Uncharted: Drake's Fortune

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every time i try to do anything, drake seems to like do a cartwheel

Honestly? This is the first comment that's made me want to play this game.

dense macabre (DJP), Tuesday, 8 November 2011 16:11 (seven years ago) link

hahah. no it's just sometimes O is duck under cover, sometimes it's do a somersault, sometimes its drop to the next level, and it's not always obvious which. and getting onto ladders is annoying, half teh time you do a big dumb jump at the wall instead. and you have to get on a lot of ladders in this game.

the jazz zinger (s1ocki), Tuesday, 8 November 2011 16:16 (seven years ago) link

nyt review was... what's more than "gushing"?

herbie mann on some gully shit (forksclovetofu), Tuesday, 8 November 2011 21:38 (seven years ago) link

squirting

the jazz zinger (s1ocki), Tuesday, 8 November 2011 21:58 (seven years ago) link

close. i need something a little bigger but not quite "jizzing"

herbie mann on some gully shit (forksclovetofu), Tuesday, 8 November 2011 21:59 (seven years ago) link

what a letdown this game was. just a totally ordinary video game.

the jazz zinger (s1ocki), Wednesday, 9 November 2011 06:05 (seven years ago) link

also the weird universe where everyone is like an incredibly gifted parkour genius

LOL! I watched my housemate play this last night and I could NOT get this out of my mind, he seemed able to grab onto anything, regardless of how awkward and too-large-for-gripping it was (hello, old wet pipes bigger than one's hand?) I kept getting told to shut up , haha.

And then the whole "AHA! We caught you!" *do some trick, all escape at last minute, go do something else find new clue* "AHA! We caught you again!" *yet another gunfight/last minute escape/slew of dead goons, run off* "AHA THIS TIME WE HAVE YOU NOW"

OH COME ON GUYS.

Trayce, Thursday, 10 November 2011 23:47 (seven years ago) link

I've eaten a lot of mushrooms in my day but not one of them made me grow twice as large, or jump higher.

polyphonic, Thursday, 10 November 2011 23:55 (seven years ago) link

ya but super mario is a totally abstracted universe, one of uncharted's biggest selling points is like REALISTIC CHARACTERS and environments. im actually fine with it, whatever makes the game more fun, but it is a bit silly to see ol' sully bounding from pillar to pillar

what really bugs me is the dumb puzzles and all the moments where you have to wait for your buddy to catch up so you can both turn a lever at the same time. that is not fun.

the jazz zinger (s1ocki), Friday, 11 November 2011 00:11 (seven years ago) link

^^^^^^

latebloomer, Friday, 11 November 2011 00:49 (seven years ago) link

Slocki otm - I was like "the thing is, this isnt a fantasy world, I cant suspend my disbelief this much" but then again, it was neccesary for the gameplay to be fun, so.

Targetting system is shitty as. Apparently a patch is coming out?

Trayce, Friday, 11 November 2011 00:53 (seven years ago) link

I really wanted more opportunities to go about being stealthy and knocking out guards and bad guys, instead of having to keep shooting down yet another wave of enemies. There were maybe two or three times in the whole game where that was an actual option. The second game was pretty linear, sure, but it seems like there was more variety with the action scenes in Uncharted 2 than in 3.

I guess after 2 the developers figured they had everything down pat so they focused more on the graphics and presentation.

latebloomer, Friday, 11 November 2011 01:08 (seven years ago) link

there were sections that seemed to be like, yeah, sure go ahead and TRY to be stealthy but it's not really designed for that

the jazz zinger (s1ocki), Friday, 11 November 2011 01:18 (seven years ago) link

thing is, i felt the graphics/presentation were so much more mems in 2. nothing was the equivalent of the nepal sequence. and the first 1/3 of the game largely taking place in generic steampunk grey/brown tunnels was super lame!

the jazz zinger (s1ocki), Friday, 11 November 2011 01:19 (seven years ago) link

yeah it just felt really uninspired all around.

latebloomer, Friday, 11 November 2011 04:20 (seven years ago) link

more like CHARTED

the jazz zinger (s1ocki), Friday, 11 November 2011 05:54 (seven years ago) link

nine months pass...

ok so this shit...

the french mansion scene was terrible, something about the pacing seems really off most of the time.. let's swing from chandeliers, OK, the whole place is on fire, OK, yet i'm never scared of it burning down around my ears because that's not how these games work. i can get lost on a level engulfed in flames and run around literally forever looking for the exit with no worry of harm.

