New thread required.
― circa1916, Friday, 21 February 2014 03:14 (five years ago) link
― hang son doong (am0n), Friday, 21 February 2014 05:26 (five years ago) link
dark souls II may have serious side effects. please see a medical professional if you play dark souls II for more than twelve hours straight. pregnant women, seniors and some people on medication should not play dark souls II.
― PSY talks The Nut Job (forksclovetofu), Friday, 21 February 2014 17:15 (five years ago) link
The first review for From Software's Dark Souls 2 has been published. German gaming mag M! gave the action RPG a glowing write-up.
M! (via NeoGAF) says that it's "the hardest action role-playing game in the world."
― trophy waifu (am0n), Monday, 24 February 2014 18:12 (five years ago) link
More Serafinowicz on DSII
― Kim Wrong-un (Neil S), Tuesday, 25 February 2014 11:03 (five years ago) link
can a n00b like me even play this game? It all just seems so daunting
― licorice oratorio (baaderonixx), Tuesday, 25 February 2014 11:53 (five years ago) link
apparently they've made DSII a bit more accessible for n00bs, less of the "work it out for yourself" stuff, though I would think there will still be a fair amount of that. DS also has a really strong wiki culture which will be replicated for the sequel, I guess.
― Kim Wrong-un (Neil S), Tuesday, 25 February 2014 11:59 (five years ago) link
I'm a terrible video game player and a total n00b at all of it but I love DS so just take your time and let it ~~flow~~
― Insane Prince of False Binaries (Gukbe), Tuesday, 25 February 2014 16:08 (five years ago) link
i was a n00bling who got sand kicked in my face by DS but now i'm > HERO OF THE BEACH <
― am0n, Tuesday, 25 February 2014 18:40 (five years ago) link
― Kim Wrong-un (Neil S), Tuesday, 25 February 2014 18:46 (five years ago) link
if you need me i'll be in an induced coma so mvrch 11 comes tomorrow
― chive on you crazy diamond (diamonddave85), Thursday, 27 February 2014 19:40 (five years ago) link
I cracked and pre-ordered it.
― Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:19 (five years ago) link
i guess only one more week now, huh? for NA folks anyway. psyyyyched.
― circa1916, Tuesday, 4 March 2014 14:28 (five years ago) link
I'm in the UK, Amazon are saying it will arrive on the 14th...
― Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:33 (five years ago) link
so who's gonna start off as 2 chainz swords: http://www.ign.com/wikis/dark-souls-2/Dark_Souls_vs_Dark_Souls_2
― festival culture (Jordan), Tuesday, 4 March 2014 16:03 (five years ago) link
Fast Travel between Bonfires is now available from the beginning of the game. Players may travel at will between Bonfires without penalty, though doing so causes all enemies to respawn.
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 16:33 (five years ago) link
it seems crazy to me after playing dark souls, although i guess this is more like demon's souls, right? sort of a mega man setup?
― festival culture (Jordan), Tuesday, 4 March 2014 16:48 (five years ago) link
btw wouldn't "demons' souls" be more accurate?
― festival culture (Jordan), Tuesday, 4 March 2014 16:49 (five years ago) link
Fast travel between bonfires would address one of the things that I found annoying about the last game. I reached a point where I just couldn't figure out where to go next, and wandering around the various sections of the map on the brink of death for hours turned into negative fun and I just quit. Being able to warp to the different bonfires would have eased my pain considerably.
― Karl Malone, Tuesday, 4 March 2014 16:50 (five years ago) link
i started dark souls from a character development pov with the assumption that it would work much the same as demons souls, which was a fair basis, and so i will approach ds2 like ds1. that means probably no 2 sword guy, although it did look cool in the gameplay videos. the great thing with these games of course is that you can go anywhere with any character, the starting classes are just good for starting stats and info. it is annoying that they have split up the stats governing stamina and equip load, but even without helping you carry better gear, stamina is m/l the most important thing in the game, so endurance is still going to be the most important stat. probably i will take sorcerer to start with some magic and then initially build more combat-y stats to be able to use the decent sword and shield i will be hoping to find early on. one variable between demons and ds1 is the power and importance of bows. dex build was much better in demons. i am happy to just skip that to start with tho, you can be fairly sure magic and a sword and shield will be effective.
