Dark Souls 2: YOU DIED HARDER

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circa1916, Friday, 21 February 2014 03:14 (ten years ago) link

https://www.youtube.com/watch?v=YIVAmgEXvLI

hang son doong (am0n), Friday, 21 February 2014 05:26 (ten years ago) link

dark souls II may have serious side effects. please see a medical professional if you play dark souls II for more than twelve hours straight. pregnant women, seniors and some people on medication should not play dark souls II.

PSY talks The Nut Job (forksclovetofu), Friday, 21 February 2014 17:15 (ten years ago) link

The first review for From Software's Dark Souls 2 has been published. German gaming mag M! gave the action RPG a glowing write-up.

M! (via NeoGAF) says that it's "the hardest action role-playing game in the world."

trophy waifu (am0n), Monday, 24 February 2014 18:12 (ten years ago) link

can a n00b like me even play this game? It all just seems so daunting

licorice oratorio (baaderonixx), Tuesday, 25 February 2014 11:53 (ten years ago) link

apparently they've made DSII a bit more accessible for n00bs, less of the "work it out for yourself" stuff, though I would think there will still be a fair amount of that. DS also has a really strong wiki culture which will be replicated for the sequel, I guess.

Kim Wrong-un (Neil S), Tuesday, 25 February 2014 11:59 (ten years ago) link

I'm a terrible video game player and a total n00b at all of it but I love DS so just take your time and let it ~~flow~~

Insane Prince of False Binaries (Gukbe), Tuesday, 25 February 2014 16:08 (ten years ago) link

i was a n00bling who got sand kicked in my face by DS but now i'm > HERO OF THE BEACH <

am0n, Tuesday, 25 February 2014 18:40 (ten years ago) link

*applauds*

Kim Wrong-un (Neil S), Tuesday, 25 February 2014 18:46 (ten years ago) link

if you need me i'll be in an induced coma so mvrch 11 comes tomorrow

chive on you crazy diamond (diamonddave85), Thursday, 27 February 2014 19:40 (ten years ago) link

I cracked and pre-ordered it.

Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:19 (ten years ago) link

i guess only one more week now, huh? for NA folks anyway. psyyyyched.

circa1916, Tuesday, 4 March 2014 14:28 (ten years ago) link

I'm in the UK, Amazon are saying it will arrive on the 14th...

Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:33 (ten years ago) link

so who's gonna start off as 2 chainz swords: http://www.ign.com/wikis/dark-souls-2/Dark_Souls_vs_Dark_Souls_2

festival culture (Jordan), Tuesday, 4 March 2014 16:03 (ten years ago) link

Fast Travel between Bonfires is now available from the beginning of the game. Players may travel at will between Bonfires without penalty, though doing so causes all enemies to respawn.

big deal imo

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 16:33 (ten years ago) link

it seems crazy to me after playing dark souls, although i guess this is more like demon's souls, right? sort of a mega man setup?

festival culture (Jordan), Tuesday, 4 March 2014 16:48 (ten years ago) link

btw wouldn't "demons' souls" be more accurate?

festival culture (Jordan), Tuesday, 4 March 2014 16:49 (ten years ago) link

Fast travel between bonfires would address one of the things that I found annoying about the last game. I reached a point where I just couldn't figure out where to go next, and wandering around the various sections of the map on the brink of death for hours turned into negative fun and I just quit. Being able to warp to the different bonfires would have eased my pain considerably.

Karl Malone, Tuesday, 4 March 2014 16:50 (ten years ago) link

i started dark souls from a character development pov with the assumption that it would work much the same as demons souls, which was a fair basis, and so i will approach ds2 like ds1. that means probably no 2 sword guy, although it did look cool in the gameplay videos. the great thing with these games of course is that you can go anywhere with any character, the starting classes are just good for starting stats and info. it is annoying that they have split up the stats governing stamina and equip load, but even without helping you carry better gear, stamina is m/l the most important thing in the game, so endurance is still going to be the most important stat. probably i will take sorcerer to start with some magic and then initially build more combat-y stats to be able to use the decent sword and shield i will be hoping to find early on. one variable between demons and ds1 is the power and importance of bows. dex build was much better in demons. i am happy to just skip that to start with tho, you can be fairly sure magic and a sword and shield will be effective.

