Final Fantasy VII: Kind Of REDACTED In Retrospect

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Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?

Also, Cait Sith! WTF?

Dan (And So On) Perry (Dan Perry), Wednesday, 11 January 2006 23:02 (fourteen years ago) link

Popularized(and solidified) the CRPG genre, tho, and sold some playstations.

It was lame that they only used cutscenes in tv adverts, tho

kingfish russian bigamist (kingfish 2.0), Wednesday, 11 January 2006 23:05 (fourteen years ago) link

Seriously, if you were going to build a remote control robot, would you make it look like:

a) a human
b) a machine
c) an animal
d) a cat riding a winged shmoo with fangs

Dan (Drugs Are Bad, Mmmkay?) Perry (Dan Perry), Wednesday, 11 January 2006 23:10 (fourteen years ago) link

Also, Yuffie's Chocobo

Dan (So Much To Answer For) Perry (Dan Perry), Wednesday, 11 January 2006 23:17 (fourteen years ago) link

Argh!

antexit (antexit), Wednesday, 11 January 2006 23:23 (fourteen years ago) link

i hate final fantasy 7

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Thursday, 12 January 2006 00:07 (fourteen years ago) link

What killed Final Bastard Fantasy VII for me was when I started playing it Joel was too young to read, but rilly into the Playstation. So he'd sit there with me and ask me to read all the text out loud. And that got fucking old, fucking quick.

Also, WHERE DA GAMEPLAY AT?

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:22 (fourteen years ago) link

I like the gameplay, the materia stuff, the minigames, the look, all that. I'll probably play it for a third time at some point.

On the other hand...

--easiest last boss ever

--no hands

--"..."

--chocobo racing

Jordan (Jordan), Thursday, 12 January 2006 00:42 (fourteen years ago) link

All the later Final Fantasy games seem to have this over-elaborate combat system, like with the materia in FFVII, where you can mess about with the fine-tuning of yr character's skills but in the end it's no more use than just choosing the main attack in each combat. Unless I missed the point, but it just seems unnecessarily fiddly to me and I say that as somebody who's usually a stats nerd.

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:46 (fourteen years ago) link

i enjoyed materia too much.

jeffrey (johnson), Thursday, 12 January 2006 11:45 (fourteen years ago) link

This was a great game. It certainly had its excesses, and the character design was far from above reproach, but it was revolutionary, immersive, and beautiful. If some of that has faded with time and aging, it's still a far cry from being "bad." As I've gone back and played so many classic games from years past in the last few months or so, a lot of them have failed to live up to the halos of light my memory seemed to cast around them. FFVII is not now to me what it was when I was 16, just as SMB3 is not now to me what it was when I was 10. They're both great games, but they stand now in the shadow of both of my more sophisticated perspective as an adult, and the more sophisticated games available to me today.

I think people have a tendency to penalize games often very harshly (and the "otaku bullshit" certainly makes FF an easier target) not because the characters are really any more ridiculous or the gameplay is really less satisfying, but because it doesn't make them feel the same way it did when they were younger. I say it is a very rare and classic game that can accomplish such a feat. I could much more easily get behind the thread title "Final Fantasy VII: Not Quite as Classic In Retrospect."

Laura H. (laurah), Thursday, 12 January 2006 13:51 (fourteen years ago) link

See, here's the thing:

When the game came out, I completely fell in love with it and played it endlessly until I realized about 2/3rds of the way through that it was really making me hate roleplaying games due to the insanely long cutscenes. Add into that a couple of really annoying characters (Cait Sith, Yuffie) and minigames that just suddenly stopped being fun and, well... the game is kind of retarded.

Conversely, I still love the PC RPGs that rocked my world (Baldur's Gate I & II + expansions, Planescape: Torment, Neverwinter Nights, Icewind Dale I & II + expansions). They really, really did it right with those games and I'll defend them until I die.

Dan (Fuck A Chocobo) Perry (Dan Perry), Thursday, 12 January 2006 14:28 (fourteen years ago) link

Much like me and Jon, you and I will never agree about this, Dan. I don't have a problem with long cutscenes, particularly if they follow a difficult battle/puzzle and add substantively to the story. I like passive elements in game if done properly, and how they let you disengage and reflect after an intense effort. It's hard for me to feel like mini-games can add significantly to my feeling that I either like or dislike a game. Either enjoy them, or avoid them--they're optional, dude. I dunno! Different strokes.

