Red Dead Redemption

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Jeff LeVine, Wednesday, 16 December 2009 03:52 (eleven years ago) link

high hopes for this

aarrissi-a-roni, Wednesday, 16 December 2009 15:56 (eleven years ago) link

I was looking forward to it before, but after the trailer it has probably become my most anticipated game of 2010.

Jeff LeVine, Wednesday, 16 December 2009 16:13 (eleven years ago) link

I'm a sucker for games set in the Old West but there aren't many of them, and usually they're a bit of a letdown, but this looks great.

HUH? not appropriate (snoball), Wednesday, 16 December 2009 16:26 (eleven years ago) link

This interests me way more than any GTA ever did. Setting makes such a huge difference.

EZ Snappin, Wednesday, 16 December 2009 16:27 (eleven years ago) link

The trailer looks great! From its looks it'll be somewhat more RPG-y than GTAs have been; I'm thinking of the scenes killing bears, though maybe those are just parts of quests rather than RPG random encounters.

Euler, Wednesday, 16 December 2009 16:30 (eleven years ago) link

(xpost) seems also there's more emphasis on strategy and planning your next move in RDR, whereas with GTA it's often "get in car, cause chaos, get back to the garage before the cops catch you"

HUH? not appropriate (snoball), Wednesday, 16 December 2009 16:33 (eleven years ago) link

wow looks awesome

bnw, Wednesday, 16 December 2009 16:37 (eleven years ago) link

looks dope, like deadwood: the game in parts. too bad i don't generally have time for open-ended sandbox epics.

hey trader joe's! i've got the new steely dan. (Jordan), Wednesday, 16 December 2009 16:38 (eleven years ago) link

woah wasn't even on my radar before I watched that, def anticipating it now

cozwn, Wednesday, 16 December 2009 20:11 (eleven years ago) link

okay i will admit, that is a REALLY GOOD trailer. seems to be really inspired by The Wild Bunch which is pretty cool.

how is this related to Red Dead Revolver? direct sequel? not really?

Nhex, Wednesday, 16 December 2009 21:19 (eleven years ago) link

No relation except for the name and western setting (from what I understand).

Jeff LeVine, Wednesday, 16 December 2009 21:23 (eleven years ago) link

Pretty sure I am going to play this until my fingers fall off.

real bears playing hockey (polyphonic), Wednesday, 16 December 2009 21:39 (eleven years ago) link

i think it has the quick-time red-dead aiming device, too

(I don't crap in public toilets) (stevie), Wednesday, 16 December 2009 22:59 (eleven years ago) link

That video actually reminds me of fallout 3 in lots of ways.

JimD, Wednesday, 16 December 2009 23:40 (eleven years ago) link

(xpost) "Dead Eye Targeting System"

HUH? not appropriate (snoball), Thursday, 17 December 2009 09:25 (eleven years ago) link

Looks like gta out west basically , which is ok by me.

calstars, Monday, 28 December 2009 00:13 (eleven years ago) link

one month passes...

I missed that there was an excellent, new trailer going over weapons and death...

Jeff LeVine, Thursday, 4 February 2010 00:21 (eleven years ago) link

still don't have ps3 or xbox but God I loved Red Dead Redemption

Lee Dorrian Gray (J0hn D.), Thursday, 4 February 2010 00:28 (eleven years ago) link

Revolver I mean

Lee Dorrian Gray (J0hn D.), Thursday, 4 February 2010 00:28 (eleven years ago) link

you are a good man, that game is so much fun.

this better not suck

Jake Gyllenhaal needs more juggalo in it (jjjusten), Thursday, 4 February 2010 00:47 (eleven years ago) link

this looks pretty good! beautiful even. let me get real here, those horses' asses looked impressive.

but i hope there is more going on w/ the gameplay than an old west GTA

goole, Thursday, 4 February 2010 01:21 (eleven years ago) link

being able to set buildings on fire looks boss; I just hope it's not merely something the designer has to specially trigger, but that you can just chuck a fire bottle at any barn you like and poof.

