This reminds me of some very forward-oriented webcomics that really take advantage of the medium rather than just appearing on the screen as they would in a newspaper. (Can't remember any examples at the moment, but I'll have to track some down.) I'm also reminded of Marvel's (I think?) recent decision to publish all their comics digitally for the Playstation Portable recently. Just download wirelessly from the network and you're set.
― Matt Rebholz, Tuesday, 10 November 2009 03:35 (fourteen years ago) link
When trying to avoid the use of dialogue and narration, how do you overcome the inevitable resistance to it? I'm constantly told that comics are too limited a medium to be able to be subtle and rely on the art. This is often by the artists themselves! "some dialogue needs to go in, some narration needs to go in" etc. To what extent should we allow the audience to meet the story halfway, rather than having it spelled out?
However I am of the opposite feeling regarding layout - though not many writers and artists use layout to incredible effect, there are some like The Maxx, Sandman, etc where the layout is very important to telling the story. I though the television adaptation of the Maxx especially was benefited by taking a lot of design elements from the layout of the comic and expanding on them.
― skyknyt, Friday, 18 December 2009 11:48 (fourteen years ago) link
also sup again, I managed to successfully navigate the registration process I botched so many years ago. I'd given up and remained a specter. BUT NO MORE
― skyknyt, Friday, 18 December 2009 11:52 (fourteen years ago) link
Resistance? I don't really understand. Just go for it! I've read plenty of effective comics that avoided dialogue - it's more of a challenge for the writer and artist, but most certainly possible.
― Nhex, Friday, 18 December 2009 19:09 (fourteen years ago) link
Yes, the reg process filters all but the most determined. Welcome back Sky.
― Sam G, Tuesday, 29 December 2009 09:49 (fourteen years ago) link