What the fuck is this: Castlevania SOTN is now going for like $70?!!

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http://product.half.ebay.com/Castlevania-Symphony-of-the-Night_W0QQprZ2357QQtgZinfo

Seriously, the thing was a budget re-issue not too long ago! I think we might even still have it at the house! This isn't any Rez shit, this was a mass produced franchise title!

kingfishy (kingfish 2.0), Monday, 5 February 2007 22:54 (eleven years ago) Permalink

Ugh, I let a friend borrow this about 5 years ago, and forgot about it. About a year ago, I realized I could sell the thing on eBay and make some cash, so I called the friend. He had lost it. *Slaps forehead*

Zachary S (Zach S), Monday, 5 February 2007 23:26 (eleven years ago) Permalink

i sold my copy to gamestop last year. they gave me $30 for it.

Christopher Costello (CGC), Monday, 5 February 2007 23:31 (eleven years ago) Permalink

It's coming out for Xbox Live Arcade at some point.

adam (adam), Monday, 5 February 2007 23:47 (eleven years ago) Permalink

This isn't any Rez shit, this was a mass produced franchise title!

FFVII going for about that much last I checked.

Marmot (marmotwolof), Tuesday, 6 February 2007 00:52 (eleven years ago) Permalink

^haha are you serious?

About a year ago, I realized I could sell the thing on eBay and make some cash, so I called the friend. He had lost it. *Slaps forehead*

"lost it"

webber (webber), Tuesday, 6 February 2007 01:03 (eleven years ago) Permalink

yeah #1 hit on froogle for FFVII is 70 bucks.

Marmot (marmotwolof), Tuesday, 6 February 2007 01:06 (eleven years ago) Permalink

Also, SOTN is coming out for PSP (hahaha!) along with Dracula X, not like that's any consolation.

I don't see why they couldn't keep the big PS1 games in print. People still want to buy them, obv.

Marmot (marmotwolof), Tuesday, 6 February 2007 01:17 (eleven years ago) Permalink

Fuck it; this is now my Castlevania thread.

Am currently playing Aria of Sorrow, having beaten Harmony of Dissonance last week. I also picked up Circle of the Moon over the weekend, but it's used and a bit dodgy. Still, the cart is rare enough that i'm going to hang on to the thing.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 06:24 (eleven years ago) Permalink

also, Ayami Kojima's bishonen art style is fucking annoying. The anime-style used the DS looks far less cloying.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 06:29 (eleven years ago) Permalink

I sold my copy for $80 (canadian) a year ago.

a.b. (alanbanana), Tuesday, 6 February 2007 10:44 (eleven years ago) Permalink

i never played a castlevania game before, which should i start with??

rio natsume (rio natsume), Tuesday, 6 February 2007 11:42 (eleven years ago) Permalink

The early ones are standard platformers, with the exception of 2 which has RPG elements but is hugely flawed. SOTN reinvented the series, making it more like the Metroid games. Fansites seem to still think SOTN is the best. The best games coming out in the series are currently the portable ones -- I recommend the first and third GBA ones, but I haven't played the DS ones yet.

a.b. (alanbanana), Tuesday, 6 February 2007 13:13 (eleven years ago) Permalink

Aria of Sorrow, Dawn of Sorrow and Portrait of Ruin are all fucking great. Circle of the Moon is a little weaker, as is Harmony of Dissonance. I've still never played SOTN.

adam (adam), Tuesday, 6 February 2007 14:54 (eleven years ago) Permalink

A PS1 mod chip is like ten bucks.

JUST SAYYYIINGGGG. don't steal

Will M. (Will M.), Tuesday, 6 February 2007 15:48 (eleven years ago) Permalink

Simon's Quest was always one of my faves, for some reason. Getting it for christmas one year after i'd rented it earlier and beating it that day was a bit off-putting.

kingfishy (kingfish 2.0), Tuesday, 6 February 2007 16:12 (eleven years ago) Permalink

I have a friend who decided to 'collect' PS1 games some time ago... apparently he'll even pay more for 'Black' copies of games like this and FFVII (not the re-release 'green' ones). COLLECTORS. *eyeroll*

He paid $110 for FFVII.

