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circa1916, Friday, 21 February 2014 03:14 (seven years ago) link


hang son doong (am0n), Friday, 21 February 2014 05:26 (seven years ago) link

dark souls II may have serious side effects. please see a medical professional if you play dark souls II for more than twelve hours straight. pregnant women, seniors and some people on medication should not play dark souls II.

PSY talks The Nut Job (forksclovetofu), Friday, 21 February 2014 17:15 (seven years ago) link

The first review for From Software's Dark Souls 2 has been published. German gaming mag M! gave the action RPG a glowing write-up.

M! (via NeoGAF) says that it's "the hardest action role-playing game in the world."

trophy waifu (am0n), Monday, 24 February 2014 18:12 (seven years ago) link

can a n00b like me even play this game? It all just seems so daunting

licorice oratorio (baaderonixx), Tuesday, 25 February 2014 11:53 (seven years ago) link

apparently they've made DSII a bit more accessible for n00bs, less of the "work it out for yourself" stuff, though I would think there will still be a fair amount of that. DS also has a really strong wiki culture which will be replicated for the sequel, I guess.

Kim Wrong-un (Neil S), Tuesday, 25 February 2014 11:59 (seven years ago) link

I'm a terrible video game player and a total n00b at all of it but I love DS so just take your time and let it ~~flow~~

Insane Prince of False Binaries (Gukbe), Tuesday, 25 February 2014 16:08 (seven years ago) link

i was a n00bling who got sand kicked in my face by DS but now i'm > HERO OF THE BEACH <

am0n, Tuesday, 25 February 2014 18:40 (seven years ago) link


Kim Wrong-un (Neil S), Tuesday, 25 February 2014 18:46 (seven years ago) link

if you need me i'll be in an induced coma so mvrch 11 comes tomorrow

chive on you crazy diamond (diamonddave85), Thursday, 27 February 2014 19:40 (seven years ago) link

I cracked and pre-ordered it.

Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:19 (seven years ago) link

i guess only one more week now, huh? for NA folks anyway. psyyyyched.

circa1916, Tuesday, 4 March 2014 14:28 (seven years ago) link

I'm in the UK, Amazon are saying it will arrive on the 14th...

Kim Wrong-un (Neil S), Tuesday, 4 March 2014 14:33 (seven years ago) link

so who's gonna start off as 2 chainz swords: http://www.ign.com/wikis/dark-souls-2/Dark_Souls_vs_Dark_Souls_2

festival culture (Jordan), Tuesday, 4 March 2014 16:03 (seven years ago) link

Fast Travel between Bonfires is now available from the beginning of the game. Players may travel at will between Bonfires without penalty, though doing so causes all enemies to respawn.

big deal imo

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 16:33 (seven years ago) link

it seems crazy to me after playing dark souls, although i guess this is more like demon's souls, right? sort of a mega man setup?

festival culture (Jordan), Tuesday, 4 March 2014 16:48 (seven years ago) link

btw wouldn't "demons' souls" be more accurate?

festival culture (Jordan), Tuesday, 4 March 2014 16:49 (seven years ago) link

Fast travel between bonfires would address one of the things that I found annoying about the last game. I reached a point where I just couldn't figure out where to go next, and wandering around the various sections of the map on the brink of death for hours turned into negative fun and I just quit. Being able to warp to the different bonfires would have eased my pain considerably.

Karl Malone, Tuesday, 4 March 2014 16:50 (seven years ago) link

i started dark souls from a character development pov with the assumption that it would work much the same as demons souls, which was a fair basis, and so i will approach ds2 like ds1. that means probably no 2 sword guy, although it did look cool in the gameplay videos. the great thing with these games of course is that you can go anywhere with any character, the starting classes are just good for starting stats and info. it is annoying that they have split up the stats governing stamina and equip load, but even without helping you carry better gear, stamina is m/l the most important thing in the game, so endurance is still going to be the most important stat. probably i will take sorcerer to start with some magic and then initially build more combat-y stats to be able to use the decent sword and shield i will be hoping to find early on. one variable between demons and ds1 is the power and importance of bows. dex build was much better in demons. i am happy to just skip that to start with tho, you can be fairly sure magic and a sword and shield will be effective.

Roberto Spiralli, Tuesday, 4 March 2014 16:56 (seven years ago) link

not that i have been thinking about this or anything

Roberto Spiralli, Tuesday, 4 March 2014 16:56 (seven years ago) link

the bonfire teleporting thing makes the movement between areas kind of a hybrid between demons and ds1. my gut reaction is to tentatively disapprove but we'll see.

