glitch: a wacky new mmorpg played in browser

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http://glitch.com/
sold after watching the promo video

old LOKO heads (forksclovetofu), Monday, 22 November 2010 21:22 (nine years ago) link

seven months pass...

i'm in on the demo now. it's offline at the moment. will report back.

Don't start the chain you know? (forksclovetofu), Monday, 27 June 2011 04:21 (nine years ago) link

it's finally working. it's amazing based on ten minutes. i wish i didn't have a lot of work to do because this is all achievement unlocked with great music and visuals and natural gameplay and depth out the wazoo.
Seriously, everyone on here should try to get into the beta; it's feeling like this is going to be a wonderful fun game.

ain't nuthin but a chicken waaaang (forksclovetofu), Saturday, 2 July 2011 01:08 (nine years ago) link

http://kotaku.com/5819504/glitchs-new-god/

Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game.

... you can use alchemy in the game to create something called "No No Powder." The powder allows its user to get around needing to harvest energy to do things. The character can do anything he wants free of the constraints of energy, until the powder runs out. Then the character needs to find more powder... or he or she dies.

"Some people think we modeled it after coke," Butterfield says. "But it's more modeled after crystal meth."

brooklyn's complicated relationship with bacon (forksclovetofu), Saturday, 9 July 2011 04:21 (nine years ago) link

this is up and running again. so addictive.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 03:40 (nine years ago) link

u got invites?

ILX Point Never (diamonddave85), Wednesday, 13 July 2011 03:48 (nine years ago) link

i don't think so?
oh fuck you have a part of the game where you have to go to an office of bureaucracy and a bunch of reptiles in bad wigs actually make you wait in lines for like five minutes!

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:01 (nine years ago) link

seriously, everyone on this board needs to try this.
the reptiles in bad wigs are playing farmville instead of helping you.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:08 (nine years ago) link

ok, jumped the queue. i'll let you know when i'm in.

Mordy, Wednesday, 13 July 2011 04:20 (nine years ago) link

OMG, you have to learn how to write in the game and then buy paper and then you can leave notes everywhere

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:21 (nine years ago) link

i am currently learning the skill of Bureaucratic Arts Level 1 so that I can get the papers necessary to get papers from the lizards.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:22 (nine years ago) link

it kinda looks from the preview like next gen kingdom of loathing?

Mordy, Wednesday, 13 July 2011 04:25 (nine years ago) link

do you think it'll still be up tomorrow? i don't think i can stay awake to get my email invite tnite...

Mordy, Wednesday, 13 July 2011 04:31 (nine years ago) link

but i do really want to try it!

Mordy, Wednesday, 13 July 2011 04:31 (nine years ago) link

it's open through Friday PST this time.
I got my papers from the lizard and bought a really crappy apartment

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:33 (nine years ago) link

this just popped up on my chat log from an admin:
GOD Al Gore invented the internet JUST FOR THIS! Transistors? Number theory? Integrated circuits? LED screens? High level programming languages? All so you could collect poo for each other. So yeah ... have "fun".

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:35 (nine years ago) link

was just awarded the "amateur bean tree fondler" badge.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:37 (nine years ago) link

ok, so don't spoil the whole thing :P

Mordy, Wednesday, 13 July 2011 04:39 (nine years ago) link

dude, the game is INFINITE; every fifteen seconds something new and fun happens

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:40 (nine years ago) link

holy crap

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 04:53 (nine years ago) link

queue jumped, WANT

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 04:53 (nine years ago) link

i'm squeezing chickens to get grain to chop up on my board and make flour. i don't know why yet.
i've been on a quest to get a nicer backpack for hours now.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 04:57 (nine years ago) link

anxiously awaiting my invite!

Mordy, Wednesday, 13 July 2011 05:03 (nine years ago) link

and i am IN

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 05:21 (nine years ago) link

aw, how'd you beat me to it?

