What the fuck is this: Castlevania SOTN is now going for like $70?!!

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http://product.half.ebay.com/Castlevania-Symphony-of-the-Night_W0QQprZ2357QQtgZinfo

Seriously, the thing was a budget re-issue not too long ago! I think we might even still have it at the house! This isn't any Rez shit, this was a mass produced franchise title!

kingfishy (kingfish 2.0), Monday, 5 February 2007 22:54 (twelve years ago) link

Ugh, I let a friend borrow this about 5 years ago, and forgot about it. About a year ago, I realized I could sell the thing on eBay and make some cash, so I called the friend. He had lost it. *Slaps forehead*

Zachary S (Zach S), Monday, 5 February 2007 23:26 (twelve years ago) link

i sold my copy to gamestop last year. they gave me $30 for it.

Christopher Costello (CGC), Monday, 5 February 2007 23:31 (twelve years ago) link

It's coming out for Xbox Live Arcade at some point.

adam (adam), Monday, 5 February 2007 23:47 (twelve years ago) link

This isn't any Rez shit, this was a mass produced franchise title!

FFVII going for about that much last I checked.

Marmot (marmotwolof), Tuesday, 6 February 2007 00:52 (twelve years ago) link

^haha are you serious?

About a year ago, I realized I could sell the thing on eBay and make some cash, so I called the friend. He had lost it. *Slaps forehead*

"lost it"

webber (webber), Tuesday, 6 February 2007 01:03 (twelve years ago) link

yeah #1 hit on froogle for FFVII is 70 bucks.

Marmot (marmotwolof), Tuesday, 6 February 2007 01:06 (twelve years ago) link

Also, SOTN is coming out for PSP (hahaha!) along with Dracula X, not like that's any consolation.

I don't see why they couldn't keep the big PS1 games in print. People still want to buy them, obv.

Marmot (marmotwolof), Tuesday, 6 February 2007 01:17 (twelve years ago) link

Fuck it; this is now my Castlevania thread.

Am currently playing Aria of Sorrow, having beaten Harmony of Dissonance last week. I also picked up Circle of the Moon over the weekend, but it's used and a bit dodgy. Still, the cart is rare enough that i'm going to hang on to the thing.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 06:24 (twelve years ago) link

also, Ayami Kojima's bishonen art style is fucking annoying. The anime-style used the DS looks far less cloying.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 06:29 (twelve years ago) link

I sold my copy for $80 (canadian) a year ago.

a.b. (alanbanana), Tuesday, 6 February 2007 10:44 (twelve years ago) link

i never played a castlevania game before, which should i start with??

rio natsume (rio natsume), Tuesday, 6 February 2007 11:42 (twelve years ago) link

The early ones are standard platformers, with the exception of 2 which has RPG elements but is hugely flawed. SOTN reinvented the series, making it more like the Metroid games. Fansites seem to still think SOTN is the best. The best games coming out in the series are currently the portable ones -- I recommend the first and third GBA ones, but I haven't played the DS ones yet.

a.b. (alanbanana), Tuesday, 6 February 2007 13:13 (twelve years ago) link

Aria of Sorrow, Dawn of Sorrow and Portrait of Ruin are all fucking great. Circle of the Moon is a little weaker, as is Harmony of Dissonance. I've still never played SOTN.

adam (adam), Tuesday, 6 February 2007 14:54 (twelve years ago) link

A PS1 mod chip is like ten bucks.

JUST SAYYYIINGGGG. don't steal

Will M. (Will M.), Tuesday, 6 February 2007 15:48 (twelve years ago) link

Simon's Quest was always one of my faves, for some reason. Getting it for christmas one year after i'd rented it earlier and beating it that day was a bit off-putting.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 16:12 (twelve years ago) link

I have a friend who decided to 'collect' PS1 games some time ago... apparently he'll even pay more for 'Black' copies of games like this and FFVII (not the re-release 'green' ones). COLLECTORS. *eyeroll*

He paid $110 for FFVII.

Will M. (Will M.), Tuesday, 6 February 2007 19:34 (twelve years ago) link

Aria of Sorrow, Dawn of Sorrow and Portrait of Ruin are all fucking great

Yeah, I think these are the three I've played, I love these games.