― Roberto Spiralli, Tuesday, 4 March 2014 16:56 (five years ago) link
not that i have been thinking about this or anything
the bonfire teleporting thing makes the movement between areas kind of a hybrid between demons and ds1. my gut reaction is to tentatively disapprove but we'll see.
― Roberto Spiralli, Tuesday, 4 March 2014 16:58 (five years ago) link
yeah, i'm a little suspicious of being able to fast travel from bonfires right off the bat in this one. thought the way it was handled in DS1, really making those early game trips between fires dangerous and risky and finally opening up fast travel when the game starts to sprawl, was pretty much perfect. as much as i loved Demon's Souls, Dark Souls' open world was a vast improvement over DeS's overly game-y "choose your level" method imo. but, yeah, this does seem like a hybrid. also brought back from DeS: having to talk to a specific NPC to level.
― circa1916, Tuesday, 4 March 2014 17:19 (five years ago) link
amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:28 (five years ago) link
i also read something about how there is a mechanic (at least at some point in the game) to reshuffle your stats, so you won't even be locked into your character type after leveling up. mostly i'm agonizing about whether to purse a similarly tank-like strategy like i did in DS1 or to try a dex or magic build this time.
i used the wikis to figure out what path to take (at least i started to after initially wandering into the graveyard and wasting a lot of time there) so i was never really frustrated by not knowing where to go. i wonder if that's what they're trying to prevent with the fast travel, to create more viable ways to get through the game?
i did love seeing how the areas connected and finding the shortcuts, hopefully that isn't lost.
― festival culture (Jordan), Tuesday, 4 March 2014 17:36 (five years ago) link
yeah, the fiendishly clever interconnectedness of the world design was really the secret strength of Dark Souls
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:37 (five years ago) link
amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?― PSY talks The Nut Job (forksclovetofu), Tuesday, March 4, 2014 5:28 PM (21 minutes ago) Bookmark Flag Post Permalink
― PSY talks The Nut Job (forksclovetofu), Tuesday, March 4, 2014 5:28 PM (21 minutes ago) Bookmark Flag Post Permalink
i pre-ordered mine months ago and just recently got an e-mail confirming a March 13th delivery date. i went in to my account and changed my shipping to 1-day and then back to 2-day (what i had it at initially) and my delivery date is now listed as March 11th. worth a try if you'd like to get it release day.
― circa1916, Tuesday, 4 March 2014 17:56 (five years ago) link
hm, good idea! i'm prime btw
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:57 (five years ago) link
yup, that worked
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 18:01 (five years ago) link
good lookin' out
― festival culture (Jordan), Tuesday, 4 March 2014 18:27 (five years ago) link
black armor addition = a tin and a CD I will never listen to y/n?
I would have probably bought the full blown special edition if it had been the same as the Dark Souls one, the art book was cool and the intro strategy guide was actually useful but it seems like the DS2 one is standard issue £100 plastic tat for suckers
― random accies memories (Sgt. Biscuits), Tuesday, 4 March 2014 21:24 (five years ago) link
i think it's like five bucks more for the special edition, figgered fuggit
― PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 21:46 (five years ago) link
really? my "black armor" edition didn't cost anything extra, but i guess that's because i pre-ordered way early. the tin case looks pretty neat at least:
― circa1916, Tuesday, 4 March 2014 21:54 (five years ago) link
yeah, it was the only option i saw for pre-order. i'm happy to get the soundtrack, maybe i can use it for another mix.
― festival culture (Jordan), Tuesday, 4 March 2014 21:59 (five years ago) link
thanks for the tip upthread re: changing shipping to 1-day and then back to 2-day. so weird that it works!
1 WEIRD trick etc etc
― Karl Malone, Wednesday, 5 March 2014 00:06 (five years ago) link
yeah, np! found that tip on the internet. hopefully it comes through next Tuesday.
― circa1916, Wednesday, 5 March 2014 00:46 (five years ago) link
I pre ordered the standard game, might see if I can upgrade to the black armour version...
