The Big Ol' All-Encompassing ILG "LOL Indie Games" Thread

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I know we had an Audiosurf thread and a Fez thread and a Barkley SUAJGaiden thread and all of these threads but I want one thread where

A) We discuss how awesome some of these games are because they are great but often difficult to talk about for long enough to justify seperate threads that I forget to bookmark and get pissed

B) We discuss the alarming trend that is emerging among video games where "indie" starts meaning nothing just like it does with music! The fact that "Everyday Shooter," a sony-boosted "weird" game gets called "indie" but something that WAS genuinely independent like early Counter-strike would be considerd such a juggernaut that it doesn't have that "indie vibe" makes me want to buy a hat just so I can ralph in it.

Anyway. Indie games. Any cool ones you've played? Any you're hyped for? Are you making one? How do you play them? What the fuck are they?

Will M., Tuesday, 20 May 2008 18:31 (fourteen years ago) link

I will answer some of my own questions because WHY NOT.

I bought one of these for playing games on my computer and it's fucking awesome.

Recently I just got Everyday Shooter on Steam and I think it's kinda cool but I dunno how much time I will spend with it. Been paying more attention to the cool-as-hell "Clean Asia!" which has some of the most bewilderingly weird/awesome back story in any interesting shmup ever.

Still, a lot of these games seriously feel like they're not so much "indie" as they are, like... made for people who wish they were playing UN Squadron more. And Phil Fish keeps talking about how fearless the inde scene is, making people question blah blah blah really? There's nothing risky about making a game that looks like it belonged on the SNES. It's safe because people love that shit. See also that Jon Blow dude.

And yeah I am making a game or twelve. Sadly I'm a shit programmer and my friend who is not a shit programmer is really busy these days with school stuff. JUST LIKE AN INDIE BAND RITE

Will M., Tuesday, 20 May 2008 18:45 (fourteen years ago) link

what's Clean Asia!?

Jeff LeVine, Tuesday, 20 May 2008 19:49 (fourteen years ago) link

it's a game by this guy: Cactus

Will M., Tuesday, 20 May 2008 20:03 (fourteen years ago) link

It's not that they look like SNES games, it's that they look like they're moving Paint.NET compositions by a seven year old with anti-aliasing turned on.


If everyone truly liked these games then games like them from major studios produced for major publishers would probably move a lot more units and not be a ghetto niche.


Counter-Strike doesn't have that "indie vibe" because it is an example of independent developers doing better what major studios are already doing rather than introducing diversity to games, which is hopefully what those seeking that "indie vibe" are actually looking for. "Indie" is a metric or indicative of a value and just as slippery but no more meaningless than "love" is.


Risk is not making a game like Hermies even though it features fucking hermaphrodites because it was made in a few days for a competition, probably.

Spending several years making a game like Dwarf Fortress, a game that some NetHack experts find daunting, and then quitting your job and living mostly off donations is pretty risky; and the game is an example of the sort that some of us would like to see more commercial interest in.

bamcquern, Tuesday, 20 May 2008 21:00 (fourteen years ago) link

It may be risky to fuck your job and make Dwarf Fortress from a personal/job perspective but it's not risky in the sense that you're not really making an effort to make something "new"-- the game really feels like NetHack mixed with The Sims. You know there will be a market for that, sort of. Maybe risk isn't the word I'm looking for so much as real experimentation.

I don't get the Or: between things, though? What do you mean?

Will M., Wednesday, 21 May 2008 19:30 (fourteen years ago) link

That was just what I felt like doing at the time. It doesn't mean much of anything.

There's plenty of experimentation in indie games. There's the annual experimental games comp, one-switch games, WEIRDOS making WEIRD games, shit like JODI makes (have you played Untitled?), games that show in art galleries such as Messhoff's (and some of them deservedly), new looks, new game mechanics.

And IF! IF SHOULD be the new frontier, even if the technology is nearly thirty years old. It's a truly fresh story-telling medium and yet its best writers at this stage are sort of at a MFA program at Brown level.