Mordy, Wednesday, 13 July 2011 05:23 (nine years ago) link

got in too! a bit too tired tonight to enjoy it though

Euler, Wednesday, 13 July 2011 05:24 (nine years ago) link

oops, i got it an hour ago but it never showed up in my mailbox!

Mordy, Wednesday, 13 July 2011 05:25 (nine years ago) link

there is a "drink 12 beer challenge (shotgun optional)"

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 05:37 (nine years ago) link

i really wanna hear more opinions here

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 05:37 (nine years ago) link

i am like 8 minutes in so

i swear the whistling in the tutorial is straight out of deadly premonition tho

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 05:41 (nine years ago) link

anxiously awaiting my invite!

polyphonic, Wednesday, 13 July 2011 06:16 (nine years ago) link

I'm learning to cook and hunting around for a patch.

Mordy, Wednesday, 13 July 2011 06:27 (nine years ago) link

done 2 totally bizarre random sidequests so far.

this is really really odd

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 06:37 (nine years ago) link

agreed. what are both your names so I can send you guys mail? mine is my ilx name...

Mordy, Wednesday, 13 July 2011 06:49 (nine years ago) link

i saw you in there a couple of times! once in the ice section - my name is deceased ilx superstar kantlips

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 07:14 (nine years ago) link

uh just the last word there obv

lemon kerrang! (jjjusten), Wednesday, 13 July 2011 07:14 (nine years ago) link

Lol I saw u too

Mordy, Wednesday, 13 July 2011 07:20 (nine years ago) link

i got an invite, i don't actually recall requesting one but i guess i did it when this thread got started

now to see if it will run on .. anything

thomp, Wednesday, 13 July 2011 09:16 (nine years ago) link

forksclovetofu, of course.
currently working my skills

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 12:42 (nine years ago) link

I've just signed up and tried to queue jump but I suspect I won't get on until the next go around. This looks really good, though.

emil.y, Wednesday, 13 July 2011 13:01 (nine years ago) link

can you friend people without linking to facebook? i was trying to figure it out

Nhex, Wednesday, 13 July 2011 13:19 (nine years ago) link

i've been doing this sence ethe last go round. just bought my first proper house

remy bean, Wednesday, 13 July 2011 13:46 (nine years ago) link

trying to put my finger on why i like this so much. first and foremost, the writing is spectacular; very crisp and clever. The art design is effortlessly gorgeous and really unique. And the constant flow of new stuff makes grinding not feel grindy. The vibe in the space is astonishingly chill; everyone is talkative and friendly. I ran into a few staff people and they were quite nice.

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 14:52 (nine years ago) link

yeah, they're crazy friendly. i reported a bug and got a really kind 2 paragraph email back w/in 24 hours

remy bean, Wednesday, 13 July 2011 14:55 (nine years ago) link

any tips on how to friend someone in the game w/o linking to fb? I want to send mails! Also I want a knife & board b/c I want to cook sammiches.

Euler, Wednesday, 13 July 2011 14:56 (nine years ago) link

knife and board is cheap, i think?

remy bean, Wednesday, 13 July 2011 14:57 (nine years ago) link

i can't figure out where to get buns yet, but board and knife are very cheap
i figured out how to set destinations last night and finally started open exploration. The world is actually pretty big!
i just bought a year membership; perfectly happy to support this.
a little worried cuz it looks like they're gonna reset everything once the beta ends and that makes me not wanna learn new skills?

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 15:07 (nine years ago) link

make your own buns! spice from spice plants and flour from grain.

has anyone figured out the hairball miniaturization thing?