Euler, Thursday, 4 February 2010 08:40 (eleven years ago) link

I'd be very surprised if you could actually set buildings on fire. In that video the molotov cocktail looks like an animation that'll burn out over time. But that would be AWESOME.

antexit, Thursday, 4 February 2010 12:20 (eleven years ago) link

It would be awesome! This is one of the things that bugs me about playing for mass destruction in GTA: you can blow up cars but you can't reconfigure the city, which seems so un-sandbox-like (like, isn't the point of a sandbox to kick over your siblings' castles?)

Euler, Thursday, 4 February 2010 12:52 (eleven years ago) link

Yeah, environment destruction is like the holy grail of sandbox games. Especially if it stayed like that and effected gameplay in the future, the way it (apparently) does in Battlefield. I remember some BS about gta4 saying something to that effect was in it. You can go into every building and you can blow up buildings and when you shoot a building the bullethole stays for 100 yrs and also it is a fun game

antexit, Thursday, 4 February 2010 13:24 (eleven years ago) link

also u sound like the meanest brother ever fwiw

antexit, Thursday, 4 February 2010 13:25 (eleven years ago) link

haha well when my kids play in sandboxes, they each build castles and then kick each others' over; it's not what I'd do but it seems to be lots of fun for them.

in Saints Row 2 you can blow up the subway train on the elevated tracks and if you hit it hard enough (I did it using cheats) it falls off the tracks and disrupts traffic. It's cool b/c it's a huge train, not just a bunch of cars like you can set up in GTA4. But leveling a building would be orders of magnitude more fun.

Red Dead Redemption would be a good place to try this b/c I expect the urban environments will be pretty sparse compared to e.g. Liberty City.

Euler, Thursday, 4 February 2010 13:36 (eleven years ago) link

hopefully they'll turn their hand to another bully after this

cozen, Thursday, 4 February 2010 15:59 (eleven years ago) link

antexit / Euler - a few points 1. Battlefield isn't a sandbox game. 2. in the last Red Faction game you could destroy pretty much everything (that was kind of the point of the game) and it stayed destroyed - but destroying stuff endlessly gets boring fast - it's hardly the "holy grail." 3. Permanent environmental destruction certainly will not be in Red Dead Redemption as they're using basically the exact same engine as GTA 4

Jeff LeVine, Thursday, 4 February 2010 15:59 (eleven years ago) link

well yeah destroying things endless does get boring fast, but so do sandbox games generally when all you do is mass destruction. The good sandbox games, like Bully, give you things to do that are fun besides just going nuts. But in an environment like Liberty City it'd be great if you could destroy buildings and then they'd be replaced with new ones, à la Sim City.

Euler, Thursday, 4 February 2010 16:05 (eleven years ago) link

a little more new footage (in this ad for Gamestops lame pre-order bonus deal)...

Jeff LeVine, Thursday, 4 February 2010 16:06 (eleven years ago) link

lol at 'realistic physics' that involve people flying backwards when they get shot

smashing aspirant (milo z), Thursday, 4 February 2010 19:27 (eleven years ago) link

I thought people did fly backwards when they were shot with shotguns. Have movies, video games, and Luis Guzman in Carlito's Way led me astray?

antexit, Saturday, 6 February 2010 13:44 (eleven years ago) link

I've shot a big stuffed animal with a shotgun from 50 yards away and man did that thing fly.

calstars, Saturday, 6 February 2010 13:54 (eleven years ago) link

i think milo's point was that the silliness of people putting a lot of work into developing a realistic engine, and making it a selling point of the game, all for the ultimate goal of making people fly backwards when they get shot.

rinse the lemonade (Jordan), Monday, 8 February 2010 18:52 (eleven years ago) link

one month passes...

