Rogueism

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see you in Drakken 2

Curt1s St3ph3ns, Monday, 24 October 2005 23:56 (eighteen years ago) link

I have the map of Zebes from Super Metroid on my desktop right now, you cannot tell me this shit isn't somehow "rogueist" even though it's a platform shooter.

TOMBOT, Tuesday, 25 October 2005 15:04 (eighteen years ago) link

I am playing Bard's Tale!

Gravel Puzzleworth (Gregory Henry), Thursday, 27 October 2005 22:25 (eighteen years ago) link

This is crazy! How do I save?? How do I load?

Gravel Puzzleworth (Gregory Henry), Thursday, 27 October 2005 23:28 (eighteen years ago) link

thom jesus west (4:48:53 PM): i am naming my next nethack character in yr honor

...

thom jesus west (4:55:14 PM): oh dear. nethack-you just got killed.
thom jesus west (4:55:21 PM): you killed and ate some gnomes first tho.

:[ (Adrian Langston), Friday, 28 October 2005 01:51 (eighteen years ago) link

O god this is addictive.

Gravel Puzzleworth (Gregory Henry), Friday, 28 October 2005 18:14 (eighteen years ago) link

in what way is the map of zebes rogueist?

I'm not saying it isn't I'm just asking cos I'm not sure I have a clear handle on what rogueism is still but I want to learn

c7n (Cozen), Friday, 28 October 2005 19:27 (eighteen years ago) link

Wandering around "hunting for more and better equipment" sounds a lot like grind to me, at least when you spend long enough doing it.

What I though Tom was talking about here is the distinction between, say Kingdom Hearts, where you can wander around the beginning level for two or three days and get to lvl 100 before you start out, and Zelda, where if you don't have the next hot item, no amount of running around hitting things is going to get you past the next dungeon, so get to it! Actually Zelda has an out, it has rupees and things you can buy with them, but before I ever saw it I saw Alundra on the PS2 which was totally hardcore like that, and stunned me when I first realised.

Andrew Farrell (afarrell), Wednesday, 2 November 2005 12:31 (eighteen years ago) link

No game made today past a certain level of complexity can impose Rogueishness on its players: there are always Gamefaqs and knowledge stores like Allakhazam.

Players can always impose rogueishness on a game, through speed runs/initial equipment/etc.

This is humans for you, give them something to do and they'll organize and innovate on it.

Andrew Farrell (afarrell), Wednesday, 2 November 2005 12:42 (eighteen years ago) link

Actually I may be talking shit there, I was working based on the understanding that speed runs were rogueist.

Andrew Farrell (afarrell), Wednesday, 2 November 2005 12:52 (eighteen years ago) link

There would be no way to orchestrate a "speed run" of a truly rogueist game.

TOMBOT, Wednesday, 2 November 2005 21:35 (eighteen years ago) link

three weeks pass...
is pokemonism the opposite of rougeism (i.e. between the possibility of "collecting them all" and the forcing of hard choices which result in vast differences on each playthrough and of which none is clearly "superior"?)

Sterling Clover (s_clover), Monday, 28 November 2005 00:25 (eighteen years ago) link

POKEMON FUSHIGI NO DUNGEON

zing

TOMBOT, Monday, 28 November 2005 01:28 (eighteen years ago) link

i dunno. the whole "randomly generated maps" thing still smacks of the "Lucasfilm Desktop Adventures" shit, where they had crappy Star Wars & Indiana Jones thingies.

Who knows; maybe generation algorithms have improved in 12 years.

kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 03:37 (eighteen years ago) link

Kingfish, have you played nethack?

Also, has anyone found a better interface for nethack -- isometric or 3d? I'm sick of the awful OS X keybindings....

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 15:20 (eighteen years ago) link

It's been years, but I've played several different flavors of it. nethack, rogue, and Zangband especially.

kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 17:30 (eighteen years ago) link

The map generation in nethack leaves a lot to be desired. Why not build way more complex dungeons? Part of me hates automapping/overhead maps FWIW. But totally classic = when ur d00d gets amnesia in nethack.

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 18:13 (eighteen years ago) link

there's a necessary logic of nethack tho, innit? that stops you pressing "s" a hunderd times looking for the way out - i.e. you only have to press "s" 25 times or so, and then you can give it up. that's not clear; the rhythm of nethack maps is part of what it does, i think i mean/

We Are the Dregs of the Motherfucking Earth (noodle vague), Tuesday, 29 November 2005 03:22 (eighteen years ago) link

The Disgaea "Item World" random dungeon generation was great. Only very occasionally did I come across a completely unbeatable and crappy map (ie the exit hovering in space thirty squares from one's characters).

LucasArts Desktop Adventures roffle

adam (adam), Tuesday, 29 November 2005 03:47 (eighteen years ago) link

One of the things about Nethack is that they're very careful never to put you in a position where you're totally geographically stuck. After who knows how many hundreds of hours playing, I don't remember ever being put in a position where there wasn't a move I could make, or the path to the next staircase totally blocked (which in a game as open-ended as nethack has all kinds of implications for behind-the-scenes algorithmic stuff, like boulder generation for example). I suspect there might even be internal map rules that change depending on whether you have a pickaxe or wand of digging or not!

Dan I. (Dan I.), Tuesday, 29 November 2005 06:51 (eighteen years ago) link

I suspect there might even be internal map rules that change depending on whether you have a pickaxe or wand of digging or not!

