Grand Theft Auto IV -- It might feature crime and prostitutes.

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Also, the thing is coming out for the 360, and it shouldn't be to hard to find used two year old consoles

kingfish, Tuesday, 3 April 2007 16:19 (seventeen years ago) link

I'd be wary of buying a used, two year old 360, considering their failure rate (speaking as somebody whose 360 is "in the shop.").

Jeff LeVine, Tuesday, 3 April 2007 17:07 (seventeen years ago) link

kingfish nails the point I was making. None of the games that use a GTA3-style engine ever seem to get close to the feel of the games. They lack charm, in short.

Noodle Vague, Tuesday, 3 April 2007 19:26 (seventeen years ago) link

I'm already worrying about which machine I don't want I'm going to have to buy to play this.

Again. OTM.

jim, Wednesday, 4 April 2007 00:40 (seventeen years ago) link

Also, the thing is coming out for the 360, and it shouldn't be to hard to find used two year old consoles

That's what I'll be doing I'd say! That talk of failures though is scary. Maybe buy one first hand. Actually that's probably best after failure of second hand PS2 a while ago!

kv_nol, Wednesday, 4 April 2007 09:31 (seventeen years ago) link

360 kind of looks like the cheapest option at the moment. But Sony has always been good for youngish families like ours - Xbox doesn't really do SingStar/EyeToy type fun does it? I don't like that whole teenage-boy-FPS-dweebs culture that seems to cling to XBox. 360 + Wii seems horrendously decadent to a tightwad working class boy like me. I'm almost hoping that GTA4 is disappointing, so I don't feel bad about not getting it and can wait til we get a new computer, which might be next year anyway cos we seem to do about a 3-yearly cycle.

If this was any other game at all I wouldn't give a toss.

Noodle Vague, Wednesday, 4 April 2007 10:12 (seventeen years ago) link

I know what you mean about the FPS thing. I'd just worry that I'd have to use XBox L1ve and be shouted at by 7 year old twunts!

Maybe just a new PC. This won't be out for a year at least so I can probably scrape together cash for a proper system. The next one will be self-built (using nerdtechnologically gifted friends!) I'd hope.

kv_nol, Wednesday, 4 April 2007 12:01 (seventeen years ago) link

http://www.gtaforums.com/index.php?showtopic=272547

kingfish, Thursday, 5 April 2007 06:57 (seventeen years ago) link

I was just taking in some old games to Gamestop and got talked into trading three old games in in exchange for a note that guarantees me, paid in full, a preorder for GTAIV. So I just preordered a game six months in advance. I'm a little ashamed of myself. And strangely satisfied.

antexit, Saturday, 7 April 2007 18:04 (seventeen years ago) link

Is it terrible that I'm considering doing the same thing, even though I don't have an x360 or PS3 yet?

Will M., Monday, 9 April 2007 18:59 (seventeen years ago) link

No Will M, you are not alone...

kv_nol, Tuesday, 10 April 2007 08:51 (seventeen years ago) link

Scans of the big new Game Informer article on GTA4 here: http://www.gtaforums.com/index.php?showtopic=273801 , if anyone feels like muddling through them. There's a lot of mostly technical info and lots more ingame shots-- Some exciting stuff, some disappointing (no planes!).

antexit, Tuesday, 10 April 2007 23:46 (seventeen years ago) link

In general it seems the game is going to become a whole lot more realistic, not just physically realistic but logically so as well, which when you think about it does seem like a really big jump from the previous generation of sandbox games. But is that going to make it less fun?

antexit, Wednesday, 11 April 2007 14:25 (seventeen years ago) link

e exciting stuff, some disappointing (no planes!)

9/11!

</neocon>

Leee, Wednesday, 11 April 2007 15:55 (seventeen years ago) link

No planes?! Sucks. There had better be: a) swimming b) climbing and c) bicylces!

kv_nol, Wednesday, 11 April 2007 15:59 (seventeen years ago) link

It's really disappointing, the thought that there are all those big buildings you've been looking at and wanting to be able to play around on your whole life, and in a GTA game you might not be able to! Even if there are helicopters, the greatly increased and more intelligent police presence suggests you probably won't be able to steal one, fly it to the top of the Chrysler Building, and jump out of it and onto a gargoyle, letting it fall onto the street below. Without there being serious consequences.

antexit, Wednesday, 11 April 2007 16:06 (seventeen years ago) link

So much for that corey lidle patch I'd been hacking on.