AB, how is C2 hugely flawed? Not that I disagree, but it's been years.

Jordan (Jordan), Tuesday, 6 February 2007 20:09 (twelve years ago) link

does anyone else have memories of the first time you realized that "alucard" was "dracula" backwards, or am i the only one retarded enought to have beaten the whole game without getting that?

max (maxreax), Tuesday, 6 February 2007 22:50 (twelve years ago) link

final fantasy 7 is the reichstag fire of rpgs

UART variations (ex machina), Tuesday, 6 February 2007 23:28 (twelve years ago) link

xpost

I think someone had to tell me before I got it, but I hadn't really played it much yet at that point

Will M. (Will M.), Tuesday, 6 February 2007 23:28 (twelve years ago) link

The early ones are standard platformers, with the exception of 2 which has RPG elements but is hugely flawed.

Castlevania III is pretty great. I bought it about a year ago, and play it off and on every month or so, getting a little farther each time.

Zachary S (Zach S), Wednesday, 7 February 2007 00:04 (twelve years ago) link

III i never really played. I have this odd memory of hating the orangey-blue NES palette, as opposed to the magenta & grey of Simon's Quest.

kingfishy (kingfish 2.0), Wednesday, 7 February 2007 00:15 (twelve years ago) link

AB, how is C2 hugely flawed? Not that I disagree, but it's been years.

It's standard trial-and-error, talk to everyone, "lots of places to go, only one correct order to visit them" garbage, but also adds in an annoying day/night system and some 'puzzles' you'd have to be psychic to figure out. (disclaimer: I didn't get halfway through it, so maybe it improves later on)

a.b. (alanbanana), Wednesday, 7 February 2007 01:14 (twelve years ago) link

$110 for FFVII? Holy shit, does this mean all my crap PS RPGs are worth something? (Suikoden, Xenogears et. al.)

Grell (Grell), Wednesday, 7 February 2007 07:17 (twelve years ago) link

SOTN is a wicked game, though. My teenage self loved the soundtrack.

Grell (Grell), Wednesday, 7 February 2007 07:20 (twelve years ago) link

suikoden goes for mad $$$ on ebay. how was castlevania 64? and the snes one?

rio natsume (rio natsume), Wednesday, 7 February 2007 11:43 (twelve years ago) link

Super CV 4: standard platformer. had good graphics for the time. excellent music

CV 64: players hate it, and the CV creators have pretty much disowned it. if you still want to play it, get legacy of darkness instead.

The CV Dungeon is an excellent resource for the series: http://castlevania.classicgaming.gamespy.com/dungeon.html

a.b. (alanbanana), Wednesday, 7 February 2007 13:00 (twelve years ago) link

$110 for FFVII? Holy shit, does this mean all my crap PS RPGs are worth something? (Suikoden, Xenogears et. al.)

Holy shit yes, esp. if you have Suik 2.

Will M. (Will M.), Wednesday, 7 February 2007 17:23 (twelve years ago) link

Ok, finally beat AoS. Why does the 2ndary character in all these games not get any stats, inventory, etc

kingfishy (kingfish 2.0), Thursday, 8 February 2007 07:45 (twelve years ago) link

Found a copy of Rondo of Blood & a PC Engine emulator. This game is funky; it borrows art from SQ and Castlevania IV, plus plenty of familiar baddies show up, usually with the exact same animation of later games.

lotsa late SNES/Genesis-era anime, too

kingfishy (kingfish 2.0), Friday, 9 February 2007 02:49 (twelve years ago) link

two weeks pass...
The big game & hobby shop has this for $35, which really isn't all that bad, but i'm used to seeing in CD Universe & other places for like $10.

kingfish, Sunday, 25 February 2007 08:51 (twelve years ago) link

aw man why are all these ps1 games so expensive, I missed out on all of them cuz i didn't have a playstation. and i wanna play them! Like I checked the prices for Suikoden 2 and it's going for about $150! And then I remember that that's American dollars and so it's even more than I intuitively thought at first. ;_;

aaron d.g., Sunday, 4 March 2007 08:34 (twelve years ago) link

oh hey mr. banana, i just read your email! (sorry I don't check it very often.) Yes I am Canadian, and am interested in buying Metal Gear Solid (I've always wanted to play that!) I've never actually bought anything off Amazon Marketplace before, but I now realize that it is a world of opportunity.

