GOD OF WAR

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fuck yes!

latebloomer: Do I have a large frog in my hair? (latebloomer), Sunday, 20 November 2005 13:13 (eighteen years ago) link

Too short.

adam (adam), Sunday, 20 November 2005 18:39 (eighteen years ago) link

Nipples!

kingfish hobo juckie (kingfish 2.0), Sunday, 20 November 2005 20:08 (eighteen years ago) link

I like short games and nipples!

Jordan (Jordan), Sunday, 20 November 2005 20:55 (eighteen years ago) link

so much fun

lemin (lemin), Monday, 21 November 2005 05:25 (eighteen years ago) link

Def. top twenty all time. Such an enjoyable experience and the story was intense enough that even my girlfriend was into it.

Forksclovetofu (Forksclovetofu), Tuesday, 22 November 2005 00:19 (eighteen years ago) link

This is on my next-to-play list after Shadow of the Colossus.

Jordan (Jordan), Tuesday, 22 November 2005 01:19 (eighteen years ago) link

intense enough that even my girlfriend was into it.

huh?

kingfish hobo juckie (kingfish 2.0), Tuesday, 22 November 2005 01:56 (eighteen years ago) link

"the story was intense enough that even my girlfriend was into it", i.e.: not hackneyed and genuinely engaging with lots of twists and turns. She actually wanted me to wait to play it when she was around so that she didn't lose track of the plot. And she's not what I'd call a videogame girl, either.

Forksclovetofu (Forksclovetofu), Tuesday, 22 November 2005 03:05 (eighteen years ago) link

oh, ok. that makes sense. I just didn't get your usage of "intense."

kingfish hobo juckie (kingfish 2.0), Tuesday, 22 November 2005 03:38 (eighteen years ago) link

the action in the game IS intense, though.

latebloomer: Do I have a large frog in my hair? (latebloomer), Wednesday, 23 November 2005 14:40 (eighteen years ago) link

four months pass...
just got this. will i love?

cutty (mcutt), Tuesday, 11 April 2006 12:45 (eighteen years ago) link

yeah. It's not as good as everyone says. But that doesn't mean it's not a big bunch of fun.

JimD (JimD), Tuesday, 11 April 2006 13:58 (eighteen years ago) link

It was a lot better than I expected it to be, mostly because this sort of game isn't usually my cup of tea.

polyphonic (polyphonic), Tuesday, 11 April 2006 15:54 (eighteen years ago) link

once i beat halo2 and star wars kotorII, is there any reason not to trade my xbox for a ps2?

phil-two (phil-two), Tuesday, 11 April 2006 16:25 (eighteen years ago) link

i recently re-acquisitioned a ps2 after selling it for xbox a long time ago for specific console exclusive games like guitar hero, god of war, katamari, and metal gear 3. xbox hardly has any exclusives, but if a game is multi platform, like black, i'll still opt for the xbox version.

cutty (mcutt), Tuesday, 11 April 2006 16:45 (eighteen years ago) link

With the 360 out and the PS3 and the Revolution coming soon, this seems like a bad time to buy a soon to be defunct console. These PS2 games aren't going anywhere and the PS3 will play them.

polyphonic (polyphonic), Tuesday, 11 April 2006 17:12 (eighteen years ago) link

but he wanted to trade xbox for a ps2, not buy a new console. i got the ps2 for free, so, yeah.

cutty (mcutt), Tuesday, 11 April 2006 17:25 (eighteen years ago) link

I left my reading comprehension abilities at home.

polyphonic (polyphonic), Tuesday, 11 April 2006 17:55 (eighteen years ago) link

is there a trick to timing those boss killing combo button pushes?

or am i retarded?

cutty (mcutt), Thursday, 13 April 2006 03:23 (eighteen years ago) link

i got the ps2 for free, so, yeah.

did you get someone else to do the handjob?

phil-two (phil-two), Thursday, 13 April 2006 03:50 (eighteen years ago) link

i don't know what you are talking about.

;)

cutty (mcutt), Thursday, 13 April 2006 05:04 (eighteen years ago) link

The timing on those isn't very crucial at all - just push the button when it appears.

The Yellow Kid, Thursday, 13 April 2006 17:37 (eighteen years ago) link

i wasn't facing the boss, thats why the combo didnt work

cutty (mcutt), Thursday, 13 April 2006 19:56 (eighteen years ago) link

I can't think of any game where you kill the boss with your back to him.