At least we can all agree that Cait Sith is retarded.

Laura H. (laurah), Thursday, 12 January 2006 15:49 (fourteen years ago) link

Also, I feel like your point about PC RPGs is very much in concert with my point about rare, classic, awesomely awesome games. I don't know if FFVII falls in that category, which is probably an indication that it doesn't. One tends not have ambivalence towards rare, classic, awesomely awesome games.

Laura H. (laurah), Thursday, 12 January 2006 15:52 (fourteen years ago) link

I thought Cait Sith was cool. DOUBLE AGENT.

adam (adam), Thursday, 12 January 2006 16:22 (fourteen years ago) link

See, I've played other PC RPGs that people have madly repped for (particularly Arcanum and the Fallout series) and been seriously "eh" about them. The thing that made the Black Isle/Bioware games so outstanding was that they managed to get the seamless actionesque interface properly on top of the turn-based combat system; that revolution in and of itself completely flipped expectations from RPGs to another level, whereas FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

I will not deny that the storyline to FFVII is great. It's some seriously excellent narrative. I found the actual game mechanics irritating, though; even when it came out for the PC, I had absolutely no desire to pick it up (I'd played it on my roommate's PS and I was moving out due to getting married.)

Dan (But Yeah, Cait Sith Is Retardo) Perry (Dan Perry), Thursday, 12 January 2006 17:18 (fourteen years ago) link

Are the actual mechanics really any different from FFII/IV?

Jordan (Jordan), Thursday, 12 January 2006 17:24 (fourteen years ago) link

I think I can agree with the idea that it hasn't aged as well as some other games, for whatever reason. It was definitely classic at the time, but I haven't played it since '98 and probably never will. Whereas I've played Xenogears, FF6, Chrono Trigger, Secret of Mana, Zelda 3 and SMB3 within the last 4-5 years and still really enjoyed them (and would probably rate them even higher as a result). I don't know exactly why FF7 sits apart from these; I don't think it's Cait Sith or long summon spells.

xpost I don't think they are!

sleep (sleep), Thursday, 12 January 2006 17:27 (fourteen years ago) link

I don't know that the mechanics are seriously different but I feel that VII was the point where it got too grandiose, too in the way of the game, and just generally too damn much. I mean I love Breath of Fire 1 to 3 and that's basically the same gameplay.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 17:44 (fourteen years ago) link

This is a good read but I couldn't finish it because of spoilers.
(I suspect it says a lot for FF:T that I am actually able to avery my eyes and now rabidly read on when I see a spoiler coming up about the storyline or something. Few things in my life cause me to do this).

http://www.icybrian.com/freezer/tavisramzapower.php

TOMBOT, Thursday, 12 January 2006 17:52 (fourteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know) but it was also so massively successful it just inspired a huge amount of SHIT that's only just recently leveling off as people realize that Xenosaga games are horrifyingly bad for everyone and their life.

TOMBOT, Thursday, 12 January 2006 18:18 (fourteen years ago) link

Also why am I the typo king lately, "avert my eyes and not" wtf

TOMBOT, Thursday, 12 January 2006 18:18 (fourteen years ago) link

Are you talking about "CLAM"? I assumed that was intentional a la "discus" and "daer."

MORE BOLD CLAMS

Laura H. (laurah), Thursday, 12 January 2006 18:30 (fourteen years ago) link

no just the part in quotes, clam was intentional, yes

BOLD CLAM: Tactical games have more replay value than conventional RPGs.

TOMBOT, Thursday, 12 January 2006 18:44 (fourteen years ago) link

Since conventional RPGs tend to be more narrative focused (and it's usually just not as much fun to relive pure plot a second time unless the story is phenomenal), and since tactical games tend to have more dynamic problems with far more than one "right" solution: yes.

Laura H. (laurah), Thursday, 12 January 2006 19:23 (fourteen years ago) link

FF7 Hint: Press A repeatedly to win.

