Final Fantasy VII: Kind Of REDACTED In Retrospect

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Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?

Also, Cait Sith! WTF?

Dan (And So On) Perry (Dan Perry), Wednesday, 11 January 2006 23:02 (fourteen years ago) link

Popularized(and solidified) the CRPG genre, tho, and sold some playstations.

It was lame that they only used cutscenes in tv adverts, tho

kingfish russian bigamist (kingfish 2.0), Wednesday, 11 January 2006 23:05 (fourteen years ago) link

Seriously, if you were going to build a remote control robot, would you make it look like:

a) a human
b) a machine
c) an animal
d) a cat riding a winged shmoo with fangs

Dan (Drugs Are Bad, Mmmkay?) Perry (Dan Perry), Wednesday, 11 January 2006 23:10 (fourteen years ago) link

Also, Yuffie's Chocobo

Dan (So Much To Answer For) Perry (Dan Perry), Wednesday, 11 January 2006 23:17 (fourteen years ago) link

Argh!

antexit (antexit), Wednesday, 11 January 2006 23:23 (fourteen years ago) link

i hate final fantasy 7

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Thursday, 12 January 2006 00:07 (fourteen years ago) link

What killed Final Bastard Fantasy VII for me was when I started playing it Joel was too young to read, but rilly into the Playstation. So he'd sit there with me and ask me to read all the text out loud. And that got fucking old, fucking quick.

Also, WHERE DA GAMEPLAY AT?

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:22 (fourteen years ago) link

I like the gameplay, the materia stuff, the minigames, the look, all that. I'll probably play it for a third time at some point.

On the other hand...

--easiest last boss ever

--no hands

--"..."

--chocobo racing

Jordan (Jordan), Thursday, 12 January 2006 00:42 (fourteen years ago) link

All the later Final Fantasy games seem to have this over-elaborate combat system, like with the materia in FFVII, where you can mess about with the fine-tuning of yr character's skills but in the end it's no more use than just choosing the main attack in each combat. Unless I missed the point, but it just seems unnecessarily fiddly to me and I say that as somebody who's usually a stats nerd.

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:46 (fourteen years ago) link

i enjoyed materia too much.

jeffrey (johnson), Thursday, 12 January 2006 11:45 (fourteen years ago) link

This was a great game. It certainly had its excesses, and the character design was far from above reproach, but it was revolutionary, immersive, and beautiful. If some of that has faded with time and aging, it's still a far cry from being "bad." As I've gone back and played so many classic games from years past in the last few months or so, a lot of them have failed to live up to the halos of light my memory seemed to cast around them. FFVII is not now to me what it was when I was 16, just as SMB3 is not now to me what it was when I was 10. They're both great games, but they stand now in the shadow of both of my more sophisticated perspective as an adult, and the more sophisticated games available to me today.

I think people have a tendency to penalize games often very harshly (and the "otaku bullshit" certainly makes FF an easier target) not because the characters are really any more ridiculous or the gameplay is really less satisfying, but because it doesn't make them feel the same way it did when they were younger. I say it is a very rare and classic game that can accomplish such a feat. I could much more easily get behind the thread title "Final Fantasy VII: Not Quite as Classic In Retrospect."

Laura H. (laurah), Thursday, 12 January 2006 13:51 (fourteen years ago) link

See, here's the thing:

When the game came out, I completely fell in love with it and played it endlessly until I realized about 2/3rds of the way through that it was really making me hate roleplaying games due to the insanely long cutscenes. Add into that a couple of really annoying characters (Cait Sith, Yuffie) and minigames that just suddenly stopped being fun and, well... the game is kind of retarded.

Conversely, I still love the PC RPGs that rocked my world (Baldur's Gate I & II + expansions, Planescape: Torment, Neverwinter Nights, Icewind Dale I & II + expansions). They really, really did it right with those games and I'll defend them until I die.

Dan (Fuck A Chocobo) Perry (Dan Perry), Thursday, 12 January 2006 14:28 (fourteen years ago) link

Much like me and Jon, you and I will never agree about this, Dan. I don't have a problem with long cutscenes, particularly if they follow a difficult battle/puzzle and add substantively to the story. I like passive elements in game if done properly, and how they let you disengage and reflect after an intense effort. It's hard for me to feel like mini-games can add significantly to my feeling that I either like or dislike a game. Either enjoy them, or avoid them--they're optional, dude. I dunno! Different strokes.

At least we can all agree that Cait Sith is retarded.

