The ROGUE-LIKE Thread

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I've just finally remembered that I used to spend hours clicking away at Mission Thunderbolt which as it turns out is what they refer to as a Roguelike in the business.

I loved being able to hear the monsters attacking each other down the hall, and bash my way into new caverns, and finding all sorts of ridiculous crap hidden everywhere or on the bodies of the creatures that I beat to death. The problem was, by the time I got down to about level 15 or so of the warrens, the monsters could all kill me in about 3 turns and I couldn't seem to find any gear that would help me change the situation.

I came back much later with some kind of cheat hack and traveled all the way to the bottom floor with like 99 in every stat, beating the biggest monsters to death with my bare hands if necessary, then killing some space aliens that lived at the bottom of the dungeon and realized there was not, actually, any point to winning this way. I was young, and the game was hard.

So BESIDES nethack.
What else is out there?
And why aren't there more?

TOMBOT, Wednesday, 5 October 2005 18:31 (fifteen years ago) link

There is no besides nethack.
j/k. oh hey I found this!
http://users.tkk.fi/~eye/roguelike/RogueTree2.gif

dan i. (Dan I.), Wednesday, 5 October 2005 23:40 (fifteen years ago) link

There was this one I played when I was like 10 that I can't remember the name of but it wasn't properly rogue-like in that you didn't descend into the dungeon, but it did have the ascii-as-graphics thing. Anyway, it was short but great and very creative. There was one part where you had to jump in the river and let the currents carry you where you need to go, which sort've became like a maze, figuring out which river to jump into. Wish I could find out what that game was!

dan i. (Dan I.), Wednesday, 5 October 2005 23:45 (fifteen years ago) link

I really enjoyed Azure Dreams, the Roguelike/monster collecting/dating sim game for the PS. It was simple but charming.

Chris F. (servoret), Thursday, 6 October 2005 06:32 (fifteen years ago) link

I never "got" omega tho lord knows i tried. death seemed even more confusing and arbitrary than nethack. loved angband/moria yrs. ago. i remember some ancient moria clone for my school's erm, apple II was it? it really didn't go anywhere but at the time to my little first-grader imagination it was terribly thrilling like when it talked about hearing a monster in the distance i actually felt little goosebumps and everything.

Sterling Clover (s_clover), Thursday, 6 October 2005 09:17 (fifteen years ago) link

Azure Dreams looks neat.

What other Roguelikes have they created for consoles etc.? I know you can run nethack on PSP and angband on the DS, now, but I mean actually created FOR consoles, not like "we have DOOM running on the iPod now"

If somebody made a simple Roguelike for the Nintendo DS I'd likely be enthralled, with random dungeon generation and all that shit.

TOMBOT, Thursday, 6 October 2005 17:39 (fifteen years ago) link

I haven't played it, but from the reviews Chocobo's Dungeon 2 seems to be another PS roguelike.

Chris F. (servoret), Friday, 7 October 2005 04:38 (fifteen years ago) link

Okay I will post on this thread when I have more time but I really, really recommend ZangbandTK to people who are new to this, it's a superneat interface a dude wrote for Zangband, which is my favourite roguelike anyway.

The exponential difficulty bullshit in ADOM is so wack.

Gravel Puzzleworth (Gregory Henry), Friday, 7 October 2005 15:29 (fifteen years ago) link

And why aren't there more?

Dude there are TONS! Check out this list of (often unrecognisable) variants of just Angband alone: http://www.thangorodrim.net/variants.html (but um if you mean why don't the like 40% of games that would benefit from permadeath and random items items an' shit use them then um yeah I agree totally!) (haha I think it was in civ3 or alphacentauri or something there was an option to play "iron man" which was roguelike-style quit-on-save, it increased your final rating by 100%, 100%! Do most people like load after losing every battle or something, wtf?)

Gravel Puzzleworth (Gregory Henry), Friday, 7 October 2005 15:36 (fifteen years ago) link

Do most people like load after losing every battle or something, wtf?

*sheepishly raises hand*

Chris F. (servoret), Sunday, 9 October 2005 07:47 (fifteen years ago) link

You have to ween yrself of this.

Jonothong Williamsmang (ex machina), Sunday, 9 October 2005 16:15 (fifteen years ago) link

I've kind of weened myself off of Civ games already. It helped when I accidentally rolled over my copy of Alien Crossfire with my chair and busted it into little pieces. I don't think I've played one since. Of course, I used to do something almost as bad with Nethack-- rerolling priest characters until I got one with 18 WIS and an identify spellbook right off the bat. It never helped me much, since priests are so weak that they usually died on me before the ID spell became really useful. The wizard's the only class that I've ever ascended with (I did that one clean, I think-- no rerolling). The wizard is the most powerful class in the game by far though, if you can get them levelled enough with the right spell set. Hmm, this almost makes me want to start playing Nethack again...