It might be a week or two before I actually buy, 'cause i have lots of games right now that are already occupying my time. Thanks very much!

aaron d.g., Friday, 9 March 2007 06:44 (twelve years ago) link

finally got Portrait of Ruin. The two player bit is really nice, and the artwork is top notch.

the item drops are too stingy, tho.

kingfish, Friday, 9 March 2007 07:26 (twelve years ago) link

Are your real initials GMC, aaron? cause if not, ya just missed out.

abanana, Friday, 9 March 2007 17:29 (twelve years ago) link

i'm playing portrait of ruin right now. there are some rpg-y elements of it i can't quite figure out. i guess i should read the manual.

s1ocki, Monday, 12 March 2007 05:15 (twelve years ago) link

one thing I hate about the DS games is the manuals don't tell you what INT, CON etc do.
ATK: physical attack power
DEF: physical defense
STR: strength (???)
CON: constitution (???)
INT: magical attack power?
MND: mind, magical defense?
LCK: luck, how often enemies drop rare items and souls.

abanana, Monday, 12 March 2007 07:02 (twelve years ago) link

ok i have most of portrait of ruin figured out except WHERE DO I BUY STUFF. there was one guy at the beginning and i'm picking up mad $$$$$ but there is nowhere to spend it!! and i need potions and shit!

s1ocki, Monday, 12 March 2007 20:20 (twelve years ago) link

http://en.wikipedia.org/wiki/Castlevania:_Dawn_of_Sorrow
http://en.wikipedia.org/wiki/Castlevania:_Portrait_of_Ruin

(unhelpful, unfortunately)

Int -> magic recharge rate
mnd -> magic def, i think
con -> hit point modifier



did anybody play any of the PS2 games? I'm wondering if Lament of Innocence is worth trying out or not.



kingfish, Monday, 12 March 2007 20:27 (twelve years ago) link

also, why do some many of these types worship Rondo of Blood? Is it just cuz the design style changed and the game was never released to NA?

kingfish, Monday, 12 March 2007 21:03 (twelve years ago) link

http://castlevania.classicgaming.gamespy.com/Games/por.html

Neat, this place has scans of all the promo PoR artwork(as well as for the other games, too)

kingfish, Monday, 12 March 2007 22:27 (twelve years ago) link

but where do i buy shit

s1ocki, Tuesday, 13 March 2007 02:58 (twelve years ago) link

from the fat monk guy

kingfish, Tuesday, 13 March 2007 03:09 (twelve years ago) link

am i missing him or is he just really rare in the game? or does he only show up in one place?

s1ocki, Tuesday, 13 March 2007 03:23 (twelve years ago) link

ok nevermind i think i figured it out

now i am stuck in that gear tower with the pillar of flame and the medusa heads fromhell

s1ocki, Tuesday, 13 March 2007 04:08 (twelve years ago) link

can't do much over there. try another part of the castle. beat any portrait you've found.

and don't sell any weapons or clothes yet. some of them are needed for quests, and you never get them back, unless you online shop.

kingfish, Tuesday, 13 March 2007 04:39 (twelve years ago) link

oh shit i sold some already :O

s1ocki, Tuesday, 13 March 2007 18:19 (twelve years ago) link

also what's the deal w/ online?

s1ocki, Tuesday, 13 March 2007 18:19 (twelve years ago) link

I have that from PS+

Nhex, Friday, 15 June 2018 16:42 (one year ago) link

new Bloodstained Steam demo is supposed to drop on June 21st.

Hollow Knight definitely rules. it gives me more Metroid feels than Vania but that is mostly the level design. controls are nice and the hand drawn art is very charming in an Edward Gorey way.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:37 (one year ago) link

Metroidvania games always seem more metroid than vania to me, tbh. The metroid part is the exploration of the map, gradually accumulating new skills/items that let you backtrack and reach previously inaccessible areas. What is the vania part? Just being awesome?

obviously DLC (Karl Malone), Saturday, 16 June 2018 14:41 (one year ago) link

Maybe a sort of Gothy vibe?