Forksclovetofu (Forksclovetofu), Saturday, 15 April 2006 01:36 (eighteen years ago) link

I found this game's soundtrack/soundFX and graphics fuckin' impressive. I was totally into watching Nick play as well (tho I dunno if I'dve played it myself, the fight/move combos looked complicated and I'm a spaz).

Trayce (trayce), Saturday, 15 April 2006 02:09 (eighteen years ago) link

this game gets so intense...its like a half hour playing does to your hands what three hours playing would.

latebloomer: Ambassador With Training In Righteousness (latebloomer), Saturday, 15 April 2006 03:03 (eighteen years ago) link

LOL I am watching Nick play a bit where he's underwater trying to avoid a load of giant slabs on chains that kill you and he's failing repeatedly. Man.

Trayce (trayce), Saturday, 15 April 2006 08:54 (eighteen years ago) link

I just got this today from dvd.co.uk (£11.90 delivered) and it's possibly the most awesome looking PS2 game I've played. I just got to the Temple Of The Oracle which I think is about a third of the way in. Hating the gorgons.

Onimo (GerryNemo), Tuesday, 18 April 2006 22:31 (eighteen years ago) link

It is awesome for PS2 yeah. I wouldve sworn it was an xbox game if I didnt know.

Trayce (trayce), Tuesday, 18 April 2006 23:13 (eighteen years ago) link

nine months pass...
Last night I had to not play. I actually had to instruct myself: "Do not play this game" as I knew that if I put it on I would be up until dawn and any sleep thereafter would probably involve Gorgons and shit. What an amazing game! The sound, the action and the graphics are all sensational. I have only just passed:

SPOILER

The Gravedigger in front of Oracle's temple

END OF SPOILER

I can't get enough. Please all, mark your spoilers. I really don't want to know what comes next but I had to just enthuse for a while!

Kv_nol (Kv_nol), Monday, 22 January 2007 10:01 (seventeen years ago) link

such a good game. definitely one of the best I've played on PS2. the fights are great (and I'm not too fond of that kinda games usually). one of the great things is how they succeeded at giving the impression of monumental situations (like when he reaches Athens). total classic.

AleXTC (AleXTC), Monday, 22 January 2007 11:43 (seventeen years ago) link

So true. It's a bugger trying to remember the combos though. I feel a bit guilty about all the button mashing. I'm sure in later levels I won't get away with it!

Kv_nol (Kv_nol), Monday, 22 January 2007 12:13 (seventeen years ago) link

the trailer for 300 looks like cutscenes from this game

feed latebloomer (latebloomer), Monday, 22 January 2007 13:53 (seventeen years ago) link

Sadly enough I find that I get so wound up playing this game that I might need to stop playing altogether.

Kv_nol (Kv_nol), Wednesday, 24 January 2007 13:20 (seventeen years ago) link

it's pretty intense/stressful during some of the bigger fights

feed latebloomer (latebloomer), Wednesday, 24 January 2007 17:58 (seventeen years ago) link

I think my left thumb is sprained from playing this so much over the weekend. It is brilliant. I am disgusted that

SPOILER SPOILER SPOILER SPOILER SPOILER

After all the time in that temple I got killed. F u Aries, you made this personal!

Kv_nol (Kv_nol), Monday, 29 January 2007 09:06 (seventeen years ago) link

Finished. Rather sad that I now have to do it all over again on God for more unlockables and that I lose all my powers and things. Saved at the wrong point as well so don't even get to redo the final battle *Grrr* What a stupid place for a save point, right at the very end! Ach well, fantastic game and I'd reccomend it to anyone.

That said, I finished playing at half seven yesterday evening and still was wound up around half 12, that game gets intense!

Kv_nol (Kv_nol), Tuesday, 30 January 2007 11:33 (seventeen years ago) link

as I said, I loved this game but I was kinda disappointed by the final fight. I guess I was just spoiled by all the greatness that lead to it...

AleXTC (AleXTC), Tuesday, 30 January 2007 12:14 (seventeen years ago) link

The final fight is so easy that it is a real disappointment. I really enjoyed wanting to know what came next. I'll probably play it again in a more leisurely fashion now, I was rushing through it to see what came next.