Chris F. (servoret), Tuesday, 11 October 2005 00:24 (fifteen years ago) link

do it. DO IT.

I'm impressed you ascended with the wizard! I enjoy playing wizards but can't usually get them past, oh, around the medusa level. I've only ever ascended as a valkyrie with Mjollnir + gauntlets of power, which combo is so powerful its practically cheating.

Dan I. (Dan I.), Tuesday, 11 October 2005 01:43 (fifteen years ago) link

Azure dreams is happy happy funtime.

jeffrey (johnson), Tuesday, 11 October 2005 16:38 (fifteen years ago) link

one month passes...
"Like all entries in the Mysterious Dungeon saga, [POKEMON MYSTERIOUS DUNGEON] is founded on the principles established long, long ago by an ASCII text adventure called Rogue. At its most basic level, this means you battle through randomly-generated dungeons using a turn-based system that resembles real-time but actually isn't. Each move your character makes constitutes a turn, and enemies are unable to act until you do. When you encounter a monster, you trade blows until one or the other dies. As you explore, you collect treasures and gear and your hit points slowly regenerate. And if you die, you're kicked out of the dungeon and lose everything in your active inventory."

TOMBOT, Monday, 21 November 2005 20:31 (fifteen years ago) link

!!

I want to play this.

Gravel Puzzleworth (Gregory Henry), Monday, 21 November 2005 20:54 (fifteen years ago) link

I do, too! I hope they localize it SOON
Wouldn't it be sad if this turned out to be the first actual real DS game I buy?

TOMBOT, Tuesday, 22 November 2005 17:40 (fifteen years ago) link

eleven months pass...
Nethack @ work day

roc u like a § (ex machina), Tuesday, 7 November 2006 16:19 (fourteen years ago) link

www.adom.de

Fantastic

like murderinging (modestmickey), Tuesday, 7 November 2006 20:09 (fourteen years ago) link

Ich gelieban das Shit.

Ah fuck I don't know but I like JWs shout out.

NETHACK PEACE and EXTRA FRIDGE TREATS

I been to blackpool when i was a kid

You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:10 (fourteen years ago) link

i been drinking extra lots. soz.

You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:21 (fourteen years ago) link

2 drunq 2 phuqq

etc

You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:23 (fourteen years ago) link

four years pass...

http://www.rockpapershotgun.com/2010/12/10/text-to-screams-rogue-survivor/

thomp, Tuesday, 14 December 2010 17:59 (ten years ago) link

100 Rogues for the iPhone/iPad is pretty cool.

I Am Kurious Assange (polyphonic), Tuesday, 14 December 2010 18:14 (ten years ago) link

rogue survivor is lacking polish but i'm kind of loving it at the moment. -- it has very realistic damage/survival prospects, i.e. i keep getting worn out and killed in my sleep

thomp, Tuesday, 14 December 2010 18:35 (ten years ago) link

http://www.qcfdesign.com/?cat=20

thomp, Thursday, 23 December 2010 20:40 (ten years ago) link

oh hey a roguelike thread

Dungeon Crawl Stone Soup is my poison of choice, i've played a lot of these and it's by far the best one right now. it's more intuitive, more fair, and more fun than nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game, and it's very rare to end up in an unwinnable situation without it being your fault, as evidenced by a few of the really good players on the telnet server putting together 10+ game winning streaks without dying.

it's also actively under development all the time so there's new stuff to check in on every once in a while

ciderpress, Thursday, 23 December 2010 21:36 (ten years ago) link

love love love desktop dungeons

Gravel Puzzleworth, Thursday, 23 December 2010 21:41 (ten years ago) link

UGGGGGGGGGGGGGGGHHHHH spent the whole day playing DD!!!!!!!!!!!!

penis with a man hanging from it (Leee), Saturday, 25 December 2010 03:04 (ten years ago) link

MERRY CHRISTMAS

thomp, Saturday, 25 December 2010 20:53 (ten years ago) link

A ten-minute roguelike dash sounds pretty perfect to me. I've been hooked on various roguelikes (most recently Stone Soup and its predecessor Crawl) but usually reach a point where I just don't seem to be improving and where the game gets less fun with every attempt and I think "man, this was so much better when I rarely got past level 3 and games lasted 5-20 minutes each"

PS I have not beaten a roguelike since (charming - well, I would think that, I grew up with it - but severely dated 80s roguelike) Caverns of Larn ;_; I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real

bauble metropolis (a passing spacecadet), Sunday, 26 December 2010 00:16 (ten years ago) link

nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game,

Nethack is designed to be played with the spoilers in hand, so that isn't quite as hidden or unfair as it seems at first glance.

