is there an XCOM thread?

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I'm assuming no, but it's difficult to search for. I just downloaded UFO DEFENSE (like 10 MB dl btw), having never played any of these games, and thought i'd get a lil ass discussion going~

(╬ ಠ益ಠ) (cankles), Wednesday, 24 June 2009 01:46 (nine years ago) Permalink

I could swear we have had discussions but can't remember at all which thread it was. Anyway, here's my advice - get the DOS version and run it in DOSBox (most official sites selling it are doing this anyway), the Windows version that came out later has annoying DirectDraw bugs that usually break it now.

Try to get a version that includes the original alien screams (which for some weird reason were taken out in the last official versions) or patch them back in. Not essential but the original screams are sooo much better.

Also, prepare to die a lot. This game's amazingly unforgiving at first, but even so, your dudes will die a lot at the beginning no matter what since you start off so weak. Don't worry about having to restart (not just reload) your game, you'll end up doing that many times before you can make it to the final battle since it's very possible to get completely overwhelmed late into the game.

Nhex, Wednesday, 24 June 2009 02:47 (nine years ago) Permalink

it was discussed a fair bit in one of the video game year polls

Lamp, Wednesday, 24 June 2009 03:55 (nine years ago) Permalink

so that's a no

(╬ ಠ益ಠ) (cankles), Wednesday, 24 June 2009 04:21 (nine years ago) Permalink

youve grown so insightful

ufo defense is a dope game btw but nhex is right - its crazy hard at first

Lamp, Wednesday, 24 June 2009 04:58 (nine years ago) Permalink

so not who i expected to start this thread

thomp, Wednesday, 24 June 2009 07:42 (nine years ago) Permalink

interesting that in er rebelstar tactical command GBA which is more or less just a series of x com combat missions they take, like, eight missions to explain how the battle system works

http://gbamedia.gamespy.com/gba/image/article/619/619957/irebelstar-tactical-commandi-dev-diary-1-20050527112043585-000.jpg

ufo defense is kind of that unfriendly bcz you're basically just dumped in it with a completely incomprehensible interface with like thirty buttons on it and you spend the first three missions leaving yr doods outside doors at the end of yr turn and watching the same alien come out and shoot them

i'd love a .gif of that actually

thomp, Wednesday, 24 June 2009 07:45 (nine years ago) Permalink

Keep meaning to grab that one but I always forget about it. Weird how the whole overworld/strategy base element was something that was never part of the Gallops' vision of X-Com, introduced by the publisher (and it's never shown up again in their games before or since) but I think it's really essential to the formula.

Nhex, Wednesday, 24 June 2009 17:01 (nine years ago) Permalink

just beat this on beginner (out of the following settings):

1) beginner
2) experienced
3) veteran
4) genius
5) superhuman

gonna try it on veteran now, i think. ended up being a lot easier than i thought, but again - beginner. also, most engrossed i've been by a game since i was obsessed w/fallout a lil while back. i don't have as much to say about it though - the squad based gameplay reminds me of cannon fodder (lol)

FUCKIN 'TALLICA BRO (cankles), Tuesday, 7 July 2009 02:37 (nine years ago) Permalink

jeez, you really have been doing nothing else, have you. did you go to gamefaqs at any point or manage to finish it in a fortnight on your own?

thomp, Tuesday, 7 July 2009 11:56 (nine years ago) Permalink

this was always on my meant to play list too.

Why? I forget what biologists have suggested. (forksclovetofu), Tuesday, 7 July 2009 12:22 (nine years ago) Permalink

on my own, i'm not sure there's much i could get out of the walkthroughs anyway (tho i did check its listing on gamefaqs, surprisingly sparse)

FUCKIN 'TALLICA BRO (cankles), Tuesday, 7 July 2009 20:01 (nine years ago) Permalink

It's probably best that way - figuring out what weapons work, what to sell or research is definitely fun, if quite punishing when you get it wrong (especially if you're six months in and getting your bases attacked every week).

Nhex, Wednesday, 8 July 2009 17:51 (nine years ago) Permalink

one year passes...