Will M. (Will M.), Tuesday, 6 February 2007 19:34 (eleven years ago) Permalink

Aria of Sorrow, Dawn of Sorrow and Portrait of Ruin are all fucking great

Yeah, I think these are the three I've played, I love these games.

AB, how is C2 hugely flawed? Not that I disagree, but it's been years.

Jordan (Jordan), Tuesday, 6 February 2007 20:09 (eleven years ago) Permalink

does anyone else have memories of the first time you realized that "alucard" was "dracula" backwards, or am i the only one retarded enought to have beaten the whole game without getting that?

max (maxreax), Tuesday, 6 February 2007 22:50 (eleven years ago) Permalink

final fantasy 7 is the reichstag fire of rpgs

UART variations (ex machina), Tuesday, 6 February 2007 23:28 (eleven years ago) Permalink

xpost

I think someone had to tell me before I got it, but I hadn't really played it much yet at that point

Will M. (Will M.), Tuesday, 6 February 2007 23:28 (eleven years ago) Permalink

The early ones are standard platformers, with the exception of 2 which has RPG elements but is hugely flawed.

Castlevania III is pretty great. I bought it about a year ago, and play it off and on every month or so, getting a little farther each time.

Zachary S (Zach S), Wednesday, 7 February 2007 00:04 (eleven years ago) Permalink

III i never really played. I have this odd memory of hating the orangey-blue NES palette, as opposed to the magenta & grey of Simon's Quest.

kingfishy (kingfish 2.0), Wednesday, 7 February 2007 00:15 (eleven years ago) Permalink

AB, how is C2 hugely flawed? Not that I disagree, but it's been years.

It's standard trial-and-error, talk to everyone, "lots of places to go, only one correct order to visit them" garbage, but also adds in an annoying day/night system and some 'puzzles' you'd have to be psychic to figure out. (disclaimer: I didn't get halfway through it, so maybe it improves later on)

a.b. (alanbanana), Wednesday, 7 February 2007 01:14 (eleven years ago) Permalink

$110 for FFVII? Holy shit, does this mean all my crap PS RPGs are worth something? (Suikoden, Xenogears et. al.)

Grell (Grell), Wednesday, 7 February 2007 07:17 (eleven years ago) Permalink

SOTN is a wicked game, though. My teenage self loved the soundtrack.

Grell (Grell), Wednesday, 7 February 2007 07:20 (eleven years ago) Permalink

suikoden goes for mad $$$ on ebay. how was castlevania 64? and the snes one?

rio natsume (rio natsume), Wednesday, 7 February 2007 11:43 (eleven years ago) Permalink

Super CV 4: standard platformer. had good graphics for the time. excellent music

CV 64: players hate it, and the CV creators have pretty much disowned it. if you still want to play it, get legacy of darkness instead.

The CV Dungeon is an excellent resource for the series: http://castlevania.classicgaming.gamespy.com/dungeon.html

a.b. (alanbanana), Wednesday, 7 February 2007 13:00 (eleven years ago) Permalink

$110 for FFVII? Holy shit, does this mean all my crap PS RPGs are worth something? (Suikoden, Xenogears et. al.)

Holy shit yes, esp. if you have Suik 2.

Will M. (Will M.), Wednesday, 7 February 2007 17:23 (eleven years ago) Permalink

Ok, finally beat AoS. Why does the 2ndary character in all these games not get any stats, inventory, etc

kingfishy (kingfish 2.0), Thursday, 8 February 2007 07:45 (eleven years ago) Permalink

Found a copy of Rondo of Blood & a PC Engine emulator. This game is funky; it borrows art from SQ and Castlevania IV, plus plenty of familiar baddies show up, usually with the exact same animation of later games.

lotsa late SNES/Genesis-era anime, too

kingfishy (kingfish 2.0), Friday, 9 February 2007 02:49 (eleven years ago) Permalink

two weeks pass...
The big game & hobby shop has this for $35, which really isn't all that bad, but i'm used to seeing in CD Universe & other places for like $10.