Laura H. (laurah), Thursday, 12 January 2006 15:49 (fourteen years ago) link

Also, I feel like your point about PC RPGs is very much in concert with my point about rare, classic, awesomely awesome games. I don't know if FFVII falls in that category, which is probably an indication that it doesn't. One tends not have ambivalence towards rare, classic, awesomely awesome games.

Laura H. (laurah), Thursday, 12 January 2006 15:52 (fourteen years ago) link

I thought Cait Sith was cool. DOUBLE AGENT.

adam (adam), Thursday, 12 January 2006 16:22 (fourteen years ago) link

See, I've played other PC RPGs that people have madly repped for (particularly Arcanum and the Fallout series) and been seriously "eh" about them. The thing that made the Black Isle/Bioware games so outstanding was that they managed to get the seamless actionesque interface properly on top of the turn-based combat system; that revolution in and of itself completely flipped expectations from RPGs to another level, whereas FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

I will not deny that the storyline to FFVII is great. It's some seriously excellent narrative. I found the actual game mechanics irritating, though; even when it came out for the PC, I had absolutely no desire to pick it up (I'd played it on my roommate's PS and I was moving out due to getting married.)

Dan (But Yeah, Cait Sith Is Retardo) Perry (Dan Perry), Thursday, 12 January 2006 17:18 (fourteen years ago) link

Are the actual mechanics really any different from FFII/IV?

Jordan (Jordan), Thursday, 12 January 2006 17:24 (fourteen years ago) link

I think I can agree with the idea that it hasn't aged as well as some other games, for whatever reason. It was definitely classic at the time, but I haven't played it since '98 and probably never will. Whereas I've played Xenogears, FF6, Chrono Trigger, Secret of Mana, Zelda 3 and SMB3 within the last 4-5 years and still really enjoyed them (and would probably rate them even higher as a result). I don't know exactly why FF7 sits apart from these; I don't think it's Cait Sith or long summon spells.

xpost I don't think they are!

sleep (sleep), Thursday, 12 January 2006 17:27 (fourteen years ago) link

I don't know that the mechanics are seriously different but I feel that VII was the point where it got too grandiose, too in the way of the game, and just generally too damn much. I mean I love Breath of Fire 1 to 3 and that's basically the same gameplay.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 17:44 (fourteen years ago) link

This is a good read but I couldn't finish it because of spoilers.
(I suspect it says a lot for FF:T that I am actually able to avery my eyes and now rabidly read on when I see a spoiler coming up about the storyline or something. Few things in my life cause me to do this).

http://www.icybrian.com/freezer/tavisramzapower.php

TOMBOT, Thursday, 12 January 2006 17:52 (fourteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know) but it was also so massively successful it just inspired a huge amount of SHIT that's only just recently leveling off as people realize that Xenosaga games are horrifyingly bad for everyone and their life.

TOMBOT, Thursday, 12 January 2006 18:18 (fourteen years ago) link

Also why am I the typo king lately, "avert my eyes and not" wtf

TOMBOT, Thursday, 12 January 2006 18:18 (fourteen years ago) link

Are you talking about "CLAM"? I assumed that was intentional a la "discus" and "daer."

MORE BOLD CLAMS

Laura H. (laurah), Thursday, 12 January 2006 18:30 (fourteen years ago) link

no just the part in quotes, clam was intentional, yes

BOLD CLAM: Tactical games have more replay value than conventional RPGs.

TOMBOT, Thursday, 12 January 2006 18:44 (fourteen years ago) link

Since conventional RPGs tend to be more narrative focused (and it's usually just not as much fun to relive pure plot a second time unless the story is phenomenal), and since tactical games tend to have more dynamic problems with far more than one "right" solution: yes.

Laura H. (laurah), Thursday, 12 January 2006 19:23 (fourteen years ago) link

FF7 Hint: Press A repeatedly to win.

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 19:32 (fourteen years ago) link

Dude that's SO not true, sometimes you have to pick ITEM or MAGIC with the d-pad too! And read stuff. I mean, you can't just not read the stuff and expect to win. Also where is the A button?? :D

sleep (sleep), Thursday, 12 January 2006 19:58 (fourteen years ago) link

I'm pretty sure you could not read any of it and still win.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 20:19 (fourteen years ago) link

INDANITY, YUFFIE WAS THE BEST PART OF 7.

c(''c) (Leee), Thursday, 12 January 2006 20:34 (fourteen years ago) link

http://www.ffantasyh.com/galleries/yuffie/

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:49 (fourteen years ago) link

http://www.melissauran.com/hentai/ClodandYuffie.jpg [NSFW - controversial mod edit]

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:51 (fourteen years ago) link

goddamit jon, link that shit

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 21:59 (fourteen years ago) link

Oh, guess I didn't need to change the thread title.