Roberto Spiralli, Tuesday, 4 March 2014 16:58 (seven years ago) link

yeah, i'm a little suspicious of being able to fast travel from bonfires right off the bat in this one. thought the way it was handled in DS1, really making those early game trips between fires dangerous and risky and finally opening up fast travel when the game starts to sprawl, was pretty much perfect. as much as i loved Demon's Souls, Dark Souls' open world was a vast improvement over DeS's overly game-y "choose your level" method imo. but, yeah, this does seem like a hybrid. also brought back from DeS: having to talk to a specific NPC to level.

circa1916, Tuesday, 4 March 2014 17:19 (seven years ago) link

amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:28 (seven years ago) link

i also read something about how there is a mechanic (at least at some point in the game) to reshuffle your stats, so you won't even be locked into your character type after leveling up. mostly i'm agonizing about whether to purse a similarly tank-like strategy like i did in DS1 or to try a dex or magic build this time.

i used the wikis to figure out what path to take (at least i started to after initially wandering into the graveyard and wasting a lot of time there) so i was never really frustrated by not knowing where to go. i wonder if that's what they're trying to prevent with the fast travel, to create more viable ways to get through the game?

i did love seeing how the areas connected and finding the shortcuts, hopefully that isn't lost.

festival culture (Jordan), Tuesday, 4 March 2014 17:36 (seven years ago) link

yeah, the fiendishly clever interconnectedness of the world design was really the secret strength of Dark Souls

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:37 (seven years ago) link

amazon claims to be delivering my black armor edition and 400 PAGE HARDCOVER STRATEGY GUIDE on march 13; I will be carving out the majority of the weekend to explore. Need to finish DS1 first: y or n?

― PSY talks The Nut Job (forksclovetofu), Tuesday, March 4, 2014 5:28 PM (21 minutes ago) Bookmark Flag Post Permalink

i pre-ordered mine months ago and just recently got an e-mail confirming a March 13th delivery date. i went in to my account and changed my shipping to 1-day and then back to 2-day (what i had it at initially) and my delivery date is now listed as March 11th. worth a try if you'd like to get it release day.

circa1916, Tuesday, 4 March 2014 17:56 (seven years ago) link

hm, good idea! i'm prime btw

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 17:57 (seven years ago) link

yup, that worked

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 18:01 (seven years ago) link

good lookin' out

festival culture (Jordan), Tuesday, 4 March 2014 18:27 (seven years ago) link

black armor addition = a tin and a CD I will never listen to y/n?

I would have probably bought the full blown special edition if it had been the same as the Dark Souls one, the art book was cool and the intro strategy guide was actually useful but it seems like the DS2 one is standard issue £100 plastic tat for suckers

random accies memories (Sgt. Biscuits), Tuesday, 4 March 2014 21:24 (seven years ago) link

i think it's like five bucks more for the special edition, figgered fuggit

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 21:46 (seven years ago) link

really? my "black armor" edition didn't cost anything extra, but i guess that's because i pre-ordered way early. the tin case looks pretty neat at least:


circa1916, Tuesday, 4 March 2014 21:54 (seven years ago) link

yeah, it was the only option i saw for pre-order. i'm happy to get the soundtrack, maybe i can use it for another mix.

festival culture (Jordan), Tuesday, 4 March 2014 21:59 (seven years ago) link

thanks for the tip upthread re: changing shipping to 1-day and then back to 2-day. so weird that it works!

1 WEIRD trick etc etc

Karl Malone, Wednesday, 5 March 2014 00:06 (seven years ago) link

yeah, np! found that tip on the internet. hopefully it comes through next Tuesday.

circa1916, Wednesday, 5 March 2014 00:46 (seven years ago) link

I pre ordered the standard game, might see if I can upgrade to the black armour version...

Kim Wrong-un (Neil S), Wednesday, 5 March 2014 08:21 (seven years ago) link

pc/steam release is april 25 but who cares right ps3 master race lololo

am0n, Thursday, 6 March 2014 17:45 (seven years ago) link


am0n, Thursday, 6 March 2014 17:47 (seven years ago) link

lol just saw a DSII ad on TV (during an episode of Star Trek, appropriately enough) soundtracked with "Where is my Mind?" by the Pixies

Angkor Waht (Neil S), Monday, 10 March 2014 19:41 (seven years ago) link

love it


am0n, Monday, 10 March 2014 21:18 (seven years ago) link


Roberto Spiralli, Monday, 10 March 2014 22:36 (seven years ago) link

yeah that was the one!