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 19:32 (fourteen years ago) link

Dude that's SO not true, sometimes you have to pick ITEM or MAGIC with the d-pad too! And read stuff. I mean, you can't just not read the stuff and expect to win. Also where is the A button?? :D

sleep (sleep), Thursday, 12 January 2006 19:58 (fourteen years ago) link

I'm pretty sure you could not read any of it and still win.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 20:19 (fourteen years ago) link

INDANITY, YUFFIE WAS THE BEST PART OF 7.

c(''c) (Leee), Thursday, 12 January 2006 20:34 (fourteen years ago) link

http://www.ffantasyh.com/galleries/yuffie/

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:49 (fourteen years ago) link

http://www.melissauran.com/hentai/ClodandYuffie.jpg [NSFW - controversial mod edit]

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:51 (fourteen years ago) link

goddamit jon, link that shit

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 21:59 (fourteen years ago) link

Oh, guess I didn't need to change the thread title.

Laura H. (laurah), Thursday, 12 January 2006 22:03 (fourteen years ago) link

'sokay

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 22:04 (fourteen years ago) link

I was gonna say "that's pretty tame" and then I finally saw teh cock.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 22:32 (fourteen years ago) link

There's another picture in that gallery where Yuffie looks like a can opener.

Laura H. (laurah), Thursday, 12 January 2006 22:36 (fourteen years ago) link

OH U GUYZ

sleep (sleep), Thursday, 12 January 2006 22:39 (fourteen years ago) link

I WOULD LIKE ALL TO KNOW THAT THAT WAS NOT WHAT I HAD IN MIND.

c(''c) (Leee), Friday, 13 January 2006 00:28 (fourteen years ago) link

ffx for nes

rio natsume, Monday, 16 January 2006 10:47 (fourteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know)

I don't know if your clam holds up to inspection when considering their entire line of stuff since FF7 (b/c the only Square game I've played to completion since that came out is Parasite Eve), but the lack of quality control sure pissed me off during my initial playthrough of the game after it came out. It seemed to me obvious that I was playing an unfinished game once I got past being totally enthralled by the early city stuff. All of a sudden, little touches started disappearing, like the branching dialogue boxes for the relationship subplots. I suppose that that Earthbound review duder would claim that that was just a brilliant bit of misdirection on Square's part, but the way it was handled was really sloppy. Moving on from the first part of the game, the overworld seemed nowhere near as interesting or well-formed an environment as the city was. Is that comparing apples and oranges a bit? Maybe, but why did the characters have to leave that environment at all? All the characters in the party that weren't part of the terrorist group just felt superfluous (especially Cait Sith-- WTF Japanese kawaii bullshit). And why did the third CD basically just contain the final boss?

Chris F. (servoret), Monday, 16 January 2006 12:37 (fourteen years ago) link

That's awesome, Rio. I'm going to start playing that tonight. xpost

Laura H. WHO IS A GIRL (laurah), Monday, 16 January 2006 16:22 (fourteen years ago) link

I hated the way you had to fight every single random battle on the plains to get experience, otherwise your characters were too shit to fight the big bosses. Sometimes you'd just finish a battle and then that fucking annoying noise again, jesus!!!

I can't remember what I changed cait sith's name to, but I'm sure it was better than cait sith.

Ronan (Ronan), Tuesday, 17 January 2006 13:51 (fourteen years ago) link

Was it Algernon Vang?

aldo_cowpat (aldo_cowpat), Tuesday, 17 January 2006 13:53 (fourteen years ago) link

I tend not to have much problem with long cutscenes, seeing as that's when I go to the bathroom. Plus I actually have really fond memories of the high-level spell cutscenes, because once you got into the really long ones they kept advancing them, almost with every single use, to the point where it seemed like any higher spell level would have to involve destroying the entire universe. I mean, first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass -- that was #7, right? That was pretty sweet.

nabisco (nabisco), Wednesday, 18 January 2006 21:49 (fourteen years ago) link

http://www.j-fan.com/gamehumor/ssffvii.jpg

Laura H. (laurah), Friday, 20 January 2006 17:52 (fourteen years ago) link

first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass

yeh, and after all that it causes only 200 damage or something.
i have very fond memories of ff vii, as i was very ill at the time i played it & the only thing i could cope with was switching on my console & then lying in bed pressing x and o repeatedly.