I just realised this game is probably going to have similar online modes to GTA4

0_o awesome

cozen, Saturday, 20 March 2010 11:32 (eleven years ago) link

considering a PS3 just for this

Thierry Ennui (Noodle Vague), Saturday, 20 March 2010 11:49 (eleven years ago) link


black jeans stained by (snoball), Saturday, 20 March 2010 12:17 (eleven years ago) link

the MP lobby... is the game world

"Seriously, who'd have thought that something as dry as a game lobby could be exciting? Leave it to Rockstar to prove us all wrong. The Grand Theft Auto developer recently unveiled the oft rumoured but never confirmed, multiplayer portion of its next open-world saga, Red Dead Redemption -- and the lobby might be the game's most exciting element. Why? Because it's practically a Wild West MMORPG.

The lobby is a fully playable version of the entire game world that's populated with both random CPU characters and live gamers -- though the numbers will never approach World of Warcraft levels. In our visit, we created a "posse" with friends and roamed freely about the map, engaging in activities from hunting wild animals to hunting other gamers. There are even ad hoc missions (like besieging a desert ranch filled with bandits) that feel a lot like raids. Whether running from the sheriff or shooting wildlife in the desert, everything we do can net us experience points which are used to customize our appearance and upgrade our horse, weapons, and "title". There are also new multiplayer modes to unlock like the standard 16-player deathmatch and a team-based "capture the bag" (both of which start with a spectacular face-to-face quick-draw duel). But. to be honest, we didn't spend a lot of time with those other modes, because we couldn't pry ourselves away from the lobby!"

Picture 1: Two players on a horse-drawn carriage. "The lobby is like a limit-free version of GTA IV's free roam mode set against a brilliantly atmospheric Wild West backdrop."

Picture 2: Player as Sheriff, points gun at camera; another player waits to shot him in the back. "Once we joined a party-- er, "posse" -- we were in constant communication with teammates."

Picture 3: 3 on 5 Gunfight near the wreckage of an abandoned church in the desert. "Anyone can travel to any point on the map (including building interiors), regardless of the location of lobby visitors."

cozen, Sunday, 28 March 2010 13:08 (eleven years ago) link

This game is going to pwn my life

antexit, Sunday, 28 March 2010 13:40 (eleven years ago) link

This game is going to give meaning to my life.

no turkey unless it's a club sandwich (polyphonic), Sunday, 28 March 2010 19:48 (eleven years ago) link

This game probably won't affect my life much but I'm looking forward to it.

EZ Snappin, Sunday, 28 March 2010 20:13 (eleven years ago) link

chances of me not going outlaw immediately upon starting this approx 0%, with rounding. the old west is not the kinda place to be a good guy imo.

aarrissi-a-roni, Sunday, 28 March 2010 20:15 (eleven years ago) link

I always play moral choice games as a good guy with a cruel streak.

no turkey unless it's a club sandwich (polyphonic), Sunday, 28 March 2010 20:17 (eleven years ago) link

I am officially mega-psyched about this game

antexit, Monday, 29 March 2010 12:17 (eleven years ago) link

this looks a lot better than call of juarez 2. wish i had a ps3.

sonderangerbot, Monday, 29 March 2010 12:34 (eleven years ago) link

Why do people keep saying ps3? Is this an exclusive? Do third-party exclusives still exist?

antexit, Monday, 29 March 2010 12:53 (eleven years ago) link

Def not an exclusive. I'm already preordered for the 360.

Mordy, Monday, 29 March 2010 13:00 (eleven years ago) link

uh i just picked that up in this thread somehow, you're right obviously and i need coffee. good news!

sonderangerbot, Monday, 29 March 2010 13:04 (eleven years ago) link

In this particular case, it was more a matter of what your character can do that you had no idea he could do. For example, some modest jumping, climbing, etc, and where. I just did some trial and error around that rock formation until I figured out where to go. which is to say, where it would let me go. The funny thing was that when I got to the top, I heard some clip clopping, and somehow my horse had followed up behind me! Reward didn't seem too impressive, but there's a second map stuffed with it. Haven't looked at it yet, though.