Julian Gallop is making a turn-based strategy game that's going to be a 3DS launch title:

Publishers run a mile from anything with turn-based mechanics - it is regarded as too niche. RTS games pretty much killed off turn-based strategy games in the mid-90s - but now even RTS games are regarded as niche. So all my experience working turn-based games from 1983-1997 is now somewhat obsolete, despite the success of X-Com. However, I am now working on a turn-based tactical RPG which will be a 3DS launch title. Thanks to 'Advance Wars', 'Fire Emblem' and 'Final Fantasy Tactics' it seems turn-based games are not totally dead - at least for Nintendo handhelds. I would also argue that Pokemon has a lot of parallels with X-Com in its game system, despite being classified as an 'RPG'. The core of Pokemon is a turn-based tactical battle enriched by a sophisticated higher level meta-game that allows players to experiment with many game elements and combinations of forces - and Pokemon is the second most successful game franchise in the world. If done right, would an X-Com game with a turn-based combat system be successful? Absolutely!

Nhex, Sunday, 15 August 2010 16:07 (eight years ago) Permalink

gonna try it on veteran now, i think.

Didn't this game have a notorious bug that always converted your save games to Beginner mode? How did that replay go?

tricked by a toothless cobra, Monday, 16 August 2010 05:02 (eight years ago) Permalink

one year passes...

on my own, i'm not sure there's much i could get out of the walkthroughs anyway (tho i did check its listing on gamefaqs, surprisingly sparse)

― FUCKIN 'TALLICA BRO (cankles), Tuesday, July 7, 2009 8:01 PM (2 years ago) Bookmark Suggest Ban Permalink

ha when i played this i was wed to the official strategy guide (came in the box)

thomp, Wednesday, 4 January 2012 10:42 (six years ago) Permalink

reviving because i'm annoyed i forgot to buy the complete x-com pack during the steam sale

thomp, Wednesday, 4 January 2012 10:42 (six years ago) Permalink

was looking forward to playing apocalypse again, which is a totally underrated and kind of neat game

- the shift from post-communion aliens/military sf to 50s b-movie monsters/jetson future-environments looks like a better idea now than it did
- likewise it's easier to forgive the graphics now they aren't meant to be the graphics for, like, an actual new game, ha
- i think every sprite in this game does a good job of depicting whatever essential attribute/feeling you end up associating with seeing that creature. at least the essential OH SHIT reactions one gets from the two-frame animations of the brainsuckers in the early game or the exploding dogs in the mid game really work, so something must have gone right
- the research tree is an interesting choice. the new aliens use a lot of organic tech so rather than looking at alien weapons and waiting to steal them what you do is research all the alien life cycle stages to develop toxin weapons
- having the little PEW PEW toxin guns melt off their damn alien faces at the halfway point when you finally catch up on tech is really, really satisfying

thomp, Wednesday, 4 January 2012 10:48 (six years ago) Permalink

i think i stopped playing it when i realised that the city factions were kind of broken and pointless: though they were at least A Good Idea. the geopolitical aspect of the first two was kind of lacking, after all. FRANCE IS PLEASED WITH YOUR PERFORMANCE. GERMANY IS DISPLEASED WITH YOUR PERFORMANCE AND HAS REDUCED YOUR FUNDING. (there was a flash game i played, and a sequel to it, where you controlled the mutations of a virus, trying to cause a pandemic and exterminate humanity. the second game boasted it had 'more realistic' politics, human actions, etc. i lost in my first playthrough because a region they had arbitrarily designated 'The Middle East' had closed its borders. oops)

thomp, Wednesday, 4 January 2012 10:52 (six years ago) Permalink

also the endgame missions were kind of ... suddenly the game was a lot less reactive. that said, it was a smart idea to develop an endgame campaign rather than a Final Mission, those were done. (i never got to the Final Mission on terror from the deep, actually.) (actually, i never even beat an alien base on terror from the deep, because god they were annoying.)

thomp, Wednesday, 4 January 2012 10:53 (six years ago) Permalink

i still can't decide if terror from the deep was a series of design choices made to make the game difficult and frustrating (interesting sequel design route: good work on the marathon! our new game is an ultramarathon and also we are going to break your ankles with this hammer) -- or whether the dev team just really, really didn't understand the logic of the first game

thomp, Wednesday, 4 January 2012 10:55 (six years ago) Permalink

because no one posted on this thread i spent like two hours today looking at x-com let's plays

thomp, Wednesday, 4 January 2012 22:20 (six years ago) Permalink

oh would you look at that

http://store.steampowered.com/sub/964/
http://www.gamersgate.co.uk/DDB-XCOM/x-com-complete-pack-bundle

