in DEAD SPACE no one can hear you soil yourself

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I made the mistake of starting Fallout 3 before completing mission 11 in dead space. I hope I get around to finishing it someday.

mayor jingleberries, Wednesday, 3 December 2008 19:49 (fifteen years ago) link

target raincheck for this burning hole in pocket GET TO WORK STOCKBOYS AND RESTOCK ME MY GDDM GAME

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Wednesday, 3 December 2008 20:58 (fifteen years ago) link

Ok. So I'm walking a well lit hallway and my shadow is thrown on a door at the end of the hall. And at the end of the hall, suddenly, another, larger shadow, is superimposed on my shadow. So I swing around -- and there's nothing there. And I'm all like: FUCK YOU ALIEN FUCKER FUCK FUCKER MAKING ME SCARED

Mordy, Wednesday, 3 December 2008 22:14 (fifteen years ago) link

The demo didn't really grab me at all.

forksclovetofu, Wednesday, 3 December 2008 23:58 (fifteen years ago) link

the demo was a shit representation of the game tho to be fair

def. picking this up when it gets sub-£20

czn (cozwn), Thursday, 4 December 2008 00:01 (fifteen years ago) link

tonight i try to give money to the target corporation to obtain this product once again. maybe i'll get lucky this time.

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Thursday, 4 December 2008 18:30 (fifteen years ago) link

This game beat me. :(

David R., Friday, 5 December 2008 01:26 (fifteen years ago) link

i have unlocked the achievement of getting target to finally sell me this game :))))))))

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Friday, 5 December 2008 02:41 (fifteen years ago) link

ok this is intense. going to have to cut myself off at the end of chapter 2 and return to the warm cheerful embrace of fallout 3

MINOTAUR FACEPLANT IS ITS OWN REWARD (John Justen), Friday, 5 December 2008 04:57 (fifteen years ago) link

three weeks pass...

how good is this game?!

ⓒⓞⓩⓦⓝ (cozwn), Tuesday, 30 December 2008 15:27 (fifteen years ago) link

pretty!!

s1ocki, Tuesday, 30 December 2008 15:55 (fifteen years ago) link

really impressed with this. you always hear people talking about "elegant interfaces" and so on, but this actually is a notable feature with this, and as a result the immersion level is pretty impressive. also, legitimately creepy at points, which is more of an achievement than the jump out of your skin scares (which are also there, no question). thinking there will be more replay value than expected, because when i have had to replay a scene (which happens more than i'm used to - this game is hard at points), i wasn't able to use the same strategy AT ALL. using the vents to let things change position on you is a great idea, and executed really really well.

VISION QUEST TO KNOCK YOU UP (John Justen), Tuesday, 30 December 2008 16:09 (fifteen years ago) link

oh yeah and i think the shitty shitty demo probably did more to keep people from buying this than it did to enhance sales. totally unrepresentative of what makes this game great.

VISION QUEST TO KNOCK YOU UP (John Justen), Tuesday, 30 December 2008 16:10 (fifteen years ago) link

very impressed. very slick.

cutty, Tuesday, 30 December 2008 16:17 (fifteen years ago) link

v. tense too, haven't been this tense crossing an empty room since MGS1

ⓒⓞⓩⓦⓝ (cozwn), Tuesday, 30 December 2008 16:22 (fifteen years ago) link

very solid game... not sure the whole "store" concept was needed, and rerunning the same maps was meh. also I totally lost track of the story about 3/4 through. but overall, pretty badass, sets a high bar for RE5.

bnw, Tuesday, 30 December 2008 16:29 (fifteen years ago) link

one month passes...

on WII no one can hear you waggle

cozwn, Tuesday, 3 February 2009 23:52 (fifteen years ago) link

hmmmm

so this is not a port per se, but a wii developed game? or am i reading that wrong?

born of nililism and iconoclasm (John Justen), Tuesday, 3 February 2009 23:56 (fifteen years ago) link

I think it's pretty much going to be a port with wii controls? Maybe some stuff will have to be changed a bit (obviously at least the graphics will be toned down a lot). Still, it's a good idea. They probably should have got it out on all platforms to begin with, like I'm sure Bioshock ps3 woulda sold a lot better if it came out at the same time as the 360 version. I'm curious to see how it turns out, but when I finally get around to playing Dead Space (soon maybe), I'm definitely going with the 360 version - need that HD atmosphere.

