― adam (adam), Tuesday, 11 July 2006 01:54 (seventeen years ago) link
― s1ocki (slutsky), Tuesday, 11 July 2006 02:32 (seventeen years ago) link
― introducing latebloomer, his dad itchy, and his son lumpy (latebloomer), Tuesday, 11 July 2006 05:50 (seventeen years ago) link
― Will M. (Will M.), Tuesday, 11 July 2006 06:53 (seventeen years ago) link
In other news: will MGS4 continue Kojima's fascination with pants-wetting?
― c(''c) (Leee), Tuesday, 11 July 2006 16:01 (seventeen years ago) link
― Darramouss ftw! (Darramouss ftw), Wednesday, 12 July 2006 01:15 (seventeen years ago) link
― antexit (antexit), Wednesday, 12 July 2006 20:00 (seventeen years ago) link
I didn't think they were spoilers! My bad!
― c(''c) (Leee), Wednesday, 12 July 2006 20:09 (seventeen years ago) link
http://www.metalgearsolid.org/show_downloads.php?id=739
Your own little Otacon desktop clock -- for Win/Mac
― kingfish, Tuesday, 22 May 2007 07:32 (sixteen years ago) link
http://www.gametrailers.com/player/22703.html
Kojima walks you thru 15 minutes of game play footage. Pretty impressive looking stuff
― Jeff LeVine, Wednesday, 25 July 2007 02:51 (sixteen years ago) link
the link to the osx one doesn't work!
― antexit, Thursday, 26 July 2007 15:08 (sixteen years ago) link
bleurgh. this is exactly what i DON'T want from mgs. i.e. less fantasy, more military, less aloneness..
― Tracer Hand, Friday, 27 July 2007 12:51 (sixteen years ago) link
http://wire.ggl.com/2007/08/24/mgs4-the-beauties-are-beasts/
― Leee, Saturday, 25 August 2007 05:59 (sixteen years ago) link
I was watching this the other day when I realized I had just reached the point where I didn't want to hear or watch one more thing about this game before I get to actually play it. It's the game I'm most anticipating right now, but I want some surprises left.
― Jeff LeVine, Sunday, 26 August 2007 03:11 (sixteen years ago) link
yeah, i've avoided all info on the game so far, really. i think the last thing i watched was that trailer from like a year ago, where a little robot with otakon's voice shows up or something.
― Will M., Monday, 27 August 2007 17:33 (sixteen years ago) link
Longish Eurogamer preview of MGO... http://www.eurogamer.net/article.php?article_id=93022
― Jeff LeVine, Wednesday, 20 February 2008 20:55 (sixteen years ago) link
Apparently June 12th, 2008!
― Jeff LeVine, Tuesday, 26 February 2008 20:25 (sixteen years ago) link
http://ps3.ign.com/articles/855/855057p1.html
http://ps3media.ign.com/ps3/image/article/855/855057/metal-gear-solid-4-guns-of-the-patriots--20080226051222749.jpg
― latebloomer, Saturday, 1 March 2008 08:27 (sixteen years ago) link
Sweet Christmas, I just got a boner.
― Leee, Saturday, 1 March 2008 18:48 (sixteen years ago) link
This makes me more excited than ever to get my hands on this game.
MGS4 Hands On
You might not want to read though!
― Mr Raif, Thursday, 3 April 2008 13:18 (sixteen years ago) link
MGO Beta footage on the loose http://www.youtube.com/watch?v=O4k8iBDKVjg http://www.dailymotion.com/video/x57eht_mgo-la-catapulte-a-3-ahhhhhhhhhhhh_videogames http://www.dailymotion.com/search/mgo/video/x57d7q_metal-gear-online-ingame_videogames
― Jeff LeVine, Friday, 25 April 2008 21:46 (sixteen years ago) link
I can't think of a single thing worse that a multiplayer MGS
I'm honestly surprised about the appetite for this
― czn, Friday, 25 April 2008 22:07 (sixteen years ago) link
haha those videos make it look as awful as I expected!
what d'you reckon, jeff, you interested?
― czn, Friday, 25 April 2008 22:08 (sixteen years ago) link
I'm extremely skeptical. I do want to try out the man catapult though :)
― Jeff LeVine, Friday, 25 April 2008 22:20 (sixteen years ago) link
I don't think it looks terrible... it looks a lot like Rainbow 6 / Graw with a sense of humor, but maybe a little more fussy in the control department (which probably isn't a good thing for a multiplayer game).
― Jeff LeVine, Friday, 25 April 2008 22:29 (sixteen years ago) link
The guy in the youtube video is too stonered to narrate. "This game is crazy, I didn't know it would be like this. like, I thought it would be like, you know, fun - and fun-NY."