Mordy, Wednesday, 13 July 2011 15:19 (nine years ago) link

ah, i haven't learned that recipe yet. found the allspice last night
i found a useless shiny thing BEFORE i went to hairball land and gave him the one i already had. worked fine.

express entry is still open and i HIGHLY recommend ilxors get on board
http://glitch.com/fans/

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 15:20 (nine years ago) link

that's it tho... for all i know they've since repossessed my house. (all my piggies blew up a long while ago)

Mordy, Tuesday, 3 January 2012 03:35 (eight years ago) link

i switch out my skills every time i burn out one.
my ex is now level 54. apparently slocki still plays? Is that right?

do you want me to share what i know w/ you or not? (forksclovetofu), Tuesday, 3 January 2012 03:38 (eight years ago) link

she is like my Glitch BFF btw

Nhex, Tuesday, 3 January 2012 06:18 (eight years ago) link

I've been dipping back in a bit recently. Trying to keep it to a tea-time break level of gaming, though. Since I stored up a bunch of quests related to skills it's been a bit easier to keep a focus, but I dunno...

emil.y, Tuesday, 3 January 2012 11:36 (eight years ago) link

Nhex! Not slocks. Nhex.

do you want me to share what i know w/ you or not? (forksclovetofu), Tuesday, 3 January 2012 12:28 (eight years ago) link

heheh!

Nhex, Tuesday, 3 January 2012 13:20 (eight years ago) link

whoa, logged in and found like 10 new quests, they finally started to fill in quests for the later skills

Nhex, Friday, 6 January 2012 03:57 (eight years ago) link

two months pass...

http://www.glitch.com/ballot/animals/

Nhex, Friday, 9 March 2012 05:13 (eight years ago) link

one month passes...

How do I get into this, invite?

Jeff, Tuesday, 17 April 2012 02:01 (eight years ago) link

six months pass...

so this is shutting down:

http://www.glitch.com/closing/

i enjoyed playing it when everyone was into it last year, but i definitely hit a point where there wasn't much "game" left and all the leveling up and skills acquisition didn't result in anything particularly fruitful. i don't know if that improved after i stopped playing, but i guess it doesn't matter now.

sad faces at Terror Castle (reddening), Thursday, 15 November 2012 09:15 (seven years ago) link

Aw, RIP even if I haven't played for a year for much the same reasons as you. They sent me an email a month ago saying they had new features which I meant to come and have a look at... but just haven't had time.

a panda, Malmö (a passing spacecadet), Thursday, 15 November 2012 09:25 (seven years ago) link

same here... sad to see it go too, even if I never went back to it.

Nhex, Thursday, 15 November 2012 14:12 (seven years ago) link

i'm not surprised but RIP glitch, you were a weird game + fun until i got bored

Mordy, Thursday, 15 November 2012 14:22 (seven years ago) link

Awww, that is a shame. I think the post-game game really depended on immersing yourself in the community, and while I don't mind a dalliance with such things, I'm definitely more of a solo player, so it wasn't likely to work out for me without further non-sandbox things to get up to.

Their reasons seem pretty sound for closing, but I hope the developers find something more sustainable to work on, I'd love to see more from them.

emil.y, Thursday, 15 November 2012 14:47 (seven years ago) link

aw, i really liked this thing awhile back
that's the saddest corporate statement I've ever seen

Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 15:24 (seven years ago) link

That is a real pity. i went back to my glitch account after a year, having got the new-features email, and it was still super cute but there was still that feeling, as reddening says, that none of the skill or object acquisitions resulted in anything fruitful. I'm sad for the developers, who seem to have put so much love and thought into it.

of course you end up shazaming yourself (c sharp major), Thursday, 15 November 2012 15:41 (seven years ago) link

just logged in now and started dicking around... there's loads of interesting new stuff immediately. Worth giving a last kick.

Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 15:42 (seven years ago) link

yeah, there's a lot more space to explore and a bunch of quests - it'd be nice to play the game out until it's shuttered.

of course you end up shazaming yourself (c sharp major), Thursday, 15 November 2012 15:44 (seven years ago) link

A world where I can't play musicboxes to crabs any more suddenly seems a bit bleak. If there was some way to download just that part of the game as an offline copy and hoard it forever I would.