An earlier treasure I'd found was pretty easy to find. In a tree, iirc.

Josh in Chicago, Sunday, 14 March 2021 14:55 (one month ago) link

Yeah don't know if I've found that one either. The "map" is literally a picture of a tree outside a house

Party With A Jagger Ban (dog latin), Monday, 15 March 2021 00:21 (one month ago) link

I've finally learned that any time you see a plume of smoke it's more or less an invitation to rob and kill. Also, helped my gang-mate steal a bank wagon or something, and then shoot a whole bunch of O'Fodders down at a river. Midway through that mission my game totally froze, so I had to restart it, which was a drag. I also realized how little of the map I've explored, so wandered down to a hotter place, hunting and shooting a legendary coyote on the way. Now I have a necklace that gives me more Dead Eye. Also discovered another fence, this one more of a hillbilly. Had to step over some passed-out drunkards and loose chickens to get to him. I was afraid to pet a nearby dog. Oh, and learned that setting up camp allows you to fast travel, which is helpful. I thought fast travel was a one-way, away from camp sort of thing. I like riding around and getting up to mischief, but sometimes I just want to be back at my cot.

Josh in Chicago, Tuesday, 16 March 2021 00:38 (one month ago) link

I think fast travel is one way. I must have used it once, twice max

Party With A Jagger Ban (dog latin), Tuesday, 16 March 2021 00:48 (one month ago) link

I meant I thought it was one way out of the camp to wherever, but you can also fast travel back, or wherever you want, from a campfire you set up, which is helpful if you don't feel like (er) hoofing it.

Josh in Chicago, Tuesday, 16 March 2021 00:53 (one month ago) link

Oh. Yeah I completely forgot you can do that. I like how they make the whole routine kind of tedious though, so you just end up riding there unless it’s literally the other side of the map

Party With A Jagger Ban (dog latin), Tuesday, 16 March 2021 01:04 (one month ago) link

Which reminds me about the time I tried to row to the other side of Flat Iron Lake. You can see the shore on the other side but just as you are close to reaching it, you just die

Party With A Jagger Ban (dog latin), Tuesday, 16 March 2021 01:06 (one month ago) link

The first time I parked the oil wagon for the train robbery I apparently missed the exact spot. So after I stopped and looked around I figured, well, I guess I have to go walk off and find my horse several miles away. Started walking and but then died.

Josh in Chicago, Tuesday, 16 March 2021 01:53 (one month ago) link

So when you rob rando campers, you can of course just shoot them, but you can also tie them up. But if you tie them up, it gives you the option of cutting them free. Is there any reason I'd want to do that? I tied up one guy and robbed him, then set him free, and of course he then tried to kill me, so I shot him. Another guy I tied up, then felt bad and went back and untied him, but he was less than grateful and started a fistfight, so I punched him out. Should I have even bothered with either? Should I just leave everyone tied up?

Josh in Chicago, Thursday, 18 March 2021 21:28 (one month ago) link

I mean what do you expect after you tie someone up and rob them?

Piven After Midnight (The Yellow Kid), Thursday, 18 March 2021 21:33 (one month ago) link

Then why does it give you the option of untying them!? Just to mess with them?

Josh in Chicago, Thursday, 18 March 2021 22:38 (one month ago) link

That's the weird thing about this game. What it let's you do that's pointless and what it doesn't let you do that would nevertheless be fun or helpful is a bit complicated

Party With A Jagger Ban (dog latin), Thursday, 18 March 2021 22:40 (one month ago) link

Well so that you can untie people who have been tied up (usually not people who you've tied up though...)

Piven After Midnight (The Yellow Kid), Thursday, 18 March 2021 23:57 (one month ago) link

Ever chucked someone on their own campfire? That's the darkest thing you can do in the game AFAIK and I don't think I'll be doing it again

Party With A Jagger Ban (dog latin), Friday, 19 March 2021 11:58 (four weeks ago) link

I know one time I was standing somewhere and I heard this crackling noise, and then I noticed, oh, that's me, I'm on fire.