― Kim Wrong-un (Neil S), Wednesday, 5 March 2014 08:21 (five years ago) link
― PSY talks The Nut Job (forksclovetofu), Thursday, 6 March 2014 17:16 (five years ago) link
― PSY talks The Nut Job (forksclovetofu), Thursday, 6 March 2014 17:17 (five years ago) link
― PSY talks The Nut Job (forksclovetofu), Thursday, 6 March 2014 17:19 (five years ago) link
pc/steam release is april 25 but who cares right ps3 master race lololo
― am0n, Thursday, 6 March 2014 17:45 (five years ago) link
― am0n, Thursday, 6 March 2014 17:47 (five years ago) link
lol just saw a DSII ad on TV (during an episode of Star Trek, appropriately enough) soundtracked with "Where is my Mind?" by the Pixies
― Angkor Waht (Neil S), Monday, 10 March 2014 19:41 (five years ago) link
― am0n, Monday, 10 March 2014 21:18 (five years ago) link
― Roberto Spiralli, Monday, 10 March 2014 22:36 (five years ago) link
yeah that was the one!
― Angkor Waht (Neil S), Tuesday, 11 March 2014 09:33 (five years ago) link
there's another one soundtracked by Jethro Tull. who's picking the music to these?
anyway, the day is here. hopefully i can get some time in tonight. busy week unfortunately.
― circa1916, Tuesday, 11 March 2014 11:17 (five years ago) link
plz to report back. I got one half of my Amazon order (records & CDs today) but no DSII. Hopefully by the end of the week...
― Angkor Waht (Neil S), Tuesday, 11 March 2014 11:25 (five years ago) link
bummer. looks like my Amazon order is being shipped through UPS and is marked as "out for delivery", so mine should arrive today.
reviews seem solid so far. DS1 range. hard to rate a game like this without proper exposure to multiplayer though.
― circa1916, Tuesday, 11 March 2014 11:51 (five years ago) link
I'm in the UK, so I think it's due to ship slightly later over here. I'm away at the weekend too!
― Angkor Waht (Neil S), Tuesday, 11 March 2014 11:52 (five years ago) link
This game is losing me. The magic is gone from the first one. Level design is through the floor. It's unfair in lots of ways the first one wasn't.
― ©Oz Quiz© (Adam Bruneau), Friday, 1 May 2015 02:08 (four years ago) link
Ok just gave it another shot and made it to the boss w all the skeletons and skeleton wheels. Everyone goes on about how hard the first game is but at least it is fair. This one feels more like going through a room blindly in the dark. I appreciate the more open-ended approach but it also results in some confusing and unrealistic level design. I can think of The Catacombs in Dark Souls and it is pretty clear what area that entails: winding underground burial tunnels where the deeper you go, the more darkness surrounds you. Or the Darkroot Garden: misty forests with tree creatures and sleeping stone giants, with spare ruins and bridges marking places where humans once made their mark. Thinking back to the levels in Dark Souls 2, they all sort of blur together, they may end up going outside or featuring a cave or a ruins or a forest area or sometimes all of the above. Some areas stand out by looking vastly different but most of this is muddy, dark, and very similar-looking. The enemies are more generic, seeming less like a real monster ecology and more like generic bad guys to sprinkle throughout a video game. In the face of the non-linear level design the shortcuts seem to be there mainly for tradition. In the Huntman's Copse I made my way through skeleton caves and came upon a gate that I could not pass. Luckily there were several other exits and I wandered around, snaking behind a waterfall, eventually stumbling upon the other side of the gate, and a switch to open it. Not only did the shortcut open up a passageway that I had only just discovered 2-3 minutes before, but it shaved off a whole 10 seconds of time from my trip. Ugh.
Still, the combat is a lot of fun. Haven't figured out the new parry system yet, but in the first game that took me dozens of hours before I began learning it in earnest. Crowd control can be super annoying but it is a new approach and most of the good things about this game are the new things is tries. I'm sure the more I play this the more I will like it, but the level design in the first game was almost always thoughtful and inspiring.
― ©Oz Quiz© (Adam Bruneau), Friday, 1 May 2015 16:58 (four years ago) link
problem is you're following up with sequel directly after mainlining the first one. not saying the criticisms aren't valid. are you playing the scholar of the first sin upgraded version? they did make subtle improvements of areas, not design-wise but the enemy placement changes make the game seem more thought out
― 😂 (am0n), Friday, 1 May 2015 17:59 (four years ago) link
Made it to Drangelic Castle, which looks really nice w the rain, maybe one of the best-looking Souls areas, like the exit from the Asylum in Dark Souls. These F&$%^KING stone soldiers that all come alive and fight you alongside an earlier BOSS BATTLE is bullshit. This game is way cheaper w difficulty than Dark Souls 1.
