Dragon Quest VIII

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Anyone know if this is any good? Or expect it to be any good? I know it was only released today, but I haven't played a Dragon Quest/Warrior game since Dragon Warrior III on the NES. Have they been any good since then?

Craig Gilchrist (Craig Gilchrist), Tuesday, 15 November 2005 13:26 (fifteen years ago) link

I'll let you know as I've decided in favor of this vs Mario Kart. Reviews describe it as a story-lite level-grinding dungeon crawl with difficult random battles--ie, groping toward the ideals discussed in the "RPGs are better in 2D" thread.

adam (adam), Tuesday, 15 November 2005 14:04 (fifteen years ago) link

I hate that DBZ character design

kingfish hobo juckie (kingfish 2.0), Tuesday, 15 November 2005 17:20 (fifteen years ago) link

It's from Japan. What do you expect? Better the DBZ dude than the cast of FFX.

adam (adam), Tuesday, 15 November 2005 17:51 (fifteen years ago) link

From what's been said over at 1UP I think it looks like a lot of fun, but I don't have time these days for console RPGs at all.
I'm beginning to think I don't have time or money for Mario Kart DS either! F.

TOMBOT, Tuesday, 15 November 2005 18:05 (fifteen years ago) link

This game is pretty as hell. Also I stepped foot in the first dungeon and got my ass kicked. I'll let you know whether that's good or bad.

adam (adam), Wednesday, 16 November 2005 22:05 (fifteen years ago) link

Did a slime approach?

kingfish hobo juckie (kingfish 2.0), Wednesday, 16 November 2005 22:16 (fifteen years ago) link

Mario Kart is very playable in chunks, and way less demanding re: time than an RPG... if I start a cup immediately when I get on the train after work, I can finish right before my stop (less than 15 minutes). I left it on pause this morning half way through a race, and opened it back up when I was in line at the post office, too. It's very pick-up-able. Sometimes less put-down-able. And very worthwhile, if you like Mario Kart games at all.
xxpost

Laura H. (laurah), Wednesday, 16 November 2005 22:20 (fifteen years ago) link

Can you not keep your DS prattling out of ONE FUCKING THREAD, PEOPLE?

antexit (antexit), Wednesday, 16 November 2005 23:28 (fifteen years ago) link

Yes, we can keep it out of exactly one. Unfortunately, it's not this one.

Laura H. (laurah), Thursday, 17 November 2005 00:36 (fifteen years ago) link

3 hours in... more slimes than I can count have approached, as have pairs of evil bell peppers held together by a skewer. They're called capsichums. I'm enjoying it very much even though 2/3 of what I've done has been
http://www.pitchforkmedia.com/top/2000-04/singles/092.gif

adam (adam), Thursday, 17 November 2005 00:40 (fifteen years ago) link

Haha. So is it classic turn-based old skool gameplay? Are there torches involved?

Jordan (Jordan), Thursday, 17 November 2005 00:43 (fifteen years ago) link

Also, this might be an ignorant question, but what's the relationship between the Dragon Warrior and Dragon Quest games? I kinda lost track after DWIII.

Jordan (Jordan), Thursday, 17 November 2005 00:49 (fifteen years ago) link

In the first dungeon my d00d carried a torch but I didn't have to light it or nothin. The fighting is straight up old skool turn by turn . Good stuff. DW and DQ = same thing methinks.

It comes with a Final Fantasy 12 demo that I'm going to fuck with after Top Model tonight.

adam (adam), Thursday, 17 November 2005 00:51 (fifteen years ago) link

For example, Jessica's special ability tree is "sex appeal." Putting points into this trait not only teaches her new magic spells, but also generates passive powers, like being able to randomly charm enemies simply by appearing in battle in front of them. There's nothing quite like facing a daunting group of foes, only to have two of them completely forget to attack for a turn because they're too busy admiring Jessica's…attributes.

Jordan (Jordan), Thursday, 17 November 2005 01:03 (fifteen years ago) link

Dragon Warrior is just what the Dragon Quest series is called outside of Japan. They aren't two separate series or anything.