Pleasant Plains, Wednesday, 11 April 2007 16:58 (seventeen years ago) link

Hoy-oh!

antexit, Wednesday, 11 April 2007 18:08 (seventeen years ago) link

two weeks pass...
From gta4.net:

* The main character, Niko Bellic, is in his mid-thirties "on the run from a dark past". He's not customizable as it was possible in GTA: San Andreas, but you'll be able to style him with different outfits. The reason for this is that after they got Niko's physics and look "dead right", it was difficult implementing features that will allow the customization of his body.
* The borough, Staten Island, was not added to the game because the team decided that it would not be a fun location to play in.
* Missions are more realistic, longer, varied, and will have multiple possible outcomes.
* R* is still deciding whether bridges will be used to cordon off certain areas. Dan states that it's not a block for block recreation.
* This time round they're trying to make Liberty City feel more fluid, and there not being any "dead spots" or "irrelevant space" as you drive through it.
* There's no more loading screens when crossing islands or entering interiors; certain interiors are see-thru and you can move through them seamlessly.
* The mob will be featured in GTA IV, just not as lead characters.
* "Virtually none" of the characters from the previous games are returning, and a lot of them are dead anyway according to Dan.
* More side-activities are promised, and pedestrians and traffic flow is different depending on the time of day.
* Pedestrians are a lot more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, reading news papers and interacting with each other through laughter, threatening remarks etc.
* Your mobile phone can be used to set up deals or arranging ambushes - you can call the shots. More on this promised later.
* Driving and shooting is more organic, fluid, and precise.
* Despite earlier rumors, the game isn't trying to be photorealistic, but things such as artificial intelligence and the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.
* As stated before, there isn't any planes, but players will be able to pilot helicopters. The reason being that there is not enough room for flying, and crossing the map will be too fast this way. One airport is confirmed to be in the game.
* The goal of GTA IV is to make the city look more populated than anything else people have seen before in a game like this.
* Houser states that no-one has attempted to recreate a location of this size, and with so much detail, ever before.
* The use of Sony's SIXAXIS controller for the PlayStation 3 has not yet been decided on.
* As expected, there's no more pop-ups of buildings and trees as we've seen in the past.
* Work on the game started right after the release of GTA: San Andreas in November 2004.

Pleasant Plains, Tuesday, 1 May 2007 21:53 (sixteen years ago) link

Aw yeah... At least we have choppers! Small map though? I don't care how detailed, that sounds a bit boring really...

kv_nol, Wednesday, 2 May 2007 11:29 (sixteen years ago) link

Work on the game started right after the release of GTA: San Andreas in November 2004

wow, but i guess that was going to be obvious.

i prefer the choppers anyway, flying too low in a plane just resulted in death. Tho the planes did look great in San Andreas and flying through the clouds was fun for a while, but i guess they have to cut some of the less important stuff out for now.
I'm sure they'll be back in future games.

Ste, Wednesday, 2 May 2007 13:55 (sixteen years ago) link

WHEN WILL WE HAVE THEE MULTIPLAYER GTA PLEEZ???

stevie, Wednesday, 2 May 2007 14:30 (sixteen years ago) link

WHEN WILL WE HAVE THEE MULTIPLAYER GTA PLEEZ???


what, you mean as an "official" version?

kingfish, Wednesday, 2 May 2007 15:10 (sixteen years ago) link

HOT COFFEE DEATHMATCH YEAH

David R., Wednesday, 2 May 2007 15:28 (sixteen years ago) link

I guess if GTA4 = GTA3 then in a couple of years time we'll get the next gen San Andreas and everything will be perfect again.

Noodle Vague, Wednesday, 2 May 2007 15:31 (sixteen years ago) link

i mean a multiplayer thingy so my brother and i can shoot each other on the streets of vice city like in goldeneye... wouldn't that be boss?

stevie, Wednesday, 2 May 2007 16:03 (sixteen years ago) link

* Despite earlier rumors, the game isn't trying to be photorealistic, but things such as artificial intelligence and the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.

* The goal of GTA IV is to make the city look more populated than anything else people have seen before in a game like this.


droool

gff, Wednesday, 2 May 2007 16:24 (sixteen years ago) link

Ya, what gff drooled. O_O

Leee, Wednesday, 2 May 2007 16:26 (sixteen years ago) link

the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.


