in the middle of Mass Effect I now, as I continue playing all the games I bought on holiday sales a long time ago. This game seems great! I think we're gonna make it with an alien, (s)he's got a hot voice. about 15 hours in now, the combat is getting easy & rote, but there are surprises still: the thresher maw on some planet we explored, the geth colossus.
― droit au butt (Euler), Wednesday, 20 April 2016 16:34 (three years ago) link
probably my fave game of the generation. (will confirm in like 2020 when we finally get to the x360/ps3/etc poll)
― yellow despackling power (Will M.), Thursday, 21 April 2016 22:57 (three years ago) link
even tho it doesn't always deliver the film grain synthed out vibe is enough to make me love this game
― adam, Friday, 22 April 2016 00:09 (three years ago) link
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
per eurogamer. not surprised at all. the bioware rpg model has imo aged v poorly esp since they abandoned isometric dnd RPGs which for me, even more than KOTORs, are the high mark of the company. speaking of which, has anyone tried the new Torment? it looks like it got decent reviews. i never finished pillars of eternity but now there's a sequel coming out for that too...
― Mordy, Monday, 20 March 2017 16:06 (two years ago) link
i played the trial, it's ok. the writing is indeed bad but no worse than the other games in the series. it's just running errands for aliens. if you are looking for a reasonably pleasant way to pass the time until death gathers you in her warm embrace then this will do
― adam, Monday, 20 March 2017 16:09 (two years ago) link
surely there are better ways to wait for death than yet another on-the-rails generic sci-fi rpg from bioware?
― Mordy, Monday, 20 March 2017 16:11 (two years ago) link
i admit i do prefer the bioware generic sci-fi series to their generic fantasy series. not like that's saying much for either.
― Mordy, Monday, 20 March 2017 16:12 (two years ago) link
i didn't say it was the best way, just an acceptable one
― adam, Monday, 20 March 2017 16:13 (two years ago) link
― stop scaring my toaster (bizarro gazzara), Monday, 20 March 2017 16:14 (two years ago) link
― Mordy, Monday, 20 March 2017 16:18 (two years ago) link
okay name two
― stop scaring my toaster (bizarro gazzara), Monday, 20 March 2017 16:29 (two years ago) link
wait there's a new Torment game????
― Rachel Luther Queen (DJP), Monday, 20 March 2017 20:20 (two years ago) link
yeah kickstarted - https://torment.inxile-entertainment.com/
― officer sonny bonds, lytton pd (mayor jingleberries), Monday, 20 March 2017 21:40 (two years ago) link
i'd much rather be on rails in space than left to my own devices surrounded by bombed-out americana. love, the guy who pans every bethesda game ever
― why ruin a good tradition? (Will M.), Monday, 20 March 2017 21:56 (two years ago) link
(well, just the fallout and elder ones)
I really hope the critical success of Witcher 3 leads the other AAA RPG producers to consider writing for adults.
...and consider having a good voice director and completed dialogue before hiring voice talent. It's audible from playthroughs that each character's dialog in single conversations was recorded over multiple sessions, suggesting a lot of rewrites.
...and if Frostbite is that difficult to script facial animations for, perhaps Bioware should return to something they can work with.
― Sanpaku, Monday, 20 March 2017 22:11 (two years ago) link
witcher 3 is so anomalous in terms of its writing (and uniqueness of setting) that i imagine some of it is having rich source material to work from. i find that mass effect (or, ugh even worse, dragon age) are far more generic than even bethesda's fallout or elder scrolls games - esp if you expand the parameters to include Morrowind (which the studio deserves credit for) or Fallout 1 & 2 (which they do not). mass effect does relationships better, and the actual prose is probably better (tho this might just be cleaner prose i'm not sure that any of it is actually memorable or effective). none of them are comparable to witcher 3 and honestly it really exposed to me how bad AAA contemporary western RPGs are (esp these very open-world models, i think deus ex: mankind divided was - despite coasting on the mythos of the franchise - remarkably tight in terms of plotting and writing maybe bc of how short and somewhat on the rails it was, but we will discuss it more in coint + plick i'm sure).
― Mordy, Monday, 20 March 2017 22:41 (two years ago) link
Nothing prevents a game developer from licencing. There are comparable, "less generic" fantasy and science fiction worlds that would make great IPs. For example, Morecock's Brecht-inspired Elric saga (and Chaosium's tabletop RPG Stormbringer). Iain Bank's Culture series, etc.