Kv_nol (Kv_nol), Tuesday, 30 January 2007 14:08 (seventeen years ago) link

LOL I am watching Nick play a bit where he's underwater trying to avoid a load of giant slabs on chains that kill you and he's failing repeatedly. Man.

I remember there *Shudder*

spoiler
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spoiler
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spoiler

Between that challenge, the rotating knives in Hades and spikes through the floor I swear that this game was great until you tried those levels. Between the camera angle and the controls ("DON'T JUMP ON THE BOX!!! PUSH IT!!! AW FUCK!!!) it could make those puzzles a right challenge!

End of spoiler

Kv_nol (Kv_nol), Tuesday, 30 January 2007 15:44 (seventeen years ago) link

ah. the underwater thing was a pain in the ass. it took me a long time before I found out how to pass that. those were great frustrating times...

AleXTC (AleXTC), Tuesday, 30 January 2007 17:52 (seventeen years ago) link

it took me about half an hr to realize you could just hold down whatever button it was that made you swim. after that, the slabs on chains part was loads easier.

Hades was really hard, yeah, but nothing that hampered my enjoyment of the game. and it just looks amazing

lemin (lemin), Wednesday, 31 January 2007 00:17 (seventeen years ago) link

The trailer for GoW2 looks sweet.

polyphonic (polyphonic), Wednesday, 31 January 2007 00:30 (seventeen years ago) link

Oh no. No. Not another. I'll have to have my hands amputated or something! Otherwise I could have a heart attack from the stress!

Kv_nol (Kv_nol), Wednesday, 31 January 2007 10:59 (seventeen years ago) link

Also, link plz?

Kv_nol (Kv_nol), Wednesday, 31 January 2007 10:59 (seventeen years ago) link

Found it:

http://www.gametrailers.com/player.php?id=10179&type=wmv&pl=game

Also found this:

Huge Collection of Combat Moves: Players can utilize their favourite combo attacks from GOD OF WAR along with a whole new set of moves and magic. Magic is based on nature's elements which include utilizing the power if wind, ice and much more

New Characters: From the popular Cyclops and Cerebus to the Flying Gryphon and more, players will encounter some of the greatest Greek mythological beasts, along with more enemies and bosses

Puzzle Solving: GOD OF WAR II features more puzzle solving, where players must solve intelligent, challenging and progressively more complicated puzzles latent with brutal elements that are intricately woven into the overarching story

Exploration: Players will continue their previous experiences in the dark, violent world of Greek mythology and test their agility through more levels as they traverse treacherous, often brutal terrain that will range from the undiscovered Sisters of Fate to the Dark Swap

Kv_nol (Kv_nol), Wednesday, 31 January 2007 12:07 (seventeen years ago) link

hum. seems great. again !

AleXTC (AleXTC), Thursday, 1 February 2007 17:58 (seventeen years ago) link

one month passes...
Preordered this a couple of days ago. I cannot wait. Between this and GTA:VCS I definitely think that the +1 will dump me for lack of attention!

kv_nol, Wednesday, 28 March 2007 12:31 (seventeen years ago) link

hahaha preorder. I'm halfway through. If you liked the first you'll love it.

marmotwolof, Wednesday, 28 March 2007 20:35 (seventeen years ago) link

no relationship other than them both being made by sony-owned studios

ciderpress, Tuesday, 17 November 2020 15:28 (three years ago) link

nine months pass...

I am all over this:

https://www.youtube.com/watch?v=EE-4GvjKcfs

Josh in Chicago, Thursday, 9 September 2021 21:32 (two years ago) link

That looks very good, although are those the PS5 graphics? I'm still struggling to see much improvement on PS4. Atreus especially looks like a talking dummy. I bet it'll be awesome though. Must go back and defeat those bloody valkyries one day.

Urbandn hope all ye who enter here (dog latin), Friday, 10 September 2021 09:55 (two years ago) link

they need to go on a quest... for winter jackets!!

lag∞n, Friday, 10 September 2021 12:50 (two years ago) link

Eh, they're Gods, they keep it cool.

xpost Yeah, I never finished with the valkyries. I find it hard to keep going once I finish a game's main storyline, plus they were significantly more difficult than anything else in the game.

As I understand it the biggest improvement on the PS4 (so far) is load-times rather than graphics. I mean, the last God o War looked great! I did see this trailer for some Chinese monkey god game in progress, though, and the fluidity and detail looked like an advance:

https://www.youtube.com/watch?v=nOMIwsupy9k

Josh in Chicago, Friday, 10 September 2021 12:57 (two years ago) link

one year passes...