SCUSE ME WHILE I WHIP THIS OUT

Pleasant Plains, Wednesday, 2 May 2007 17:16 (sixteen years ago) link

Wiki updates state that there's multiplayer in the game, that Philip Glass has a hand in the soundtrack, and 4 out of the 5 buroughs(no Staten Island).

Oh, and cell phone cameras.

kingfish, Saturday, 12 May 2007 06:37 (sixteen years ago) link

I guess the whole Staten Island thing has been done already?

http://img11.imagepile.net/img11/6671029017.jpg

Pleasant Plains, Saturday, 12 May 2007 15:54 (sixteen years ago) link

SUCH an awful game, but i got to interview some wu-bangers when it came out, about gaming.

stevie, Saturday, 12 May 2007 18:02 (sixteen years ago) link

Short walkthru and some nice looking new screens...

http://www.1up.com/do/previewPage?cId=3159821

Apparently the game features more walking and looking at stuff than crime and prostitues so far!

Jeff LeVine, Thursday, 24 May 2007 17:51 (sixteen years ago) link

er, prostitutes...

Jeff LeVine, Thursday, 24 May 2007 17:52 (sixteen years ago) link

Missions are [...] longer

I think this makes me sad, I think. Wasn't long-ass missions one of the annoying things about San Andreas?

ledge, Thursday, 24 May 2007 22:50 (sixteen years ago) link

It was the lack of save points mid mission that really got to me!

kv_nol, Friday, 25 May 2007 13:45 (sixteen years ago) link

The Wu-Tang game is great.

adam, Friday, 25 May 2007 13:51 (sixteen years ago) link

xp Yeah, save points would help. I only ever attempted the last mission once - after fighting my way into the building, and fighting my way up all the stairs, and fighting my way past the big bosses, I was all PLEASE LET THIS BE OVER NOW. But no, suddenly the building was on fire and I had to fight my way all the way downstairs again. I died, of course, and then gave up. SO CLOSE. I'm kinda disappointed I never finished it.

ledge, Friday, 25 May 2007 14:49 (sixteen years ago) link

I did it 8 or 9 times. Always lost at the same place where the brother is hanging off the fire truck. I could never drive up close enough. It just pissed me off that there was no checkpoint at all :(

kv_nol, Friday, 25 May 2007 14:59 (sixteen years ago) link

The last mission does let you skip stuff though. If you fail the mission after you get out the building and then restart, it let's you start from when you started chasing the firetruck. This is in the PS2 version, I don't know about other versions.

V, Friday, 25 May 2007 15:13 (sixteen years ago) link

Not on the PC it doesn't. Yet another reason why I like the PS2 more than PC at the moment!

kv_nol, Friday, 25 May 2007 15:16 (sixteen years ago) link

No? Wow, does that suck. On PS2 I think there are three different spots in the last mission you can restart from, provided you get past them in the first place.

Oh, boy, these new screenshots. Rockstar will now have the distinction of having made two games based in Coney Island!

antexit, Friday, 25 May 2007 15:18 (sixteen years ago) link

WARRRRIORSSSS!!!

kv_nol, Friday, 25 May 2007 15:34 (sixteen years ago) link

This is the wrong board, but I'm still happy to see NBA Playoff fever reach the shores of the Emerald Isle, even if belatedly!

Leee, Friday, 25 May 2007 18:19 (sixteen years ago) link

They brought good comics too! (Cheers again)

kv_nol, Friday, 25 May 2007 18:33 (sixteen years ago) link

two weeks pass...

Trailer 2 due out 26th June

Ste, Tuesday, 12 June 2007 14:03 (sixteen years ago) link

two weeks pass...

so it's in, and I'm downloading it now. anyone else seen it?

Ste, Thursday, 28 June 2007 16:50 (sixteen years ago) link

http://grandtheftauto.yahoo.com/

stevie, Thursday, 28 June 2007 17:25 (sixteen years ago) link

Hmm... it seems less impressive than the first one somehow - maybe it's the music(?) - though there are some nice looking scenes. I'm eager to see some non-cut-scene footage though at some point....

Jeff LeVine, Thursday, 28 June 2007 20:39 (sixteen years ago) link


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