Angkor Waht (Neil S), Tuesday, 11 March 2014 09:33 (seven years ago) link

there's another one soundtracked by Jethro Tull. who's picking the music to these?

anyway, the day is here. hopefully i can get some time in tonight. busy week unfortunately.

circa1916, Tuesday, 11 March 2014 11:17 (seven years ago) link

plz to report back. I got one half of my Amazon order (records & CDs today) but no DSII. Hopefully by the end of the week...

Angkor Waht (Neil S), Tuesday, 11 March 2014 11:25 (seven years ago) link

bummer. looks like my Amazon order is being shipped through UPS and is marked as "out for delivery", so mine should arrive today.

reviews seem solid so far. DS1 range. hard to rate a game like this without proper exposure to multiplayer though.

circa1916, Tuesday, 11 March 2014 11:51 (seven years ago) link

I'm in the UK, so I think it's due to ship slightly later over here. I'm away at the weekend too!

Angkor Waht (Neil S), Tuesday, 11 March 2014 11:52 (seven years ago) link

There were legitimately times I couldn’t face that game unless I was drunk.

two cool rock chicks pounding la croix (circa1916), Thursday, 10 May 2018 04:32 (three years ago) link

Curse in DS1 is really the only thing that persists like this, and you meet an NPC early on who can fix it (or sell you can item that can). The only trick might be getting back to him.

I definitely had a similar experience getting cursed in the Depths and having to trek back to get un-cursed, but hey, it taught me you can run by all the enemies if necessary!

change display name (Jordan), Thursday, 10 May 2018 12:24 (three years ago) link

getting cursed early on and feeling like this stupid fucking game is actively trying to get you to ragequit is one of the fundamental masochistic pleasures of dark souls imo

Mahogany Loggins (bizarro gazzara), Thursday, 10 May 2018 12:43 (three years ago) link

curing the Curse is done via the NPC in the church, which is one of the main destinations you are given upon arriving. talk to all NPCs you see and if they are merchants browse their wares. you don't really make it to the curse place without getting to this church. the basement key is actually on some stairs on the way to the church. the game world is layed out in a logistic order, if you are progressing as normally, you will come across the cure long before the curse itself.

as for "this enemy is easy if you apply magic flame to giant sword" imo this is never really the case. if you don't know how to fight and enemy you will get wrecked no matter what item you use. furthermore the time you spend chasing down X "OP weapon" is much better spent fighting the boss, learning how to dodge their attacks.

Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 13:23 (three years ago) link

Well, yeah. There are people who can beat this game in their undies with no weapons ... just like their characters! (Har.) What I don't get is how people figure shit out. Is it just OCD trial and error ad infinitum? For example, if there is a NPC merchant selling a curse cure, do you know that? How? Will he tell you? Is it called "Curse-be-Gone" or something, or is it vague, like Frogsbane or something like that? If you are cursed, how do you know to go back to the merchant? Again, trial and error? How in the world would someone know that?

Josh in Chicago, Thursday, 10 May 2018 13:28 (three years ago) link

there are large and extremely well documented wikis for all of this stuff

Thomas NAGL (Neil S), Thursday, 10 May 2018 13:31 (three years ago) link

NPC merchant selling the cure for curse needs only to be talked to. a list comes up w all his items and each item has descriptive text that tells the lore and the game function, telling you exactly what it does.

Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 13:33 (three years ago) link

OK, that clears it up. So you just have to be aware of who has what, should it be needed, and be thorough in your interactions.

Josh in Chicago, Thursday, 10 May 2018 13:35 (three years ago) link

there are definitely some bosses with e.g. elemental weaknesses or resistances that make a significant difference. and, as far as getting a powerful weapon, for DS1 in particular if you don't know how to get a strong weapon e.g. drake sword or astora straight sword, the early part of the game is so much harder. doing undead parish with a regular weapon on my first playthru still haunts me.

wikis are an essential (and surely intended) resource for some of the more involved parts of the game. i am sure you could muddle through without them but really no reason.