There's even experimental IF.

What about Facade? Wasn't that risky or experimental? Does it deserve any merit?

And do indie game makers get any points for integrity or fidelity? Don't they deserve credit for doing things how they want, or for simply making a good game by themselves? For instance, to get on a pretty large bandwagon, does Pixel not deserve your respect or your thumbs or your time for Cave Story because it doesn't break new ground?

Why do you not semantically distinguish between indie and experimental, anyway?

Do you actually want to talk about indie games on this thread, or did you just want to take a jab at them and leave it at that? Games like GTA4 or Call of Duty 4 (it's up to 4, right?) and a host of other big publisher games barely register for me; my brain doesn't stay on them anymore. I nearly - not quite - have an aversion, maybe apathy, towards 3D, too.

I LIKE games with more modest budgets because they don't assault the senses (they don't make me feel seasick with all of the glossy blue and purple texture maps sloshing about, or plain nauseated with their realistic gore), because they try to do a few things really well, because some of them are really hard the way R-Type was hard, because they don't have to condescend to some imaginary lowest common denominator. I think they're more fun and they demand much less of my time (even most homebrew roguelikes). They're cheaper. They're charming.

Games have potential as an artform, too, and big publishers and their customers don't give a shit about that. You see some bloggers and online journals taking the academic approach to games, but I think the ones worth following are trying to finish creating a vocabulary for talking and writing about games and computer interfaces, a vocabulary which Janet Murray, Brenda Laurel, et al. have been trying to establish for a decade or two. What I mean is, they're not trying to elevate through well-meaning casuistry products that are clearly supposed to be entertaining rather than somehow entertaining AND enriching.

I think it would be trivial to regularly post here about games that would in part, at least, meet your requirements, but why bother if there's no interest?

bamcquern, Thursday, 22 May 2008 03:44 (fourteen years ago) link

Should have been "which vocabulary Janet Murray, Brenda Laurel, et al. have been" or replaced it with "that."

Also: Sisyphus: the Game. Stuff like this is all over the Internet ready for download and whenever I see its ilk I can't resist. I end up showing it to at least a couple of friends, too.

bamcquern, Thursday, 22 May 2008 03:48 (fourteen years ago) link

And they're not made for people who wish they were playing UN Squadron more. If that were the case, they'd just play UN Squadron.

Sometimes they're just made as programming exercises, or as a hobby.

You obviously like some of these games! In your post you sided with two independently made games and seemed to balk at the commercialism of another (Everyday Shooter). Can this be more than the Semantics of "Indie" thread?

bamcquern, Thursday, 22 May 2008 03:54 (fourteen years ago) link

wasn't everyday shooter made by a single dude who was then discovered by sony? sounds pretty indie. even if he was on sony's payroll before, if he did it all by himself i'd still say that's indie. as in he did independently without $100million & a staff of billions

s1ocki, Thursday, 22 May 2008 04:41 (fourteen years ago) link

Yeah, Will's beef probably lies in the presentation or something rather than the actual game.

bamcquern, Thursday, 22 May 2008 05:00 (fourteen years ago) link

As a habitual semi-lurker, I feel as if I barely know you, s1ocki, even though I see your name around a lot.

bamcquern, Thursday, 22 May 2008 05:01 (fourteen years ago) link

Facade wasn't all that - it's touted interactivity (wow, a text parser... that doesn't understand a damn thing I'm saying) didn't cut it. I respect that they were trying something new with the narrative, but it was hardly the leap forward they were claiming.

Nhex, Thursday, 22 May 2008 06:36 (fourteen years ago) link


I didn't play it. My computer can't run that shit.

I respect that they were trying something new with the narrative, but it was hardly the leap forward they were claiming.

Sounds like my opinion of Halo, except for the respect part.

bamcquern, Thursday, 22 May 2008 08:20 (fourteen years ago) link

xpost much of this sounds uncannily like the same argument in music. ie "we can't agree on what indie has ever meant, but it's awful now that it means nothing" .
tags like "retro", "experimental", "amateur/homebrew" etc are more useful . Like music, where probably both Slint and Ocean Colour Scene could be classed indie, its just too broad and nebulous a genre category to be meaningful.