zappi (joni), Friday, 20 January 2006 22:04 (fourteen years ago) link

Chrono Cross had plenty of these overblown cutscene attack segments(like the meteor attack, etc)

hell, even Planescape and Anachronax had them, and both games made explicit where they cribbed it from

kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 22:12 (fourteen years ago) link

A LITTLE BIRDY TELLS ME THAT ONE OF OUR FORUM REGULARS HAS BEEN PLAYING THE SHIT OUT OF THIS GAME THIS WEEKEND

Dan (Haws) Perry (Dan Perry), Sunday, 22 January 2006 19:47 (fourteen years ago) link

Not true, I uninstalled it earlier this week. And then watched Advent Children anyway.

Andrew Farrell (afarrell), Sunday, 22 January 2006 21:01 (fourteen years ago) link

i have yet to see advent children. is it any good?

kingfish kuribo's shoe (kingfish 2.0), Sunday, 22 January 2006 23:38 (fourteen years ago) link

SMRPG is fantastic & fun

Tip from Tae Kwon Do: (crüt), Saturday, 2 November 2013 15:02 (six years ago) link

But too easy. Still enjoyable.

My terrible shame is that I have NEVER beat FFVI!

reckless woo (Z S), Saturday, 2 November 2013 15:39 (six years ago) link

^ i share in your shame! i was playing on an emu but w/o a controller and i couldn't do sabin's blitzes on the keyboard and i didnt want to kick him out of my party because i felt terrible abt it so i just quit altogether

乒乓, Saturday, 2 November 2013 16:16 (six years ago) link

pro-tip: you can do the blitzes very very slowly

press & hold left key
press & hold down key
release left key
press & hold right key
release down key
etc. etc.

Tip from Tae Kwon Do: (crüt), Saturday, 2 November 2013 16:20 (six years ago) link

fools, get a gamepad for your PC

Nhex, Saturday, 2 November 2013 16:54 (six years ago) link

on the emulated PSX version on VITA you can substitute either adjacent direction for diagonals and it still works, not sure if this was ever true of the other versions

Like, with the one where you have to do a hadouken d,df,f motion you can actually just press d, f, f OR d, d, f and it still comes out

random accies memories (Sgt. Biscuits), Saturday, 2 November 2013 17:18 (six years ago) link

I have also not finished FF6 despite starting it twice

the deathtrain bit is definitely weirdly powerful, poor little guy all jumping up and down with an exclamation mark over his head because his family got sent to the underworld

random accies memories (Sgt. Biscuits), Saturday, 2 November 2013 17:30 (six years ago) link

Any particular version of VI I should look for? I played the SNES III back in the day, but if there is a recent re-release with a better translation that would be ideal.

Yeah, I got an Afterglow Xbox 360 controller and it is USB and plugs right in and works with pretty much any game except some of the early GTA's where it WILL NOT map the analog sticks to the camera so it is pretty much impossible to play. Plus there is a button that turns your room into a gamma radiation isolation chamber (via lighting up insanely strong green LEDs).

Emperor Cos Dashit (Adam Bruneau), Saturday, 2 November 2013 17:59 (six years ago) link

the original VI translation is great! loaded for bear, even! (because the translator took strange liberties)

sad 4 all of you who never got to the heavy melodramas of the second half

Nhex, Saturday, 2 November 2013 18:41 (six years ago) link

Any particular version of VI I should look for?

GBA version has a better translation (although less quirky) but slightly worse music than the SNES. PS1 version crippled by load times iirc. There's iOS and Android versions coming "this winter".

( X '____' )/ (zappi), Saturday, 2 November 2013 19:13 (six years ago) link

then ask a mod to change it! i'd do it myself but my influence is not nearly so leveled up as yours

It's a stronger ask if someone else does it IMO

the doleful cant of a bigot blinded by fear and hate (DJP), Saturday, 2 November 2013 19:16 (six years ago) link

xp GBA will be slightly downgraded visually too because of the resolution. the music is so great, just go with emulated SNES. the speed up function will help you grind through battles too

Nhex, Sunday, 3 November 2013 01:37 (six years ago) link

Ok I'm going with the original SNES. Cos I bought it already anyways.