Roberto Spiralli, Thursday, 10 May 2018 13:37 (three years ago) link

yeah why bother trying to remember which merchant carries what when you can just check online

Thomas NAGL (Neil S), Thursday, 10 May 2018 13:38 (three years ago) link

Well, for example, I am playing Doom for the first time, and it's tons of fun, but I have been very careful about balancing how much I look up versus how much I discover. Discovery is part of the game, but of course it can be frustrating, and you can lose a lot as well. Looking things up helps, but you ruin that element of exploration and surprise. I guess the challenge is knowing when to stop and look something up and when to just keep pushing through.

Josh in Chicago, Thursday, 10 May 2018 13:56 (three years ago) link

My favorite DS1 wiki, it has the appropriate level of austerity:


(^looking at that item's in-game text should give you an idea if what you're in for -- the game isn't going to hold your hand, but it's not willfully obscure either)

change display name (Jordan), Thursday, 10 May 2018 14:31 (three years ago) link

On my first playthrough I made rules for myself about looking up mechanics but not areas or strategies, unless I got stuck.

change display name (Jordan), Thursday, 10 May 2018 14:31 (three years ago) link

The thing that always gets me with all sorts of games is the feeling that I'm missing really awesome and fun parts of the game just because I don't know they exist without looking them up!

Josh in Chicago, Thursday, 10 May 2018 14:56 (three years ago) link

You're definitely not going to find or do everything the first time through. Better to surrender to that, the sense of discovery when you do find secrets on your own is great. Althouuuugh I guess I am glad that I looked up certain things (like the Painted World...although that can be a tough cul-de-sac to get out of, so maybe you're not meant to find it the first time through?).

change display name (Jordan), Thursday, 10 May 2018 15:05 (three years ago) link

I tend to explore as much as I can then use wikis when stuck/baffled, and to try not to feel bad about doing so! Later runs can be tried with no assistance or with trying to find everything or joining certain covenants etc.

Thomas NAGL (Neil S), Thursday, 10 May 2018 15:08 (three years ago) link

I didn't do much of anything online or with covenants in the original, so that's gonna be the thing in the remaster.

change display name (Jordan), Thursday, 10 May 2018 15:10 (three years ago) link

its all about exploring. you always hear about the difficulty or combat but exploring is at least 50% of the game. the world is built so that there are paths of least resistance but also a ton of entirely optional areas that make going back and replaying a joy.

Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 15:12 (three years ago) link

I have a friend who plays a lot of video games and still won't try DS because of its reputation as 'the hardest game ever'. It's really not that hard!

change display name (Jordan), Thursday, 10 May 2018 15:19 (three years ago) link

It's very rare that I read a book a second time, let alone several times, and it's a lot easier and faster to read a book than to play many of these games. The idea of finishing Dark Souls or anything like that and thinking hey, that was fun, I'm going to do it all over again from the beginning for 140 hours to see what I missed ... that seems unlikely. That's why I get fomo.

Josh in Chicago, Thursday, 10 May 2018 15:30 (three years ago) link

I'm usually the same way, but by the end you've gotten so much better and learned everything, so it's actually really tempting to go back to the beginning and cruise through it. You'll see!

change display name (Jordan), Thursday, 10 May 2018 15:32 (three years ago) link

no need for NG when you get to the final boss in DS. as long as you don't kill him you can explore to your heart's content.

Hazy Maze Cave (Adam Bruneau), Thursday, 10 May 2018 15:51 (three years ago) link

three years pass...

Dipped a toe into Dark Souls 2 (First Sin edition, or whatever they call it). Already it just feels and looks ... different from DS1 and DS2.

Josh in Chicago, Monday, 15 November 2021 20:42 (two weeks ago) link

DS3, I meant.

Josh in Chicago, Monday, 15 November 2021 20:42 (two weeks ago) link

This game really leans into large groups of enemies, doesn't it? And dark rooms? At least it does so far. Bad reputation or no, it's fine so far (very early game still, haven't hit a boss yet), and I like how even the least loved From game still had some new ideas that made their way into future From games.

Josh in Chicago, Wednesday, 17 November 2021 14:30 (two weeks ago) link

There was meant to be a much heavier gameplay emphasis on using torches to light up dark rooms that was somewhat present in one fairly difficult early area, but had to be scaled back because of technical challenges for the rest of the game

hiroyoshi tins in (Sgt. Biscuits), Wednesday, 17 November 2021 15:25 (two weeks ago) link

Is that why there are things to light everywhere? I think I'm at a dark room area that I should probably light up before exploring.