― Z S, Saturday, 26 April 2008 00:34 (sixteen years ago) link
I enjoyed this video where that dude tries out all his webcam settings:
http://www.youtube.com/watch?v=2ojAIWNt4ms
― polyphonic, Saturday, 26 April 2008 02:44 (sixteen years ago) link
good god, this thread is 2.5 years old.
― kingfish, Tuesday, 29 April 2008 07:12 (sixteen years ago) link
The new multiplayer mode, where one player is snake and the rest are militia charged with hunting him down seems rather promising.
― Jeff LeVine, Tuesday, 29 April 2008 16:19 (sixteen years ago) link
New theatrical trailer
Wow.
― Mr Raif, Tuesday, 13 May 2008 13:30 (sixteen years ago) link
Writers of the UK magazine PSW have played the full game (their review can be found in the latest issue, which hit newstands today) and soon told their mates CVG that Metal Gear Solid 4 includes cut-scenes that approach the 90-minute mark. That's not a total, that's the length of at least one of the cutscenes, individually.
http://www.ps3fanboy.com/2008/05/23/mgs4-features-90-minute-cutscenes-4-6gb-installation/
holy shit
― Roberto Spiralli, Friday, 23 May 2008 13:45 (fifteen years ago) link
does anyone actually want to sit through a 90 minute cut scene? 9 minutes would be too much for me.
― Roberto Spiralli, Friday, 23 May 2008 13:47 (fifteen years ago) link
I'm guessing that length includes radio communication. still ridiculous though.
― abanana, Friday, 23 May 2008 15:01 (fifteen years ago) link
somehow I can't believe that, although i can't access that article at work.
― Ste, Friday, 23 May 2008 15:28 (fifteen years ago) link
perhaps they said 19 ? and someone misheard? Still, long.
― Ste, Friday, 23 May 2008 15:30 (fifteen years ago) link
ugh
no. fuckin. way.
― s1ocki, Friday, 23 May 2008 17:18 (fifteen years ago) link
as a cut-scene hater, this dismays me.
I read somewhere that the ending cutscene is the one that's more than an hour long. The rest are what you'd expect Metal Gear wise.
― Mr Raif, Friday, 23 May 2008 17:23 (fifteen years ago) link
The 90 minute cut scene thing has to be an exaggeration / mistake blown out of proportion thanks to the internet. If not - WOW! Maybe they meant that like in the last game you can unlock and watch the cut scenes after beating the game in several 90 minute chunks or something?
― Jeff LeVine, Friday, 23 May 2008 17:42 (fifteen years ago) link
I truly wouldn't be surprised if it were 90 minutes including radio sequences. The end of MGS2 was like an hour with about 1 minute of play, maybe.
― Will M., Friday, 23 May 2008 18:07 (fifteen years ago) link
A 9.9 from IGN
― Mr Raif, Friday, 30 May 2008 22:15 (fifteen years ago) link
if only i had time for this
― jeff, Friday, 30 May 2008 22:36 (fifteen years ago) link
I hear it requires 4.6Gb of your hard drive space too? That's a pretty meaty chunk for anyone who only has 20Gb to start with.
― JimD, Sunday, 1 June 2008 13:39 (fifteen years ago) link
that's one reason I can't play new videogames ... they're waaayyyyyyyy too involved now. It's like you have to dedicate your life to these things. Just let me jump in and kill some shit while I'm waiting for my Boboli pizza to cook.
― burt_stanton, Sunday, 1 June 2008 16:02 (fifteen years ago) link
JimD - a lot of ps3 games require installs of about that size (about one-third to half of them?). I guess it's mainly to speed up loading because the blu-ray drive spins pretty slow. It is sort of a problem. I have a sixty gig drive and this will be the fifth or sixth game I've had to install on there - eventually I'll have to start deleting installs to play a new game - which is a drag because then if you want to play an old game again you're going to have to wait 20-30 minutes to re-install it. On the other hand, you can use any hard drive with your ps3 - so if it really bugs, you can always go buy a new 500 gig or whatever harddrive and never have to worry about space again (just like with any home computer).
Burt - there are plenty of just jump in and kill things games out new today too - c'mon. There has always been long involved video games (well, since the late 1980s) and shorter experience too.
― Jeff LeVine, Sunday, 1 June 2008 17:02 (fifteen years ago) link
Anyway, I'm glad I'm heading out of town for a while and am not sitting around here getting over-hyped for this game like I did with GTA IV. And I'll have something to look forward to returning home - finally getting to play this thing (and getting to watch those 90 minute cut scenes, I guess)
― Jeff LeVine, Sunday, 1 June 2008 17:06 (fifteen years ago) link
lol
― latebloomer, Sunday, 8 June 2008 03:13 (fifteen years ago) link
Uh oh, the Gekkou have started to move!
The new controls are taking a bit of getting used to but this is incredible.