Jeff LeVine, Wednesday, 4 February 2009 05:25 (fifteen years ago) link

I don't know how much they'll have to be toned down: There's been a Wii release of Resident Evil 4, not exactly a gore-free game.

Andrew Farrell, Wednesday, 4 February 2009 10:51 (fifteen years ago) link

By toned down I wasn't speaking of gore, but of HD assets. Unfortunately the wii can't render a game with that nice HD artwork :(

Jeff LeVine, Wednesday, 4 February 2009 17:21 (fifteen years ago) link

super mario dead space

s1ocki, Wednesday, 4 February 2009 17:27 (fifteen years ago) link

Wow, looks, sounds and plays great, pity about the difficulty. Started on medium, easily passed the first chapter and restarted on hard, only to completely run out of ammo and die often half way through the level. Restarted again on medium and it's just way too easy. It's possible to beat single monsters to death by punching them. Would appreciate a happy medium (or medium hard).

Perhaps I just can't handle zombies. Blazed through Half-Life 2 and Return to Castle Wolfenstein except for the zombie levels which gave me grief... Res. Evil 4 on the gamecube defeated me also. hmm.

Also the chick character sounds exactly like the girl from That 70's Show.

Bored of Canada (S-), Sunday, 15 February 2009 11:00 (fifteen years ago) link

its actually set in that that 70s show universe - probably she is meant to be her great great great granddaughter

s1ocki, Sunday, 15 February 2009 17:35 (fifteen years ago) link

I still haven't played this game but it seems to have inspired one of the most disgraceful examples of video game writing in history

jamescobo, Sunday, 15 February 2009 18:33 (fifteen years ago) link

weird - not what I was expecting... apparently the wii Dead Space is "a ground-up Wii prequel with first-person on-rails gameplay."

http://wii.ign.com/articles/954/954895p1.html

Jeff LeVine, Wednesday, 18 February 2009 17:41 (fifteen years ago) link

restarted on hard, only to completely run out of ammo and die often half way through the level.

i found that too, took me over a dozen goes to get past the spaceship explosion bit in ch. 1, but I only had 8 ammo (and even had to track back halfway through the (thankfully empty) level to recharge my stasis). But I'm getting better at stocking up on ammo and being more conservative - stasis + clinical shots rather than wild firing. Being attacked from front and behind at once is still a complete bitch though.

The 'use a power node to unlock this door y/n' is a bit mean considering they're so expensive and you need so many to power up.

ledge, Wednesday, 4 March 2009 10:51 (fifteen years ago) link

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

shit.

ledge, Wednesday, 4 March 2009 10:55 (fifteen years ago) link

funny you mention that, i loaded this up to show a friend the other day and had completely forgotten the controls. so i kept blasting the green boxes saying 'i'm sure there's another way of opening those but hey..'

Ant Attack.. (Ste), Wednesday, 4 March 2009 10:57 (fifteen years ago) link

melee should be more powerful in this

s1ocki, Wednesday, 4 March 2009 14:15 (fifteen years ago) link

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

lol. i had the same experience. i was thinking--do i need to start the entire game over now?

cutty, Wednesday, 4 March 2009 15:29 (fifteen years ago) link

stompin on xboxes

s1ocki, Wednesday, 4 March 2009 17:54 (fifteen years ago) link

i might skip back to my last but one save, end of ch 2, and take a stroll back through the hopefully empty level.

ledge, Thursday, 5 March 2009 14:18 (fifteen years ago) link

two months pass...

I picked this up for £12 2nd-hand.

playing it on hard and only at night makes you forget the obvious amalgam of Ressie 4 & other games and appreciate the atmosphere.

I picked it up as it kept getting kudos for the sound and I have to agree, they get a deserted haunted spacecraft to sound exactly like you think a deserted haunted spacecraft would sound like.

they are making a sequel, which needs multi-player like I need wings on my anus.

Hamildan, Monday, 11 May 2009 16:26 (fourteen years ago) link

I think multiplayer would be pretty good actually. A bit like the AVP games, where your team has to be well organised to survive, ie you just can't all be blasting the shite out of everything.

snoball, Monday, 11 May 2009 17:11 (fourteen years ago) link

played through this, and yeah, from a technical standpoint, the sound design is great. but imo, the sounds they employed are fairly generic and sometimes really cheesy. the kid whispering "twinkle, twinkle, little star..." is just UGGHHHHH.

original bgm, Monday, 11 May 2009 17:36 (fourteen years ago) link

and that plays on the TITLE SCREEN if you leave it idle long enough! (which I often did.)

original bgm, Monday, 11 May 2009 17:37 (fourteen years ago) link

Maybe one mans generic is another mans classic. I kinda like how it rips from all the great sci-fi films. the "twinkle, twinkle" bit is the wrong side of obvious, but its an EA game.