I am having trouble because there are too many of them and they are all designed to be fought one-on-one, most of them having shields that will block your attacks and thus necessitating melee dodge rolling. Which wouldn't be a problem if the level design wasn't just small boxes stuck together. URGH.
The bosses in Dark Souls 2 are easier than the ones in 1 and a bit lacking in originality. Once I've figured out a few patterns I can take a boss in 1 or 2 tries w most of my health.
It sounds like the production was really chaotic, multiple versions of the game being combined hurriedly, visual elements like the new lighting system falling through, etc. But it's not a bad game, and it sounds like many people like it, so good on From for pulling out all the stops to make it as polished as it is.
It's generally a fair game and still up there on the level with 1. It just has its problem areas. With Miyazaki coming back for the 3rd it is also kind of cool to have a weird entry in the trilogy, like Super Mario Bros. 2 or something.
― AdamVania (Adam Bruneau), Tuesday, 16 June 2015 18:50 (four years ago) link
RE: Drangelic Castle. I know I know I just need to get gud.
― AdamVania (Adam Bruneau), Tuesday, 16 June 2015 18:52 (four years ago) link
you wanna section them off in each room and deal with them carefully one at a time. it's doable.
― like a giraffe of nah (forksclovetofu), Tuesday, 16 June 2015 18:56 (four years ago) link
otm thanks i guess it isn't so cheap after all esp that room w the stairs going around the corner its a good place to trap one or two, the big ones usually get bored and walk away
― AdamVania (Adam Bruneau), Tuesday, 16 June 2015 19:09 (four years ago) link
you're talking about the room with all the Ruin Sentinels, right? that one's crazy, and i didn't realize at first that killing the soldiers was the trigger for opening the doors and unleashing the sentinels. could have handled them one-on-one, but i don't think i ever cleared that room (just did suicide runs to get the items).
― lil urbane (Jordan), Tuesday, 16 June 2015 19:14 (four years ago) link
i did a lot of farming in that room.
― like a giraffe of nah (forksclovetofu), Tuesday, 16 June 2015 19:38 (four years ago) link
Yeah it's a nice room. Also did a lot of farming w the mastodons, they were a fun enemy to fight.
Kinda sad that the big castle-w-lightning-flashin-across-the-floor scene was only for one hallway leading to the boss. I thought it was going to be a whole big area. Looks really cool in still shots but kinda underwhelming implementation.
Looking Glass Knight was a fun bosses. Most of the bosses are fun and easier than those in Dark Souls. Farmed a little bit, saved up for some Gold Pine Resin, and went on a LONG sidequest back through the foggy forest to find the needed merchant. He was a skull on a pile of dead bodies(?). I love it. After that LGK fell in two attempts.
Currently in the Shrine of Amana. Big jump in difficulty. I hate those magic homing arrows, and the fact that you can't move fast in the water. And the invisible drop offs. And the seemingly random places where you will be moving through and suddenly your armor is broken, or your rings, or something equally upsetting.
It's a beautiful area though! You can tell they tried to put better levels towards the end of the game. At one point I was in a cave and thought there was some music playing in another window. It was crazy noise coming out of a giant mushroom, I think.
― AdamVania (Adam Bruneau), Wednesday, 24 June 2015 21:09 (four years ago) link
you can see the drop offs better w/ a torch
― am0n, Wednesday, 24 June 2015 21:10 (four years ago) link
At Aldias Keep I was building up a lot of souls, like 60k, from running up the stairs and killing that large caged basilisk then pulling the dragon statue and taking out the orcs in the long dark hallway with the inhabited paintings. The orcs got me a lot by grabbing and eating me, but it was easy to run in and grab souls before they attacked. Then the large one at the start stopped appearing, cutting down the amount of souls per run by 3000.
I cleared the dark hallway and went down into an acidic pit that destroyed my rings then my armor. I was going to remove my equipment but there were some monsters and I didn't want them to kill me when I was in the menu. They didn't attack me. So I did the stupidest thing, I attacked them, and they all turned and promptly destroyed me, leaving 60,000+ souls in a pit of acid.