Roberto Spiralli, Tuesday, 4 March 2014 16:56 (ten years ago) link

not that i have been thinking about this or anything

Roberto Spiralli, Tuesday, 4 March 2014 16:56 (ten years ago) link

the bonfire teleporting thing makes the movement between areas kind of a hybrid between demons and ds1. my gut reaction is to tentatively disapprove but we'll see.

Roberto Spiralli, Tuesday, 4 March 2014 16:58 (ten years ago) link

yeah, i'm a little suspicious of being able to fast travel from bonfires right off the bat in this one. thought the way it was handled in DS1, really making those early game trips between fires dangerous and risky and finally opening up fast travel when the game starts to sprawl, was pretty much perfect. as much as i loved Demon's Souls, Dark Souls' open world was a vast improvement over DeS's overly game-y "choose your level" method imo. but, yeah, this does seem like a hybrid. also brought back from DeS: having to talk to a specific NPC to level.

circa1916, Tuesday, 4 March 2014 17:19 (ten years ago) link

amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:28 (ten years ago) link

i also read something about how there is a mechanic (at least at some point in the game) to reshuffle your stats, so you won't even be locked into your character type after leveling up. mostly i'm agonizing about whether to purse a similarly tank-like strategy like i did in DS1 or to try a dex or magic build this time.

i used the wikis to figure out what path to take (at least i started to after initially wandering into the graveyard and wasting a lot of time there) so i was never really frustrated by not knowing where to go. i wonder if that's what they're trying to prevent with the fast travel, to create more viable ways to get through the game?

i did love seeing how the areas connected and finding the shortcuts, hopefully that isn't lost.

festival culture (Jordan), Tuesday, 4 March 2014 17:36 (ten years ago) link

yeah, the fiendishly clever interconnectedness of the world design was really the secret strength of Dark Souls

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:37 (ten years ago) link

amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?

― PSY talks The Nut Job (forksclovetofu), Tuesday, March 4, 2014 5:28 PM (21 minutes ago) Bookmark Flag Post Permalink

i pre-ordered mine months ago and just recently got an e-mail confirming a March 13th delivery date. i went in to my account and changed my shipping to 1-day and then back to 2-day (what i had it at initially) and my delivery date is now listed as March 11th. worth a try if you'd like to get it release day.

circa1916, Tuesday, 4 March 2014 17:56 (ten years ago) link

hm, good idea! i'm prime btw

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:57 (ten years ago) link

yup, that worked

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 18:01 (ten years ago) link

good lookin' out

festival culture (Jordan), Tuesday, 4 March 2014 18:27 (ten years ago) link

black armor addition = a tin and a CD I will never listen to y/n?

I would have probably bought the full blown special edition if it had been the same as the Dark Souls one, the art book was cool and the intro strategy guide was actually useful but it seems like the DS2 one is standard issue £100 plastic tat for suckers

random accies memories (Sgt. Biscuits), Tuesday, 4 March 2014 21:24 (ten years ago) link

i think it's like five bucks more for the special edition, figgered fuggit

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 21:46 (ten years ago) link

really? my "black armor" edition didn't cost anything extra, but i guess that's because i pre-ordered way early. the tin case looks pretty neat at least:

http://www.ign.com/videos/2014/02/24/unboxing-dark-souls-ii-collectors-edition

circa1916, Tuesday, 4 March 2014 21:54 (ten years ago) link

yeah, it was the only option i saw for pre-order. i'm happy to get the soundtrack, maybe i can use it for another mix.

festival culture (Jordan), Tuesday, 4 March 2014 21:59 (ten years ago) link

thanks for the tip upthread re: changing shipping to 1-day and then back to 2-day. so weird that it works!

1 WEIRD trick etc etc

Karl Malone, Wednesday, 5 March 2014 00:06 (ten years ago) link

yeah, np! found that tip on the internet. hopefully it comes through next Tuesday.

circa1916, Wednesday, 5 March 2014 00:46 (ten years ago) link

I pre ordered the standard game, might see if I can upgrade to the black armour version...