Laura H. (laurah), Thursday, 12 January 2006 22:03 (fourteen years ago) link

'sokay

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 22:04 (fourteen years ago) link

I was gonna say "that's pretty tame" and then I finally saw teh cock.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 22:32 (fourteen years ago) link

There's another picture in that gallery where Yuffie looks like a can opener.

Laura H. (laurah), Thursday, 12 January 2006 22:36 (fourteen years ago) link

OH U GUYZ

sleep (sleep), Thursday, 12 January 2006 22:39 (fourteen years ago) link

I WOULD LIKE ALL TO KNOW THAT THAT WAS NOT WHAT I HAD IN MIND.

c(''c) (Leee), Friday, 13 January 2006 00:28 (fourteen years ago) link

ffx for nes

rio natsume, Monday, 16 January 2006 10:47 (fourteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know)

I don't know if your clam holds up to inspection when considering their entire line of stuff since FF7 (b/c the only Square game I've played to completion since that came out is Parasite Eve), but the lack of quality control sure pissed me off during my initial playthrough of the game after it came out. It seemed to me obvious that I was playing an unfinished game once I got past being totally enthralled by the early city stuff. All of a sudden, little touches started disappearing, like the branching dialogue boxes for the relationship subplots. I suppose that that Earthbound review duder would claim that that was just a brilliant bit of misdirection on Square's part, but the way it was handled was really sloppy. Moving on from the first part of the game, the overworld seemed nowhere near as interesting or well-formed an environment as the city was. Is that comparing apples and oranges a bit? Maybe, but why did the characters have to leave that environment at all? All the characters in the party that weren't part of the terrorist group just felt superfluous (especially Cait Sith-- WTF Japanese kawaii bullshit). And why did the third CD basically just contain the final boss?

Chris F. (servoret), Monday, 16 January 2006 12:37 (fourteen years ago) link

That's awesome, Rio. I'm going to start playing that tonight. xpost

Laura H. WHO IS A GIRL (laurah), Monday, 16 January 2006 16:22 (fourteen years ago) link

I hated the way you had to fight every single random battle on the plains to get experience, otherwise your characters were too shit to fight the big bosses. Sometimes you'd just finish a battle and then that fucking annoying noise again, jesus!!!

I can't remember what I changed cait sith's name to, but I'm sure it was better than cait sith.

Ronan (Ronan), Tuesday, 17 January 2006 13:51 (fourteen years ago) link

Was it Algernon Vang?

aldo_cowpat (aldo_cowpat), Tuesday, 17 January 2006 13:53 (fourteen years ago) link

I tend not to have much problem with long cutscenes, seeing as that's when I go to the bathroom. Plus I actually have really fond memories of the high-level spell cutscenes, because once you got into the really long ones they kept advancing them, almost with every single use, to the point where it seemed like any higher spell level would have to involve destroying the entire universe. I mean, first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass -- that was #7, right? That was pretty sweet.

nabisco (nabisco), Wednesday, 18 January 2006 21:49 (fourteen years ago) link

http://www.j-fan.com/gamehumor/ssffvii.jpg

Laura H. (laurah), Friday, 20 January 2006 17:52 (fourteen years ago) link

first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass

yeh, and after all that it causes only 200 damage or something.
i have very fond memories of ff vii, as i was very ill at the time i played it & the only thing i could cope with was switching on my console & then lying in bed pressing x and o repeatedly.

zappi (joni), Friday, 20 January 2006 22:04 (fourteen years ago) link

Chrono Cross had plenty of these overblown cutscene attack segments(like the meteor attack, etc)

hell, even Planescape and Anachronax had them, and both games made explicit where they cribbed it from

kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 22:12 (fourteen years ago) link

A LITTLE BIRDY TELLS ME THAT ONE OF OUR FORUM REGULARS HAS BEEN PLAYING THE SHIT OUT OF THIS GAME THIS WEEKEND

Dan (Haws) Perry (Dan Perry), Sunday, 22 January 2006 19:47 (fourteen years ago) link

Not true, I uninstalled it earlier this week. And then watched Advent Children anyway.