I *think* I may have just about hit the point in Chapter 2 where I need to advance the story. Is it important to do whatever I want to do at this stage now (like explore, hunt for legendary animals, hunt for treasure with maps, etc.), or will I still have the chance to go back and do more of that stuff even when I hit chapter 3?

Josh in Chicago, Friday, 19 March 2021 13:13 (four weeks ago) link

BTW, I suppose it's a credit to this game that I don't particularly *want* to advance the story just yet, even though as I understand it the bigger story gets pretty good.

Josh in Chicago, Friday, 19 March 2021 13:23 (four weeks ago) link

You've done all this stuff and you're still on C2? That's quite something. I've completed the main story but not done a huge amount of side challenges like gambling or fishing etc

Party With A Jagger Ban (dog latin), Friday, 19 March 2021 13:48 (four weeks ago) link

I'm slow, and because of that slow to pick up on controls and stuff, which makes me take my time even more! For example, I've just reached a point where I'm confident I have the upper hand in most gun battles (and said battles are pretty easy in this game). The related downside is that it makes you feel kind of OP at this point, which is how I know it's time to go forward. When your reward for robbing and killing someone is rarely better than a dollar and a half-empty bottle of tonic, you know it's time to move on.

An aspect of this early game I've learned to appreciate and even look forward to is the occasional ambush. Is this stuff randomly generated? I've been jumped by a few gangs on bridges, and taken advantage of by a few people looking for help. The first was just some dude, who punched me and rode off on my horse (this was a while ago). The second was a woman crying by the side of the road. When I got off the horse to help her she broke bad and tried to rob me. I accidentally shot her at point blank range with a bow and arrow (!), but to my surprise she had a cohort hiding in the trees that I had to take out right afterwards. I like the idea that there are NPCs scheming and plotting (and doing other stuff) independent of my character's missions and whatnot.

Josh in Chicago, Friday, 19 March 2021 14:22 (four weeks ago) link

One of the most equally amusing and annoying situations that I've had happen a few times now is when you're leaving a busy town and, inevitably/eventually, crash your horse into another rider, killing them. You're immediately identified as a murderer, so of course are more or less forced to kill any witnesses. But because it's a busy spot someone soon comes around and sees you, leading to another witness, and another death, and so on, until eventually you just give up cleaning up after yourself and leave this pile of bodies in the middle of the road while you hightail it out of there

Josh in Chicago, Saturday, 20 March 2021 20:16 (four weeks ago) link

I shot the shackles off some dude, and as a reward he told me about a pig farm with a lot of money. After searching and searching north of Rhodes (where he said to look) I gave up and googled its location, which ... was on a part of the map I didn't know existed! That is, I didn't even notice the map has been growing as I explore! So I set off in search go the farm, expanding the map as I went. I found the farm (which was more of a ... house) and the sweaty, fucked up siblings who live there. I killed them (the fat one took like ten bullets) and robbed the house, then on my way somewhere else killed some more of those gang members and rescued a bleeding guy, which lead me into St. Denis, which I did not know existed and which is busy and huge! Should I have been exploring all along, or are the missions designed to open up the map for me?

Oh, best moment was when I was messing with some dead bodies in a swamp, and I hear this growl, and this giant alligator lunges at me. I have no idea how it did no damage, but it was exciting.

Josh in Chicago, Tuesday, 23 March 2021 22:39 (three weeks ago) link

The missions are designed to open the map but you can go anywhere you want.

reggae mike love (polyphonic), Tuesday, 23 March 2021 22:40 (three weeks ago) link

I definitely rode around and mucked about a lot. First time going into St Denis is quite an eye opener.