Respawned at the bonfire and ran to the entrance of the building. Went to go fill up my coffee. When I got back a swarm of cursed animals destroyed me and my chance to get those souls.
You don't turn your back on these games.
― AdamVania (Adam Bruneau), Saturday, 27 June 2015 20:20 (four years ago) link
I beat the game tonight and the final boss went down in one attempt. My +10 Halberd and dodging skills made short work of whatever that one monster was.
By the end some of those giant enemies got really annoying. The ones in the Dragon Shrine, the giant ones w infinite stamina. They suck.
― AdamVania (Adam Bruneau), Monday, 29 June 2015 04:44 (four years ago) link
Picked up Dark Souls 2: Scholar of the First Sin on the cheap from Steam last week. Graphically it looks way more impressive, and I appreciate a lot of changes to enemy placement. At least I was, until I ended up in the basement of Sinner's Rise and what was once a giant pain-in-the-butt monster has now been swapped out for a much faster model that has 4 ARMS each with swords and can attack from the front and the rear.
― AdamVania (Adam Bruneau), Friday, 1 January 2016 20:35 (three years ago) link
Made it to the DLC areas in SOTFS. They are really really good! I knew they were hyped to be better than the vanilla game but that is definitely the case.
Now only if I can kill this giant sabertooth tiger...
― AdamVania (Adam Bruneau), Tuesday, 9 February 2016 01:08 (three years ago) link
― De La Soul is no Major Lazer (ulysses), Tuesday, 14 June 2016 19:16 (three years ago) link
i've tried like all of these games inc most recently bloodborne and idk why but there's something about them that just doesn't click with me. i really think it's something about the way it handles - it feels so cumbersome + lumbering. it's def not the difficulty bc there are lots of difficult games that i greatly enjoy. but they tend to feel more kinetic and rapid maybe instead of methodical? anyone have any insight into this bc i'd love to love them but idk they're so dreary and the gameplay is just not fun to me :( :( :(
― Mordy, Tuesday, 8 May 2018 18:08 (one year ago) link
DS3 and Bloodborne are the fastest, movement and gameplay-wise, but they're not for everybody I guess. Although maybe you're trying to use a slow weapon/build with a fast playstyle? Have you tried using small weapons and light armor?
― change display name (Jordan), Tuesday, 8 May 2018 18:10 (one year ago) link
1) starting with Dark Souls 2 is the worst idea. either start with 1 for the incredible world design or 3 for the modern gameplay (and incredible world design). DS2 is the cheapest, most frustrating entry.
2) moves are slow because they are deliberate. everything you do has weight, there is a commitment to your actions, not unlike the first Castlevania, where the slow yet powerful whip & jump stopped you from slashy slashy your way through the game. you can't play Castlevania like it is Ninja Gaiden.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 9 May 2018 18:03 (one year ago) link
Dreary is part-n-parcel with this series tho. Love it or leave it!
― two cool rock chicks pounding la croix (circa1916), Wednesday, 9 May 2018 18:23 (one year ago) link
the feeling of dread and isolation is one of the most special things about this series. they evoke it through the game mechanics themselves, not just the art design. this is where DS2 fails (you can actually perma-kill enemies & the world is unconnected - it is fundamentally different from the other games) but the other games succeed so well. it is in not having a world map, insta saves, or fast travel. it is in how you learn the world and experience it. being at the isolated bottom of Blighttown and being so far from the start of the game, so far from the safety of home. if you traverse to Blighttown via the usual route then you experience a similar panic at The Depths when getting cursed and having your HP now cut in half. yet the game provides a number of methods for the player to overcomes this challenge, it is not unfair about it. fwiw Demon's Souls (the true origin of the series) already featured this cruel misfortune, a penalty it incurs at any death.
in DS2 you are not limited to a scant few healing items (up-gradable via boss challenge ala DS1) but can buy and stockpile hundreds of healing & buff items (tbf Demon's Souls had this too but was much more stingier about it). DS2 has warp-able bonfires from the start of the game because the levels are not holistically planned out in that way (and the other way around). you never get a sense that everything is connected because it isn't.