― Mr Raif, Thursday, 12 June 2008 12:03 (fifteen years ago) link
So excited about this. Tonight!
― Matt D, Thursday, 12 June 2008 17:00 (fifteen years ago) link
Have finished the first section. So much of the game is cut-scenes, it's sort of more of a tv mini-series than a game, but the cut-scenes are usually pretty impressive. So far I don't mind that over half the time I'm playing I don't need to even hold the controller, but I do hear that the second half of the game becomes even more cut-scene heavy, which I guess does worry me a bit... mostly because I do like the actual game play so far. Sneaking works pretty good - shooting is fine & switching in and out of first person works well. The graphics are really nice.
― Jeff LeVine, Sunday, 15 June 2008 16:27 (fifteen years ago) link
homophobia nagl there bro hb n.e.way tho yung blud
― Lamp, Friday, 9 April 2010 05:08 (fourteen years ago) link
Started this but it just seemed like a movie. Girlfriend gone this weekend so might try again.
― Spencer Chow, Friday, 9 April 2010 06:59 (fourteen years ago) link
hb to u too apols for the cum blancmange
― etrian odysseus (cozen), Friday, 9 April 2010 09:21 (fourteen years ago) link
np but my birthday isnt for months
― Lamp, Friday, 9 April 2010 09:45 (fourteen years ago) link
me either hi5
― etrian odysseus (cozen), Friday, 9 April 2010 09:50 (fourteen years ago) link
EYE HAVE YOU
god this was such a chore to get through. i agree that there are a lot of neat things about the gameplay itself but you never get a chance to really try it out. the story makes no sense and is impossible to care about, and they kinda ruined the stealth aspect by making every weapon in the world available at any time.
― sonderangerbot, Wednesday, 23 May 2012 19:00 (eleven years ago) link
it's variability and options the game gave you. you didn't have to purchase a single weapon - but that they were there, and in such a plethora, i thought one of the game's strong points. i love any game that allows me to oversee exactly how i enact things.
the story definitely didn't make sense, but neither did the other 3 games so it wasn't an entire groaning point this late in the series.
/defenseofoneofmyfavoritegames
― kelpolaris, Sunday, 27 May 2012 04:58 (eleven years ago) link
oh i know and i've always defended the series cut-scene orgies before, but i think they finally overdid it this time with the mission briefing stuff and the monkey. could also be i had more tolerance for that sort of thing when i was younger and could play for 10 hours straight, where nowadays i kinda want to actually play when i can find the time
― sonderangerbot, Sunday, 27 May 2012 11:04 (eleven years ago) link
yeah, i can sympathize and yet at the same time MGS has always been a series, to me, that demanded an afternoon and all attention. it's never been a quickie-let's-do-one-mission-before-my-ride-gets-here kinda thing. which relays in fact that i absolutely loved the mission briefing scenes, the novelty in fact that a game is actually allowing itself just to wallow and experience things at their most unexciting in preparation for whatever's to come. i wouldn't say it's on a tranquil shadow of the colossus level, but as someone who often hates the medium i spend so much time within it was pretty refreshing to me to find that there were developers who valued the potential for the medium to accomplish something outside of immediate and constant action. videogames could be so much more and it continually bums me out we've been playing the same things/concepts for decades on end. so anyways: interactive cut-scenes i might be blowing up here, but i appreciated wholesale.
i can't really excuse the monkey. i didn't find that really funny at all.
― kelpolaris, Monday, 28 May 2012 20:46 (eleven years ago) link
i can't believe some of you people defend this shit! consistently! fuck you! FUCK YOU!!!!
― cankles, Monday, 30 June 2008 07:06 (5 years ago) Bookmark Flag Post Permalink
― ♛ LIL UNIT ♛ (thomp), Thursday, 22 May 2014 21:39 (nine years ago) link
playing through this for the first time. it is pretty good. it is funny as much as MGS2 denies to be a power fantasy this game is the ultimate indulgence of that. cutscene heavy and every bit the overblown western action film inspired military sci fi fantasy the series has always been.
the cyborg ninja Raiden is totally redeemed and we see him delivering the most emo edge lines of all time in that plane lol. i love it.
the game itself feels very safe, like chicken noodle soup. i have not died once and am 4/5 of the way through. it has Huey and the Col. helping you, just like MGS, it has Naomi, it has the return of MGS1 levels, etc.
i am enjoying the return to Shadow Moses even though as a level it's really the most aimless one yet, it proves that you can't really remake those old games cos the entire game would be one level! then again the start of MGS4 is full of walk across a room, see a cutscene, walk across another room, see another cutscene, save, see another cutscene.
there were times when i was in Europe (that stalking through the foggy city streets level ruled) when it was playing cutscenes and pausing to save, multiple times, during the cutscenes. lol.
on some level i can't help but love this for the audiaciousness. this game is in the Guiness Book of World Records for this stuff.