(but bamcquern is definitely the Rockist in this thread!

Thomas, Thursday, 22 May 2008 10:24 (fourteen years ago) link

bamcquern please realize i was trying to spark conversation and i certainly didn't mean most of what i said. i fucking LOVE a lot of this stuff. i'm simply repeating tired arguments made by other assholes to get people like you (YES, YOU!) out of the woodworks.

that said dudes like fish and blow DO really irk me. i mean, yeah, your games look fucking cool BUT check your egos, please?

Will M., Thursday, 22 May 2008 15:07 (fourteen years ago) link

But also, I haven't really explored the IF world so if you could put together some sort of primer/"rough guide" I would be forever indebted.

I do sort of have a problem with roguelikes, however, in that they seem to be pretty much designed with punishment in mind-- I mean, yes, a game should be challenging, but plenty of games CHALLENGE me without making me feel like SHIT (nethack vs. picross, say). I know, apples and oranges... but really. What is the appeal?

Will M., Thursday, 22 May 2008 15:09 (fourteen years ago) link

(that said I love dwarf fortress, the only thing i didn't like about it was the interface-- a more organized hotkey table plus possibly mouse support would ahve smoothed out the learning curve a bit more).

Will M., Thursday, 22 May 2008 16:06 (fourteen years ago) link

Jordan, Thursday, 22 May 2008 18:56 (fourteen years ago) link

Would it kill these guys to use tile sets instead of ascii>?

Noodle Vague, Thursday, 22 May 2008 18:59 (fourteen years ago) link

Procedural games comp going on right now! Rom Check Fail is killer.

Some of them use tilesets. Even Dwarf Fortress, which I don't play, has a tile mod. Lots and lots of tile roguelikes.

I dig: IVAN and Lost Labyrinth, for beginners. IVAN has a moderate learning curve, but my ex got good at it well before I did, which indicated its overal doability. LL has a slow pace and is an acquired taste, but quite easy to start. Both of these are graphical from the outset.

Decker is a graphical cyberpunk roguelike with an unusual interface. Challening, but easy to start.

Also, DoomRL is great and beatable.

Roguelikes require a different attitude. They're sort of to be played at a slow, patient boil, like the old Mercenary games, except that they're not necessarily meant to be won, at least not in your first year or so of playing. The enjoyment is supposed to be in the play and irregularity. Omega, for instance, is fun even as a semi-broken, unfinished game. Alphaman is really crude but can also be a lot of fun.

I say "slow," but I should correct myself, because I rarely slow down unless I need to, I simply can't play so methodically without being bored. I mean that there are times to slow down and appreciate the creative act of game-making - my favorite games usually feature this, the fact that you can sense a voice in the creation rather than gloss or the noise of committee. Dying is often a little pleasure in roguelikes, or even relief, punctuation. You reach an apex and you start again from the bottom, which allows you to taste everything again anew. If you can't adjust yourself to see like this, they may not be for you, or you may want to look at some of the lighter (but no less polished or fun) roguelikes. has a really slow pace and its denizens are open to newcomers, even if you're not programmers. It's probably still the best resource about roguelikes, probably better than any message board or website or r.g.rl.misc, although I have fallen out of lurking there.

Try 7 day roguelikes; some of them are good.

More RL recommendations as they come up, I guess.

IF, somewhat idosynchic shortlist: Blue Chairs (the maze is a pain in the ass), Rematch (a one-room game that's fun to play with someone next to you), Lost New York, 1981, 9:05 (these last two: ha ha), Frenetic Five vs. Mr. Redundancy Man, Zero Sum Game, Lock & Key (known as IF interpreter abuse), Galatea (Eliza redux) and Yes, Another Game with a Dragon!

Recommend reading Emily Short's game criticism (and playing her games); she's the best IF critic I've encountered. I don't know many IF authors by name: Em Short, Adam Cadre, Andrew Plotkin.