Party With A Jagger Ban (dog latin), Wednesday, 24 March 2021 00:13 (three weeks ago) link

I did exactly what you were talking about in St Denis the other night. I noticed my honour metre doesn't seem to go up or down an awful lot. I'm always greeting people and the little cowboy icon appears, but not much happens on the scale. So I started being rude to passers by and before I knew it I'd "disturbed the peace" and was being SHOT AT by police. Jesus Christ. So I hid behind a structure and just kept shooting lawmen as they turned up. But they don't go away do they? More just kept coming for me and I eventually ran out of bullets and had to high tail it out of there. The amount of dead lawmen in that square though blimey

Party With A Jagger Ban (dog latin), Wednesday, 24 March 2021 00:18 (three weeks ago) link

The missions are designed to open the map but you can go anywhere you want.

Yeah, I see what you mean. I just did maybe the first mission in Chapter 3, and it clearly seemed designed to introduce me to Rhodes, even though I've spent plenty of time there already. I think I prefer doing it the game's way for now, I guess, which means explore to an extent but mostly let it lead me.

Something I like about the handful of open world games I've played is that they more or less condense vast geographical expanses into self contained chunks. Rhodes and environs, for example, is clearly designed to be the equivalent of the American deep south if not Florida specifically, but it's still within a horsey ride of snow-capped mountains.

So, satchels: is this something I should be upgrading? Everything seems to take a certain number and type of perfect pelts, but I don't know if it's worth the trouble. Related, maybe, I have about $1000 right now, but I'm really not sure what I should be spending it on, if anything.

Josh in Chicago, Thursday, 25 March 2021 22:01 (three weeks ago) link

I never managed to collect enough items to make a satchel, or much else for that matter

Party With A Jagger Ban (dog latin), Friday, 26 March 2021 01:54 (three weeks ago) link

Just seems too much trouble to get a "perfect" pelt.

Josh in Chicago, Friday, 26 March 2021 14:53 (three weeks ago) link

I haven't found it THAT hard to get perfect pelts; just make sure you shoot the 3 star animal's neck with the weapon that the game tells you. Tracking the 3 stars is the tricky part. Tho I haven't bothered doing much upgrading of satchels and wotnot, since this game is so easy anyway and I'm having more fun playing missions than using RDR2 as a hunting simulator.

I have no couch and I must stream (NotEnough), Friday, 26 March 2021 14:57 (three weeks ago) link

Yeah, I think I've run over more animals with my horse than I have shot anything.

Josh in Chicago, Friday, 26 March 2021 15:06 (three weeks ago) link

I'm always running over rabbits. The controller vibration just adds to my guilt.

I have no couch and I must stream (NotEnough), Friday, 26 March 2021 15:34 (three weeks ago) link

Shooting rabbits is morally fine but a roadkill is just so senseless. I still back up and grab the carcass for the pot tho.

I have no couch and I must stream (NotEnough), Friday, 26 March 2021 15:35 (three weeks ago) link

When I go to something that I've killed and it tells me I don't have room to harvest the entire animal, what is it not allowing me to harvest? It seems like various animal parts pop up, but does that mean I'm not actually pocketing them?

Also, tips for spending money? Short of just buying random weapons or doing random camp upgrades (chicken coop? horse stuff?) I'm really not sure what to spend it on. But it must be there for a reason, at least beyond paying off bounties. Otherwise what's the incentive for robbin' and stealin'?

Josh in Chicago, Friday, 26 March 2021 15:52 (three weeks ago) link

Giving all my money to the camp for upgrades (good for ammo) has been my go to so far and I think I've only bought the scope rifle. I haven't been wantonly a-robbin' and a-stealin' very much, I'm trying to be a good Arthur. I remember paying a good chunk of cash to the trapper to turn my bear pelt into a hat so maybe you're meant to be doing that. I don't wear it tho cos it just reminds me of the QShaman.

I have no couch and I must stream (NotEnough), Friday, 26 March 2021 16:15 (three weeks ago) link

Can you make and wear a bear suit?

Josh in Chicago, Friday, 26 March 2021 16:52 (three weeks ago) link

That would be amazing but I feel like that might be a touch much for this game.