an example: in the chateau you have to go up on the second floor to move a piece of wood that's blocking the door you need to get through with sully. he patiently waits at the bottom for you to complete your little task. you move the piece of wood, you can hear him say "great!" or whatever and go through the door. the music starts pounding. now, because it's impossible to tell how far down you can safely drop, you have to backtrack, taking your route in reverse to get back to that door. all this time you CAN'T SEE HIM, and you're stuck doing this mindless thing that we've already seen before. now, in ANY MOVIE, the only reason to be shown this - instead of just cutting to a shot of the two of you bursting through the door - would be to ramp up tension. why are we seeing you backtrack? because you're impatient, you want to get to sully, you don't know what's on the other side of that door - and he's gone through it! oh god - stay calm, keep running, jump down, and on the other side of that door one of two things happen. sully's either being held hostage by the baddie or he's posing for a self-taken photo with an ancient mummy, saying "whaddap" as you breathlessly enter the room. there are all sorts of expectations that movies set you up for that this game hardly ever capitalizes on, or even realizes are being set up in the first place.

the transitions between locations are beyond perfunctory.

things pick up in syria. i actually enjoyed that.

i liked seeing the old flame again, the blonde journalist.

serious anglophilia going on, there's a cut-rate jason statham AND a cut-rate judi dench in this, the latter of whom apparently doesn't know how to pronounce "cartagena" which is strange, given that she apparently operated there. or something. who knows.

i love thrill-ride on-rails adventure games like this (i loved arkham asylum for instance, probably more than city) but ultimately, as has been said in many places, there really is no pay-off for thinking for yourself EVER in this game. just pick up whatever gun the guys drop, it will be exactly the gun you need. don't try to think one step ahead. no matter how fast you solve the brain-meltingly simple puzzles, you WILL be prodded with a hint before you've maneuvered nathan drake into position to actually execute them. it's like being insulted by a cretin.

the firefights are the only areas where you feel any sort of freedom at all, so i tend to love them, though i have been spoiled by arkham's ridiculously good brawling system. did anyone actually succeed at throwing someone, despite the "pub brawl tutorial" at the beginning? i just mash square until i'm told to mash triangle. even so i do like to brawl. i love seeing a dude in full kevlar, helmet and pump-action shotgun walk up to me. i know what's about to happen. i'm about to cold-cock him in the face with my fist. it's better than waiting 5 minutes for my targeting to change while i have the aiming view on. seriously, panning myself to try and track an assailant, like why even bother? i'm mincemeat before i'm even halfway there.

i could do without all the tomb raider type stuff. if they'd kept the scenarios to market towns, hidden passageways in old chateaux, forests, maybe a big boat (?!) i would have liked it a lot more. tired of old dusty blocks that trigger doors, tired of ancient hidden rooms with miraculously lit lamps, tired of the word "brazier", my god

TracerHandVEVO (Tracer Hand), Saturday, 25 August 2012 22:30 (seven years ago) link

and like, sully's just memorized an entire ancient constellation map in about 5 seconds? what? feasibility isn't obviously the selling point of a game like this but it's a feat so stupendous that it doesn't even register coherently, no one can do this

TracerHandVEVO (Tracer Hand), Saturday, 25 August 2012 22:43 (seven years ago) link

ok i'm playing the boat part now & everything i said was totally worth it for the boat part

TracerHandVEVO (Tracer Hand), Sunday, 26 August 2012 01:27 (seven years ago) link

I wonder how long before the first movie comes out

Fiendish Doctor Wu (kingfish), Sunday, 26 August 2012 04:15 (seven years ago) link

nine months pass...

playing 2 to gear up 'last of us' release. as much of slog 3 was at points i still loved the shipyard sequence. 2 is untouchable though, bombed-out tibet is eye-popping

joe bogus (am0n), Thursday, 6 June 2013 02:28 (six years ago) link

also the weird universe where everyone is like an incredibly gifted parkour genius
― the jazz zinger (s1ocki), Tuesday, November 8, 2011 10:45 AM

lol

joe bogus (am0n), Thursday, 6 June 2013 02:38 (six years ago) link

white guy with hair hmmm

we're up all night to get (s1ocki), Tuesday, 11 June 2013 17:36 (six years ago) link

finished 2, warcraft baddies were kinda disappointing but enjoyed it overall. now i know how much of a pointless re-tread 3 was.

am0n, Wednesday, 12 June 2013 00:52 (six years ago) link

eight months pass...
one year passes...

just got the compilation and started the first game. i hope it proves me wrong but so far it seems like someone thought the tomb raider protag wasn't cocky or male enough

Mordy, Saturday, 20 February 2016 16:57 (three years ago) link

he gets worse

( X '____' )/ (zappi), Saturday, 20 February 2016 17:06 (three years ago) link

two months pass...

just played through the first few chapters of the new one - seems like more of the same as far as gameplay goes so far but holy cow the visuals are amazing

i do not sense the entity ted (bizarro gazzara), Tuesday, 10 May 2016 13:31 (three years ago) link

I think I'm going to save the new one for neo.

Made a start on the remastered trilogy though, even that looks pretty stunning tbh (only ever played maybe 20% of number 2 before this so they're basically all new to me). Number one is kind of a slog but not that bad really, it feels very much like a PS2 game and maybe that's easier to stomach now than it was on first release.