Website recommendations: baf's guide, Emily Short's page,, It's good to try the xyzzy winners and runner ups, too, and a lot of comp games are really short and charming.

I lean towards short games because my taste for gaming has tapered off a great deal since I was 15, which has led to me reading about games or watching games much more than playing them (except a few roguelikes - they almost seem not to count). This has led me to looking into meta-IF and IF that stretches the rules of the genre. I like the gotcha moments. Your tastes will be different, though, so use the websites.

Also, I'm sure we all know right now that and the links on its sidebar are a sort of rabbit hole for independently-made games.

bamcquern, Friday, 23 May 2008 05:25 (fourteen years ago) link

I thought this was going to be a quick, short post.

bamcquern, Friday, 23 May 2008 05:26 (fourteen years ago) link

I've played Decker for a bit, found it too frustrating and dull to really get into.

Noodle Vague, Friday, 23 May 2008 06:39 (fourteen years ago) link

It's dry, yeah, and unforgiving in places.

bamcquern, Friday, 23 May 2008 07:00 (fourteen years ago) link

Before I go to bed, I want to add that has above-average commentary. I don't know all the best game blogs because, as Noodle Vague has had occasion to surmise, I am rather lazy when it comes to the Internet.

bamcquern, Friday, 23 May 2008 07:11 (fourteen years ago) link

I second the Rematch recommendation, that game was very clever.

The Yellow Kid, Friday, 23 May 2008 07:17 (fourteen years ago) link

IF primer:

'Varicella' is what I'd recommend out of habit. Really funny, really smart, super-hard but whatever, there's loads to explore. Or you could start with 'Metamorphoses', which is nothing revelatory but so sweet and well finished that it makes a really perfect introduction. No-one else seems to like it much, so you could maybe skip it if you have played IF before.

'For a Change' has writing that's super special, dreamy and eecummingsy. Also it starts like this:
"The sun is gone. It must be brought. You have a rock"

'The Gostak' is one really, really aweome idea that's worth a play.

'Blue Chairs' has two of the most amazing moments in games, moments that aren't possible in any other medium? I don't know, it's flawed but incredible.

'Shade' is short and brutal.

'Phototopia' is Phototopia, I dunno, you probably have an opinion on it already. It's worth playing, anyway.

I don't think 'The Baron' is as clever as it thinks, but it's a fun way to spend 20 minutes.

'Lock and Key' seconded, nothing to do with IF but really fun.

Some people really like Andrew Plotkin stuff - it doesn't do too much for me but see what you think of 'Spider and Web'.

Gravel Puzzleworth, Tuesday, 27 May 2008 23:12 (fourteen years ago) link

I have lots more (I like a IF a huge bunch obv).

Thanks bam for the roguelike tips.

I am writing a roguelike. I suppose we all are.

Gravel Puzzleworth, Tuesday, 27 May 2008 23:13 (fourteen years ago) link

Those guys who made Barkley, Shut Up and Jam Gaiden made a silly roguelike based on the Wu-Tang Clan. I think they only spent a week or two on it, so it's nowhere near the epic greatness of the Barkley game, but if you're a Wu-Tang fan it's amusing for the starting character descriptions and awful midi versions of their songs.

Nhex, Thursday, 29 May 2008 06:05 (fourteen years ago) link

I've been playing this. Has ever such a rudimentary computer game been so fun? Click click click.

"Fun" is probably the wrong word.

Moving into a house without a computer or TV will be very good for my health.

bamcquern, Friday, 30 May 2008 04:31 (fourteen years ago) link

Haha. I actually got through 5 or 6 of those map squares before suddenly feeling incredibly guilty for wasting so much time on it. It is sad for us as human beings that it's actually an addictive game.