Kim Wrong-un (Neil S), Wednesday, 5 March 2014 08:21 (ten years ago) link

pc/steam release is april 25 but who cares right ps3 master race lololo

am0n, Thursday, 6 March 2014 17:45 (ten years ago) link

\[†]/

am0n, Thursday, 6 March 2014 17:47 (ten years ago) link

lol just saw a DSII ad on TV (during an episode of Star Trek, appropriately enough) soundtracked with "Where is my Mind?" by the Pixies

Angkor Waht (Neil S), Monday, 10 March 2014 19:41 (ten years ago) link

love it

http://www.ign.com/videos/2014/02/14/dark-souls-2-uk-cinema-spot

am0n, Monday, 10 March 2014 21:18 (ten years ago) link

nice

Roberto Spiralli, Monday, 10 March 2014 22:36 (ten years ago) link

yeah that was the one!

Angkor Waht (Neil S), Tuesday, 11 March 2014 09:33 (ten years ago) link

there's another one soundtracked by Jethro Tull. who's picking the music to these?

anyway, the day is here. hopefully i can get some time in tonight. busy week unfortunately.

circa1916, Tuesday, 11 March 2014 11:17 (ten years ago) link

plz to report back. I got one half of my Amazon order (records & CDs today) but no DSII. Hopefully by the end of the week...

Angkor Waht (Neil S), Tuesday, 11 March 2014 11:25 (ten years ago) link

bummer. looks like my Amazon order is being shipped through UPS and is marked as "out for delivery", so mine should arrive today.

reviews seem solid so far. DS1 range. hard to rate a game like this without proper exposure to multiplayer though.

circa1916, Tuesday, 11 March 2014 11:51 (ten years ago) link

I'm in the UK, so I think it's due to ship slightly later over here. I'm away at the weekend too!

Angkor Waht (Neil S), Tuesday, 11 March 2014 11:52 (ten years ago) link

File Slumbering Dragon under another DLC that doesn't really seem worth the effort, especially with the broken weapon mechanic built into it. Started the Snowy Realm DLC and ... it's pretty snowy.

Josh in Chicago, Sunday, 16 January 2022 21:00 (two years ago) link

I'm liking the snow realm so far. In fact, I'm very proud of the fact that I beat the sabertooth tiger boss on my first try, solo, which is ... not something I usually do. I was about to turn off the game and I thought, eh, should I see what I'm up against? So I just jumped in with no summons and did it (with reduced health, no less). Maybe I got lucky? Fortunately I had made the cat visible first, though I'm sure there are nuts out there that can beat it invisible with a broken dagger in their underwear.

Josh in Chicago, Tuesday, 18 January 2022 02:51 (two years ago) link

Those ice porcupines may be the most annoying and deadly enemies in any of these games.

Josh in Chicago, Wednesday, 19 January 2022 14:30 (two years ago) link

On the other hand, the fake white phantom that pretends to be your friend is actually a rare point of levity in these games.

Josh in Chicago, Wednesday, 19 January 2022 16:03 (two years ago) link

I guess even these DLCs are in a sense unbalanced, because after an entire game's worth of pretty easy bosses, it's like they went too far the other direction and made all the bosses in the DLC hard as hell. Three on one fight! Giant dragon with weapon degradation! Burnt Ivory King and his minions! Double tigers after a shitty slog of a path! Sir Alonne and the Fume Knight! All I can say is: dag. I like the levels themselves, though, fun and challenging, though like the rest of this game they seem to favor range and/or magic attacks, or at least they often seem to penalize melee builds. But the bosses? Ugh. Might just skip and move on to a different game.

Josh in Chicago, Thursday, 20 January 2022 20:48 (two years ago) link

two years pass...