Just thinking of how I can currently download and play 99% of the beloved games of my 80s childhood to feel that nostalgic glow (there are only 1 or 2 games I remember which I totally can't find online) but the online multiplayer games of now will stay dead, not revisitable. Sad!

a panda, Malmö (a passing spacecadet), Thursday, 15 November 2012 16:00 (seven years ago) link

well, too little too late, but i just jumped back into this and they did a really great job fixing the intro and working on stuff. sad stuff.

Me order! Me Fieri! Me run Flavortown! (jjjusten), Thursday, 15 November 2012 19:16 (seven years ago) link

if your business plan hinges on people wanting to play your video game for longer than a month, you might want to reconsider.

pun lovin criminal (polyphonic), Thursday, 15 November 2012 20:05 (seven years ago) link

just reread the thread; so sad. It really hit a wall, huh?
also the answer to this being no is probably what killed it:

Does this work ON IPAD?
― Euler, Friday, August 5, 2011 1:23 AM (1 year ago)

Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 05:29 (seven years ago) link

in the goodbye note they even mention that going with Flash was a big mistake

Nhex, Friday, 16 November 2012 05:32 (seven years ago) link

I played last night and while there wasn't a whole lot of ~new stuff~ that I kept tripping over or anything (some new regions, new "memories", sloths + foxes are cute) I definitely felt like I was going to miss it, but unfortunately for Glitch I miss it as an abstract thing that existed for occasional dipping into, rather than a thing I wanted to pay premium subscription rates to play every day. and someone said on chat that it costs like 300-500k in server costs per month to run so yeah, those two things don't match up.

it does look really nice and sound really nice and stuff, though. RIP

(too bad re Flash, doesn't seem like there was any way they could have gone non-Flash at the point they started, and yet a year or two later...)

a panda, Malmö (a passing spacecadet), Friday, 16 November 2012 10:32 (seven years ago) link

two weeks pass...

Kinda sad, kinda bitter post-portem interview (don't think I've seen so much swearing in any of Butterfield's others)

The time it took to iterate the game to the point where it was fun was a challenge hampered by production problems, says Butterfield.

By the time the shutdown was announced, "there were more things that were fun in an immediate and obvious way," he says. "It's not like we weren't looking for them, but sometimes, shit that you build, it turns out, it's not so fun."

http://www.gamasutra.com/view/news/182287/The_story_of_Glitch_Why_this_odd_MMO_is_shutting_down.php

Nhex, Monday, 3 December 2012 15:46 (seven years ago) link

I meant to follow "kinda bitter" with "kinda funny" but maybe that's inappropriate

Nhex, Monday, 3 December 2012 15:46 (seven years ago) link

kinda both

(alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 15:59 (seven years ago) link

I don't want to pile on something that's already sad, but when he says people didn't get what the game was...I mean, I played a bunch and subscribed for a few months and I don't think I could answer that question, either. I had maxed out a lot of skills that didn't seem to lead to anything and had run out of freshly whimsical situations to encounter, so...where was my continued "in" supposed to be?

sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:15 (seven years ago) link

maybe it was "community and friendship" but I am terrible at those.

sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:16 (seven years ago) link

it just wasn't fully baked... but it was delicious cookie dough nonetheless

(alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 16:20 (seven years ago) link

When you see people complain a game is boring because it's 'just clicking', there's usually something else the matter, because Civilization is just clicking, and Diablo is just clicking

Someone who has never played Civilization ^

Mordy, Monday, 3 December 2012 16:39 (seven years ago) link

four months pass...

Keita Takahashi's unfulfilled ideas for Glitch; some of these are amazing or at the very least fun to explore:

http://www.glitch.com/oddsandends/qis/page1

brb buying poppers w/my employee discount (forksclovetofu), Thursday, 2 May 2013 21:15 (seven years ago) link

When baby is close to other players, players smile by compulsion.

Nhex, Friday, 3 May 2013 02:14 (seven years ago) link

Nice to see that a least a couple of these ideas were used (like making the progress bar less boring), I'm only about halfway through the list

Nhex, Monday, 6 May 2013 13:37 (seven years ago) link

two months pass...