rock paper shotgun notes "You probably don't want Enforcer or Interceptor"

thomp, Friday, 6 January 2012 02:10 (six years ago) Permalink

http://www.rockpapershotgun.com/2012/01/06/the-new-xcom-my-needy-little-wishlist/#more-87746

bit of a non-article really but

5) Destructible environments, but more so. It’s something the unofficial sequels never pulled off, but it’s an essential part of X-COM. Not just as a feature, but also as part of building the sense that X-COM are a taskforce with free reign – respect for civilian property doesn’t stand in the way of hunting aliens. I wouldn’t seeing property damage contribute to funding level assessments, though: international funding’s an aspect of the game that could stand to be fleshed out.

13) Minimal story and exposition. Everything that needs to be told can come from Researching alien items and lifeforms to study and act upon at my leisure. I don’t need a big cutscene explaining what and where Cydonia is, I just want a brief message saying that flying there is now possible.

i think it's really interesting how much the player's narrativization of the experience is a big part of the first three games: but also just how contingent that was on the narrative and the world being the least developed part of the game (it being something the gollops were pushed to add by microprose, & that they've never done in another game; also one that's only given the basic level of features, and that other ideas they had (you were going to be also commanding intelligence aspects beyond 'an alien base has been discovered!') were omitted from

thomp, Friday, 6 January 2012 13:06 (six years ago) Permalink

also, i bought the first game and apocalypse. again.

thomp, Friday, 6 January 2012 13:06 (six years ago) Permalink

I have hilarious memories of quitting and restarting from a save every time I lost a soldier in xcom (which happened like 90 billion times) because starting off fresh with a new rookie solider was a terrible thought.. damn I loved xcom..

strongly recommend. unless you're a bitch (mayor jingleberries), Friday, 6 January 2012 16:35 (six years ago) Permalink

four weeks pass...

Neat!

Put another Juggle in, in the Juggalodeon (kingfish), Saturday, 4 February 2012 18:45 (six years ago) Permalink

been thinking of replaying xcom lately!

im more interested in xenonauts (http://www.xenonauts.com/) than the firaxis xcom, but i got some cautious optimism goin on with the latter. the xcom shooter will of course be an unspeakable abomination

Hungry4Ass, Saturday, 4 February 2012 21:40 (six years ago) Permalink

the lead developer on the firaxis one seems like a mensch

junior dada (thomp), Sunday, 5 February 2012 00:39 (six years ago) Permalink

the lead developer on the firaxis one seems like a mensch

junior dada (thomp), Sunday, 5 February 2012 00:39 (six years ago) Permalink

yeah he really seems like he 'gets it'

Assmaster (Hungry4Ass), Sunday, 5 February 2012 00:41 (six years ago) Permalink

also:

http://www.rockpapershotgun.com/images/12/jan/xgeo.jpg

yeeeeaaaaaaaahh

junior dada (thomp), Sunday, 5 February 2012 00:42 (six years ago) Permalink

i mean it's pretty rare for me to be hyped about a videogame, i suppose i should try and get hyped about one that's not a remake

junior dada (thomp), Sunday, 5 February 2012 00:43 (six years ago) Permalink

as long as the combat is turn-based i would probably enjoy it, but they do appear to be making a real xcom game. its exciting though i keep having to remember to maintain proper jadedness levels

Assmaster (Hungry4Ass), Sunday, 5 February 2012 00:48 (six years ago) Permalink

they did remove time units, and you're restricted to basically two actions per soldier per turn, which sounds somewhat radical

still, i got a very good vibe from those interviews

Nhex, Sunday, 5 February 2012 01:32 (six years ago) Permalink

Wow, had no idea a new one was in the works! That's nuts!

Past X-Com discussion - -

1993 VIDEO GAMES
1994 VIDEO GAMES POLL (yes it's in both, somehow)
and a little bit here un-retired

Doctor Casino, Monday, 13 February 2012 03:10 (six years ago) Permalink

three months pass...

been browsing thru videos about the firaxis remake. am now recklessly confident in it from what i have seen and heard. this is going to fucking rule.