Of course reviews of the new one (what little I've glanced at or seen excerpted) are over the top positive. This may end up the second AAA game I ever pay full price for.

Josh in Chicago, Thursday, 3 November 2022 14:03 (one year ago) link

My contribution to this thread will be GOD OF SNORE.

Rabbity Gainsborough (Leee), Thursday, 3 November 2022 17:44 (one year ago) link

god of bore

ciderpress, Thursday, 3 November 2022 17:51 (one year ago) link

woww

lag∞n, Thursday, 3 November 2022 17:55 (one year ago) link

It's going to be an excellent playable movie with some frustratingly twitchy challenges, a decent but if action and some great voice acting. Got it on order

Urbandn hope all ye who enter here (dog latin), Friday, 4 November 2022 00:51 (one year ago) link

god of chore

ciderpress, Friday, 4 November 2022 00:55 (one year ago) link

Plod of Floor.

Rabbity Gainsborough (Leee), Friday, 4 November 2022 01:00 (one year ago) link

i never got past the first third of the last one so maybe i'll try SAD OF DAD 1 again

Too much brooding, not enough rage.

That said, it sucks you in after a while.

hrep (H.P), Saturday, 12 November 2022 06:30 (one year ago) link

What’s the deal with these games, is it like an Uncharted mostly on-rails kinda thing

Chuck_Tatum, Saturday, 12 November 2022 14:22 (one year ago) link

Hmm, there's a lot more to (the last) God of War than there is to Uncharted. There's some degree of freedom, in that you can determine the order you do stuff, there's exploration, discovery, travel between different realms, etc. Not nearly as linear as Uncharteds, in that you can pick the order of things, hop around do side quests and stuff. Also cool that it essentially plays out without a cut (cut-scenes aside). It's still linked to a plot/story, though, so all that stuff is ultimately in service of a set goal. And it is very heavy on character/writing/brooding as much as combat. So yeah, the combat is really cool and fun, but if you're not into the relationship between Dad and Boy it could be annoying. Personally I loved it and loved the writing. Can't wait to play the new one.

Josh in Chicago, Saturday, 12 November 2022 15:02 (one year ago) link

I like this game but I'm not in love with it yet, simply because so far it's exactly as I expected - a pretty-looking follow-up to the 2018 game with some very similar gameplay and challenges. It's still early days yet though, so hoping some curveballs and nice ideas come through.

I wish games like this would stop with the ",Wow look at that, maybe you can climb up there" handholding that happens before you've even properly looked at an area yet

Urbandn hope all ye who enter here (dog latin), Sunday, 13 November 2022 23:41 (one year ago) link

pic.twitter.com/eTqqW9i0p6

— alright 🍊 (@ecnadolep) November 13, 2022

chihuahuau, Monday, 14 November 2022 12:08 (one year ago) link

So annoying. Especially after having immersed myself in Elden Ring for the last several months.
It doesn't do anything to dispel the fact these games are very much on rails a lot of the time - the illusion of choice is hard to maintain when Mimir is constantly prodding you to stick to the path.
And that's a shame, because so much about this game is exceedingly well executed. I love how Atreus and Mimir will just start chatting to fill-out quiet stretches of the game. Sometimes I'm concentrating on getting my boat to steer the right way, so I miss what they're saying but it's a lovely touch.

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 12:22 (one year ago) link

The illusion of choice is one of my favorite things about games. I understand this one specifically has a million accessibility settings. Is there a way to make it harder/less hand-holdy?

Josh in Chicago, Monday, 14 November 2022 13:03 (one year ago) link

People seem to be calling for an option to switch off the hints. I don't remember them being quite so frequent in the original game.

(Minor spoilers)
Another thing I'd like to see in a game like this (and Elden Ring maybe?) is a more populated world that isn't simply enemies + the odd NPC. When I heard we were going to a dwarven city, I got really excited. But as soon as you turn up, it goes into lockdown and you just end up wandering all-but empty streets. Don't know if that will change (I've only played a few hours), but I feel we're at a stage in gaming where we should be able to see a world that is truly lived-in, not just apocalypstic landscapes where anything that moves is programmed to attack you on sight. Witcher 3 and RDR2 did this very well of course. It would be really strange to see this in a Souls game, and I'm not sure FromSoft would ever do it, but it would have been a bold move to do this in, say, Leyndell. They hinted at it with the Radahn Festival.