Josh in Chicago, Wednesday, 17 November 2021 15:33 (two weeks ago) link

Huh, so enemies stop respawning after a certain number of kills? Is that to stop you from farming? That's kinda annoying.

Killed the giant, which is a weird first boss. Noticing more glitches and odd janky stuff in this than in any other From game. Between those and the look/design and some aspects of game play, this feels almost like an off-brand knockoff Dark Souls. Still enjoying it so far.

Josh in Chicago, Friday, 19 November 2021 04:21 (one week ago) link

I think it was to make it easier for someone who just couldn't get past a certain section?

change display name (Jordan), Friday, 19 November 2021 06:06 (one week ago) link

I noticed with "Wolfenstein: New Order" (which I finished; it was dumb) that if you die at a certain spot enough times it gives you a prompt reminding you that you can change the difficulty at any time. I think I like that better. But "Dark Souls," to just decide at a certain arbitrary point to make it "easier" (you still have to beat the bosses!) without asking kind of misses the point of "Dark Souls." I'd rather them offer a more powerful weapon or ring you can save up to buy early game than just get rid of spawning, especially since farming, in all these games, is a thing, not least ... to make things easier, by leveling up. I guess there's a reason the no-spawning thing was dropped in later From games.

Is this no-spawning thing the case for the whole game, or just early game? And if they wanted to make things easier for players, then why have the health bar shrink every time you die? I'd much rather have *more* enemies and a full health bar. And honestly, who would play DS2 if they didn't play any of the other games first? And if they played any of the other games, they should know what they're in for.

There's weapon degradation in this too, right? I've been using the fire longsword I got in a cave as I build up my levels, and I could have sworn at one point its life meter was decreasing, but then it seemed to be full again.

Josh in Chicago, Friday, 19 November 2021 13:34 (one week ago) link

It's the whole game, but you can use an item to reset the area (and make them harder!): http://darksouls2.wikidot.com/bonfire-ascetic

I think this was when the conversation around Dark Souls being a difficult game was at its height, so they experimented with a bunch of weird mechanics around it. There's also the 'Covenant of champions', where you can opt in to making the game much harder off the bat, lol: http://darksouls2.wikidot.com/company-of-champions

I think you need to repair weapons at a blacksmith in this game? Which is a pain. Possibly intended to encourage you to carry and use multiple weapons?

change display name (Jordan), Friday, 19 November 2021 13:55 (one week ago) link

That said, I did appreciate the lack of spawning when it came to the Pursuer. I died to him enough times that it was a relief when I didn't have to bother killing enemies at bottlenecks on the way back to the fight.

Still, I still think From got rid of the respawning to make things *harder*, to prevent too much farming. I mean, why would they do this one thing to make things harder, when dying enough to prevent enemies from spawning also means your health bar has been shrinking? Especially at this stage in the game, when humanity is limited, and that (afaict) is the only thing you can use to restore the health bar to its full capacity. And even then, it doesn't even top it off for you! I've also encountered a bunch of glitches and other bullshit that have messed with the game. For example, screwy hit boxes: I've been damaged by enemies when I'm *behind* them! Also, as I was struggling with the Pursuer I learned there was indeed a summon, so I used one of my precious humanities, led him to the battle ... and he got stuck behind the fog gate. Wtf?

The most shocking thing is that this *is* the "fixed" version of the game.

Josh in Chicago, Friday, 19 November 2021 22:35 (one week ago) link

("make things easier" I meant.)

Josh in Chicago, Friday, 19 November 2021 23:25 (one week ago) link

OK, "Sekiro" is still my least favorite, for now, so far, but at least it runs well. This one, the design and execution is just so ... like a Dark Souls knockoff. And speaking of which, at the start of Heide Tower of Flame Power, I'm pretty sure I fell off the path to my death as much of if not more than I died to the giant knights and the white knights (all with pretty impressive homing blades). I need to crank up ADP to get i-frames, right? Because my rolling ain't really getting me far.

Josh in Chicago, Saturday, 20 November 2021 18:52 (one week ago) link

Oh, another thing that seems new/annoying with this is ... infinite aggro range? That is, once you engage an enemy, they basically follow you wherever you go, forcing you either to fight them again and again, or (if you're insane) all at once. There's no more option of just running through areas you've had enough of, afaict. I thought I could do that when I was running to the Pursuer fight, and then I learned that you're not invulnerable when you enter fog gates. They just swarmed and killed me before I even got to the boss.