The bigger issue is that there's only a handful of VG companies that can afford the entry fee into the AAA RPG domain. So Bioware has its generic fantasy and space opera series, as does Bethesda (Starfield will be the original sci-fi IP). Perhaps the hope resides in nations with lower development costs. Hey CD Project Red, you've heard of Stanislaw Lem, haven't you?
― Sanpaku, Monday, 20 March 2017 23:08 (two years ago) link
the important thing is that they've heard of cyberpunk 2020
― Mordy, Monday, 20 March 2017 23:26 (two years ago) link
the problem with shadowrun (which I've played and gm'd irl and find the same problems there) is that it's basically a generic fantasy game grafted onto a low quality Gibson urban setting. Consequently I've found all the recent vg releases to be pretty lackluster. Also the underlying mechanical system is totally broken and unbalanced.
― Mordy, Monday, 20 March 2017 23:29 (two years ago) link
Didn't (think to) find this thread till now, anyway, I'd been thinking that I made a mistake starting off as an Infiltrator since the sniper rifle is so hard to use... and then I maxed out sniping, and now it doesn't drift anymore! Nice! But I'm still not sure how useful it's going to be in typical combat situations (taking out Geth Destroyers when I'm surface-rambling).
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 00:25 (one year ago) link
The series has its faults, but balance between combat classes isn't one of them. Thinning the ranks from a distance works fine, you just won't need Garrus anymore. It's a good class for a more strategic player, who is willing to trade time for better odds. For fun, though, choices other than Vanguard are suboptimal.
― Bad wig continuity (Sanpaku), Wednesday, 6 June 2018 02:25 (one year ago) link
It's a good class for a more strategic player
lol this is not me! I don't think I've actually used Garrus after I recruited him (it's been Tali/Liara partytime as much as possible for me).
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 18:00 (one year ago) link
Also the PS3 port's graphics are total butt compared to what I've seen of the XBox version.
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 18:02 (one year ago) link
the multiplayer in ME:3(?) was fun as hell. I didn't think it had any right to be, but it was.
― officer sonny bonds, lytton pd (mayor jingleberries), Wednesday, 6 June 2018 18:55 (one year ago) link
Just found out that Thresher Maws are easier to kill on foot than in the Mako! Game-changer!
― Martin Landau Ballet (Leee), Thursday, 7 June 2018 17:37 (one year ago) link
Oh man, so I made a BIG DECISION on one mission, and let's just say I can safely sell all my human heavy armor now. ;_;
― Martin Landau Ballet (Leee), Tuesday, 12 June 2018 18:36 (one year ago) link
the vibe and soundtrack in the first one are all-time, it's a shame they went down the orchestral bombast route in the other games.
gameplay aside, the film grain and synth jams were like all i had ever wanted out of a game when it first came out.
― adam, Tuesday, 12 June 2018 18:48 (one year ago) link
That's too bad, soundtrack is awesome.
I beat the game this weekend, and I did not expect to get so wrapped up in it! Obviously the parts where you decide who lives (RIP Council). Now to free up space on my HD to be able to download ME2.
― Martin Landau Ballet (Leee), Monday, 18 June 2018 21:04 (one year ago) link
Started playing and when I saw Tali on the first real mission I was like YAY getting the team back together! But then noooo, she wouldn't come with and then my entire team from the first game is scattered across the stars, and even though I only ever used T and L, the remoteness made me sad.
― Martin Landau Ballet (Leee), Saturday, 23 June 2018 15:29 (one year ago) link
Am I right in thinking that Miranda is an indispensable if not OP member to have on your team? And that teaming her with Jack covers most enemy types?
― Martin Landau Ballet (Leee), Monday, 25 June 2018 17:32 (one year ago) link
And am I also right in thinking that "Mass" stands for "Miranda's ass"?
― Martin Landau Ballet (Leee), Monday, 25 June 2018 22:39 (one year ago) link
Am I right in thinking that Miranda is an indispensable if not OP member to have on your team?
None of them are indispensable in terms of gameplay, I think. Your choices really only affect the story.
― reggae mike love (polyphonic), Monday, 25 June 2018 22:46 (one year ago) link
Did the Shadow Broker missions last night, excepting for how long they were, hella fun, probably because I've gotten a hang of the combat mechanics now.