Roberto Spiralli, Saturday, 19 May 2012 03:25 (six years ago) Permalink

ufo defense is kind of that unfriendly bcz you're basically just dumped in it with a completely incomprehensible interface with like thirty buttons on it and you spend the first three missions leaving yr doods outside doors at the end of yr turn and watching the same alien come out and shoot them

RTFM

the late great, Saturday, 19 May 2012 05:11 (six years ago) Permalink

good shit here, comes w/ free x-com demo

the late great, Saturday, 19 May 2012 05:11 (six years ago) Permalink

http://boxerapp.com/

the late great, Saturday, 19 May 2012 05:11 (six years ago) Permalink

they added MT-32 support to Boxer? cooooool.

Nhex, Saturday, 19 May 2012 07:42 (six years ago) Permalink

RTFM

my copy didn't come with the manual!

thomp, Saturday, 19 May 2012 10:39 (six years ago) Permalink

though to be fair it did come with the 400 page strategy guide but that seemed kind of a heavy investment, time-wise

thomp, Saturday, 19 May 2012 10:39 (six years ago) Permalink

http://www.xcomufo.com/x1manual.pdf

the late great, Saturday, 19 May 2012 22:25 (six years ago) Permalink

133 pages!

the late great, Saturday, 19 May 2012 22:25 (six years ago) Permalink

RTBFM

Doctor Casino, Saturday, 19 May 2012 22:51 (six years ago) Permalink

the tutorial in there basically just shows you exactly how to end up in the situation i described. there is a note on the importance of opportunity fire on p96, i suppose.

thomp, Sunday, 20 May 2012 10:01 (six years ago) Permalink

october 9th for new one.

adam, Tuesday, 22 May 2012 20:16 (six years ago) Permalink

it's sick on mac

the late great, Friday, 11 October 2013 19:23 (five years ago) Permalink

yeah? might grab it on steam then

ṿῗᾄǤℝᾄ (am0n), Friday, 11 October 2013 23:02 (five years ago) Permalink

one year passes...

XCOM 2 announced as PC-exclusive for the fall. kind of surprised!
http://www.ign.com/articles/2015/06/01/xcom-2-announced-ign-first

Nhex, Monday, 1 June 2015 15:48 (three years ago) Permalink

anyone who likes XCOM should def try Invisible Inc

Mordy, Monday, 1 June 2015 15:51 (three years ago) Permalink

A mobile base: a flying aircraft carrier called the Avenger

Subtle, innit?

Purves Grundy (kingfish), Monday, 1 June 2015 21:42 (three years ago) Permalink

That was in the original game!

Nhex, Tuesday, 2 June 2015 04:16 (three years ago) Permalink

oh wait, this thing?

http://ufopaedia.org/images/4/4e/UP001.gif

I always thought of this as just a lander or pursuit craft, a bigger version of the skyranger, not a flying aircraft carrier.

Purves Grundy (kingfish), Tuesday, 2 June 2015 04:34 (three years ago) Permalink

yeah, it was, though tbf it was the really souped-up version that let you hold way more people and tanks than the old crappy Skyranger

Nhex, Tuesday, 2 June 2015 04:39 (three years ago) Permalink

powered by Elerium-113 (tm)

Nhex, Tuesday, 2 June 2015 04:39 (three years ago) Permalink

two months pass...

xcom 2 delayed to February 5

NOOOOOOOoooooooo

1995 ball boy (Karl Malone), Friday, 28 August 2015 17:56 (three years ago) Permalink

five months pass...

the good news it's almost february 5th and these reviews look pretty dope

Worth Taking from Little Kid (Will M.), Tuesday, 2 February 2016 21:29 (two years ago) Permalink

yyyyyyyeeEEEEESSSSSSSSS

Karl Malone, Tuesday, 2 February 2016 21:32 (two years ago) Permalink

I have a pretty weak ass old imac so I assume I cant play u_u

carthago delenda est (mayor jingleberries), Tuesday, 2 February 2016 22:58 (two years ago) Permalink

pretty much dragged out fallout 4 for 2 1/2 months for this ^_^

bnw, Wednesday, 3 February 2016 19:20 (two years ago) Permalink

I have a pretty weak ass old imac so I assume I cant play u_u

― carthago delenda est (mayor jingleberries), Tuesday, February 2, 2016 10:58 PM (2 days ago) Bookmark Flag Post Permalink

yeah hoping for a demo just so i can confirm it works on a laptop that's, like, par at best for 1, before i throw money at them

carly rae jetson (thomp), Thursday, 4 February 2016 04:40 (two years ago) Permalink