I beat VII. Kind of amazed at the ending. I guess the high-end CGI was pretty rad but really it was mostly end credits. I tried watching Advent Children and it was kinda cool (really amazing battle scenes animation) but too colorless and serious, really. I know VII was set in a post-apocalyptic wasteland (or, hell, I guess it was actually pre-apocalyptic?) but it still had lots of interesting places, colorful characters, etc. I guess magic levitating jesters and battle dolphins are just too goofy for SERIOUS CGI MOVIE.

I tried beating Emerald Weapon a few times. Had Knights of the Round, and two copies of Mime, and went and did that for a bit. Died multiple times. At this point yeah is this even fun anymore? Maybe this game's steely grip on my brain is over. 70 hours of play!

Gonna play VI now. I tried playing it yesterday but reorienting myself to 16-bit graphics is going to take some getting used to. The battle scenes are somewhat brutal without the spinning camera and character animations but whatevs.

Emperor Cos Dashit (Adam Bruneau), Sunday, 3 November 2013 16:58 (six years ago) link

i feel like someone must have a written a doctorate thesis on the themes of death, shintoism/environmentalism, identity, etc. in FFVII by this point. it really blew my mind back then, how trippy and dark it got by the end

Nhex, Sunday, 3 November 2013 21:12 (six years ago) link

ok, i'm playing FFVI right now. i am going to beat it. this time - IT'S PERSONAL

reckless woo (Z S), Sunday, 3 November 2013 21:29 (six years ago) link

I will too! Maybe we should do a club

乒乓, Sunday, 3 November 2013 21:31 (six years ago) link

reopen ILGPC

Nhex, Sunday, 3 November 2013 21:35 (six years ago) link

"LOCKE: Thank you moogles! We're in your debt!"

truer words have never been spoken. forgot how much i loved this world

reckless woo (Z S), Sunday, 3 November 2013 21:37 (six years ago) link

hahaha, we should!

reckless woo (Z S), Sunday, 3 November 2013 21:37 (six years ago) link

whoa i didn't know that there was a ILGPC

can a mod move my new thread to ILGPC

乒乓, Sunday, 3 November 2013 21:47 (six years ago) link

nooo the replay was for FF VI (unless i'm being stupid)

Nhex, Sunday, 3 November 2013 22:46 (six years ago) link

Anybody try this? Not sure if I want to go through the bother of getting it to run.

http://www.romhacking.net/hacks/1657/

zanana rebozo (abanana), Saturday, 16 November 2013 14:04 (six years ago) link

eight months pass...

Wow - fascinating window into a subculture I'm glad I don't hang around. The comments section on this article alone reveals all kinds of really distorted priorities and concerns.

Doctor Casino, Wednesday, 30 July 2014 17:27 (five years ago) link

I'll read that.. when I eventually play through Hate Plus in 2017

Nhex, Wednesday, 30 July 2014 19:50 (five years ago) link

one year passes...

wtf

https://www.youtube.com/watch?v=KyKnc7PlcQc

Number None, Saturday, 5 December 2015 18:58 (four years ago) link

blowing my mind rn. kinda looks like CC HD

AdamVania (Adam Bruneau), Saturday, 5 December 2015 19:07 (four years ago) link

I don't care what anyone says I'm going to buy this and play the shit out of it at the expense of everything else in my life

ultros ultros-ghali, Saturday, 5 December 2015 19:14 (four years ago) link

https://www.youtube.com/watch?v=dH3nZ1-D4_4

can't wait to see this in HD

AdamVania (Adam Bruneau), Saturday, 5 December 2015 19:19 (four years ago) link

man this looks actively bad and dumb

thwomp (thomp), Sunday, 6 December 2015 01:47 (four years ago) link

"actively bad and dumb" is the new ATB system

El Tomboto, Sunday, 6 December 2015 01:48 (four years ago) link

rank the ffvii minigames best to worst:

--golden saucer shooting
--snowboarding
--motorbike with no control over speed but you have a sword
--tower defense egg thing

hm, i feel like there's a couple i've missed

xp oh have they released details about how thats gonna work?

thwomp (thomp), Sunday, 6 December 2015 01:53 (four years ago) link

submarines. i kinda like the feel of the submarines.

thwomp (thomp), Sunday, 6 December 2015 01:53 (four years ago) link

snowboarding
gold saucer
fort condor tower defense
excavation
chocobo racing -- without the L+R cheat it's ridiculous
submarine -- interesting system but there's no challenge

aaaaablnnn (abanana), Sunday, 6 December 2015 04:10 (four years ago) link

excavation??

thwomp (thomp), Sunday, 6 December 2015 04:28 (four years ago) link

oh, wait, the where-to-dig thing in that one town. that ain't even a game.

thwomp (thomp), Sunday, 6 December 2015 04:32 (four years ago) link

Mog game ftw

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:33 (four years ago) link

Submarine game was incredible too. Way better than it needed to be

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:34 (four years ago) link

i'm sort of excluding anything that takes place with the standard set of interaction5s in the game's normal engine. lol that i forgot about chocobo racing though. I GUESS i would rank them worst-to-best

6. chocobo racing (one boring track, having to do it over and over, breeding just not v fun)
5. tower defense (fiddly and anti-fun, and one of the places the game's standard look really works against it. and the difficulty level didn't scale very interestingly.)
4. motorbike and swords (defending your convoy doesn't actually matter, impossible to lose really, wish you could accelerate. sort of feels nice though, you could start from here and end up with a sort of ok endless runner)
3. snowboarding (physics feel janky but man it's so 1997 it's amazing)
2. golden saucer light gun without light gun game (it's a nicely put together course, if only you actually had a gun)
1. submarine (no challenge but weirdly atmospheric (i just like submarines a lot), i like how it feels kind of like a fighter place sim underwater)

thwomp (thomp), Sunday, 6 December 2015 04:58 (four years ago) link

Boxing was trash

AdamVania (Adam Bruneau), Sunday, 6 December 2015 05:48 (four years ago) link

let's be real all the minigames were bad

Nhex, Sunday, 6 December 2015 05:54 (four years ago) link

well, yes.

thwomp (thomp), Sunday, 6 December 2015 06:08 (four years ago) link

Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?
Also, Cait Sith! WTF?

― Dan (And So On) Perry (Dan Perry), Wednesday, January 11, 2006 6:02 PM (9 years ago) Bookmark Flag Post Permalink

when i was a kid i would go nuts for those summon cutscenes every single time, so screw you 2006 dan perry

qualx, Sunday, 6 December 2015 06:56 (four years ago) link

Summon cutscenes were the best. I will be very surprised if they can top them. Bahamas in particular.

So I guess it will now be multiple games, and people are freaking out, playing the outraged consumer, etc personaly I think its fine and cant wait to see what they do. There is a lot of concern the world map will be cut. Thing is for a good half of the original game you could really only go one or two places at a time. People upset they wont be able to walk to Kalm when in reality isn't it just a big field from Midgar?

Then again that sense of scale once you left Midgar was a HUGE moment in the original so hopefully they can still nail that.

AdamVania (Adam Bruneau), Monday, 7 December 2015 13:51 (four years ago) link

Remake is going to be episodic supposedly so they can release it quicker

( X '____' )/ (zappi), Monday, 7 December 2015 14:01 (four years ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

Nhex, Monday, 7 December 2015 15:08 (four years ago) link

remake is giving me The Spirits Within flashbacks

welltris (crüt), Monday, 7 December 2015 15:26 (four years ago) link

Man fuck this episodic bullshit. If it means that open-world exploration is severely curtailed at best then... I don't know.

Stupid of me to get excited about a video game dammit.

ultros ultros-ghali, Monday, 7 December 2015 18:40 (four years ago) link

four years pass...

You know I didn't realize till I saw the remake trailers that Aeris doesn't have (and never had!) pointed ears.

Camina Burana Drummer (Leee), Tuesday, 14 January 2020 01:43 (one week ago) link


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