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 13:12 (one year ago) link

That's one advantage to waiting to play a game, I guess. Heck, they're still tweaking Elden Ring. I've stayed spoiler free on this one, but googling your issue shows that people had the same problem with Forbidden West (which I also need to catch up on).

Uncharted 4 seems to be handling hints OK. Just vague enough, and then after a while it gives you the option of accepting a more overt hint. RDR2 didn't really offer hints at all, did it? I can't remember. I think games like God of War et al. the problem solving is really secondary to the combat, which is where the sliding difficulty kicks in.

Josh in Chicago, Monday, 14 November 2022 13:31 (one year ago) link

xp Skyrim managed that "living world" thing, as did BOTW, IMO

Critique of the Goth Programme (Neil S), Monday, 14 November 2022 13:34 (one year ago) link

I'm hearing myself say "SHUT THE FUCK UP" way too often while playing this game. There is absolutely no need for Atreus to say "Looks like the main entrance to the mine is blocked, but maybe this enormous cave right next to it which is really obviously there and definitely the only feasible way forward". He tells you about stuff before you've even clapped eyes on it yourself. Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.

Meanwhile, a lot of the bosses are really tough and once you're in the fight, you're locked in - you can't evade and go spend some hacksilver on power ups, no. You HAVE to fight the boss until you beat him.

And while the boss fights have been really tough and challenging so far, I'm quite bored of having to stop my exploration every few minutes to basically have the same kind of fight with the same kinds of grunts over and over again. They're not especially challenging, they're just inconvenient and take a lot of time to wear down because there are often loads of them.

I am enjoying the story so far though, and the audiovisual experience.

Speaking of haptics, anyone on PS5 find that your L2 makes a quite loud rattling buzz sound when you're aiming the axe? I'm don't think it was doing this yesterday, so I'm wondering if my controller is faulty

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 22:50 (one year ago) link

Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.

― Urbandn hope all ye who enter here (dog latin), Monday, November 14, 2022 5:50 PM (two hours ago) bookmarkflaglink

dad of war

lag∞n, Tuesday, 15 November 2022 01:46 (one year ago) link

i haven't played the new one yet but i'm hopeful because i've heard a rumor that it's the one in which Kratos finally murders his son

Karl Malone, Tuesday, 15 November 2022 02:30 (one year ago) link

Atreus knows the narrator that tells everyone what to do as they hit the 10 second mark in trying to figure out what to do. they are best friends, and they are conspiring against you, protagonist Kratos

Karl Malone, Tuesday, 15 November 2022 02:31 (one year ago) link

until they turn the hint system off, i'll pass

god of war VI: Kratos is very angry

Karl Malone, Tuesday, 15 November 2022 04:20 (one year ago) link

Yeah they need to do something about it. The trouble is, the hints are rarely helpful because Atreus is usually telling you about something you haven't even come to yet.

I was in a network of mines yesterday, and naturally I like to have a good poke around before I progress down the main path. But Boy has already raced ahead and is telling me about how to open a specific door. Then 5 seconds later, Mimir is "brothering" me into doing what Atreus just said.
But by the time I've got to the bit they're talking about, they're both completely schtum

Urbandn hope all ye who enter here (dog latin), Tuesday, 15 November 2022 08:39 (one year ago) link

It's testament to this game's storytelling that almost every review I read focuses almost exclusively on the narrative and characters as opposed to the gameplay.

I think if I'd got this game earlier on in my gaming career, I would have absolutely loved it - all I wanted back then was a fun, playable movie. And that's what it is.

It's not that the gameplay is bad in any way, but there is a distinct feeling of repetition that sets in after a while. You follow the path, the characters fill in with some exposition, you come across a puzzle which usually involves aiming your axe in the right way, then you have to defend yourself from a wave of about 10 similar looking enemies, lather rinse repeat.

I don't know why I'm finding this a little tedious, as it's standard for games. Maybe if the enemies and combat were a bit more interesting? Or if the stakes were higher? Maybe I've just played too many Souls games recently but I tend to find the standard battles more prohibitive of my fun than actually fun because they can generally be won through brute force and a few easy dodges. And if you die, you just start again. There are loads of special moves to jujj things up but most of the time I'm just doing heavy melee attacks and doing the odd jump-dodge.