Just started this tonight after a couple of previous false starts. It's good so far! Enjoying how many NPCs there are to talk to. Also love the fact there seem to be loads of soapstones etc for a ten year old game

your mom goes to limgrave (dog latin), Tuesday, 19 March 2024 02:20 (four weeks ago) link

Hmmmmmmmmmmmmmmmmmmm

I saw a video last night, I kinda wanna play it

Premises, Premises (flamboyant goon tie included), Tuesday, 19 March 2024 03:01 (four weeks ago) link

I still have the central hub music implanted in my memory, it's like an Eno ambient piece

Critique of the Goth Programme (Neil S), Tuesday, 19 March 2024 13:11 (four weeks ago) link

Fgti play it, we can swap notes. I pretty much spent lady night doing the tutorial and the hub, so not really started the game proper.

I was so glad to emerge from the tutorial area into daylight: shades of Elden Ring there. There are a few commonalities with Eternal Ring on this one too!

your mom goes to limgrave (dog latin), Tuesday, 19 March 2024 13:31 (four weeks ago) link

My local pub, they like to run From playthroughs on the TVs there. The other night they were running DS2 and I was transfixed, seeing a highly familiar interface but completely unfamiliar environments. Idk. I hated the first six hours I played of it, and every time I read about "the bosses" they sound terrible! Maybe some day I'll play it.

Premises, Premises (flamboyant goon tie included), Tuesday, 19 March 2024 13:58 (four weeks ago) link

I've decided I'm going to stick with it for now.

I generally trust the Bonfireside Chat guys on things like this (even if I don't always agree with them), and they really like DS2 despite having certain misgivings about DS3 (too much unnecessary fan service that doesn't make sense etc).

your mom goes to limgrave (dog latin), Tuesday, 19 March 2024 14:07 (four weeks ago) link

My local pub, they like to run From playthroughs on the TVs there

The perfect bar doesn't exi--

Jordan s/t (Jordan), Tuesday, 19 March 2024 14:36 (four weeks ago) link

Seriously, that rules.

Josh in Chicago, Tuesday, 19 March 2024 14:40 (four weeks ago) link

I think it would be enjoyable to replay this with the benefit of hindsight, instead of being all excited about The Sequel to Dark Souls.

Things I remember - it feels better after you level adaptability and get a normal amount of i-frames for your roll (still can't believe there was a stat for this), parry timing is super weird, and it was fun to fight the Pursuer and the chariot boss (similar to the chariots in the Hero's Graves in Elden Ring, except you can actually dodge under the spiky axles).

There were a lot of interesting & wacky mechanics, like being able to respawn a boss and put an individual area into a higher NG cycle by using an item.

Jordan s/t (Jordan), Tuesday, 19 March 2024 14:48 (four weeks ago) link

DS2's nature as a miserable wrong-feeling off-brand janky imitation is part of its strange appeal imo

Fuck the DLC tho

hiroyoshi tins in (Sgt. Biscuits), Tuesday, 19 March 2024 15:50 (four weeks ago) link

I was thinking today about how the Souls series is a key example of "not a bug but a feature", or rather "leaning into the jankiness and making it a key part of the game".

e.g. the way even as late on as Elden Ring the NPCs stand stock-still like mannequins with very little body or facial movement even when they're speaking is by now part of the whole experience. They could easily have gone full Horizon Forbidden West, but you can tell they kidn of went "nope, people would hate that"

your mom goes to limgrave (dog latin), Tuesday, 19 March 2024 16:10 (four weeks ago) link

I appreciate that they don't spend their dev time & resources on stupid bullshit like moving mouths.

Jordan s/t (Jordan), Tuesday, 19 March 2024 18:18 (four weeks ago) link

The generally excellent voice casting/direction/performances are sort of the non-jank glue that hold that aspect of it all together, can't imagine it'd work as well if it was like Steve Blum or whoever being all [bafflingly inappropriate intonation for the line] "I'VE GAHT TO USE MY HEAD AND THINK"

hiroyoshi tins in (Sgt. Biscuits), Tuesday, 19 March 2024 18:28 (four weeks ago) link

Peter Serafinowicz did some voice work on DS2 iirc

Critique of the Goth Programme (Neil S), Tuesday, 19 March 2024 18:32 (four weeks ago) link

The little bit I played of Lords of the Fallen (still meaning to give it another chance) reaaallly made me appreciate how great the voice acting is in From games.