JimD, Tuesday, 10 May 2016 17:03 (three years ago) link

https://www.youtube.com/watch?v=3sCPrg2_sFI

am0n, Wednesday, 11 May 2016 20:59 (three years ago) link

i have never played one of these games but i just learned that my friend's older brother was the 'technical art director', so that's cool for him.

sam jax sax jam (Jordan), Wednesday, 11 May 2016 21:05 (three years ago) link

a few hours in now and i still can't believe how good this game looks - i spent like five minutes driving in and out of a stream just to watch mud get washed off the jeep's wheels. it is genuinely incredible in places.

gameplay remains pretty solidly ¯\_(ツ)_/¯ though - run, shoot, cutscene, run, explore, repeat. uncharted 2 remains one of the most end to-end exciting games i've ever played but it feels like the formula is wearing pretty thin here even with the addition of some new mechanics

(main prostitute from Game Of Thrones) (bizarro gazzara), Wednesday, 11 May 2016 21:16 (three years ago) link

can someone explain the breathless praise this series gets? never played it but checked out some youtubes over the years and it really just looks like the dumbest shit ever

bitcoin bajas (diamonddave85), Wednesday, 11 May 2016 21:22 (three years ago) link

They're kind of boring to play but the stories are relatively well told, and there are some great setpieces -- like the train sequence in 2.

reggae mike love (polyphonic), Wednesday, 11 May 2016 21:27 (three years ago) link

I enjoy the gameplay. But I don't know that you need to play multiple iterations of this game really. Seem to remember thinking Uncharted 2 was the best one.

the unbearable jimmy smits (jim in glasgow), Wednesday, 11 May 2016 21:44 (three years ago) link

i spent like five minutes driving in and out of a stream just to watch mud get washed off the jeep's wheels. it is genuinely incredible in places.
― (main prostitute from Game Of Thrones) (bizarro gazzara), Wednesday, May 11, 2016 5:16 PM

i've seen that part and it did look pretty amazing. prob still wait for sale or used

am0n, Wednesday, 11 May 2016 23:53 (three years ago) link

two months pass...

I had fun with Uncharted 4 even though the gameplay is pretty repetitive, but it's bs that you can't play the online multiplayer without PS+. is that standard now with sony/ps4?

Immediate Follower (NA), Tuesday, 9 August 2016 19:40 (three years ago) link

yes :(

Mordy, Tuesday, 9 August 2016 21:46 (three years ago) link

i played the first part of the vita one, it was dumb

the ghost of tom, choad (thomp), Thursday, 11 August 2016 11:01 (three years ago) link

one year passes...

I just reached the twist of the first game, and wtf, does Naughty Dog think they're making The Last of Us or something??

Abercromb Metrion Finchos (Leee), Friday, 27 July 2018 17:00 (one year ago) link

i just played this game like a year or two ago and i don't remember the twist at all these games are imo not very good games and not very good stories

Mordy, Friday, 27 July 2018 19:30 (one year ago) link

two weeks pass...

I started the second game and despite a pretty dodgy beginning (among which is an unremarkable stealth section), it's an incredible improvement on the first game, considering I played half of it in a single night.

Abercromb Metrion Finchos (Leee), Monday, 13 August 2018 18:12 (one year ago) link

Sucked into finish this last night, and it was at its best when it was at its most breezy. That is to say, the final boss fight was not fun, and I had to drop the difficulty down to easy.

Gwent Stefani (Leee), Sunday, 19 August 2018 17:09 (one year ago) link

same here. i think i actually didn't finish it, it was so obviously the end and was so not fun

illegal economic migration (Tracer Hand), Sunday, 19 August 2018 19:04 (one year ago) link

three weeks pass...

I finished U3 even though it had some levels that nearly induced me to rage-quit (nb: I did turn the difficulty down to easy to beat them), and was RELIEVED that it didn't have the same endgame difficulty spikes of U1 and U2. Still, can't wait to sell the disc.

BUT, I've started U4 and the level of polish is magnitudes better (though maybe it's just the target-lock talking). The writing has always been good, but now the story is a lot more fleshed out.

And note to Josh: at least so far, U4's most nostalgic scene is more affecting if you've actually played any one of them for a little while (the stories for previous games you can just google, since the plots have been paper-thin).

Nag Reddit (Leee), Monday, 10 September 2018 18:43 (one year ago) link

That's what I heard. I don't have U4 yet, but I did buy the collection of the previous ones in preparation.

How is the rebooted Tomb Raider series on Ps4? It was not even remotely on my radar until the last couple of weeks, as anticipation for the new one builds. But Rise was supposed to be good, right? More or less the same idea as Uncharted (or vice versa)?

Josh in Chicago, Monday, 10 September 2018 19:12 (one year ago) link

Is this game about rapper name of Drake and how he got his fortune, y/n

I Don't Have Any Ears, I Am Positive (Old Lunch), Monday, 10 September 2018 21:03 (one year ago) link

yes

Josh in Chicago, Monday, 10 September 2018 21:07 (one year ago) link


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