Perhaps I've also missed a plotpoint but the ultimate goal of Kratos and Atreus feels indistinct. Yes, Ragnarok is coming, which is about as apocalyptic as it gets, and yet there's little sense of agency, reason or imperative to this adventure so far - it's just "let's go check some stuff out and see what the craic is".

Urbandn hope all ye who enter here (dog latin), Monday, 21 November 2022 18:34 (one year ago) link

four weeks pass...

Update: I've all but given up on this. Life's too short. What eventually made me rage-quit was actually a story/pacing problem where an event in the story harked back to a piece of seemingly idle expository conversation that apparently I'd been having while negotiating a tricky bit of parkour about ten hours previously.

One of the problems with this game is that the characters insist on chattering away while I'm concentrating on steering a boat the right direction, or working out where to climb next. And it's not like this is taxing stuff, but these conversations go on a fair while and it's hard to know exactly how important they are: i.e. whether they're important to the story, or if it's just a bit of background flavour dialogue to pass the time. In this case, a major plotpoint just went totally over my head because I'd mentally skipped a conversation between two characters about another character during a mission about a fourth character.

My friend, who was playing at the same time as me, ended up putting it into story mode to get the endless ambushes out the way. That's the other issue: The fights and ambushes happen on the beat. You know exactly when to expect them, and they all turn out more or less the same. Thye end up bcoming a hindrance. You know like random encounters in old turn-based JRPGs - you're trying to get somewhere but everything stops to have a battle. And usually that's fine, because you know that fighting baddies is part of it, and there's usually a tangible reward at the end (like levelling up).

With Kratos, even though there are loads of different weapon and ability upgrades, I don't feel like they're exciting enough. A new axe rond? Why would I swap it for the one I've spent hours upgrading? It makes little difference - I'm still invariably hammering R1 with the odd shield block or dodge to spice things up. In short, I don't really feel the difference when I upgrade - it's the same thing.

Urbandn hope all ye who enter here (dog latin), Tuesday, 20 December 2022 15:52 (one year ago) link

three months pass...

Not too far into it but I'm provisionally enjoying Ragnarok more than the first game. I think it helps that it starts in a relatively less toxic place, while having more lols at the same time.

Shartreuse (Leee), Sunday, 16 April 2023 05:23 (one year ago) link

two months pass...

I'm playing a hell of a lot of Ragnarok now and I'm enjoying it way more than 2018 -- for instance, I didn't care enough about 2018 to fight more than a couple of the Valkyries, but I've beaten two of Ragnarok's version and am doing what I can to progress/level up enough to take on more.

That said, I have zero sense of space for any given level (I've definitely been using the accessibility option that points you towards your goal a lot, probably as a crutch), and I'm actually having difficulty catching the finer details of the story. For the latter, I think the gameplay narration is what trips me up -- when I'm moving my character around, I seem to have a pretty limited amount of mental bandwidth and that's largely devoted to where I'm going next and how I'm getting there and probably most crucially are there ravens to kill (i.e. collectibles), and so attention to dialogue gets very tenuous for me.

Last of the Mojitos (Leee), Saturday, 8 July 2023 23:03 (nine months ago) link

Been saving this one for a sale, since I know it'll be great and loved the last one. Just a lot on my game plate right now.

Josh in Chicago, Sunday, 9 July 2023 07:29 (nine months ago) link

seven months pass...

Just (barely) started "Ragnarok," and tying into our general PS5/console discussion, I can't imagine any game looking better than this one. Though it's kinda like the reverse of the uncanny valley, where the closer and closer it gets to looking "real," the less it really matters.

Josh in Chicago, Monday, 26 February 2024 03:37 (one month ago) link

I'm actually having trouble getting my brain into gear for this one. I am still very, very very early, so I'm sure I will get used to it, but I feel like I am rustier than I should be, enough so that once or twice already I have appreciated some character going "you might want to hit that thing over there" or whatever.

Josh in Chicago, Saturday, 2 March 2024 21:49 (one month ago) link

You can change how quickly the hints come in the game settings, IIRC.

Selune Gomez (Leee), Saturday, 2 March 2024 22:01 (one month ago) link

I think it feels balanced right now. I don't care too much about hints, because so many of the puzzles are less about real challenge and more about just finding the stupid thing to hit wit your axe. I do know the part I am at now just dumped a ton of favors and tasks to take care of.