Nhex, Friday, 30 May 2008 06:30 (fourteen years ago) link

does babarageo save your game? i'm afraid to close the window and lose several hours of clicking

abanana, Friday, 30 May 2008 13:36 (fourteen years ago) link

ok it's called ginormo sword actually

abanana, Friday, 30 May 2008 13:36 (fourteen years ago) link

Yeah, it saves your game in a cookie or something like that. You have to click in the space between the title and the start game button.

And stop while you can!

bamcquern, Friday, 30 May 2008 20:35 (fourteen years ago) link

This game is surprisingly long. I was grinding by beating bosses, but now I think it's faster to grind against rare enemies. I suspect that if I keep at it, eventually I'll just be whacking Yggdrasil over and over again for stat apples. Currently I've beaten 87% of the enemies, a light sword with 700 power, over 200 in each of the stats and more, and I'm still getting owned by the second boss on the last screen.

abanana, Tuesday, 3 June 2008 20:28 (fourteen years ago) link

Anyone know how to beat the pixie? It just... won't... DIE

abanana, Thursday, 12 June 2008 18:39 (fourteen years ago) link

OK I found the solution by googling. It makes no sense.

abanana, Friday, 13 June 2008 04:16 (fourteen years ago) link

I have a new Asus Eee PC and I cannot play crap on it. I can't figure out how to install Nethack and I don't have Java. No games.

bamcquern, Friday, 13 June 2008 23:26 (fourteen years ago) link

Like Forumwarz, one of those crazy idea browser games that will interest you for a couple days, I've been playing PMOG. Install a Firefox add-on, get points for browsing websites and linking other people to them with "missions", get achievement "badges" for unique tasks (i.e. don't use Google for 24 hours or visit X site Y times a week), and other things.

Nhex, Saturday, 14 June 2008 09:25 (fourteen years ago) link

my friend (goes by 3thd3m, sans googleproof) is really really big into that game and is giong to be on their podcast this week. I haven't been able to quite get into it yet.

Will M., Saturday, 14 June 2008 18:56 (fourteen years ago) link

'Varicella' is what I'd recommend out of habit. Really funny, really smart, super-hard but whatever, there's loads to explore. Or you could start with 'Metamorphoses', which is nothing revelatory but so sweet and well finished that it makes a really perfect introduction. No-one else seems to like it much, so you could maybe skip it if you have played IF before.

^^ the guy who wrote this game is a reference on my resume

moonship journey to baja, Sunday, 22 June 2008 20:21 (fourteen years ago) link

I love the way I have to wear armor before reading this thread now.

melton mowbray, Monday, 23 June 2008 14:58 (fourteen years ago) link

three weeks pass...

defender in a favicon

czn, Friday, 18 July 2008 12:50 (fourteen years ago) link

This seems like a good thread for this:

'The videogames that will never see the light of day'

Tracer Hand, Friday, 18 July 2008 14:49 (fourteen years ago) link

that defender thing is crazy!

Tracer Hand, Friday, 18 July 2008 15:12 (fourteen years ago) link

LOL Indie Games I've been playing recently:


Which is a CCG but without the game part. The icons/pictures are fun to collect though, and I play it cooperatively with my little sister, which is nice.


A browser MMO loosely based on Tail Spin. It's like a combination of Tail Spin and Tradewars 4k (from old BBS's). You fly around buying and selling product and buying new crafts. Also; RPG elements!

Governor of Poker:

A poker adventure game. Win poker games, buy houses, win cash games, buy towns, etc. It's really only fun because the opposing NPCs are well done. And it's really a pleasant diversion.

Mordy, Sunday, 27 July 2008 05:06 (fourteen years ago) link

That governor of poker game's not bad, but alas I am much worse at poker than Bejeweled.

Nhex, Sunday, 27 July 2008 06:45 (fourteen years ago) link

Man, I just won my first Governor of Poker tournament, now I feel like the shit.

Noodle Vague, Sunday, 27 July 2008 20:20 (fourteen years ago) link

I just won my lovely Governor of Poker horse and now I'm being asked for $20! I knew it was too good to be true!

spaghetti, Monday, 28 July 2008 03:22 (fourteen years ago) link

three months pass...
Have you guys ever tried Iji? Epic Metroidvania-ish action game. Tore through it over the last couple of days, pretty well done stuff. Very Amiga era, Out of the World-style graphics and cutscenes.