Jordan s/t (Jordan), Tuesday, 19 March 2024 18:55 (four weeks ago) link

I think all these quirky From traits that we know and love really show how much time and resources other studios spend/waste on things like cut scenes and facial animations.

Josh in Chicago, Tuesday, 19 March 2024 19:20 (four weeks ago) link

My impression of this game so far is that it's really not that far the first game, save for a few obvious differences. The Way people talk about it, you'd think it would be like Super Mario 2 in that it's a totally different game, but no not really

your mom goes to limgrave (dog latin), Thursday, 21 March 2024 07:52 (three weeks ago) link

to me it feels like a whole game with the finish of Lost Izalith, though there are undoubtedly some memorable things about it

Critique of the Goth Programme (Neil S), Thursday, 21 March 2024 09:42 (three weeks ago) link

When you mean the "finish", do you mean the graphics or more the level design?

your mom goes to limgrave (dog latin), Thursday, 21 March 2024 10:23 (three weeks ago) link

a bit of both I suppose, it lacks the puzzle-box design of DS1 and the graphics and design seem a bit muddy and dull, but of course it is a game that is ten years old, it wouldn't be fair to judge it by the standard of Elden Ring

Critique of the Goth Programme (Neil S), Thursday, 21 March 2024 11:42 (three weeks ago) link

No, it wouldn't. I didn't play DS1 at the time; I went back to it after playing Bloodborne, Elden Ring and Demon's Souls.

This is going to sound sacrilegious, but while there's a lot to like about it, it's the one i love least out of all those. Perhaps that's just down to the graphics: there's a grubby patina all over it that I don't really like. I also think, of all the games, it's really unforgiving and obfuscated in what you're meant to be doing and how to do it. It feels egregiously cruel in ways the other games don't for some reason

your mom goes to limgrave (dog latin), Thursday, 21 March 2024 14:28 (three weeks ago) link

you mean DS1 right? I think DS2 has a similar but if anything more muddy graphical style, and some of the same "what next?" issues. There's one particularly egregious example of this that springs to mind in DS2.

Critique of the Goth Programme (Neil S), Friday, 22 March 2024 09:22 (three weeks ago) link

I'm only a short way into DS2 so it's too early to say. Going into the tutorial I was a bit "I dunno if I can cope with these grotty tunnels, they all look pretty lo-fi and samey" but then I emerged into Majula and thought "Oh this is like the First Step or Anor Londo, it's really pretty!"

I don't really play Souls games for the graphics, mind you, much as there have been some beautiful updates to Elden Ring lately. It's part of that "accepted jank" I get from these games. Plus, I mean, it's a PS3 game that was polished up a little later for the next gen, I don't expect it to be amazing-looking.

I was talking about this with a friend yesterday actually, about how some games *cough God Of War Ragnarok* are beautiful masterpieces with amazing visuals, sound and acting. But ultimately the story was a bit directionless and the game itself was a repetitive sequence of gamey puzzles and tappa-tappa battle sequences. So often I would see an item in an inaccessible place and think "hmm, I wonder how to get to it? there must be a secret path or a hidden door or something", when the solution was almost always to keep walking and you'll get to it in a minute or two.

I think that's the big appeal of the Fromsoft games for me: not just the convoluted lore (which I love), or the difficult battles (which I'm also very into), but the way the levels build on each other, the dopamine hit of working out how to get to a certain place or unlocking a shortcut or a new area. That's largely why Stormveil Castle is my favourite level of any game, it's just full of secrets. I really hope DS2 isn't bereft of all that

your mom goes to limgrave (dog latin), Friday, 22 March 2024 11:10 (three weeks ago) link

Dark Souls 2 is a good video game and the shit it gets is a bit out of proportion. It is the wonky little brother of the group, but it’s still probably better than 95% of whatever else came out for your console in 2014.

TBH the one I felt the most cold on was Dark Souls 3. Some “The Force Awakens” corrective vibes to that one that felt kinda hollow to me.

circa1916, Saturday, 23 March 2024 01:22 (three weeks ago) link

I've heard people rep for DS2 while saying that DS3 is let down by nonsensical fan service

your mom goes to limgrave (dog latin), Saturday, 23 March 2024 01:28 (three weeks ago) link

DS3 is much better than 2. Probably my fave of the series. The coolest areas, the smoothest combat, great atmosphere. Closest to the feel of ER.