Christine Green Leafy Dragon Indigo, Sunday, 26 December 2010 00:21 (ten years ago) link

i love that this was the only thread active on ILG on christmas day

thomp, Sunday, 26 December 2010 02:46 (ten years ago) link

does anybody have anything cool to say about Eschalon? I know it is not totally a roguelike in the strict sense

El Tomboto, Sunday, 26 December 2010 23:31 (ten years ago) link

two weeks pass...

I've been playing this over Christmas: http://roguebasin.roguelikedevelopment.org/index.php?title=Brogue it is well worth a download, and it works/looks great on OSX which is a nice change.
Also the game that dan i. was asking about several years ago was either Super ZZT or The Caverns Of Thor.

ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:04 (ten years ago) link

Here's the real link, sorry
http://sites.google.com/site/broguegame/

ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:05 (ten years ago) link

I'm really keen to try Brogue - I've heard good things! Has anyone done a tileset for it?

Gravel Puzzleworth, Wednesday, 12 January 2011 16:28 (ten years ago) link

I can't stand a tileset.
The thing about roguelikes is that you're fighting letters and punctuation, not actual creatures. A little bitmap of a red dragon is missing the point: you are actually fighting a red D.
That said, Brogue really makes the ASCII graphics beautiful, like, gorgeous.

ARP 2600 vs. Atari 2600 (Ówen P.), Thursday, 13 January 2011 04:25 (ten years ago) link

I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real

i haven't played a full game of DCSS in a while so maybe this has been addressed in the newer versions, but overall the game is not as difficult as it seems at first. there's a huge survival hump to get over at the beginning, but if you can stay alive long enough to get down to the Lair of Beasts and clear that out, the difficulty starts to plateau and you can cruise through a lot of the game unchecked.

Brogue looks promising, i'll have to give it a try. i remember playing this Incursion one a while back because of how nice it made the ascii look, but was disappointed that it didn't play well (way too much focus on D&D style character building for a game with permadeath)

ciderpress, Thursday, 13 January 2011 05:31 (ten years ago) link

one year passes...

My younger brother, home from school, showed me about FTL last night
I showed him about ADOM, which I hadn't played in three years. Instant addiction for him, re-addiction for me. My "quick tour around the facility" blossomed into a L20 wizard and a shameful 4am bedtime

capital in ruins, thousands dead (flamboyant goon tie included), Saturday, 22 December 2012 15:24 (eight years ago) link

FTL is really good. I hope it gets a lot of DLC.

Mordy, Saturday, 22 December 2012 15:27 (eight years ago) link

Oh nooooo we played for ~five hours~ yesterday and we're saving the wizard and going for an ultra
Worst christmas ever

capital in ruins, thousands dead (flamboyant goon tie included), Sunday, 23 December 2012 15:50 (eight years ago) link

ten months pass...
one month passes...

Another Christmas, another rogue-like k-hole.

After a hugely successful Kickstarter, ADOM is back in development, has been all year, and the current build (1.2.0 p20) is free-to-download, stable and balanced and beautiful. Lots of new artifacts and corruptions, a few new creatures, tilesets and music for those who like that sort of thing. I was sick-in-bed last week and played a Gnomish beast-fighter through to a standard victory, still my favourite game of all time.

fear of zing failure (flamboyant goon tie included), Friday, 20 December 2013 20:32 (seven years ago) link

two weeks pass...

i had never heard of this ^ but i played it a lot and now i hate games and myself

Roberto Spiralli, Wednesday, 8 January 2014 19:24 (seven years ago) link

i haven't quite had the patience to get into it enough to get hooked, always hate stumbling around learning all the key functions

Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (seven years ago) link

played a lot of Nethack back in the day tho

Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (seven years ago) link

I am ashamed/not-ashamed to admit that I've logged more time playing ADOM than I have reading Russians or doing chin-ups or w/e. I've won it three times :( Once with a gnomish monk (a surprisingly easy character, try it), an ultra win with a grey elven wizard (hospital stay), and then once this past Chrimmas with a wee beastfighter.