kingfish, Sunday, 25 February 2007 08:51 (eleven years ago) Permalink

aw man why are all these ps1 games so expensive, I missed out on all of them cuz i didn't have a playstation. and i wanna play them! Like I checked the prices for Suikoden 2 and it's going for about $150! And then I remember that that's American dollars and so it's even more than I intuitively thought at first. ;_;

aaron d.g., Sunday, 4 March 2007 08:34 (eleven years ago) Permalink

oh hey mr. banana, i just read your email! (sorry I don't check it very often.) Yes I am Canadian, and am interested in buying Metal Gear Solid (I've always wanted to play that!) I've never actually bought anything off Amazon Marketplace before, but I now realize that it is a world of opportunity.

It might be a week or two before I actually buy, 'cause i have lots of games right now that are already occupying my time. Thanks very much!

aaron d.g., Friday, 9 March 2007 06:44 (eleven years ago) Permalink

finally got Portrait of Ruin. The two player bit is really nice, and the artwork is top notch.

the item drops are too stingy, tho.

kingfish, Friday, 9 March 2007 07:26 (eleven years ago) Permalink

Are your real initials GMC, aaron? cause if not, ya just missed out.

abanana, Friday, 9 March 2007 17:29 (eleven years ago) Permalink

i'm playing portrait of ruin right now. there are some rpg-y elements of it i can't quite figure out. i guess i should read the manual.

s1ocki, Monday, 12 March 2007 05:15 (eleven years ago) Permalink

one thing I hate about the DS games is the manuals don't tell you what INT, CON etc do.
ATK: physical attack power
DEF: physical defense
STR: strength (???)
CON: constitution (???)
INT: magical attack power?
MND: mind, magical defense?
LCK: luck, how often enemies drop rare items and souls.

abanana, Monday, 12 March 2007 07:02 (eleven years ago) Permalink

ok i have most of portrait of ruin figured out except WHERE DO I BUY STUFF. there was one guy at the beginning and i'm picking up mad $$$$$ but there is nowhere to spend it!! and i need potions and shit!

s1ocki, Monday, 12 March 2007 20:20 (eleven years ago) Permalink

http://en.wikipedia.org/wiki/Castlevania:_Dawn_of_Sorrow
http://en.wikipedia.org/wiki/Castlevania:_Portrait_of_Ruin

(unhelpful, unfortunately)

Int -> magic recharge rate
mnd -> magic def, i think
con -> hit point modifier



did anybody play any of the PS2 games? I'm wondering if Lament of Innocence is worth trying out or not.



kingfish, Monday, 12 March 2007 20:27 (eleven years ago) Permalink

also, why do some many of these types worship Rondo of Blood? Is it just cuz the design style changed and the game was never released to NA?

kingfish, Monday, 12 March 2007 21:03 (eleven years ago) Permalink

http://castlevania.classicgaming.gamespy.com/Games/por.html

Neat, this place has scans of all the promo PoR artwork(as well as for the other games, too)

kingfish, Monday, 12 March 2007 22:27 (eleven years ago) Permalink

but where do i buy shit

s1ocki, Tuesday, 13 March 2007 02:58 (eleven years ago) Permalink

from the fat monk guy

kingfish, Tuesday, 13 March 2007 03:09 (eleven years ago) Permalink

am i missing him or is he just really rare in the game? or does he only show up in one place?

s1ocki, Tuesday, 13 March 2007 03:23 (eleven years ago) Permalink

ok nevermind i think i figured it out

now i am stuck in that gear tower with the pillar of flame and the medusa heads fromhell

s1ocki, Tuesday, 13 March 2007 04:08 (eleven years ago) Permalink

can't do much over there. try another part of the castle. beat any portrait you've found.

and don't sell any weapons or clothes yet. some of them are needed for quests, and you never get them back, unless you online shop.

kingfish, Tuesday, 13 March 2007 04:39 (eleven years ago) Permalink

oh shit i sold some already :O

s1ocki, Tuesday, 13 March 2007 18:19 (eleven years ago) Permalink

also what's the deal w/ online?

s1ocki, Tuesday, 13 March 2007 18:19 (eleven years ago) Permalink

4x strategy probably not a good fit for console either, or text adventures.

valorous wokelord (silby), Sunday, 27 May 2018 00:51 (six months ago) Permalink

4x strategy probably not a good fit for console either, or text adventures.