Pouring one out for u boo

sassy, fun, and RELATABLE (forksclovetofu), Monday, 22 July 2013 21:40 (seven years ago) link

Someone at work today happened to sigh like a just-petted (or do I mean just-watered?) tree and I thought of this, RIP

slippery kelp on the tide (a passing spacecadet), Monday, 22 July 2013 22:03 (seven years ago) link

three months pass...

http://www.glitchthegame.com/public-domain-game-art/
hopefully in five to ten years, this will be something you can play on your integrated google eYe

ill never click this homo erotic site again (forksclovetofu), Tuesday, 19 November 2013 17:05 (six years ago) link

cool

Nhex, Thursday, 21 November 2013 14:28 (six years ago) link

eleven months pass...

The news that investors think stoot's new enterprise collaborative chat platform is worth a billion dollars (!) got me digging around:

These guys seem to be making some progress on resurrecting Glitch-as-was: http://elevengiants.com/

and I haven't played it yet (can't quite justify buying a new game when I've got so many unplayed) but kukubee did the art on this and I love the look of it: Road Not Taken (website / Steam)

club mate martyr (a passing spacecadet), Sunday, 2 November 2014 12:12 (five years ago) link

didn't know there was a connection there!

Nhex, Monday, 3 November 2014 06:00 (five years ago) link

four months pass...

kukubee did the art on this and I love the look of it: Road Not Taken

Aaand thanks to The Yellow Kid on the Humble Bundle/GOG/Steam bargains thread for alerting me to this being available on the Humble Weekly Bundle for $4.44 (at time of typing)

still haven't played it, will fix that in 5 minutes if it runs on my laptop, otherwise hopefully at the weekend

https://www.humblebundle.com/weekly

undergraduate dance (a passing spacecadet), Thursday, 19 March 2015 21:29 (five years ago) link

six months pass...

thinking about this game gives me a slightly sad feeling
also, how much of my life did i give to this thing...

Nhex, Tuesday, 29 September 2015 18:00 (five years ago) link

one month passes...

god bless em

a llove spat over a llama-keeper (forksclovetofu), Friday, 30 October 2015 22:51 (four years ago) link

would've wept tears of joy if it had included a music-listening crab

a passing spacecadet, Friday, 30 October 2015 23:07 (four years ago) link

hah!

Nhex, Friday, 6 November 2015 17:50 (four years ago) link

four years pass...

from the FT’s “six businesses finding an upside in the pandemic”

Discord is the kind of app that would normally drive teachers crazy. A gaming-focused way to chat using text, voice and video, it already had 300m registered users and tens of millions of daily users before the pandemic hit.

Then in March, just as Zoom was taking over the corporate videoconferencing world, Discord found an unlikely new role as a home schooling aid.

In France, state-provided online education tools struggled as traffic surged in the early days of the lockdown. Discord was able to handle the influx of users much better, making it a de facto alternative for many teachers.

According to App Annie, which tracks app stores, Discord jumped into the top 10 most downloaded iPhone apps in France during March, with similar growth in Spain and Germany.

By mid-May, it remains in the top 50 mobile apps overall in the US and several European countries, in many cases ranking above more established rivals such as Skype, Twitch and Google Meet.

That is no mean feat for a five-year-old start-up. Like Slack, the business messaging app that began as a side project of a video game called Glitch, Discord’s founders Jason Citron and Stanislav Vishnevskiy started out building a games development studio, Hammer & Chisel, before moving into messaging.

The business has raised about $280m in private financing so far and is said to be in talks to raise new funds at a valuation that could exceed $3bn.

It is also racing to update its product to capitalise on the new demand beyond its core audience. In March, it increased the number of people who could watch a “Go Live” broadcast from 10 to 50, making it more useful for teachers.

Fizzles, Monday, 1 June 2020 05:35 (three months ago) link


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