ColinO, Sunday, 24 March 2024 15:57 (three weeks ago) link

agreed. not sure what those people you mention mean tbh dl.

in other news i fancied some old school “crunchy” DS1 vibes so relaunched it for a go round.

rage quit after trying to return and collect a lot of souls and mobs just rng’d the fuck out of me.

Fizzles, Sunday, 24 March 2024 16:28 (three weeks ago) link

agreed. not sure what those people you mention mean tbh dl.

It's the hard opinion of the Bonfireside Chat podcasters I listen to (who are generally very good and OTM and know so much about Souls games). They're fans of DS2 but felt that stuff happened in DS3 that didn't make sense beyond "look, here is a reference from the first game for no apparent reason", to the extent that characters and items turn up that shouldn't exist. They had some mechanical qualms too, but I haven't played enough DS3 to really make my own judgement

your mom goes to limgrave (dog latin), Tuesday, 26 March 2024 12:56 (three weeks ago) link

That is a crazy opinion. DS2’s crow trader, instead of being tucked away mid-game, shows up in the tutorial section to scream fan service at you

Premises, Premises (flamboyant goon tie included), Tuesday, 26 March 2024 13:27 (three weeks ago) link

Ah bit that's in the tutorial section where you might totally forget to go back to later. I quite like the crow being there as opposed to having to parkour up a complicated series of walls, then get taken to another area entirely (actually, also the tutorial area of DS1 now I come to think of it) before I can swap a few trinkets and items

your mom goes to limgrave (dog latin), Tuesday, 26 March 2024 13:51 (three weeks ago) link

Plus, I think there's perfectly cromulent lore for the crows to be there in DS2. The argument doesn't seem to be about rhe fan service itself, rather the fact there are things inserted I to DS3 "just because" and this doesn't always make sense to the story- the reaction is "Oh hoh! That's very cool, i recognise this thing... but why?"

your mom goes to limgrave (dog latin), Tuesday, 26 March 2024 13:54 (three weeks ago) link

Ha, as if DS2 is innocent in that respect. Ornstein as an early boss, just because? Also 'fuck it, we're going to six gargoyles.'

Jordan s/t (Jordan), Tuesday, 26 March 2024 14:07 (three weeks ago) link

Ha, forgot about them. I forget about everything in these games, despite spending so much timr immersed in their worlds.

I thought the relentless enemy aggro range in the game was a real challenge.

Josh in Chicago, Tuesday, 26 March 2024 14:09 (three weeks ago) link

I'm maybe what around 50 hours in, and only killed Fake Ornstein and got to that pirate ship area but I can't say I'm not really enjoying this game so far - possibly more than even DS1 which I found unnecessarily fussy in its cruelty in the first half, then a bit empty in the second.

I really loved Forest Of The Fallen Giants. Love how the first level of every Fromsoft game (Boletaria, Undead Burg, Central Yarnham, Stormveil Castle) is always this gurt overlapping thing with loads of secret little hidden bits and shortcuts and paths that crisscross each other - they're my favourite kinds of levels. It's great to just work through these meticulously and figure out what you're meant to do and where. I beat both bosses and I think I found most of the items before progressing.

Heide's Tower Of Flame felt trivial at first, eerily familiar compared to Anor Londo. But I made the mistake of just running up to the Dragonrider and beating him before realising this would aggro the sedentary Heide Knights who made my life a serious issue when trying to fight the red dragon there. I spent most of yesterday night trying to clear them all out, then I summoned the NPC and beat the Old Dragonslayer (Ornstein). It took a long time, but I was determined and it was very satisfying.

So far, every area has required a unique logical approach, even compared to DS1. So with the pirate bay level I'm on now, it's clearly all about making sure you light the sconces so that when you inevitably die and reset, you have advantage over your enemies in the next run

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 14:51 (two weeks ago) link

Other things I generally enjoy about the game:

- Perma-deaths of certain enemies. I thought I wouldn't be into this, but considering how many runs I often have to do fighting the same dude over and over again, it's kind of cool that FromSoft included an "I GET IT" feature. Anyone know how many times you need to kill an enemy before it stops respawning?