Andrew Farrell (afarrell), Sunday, 22 January 2006 21:01 (fourteen years ago) link

i have yet to see advent children. is it any good?

kingfish kuribo's shoe (kingfish 2.0), Sunday, 22 January 2006 23:38 (fourteen years ago) link

Submarine game was incredible too. Way better than it needed to be

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:34 (four years ago) link

i'm sort of excluding anything that takes place with the standard set of interaction5s in the game's normal engine. lol that i forgot about chocobo racing though. I GUESS i would rank them worst-to-best

6. chocobo racing (one boring track, having to do it over and over, breeding just not v fun)
5. tower defense (fiddly and anti-fun, and one of the places the game's standard look really works against it. and the difficulty level didn't scale very interestingly.)
4. motorbike and swords (defending your convoy doesn't actually matter, impossible to lose really, wish you could accelerate. sort of feels nice though, you could start from here and end up with a sort of ok endless runner)
3. snowboarding (physics feel janky but man it's so 1997 it's amazing)
2. golden saucer light gun without light gun game (it's a nicely put together course, if only you actually had a gun)
1. submarine (no challenge but weirdly atmospheric (i just like submarines a lot), i like how it feels kind of like a fighter place sim underwater)

thwomp (thomp), Sunday, 6 December 2015 04:58 (four years ago) link

Boxing was trash

AdamVania (Adam Bruneau), Sunday, 6 December 2015 05:48 (four years ago) link

let's be real all the minigames were bad

Nhex, Sunday, 6 December 2015 05:54 (four years ago) link

well, yes.

thwomp (thomp), Sunday, 6 December 2015 06:08 (four years ago) link

Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?
Also, Cait Sith! WTF?

― Dan (And So On) Perry (Dan Perry), Wednesday, January 11, 2006 6:02 PM (9 years ago) Bookmark Flag Post Permalink

when i was a kid i would go nuts for those summon cutscenes every single time, so screw you 2006 dan perry

qualx, Sunday, 6 December 2015 06:56 (four years ago) link

Summon cutscenes were the best. I will be very surprised if they can top them. Bahamas in particular.

So I guess it will now be multiple games, and people are freaking out, playing the outraged consumer, etc personaly I think its fine and cant wait to see what they do. There is a lot of concern the world map will be cut. Thing is for a good half of the original game you could really only go one or two places at a time. People upset they wont be able to walk to Kalm when in reality isn't it just a big field from Midgar?

Then again that sense of scale once you left Midgar was a HUGE moment in the original so hopefully they can still nail that.

AdamVania (Adam Bruneau), Monday, 7 December 2015 13:51 (four years ago) link

Remake is going to be episodic supposedly so they can release it quicker

( X '____' )/ (zappi), Monday, 7 December 2015 14:01 (four years ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

Nhex, Monday, 7 December 2015 15:08 (four years ago) link

remake is giving me The Spirits Within flashbacks

welltris (crüt), Monday, 7 December 2015 15:26 (four years ago) link

Man fuck this episodic bullshit. If it means that open-world exploration is severely curtailed at best then... I don't know.

Stupid of me to get excited about a video game dammit.

ultros ultros-ghali, Monday, 7 December 2015 18:40 (four years ago) link

four years pass...

You know I didn't realize till I saw the remake trailers that Aeris doesn't have (and never had!) pointed ears.

Camina Burana Drummer (Leee), Tuesday, 14 January 2020 01:43 (five months ago) link

two months pass...

just saw a spoiler for the remake that made my interest in it go from 0 to 100

ciderpress, Friday, 3 April 2020 17:02 (three months ago) link

Finally, the chocobo-fucking minigame we've all been clamoring for.

Unparalleled Elegance (Old Lunch), Friday, 3 April 2020 17:10 (three months ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

― Nhex, Monday, 7 December 2015 15:08 (four years ago) bookmarkflaglink

Sad lol

Dadjokke (Sgt. Biscuits), Friday, 3 April 2020 17:40 (three months ago) link

mini games are dangerous. I remember just losing all interest in the story in FFVIII and just playing triple triad constantly, only playing the story to provide new games of triple triad

COVID and the Gang (jim in vancouver), Friday, 3 April 2020 17:55 (three months ago) link

i'd be cool with them expanding the FF7 maybe HALF as much as they seem to have done, and then cranking out the games twice as fast.

that's how it works, right?