Josh in Chicago, Saturday, 16 June 2018 14:45 (one year ago) link

I don't think it's a matter of 'parts' - it's that Metroid and middle/late Castlevania are the most influential examples of this formula.

jmm, Saturday, 16 June 2018 14:48 (one year ago) link

the melee combat. Metroid was shooter based. the focus on fantasy over sci fi.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:49 (one year ago) link

Oh, we're talking the parts of Hollow Night specifically? nvm

jmm, Saturday, 16 June 2018 14:50 (one year ago) link

Vampire Killer came out 2 months after Metroid and had backtracking/unblocking previously inaccessible areas. ditto Simon's Quest. "Metroidvania" the term is used because both series have used these elements since their inception.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:51 (one year ago) link

Hollow Knight makes me think Metroid cos the rooms themselves are cavelike floating platforms and such. you could plop Samus down and it would work. you even attack the barriers on the sides of screens just like you attack the doors in Metroid.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:53 (one year ago) link

but the combat is more close-quarter, more like SOTN.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:54 (one year ago) link

middle/late Castlevania

I guess that’s the key. Symphony of the Night, especially. Early castlevanias didn’t have the backtracking and all of that, though, while they were all present in Metroid from the very beginning.

obviously DLC (Karl Malone), Saturday, 16 June 2018 15:00 (one year ago) link

Yeah I was very disappointed to find Castlevania IV on the SNES mini was fully linear, no exploration/backtracking in there at all.

JimD, Saturday, 16 June 2018 15:09 (one year ago) link

Anyway my metroidvania recommendation if people are looking for good examples of the form would probably be Shadow Complex.

JimD, Saturday, 16 June 2018 15:11 (one year ago) link

I've gotta try IV again. I don't think I ever finished it. Playing through the original Castlevania with the ILG thread a few years back was so much fun.

jmm, Saturday, 16 June 2018 15:15 (one year ago) link

Some of the earlier Castlevanias have multiple alternate routes

Robert Adam Gilmour, Saturday, 16 June 2018 15:43 (one year ago) link

Rondo of Blood has alternate paths and secret levels. Bloodlines has areas you can only access with certain abilities. Castlevania 3 has alt paths.

Simon's Quest had lots of backtracking and a full 2D open world with upgradable abilities that unlocked inaccessible areas. before that the original Japanese Castlevania Vampire Killer had backtracking and it came out two months after the first Metroid.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 15:50 (one year ago) link

Simon's Quest had lots of backtracking and a full 2D open world with upgradable abilities that unlocked inaccessible areas.

obv i defer to you because i know you're a huge fan of those early games, but that's news to me! my old school castlevania go-to is 3. i don't think i ever got far enough in simon's quest to realize it had those elements you were talking about. I should revisit.

obviously DLC (Karl Malone), Saturday, 16 June 2018 15:54 (one year ago) link

Simon's Quest rules! i recommend playing it with a guide as the NPCs are purposefully designed to mislead you in places. once you get past the infamous obscurity it is a really cool game that is ahead of it's time design-wise. also the music is my favorite of the series.

it sort of makes sense that Castlevania would need capacity of a CD to go fully open world though. you can do caverns with minimal tile art compared to a detailed castle where every room sort of has to have a unique look to it and there are all kinds of additional details like chairs, furniture, lamps, etc.

Castlevania has a more dense world. this is one thing i like about Hollow Knight, there is tons of grass, fences, signs, wrought iron posts, etc. architectural detritus of no consequence littering the landscape that you can satisfyingly slice. it is enjoyable even though it provides no real benefit, like rolling in OOT.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 15:58 (one year ago) link

i mean all this is _true_ as far as that goes, but nobody really used the term "metroidvania" before sotn, did they?

steamworld dig 2 is definitely an improvement on the first game. kind of blows it out of the water, honestly.