Philip Alderman (Phil A), Thursday, 17 November 2005 02:15 (fifteen years ago) link

I have to say that I love the fact that the Dragon Warrior series, which infuriated me so more than fifteen years ago, seems to be holding that exact shit down even now. This is the game, obsessed though I was with it at the time, that furnished me with the impressions and tableaux through which I have discounted pretty much every subsequent fantasy-based console RPG that's been recommended me since as boring and repetitive and silly, the game that soured me for life from fantasy RPGs of that time, and it seems all that bugged me about it is still going strong.
Does it still have the optional/compulsory free-roaming plains around the towns with nothing to do but fight piss-takingly lame baddies, through darkness or grass and on and on and on for no reward but some pittance of experience or gold? Is it all bad guys and levels and dungeons that are impossible to beat until you engage those endless tedious battles and up your levels? Is it all "you have encountered 3 GREEN SLIME. Do you attack, defend, run? You have defeated 3 GREEN SLIME. You gain 3 GOLD 3 EXP.) for hours and hours and hours?
Is it still so god damned wonderful?

So how are the green slimes looking in the '05? Daunting? Quivering? Green? What kind of money are they walking around with these days? Where'd they get it? Who's bankrolling them?

antexit (antexit), Thursday, 17 November 2005 07:43 (fifteen years ago) link

It all sounds pretty good. I guess it depends on what they mean by being story-light. After all, I like my RPG's to have a good, strong story. But by the same token if a game's too story heavy it can become unplayable in my eyes (Not an RPG, but Metal Gear Solid 3 did this to me). It certainly sounds from all the online reviews that it'll be worth checking out.
I also now have a strange urge to get a DS + Mario Kart...

Craig Gilchrist (Craig Gilchrist), Thursday, 17 November 2005 13:01 (fifteen years ago) link

Fuck a story. Japanese RPG stories are always bad and ridiculous. Sometimes it works in a silly, ott way (FF7) but most of the time it's painful and another reason to mash the x button through the dialogue (Xenosaga, Star Ocean, FF8-9-10-X2, etc). Story in DQ8 is fairly minimal though not as much as the reviews would have you believe. I yearn for the days of Clouds/Darkside of Xeen, where the only real story comes through the most bizarre intro ever and the rest of the game is killing vampires for money.

I'm really enjoying this game, by the way. I spent like 2 hours wandering the countryside around the first town making sure I got every treasure chest and killed every flavor of monster. Only two slime varieties so far (blue and bubble). Eagerly awaiting the next slime upgrade.

adam (adam), Thursday, 17 November 2005 21:57 (fifteen years ago) link

The unrelentingly jovial appearance of your garden-variety slime is unnerving:

http://www.ebgames.com/ebx_assets/product_images/257521.jpg

kingfish hobo juckie (kingfish 2.0), Thursday, 17 November 2005 23:02 (fifteen years ago) link

Fuck a story. Japanese RPG stories are always bad and ridiculous.

This comment only has mileage because Squenixto/Atlus/Sega have been so up their own ass since they started developing in earnest for Sony.co.jp and giving up on the US market. Nintendo's Intelligent Systems still know how to do high fantasy right, and I think Level 5 has been (apparently, since I don't actually have the time) developing decent material sort of quietly in the background.

But otherwise I wholeheartedly agree. "Story" doth not make grinding a rewarding experience. Which reminds me of my actual question: What, exactly, is so fun about this game?

[I still have the blue slime controller on my wishlist]

TOMBOT, Friday, 18 November 2005 14:51 (fifteen years ago) link

The sound and animation in the battle scenes has kind of a pleasant and satisfying impact (like stomping on a goomba). It's also quick (ie no ludicrous summon animation or omega-level Disgaea casting sequence). The text descriptions are completely superfluous and old-school but are amusing and wacky ("Yangus intimidates! A slime is not impressed. A slime is not impressed. A slime is not impressed") ie random encounters aren't lengthy and tedious.

Skill plateaus and improvement schemas are hidden, in a way--you can talk to an NPC who'll hint around about how many points you need to upgrade an ability etc--so there's this joy-of-discovery thing going on when the scrolly text tells you that character X has learned spell Y. There's an alchemy system that I've haven't fucked with much yet. Voice acting in the cutscenes isn't as bad as I feared.

(DQ8 is Level 5)

adam (adam), Friday, 18 November 2005 16:13 (fifteen years ago) link

In short, it has the stuff I like about rpgs (deep character customization, exploration, lots of crap to do) without a lot of the stuff that makes me fucking crazy (emotionally haunted androgynes, hour-long cutscenes). At least so far.