but seriously, i have no interest in playing a 250 hour full re-make of FF7, anyway, especially if that takes 8 years to put out. if it was around 125 hours, maybe, and over 4 years? that's way more in my range

let me be your friend on the other end! (Karl Malone), Friday, 3 April 2020 20:43 (three months ago) link

especially if that takes 8 years to put out

8 years starting now, i mean

let me be your friend on the other end! (Karl Malone), Friday, 3 April 2020 20:44 (three months ago) link

mini games are dangerous. I remember just losing all interest in the story in FFVIII and just playing triple triad constantly, only playing the story to provide new games of triple triad

― COVID and the Gang (jim in vancouver), Friday, April 3, 2020 1:55 PM (three hours ago) bookmarkflaglink

i'm doing a playthrough of 4 through 13 and triple triad is the thing i'm most excited about, hope it's as good as i remember it being when i was 12

℺ ☽ ⋠ ⏎ (✖), Friday, 3 April 2020 20:59 (three months ago) link

there’s at least one implementation of that game mechanic outside of having to play final fantasy eight, you know

the ghost of tom, choad (thomp), Saturday, 4 April 2020 03:32 (three months ago) link

just saw a spoiler for the remake that made my interest in it go from 0 to 100

― ciderpress, Friday, 3 April 2020 17:02 (yesterday) bookmarkflaglink

can you put it in rot13 or something

the ghost of tom, choad (thomp), Saturday, 4 April 2020 03:32 (three months ago) link

big but vague spoilers: gurl ner tbvat erohvyq bs rinatryvba jvgu gung fuvg

wasdnuos (abanana), Sunday, 5 April 2020 03:56 (three months ago) link

nrevf qvrf

the ghost of tom, choad (thomp), Sunday, 5 April 2020 04:47 (three months ago) link

im heading in tonite

adam, Friday, 10 April 2020 20:17 (two months ago) link

The early hours of this are more like Yakuza than I expected, i.e you walk around a vivid urban sandbox having chats and doing sidequests and uh also there is an awful deranged Goro Majima expy who loves fighting you

Dadjokke (Sgt. Biscuits), Friday, 10 April 2020 22:06 (two months ago) link

jesus now i am even more hyped

adam, Friday, 10 April 2020 22:34 (two months ago) link

I'm seven hours in and approximately 40 minutes into the plot of the original game

Looks great, spend a lot of time just looking at stuff and soaking up the vibe, it's kind of bittersweet idk

The combat mechanics work for me, clattering people with Tifa doesn't seem like it'll get old and there's plenty of stuff for you to do in combat with each character right from the start

A lot of the hardcore fans seem excited that Biggs, Wedge and Jessie have (extremely) expanded roles, but a lot of the interactions with Jessie are just kind of distractingly uncanny gibberish. Britt Baron is a bit more natural as Tifa

There are at least two Skyrim guys in this game whose voices I'm extremely sick of

Dadjokke (Sgt. Biscuits), Saturday, 11 April 2020 00:18 (two months ago) link

I'm seven hours in and approximately 40 minutes into the plot of the original game

kill me

the ghost of tom, choad (thomp), Saturday, 11 April 2020 00:44 (two months ago) link

there’s at least one implementation of that game mechanic outside of having to play final fantasy eight, you know

― the ghost of tom, choad (thomp), Friday, April 3, 2020 8:32 PM (one week ago) bookmarkflaglink

The only one I know of is through that square app but they no longer have online play

COVID and the Gang (jim in vancouver), Saturday, 11 April 2020 02:42 (two months ago) link

it took me a few minutes to place the voice actor who plays Wedge: it’s Matt Jones, who played Badger on Breaking Bad. And the character is kind of like an optimistic, less-stoned Badger

mh, Saturday, 11 April 2020 03:20 (two months ago) link

as far as I can tell, Cloud is now dating every female character. And also probably Sephiroth.

mh, Saturday, 11 April 2020 03:21 (two months ago) link

jim i swear every year someone does it on iOS with the serial numbers filed off -- e.g. here: https://apps.apple.com/us/app/elementimals/id452197048 -- but i don't know if there's any recent versions still working on modern iOS iterations

the ghost of tom, choad (thomp), Saturday, 11 April 2020 03:51 (two months ago) link

i am not sure if this game is "good" but it's fun and very strange and very much interested in its own remake-ness.