Arch Bacon (rushomancy), Saturday, 16 June 2018 15:59 (one year ago) link

that's it, i'm using internet search

check out this URL: http://tvtropes.org/g00/pmwiki/pmwiki.php/Main/Metroidvania?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1

This sub-genre gets its name from the Metroid and Castlevania series. The Trope Maker was Metroid, published in 1986, and subsequent Metroid games have consistently used it in all of its installments (except Prime Pinball). Castlevania first used the style in 1986's Vampire Killer and 1987's Castlevania II: Simon's Quest, before abandoning it and then returning to it after the success of Castlevania: Symphony of the Night, the Trope Codifier. The term itself was originally used for the Castlevania games of the same style as Symphony of the Night, but Jeremy Parish of Retronauts, expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition. Ironically, the designer of Symphony of the Night actually modeled that game on the The Legend of Zelda series, which also shares a number of traits with this genre though is often overlooked in discussions due to not being 2D side-scrolling.

While Metroid and Castlevania were the Trope Maker and Trope Codifier, respectively, the Ur Examples were Brain Breaker (1984/1985) and Dragon Slayer II: Xanadu (1985). Several early Metroidvania titles were inspired by these titles, particularly Xanadu. Metroidvania elements could be traced further back to non-platformer games Tutankham (1982) and The Portopia Serial Murder Case (1983).

obviously DLC (Karl Malone), Saturday, 16 June 2018 16:04 (one year ago) link

interesting tidbit from that:

An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating Symphony of the Night actually came from Zelda II: The Adventure of Link (which in turn borrowed elements from Dragon Slayer II: Xanadu and the original Metroid).

obviously DLC (Karl Malone), Saturday, 16 June 2018 16:14 (one year ago) link

E3 backer demo codes have just been released for Bloodstained

Hazy Maze Cave (Adam Bruneau), Thursday, 28 June 2018 13:50 (one year ago) link

yeah the vania part just refers to symphony of the night and it's successors which were the other high profile game series that used metroid style world design in a side scroller

ciderpress, Thursday, 28 June 2018 13:59 (one year ago) link

played the new demo for a bit, i like it! very cool that when you change your equipment, it's visually represented in the on-screen character.

Hazy Maze Cave (Adam Bruneau), Thursday, 28 June 2018 16:54 (one year ago) link

this game is looking really cool! the cutscenes are a little rough but the design of the levels themselves is very promising. it really feels like HD SOTN level of detail wise. rooms have all kinds of furniture, chairs, lamps, curtains, cabinets, piles of books, candelabras, the necessary gothic garb. i just want to stop and look at the backgrounds, which is what SOTN made me want to do, so that's a good sign.

the 3D graphics really stand out in areas, like outdoor sections where trees and rows of statues scroll in the foreground and background. some cool perspective effects, like an MC Esher style castle, at play here. they did some of this stuff in SOTN w some light use of 3D animation to emphasize a kind of infinity mirror giant castle. so what we have here is proportionally and gameplay wise pretty classic SOTN level design, with plenty of platforms, only really nice.

this feels like a totally different approach than the 2.5D games they have done so far. the Rondo remake was a little dull and blurry. here things really stand out and it works well. its the closest thing to an HD Dawn of Sorrow. also the game is no pushover which is good news, one of SOTN's biggest criticisms. looking forward to this!

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:43 (one year ago) link

https://i.imgur.com/RMOvSqol.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:46 (one year ago) link

https://i.imgur.com/yDtiCzyl.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:47 (one year ago) link

https://i.imgur.com/qYsTpLil.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:48 (one year ago) link

any game where you can sit down is a good game

devops mom (silby), Sunday, 1 July 2018 02:12 (one year ago) link

two weeks pass...

oh god the '90s video edit fx

Nhex, Sunday, 22 July 2018 08:36 (one year ago) link

ten months pass...

https://www.youtube.com/watch?v=NvmdRTk3B9A
Never really heard much about Slain: Back From Hell.

Robert Adam Gilmour, Saturday, 8 June 2019 17:17 (two months ago) link

And new trailer for Blasphemous
https://www.youtube.com/watch?v=srtnPqP9fn8

Robert Adam Gilmour, Saturday, 8 June 2019 17:31 (two months ago) link

The initial release of Slain had bad gameplay, then the designer listened to the player response and improved it.

I'm starting Sundered, which has goodly backtracking but it also has enemy waves that have too much chaos for me to use any strategy. I'll stick with it.