On that, the constant ludo-narrative whiplash is pretty extreme. The graphics and gameplay are pretty and slow and bucolic and encourage an almost meditative playstyle, but the AI is from GTA 5 and shit gets extreme very quickly. It really breaks the illusion imo.

I have no couch and I must stream (NotEnough), Friday, 26 March 2021 21:05 (three weeks ago) link

Yeah, I don't know anything about GTA, but sometimes in this game I'll approach some guy camping out, and before I know what's happened he's shooting at me for ... loitering?

Josh in Chicago, Friday, 26 March 2021 21:39 (three weeks ago) link

Decided to explore west a little bit and came across a huge O'Driscoll camp. Decided to pick a fight (from a distance) and they just kept popping up. Spent all night shooting at them from the hills while trying to keep my horse safe. Eventually, toward dawn, I killed them all, so went to the camp to loot and explore, and I discovered all these perches (roofs, towers) where I assume I was supposed to set up sniper shots, and also a machine gun mounted on a barn, which I think was there to make it easier for me to mow all the enemies down (had I made it up there before I killed them all the hard way). I also found a glitching O'Driscoll on the top level of a barn, frozen and shaking in place (no doubt because I killed his dozen or so brothers). There was nothing I could do *but* shoot him, too. Anyway, certainly an example of this game being a little too easy, since I was like the Terminator, just tanking their fire as I took them out and occasionally healed. Still, it was a productive experience.

Josh in Chicago, Sunday, 28 March 2021 01:01 (three weeks ago) link

On the other hand, bumped into a Civil War vet missing an arm in town, and all he wanted was a hug.

Josh in Chicago, Sunday, 28 March 2021 14:24 (three weeks ago) link

I’ve run into the money issue, too. I’m about halfway through chapter 3 and have $2500, even after tricking out my main firearms with all the functional and decorative alterations, buying a good saddle and accessories, all camp upgrades, even some cosmetic outfit customizing. (Why am I even still an outlaw? That’s almost $80,000 today!) Maybe I just play conservatively; I have tons of tonics and provisions I rarely use, and had a similar surplus in Witcher 3.

blatherskite, Monday, 29 March 2021 16:50 (two weeks ago) link

You guys aren't committing enough stupid crimes if you've got lots of money.

Party With A Jagger Ban (dog latin), Tuesday, 30 March 2021 00:24 (two weeks ago) link

Completed the story last night which was extremely satisfying. Still think this game has a lot more to give. Still lots of the map I haven't fully explored. I hope it still gives me the odd challenge here and there or its going to be a long lonely search for cigarette cards

Party With A Jagger Ban (dog latin), Tuesday, 30 March 2021 00:26 (two weeks ago) link

White cougar mission was fun. Think I'll try to make a lot more main game progress before the real-life weather gets too nice.

Josh in Chicago, Wednesday, 7 April 2021 14:01 (one week ago) link

Came across this article from the LA Times, June 1899, which seems very much in the spirit of the game.

She Showed Fight But He Did Not. She Is led an a Former Bagnio-keeper -- Wanted Money to Return to Canada.