PS. MGSV is still my favorite.
― Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:54 (five years ago) link
oh yeah wtf is with the game installing in between chapters? the first time that happened i thought my PS3 was losing its mind
― Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:56 (five years ago) link
suddenly the difficulty has skyrocketed. i made it through most of act 4 with no problem, took out the Sniper Wolf robot, was enjoying the constant nostalgia and Otacon saying awestruck things about the first MGS, literally saying "You are the shit", etc.
now i am in the split screen duel. on the right half Raiden is in a fight with Vamp and on the left i am stuck in a little spot of ground in front of the Metal Gear and charged with killing endless waves of gekkos. now this is bullshit and not fun. i have heat seeking rocket launchers and a rail gun, i can call up Drebben in the middle of a fight and buy ammo as much as i want, but no matter what i keep dying. inevitably there is a gekko that jumps next to me, count down to self destruction, and explodes, killing me in the process. even if i have rations equipped, i still die. any tips for this part?
― Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:55 (five years ago) link
ok some quick googling told me to charge the rail gun. will try that...
― Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:59 (five years ago) link
https://www.gameinformer.com/b/features/archive/2014/02/28/the-story-behind-metal-gear-solid-4-39-s-bizarre-intro.aspx
this is pretty awesome read talking about the making of the intro live action segments.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:53 (five years ago) link
also i watched the Superbunnyhop review last night. i LOL'd at him pointing out that this game has the main villains
a) shutting down all guns, resulting in the first total global ceasefireb) curing cancer with nanomachines
it is hilarious that halfway through the game the main bad guy has inadvertently caused world peace.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:55 (five years ago) link
Man, do I ever not remember any of this nonsense, which almost makes me question if I ever even played 4 (which I did, because old Snake, and Johnny Diarrhea).
― Martin Landau Ballet (Leee), Wednesday, 27 June 2018 21:03 (five years ago) link
i finished this game today. the end of the game is like 3 hours of cutscenes w some gameplay just tossed in. really once you get through Shadow Moses the game goes entirely linear, to the point where you are just holding forward for a good while.
it's a shame cos the gameplay during the start is a nice evolution of MGS3-style but by halfway through there is nothing stealthy about it. the last few hours you shoot like a million bullets. often there will be a room but of badguys and you just fight them over and over until the game just steps in and takes the control away from you.
still, it's pretty enjoyable. definitely worth a watch a least once. it really feels like the sequel to MGS everyone wanted from MGS2. the ending is super melodramatic. i like how during the very last bonus audio Snake calls himself a "blue rose", Kojima w the FWWM reference.
― Hazy Maze Cave (Adam Bruneau), Saturday, 30 June 2018 23:22 (five years ago) link
shoot i didn't have this thread bookmarked, v happy to read all of your posts on here adam! so many things i love abt this game, thought i talked abt it around here somewhere, maybe on one of the other mgs threads. the gear vs gear 5-minute combat remains one of my most favourite video game things ever because it's just such an absurd waste of development money for something that is completely unused at any ohter point. not even in a dumb dlc rush mode or something.
― challops trap house (Will M.), Tuesday, 3 July 2018 19:00 (five years ago) link
i loved that bit. all the MGS games have a OTT action setpiece, usually near the end of the game, where it just goes crazy. MGS2 had that bit at the end of the postmodern part where you just fight 2 dozen enemies in room after room that is also completely at odds with the rest of the game, where you stealth your way past a dozen enemies spread out over the entire game map. it is part and parcel with the cutscenes, the interactive cinematic stylisms that are the bread and butter of the series.
was kind of surprised that half the game was just a recreation of MGS, tho i guess that IS what the fans wanted, the expectation subverted by MGS2. the happy endings were all pretty nice, Big Boss as always pulling a fast one on everybody, Raiden waking up to have his life also revealed as a life and bestowing a suburban fairy tale ending on the ultimate tortured edgelord emo robot ninja of all time.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:04 (five years ago) link
i liked how at one point they are all stuck and Johnny is the only one that can help them, and it turns out that him having diarrhea and being a general weirdo meant that he refused the nanomachines treatment, so he is free to save the day.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:07 (five years ago) link
https://www.youtube.com/watch?v=KWqlz0wsQQ4
Raiden's speech starting around 3:00 in is so classic. "I'm a shadow, one that no light will shine on". you could open a Hot Topic just selling t-shirts with every line that he says here.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:11 (five years ago) link
"It was never going to work out for me. It even rained the day I was born."
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:12 (five years ago) link
"I have nothing. I have always been alone. Always."
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:15 (five years ago) link
i think it would rank near the bottom for me though, i like playing 2/3/V way more, i like the stories in those games more as well. still a lot of fun and worth seeing at least once.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:16 (five years ago) link