Brogue is getting a lot of play these days, too, the new version is crueler than ever and I keep dying and dying and dying.

pretty krulls make glaives (flamboyant goon tie included), Thursday, 9 January 2014 06:07 (seven years ago) link

http://www.rockpapershotgun.com/2014/01/10/wot-i-think-tales-of-majeyal/

Mordy , Friday, 10 January 2014 19:11 (seven years ago) link

OK, I gave up on Brogue for good. After a month of good gaming I'm replacing play with swimming. I feel, with these games, that sometimes it's just like the sun comes out from behind a cloud, and the pointlessness of the activity becomes visible. Roguelikes are so unforgiving in that there's no reward in investing your time, it's like playing seven hour games of Tetris.

I tried Stone Soup but I can't get into roguelikes where the map is centred on the @ and is larger than the screen, it loses the visual appeal of the play and feels more conspicuously like inventory management

pretty krulls make glaives (flamboyant goon tie included), Friday, 10 January 2014 23:02 (seven years ago) link

--has to be turn-based, not a procedural platformer or shooter (bleh)
--i unlocked everything in the desktop dungeons alpha and didn't like the released version

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:17 (six years ago) link

Did you play hoplite?

JimD, Thursday, 24 September 2015 10:08 (six years ago) link

yes. which is a shame, because it would be exactly what i would be looking for.

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:18 (six years ago) link

i am enjoying this:

http://gamejolt.com/games/malleus-goblinficarium/54134

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:23 (six years ago) link

try invisible inc

Mordy, Thursday, 24 September 2015 12:11 (six years ago) link

finished invisible inc ¯\_(ツ)_/¯

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 12:43 (six years ago) link

brogue?

sleepingsignal, Thursday, 24 September 2015 13:00 (six years ago) link

did you try darkest dungeon? i enjoyed it a lot when it first came out, i guess since then they fucked it up and then unfucked it up, so i am not sure exactly what the current state is but the core game was a decent concept

Roberto Spiralli, Thursday, 24 September 2015 13:01 (six years ago) link

dungeons of dredmor?

Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 24 September 2015 13:39 (six years ago) link

bionic dues maybe?

Mordy, Thursday, 24 September 2015 13:39 (six years ago) link

dredmor turns me off in a lot of ways i can't explain, given that i am unsure about the level of fuckedupness of darkest dungeons bionic dues i guess it is. i am still trying to finish malleus goblinfcarium w/ the unlockable characters though

♛ LIL UNIT ♛ (thomp), Friday, 25 September 2015 14:30 (six years ago) link

have u played tales of maj'eyal already? ftl? oh - new game that i haven't played yet but looks fantastic: renowned explorers

Mordy, Friday, 25 September 2015 14:37 (six years ago) link

i remember trying renowned explorers at pax east earlier this year, it was neat but didn't really register as a roguelike to me

ciderpress, Friday, 25 September 2015 15:13 (six years ago) link

ha, super esoteric!

Nhex, Friday, 25 September 2015 19:54 (six years ago) link

the curious expedition is free atm:
http://free.curious-expedition.com

Mordy, Saturday, 26 September 2015 22:06 (six years ago) link

i'm about 40% convinced by it. idk. whereas my first time playing ftl was swiftly followed by my second, third, fourth, fifth times, i feel i can walk away from that.

♛ LIL UNIT ♛ (thomp), Sunday, 27 September 2015 16:02 (six years ago) link

i thought the same and then i ended up playing it until 2 last nite

Mordy, Sunday, 27 September 2015 16:12 (six years ago) link

you 100%ed ftl right

♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 01:08 (six years ago) link

the original yes not the extended edition

Mordy, Monday, 28 September 2015 02:08 (six years ago) link

yeah i did not have that much patience with it

so curious exhibition:
1. combat feels kind of un-fun, even though the basic mechanic seems okay. maybe it's because of that other dice-rolling combat game i was playing upthread, which seems finely tuned and tense. partly its a matter of not having any knowledge what combos are available from your dice--also a matter of not knowing what the enemies are capable of at all. (if combat was preceded by 'you encounter x -- these are its dice' that would maybe help.)
1.a. it also has the least convincing dice-rolling animation i ever saw.

2. world map is kind of boring until you're dealing with low-sanity events--but these are occasionally enough to totally fuck you. it would be better if more shit happened, and if the more minor events (you start talking to your animals) happened before you hit zero sanity, or if there was a negative range for sanity, rather than a huge number above zero and then at zero a random chance of all the bad things.