adam, Sunday, 12 April 2020 14:09 (two months ago) link

the latter being what i was referring to upthread that made me interested in it

ciderpress, Sunday, 12 April 2020 14:37 (two months ago) link

Game is very horny
Aerith is very annoying
Chadley is a little fucking weirdo and I wish I could smack him

Music is great

In the middle of a strangely sequenced bit where Cloud just sort of chills out for hours after a major catastrophe

Dadjokke (Sgt. Biscuits), Sunday, 12 April 2020 15:15 (two months ago) link

no PS4/didn't play but watched the entire game online m/l start to finish on a cpl twitch streams. pretty amazing! def a surplus of drawn out parts and a little melodramatic but overall beautiful, they did really great things with all of the characters and the soundtrack is about as good as you could hope for. And after a cpl days thinking about the ending and how they remixed + restructured the game... pretttty fuckin smart!

lumen (esby), Monday, 13 April 2020 20:07 (two months ago) link

have they nailed the psychedelia of the origibal game? sooo trippy in places

thomasintrouble, Monday, 13 April 2020 20:46 (two months ago) link

It's less trippy, I think. You lose a bit by having expensive orchestras playing everything instead of cheap but extremely evocative ps1 electronic noises. Like the mako reactor music does not chill me to my core any more for example

Also lots of gaps that your imagination filled in the original game are now filled by realistic character models and voice acting

Every time I think I'm going to finish this game I get north of midnight and get attacked by 300 robots in a labyrinthine facility that didn't look like it could be that big from the outside

Reserving judgment on the ending til I see it but I am fairly up for them pruning/abridging the less iconic bits from the middle bit of the original game. I won't be disappointed if I don't get to fight for my life for eight hours while traversing the network of sewers beneath the Costa del fuckin Sol

Dadjokke (Sgt. Biscuits), Thursday, 23 April 2020 09:37 (two months ago) link

ILG: the gaming board where no one has time for Final Fantasy VII Remake, really

the ghost of tom, choad (thomp), Thursday, 23 April 2020 11:57 (two months ago) link

It's really good! But when are we going to get to the fuckin fireworks factory!!

Dadjokke (Sgt. Biscuits), Thursday, 23 April 2020 12:13 (two months ago) link

I was going to download this but I'd have to delete some games off my PS4 to make space for it and I don't actually care enough to do that

DJP, Thursday, 23 April 2020 13:49 (two months ago) link

I'm to the point where I've almost finished fighting my way up the stairs as the Turks are hovering in a helicopter getting ready to drop the plate. Taking my time, I guess

mh, Thursday, 23 April 2020 14:01 (two months ago) link

I won't be disappointed if I don't get to fight for my life for eight hours while traversing the network of sewers beneath the Costa del fuckin Sol

i haven't played the game, only read about it, but correct me if i'm wrong in thinking that it is more likely that you will instead have to fight for 16-24 hours in the sewers beneath the Costa del fucking Sol, with a bunch of expanded scenes and mini-bosses

let me be your friend on the other end! (Karl Malone), Thursday, 23 April 2020 15:06 (two months ago) link

man I have played a lot of ff7 and yet I'd completely erased that whole section from my memory. almost tempted to invest in a ps4 on lockdown but not sure it's really what i need in my life

The Cognitive Peasant (ogmor), Thursday, 23 April 2020 15:08 (two months ago) link

At this point, Costa del Sol is probably going to be in like... part 3 or something

mh, Thursday, 23 April 2020 15:16 (two months ago) link

Not a spoiler at this point, but the released remake thus far only covers Midgar, from what I've read

mh, Thursday, 23 April 2020 15:17 (two months ago) link

the name 'costa del sol' is a sleeper hit for one of the wackiest real-world-appropriated name choices in all japanese video game development

and man i hope there's someone out there who's really really hyped for this and somehow hadn't learned it only covers midgar, and after their 60-hour midgar experience they're furious that the game ends there

the ghost of tom, choad (thomp), Friday, 24 April 2020 07:30 (two months ago) link

Woulda been me eventually

Fuck the NRA (ulysses), Friday, 24 April 2020 08:17 (two months ago) link

I’m glad the kind-of-spoiler I read is actually something that becomes clear as you’re playing, regarding the weird spectres

mh, Friday, 24 April 2020 15:17 (two months ago) link

Big fan of Cloud's mom being called Claudia

The late game bit where some toughs sic a monster on you in a junkyard with great fanfare is also good clean mischief

Dadjokke (Sgt. Biscuits), Monday, 27 April 2020 19:24 (two months ago) link


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