Nhex, Friday, 21 November 2008 00:24 (fourteen years ago) link

Also some of the Rush rip-off background music is amusing.

Nhex, Friday, 21 November 2008 00:37 (fourteen years ago) link

one month passes...

Good list! (except for Dyson, I don't quite see the hype on that one)

Nhex, Thursday, 8 January 2009 04:27 (thirteen years ago) link

four months pass...

Anyone played The Path? It sounds like something that probably isn't worth $10, but I'm curious after all the hype, and that they at least made a cursory effort to port the game to Mac.

Nhex, Friday, 15 May 2009 06:37 (thirteen years ago) link

one of my friends is way into it

Ømår Littel (Jordan), Friday, 15 May 2009 14:58 (thirteen years ago) link

it sounds dark

Ømår Littel (Jordan), Friday, 15 May 2009 14:58 (thirteen years ago) link

one month passes...

Anyone play The Gutter?

This game is strangely affecting and beautiful and a total wreck:

bamcquern, Tuesday, 7 July 2009 06:28 (thirteen years ago) link

seven months pass...

Gave the VVVVVV demo another try, and it's all right, though I feel like it's a thoughtful attempt to do I WANNA BE THE GUY! as a commercial game - that is, insanely difficult masochistic platforming where you die endlessly. Terry Cavanaugh has some real brass balls charging $15 for this game. The chip music is excellent, though - I'm more tempted to grab that at $4 from the musician's site than the actual game.

Nhex, Monday, 8 February 2010 02:38 (twelve years ago) link

I'm looking forward to Superbrothers: Sword and Sworcery because Jim Guthrie is doing the music

CaptainLorax, Tuesday, 9 February 2010 06:58 (twelve years ago) link

Machinarium, And Yet It Moves, Aztaka, Eufloria, Auditorium and Osmos all for $20. Includes the Mac versions! Pretty tempting, considering that's just the price of Machinarium.

Nhex, Sunday, 14 February 2010 07:49 (twelve years ago) link

I really like the path. V. good atmosphere and the slow pacing actually works really well for it generally. It's whole take on interactivity where you need to walk really slowly and actually let go of movement when you come up to a point of interest may have some sort of point to make re: interaction in games but it's actually quite frustrating in practice. Still very much worth a play.

really want to play vvvvv but can't afford it, am in the process of downloading the demo just now though.

Also has anyone played solium infernum? Looks like an incredible diplomatic backstabby multiplayer game.

toastmodernist, Sunday, 14 February 2010 13:06 (twelve years ago) link

I'm very up for Solium.

$15 is a 100% fair and reasonable price for an indie game - I don't really get claims it isn't? I'm not performing some sort of man-hour ratio calculation to arrive at the extraction of Arkahm Asylum it is; I'm buying it instead of Arkham Asylum because I think I'll enjoy it more.

Gravel Puzzleworth, Sunday, 14 February 2010 13:40 (twelve years ago) link

I'm not saying there are no indie games that are worth $15 - there are probably plenty! But VVVVVV - while I'm sure there was hard work put into making it - doesn't stack up against those many many games with higher or similar production values, more gameplay time, and so on, even restricting it to that price point and not considering AAA games. If you think it's worth $15, that's your opinion, but I can't help but compare the game to stuff like Torchlight or Time Gentlemen, Please! when it comes to my gaming dollars (games I purchased for $5 and $2.50, respectively). VVVVVV seems like a better version of tons of similar free web Flash games - the demo is even hosted on Kongregate, as if to underline the comparison. To be fair, I'll admit to being a notoriously frugal bastard when it comes to buying games.