― valorous wokelord (silby)

i thought you were saying 4x was not a good fit for text adventures and got to thinking about "suspended" (which isn't quite the same thing but has pretty strong strategy elements)

there was a console civ but it was pretty much what you'd expect from a console civ

Arch Bacon (rushomancy), Sunday, 27 May 2018 00:54 (six months ago) Permalink

man this is pretty awesome. feels nice to play this with a PS2 controller but i need my dang Switch code so i can play it there.

Hazy Maze Cave (Adam Bruneau), Monday, 28 May 2018 01:28 (six months ago) Permalink

i can't get past stage 4 lol. Curse of the Moon is actually legit NES tough.

i am liking the graphics more and more. some of the art looks like random "level asset" tiles but for a game this big it makes sense, plus there is plenty of beautiful art throughout the game. important to remember they had to deal with creating everything from scratch. the 2D Castlevania series were always reusing art and repurposing character designs etc. and by Castlevania they 3 had this library of classic designs that had already withstood multiple teams and generations of games.

not only that but they had less screen space to deal with. the new game is still pixelated 8-bit art but on an HD widescreen scale. thank god they did not have camera zoom. i played some of Harmony of Despair and did not enjoy myself. having the screen too zoomed out makes it look more like a maze, the art looses definition, the sense of place is lost.

they really went classic with this and it feels like an NES game, just designed for a larger screen. level design is classic: some platforms, some stairs, some enemies placed among them. bottomless pits are back, reinforcing the ideal of enemy as level design. the threat of knockback deaths forces you to reconsider your approach. the ghouls and demons placed throughout are not mere combat challenges: they require adjustment of pacing, they require strategy. the bosses are the same, only on a bigger scale. large gorgeous pixel art, wider areas of attack, multi-stage fights. very much an evolution of OoE.

Hazy Maze Cave (Adam Bruneau), Tuesday, 29 May 2018 16:35 (six months ago) Permalink

https://i.imgur.com/v9bcWpTl.jpg

Hazy Maze Cave (Adam Bruneau), Tuesday, 29 May 2018 23:34 (six months ago) Permalink

this keeps getting better and better. i love the green bricks on red/purple bg they got going in some of these levels. its sort of punk. i love the alchemist, even though he is super slow and useless against most enemies, it is such a cool idea, and sometimes you can actually do some damage w that cane of his.

the enemies are duocolor cartoony horror fantasy throughout and they keep switching it up for every level. rn i am fighting evil giant scissormen and jumping blue bunnies. i just fought a painting (which was more or a puzzle than a fight, which was cool) and earlier i ended up fighting a cool boss on the top of the ship that reminded me of Rondo of Blood crossed w Mega Man.

Hazy Maze Cave (Adam Bruneau), Wednesday, 30 May 2018 01:23 (six months ago) Permalink

So lame that backers get their codes not just last but late.

Josh in Chicago, Wednesday, 30 May 2018 01:26 (six months ago) Permalink

all the backer codes should be out now. i got my NA Switch code last night. also there is a E3 Beta Backer demo of the full game coming June 21st.

still really love "Curse of the Moon". a friend came over to check it out and we used casual mode to run through most of the game. it's a really nice addition cos otherwise it is for real NES hard. casual mode gives you more health but it also nixes fallback, which is a huge help around all those bottomless pits.

Hazy Maze Cave (Adam Bruneau), Saturday, 2 June 2018 14:18 (six months ago) Permalink

finally beat the game on Veteran. now playing on Nightmare and getting wrecked by the turtle boss in level 2. the fight is definitely more difficult. like the move where they are at the top of the screen and rocks fall down 3 times before he lands, now there is a rock right in the middle where you used to be able to hide. yeah it's crazy shit.

also started a new game using Zangetsu and killing the allies, gaining new abilities along the way. the jumping slash and the double jump are very nice, but now im wondering how i will make it through the later stages with a single character...