Josh in Chicago, Sunday, 3 March 2024 00:14 (one month ago) link

two weeks pass...

I know this game is supposed to be long, so I think I'm still pretty early game, but I'm enjoying how funny the writing is, and starting to feel the stakes developing into something more compelling than this tentative start.

Josh in Chicago, Sunday, 17 March 2024 14:35 (one month ago) link

two weeks pass...

I've only been playing in fits and starts, so part of it is on me, but I just played a leisurely sequence involving riding a dream yak that made me think, nope, this game and its story still haven't kicked in yet.

Josh in Chicago, Tuesday, 2 April 2024 01:08 (two weeks ago) link

I played a significant chunk of it and it felt that way for most of it.

The characters seemed to be ambling around doing "stuff" but the prime objective wasn't especially clear; it wasn't like they had to climb a mountain to bury Loki's mum, they were just sort of bimbling around, completing various tasks, arguing with each other and mostly doing stuff based on hunches.

But maybe that was down to me and my comprehension.

I got EXTREMELY hacked off when a major turning point was only explicable if one were to remember a piece of expository dialogue spoken hours before during one of those conversations they have while you're busy concentrating on climbing up a mountain.

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:10 (two weeks ago) link

To balance that, I will say its bloody gorgeous and the acting is fantastic and yeah maybe I'll just finish it, possibly on story mode so I can play it like a nice movie

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:12 (two weeks ago) link

I just hate that thing in games, and I guess movies and books too but it seems to be endemic in games (it happened a LOT in Baldur's Gate 3 too) where they're trying to solve a mysterious problem that no one can understand, and one character just goes:
"Hey, I have no idea why but it just came to me that we should ask the Great Wise Wizard about this, because he knows things. The problem is he's been missing ever since he went walking in the Shaded Woods twenty years ago. The path is long and treacherous, and he's probably dead by now, but if we could just find him I'm sure he'll give us some other quest to do until we figure out what this game is all about...."

I mean, I know that's how plots work to some extent, a sequence of problems and solutions, but this approach feels very tedious and gamey, with characters just working off hunches a lot of the time

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 02:22 (two weeks ago) link

This game is so pretty and full of wonders, but so far it's also very wheel-spinny and portentous without being particularly dramatic. That's why I keep assuming I am still pretty close to the start, relatively speaking. There's been so much talk of war, and choices, and prophecies, and there have been heavy moments and characters weighty with death and conflict, but so far just not much of anything moving forward at any particularly urgent pace. There's also a lot of that very YA gimmick of everyone full of secrets, creating problems that could be solved with just a conversation. But then there wouldn't be a story.

And yet, it is nice to look at and the acting is great, so I suppose I have no issues with the time I've been spending with it.

Josh in Chicago, Tuesday, 2 April 2024 12:19 (two weeks ago) link

Yup

your mom goes to limgrave (dog latin), Tuesday, 2 April 2024 12:31 (two weeks ago) link

Checked in on a walkthrough, not for help but just to see what chapter I am on and confirm I have a ways to go. So far this game is pretty easy, but I just hit the first (fakeout) Valkyrie and thought, hmm, if the difficulty level spikes like this, maybe I should keep the settings where they are.

Josh in Chicago, Friday, 5 April 2024 15:09 (two weeks ago) link

There was one optional area that involved having to fight a valkyrie in order to leave and she was so ridiculously fast and one-shot that after about 20 goes, I went back to an old save before I even went there

your mom goes to limgrave (dog latin), Saturday, 6 April 2024 17:42 (two weeks ago) link

Don't really know what's going on, plot-wise, but the game does seem to be picking up. Or did, maybe, because now I'm hanging with Freya again, and they've thrown a ton of side quests at me that seem to be hindering the momentum. Which is not unique to this game, of course. "We have to get the magic amulet from Amfir before he destroys the world tonight! But first, can you help me find some lost chickens?"

Josh in Chicago, Sunday, 7 April 2024 03:45 (two weeks ago) link

OK, still puttering along, but I've got to concede, I just met the Norn, and the story remains intriguing, and the set pieces still surprising and compelling. So ... good things.

Josh in Chicago, Monday, 15 April 2024 20:58 (one week ago) link


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