― Sterling Clover (s_clover), Monday, 28 November 2005 00:25 (eighteen years ago) link
zing
― TOMBOT, Monday, 28 November 2005 01:28 (eighteen years ago) link
Who knows; maybe generation algorithms have improved in 12 years.
― kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 03:37 (eighteen years ago) link
Also, has anyone found a better interface for nethack -- isometric or 3d? I'm sick of the awful OS X keybindings....
― 'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 15:20 (eighteen years ago) link
― kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 17:30 (eighteen years ago) link
― 'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 18:13 (eighteen years ago) link
― We Are the Dregs of the Motherfucking Earth (noodle vague), Tuesday, 29 November 2005 03:22 (eighteen years ago) link
LucasArts Desktop Adventures roffle
― adam (adam), Tuesday, 29 November 2005 03:47 (eighteen years ago) link
― Dan I. (Dan I.), Tuesday, 29 November 2005 06:51 (eighteen years ago) link
I think you can polymorph into burrowing monsters.
― 'you' vs. 'radio gnome invisible 3' FITE (ex machina), Tuesday, 29 November 2005 15:39 (eighteen years ago) link
― GET EQUIPPED WITH BUBBLE LEAD (ex machina), Friday, 6 January 2006 21:01 (eighteen years ago) link
http://drgamelove.blogspot.com/2009/06/permanent-death-episode-1-inasupicious.html
― thomp, Sunday, 5 July 2009 13:30 (fourteen years ago) link
http://www.above49.ca/2009/06/far-cry-2-on-permanent-death-bandwagon.htmlhttp://bigapple3am.com/2009/06/permanent-death---far-cry-2-part-1.html
is pokemonism the opposite of rougeism (i.e. between the possibility of "collecting them all" and the forcing of hard choices which result in vast differences on each playthrough and of which none is clearly "superior"?)― Sterling Clover (s_clover), Monday, November 28, 2005 12:25 AM (7 years ago) Bookmark Flag Post Permalink
oh the innocent days before permadeath pokemon was 'a thing'
― attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (eleven years ago) link
mainly i revive this thread because there wasn't one for ftl
i have spent like 48 hours playing ftl in the past week
i hate myself
The ROGUE-LIKE Thread
but wait - there's permadeath in pokemon now?
― Nhex, Monday, 7 January 2013 13:13 (eleven years ago) link
http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge
not, like, hard-coded or anything
i couldn't find this because i searched for "roguism" and i couldn't find the other one because i searched for "roguelike", next time i am just going to revive my doomrl thread that no one else posted on
― attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:41 (eleven years ago) link
so FTL is really well balanced except i. you kind of need a teleporter to beat the last boss ii. as soon as you prioritize getting a teleporter you realise it breaks the whole game
and yet now i've realised that instead of having fun i'm trying to get all the achievements and beat it with all of the ships, no discovery any more, efficient runs only, quit on making a mistake, go to the wiki every time i come across a new event, go videogames
― attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:43 (eleven years ago) link
― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 12:08 PM (1 hour ago) Bookmark Flag Post Permalink
let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre
― Nhex, Monday, 7 January 2013 14:36 (eleven years ago) link
woo! i beat FTL on normal!!
― Mordy, Tuesday, 8 January 2013 03:12 (eleven years ago) link
oh huh neat
regular ship or one of the unlocks? i have been starting lots of normal games and rage-quitting when i forget to turn off the artillery beam and blow up a ship with my boarding crew on it by accident
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 10:26 (eleven years ago) link
with the cruiser obv
I think I was only able to unlock like 4 ships.
Still FTL is awesome for having that kinda experience I can run on my work/travel laptop. Saving the universe from an airplane seat!
― "It's the Stay-Puft Marshmallow Drunk!" (kingfish), Tuesday, 8 January 2013 13:28 (eleven years ago) link
I wasn't aware of this until a week ago, but ADOM ran a successful Indiegogo campaign and is back in development.
― friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:38 (eleven years ago) link
Maybe? After playing a roguelike for a couple hours stretch I start to lose the sensation that I'm interacting with orcs and dragons and feel instead that I'm surfing a wave of digital information, like a Tetris game you can actually win
― friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:40 (eleven years ago) link
i beat it with the type 2 kestral xxxxp
― Mordy, Tuesday, 8 January 2013 15:09 (eleven years ago) link
basic laser x4! interesting
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:49 (eleven years ago) link
― friday goodness thank it's (flamboyant goon tie included), Tuesday, January 8, 2013 2:40 PM (3 hours ago) Bookmark Flag Post Permalink
mm this is the same point i have got to when i say this:
― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 1:43 PM (Yesterday) Bookmark Flag Post Permalink
there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:50 (eleven years ago) link
probably that it's 50% preparation and meticulously-gained knowledge and experience through countless deaths, and 50% deluded gambler-rage against random number generation
― Nhex, Tuesday, 8 January 2013 17:54 (eleven years ago) link
basic laser x4 is OP until around sector 5 imo around which you've really got to upgrade to some ion weapons and/or bombs.
― Mordy, Tuesday, 8 January 2013 18:01 (eleven years ago) link
ultimately the best way to go about it in my experience is disabled medbays and sending boarding parties. i'm sure there are other successful strategies too but that's worked best for me.
― Mordy, Tuesday, 8 January 2013 18:02 (eleven years ago) link
i'm still finding a tough balance between exploring enough to get resources and running out of gas / money
― Nhex, Tuesday, 8 January 2013 19:16 (eleven years ago) link
thom jesus west (4:55:21 PM): you killed and ate some gnomes first tho
― once & future (Lamp), Tuesday, 8 January 2013 19:29 (eleven years ago) link
i stand by that
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:37 (eleven years ago) link
i have ~oddly vivid~ memories of my nethack-addicted period, normally in remembering videogames i remember what transpires on the screen, nethack i remember that i was listening to the first marnie stern album on a loop basically the entire time and the particular movements of my hands on the keys, or rather how my body felt in space and it felt to be ~interfaced with the machine~
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:38 (eleven years ago) link
that was then and this is now and thats that
― once & future (Lamp), Tuesday, 8 January 2013 22:53 (eleven years ago) link
a friend of mine saw i'd left my laptop running ftl and she said "whatever that is, it makes me feel very sorry for you"
― attempt to look intentionally nerdy, awkward or (thomp), Thursday, 10 January 2013 13:18 (eleven years ago) link
haha
― Nhex, Thursday, 10 January 2013 14:14 (eleven years ago) link
she should feel happy for you. ftl is awesome. i beat it on normal w/ the stealth ship yesterday!
― Mordy, Thursday, 10 January 2013 14:29 (eleven years ago) link
i finished it on normal with the cruiser |:
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 11 January 2013 09:22 (eleven years ago) link
woo! beat FTL w/ the Mantis cruiser, unlocked its second form, and I think I've got all the ships unlocked except for the Crystal one.
― Mordy, Tuesday, 26 February 2013 21:11 (eleven years ago) link
oh man playing w/ the basilisk is so much fun - 4-person teleporter ftw
― Mordy, Wednesday, 27 February 2013 01:16 (eleven years ago) link
my highest score yet - basilisk w/ 5395 points (also set my personal most ships defeated: 47, most scrap collected: 2406, most combat kills - 88, and most piloted evasions -281)
― Mordy, Thursday, 28 February 2013 23:56 (eleven years ago) link
:( stop tempting me with this obviously addictive and awesome game
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 00:32 (eleven years ago) link
There's something also odd about people who post some of the FAQs, like "Hey I transformed this interesting game into a joyless grind / an OP faceroll, let me show you how and validate the hours I spent on this!!!".
Which I definitely will do if it's falling into the category of games that I like for the story (so, er, not very many roguelikes - is this one of their defining features, that it's less "the story" than "the stories, that your character would tell in the local inn for years"?) rather than the actual gameplay.
― Andrew Farrell, Friday, 1 March 2013 10:28 (eleven years ago) link
Andrew I've said here and elsewhere that the specific feeling that Roguelikes create is closer to the experience of playing Tetris. You're manipulating a stream of circumstance into a potential endgame, it's like surfing
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 10:33 (eleven years ago) link
Yeah I can definitely see that, though I think the complexity makes some difference - I've never finished a game of Tetris and wished that there was someone there to talk to about what just happened. Also most roguelikes aren't real time.
― Andrew Farrell, Friday, 1 March 2013 11:45 (eleven years ago) link