Josh in Chicago, Sunday, 21 November 2021 20:33 (one week ago) link

My current strategy, at least at this tower of fire stage, which doesn't seem that long, is to repeatedly clear out an area specifically to stop the enemies from spawning. if they're going to have infinite aggro range, and if the game's going to make you fight them over and over again before you get to the boss, and not let you run past them, and not even give you invincibility when you open the fog gate, then I'm just going to kill them aall and use it for farming until it won't let me anymore. and then I'll have a clear run to the boss.

Josh in Chicago, Monday, 22 November 2021 21:03 (one week ago) link

Invaders loved being able to backstab someone as they were going into the fog gate, lol.

And yeah, you need to level adaptability just to get a normal Dark Souls roll, which was dumb.

change display name (Jordan), Monday, 22 November 2021 21:09 (one week ago) link

Yeah, add that to the litany of pain in the butt stuff that seems to be there just to be a pain in the butt.

Josh in Chicago, Monday, 22 November 2021 21:35 (one week ago) link

Oh, I see, the Pursuer is just going to randomly pop up now and kill me? And now he's got magic ranged attacks? Good one, Dark Souls 2.

Speaking of which, this game seems to punish you for melee builds. Lots of advantages to ranged attacks in general. I guess I should buy a bunch more arrows.

Josh in Chicago, Wednesday, 24 November 2021 13:54 (one week ago) link

Well, he is called the Pursuer for a reason.

change display name (Jordan), Wednesday, 24 November 2021 17:02 (one week ago) link

He should be called the Just Randomly Shows Upper Because he is Too Fat to Pursuer Me Through Doorways

Josh in Chicago, Wednesday, 24 November 2021 17:14 (one week ago) link

visions of fatty...

chihuahuau, Wednesday, 24 November 2021 18:31 (one week ago) link

Another head-scratcher: I understand this version adds a bunch of statues blocking doorways that require a Fragrant Branch of Yore (or whatever), but ... why? Seems like just another example of putting a hurdle in for hurdle's sake.

Josh in Chicago, Wednesday, 24 November 2021 20:21 (one week ago) link

There were statues in the original version, I think they were just moved around in the Scholar version? Basically the same as locked doors requiring key items in the other games, except they all take the same key. Mostly optional stuff and items behind them I think, but I never really played the SotFS version.

change display name (Jordan), Wednesday, 24 November 2021 20:27 (one week ago) link

I think they all require a Branch, and those branches are iic both limited and not cheap. And of course there are keys to be found or bought, too!

I'm at Lost Bastille, and so far getting to various bosses exposes you to more BS and often tougher enemies than the bosses themselves, especially if you're clubbing baddies to death with a mace and not firing lasers at them from a distance.

Josh in Chicago, Wednesday, 24 November 2021 20:44 (one week ago) link

That's what I meant by key item, the branches (but yeah, I didn't love that mechanic, it felt too fraught to use a branch and not know if you were opening up a big path or just getting some optional item).

Lost Bastille was one of the cooler levels I think? But this isn't making me want to replay DS2, lol.

change display name (Jordan), Wednesday, 24 November 2021 20:51 (one week ago) link

I hope Lost Bastille is not one of the cooler levels, because it's just kind of like a drab castle with lots of dogs and mummies and bullshit. The only point of it existing seems to be unlocking the ember blacksmith.

Josh in Chicago, Wednesday, 24 November 2021 21:05 (one week ago) link

Ha, maybe I'm thinking of the next couple areas and conflating them into one?

change display name (Jordan), Wednesday, 24 November 2021 21:07 (one week ago) link

More DS2 BS for the sake of BS. I thought I was coming up to a gargoyle battle, but it turns out I can't get to the (optional?) boss without another lockstone. I did have two lockstones before, but I used them up the first chances I had, once to get into a secret room (the first time) and the second to afaict light up No Man's Wharf, after which I realized a) I really didn't need to do that and b) oh shit, these are consumables? But you're limited to how many you can find or buy, for some reason, which, like the magic branch, imposes a pointless obstacle to progress for no good reason and with no easy/cheap remedy.

Also been finding more and more glitches, usually to my benefit. One of the Ruin Bosses refused to fight me and just kept backing up. A couple of other enemies have gotten stick in corners and stuff. Just kind of slapdash all around, which is surprising, given how fine-tuned all the other From games are, and besides, this edition is *already* a redux version, you'd think it would be less janky.

Josh in Chicago, Wednesday, 1 December 2021 23:39 (yesterday) link

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