Also, the female lead has some of the most lovingly rendered boob jiggle I've seen outside of DOA Extreme Beach Volleyball.

adam (adam), Friday, 18 November 2005 16:18 (fifteen years ago) link

Haha.

I think I would like this game! I just don't think I have 50 hrs to spend on it. :(

Jordan (Jordan), Friday, 18 November 2005 16:27 (fifteen years ago) link

(so I'll just keep scratching that itch with Kingdom of Loathing!)

Jordan (Jordan), Friday, 18 November 2005 17:30 (fifteen years ago) link

A SLIME IS NEVER IMPRESSED

I wish I was actually getting a real christmas or some time off
seriously need to go update the resume and find something more cushy than this bullshit

TOMBOT, Friday, 18 November 2005 21:06 (fifteen years ago) link

Yo a hipster just attacked me.

A hipster points at Angelo.
Angelo is cursed!

adam (adam), Sunday, 20 November 2005 01:30 (fifteen years ago) link

is this cool

tyson thomas jeffrey, Monday, 21 November 2005 06:23 (fifteen years ago) link

I just watched a couple of the trailers & this looks fantastic. Dammit.

TOMBOT, Monday, 21 November 2005 23:04 (fifteen years ago) link

two months pass...
over 50 hours in and still much more left to play (I'm a bit slow, but I've talked to one person who has 100 hours in). I've really enjoyed it, more than any other RPG. The side quests are fantastic, and for the lads there's Jessica (funniest cutscene ever in Ascantha).

patita (patita), Monday, 20 February 2006 22:23 (fifteen years ago) link

hahaha "for the lads"

s1ocki (slutsky), Monday, 20 February 2006 22:36 (fifteen years ago) link

Yeah lads typically hate games where they roam around endlessly just killing monsters with swords, they had to throw in some trampoline cleavage to get the teenage otaku crowd even vaguely interested.

TOMBOT, Tuesday, 21 February 2006 17:45 (fifteen years ago) link

well I'm not interested in her bunnysuit or the inverse body coverage/defense value ratio ;)

patita (patita), Wednesday, 22 February 2006 21:13 (fifteen years ago) link

five months pass...
SUCKED IN.
the music is GREAT.
also voice casting pretty entertaining but boy do these folks take a lot of time between sentences.
I'm just at the beginning trying to find the crystal ball, any pointers?

TOMBOT (TOMBOT), Wednesday, 26 July 2006 14:52 (fifteen years ago) link

I wanna know if Adam ever finished this.

Jordan (Jordan), Wednesday, 26 July 2006 15:40 (fifteen years ago) link

I put in 25 or 30 hours, moved back to NOLA and completely forgot about it. Sold it to fund purchase of Oblivion, which turned out to be totally not worth it. I'll get a new copy when it drops down to ten or fifteen bucks.

I had a serious console rpg jones the other night and started playing Wild Arms 4 (picked up at super cheap Circuit City sale). It's decent but definitely no DQ8.

adam (adam), Thursday, 27 July 2006 01:34 (fifteen years ago) link

fifteen hours and counting

Forksclovetofu (Forksclovetofu), Thursday, 27 July 2006 03:54 (fifteen years ago) link

I never finished Wild Arms 1. :(

Jordan (Jordan), Thursday, 27 July 2006 04:43 (fifteen years ago) link

where the hell is that damned tool bag. also I forgot how much saving the game only in towns SUCKS

TOMBOT (TOMBOT), Thursday, 27 July 2006 14:11 (fifteen years ago) link

adam why didnt u like Oblivion?

BUJU DANSON (Adrian Langston), Friday, 28 July 2006 10:06 (fifteen years ago) link

Scaled levels! Arena, Daggerfall and Morrowind had no story and many deep flaws--but there was much joy to be had in powering up to some ungodly level, creating some armageddon-level spell and wreaking fiery havoc upon hapless townspeople and woodland animals. Oblivions townspeople, guards and monsters all stay within x levels of you at all times, so the challenge is constant. No fun.

