New Graphic Novel?

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (37 of them)

When trying to avoid the use of dialogue and narration, how do you overcome the inevitable resistance to it? I'm constantly told that comics are too limited a medium to be able to be subtle and rely on the art. This is often by the artists themselves! "some dialogue needs to go in, some narration needs to go in" etc. To what extent should we allow the audience to meet the story halfway, rather than having it spelled out?

However I am of the opposite feeling regarding layout - though not many writers and artists use layout to incredible effect, there are some like The Maxx, Sandman, etc where the layout is very important to telling the story. I though the television adaptation of the Maxx especially was benefited by taking a lot of design elements from the layout of the comic and expanding on them.

skyknyt, Friday, 18 December 2009 11:48 (thirteen years ago) link

also sup again, I managed to successfully navigate the registration process I botched so many years ago. I'd given up and remained a specter. BUT NO MORE

skyknyt, Friday, 18 December 2009 11:52 (thirteen years ago) link

Resistance? I don't really understand. Just go for it! I've read plenty of effective comics that avoided dialogue - it's more of a challenge for the writer and artist, but most certainly possible.

Nhex, Friday, 18 December 2009 19:09 (thirteen years ago) link

Yes, the reg process filters all but the most determined. Welcome back Sky.

Sam G, Tuesday, 29 December 2009 09:49 (thirteen years ago) link

You must be logged in to post. Please either login here, or if you are not registered, you may register here.