― Martin Landau Ballet (Leee), Tuesday, 26 June 2018 17:28 (one year ago) link
In the mission where you recruit Kelly, there's a room with a damaged Geth crawling on the ground -- I punched it dead right away, but then I thought it looked like a Quarian and I was really bothered by the possibility that I killed it.
― Martin Landau Ballet (Leee), Friday, 29 June 2018 00:56 (one year ago) link
Two ME games in, and there's yet to be a vehicle-confined mission/assignment that isn't painful. (Well OK, the Shadow Broker chase isn't too bad, since I don't have to shoot anything.)
― Martin Landau Ballet (Leee), Tuesday, 3 July 2018 18:54 (one year ago) link
I beat ME2 yesterday! But two of my squad died (because I didn't get the sub-team assignments right, everything else is set up for an "Everybody lives!" ending), so thankfully there's an autosave where I can restart the entire mission (I overwrote the one save file I have).
― Martin Landau Ballet (Leee), Thursday, 5 July 2018 17:13 (one year ago) link
Like, what was I thinking putting a tank-born krogan in charge of a squad?
― Martin Landau Ballet (Leee), Thursday, 5 July 2018 17:14 (one year ago) link
It might be rudimentary, but I really liked how the ME2 ending lets you choose different team members to lead different squads or perform a specialized task to create the sense of teamwork (beyond having your two AI squaddies shooting enemies). Hearing my tech specialist tell me that it's getting hot in the pipes definitely immersed me further.
― Sybil Disobedience (Leee), Saturday, 7 July 2018 00:07 (one year ago) link
Started into ME3, I finished the Priority: Tuchanka mission, and omg, Mordin! Right in the heart!
This installment feels like the most fully inhabited in that I actually enjoy the conversations with the characters. The dialogue is generally sharper (even if a lot of Shep's dialogue branches still have that bad habit of paraphrasing the preceding statement) and the characters have more concrete personalities.
Gameplay-wise, I don't enjoy the combat as much as I ended up liking ME2 (of course, that may just be the learning curve), but one thing for certain is that my left hand hurts from holding the L1 button down so much.
The War Asset mechanic thing seems promising in that decisions seem to be a little more consequential, specifically that some decisions invariably involve tradeoffs no matter your paragon/renegade level -- I'm thinking of the Salarian who wanted me to sabotage the genophage cure.
― Sybil Disobedience (Leee), Monday, 9 July 2018 21:53 (one year ago) link
Oh noes I missed the Thane cameo permanently. :(
― Sybil Disobedience (Leee), Tuesday, 10 July 2018 18:26 (one year ago) link
Which was better, ME1 or 2?
― reggae mike love (polyphonic), Tuesday, 10 July 2018 18:40 (one year ago) link
ME2 easily. The writing is generally better (ME1 has too much extraneous detail that made it easy to lose track of what was going on), your squadmates are better developed, and obviously the gameplay is better.
― Sybil Disobedience (Leee), Tuesday, 10 July 2018 18:49 (one year ago) link
Finished the game yesterday! I kind of stopped following the details of the main plot by the middle of ME1, so the plotholes don't bother me so much; the ending(s) don't seem horrible (aside from the possibility that Tali gets stranded on an alien planet after just helping to reclaim Rannoch, that is some cold Exodus-style blue balling) and in fact had some great pathos IMO.
So: loved the character interactions (in other RPGs I have little patience for running around my ship to see if ally dialogue is unlocked, but in ME3 it was a highlight of the game), gameplay not so much (the last level that spams Banshees == no thanks (I finally cheesed it by using tactical cloak to get to the goal)).
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 17:14 (one year ago) link
I'm envious of the fact you've been able to play these back to back, odd thing about playing them as they got released meant that through ME3 I was bumping into minor NPCs who were telling me about the outcomes of choices I'd made 5 years earlier, and I had no memory of the characters or of anything they were talking about.
― JimD, Monday, 16 July 2018 17:53 (one year ago) link
lol I don't know about that, I finished a bunch of ME3-specific side quests where Shepard sez "Here's this thing you said you needed" to some NPC and I have no idea when I picked it up or even talked to the NPC.
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 18:14 (one year ago) link
Apparently the Citadel DLC is the exact sort of fanservice that I want but $15??? I paid $30 for the whole trilogy!
Are there ever any DLC sales?
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 22:29 (one year ago) link