Hazy Maze Cave (Adam Bruneau), Wednesday, 6 June 2018 15:04 (six months ago) Permalink

going back and replaying the earlier levels, it is fun to switch around characters and try out different techniques.

sometimes one of them will have a skill that makes them particularly suitable to nerf the room. sometimes the vampire can just fly over enemy's heads, hitting restorative potions along the way, sometimes he is shit in a room. so there's a bit of strategy to it. it's only a matter of trying them out to see who is best where.

i have Curse of the Moon on Steam and Switch and play it on PS2 controller vs. Joycons and imo i prefer the latter for controller and presentation. for some reason the UI in Windows is a bit crap.

Hazy Maze Cave (Adam Bruneau), Wednesday, 6 June 2018 17:18 (six months ago) Permalink

I said this in another thread but worth repeating - Curse of the Moon is really good. Praying that the full, "real" game is as good, because the preview build I checked out last year was pretty weak.

That said - there are SO many indie Metroidvanias and otherwise that have come out over the past decade, I have no idea what's actually worth the time. Looking for advice on this one, since I several in my libraries already - Gaucamelee, La Mulana, Steamworld Dig and more I'm forgetting. I started Shovel Knight, which is pretty awesome. Others I'm curious about like Axiom Verge, Shadow Complex, Ori & The Blind Forest, Dust An Elysian Tail, Salt & Sanctuary, and so on. Someone also mentioned Hollow Knight as a good Metroidvania that just got ported to the Switch. I want hot takes, people - what's actually worth the time?

Nhex, Thursday, 14 June 2018 20:03 (five months ago) Permalink

Shovel Knight is tons of fun, with tons of content. Which Steamworld do you have?

Josh in Chicago, Thursday, 14 June 2018 20:48 (five months ago) Permalink

Played Shadow Complex a hundred years ago and it was slick but ultimately kinda bland?

I totally loved Salt & Sanctuary as a 2-D game where all the classic Dark Souls elements are used really well (different classes/approaches, losing your currency upon death and having a chance to regain it, blocking/dodging/parrying, etc). Although oddly I don't have any desire to replay it...they really released it at exactly the right time (just before DS3 came out).

change display name (Jordan), Thursday, 14 June 2018 21:38 (five months ago) Permalink

second the S&S love, that's a great game.

I got about halfway through Axiom Verge, got stuck, and completely forgot about it. i played through Shadow Complex and i guess i had a good time but i remember almost nothing of the experience.

obviously DLC (Karl Malone), Thursday, 14 June 2018 22:29 (five months ago) Permalink

I think I have Steamworld Dig 1 on like three different platforms

Nhex, Friday, 15 June 2018 07:52 (five months ago) Permalink

Oh man, get the sequel! It's the same idea but even cooler and better.

Josh in Chicago, Friday, 15 June 2018 11:30 (five months ago) Permalink

axiom verge is my favorite of the recent batch; hollow knight is also very good (and quite long, I didn't finish it)

adam the (abanana), Friday, 15 June 2018 15:11 (five months ago) Permalink

I thought Dust an Elysian Tale was really boring

thomasintrouble, Friday, 15 June 2018 15:13 (five months ago) Permalink

but I did enjoy the Strider reboot, worth a go if you see it cheap

thomasintrouble, Friday, 15 June 2018 15:13 (five months ago) Permalink

I have that from PS+

Nhex, Friday, 15 June 2018 16:42 (five months ago) Permalink

new Bloodstained Steam demo is supposed to drop on June 21st.

Hollow Knight definitely rules. it gives me more Metroid feels than Vania but that is mostly the level design. controls are nice and the hand drawn art is very charming in an Edward Gorey way.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:37 (five months ago) Permalink

Metroidvania games always seem more metroid than vania to me, tbh. The metroid part is the exploration of the map, gradually accumulating new skills/items that let you backtrack and reach previously inaccessible areas. What is the vania part? Just being awesome?

obviously DLC (Karl Malone), Saturday, 16 June 2018 14:41 (five months ago) Permalink

Maybe a sort of Gothy vibe?