Minimum specs aren't that bad. 2.4gz, 4g ram, Nvidia 650 or better. It'd be the video card that'd be the barrier.

antexit, Thursday, 4 February 2016 21:54 (two years ago) Permalink

ha, that's exactly what i have, but a crappier video card, i think. not the game's fault, considering my iMac is eight (godforsaken!) years old now

Nhex, Friday, 5 February 2016 00:20 (two years ago) Permalink

wow i can't believe you kept your mac alive for eight years

Mordy, Friday, 5 February 2016 00:42 (two years ago) Permalink

easy when you're cheap, foolish and stubborn

Nhex, Friday, 5 February 2016 03:24 (two years ago) Permalink

NVIDIA GeForce GT 650M?!?

the late great, Friday, 5 February 2016 06:14 (two years ago) Permalink

lots of performance issues according to steam forum

the late great, Friday, 5 February 2016 06:26 (two years ago) Permalink

i'm just going to pretend it doesn't work, i don't really want to spend that much anyway

the late great, Friday, 5 February 2016 06:44 (two years ago) Permalink

It's a 2K game, so it'll heavily discounted soon enough. I never even got around to Enemy Within, anyway...

Nhex, Friday, 5 February 2016 07:45 (two years ago) Permalink

Fuck it, let's do this.

Dealzon has links to like ~25% off, with a slightly better discount for UK/EU sites.

http://www.dealzon.com/deals/cheap-xcom-2#xcom-2

Is there an easy way to share squaddie builds yet? Are we all on the ILX steam group?

Darkest Cosmologist junk (kingfish), Saturday, 6 February 2016 07:48 (two years ago) Permalink

Interesting set-up so far. Graphics are hitching during the cinematics, but okay during fights. Little delay in the scripting after alien activity before they shift it back to your turn. If this thing has gamepad controls, they're pretty limited so far.

Cover factors include not just distance and half/full blocking, but elevation too.

Darkest Cosmologist junk (kingfish), Saturday, 6 February 2016 09:15 (two years ago) Permalink

this is just about running at min settings on my 13in mid-2014 Macbook Pro. I get warnings about being sub-minimum spec (I think the graphics card is the weak link), but it lets you click continue. Long load times and it stalls when campbell tries to tell you things during missions, but first couple of maps have been comfortably playable.

woof, Saturday, 6 February 2016 16:04 (two years ago) Permalink

bradford not campbell i mean

woof, Saturday, 6 February 2016 16:05 (two years ago) Permalink

There must be optimization problems in this build or something. It runs like ass on my 3.3gz i5, 24gb ram, Radeon R9/2gb. All hinky even at low settings and resolution.

antexit, Saturday, 6 February 2016 19:46 (two years ago) Permalink

man i hope this doesn't hurt them. seems a massive oversight, though: i don't think xcom players, on average, are really the gotta-have-the-newest-graphics type

carly rae jetson (thomp), Sunday, 7 February 2016 00:37 (two years ago) Permalink

I was thinking "ok, I'm getting by, it's basically working, and I'm happy enough to be getting MORE XCOM on my just-under-the-bar laptop", but once I saw just how many problems there are, on machines that are >>>recommended spec… I think maybe do not touch this till it is fixed.

woof, Sunday, 7 February 2016 00:49 (two years ago) Permalink

going to play it now though, it's such fun

woof, Sunday, 7 February 2016 00:52 (two years ago) Permalink

Bradford should be played by Nick Kroll with a little too much eye-liner

https://pbs.twimg.com/media/CSlk8ITU8AAKk0g.jpg:large

Also, for those who want a little preview gameplay footage:

https://pbs.twimg.com/tweet_video/CaerqUdUUAAa1yW.mp4

Darkest Cosmologist junk (kingfish), Sunday, 7 February 2016 01:31 (two years ago) Permalink

I turned off action cam, vsync, dropped down shadow and AA effect, then forced them on with the graphics card app. Better.

Game still hard as shit. Thinking about dropping this down to easy for the 1st playthru.