Nhex, Sunday, 14 February 2010 13:51 (twelve years ago) link

I would lvoe to play Solium but it is surely more expensive than $15, right? Like it's like $30. That's beyond my price range and not in the "there's no way it's worth that" sense and more in the "I think I should eat something this month I am now a student" sense. :(

Paradise can't mean straddling felled treetrunks in dentalfloss thongs (Will M.), Monday, 15 February 2010 18:26 (twelve years ago) link

Blatant, but I loled.

Nhex, Wednesday, 24 February 2010 00:48 (twelve years ago) link

o how i lolled

forksclovetofu, Wednesday, 24 February 2010 01:12 (twelve years ago) link

lol, Nhex, you're on ilx so no one's going to argue with you about whether or not VVVVVV is worth $15.

bamcquern, Wednesday, 24 February 2010 02:21 (twelve years ago) link

i really wasn't looking for an argument! just reacting to the demo.

Nhex, Wednesday, 24 February 2010 03:12 (twelve years ago) link

Naw, I didn't figure you were. I was only referring to it being a big subject of controversy elsewhere (tigsource, Indie Games blog and elsewhere).

bamcquern, Wednesday, 24 February 2010 04:21 (twelve years ago) link

two weeks pass...

bamcquern, Wednesday, 10 March 2010 21:54 (twelve years ago) link

two weeks pass...

I remember playing this years ago, back when it was around version 0.6. Definitely impressive and fun, good look for a roguelike shmup. Can't believe the dude has been working on it the whole time.

Nhex, Thursday, 25 March 2010 07:07 (twelve years ago) link

two weeks pass...

From the maker of IJI comes HERO CORE:

Nhex, Saturday, 10 April 2010 00:25 (twelve years ago) link

one month passes...

Finally got around to trying it - pretty good. Not a huge effort over what's out in a lot of flash games (like that recent Auntie Pixelante one, for instance) but the effort is there - probably worth the short amount of time if you like Metroidvanias.

Nhex, Sunday, 30 May 2010 05:29 (twelve years ago) link

three months pass...

Was going to buy VVVVVV w/o playing the demo now it's £3.49 because it seems exactly like the kind of thing I should love (I love the way it looks and sounds, and I spent my 80s playing the 2d platformers it makes nods to) but hot damn am I ever terrible at the demo. I think I'd rather pay £3.49 to watch someone who was actually good at it play it straight through.

vampire headphase (a passing spacecadet), Friday, 10 September 2010 16:30 (twelve years ago) link

Sorry, £3.49 on Gamersgate, £3.59 on Steam, no idea what it is in $$$ - $5 I guess?

vampire headphase (a passing spacecadet), Friday, 10 September 2010 16:30 (twelve years ago) link

it is $5 over here. i had similar feelings, though at the current price it's a lot more tempting to get compared to $20, though I'm probably still too bad at it to bother. really dug the soundtrack!

Nhex, Friday, 10 September 2010 18:15 (twelve years ago) link

I beat the first level of VVVVVV and died 85 times (a little hard to get used to keyboard controls). Game seems pretty awesome! Glad I finally picked it up (and glad for cheap steam price).

Jeff LeVine, Saturday, 11 September 2010 03:32 (twelve years ago) link

So I watched a bunch of people playing on youtube and confirmed my suspicions that this game and I are just fundamentally terrible at each other (man am I ever going to hate the fixed-speed forced-scrolling sections, if I make it that far) but what the hell, £3.50 is like one drink in a pub, so I decided I may as well throw it at the programmer anyway

I really like the design and the music and the way it reminds me of 80s platformers (like Jet Set Willy, which I see a few references to in level design and room names) where rooms have multiple exits and join up in multiple ways and you feel like it's a giant open space and not necessarily a linear scramble from A to B - for me that is what really sets it apart from the Flash games it otherwise shares a lot with

vampire headphase (a passing spacecadet), Saturday, 11 September 2010 14:14 (twelve years ago) link

Shd report back here and say that actually the difficulty is not super-impossible. OK, my death counter is higher than possibly anyone else who's ever played a game, so I am pretty bad at it, but I only felt properly stuck for about 10 minutes - the save points are pretty generously placed, so you can generally keep on moving forwards and whenever you start to think "man I am never gonna do this bit" you get a little further and further and then to the next checkpoint.