Josh in Chicago, Saturday, 16 June 2018 14:45 (five months ago) Permalink

I don't think it's a matter of 'parts' - it's that Metroid and middle/late Castlevania are the most influential examples of this formula.

jmm, Saturday, 16 June 2018 14:48 (five months ago) Permalink

the melee combat. Metroid was shooter based. the focus on fantasy over sci fi.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:49 (five months ago) Permalink

Oh, we're talking the parts of Hollow Night specifically? nvm

jmm, Saturday, 16 June 2018 14:50 (five months ago) Permalink

Vampire Killer came out 2 months after Metroid and had backtracking/unblocking previously inaccessible areas. ditto Simon's Quest. "Metroidvania" the term is used because both series have used these elements since their inception.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:51 (five months ago) Permalink

Hollow Knight makes me think Metroid cos the rooms themselves are cavelike floating platforms and such. you could plop Samus down and it would work. you even attack the barriers on the sides of screens just like you attack the doors in Metroid.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:53 (five months ago) Permalink

but the combat is more close-quarter, more like SOTN.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:54 (five months ago) Permalink

middle/late Castlevania

I guess that’s the key. Symphony of the Night, especially. Early castlevanias didn’t have the backtracking and all of that, though, while they were all present in Metroid from the very beginning.

obviously DLC (Karl Malone), Saturday, 16 June 2018 15:00 (five months ago) Permalink

Yeah I was very disappointed to find Castlevania IV on the SNES mini was fully linear, no exploration/backtracking in there at all.

JimD, Saturday, 16 June 2018 15:09 (five months ago) Permalink

Anyway my metroidvania recommendation if people are looking for good examples of the form would probably be Shadow Complex.

JimD, Saturday, 16 June 2018 15:11 (five months ago) Permalink

I've gotta try IV again. I don't think I ever finished it. Playing through the original Castlevania with the ILG thread a few years back was so much fun.

jmm, Saturday, 16 June 2018 15:15 (five months ago) Permalink

Some of the earlier Castlevanias have multiple alternate routes

Robert Adam Gilmour, Saturday, 16 June 2018 15:43 (five months ago) Permalink

Rondo of Blood has alternate paths and secret levels. Bloodlines has areas you can only access with certain abilities. Castlevania 3 has alt paths.

Simon's Quest had lots of backtracking and a full 2D open world with upgradable abilities that unlocked inaccessible areas. before that the original Japanese Castlevania Vampire Killer had backtracking and it came out two months after the first Metroid.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 15:50 (five months ago) Permalink

Simon's Quest had lots of backtracking and a full 2D open world with upgradable abilities that unlocked inaccessible areas.

obv i defer to you because i know you're a huge fan of those early games, but that's news to me! my old school castlevania go-to is 3. i don't think i ever got far enough in simon's quest to realize it had those elements you were talking about. I should revisit.

obviously DLC (Karl Malone), Saturday, 16 June 2018 15:54 (five months ago) Permalink

Simon's Quest rules! i recommend playing it with a guide as the NPCs are purposefully designed to mislead you in places. once you get past the infamous obscurity it is a really cool game that is ahead of it's time design-wise. also the music is my favorite of the series.

it sort of makes sense that Castlevania would need capacity of a CD to go fully open world though. you can do caverns with minimal tile art compared to a detailed castle where every room sort of has to have a unique look to it and there are all kinds of additional details like chairs, furniture, lamps, etc.

Castlevania has a more dense world. this is one thing i like about Hollow Knight, there is tons of grass, fences, signs, wrought iron posts, etc. architectural detritus of no consequence littering the landscape that you can satisfyingly slice. it is enjoyable even though it provides no real benefit, like rolling in OOT.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 15:58 (five months ago) Permalink

i mean all this is _true_ as far as that goes, but nobody really used the term "metroidvania" before sotn, did they?

steamworld dig 2 is definitely an improvement on the first game. kind of blows it out of the water, honestly.