I think you can polymorph into burrowing monsters.

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Tuesday, 29 November 2005 15:39 (eighteen years ago) link

one month passes...
OH RLY

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Friday, 6 January 2006 21:01 (eighteen years ago) link

three years pass...
three years pass...

is pokemonism the opposite of rougeism (i.e. between the possibility of "collecting them all" and the forcing of hard choices which result in vast differences on each playthrough and of which none is clearly "superior"?)
― Sterling Clover (s_clover), Monday, November 28, 2005 12:25 AM (7 years ago) Bookmark Flag Post Permalink

oh the innocent days before permadeath pokemon was 'a thing'

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (eleven years ago) link

mainly i revive this thread because there wasn't one for ftl

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (eleven years ago) link

i have spent like 48 hours playing ftl in the past week

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (eleven years ago) link

i hate myself

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (eleven years ago) link

The ROGUE-LIKE Thread

but wait - there's permadeath in pokemon now?

Nhex, Monday, 7 January 2013 13:13 (eleven years ago) link

http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge

not, like, hard-coded or anything

i couldn't find this because i searched for "roguism" and i couldn't find the other one because i searched for "roguelike", next time i am just going to revive my doomrl thread that no one else posted on

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:41 (eleven years ago) link

so FTL is really well balanced except i. you kind of need a teleporter to beat the last boss ii. as soon as you prioritize getting a teleporter you realise it breaks the whole game

and yet now i've realised that instead of having fun i'm trying to get all the achievements and beat it with all of the ships, no discovery any more, efficient runs only, quit on making a mistake, go to the wiki every time i come across a new event, go videogames

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:43 (eleven years ago) link

i hate myself

― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 12:08 PM (1 hour ago) Bookmark Flag Post Permalink

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:43 (eleven years ago) link

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Nhex, Monday, 7 January 2013 14:36 (eleven years ago) link

woo! i beat FTL on normal!!

Mordy, Tuesday, 8 January 2013 03:12 (eleven years ago) link

oh huh neat

regular ship or one of the unlocks? i have been starting lots of normal games and rage-quitting when i forget to turn off the artillery beam and blow up a ship with my boarding crew on it by accident

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 10:26 (eleven years ago) link

with the cruiser obv

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 10:26 (eleven years ago) link

I think I was only able to unlock like 4 ships.

Still FTL is awesome for having that kinda experience I can run on my work/travel laptop. Saving the universe from an airplane seat!

"It's the Stay-Puft Marshmallow Drunk!" (kingfish), Tuesday, 8 January 2013 13:28 (eleven years ago) link

I wasn't aware of this until a week ago, but ADOM ran a successful Indiegogo campaign and is back in development.

friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:38 (eleven years ago) link

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Maybe? After playing a roguelike for a couple hours stretch I start to lose the sensation that I'm interacting with orcs and dragons and feel instead that I'm surfing a wave of digital information, like a Tetris game you can actually win

friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:40 (eleven years ago) link

i beat it with the type 2 kestral xxxxp

Mordy, Tuesday, 8 January 2013 15:09 (eleven years ago) link

basic laser x4! interesting

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:49 (eleven years ago) link

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Maybe? After playing a roguelike for a couple hours stretch I start to lose the sensation that I'm interacting with orcs and dragons and feel instead that I'm surfing a wave of digital information, like a Tetris game you can actually win

― friday goodness thank it's (flamboyant goon tie included), Tuesday, January 8, 2013 2:40 PM (3 hours ago) Bookmark Flag Post Permalink

mm this is the same point i have got to when i say this:

and yet now i've realised that instead of having fun i'm trying to get all the achievements and beat it with all of the ships, no discovery any more, efficient runs only, quit on making a mistake, go to the wiki every time i come across a new event, go videogames

― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 1:43 PM (Yesterday) Bookmark Flag Post Permalink

there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:50 (eleven years ago) link

probably that it's 50% preparation and meticulously-gained knowledge and experience through countless deaths, and 50% deluded gambler-rage against random number generation

Nhex, Tuesday, 8 January 2013 17:54 (eleven years ago) link

basic laser x4 is OP until around sector 5 imo around which you've really got to upgrade to some ion weapons and/or bombs.

Mordy, Tuesday, 8 January 2013 18:01 (eleven years ago) link

ultimately the best way to go about it in my experience is disabled medbays and sending boarding parties. i'm sure there are other successful strategies too but that's worked best for me.

Mordy, Tuesday, 8 January 2013 18:02 (eleven years ago) link

i'm still finding a tough balance between exploring enough to get resources and running out of gas / money

Nhex, Tuesday, 8 January 2013 19:16 (eleven years ago) link

thom jesus west (4:55:21 PM): you killed and ate some gnomes first tho

once & future (Lamp), Tuesday, 8 January 2013 19:29 (eleven years ago) link

i stand by that

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:37 (eleven years ago) link

i have ~oddly vivid~ memories of my nethack-addicted period, normally in remembering videogames i remember what transpires on the screen, nethack i remember that i was listening to the first marnie stern album on a loop basically the entire time and the particular movements of my hands on the keys, or rather how my body felt in space and it felt to be ~interfaced with the machine~

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:38 (eleven years ago) link

that was then and this is now and thats that

once & future (Lamp), Tuesday, 8 January 2013 22:53 (eleven years ago) link


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