Also, when I finished the Mage Guild quest and became the ARCH MAGE OF TAMRIEL and no one seemed to notice, I got annoyed. Like, the guards around the guild were all "Oh, hey stranger, do you have business here?" Fuck you dude, I'm your boss.

adam (adam), Friday, 28 July 2006 14:09 (fifteen years ago) link

Oh dang :( I was thinking of picking it up too, I've never played any of the... whatever-series-this-is games but the idea sounded really cool. It seems like the kind of game I wished existed when I was a kid

BUJU DANSON (Adrian Langston), Friday, 28 July 2006 15:12 (fifteen years ago) link

Morrowind is far superior and probably very cheap these days.

adam (adam), Friday, 28 July 2006 19:54 (fifteen years ago) link

I beat DQVIII some time ago, it took about 80 hours. There is something to do AFTER the final boss/ending/credits/bonus quest that gives you the better ending called the Dragovian Trials. It involves leveling up for hours and hours to kill a bunch of dragons. The recommended level for killing them is 65, and I was level 40 when I beat it. So, right now I'm about 100 hours in, Level 52, occasionally taking a break from hunting Metal King Slimes and Liquid Metal Slimes on Howlwind Hill to try and kill one of the stupid dragons.

Marmot 4-Tay: Hold these goddamn chickens! (marmotwolof), Saturday, 29 July 2006 02:42 (fifteen years ago) link

I am going to start this tomorrow. excited.

Dxy (Danny), Saturday, 29 July 2006 16:47 (fifteen years ago) link

I would recommend new players look at the skill building FAQs before they get too far. If you planned ahead you could probably end up with better characters than what I have now.

Marmot 4-Tay: I'll sip from his well without hesitation. (marmotwolof), Saturday, 29 July 2006 20:54 (fifteen years ago) link

Yeah I did take a look at that but kinda breezed through it, it's really poorly arranged. Luckily there's only like one spoiler in it and it's well marked.

TOMBOT (TOMBOT), Monday, 31 July 2006 14:23 (fifteen years ago) link

Haha, goddamn gamefaqs and their stupid link protection. That's the one I was talking about. Has some Dragovian Trial hints at the end but Red Scarlet's FAQ goes into a lot more detail (and is the best overall FAQ for anything you need to know, dude played through the game over 10 times):

http://db.gamefaqs.com/console/ps2/file/dragon_quest_viii_g_1.txt

I felt sad when I finished the game, I didn't want it to end. Something like 120 hours, in all. Loved it.

patita (patita), Monday, 31 July 2006 18:57 (fifteen years ago) link

Lechery, sir, it provokes, and unprovokes;
it provokes the desire, but it takes
away the performance: therefore, much drink
may be said to be an equivocator with lechery:
it makes him, and it mars him; it sets
him on, and it takes him off; it persuades him,
and disheartens him; makes him stand to, and
not stand to; in conclusion, equivocates him
in a sleep, and, giving him the lie, leaves him.

Lamp, Monday, 16 June 2008 05:38 (thirteen years ago) link

Alternate post: My girlfriend accused me of continuing to play videogames while she talking to me. It's true. Now we're not drinking or fucking. What do I do?

Lamp, Monday, 16 June 2008 05:40 (thirteen years ago) link

yeah jessica has some bazooms

El Tomboto, Monday, 16 June 2008 05:49 (thirteen years ago) link

tell her your frequent erections are for her to do with as she pleases and if she wants more than that then good fuckin' luck on the circuit

El Tomboto, Monday, 16 June 2008 05:50 (thirteen years ago) link

I heard those were Pavan's last, heartbroken words to Sasha in the Japanese version of the game.

Lamp, Monday, 16 June 2008 05:58 (thirteen years ago) link

one month passes...

about 40 hours in on playthrough #2 (this time it's for keeps!) and a few thoughts

1. the knowledge to build and operate an alchemy pot has got to be some close-hold black helicopter shit because there's no way you could let people play with these things willy-nilly and expect a barter economy to survive - clearly king trode, despite his ignorance of the scepter's significance, has been keeping good notes on THIS (and who can blame him, it basically prints money, or should I say moon's mercy)

1a. interestingly, however, the fortune-teller's trade is a common one, and valued at jack of all shit in the epoch our adventure occupies; compare and contrast with the 21st century where the "knowledge worker" and "creative" class rule the roost and people who make things are regarded as either the globe's poo-poo or at best a troop of rustic craftsmen who just couldn't deal with a real career; in the age of equities trading it's the motherfuckers with the crystal balls who run the show and not some lil' dude with a pot in his wagon

2. the party structure, even given the addition of the monster team (Donkey Force Alpha, if you must ask, maxed out the 18 character limit, that's right) argues for small elite units in military operations and takes a very clear stance against conscription; sure the world is full of tough guys and bad-asses and all manner of talented privateers, but any mission worth doing demands a far more discriminate bunch of revenge-bent lunatics highly motivated individuals

2a. in contrast to 1a, we see this actually playing out in modern times, where asymmetric warfare has become the rule and laggardly divisions of draftees are the exception

3. I'm certainly not the first to point this out but it is quite disappointing that the simple switch from fishnet stockings to the much more effective ruby of protection as an accessory means having to give up the bunny girl costume altogether. That shit doesn't even make any sense.