I feel that multiplayer will need to open up all the corridors and stop it getting claustrophobic. and will just end up as

Hamildan, Monday, 11 May 2009 18:27 (fourteen years ago) link

Haven't played this in a while, loved the atmos but the gameplay became gratingly repetitive.

Pro Creationism Soccer 2009 (ledge), Tuesday, 12 May 2009 08:20 (fourteen years ago) link

nine months pass...

Got this for cheap today (£8.85 delivered from shopto.net) - just played through the first mission and I'm pretty hooked. Such a bad shot early on though that I'm going to be crying for ammo later on. Not sure about all the stomping. Great atmosphere though. Nice touch having the menu screen not pause the game.

Need to go back to Arkham Asylum now for some relative peace and transquility...

fall down with a bang (onimo), Thursday, 4 March 2010 01:06 (fourteen years ago) link

i gave up on this very quickly so long ago. i got as far as fighting the huge greenhouse boss (big round thing)
if i loaded this up now i wouldn't have a clue what was going on

i remember the 'shooting limbs off' quite satisfying though.

bracken free ditch (Ste), Thursday, 4 March 2010 15:09 (fourteen years ago) link

i don't remember a big greenhouse so i guess i didn't even get that far. lovely atmosphere (even tho it's yer standard grey dark metallic corridors), great weapons (shooting limbs, yes!), great HUD and look and feel in general, but gameplay just became far too repetitive.

take me to your lemur (ledge), Thursday, 4 March 2010 15:41 (fourteen years ago) link

it was a hothouse sorry, with pods and things growing everywhere

bracken free ditch (Ste), Thursday, 4 March 2010 16:31 (fourteen years ago) link

you come of the gameplay but end up staying for the level design.

you owe it to yourself to finish this game as it has some amazing level design and rooms but the shooting gets old quite quickly.

the hot house boss just needs you to grab the red canisters and hurl them into his gaping mouth.

my opinionation (Hamildan), Saturday, 13 March 2010 17:18 (fourteen years ago) link

three weeks pass...

Dead Space 2 Producer:

According to Rich Briggs, a producer on the game, Isaac is going to be capable of some pretty “epic moments.”

“It was 100 percent white-knuckle tension,” Briggs told G4, “and we did a lot of research after the fact and people were coming back and saying, ‘I never even listened to the logs sometimes because I was so scared of something jumping me out of a dark corner,’ and we don’t want people to be sacrificing their understanding of the story and their enjoyment of the environment because they’re always so scared.

Making the game less scary will ruin it.... as will multi-player and design by people that think Zero G Sarlacc fighting is not epic enough..and people that don't realise you can listen to the logs later.

my opinionation (Hamildan), Tuesday, 6 April 2010 14:39 (fourteen years ago) link

this is my exact impression of the process of turning a successful original title into a dismal sequel. the people with the ideas and the talent make a great game and then "producers" slither out of the darkness to get their pawprints all over it, and to justify their involvement and feed their own egos they come up with terrible ideas like "our focus groups indicate that people were having too much fun playing this game to really appreciate the second rate storyline, so i have a number of suggestions for how to avoid this pitfall in the new game". screw rich briggs and all of his kind imo.

aarrissi-a-roni, Tuesday, 6 April 2010 16:38 (fourteen years ago) link

that is so depressing

fuckin' rainbows! (latebloomer), Friday, 9 April 2010 09:54 (fourteen years ago) link

much crapness, most people i know who've played this their first comment is about how great it is because it's scary.

bracken free ditch (Ste), Friday, 9 April 2010 10:11 (fourteen years ago) link

the quote above can be summed up as such:

Uncharted 2 sold shit loads, Resi 5 did not.

We are now going to make a copy of Uncharted2 but without frightening people with a new character.

my opinionation (Hamildan), Friday, 9 April 2010 21:25 (fourteen years ago) link

was re5 scary? i remember it just being action movie-ish and relentless, more like proto-l4d.

emotional radiohead whatever (Jordan), Friday, 9 April 2010 21:27 (fourteen years ago) link


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