Bloodstained this month, OMG. I might buy it at full release price, which I haven't done for any full-priced game since Order of Ecclesia a decade ago.

adam the (abanana), Saturday, 8 June 2019 17:34 (two months ago) link

Who's playing Bloodstained? I got past the demo portion. Great so far.

adam the (abanana), Wednesday, 19 June 2019 10:59 (two months ago) link

Bloodstained is going hard into SOTN territory. I thought a character was the game's version of Alucard, but then I found another character and that was DEFINITELY Alucard.

adam the (abanana), Thursday, 20 June 2019 03:38 (one month ago) link

plan to dive in on Sunday. sounds good

Nhex, Thursday, 20 June 2019 06:00 (one month ago) link

There are some tricks retained from SOTN that are given away in the loading screens. I think that's a good compromise between being beginner-friendly and being for Castlevania veterans. And there are also at least a few new tricks I've found.

One example: The backdash system is exactly the same as SOTN, where you can cancel a move into a backdash into another move, but you can't backdash a second time. This gets a loading screen hint. In SOTN, repeated dashing was best with a shield equipped to cancel into because they had no recovery time. Now in Bloodstained, I haven't found a shield yet, but you can cancel backdash into duck to achieve the same thing.

adam the (abanana), Thursday, 20 June 2019 06:30 (one month ago) link

There's one shard that's obviously very powerful -- the books. You can equip two safe rings (def++, att--) and they'll still do good damage because they aren't based on the attack stat. I got through one of the bosses on the first try just by hitting it with the books. Today I switched out them out just because they were getting boring. It seems like a lot of the shard attacks aren't very good, but it'll be fun to experiment with them.

adam the (abanana), Friday, 21 June 2019 11:22 (one month ago) link

Way back when I backed Bloodstained for the Switch. Got the download yesterday and played a few minutes, but it seemed kind of ... janky. Looked online this morning and I'm not the only one having problems on Switch. :(

Josh in Chicago, Tuesday, 25 June 2019 13:38 (one month ago) link

yeah it sounds like the switch version is rough

ciderpress, Tuesday, 25 June 2019 14:06 (one month ago) link

Just posted on their kickstarter page
“We have been listening to the feedback regarding Switch performance. Our goal is for everyone, regardless of platform, to be able to enjoy the game and have it run smoothly. We want to live up to your, and our, expectations.
Throughout the QA process we have been addressing performance issues in the game. Update 1.01 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more.
To address the concerns brought up by the community we are immediately shifting resources to improve performance and stability for the Switch. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.
We thank you for your patience and apologize for the inconvenience.
Jason “Question” Ryan
Sr Community Manager – 505 Games”

Josh in Chicago, Tuesday, 25 June 2019 20:48 (one month ago) link

The PS4 version has crashed 3 times at the crafting screen for me. Not a huge deal but I've got to remember to save before and after crafting.

adam the (abanana), Wednesday, 26 June 2019 00:21 (one month ago) link

tbf they've only been working on it for four or so years.

Josh in Chicago, Wednesday, 26 June 2019 00:43 (one month ago) link

Anyone played the retro Castlevania collection on switch? Looks fun, but I never played these games as a kid, and wondering if they hold up without the nostalgia value

Chuck_Tatum, Saturday, 29 June 2019 11:47 (one month ago) link

Didnt know about this, I'm glad this type of collection is still coming out because I thought digital downloads of single games was wiping them out.

They take a bit of getting used to. I haven't played most of them but Bloodlines is good fun.

Robert Adam Gilmour, Saturday, 29 June 2019 12:15 (one month ago) link

First game is tougher than I had patience for.

Robert Adam Gilmour, Saturday, 29 June 2019 12:17 (one month ago) link

just skip straight to III imo.
and Bloodlines is nicely getting more recognition

Nhex, Saturday, 29 June 2019 13:09 (one month ago) link

then again, the music is kinda awesome in all of them, even if they're not as playable (looking at 1 and 2)

Nhex, Saturday, 29 June 2019 13:09 (one month ago) link

First official US release of the Famicom version of the third game, I think? It has better music and Grant is easy mode.

I beat Ritual of the Night. It has all the usual Iga pluses and minuses. I'm not sure if it will stand the test of time as well as SOTN, as it doesn't seem to have as many wonderful small details. But I still hope Iga cranks out sequels reusing all the assets.

adam the (abanana), Saturday, 29 June 2019 15:56 (one month ago) link


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