4. Man I'm happy I read the gameFAQs this time around, jesus

El Tomboto, Thursday, 17 July 2008 09:22 (thirteen years ago) link

oh and 5. is Jessica adopted or is it just me

El Tomboto, Thursday, 17 July 2008 09:22 (thirteen years ago) link

or perhaps she has the same problem as Angelo/Marcello, right place, wrong parent? Actually that goes for the Hero as well I suppose, man these kids are all fucked up

El Tomboto, Thursday, 17 July 2008 09:24 (thirteen years ago) link

this shit is so much more enjoyable to think about than my job or the economy, unfortunately it keeps me up just as late (but less drunk)

El Tomboto, Thursday, 17 July 2008 09:26 (thirteen years ago) link

That is the best thing I've ever read, Tombot.

Abbott, Wednesday, 23 July 2008 03:15 (thirteen years ago) link

four weeks pass...

5. Marcello's speech to the gathered boojwahzee on Neos is great; the whole game's plotline (bloodline? lol!) is rooted in the business of family descent, and then he just stands in front of everyone and goes off on how meritocracy is the way of the future also PS. fuk u if u disagree

5a. Sounds vaguely acceptable at first but then you realize he's actually a proto-fascist or a pretty boy bolshevik, especially the part where he calls out the Goddess as just another false idol. It's a nicely done moment because at this point you've been to Tyran Gully and dealt with all sorts of discrimination yourselves, this fuckwit up on the dais may be ahead of the curve on a couple of points but one more putsch and he's going to be gassing the fatties and belt-sanding the nuts off every male who doesn't enlist in the Templars. Compared to Marcello that Charmles looks harmless, amirite.

5b. The bit after DQ9/11 happens and Angelo saves him almost out of spite is money. "You know I REALLY don't care," in the Jude Law voice and everything. I basically never gave two shits about Angelo outside of casting Multiheal until he said that.

6. Pickham is an interesting social experiment, a bit sci-fi really. Why does every city have to have its own accompanying slums? Why not just have one city that's all the slums at once? The dregs of every major area wind up sleeping on the dusty floors in a den of thieves and fighting over scraps. Plus you put it just far enough out of the way that they don't bother anyone else, except to consume the occasional gambling addict who can't afford to sail to Baccarat anymore. The whole Swordsman's Labyrinth fetch-quest could practically be a John Carpenter film by way of Sam Raimi.

El Tomboto, Wednesday, 20 August 2008 22:36 (thirteen years ago) link

7. Are Slimes the Jews of monsterdom?

El Tomboto, Wednesday, 20 August 2008 22:48 (thirteen years ago) link

Angelo is kind of dreamy.

Oh my god to what new lows can a lady sink?

Abbott, Thursday, 21 August 2008 18:41 (thirteen years ago) link

http://i46.photobucket.com/albums/f105/ELEmblem/puff/102206057.jpg

El Tomboto, Thursday, 21 August 2008 18:53 (thirteen years ago) link

Oh right. :(

Wikipedia, re 'Dragon Warrior': Regarding the Japanese version, in the town that the hero first buys keys, a woman offers to provide "puff-puff" to the Hero. This was changed in the American release as the woman asks if the hero would like to purchase tomatoes.

1. Tomatoes!
2. So puff-puffs have been around a while.

Abbott, Thursday, 21 August 2008 23:52 (thirteen years ago) link

How many times have you played this thing through, Tombot?

Also DQ IV redo coming out for DS soon, wootles.

Abbott, Thursday, 21 August 2008 23:53 (thirteen years ago) link

I feel diminished and saddened that I spent all my time playing considering the stastical ramifications of an extra point of attack power and )not joking( calculating damage modifiers instead of wondering at the larger philosophical and sociological ramifications of DQ8.

Corollary: I spent hours trying to gauge what monster team was most effective in the S-level battle only to find that, to my chagrin, my team looked exactly like the one in the GameFAQs FAQ.