FLORENCE (Ariz.,) June 4.—[Exclusive Dispatch.] Sheriff Will Truman has returned to Florence, bringing with him the female stage robber of the Globe road and her male companion. The robbery occurred Thursday in Cane Springs Cañon, a short distance beyond Riverside.
Of the two who gathered in the wealth of the passengers it was noticed that one was slight of build and seemed, despite the roughest of male garments, to be a woman, but she spoke not a word, nor did her little hand tremble an it was extended to receive the spoils.
Yesterday morning Sheriff Truman came on the pair asleep upon the ground, at a point twenty miles north of Benson station, on the Southern Pacific, toward which they were evidently heading. Beside them lay their revolvers, ready for use. These Truman secured before he awakened the sleepers. The man surrendered readily enough when made to look into the barrel of a pistol, but the woman was hard to handle. She struggled and tried to regain her weapon, and bitterly damned her associate of a coward.
The Sheriff recovered $400, the entire sum taken from the stage passengers. The woman is under the average size, and is distinctly dainty and pretty. She was recognized as "Pearl," a, woman of the town, well-known in Tucson, Globe and Phoenix. She had no opportunity for securing other attire before arriving in Florence. and was garbed as she was when she was in Cane Springs Cañon, with soft hat, light coat, blue overalls and rough shirt. She had walked all the way from Globe to the place where captured, and appeared little affected by the hardships necessarily encountered in her hundred-mile tramp through the roughest country in Arizona. She does not deny the robbery.
"We were flat broke in Globe and had to get away," she said, "and the only way in sight of raising a stake was to hold up the stage. We were heading for the railroad to skip the Territory. I was to take about all the money and go to my old home in Canada. "I'm tired," she pathetically concluded, "of this wild rush for fortune in the South-west."
The man with her calls himself a gambler, but is nothing more than a poor article of bawdyhouse lounger, weak-faced and without spirit. It is evident that the woman was the leader and the more adventurous of the pair.

blatherskite, Wednesday, 7 April 2021 15:36 (one week ago) link


I went horseback riding last week, and tbh I kept thinking about this game as I clopped around on a trail.

Josh in Chicago, Wednesday, 7 April 2021 15:44 (one week ago) link

If you time it right, you can get to the snowy part of the game right when the weather gets hot

reggae mike love (polyphonic), Wednesday, 7 April 2021 16:34 (one week ago) link

I've always liked the idea of horse-riding (and fancy I would look rather dashing on the back of a horse) and it was on the list for 2020 but, y'know...

I have no couch and I must stream (NotEnough), Wednesday, 7 April 2021 22:48 (one week ago) link

It's pretty safe! (Covid-wise.)

Apropos of nothing, I started watching Clint Eastwood's "Pale Rider" today, which I'd never seen but remembered seeing the ads for as a kid. The opening scene was essentially like watching a RDR2 cut-scene. The rest (that I watched) was pretty corny, though, not Clint's best work as director. Still ... felt like watching the game!

Josh in Chicago, Wednesday, 7 April 2021 22:53 (one week ago) link

I love how this game balances realism and drama with all this goofy stuff. Like, even the way Arthur says hi to people or pats his horse makes me kind of chuckle. Yesterday I did the quest retrieving the "Zebra," which I found really amusing. First I couldn't figure out what to do, so ended up lassoing it and dragging it several miles to camp, where the game totally glitched, the zebra disappeared, the quest sort of froze, and every time I got on my horse it immediately popped me off my horse. Weird. The next time, trying to remember how to calm an animal, I accidentally jumped on the zebra/mule and rode it back to camp, which was pretty silly. A bit before that I lead a women's suffrage parade, which I was convinced was going to end with a melee or town brawl but was pleasantly surprised to see turned out to be just a bunch of local color and character beats. Good stuff.

Josh in Chicago, Wednesday, 14 April 2021 13:56 (four days ago) link

Yes, I really love just going around and saying hi to people. I like insulting people too, but it gets me in trouble quickly.

Party With A Jagger Ban (dog latin), Wednesday, 14 April 2021 14:26 (four days ago) link

OTM, I frequently chuckle at Arthur’s bemused resignation in the face of the sillier characters.

blatherskite, Wednesday, 14 April 2021 14:32 (four days ago) link

SPOILER FOR UP TO BEGINNING OF CHAPTER 6 (in case I screw up the hide text tag).

The game has been pretty good balancing the drama/narrative but I was let down by Hosea’s death. Arthur sees one of his surrogate fathers killed in front of him, yet the game spends little time on his reaction—we’re immediately put into tropical island hijinks. I understand it would probably drag down gameplay to spend a chapter on the Wild West version of Depression Quest, but it does seem odd that we get little more than some grumbling about missing him from Arthur during the “ride to the mission checkpoint” chatter.

blatherskite, Wednesday, 14 April 2021 14:49 (four days ago) link

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