- Adaptability. Controversial, but I'm into it. You feel your character get better at dodging and rolling as you level this up; it's pretty satisfying

- Levelling up. Speaking of which, I'm impressed at how quickly I've managed to level up my character and some of my weapons without really having to grind. My first Souls game was Bloodborne, and I couldn't imagine getting through that without farming those bridge hounds a few times. This feels fairly balanced. Plus you get the re-spec item pretty early on

- It's a big big game (I realise I'm still at the start 50 hours in), but the levels are pretty short and manageable, so I feel like I'm progressing even if I can spend a whole night on just one area.

- I like how many NPCs I'm running into. There are so many! And whenever I see one I'm like "Oh boy!" Love this.

- The "fan servicey" stuff is just right for me here. I like the fact Heide's Tower Of Flame is kind of an Anor Londo tribute, and there's some lore speculation as to whether the Dragonslayer Knight is literally an old and diminished Ornstein or whether it's some sort of imposter. Then there are more subtle things, like the pirate area feeling a tiny bit like Archstone 5 in Demon's Souls.

Stuff I'm not sure about:

- The NPCs are strangely cheery and I'm just not used to that. The Crestfallen Knight is especially chatty. Not sure how I feel about this.

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 15:08 (two weeks ago) link

Anyone know how many times you need to kill an enemy before it stops respawning?

12, I think? Glad you're enjoying it, love to see it.

Jordan s/t (Jordan), Tuesday, 2 April 2024 16:07 (two weeks ago) link

Something thst is getting my goat a little is the sheer range of aggro and how far enemies will kite you before giving up. I'm not asking it to be easy, but meticulously clearing an area over and over again before moving on can get pretty tedious after a while

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 17:34 (two weeks ago) link

I do kind of "like" it in that enemies hitting their range limits is a little immersion-breaking, and it feels more realistic to have them trod (or run) after you as long as they can see you. Of course it's annoying af.

I was thinking about this while playing Elden Ring last night, how hilarious it would be to run across the open world and gather a small army of animals and enemies chasing after you.

Jordan s/t (Jordan), Tuesday, 2 April 2024 17:44 (two weeks ago) link

Oh the aggro/de-aggro range in ER is tiny by comparison.

This pirate level is super annoying because its such tight spaces and there are so many enemies. Plus some of them are lying down / barely visible so unless you tread really carefully each time, stopping to check no one's after you, you can get ganged up on so easily. It's fine, until you have to do it a dozen times

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 17:49 (two weeks ago) link

And I swear there are some enemies (like dogs) who can hit you after you've clearly killed them. Like, they jump at you, miss, you hit and kill them mid air, half your health bar disappears. That feels unfair

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 17:52 (two weeks ago) link

Maybe the dogs have bad internet connections

Jordan s/t (Jordan), Tuesday, 2 April 2024 17:57 (two weeks ago) link

my ds1 playthrough (sorry for derail) has been characterised by me going “oh *yeah*, everyone follows you forever” (just before succumbing to a weakling mob, while dodge rolling to futility, as they go absolutely rng on my ass after several blameless runbacks)

Fizzles, Tuesday, 2 April 2024 17:57 (two weeks ago) link

lol xpost

Fizzles, Tuesday, 2 April 2024 17:58 (two weeks ago) link

In an attempt to save estus, I
have taken to equipping the restoration ring, killing a few enemies, running to safety, waiting for ages for my health bar to refill, then relaying back.

If I do push ups while I'm waiting I guess it's a health plan?

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 18:03 (two weeks ago) link

I beat Old Man's Wharf or whatever it's called. The pirate level. Man, it was tough, but I think that has to be one of my favourite levels from any of the Souls games. Then I find out that it was largely optional because I could have got to the same destination via Forest of Fallen Giants(?!) Dark SOUUUULS!!!!!!

your mom goes to limgrave (dog latin), Monday, 15 April 2024 15:04 (yesterday) link


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