Lamp, Friday, 22 August 2008 03:21 (thirteen years ago) link

this is only my second playthrough, and much improved from my first. I've been going through it like butter this time, aided in no small part by bothering to follow up on the side quests.

El Tomboto, Friday, 22 August 2008 04:01 (thirteen years ago) link

My FIRST go at the S Rank, one of My Three Golems stuck the liquid metal slime with a critical hit coming right out of the gate, after that it was mop-up by Mazin.

El Tomboto, Friday, 22 August 2008 04:02 (thirteen years ago) link

Yeah, I used the Golems to beat S as well. Best team may actually be the two metal slimes + cureslime.

Lamp, Friday, 22 August 2008 04:15 (thirteen years ago) link

two metal slimes + cureslime aren't going to put 1200+ damage up in a single round, though, are they

El Tomboto, Friday, 22 August 2008 04:17 (thirteen years ago) link

I dropped off playing this not too long after Tittys McGee's heelturn and started playing Rogue Galaxy instead. I wonder what Level 5's been up to, aside from the Prof Layton series.

kingfish, Friday, 22 August 2008 05:11 (thirteen years ago) link

Pretty sure Magic Burst does 1000+ damage. Not the best for the arena but they're hard to kill and Hev has 999 defence.

Wasn't someone on another thread asking about this?

Lamp, Friday, 22 August 2008 15:50 (thirteen years ago) link

two weeks pass...

Hero = Jim Thorpe

I'm done for now, on to FF12.

El Tomboto, Thursday, 11 September 2008 20:06 (thirteen years ago) link

I figure slimes are cute to make up for their lack of strength. They are cute enough that adventurers like me don't want to kill them. It's an evolutionary advantage.

abanana, Friday, 12 September 2008 00:07 (thirteen years ago) link

three months pass...

I have, I think, an hour left on this game, from like a year ago, and I've never finished it. (Last I battled was some weird vadge/flame boss?)

Should I go finish this up? Somehow I'm scared to!

Abbott of the Trapezoid Monks (Abbott), Friday, 12 December 2008 23:06 (twelve years ago) link

yeah you have to finish it so you can start over again and give everybody different skills

El Tomboto, Friday, 12 December 2008 23:31 (twelve years ago) link

or did you get pretty much everything on the first play-through? (my three golems, jessica's best gear, the underpants dance, etc)

El Tomboto, Friday, 12 December 2008 23:32 (twelve years ago) link

dude wtf

TOMBOT, Thursday, 18 December 2008 08:49 (twelve years ago) link

huh?

Abbott of the Trapezoid Monks (Abbott), Friday, 19 December 2008 02:11 (twelve years ago) link

started playing DQIV today, first DQ I've played

surprised by the scots accents in the first area : )

cozwn, Friday, 19 December 2008 02:14 (twelve years ago) link

abbott did you fire it back up and end this thing or what, is what I was dude wtf abt

TOMBOT, Friday, 19 December 2008 05:02 (twelve years ago) link

No, but I think about doing that every couple of hours.

Abbott of the Trapezoid Monks (Abbott), Saturday, 20 December 2008 00:55 (twelve years ago) link

I thought you were "dude wtf" about the username switching from El Tomboto to TOMBOT. I thought you had been hacked by psychotic teens.

(Z S) (Z S), Saturday, 20 December 2008 03:57 (twelve years ago) link

Abbott, you have to beat it. If you don't, you'll regret it the rest of your life.

In 2005 I got to the very end of Xenogears, but I didn't finish. I forget what happened. There was some sort of bullshit problem where I had saved but I was near death with no possibility of recovery, or I was missing some item, or something. Either way, it stung. And to this day, when I hear the word Xenogears - and trust me, it's every day, every day - I cringe. Now go beat Dragon Quest VIII, NOW!

(Z S) (Z S), Saturday, 20 December 2008 04:00 (twelve years ago) link

i feel bad about signing you up for that xenogears e-bulletin now

ice cræm and cæk (Lamp), Sunday, 21 December 2008 17:54 (twelve years ago) link

Well, I did go and beat the game last night. I had, seriously, just the one final boss battle to go (with hideous morbidly obese purple demon Rhapthorne). And I realize now why I let it languish so long – I didn't want it to end. I didn't want to say goodbye to that good friend.

I'm glad I did it, though.