DS1 is about discovering a world which has a coherent architecture and an integrity to it on both gameplay & story levels. DS2 is about playing more and more levels, more and more variations on the Dark Souls gameplay. which is not a bad thing, and people are free to prefer it. personally i like the first more.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 9 May 2018 21:26 (one year ago) link
Something I don't know the answer to but would love to learn before (if) the first game finally comes to Switch: if you are, say, cursed by a giant rat or farting frog or whatever, and your HP is halved, do you know how to fix that? Do you know to head back to Stumpville and find the magic orange vine, or is it totally blind trial and error?
― Josh in Chicago, Thursday, 10 May 2018 00:28 (one year ago) link
― ciderpress, Thursday, 10 May 2018 00:30 (one year ago) link
For (another) example, I've seen a little bit of youtube gameplay, and someone might say "this enemy is easy to dispatch if you apply the magic flame to the giant sword you could have picked up from the merchant at the bottom of the well," which (in this made up example) would require you to have not only found the merchant, but bought the giant sword, found the magic flame and known to apply it to the sword to fight this specific enemy. How would you know to do that?
― Josh in Chicago, Thursday, 10 May 2018 00:31 (one year ago) link
trial and error, look it up, or just play the game without trying to min-max every encounter. i haven't played these games still but i've never gotten the impression that they're about that.
― ciderpress, Thursday, 10 May 2018 00:48 (one year ago) link
It's just that I've seen a couple of examples of (per the above) getting cursed or poisoned and basically being stuck like that until you do (xyz). That seems no fun.
― Josh in Chicago, Thursday, 10 May 2018 00:56 (one year ago) link
It lightens up in the later games, but there is a for real unforgiving, sadistic, arcane (how does any of this work?!) quality to Dark Souls 1 that won’t appeal to everyone but is absolutely what makes it special.I was cursed (permanent half health until cured) in the deepest depths against a boss and just could not do it. A zillion tries. Researched online/talked to some friends and found out about the cure. Brutally worked my way back to the top. Got it. Explored some other areas, powered up, and cut my way back down and did it.Some of this was legitimately painful and dread inducing but the fucking satisfaction you get when you accomplish it has been nothing like I’ve ever felt in video games before or since.
― two cool rock chicks pounding la croix (circa1916), Thursday, 10 May 2018 04:26 (one year ago) link
There were legitimately times I couldn’t face that game unless I was drunk.
― two cool rock chicks pounding la croix (circa1916), Thursday, 10 May 2018 04:32 (one year ago) link
Curse in DS1 is really the only thing that persists like this, and you meet an NPC early on who can fix it (or sell you can item that can). The only trick might be getting back to him.
I definitely had a similar experience getting cursed in the Depths and having to trek back to get un-cursed, but hey, it taught me you can run by all the enemies if necessary!
― change display name (Jordan), Thursday, 10 May 2018 12:24 (one year ago) link
getting cursed early on and feeling like this stupid fucking game is actively trying to get you to ragequit is one of the fundamental masochistic pleasures of dark souls imo
― Mahogany Loggins (bizarro gazzara), Thursday, 10 May 2018 12:43 (one year ago) link
curing the Curse is done via the NPC in the church, which is one of the main destinations you are given upon arriving. talk to all NPCs you see and if they are merchants browse their wares. you don't really make it to the curse place without getting to this church. the basement key is actually on some stairs on the way to the church. the game world is layed out in a logistic order, if you are progressing as normally, you will come across the cure long before the curse itself.
as for "this enemy is easy if you apply magic flame to giant sword" imo this is never really the case. if you don't know how to fight and enemy you will get wrecked no matter what item you use. furthermore the time you spend chasing down X "OP weapon" is much better spent fighting the boss, learning how to dodge their attacks.
― Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 13:23 (one year ago) link
Well, yeah. There are people who can beat this game in their undies with no weapons ... just like their characters! (Har.) What I don't get is how people figure shit out. Is it just OCD trial and error ad infinitum? For example, if there is a NPC merchant selling a curse cure, do you know that? How? Will he tell you? Is it called "Curse-be-Gone" or something, or is it vague, like Frogsbane or something like that? If you are cursed, how do you know to go back to the merchant? Again, trial and error? How in the world would someone know that?