Darkest Cosmologist junk (kingfish), Sunday, 7 February 2016 01:33 (two years ago) Permalink

I had a quick try at it and lost on the first (non-tutorial) mission.

inside, skeletons are always inside, that's obvious. (dowd), Sunday, 7 February 2016 03:08 (two years ago) Permalink

https://www.reddit.com/r/Xcom/comments/44b7pf/xcom_2_tips_megathread/

Wow, these are good. Flashbang a sectoid to kill its psionic controls, aggro a patrol squad before you get too far in and wind up getting caught between squads afore & behind you, etc.

Darkest Cosmologist junk (kingfish), Sunday, 7 February 2016 03:47 (two years ago) Permalink

time management of base operations stress >>> combat stress

bnw, Sunday, 7 February 2016 17:40 (two years ago) Permalink

not sure there's a game I cuss out more while playing. missing multiple 80%+ shots unleashes my nerd rage.

bnw, Tuesday, 9 February 2016 15:26 (two years ago) Permalink

during my playthrough of the 2012 x-com, i got so fed up with missing high percentage shots that i briefly maintained a spreadsheet where i recorded the predicted percentages vs the actual outcomes. it balanced out in the end. but yes, nerd raaaaaage

Karl Malone, Tuesday, 9 February 2016 15:49 (two years ago) Permalink

how does the new one compare to 2012 x-com?

Mordy, Tuesday, 9 February 2016 15:51 (two years ago) Permalink

i'm only a few hours in but its mostly the same aside from your base being busier/more complex. (there are likely more new aliens and tech I haven't got to.) my biggest complaint is that your base advisers won't stfu. No matter where you click they have some stupid comment or story.

if you were into the 2012 game, you'll easily like it.

bnw, Tuesday, 9 February 2016 16:13 (two years ago) Permalink

I'm still only a few hours in, but, yeah, it's like the same but more so - more options, more stuff to do, more to research - biggest change to the feel is that most missions have some kind of timer, so slow-slow-slow overwatch play doesn't work.

woof, Tuesday, 9 February 2016 16:42 (two years ago) Permalink

You can click off the in-house radio chatter, I think. The option of "ambient dialogue" or sumthing in the options, isn't it.

Added the mod for facepaint last night, and sending out all my squaddies in Pris-style warpaint is strangely satisfying.

Game is MUCH harder this time round, it should be emphasized. I'm just now getting non-shite gear.

Darkest Cosmologist junk (kingfish), Tuesday, 9 February 2016 20:39 (two years ago) Permalink

feel like they overdo the punishment of getting squad members injured. trying to get your best crew set up for a difficult mission is almost impossible b/c of that.

bnw, Wednesday, 10 February 2016 16:21 (two years ago) Permalink

Has anybody tried the multiplayer yet?

Darkest Cosmologist junk (kingfish), Wednesday, 17 February 2016 05:16 (two years ago) Permalink

This game is really hard. I was chugging along doing great, beautiful squad, nice gear, flawless victory on holding off an attempted invasion of the base. Then all of a sudden while everybody's celebrating I find I haven't done enough outreach and I have three fires to put out and absolutely there's no way I'll have enough healthy guys to answer the second or third one. I just tried and failed through seven reloads to keep my best sharpshooter, Glenn Danzig, from getting merked by that muton on what should have been a pretty easy mission. Aka, I'm fucking done! Considering eating about 6-7 hours of progress and going back to an early save. I <3 u xcom

btw the specialist and ranger classes are the greatest in this game. The ranger's free overwatch bladestorm perk, how awesome is that. Also the flash grenade is the most useful flash grenade in video game history

antexit, Wednesday, 17 February 2016 17:56 (two years ago) Permalink

Confirming that ranger and specialist are OP. Sharpshooters have been pretty underwhelming.

Millsner, Thursday, 18 February 2016 00:25 (two years ago) Permalink

Specialist on the support tree is a little OP, I agree. It kind of blows the whole medikit economy which contributed to so much fun tension in the last game. (Specialist on the offence/hacker tree is kind of boring so far.)

imo saying ranger is OP is being kind of hard on yourself given how tough this game is. It's a glass cannon. Given that the sharpshooter can't be used in the usual way on the timed boards and the grenadier is actually more of a support class than a tank I think the classes are pretty balanced.

antexit, Friday, 19 February 2016 16:08 (two years ago) Permalink

two years pass...

something i noticed today is that my evening spent playing xcom 2 war of the chosen has really made me want to time-manage my own life way more effectively

the ghost of tom, choad (thomp), Sunday, 22 April 2018 10:33 (seven months ago) Permalink


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