Arch Bacon (rushomancy), Saturday, 16 June 2018 15:59 (five months ago) Permalink

that's it, i'm using internet search

check out this URL: http://tvtropes.org/g00/pmwiki/pmwiki.php/Main/Metroidvania?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1

This sub-genre gets its name from the Metroid and Castlevania series. The Trope Maker was Metroid, published in 1986, and subsequent Metroid games have consistently used it in all of its installments (except Prime Pinball). Castlevania first used the style in 1986's Vampire Killer and 1987's Castlevania II: Simon's Quest, before abandoning it and then returning to it after the success of Castlevania: Symphony of the Night, the Trope Codifier. The term itself was originally used for the Castlevania games of the same style as Symphony of the Night, but Jeremy Parish of Retronauts, expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition. Ironically, the designer of Symphony of the Night actually modeled that game on the The Legend of Zelda series, which also shares a number of traits with this genre though is often overlooked in discussions due to not being 2D side-scrolling.

While Metroid and Castlevania were the Trope Maker and Trope Codifier, respectively, the Ur Examples were Brain Breaker (1984/1985) and Dragon Slayer II: Xanadu (1985). Several early Metroidvania titles were inspired by these titles, particularly Xanadu. Metroidvania elements could be traced further back to non-platformer games Tutankham (1982) and The Portopia Serial Murder Case (1983).

obviously DLC (Karl Malone), Saturday, 16 June 2018 16:04 (five months ago) Permalink

interesting tidbit from that:

An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating Symphony of the Night actually came from Zelda II: The Adventure of Link (which in turn borrowed elements from Dragon Slayer II: Xanadu and the original Metroid).

obviously DLC (Karl Malone), Saturday, 16 June 2018 16:14 (five months ago) Permalink

E3 backer demo codes have just been released for Bloodstained

Hazy Maze Cave (Adam Bruneau), Thursday, 28 June 2018 13:50 (five months ago) Permalink

yeah the vania part just refers to symphony of the night and it's successors which were the other high profile game series that used metroid style world design in a side scroller

ciderpress, Thursday, 28 June 2018 13:59 (five months ago) Permalink

played the new demo for a bit, i like it! very cool that when you change your equipment, it's visually represented in the on-screen character.

Hazy Maze Cave (Adam Bruneau), Thursday, 28 June 2018 16:54 (five months ago) Permalink

this game is looking really cool! the cutscenes are a little rough but the design of the levels themselves is very promising. it really feels like HD SOTN level of detail wise. rooms have all kinds of furniture, chairs, lamps, curtains, cabinets, piles of books, candelabras, the necessary gothic garb. i just want to stop and look at the backgrounds, which is what SOTN made me want to do, so that's a good sign.

the 3D graphics really stand out in areas, like outdoor sections where trees and rows of statues scroll in the foreground and background. some cool perspective effects, like an MC Esher style castle, at play here. they did some of this stuff in SOTN w some light use of 3D animation to emphasize a kind of infinity mirror giant castle. so what we have here is proportionally and gameplay wise pretty classic SOTN level design, with plenty of platforms, only really nice.

this feels like a totally different approach than the 2.5D games they have done so far. the Rondo remake was a little dull and blurry. here things really stand out and it works well. its the closest thing to an HD Dawn of Sorrow. also the game is no pushover which is good news, one of SOTN's biggest criticisms. looking forward to this!

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:43 (five months ago) Permalink

https://i.imgur.com/RMOvSqol.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:46 (five months ago) Permalink

https://i.imgur.com/yDtiCzyl.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:47 (five months ago) Permalink

https://i.imgur.com/qYsTpLil.jpg

Hazy Maze Cave (Adam Bruneau), Sunday, 1 July 2018 01:48 (five months ago) Permalink

any game where you can sit down is a good game

devops mom (silby), Sunday, 1 July 2018 02:12 (five months ago) Permalink

two weeks pass...

oh god the '90s video edit fx

Nhex, Sunday, 22 July 2018 08:36 (four months ago) Permalink


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