― Josh in Chicago, Thursday, 10 May 2018 13:28 (one year ago) link
there are large and extremely well documented wikis for all of this stuff
― Thomas NAGL (Neil S), Thursday, 10 May 2018 13:31 (one year ago) link
― Thomas NAGL (Neil S), Thursday, 10 May 2018 13:32 (one year ago) link
NPC merchant selling the cure for curse needs only to be talked to. a list comes up w all his items and each item has descriptive text that tells the lore and the game function, telling you exactly what it does.
― Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 13:33 (one year ago) link
OK, that clears it up. So you just have to be aware of who has what, should it be needed, and be thorough in your interactions.
― Josh in Chicago, Thursday, 10 May 2018 13:35 (one year ago) link
there are definitely some bosses with e.g. elemental weaknesses or resistances that make a significant difference. and, as far as getting a powerful weapon, for DS1 in particular if you don't know how to get a strong weapon e.g. drake sword or astora straight sword, the early part of the game is so much harder. doing undead parish with a regular weapon on my first playthru still haunts me.
wikis are an essential (and surely intended) resource for some of the more involved parts of the game. i am sure you could muddle through without them but really no reason.
― Roberto Spiralli, Thursday, 10 May 2018 13:37 (one year ago) link
yeah why bother trying to remember which merchant carries what when you can just check online
― Thomas NAGL (Neil S), Thursday, 10 May 2018 13:38 (one year ago) link
Well, for example, I am playing Doom for the first time, and it's tons of fun, but I have been very careful about balancing how much I look up versus how much I discover. Discovery is part of the game, but of course it can be frustrating, and you can lose a lot as well. Looking things up helps, but you ruin that element of exploration and surprise. I guess the challenge is knowing when to stop and look something up and when to just keep pushing through.
― Josh in Chicago, Thursday, 10 May 2018 13:56 (one year ago) link
My favorite DS1 wiki, it has the appropriate level of austerity:
(^looking at that item's in-game text should give you an idea if what you're in for -- the game isn't going to hold your hand, but it's not willfully obscure either)
― change display name (Jordan), Thursday, 10 May 2018 14:31 (one year ago) link
On my first playthrough I made rules for myself about looking up mechanics but not areas or strategies, unless I got stuck.
The thing that always gets me with all sorts of games is the feeling that I'm missing really awesome and fun parts of the game just because I don't know they exist without looking them up!
― Josh in Chicago, Thursday, 10 May 2018 14:56 (one year ago) link
You're definitely not going to find or do everything the first time through. Better to surrender to that, the sense of discovery when you do find secrets on your own is great. Althouuuugh I guess I am glad that I looked up certain things (like the Painted World...although that can be a tough cul-de-sac to get out of, so maybe you're not meant to find it the first time through?).
― change display name (Jordan), Thursday, 10 May 2018 15:05 (one year ago) link
I tend to explore as much as I can then use wikis when stuck/baffled, and to try not to feel bad about doing so! Later runs can be tried with no assistance or with trying to find everything or joining certain covenants etc.
― Thomas NAGL (Neil S), Thursday, 10 May 2018 15:08 (one year ago) link
I didn't do much of anything online or with covenants in the original, so that's gonna be the thing in the remaster.
― change display name (Jordan), Thursday, 10 May 2018 15:10 (one year ago) link
its all about exploring. you always hear about the difficulty or combat but exploring is at least 50% of the game. the world is built so that there are paths of least resistance but also a ton of entirely optional areas that make going back and replaying a joy.
― Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 15:12 (one year ago) link
I have a friend who plays a lot of video games and still won't try DS because of its reputation as 'the hardest game ever'. It's really not that hard!
― change display name (Jordan), Thursday, 10 May 2018 15:19 (one year ago) link
It's very rare that I read a book a second time, let alone several times, and it's a lot easier and faster to read a book than to play many of these games. The idea of finishing Dark Souls or anything like that and thinking hey, that was fun, I'm going to do it all over again from the beginning for 140 hours to see what I missed ... that seems unlikely. That's why I get fomo.
― Josh in Chicago, Thursday, 10 May 2018 15:30 (one year ago) link
I'm usually the same way, but by the end you've gotten so much better and learned everything, so it's actually really tempting to go back to the beginning and cruise through it. You'll see!
― change display name (Jordan), Thursday, 10 May 2018 15:32 (one year ago) link
no need for NG when you get to the final boss in DS. as long as you don't kill him you can explore to your heart's content.
― Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 15:51 (one year ago) link