Plus when I redid the demo levels in the full game I'd already got a lot more comfortable with the controls, so they were already a lot easier and I picked up the trinkets I didn't have a chance of grabbing on the demo play. And in the full game the levels are connected by a giant open area with very few spikes in, so you get some more control practice exploring that.

So I got about an evening or two's play out of it and thoroughly enjoyed it. Maybe a bit short to be worth the original price, but definitely worth $5. Don't think I'll be going back and playing the bonus modes, though, cz they all involve a level of skill I am quite clearly never going to achieve. One of them offers a trophy for playing all the way through without losing a life! Hahaha. Yeah.

(Is it bad that a big reason why I bought it was seeing a room on a youtube playthrough named after a Guided By Voices song? That and the music, which is pretty awesome, as has been mentioned)

patapon pataphysics (a passing spacecadet), Friday, 17 September 2010 22:10 (twelve years ago) link

so, minecraft.

Muscus ex Craneo Humano (forksclovetofu), Saturday, 18 September 2010 00:41 (twelve years ago) link

that's what i've heard, forks. haven't had a chance to try it yet tho

Mordy, Saturday, 18 September 2010 02:38 (twelve years ago) link

People are going apeshit for this game! I tried it for a half hour and I don't get it AT ALL. It seems like the "game" elements of it are pretty cosmetic, and people are basically just using it as a slow-motion, heavily obfuscated platform for creating 3D art. It kind of reminds me of Line Rider in that respect.

Dan I., Thursday, 23 September 2010 01:28 (twelve years ago) link


Muscus ex Craneo Humano (forksclovetofu), Thursday, 23 September 2010 04:54 (twelve years ago) link

one year passes...

Yo, nhex, if you like Daniel Remar, you should check out the ittle dew demo in one of his scrap packs. It has a lot of placeholder graphics, but the puzzles are great.

bamcquern, Sunday, 15 July 2012 17:26 (ten years ago) link

hmm? scrap pack? huh? linky

also follow up from 2010: VVVVVV was the shit. i still gotta beat that bastard

Nhex, Sunday, 15 July 2012 19:13 (ten years ago) link

This is the scrap pack with ittle dew:

The second one has a hero core variant and some other stuff you might like:

bamcquern, Sunday, 15 July 2012 20:18 (ten years ago) link

thx dude, will check out

Nhex, Sunday, 15 July 2012 22:37 (ten years ago) link

eleven months pass...

Not sure if there was any talk about it at the time, but has anyone played Waves? Twitchy ball-rolling shooting coloured lights, sorta schmuppy but not really.Demo here (PC only):

I'm playing with an XBox controller and its a blast, controls feels intuitive and simple but novel and full of depth (or maybe I just haven't played this kinda game before and loads of games control this well). They let you play with mouse+keyboard but I can't imagine why you'd want to do that.

Random .mdb Memories (NotEnough), Thursday, 4 July 2013 21:07 (nine years ago) link

one month passes...

Indie gaming serious sadness continues with Papers Please
Cart Life was depressing enough, I'm not sure I want to do another one of these so soon.
Ironically though I find it fascinating that these games are so depressing and miserable. At the same time, I don't really need a simulator for that stuff, I already know how annoying it is to balance a budget and family concerns in real life. Still, evolving art form, etc.

Nhex, Friday, 9 August 2013 14:37 (nine years ago) link

one year passes...

am0n, Tuesday, 19 August 2014 16:51 (eight years ago) link

Couldn't figure out which thread to put that it in. Classic PC/indie dev rant/publicity stunt!

Nhex, Tuesday, 19 August 2014 18:27 (eight years ago) link

that was terrible

Mordy, Tuesday, 19 August 2014 18:28 (eight years ago) link

seven years pass...

Loads of interesting looking titles on there!

Nelleee Hooper (Leee), Saturday, 27 November 2021 18:53 (one year ago) link

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