Abbott of the Trapezoid Monks (Abbott), Sunday, 21 December 2008 19:15 (twelve years ago) link

Now you can finally move on with the rest of your life. Though, you don't have to say goodbye to that good friend. You could say hello to that good friend in a new way, a la Tom, by beating it in a more complete and exhaustive manner.

(Z S) (Z S), Sunday, 21 December 2008 19:51 (twelve years ago) link

five years pass...

so this came out a week or two ago on iphone/ipad, and i'm finally going to play it (ipad style)! it's supposed to be a decent port (http://toucharcade.com/2014/05/29/dragon-quest-viii-review/).

if anyone else wants to join me on this epic quest it would be cool! please note that i am really slow and will not be beating this in 2 weeks or anything close to it.

Karl Malone, Thursday, 12 June 2014 14:48 (seven years ago) link

I'm still waiting for this to be ported to a DS system or to HD more or less

Nhex, Thursday, 12 June 2014 14:50 (seven years ago) link

from that review:

As for the iOS port, it's not quite as good as you might hope. Since this is just a translated version of the Japanese release, the orchestrated music and voice acting found only in the western PS2 release are out. The orchestrated music, I can live without, since it was recorded at low quality and bloated the game's loading times, but losing the voice acting hurts. Reading Yangus say "Cor Blimey!" just isn't the same as hearing it, and some of the jokes have a lot less punch in text, like the gags around Prince Charmles' name. Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments. The controls themselves take a little getting used to, but after an adjustment period, I didn't have any problems with them. It's certainly a unique interface, but it ends up working out fine.

don't really care about the music because i'm usually playing ipad games on silent mode while my gf sleeps, and same with the voice acting. and actually i wouldn't care about the voice acting even if i had the sound on. i almost always hate voice acting in video games. bah humbug.

Karl Malone, Thursday, 12 June 2014 15:15 (seven years ago) link

fuck this ipad shit hook yr PS2 up already and play it legit

dude (Lamp), Thursday, 12 June 2014 16:20 (seven years ago) link

i'm lazy man, so lazy

Nhex, Thursday, 12 June 2014 16:24 (seven years ago) link

i never bought a ps2

i had a ps1 but haven't had a sony device since

Karl Malone, Thursday, 12 June 2014 16:26 (seven years ago) link

i'm apparently about 10 hours in, although i don't trust the game clock. i don't think i've spent ten HOURS already (have i? oh god). i think i'm about to get angelo to join the party, except i'm embarrassingly having trouble finding the secret underground entrance to the sanctuary or whatever. they gave me clear instructions - head toward Simpleton but stay close to the river until you get to the ruins - but somehow, even though i see the little dot on the map where the ruins are, it's blocked off by the landscape and every 8 seconds i have to deal with a random encounter. maybe i should cast padfoot so i have some more time to explore. on the other hand i'm getting some much needed leveling up in while i wander. i fear that i spent too much time in simpleton village at the tavern and now i too am a true Simpleton.

my hero is named DIRKBURT.

the game itself is a lot of fun, and i like the characters. i feel like i probably don't exploit the tension system enough, and i probably rely on 'fight wisely' tactic way too much. part of that has to do with the menu system, and i'm not sure if it's in the original or if it's an iPad modification. but basically, any deviation from the fight wisely tactic results in several button presses. and it's especially cumbersome when switching weapons in the middle of a battle (which is often necessary to use certain abilities):

- tap DIRKBURT's options pane
- tap "items"
- tap the new weapon to select it
- tap the new weapon to equip it
- tap to close out of the options pane

it's not really a huge deal in isolation, it's that you have to do it so often. it would have been really cool to add a quick weapons switch button to streamline the process.

i especially enjoy how every village has a burly S&M guy wearing a horned mask.

Karl Malone, Saturday, 14 June 2014 14:54 (seven years ago) link

Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments.

bummer. this game is so pleasant and mainly because of the big, colorful environments.

original bgm, Sunday, 15 June 2014 17:58 (seven years ago) link

seven years pass...

I know the olympics are bad but pretty awesome to see all the teams march out to Dragon Quest music lol

Daniel_Rf, Friday, 23 July 2021 12:07 (two months ago) link

I hope someone puts up a video of this

Nhex, Friday, 23 July 2021 12:27 (two months ago) link

stopped watching but apparently they played some Sonic too!

Daniel_Rf, Friday, 23 July 2021 12:29 (two months ago) link


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