3. a lot of deadly things don't seem very signposted. partly this seems like roguelike fair game, partly just poor balancing
a. didn't realise cannibals would eat members of your group at camp even if you had high sanity (fair enough)
b. wish the game would warn me if one of those spreading geographical events was about to spread into my travel route, the animation in the in-browser version is kinda laggy for me so i can't always click the 'stop moving' button
c. the chance of setting an out-of-control wildfire appears to be about 50%

4. it's kind of an awkward mesh between 90s cd-rom game presentation and pixel art, not that i know what they could do about that

5. feel like it needs a separate hunger stat. feel like you ought to be able to camp in any more-or-less safe situation, not only special magic healing springs.

i did just play-through an entire six-expedition chunk though. at the end i was leading two baggage dinosaurs--everyone else was dead--but on the way to the last seal to unlock the pyramid we got sucked into the ever-spreading blackness i'd triggered early in the expedition and which was by that point around 40% of the map

♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 02:40 (six years ago) link

two weeks pass...

darkest dungeon on sale on steam rn. hm

♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 14:56 (five years ago) link

75% off or bust

Nhex, Monday, 12 October 2015 15:25 (five years ago) link

i really don't like some aspects of this game's aesthetic

♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:50 (five years ago) link

the you-know-if-we-aimed-for-tongue-in-cheek-it'd-be-painful-so-we-just-went-for-deliberately-bad narration

♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:51 (five years ago) link

one month passes...

ADOM makes it to Steam:
http://store.steampowered.com/app/333300

Nhex, Tuesday, 17 November 2015 14:54 (five years ago) link

two months pass...

anyone into caves of qud? i'm not experienced with this genre beyond an ancient version or three of nethack (and less classical stuff like ftl) but have been sucked into this.

when i was like seven, my dad helped me build a little unfinished roguelike in C, and i remember having my mind blown by how quickly we got unplanned but stable emergent behavior from our monsters. (i also remember trying to add a new enemy while my dad was at work and thru a lack of real understanding of code creating a terrifying, invulnerable, phase-shifting bug of a monster.) it was the first time i'd understood the computer as something you could use not just to build worlds but to grow them. the density of the overlapping systems even in o.g. rogue and hack make promises that maybe haven't been fulfilled outside of the genre.

anyway caves of qud is an endless cascade of systems (run screaming from a "dreadroot", slip on the pool of blood from the monster you just stabbed, slide into the embrace of a carnivorous wall vine, etc) but in other respects an outlier: it's a lore-dense game with a huge, sprawling overworld (aligning to scale, screen-to-screen, with the huger underworld beneath it) and reams of cod-gene-wolfe descriptive text. this blends strangely with the permadeath and unforgiving mechanics: rather than death meaning losing a relay runner at an easily quantifiable point of progress (and trying to surpass that point next time), it means losing a longtime resident of a giant nonlinear world. i've barely scratched the surface and maybe never really will, and i'm not sure it actually ends -- there is a "main questline" buried in the heap but most of what engages me is exploring and breaking things down for scrap. (this is also what engaged me in fallout 4, which btw i have stopped playing like everyone else.) when my characters die there is much less of a sense that some narrative has been violated and left incomplete than there is in almost any other rpg i've ever played -- i'm just one more casualty of the wastes who couldn't keep eking it out. are roguelikes where the best game stories are?

denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 08:01 (five years ago) link

reams of cod-gene-wolfe descriptive text

was just thinking what a nightmare this must sound to thomp. this stuff really only appears when you use "look". find i've gotten less patient for plotty game text with time but i do like being able to read a lil graf about a kobold. enjoy the grotesquely garrulous pillars of eternity for similar reasons.

denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 10:58 (five years ago) link

bwahaha i saw that bit and i was about to reflexively go OH GOOOOOOOOOODDDDDDDDDDDDDDDD

so is this stuff ~slightly procedural~ because that's kinda neat i guess

https://waltorious.files.wordpress.com/2013/02/xrl-2013-02-06-12-30-14-42.png

carly rae jetson (thomp), Thursday, 28 January 2016 12:17 (five years ago) link

lol @ caslainard and polluxus. i'm not sure if the prose is procedural, tho other things about recurring npcs def are, including their places in a giant faction system which may or may not have an implemented point yet. (so-and-so is "disliked by X for Y"; you're always finding banners or armbands or necklaces of teeth that are +100 to rep with A or -100 with B.) btw check out the style on that light-obfuscating lens.

lots of combat moves (with experience), including "stances" and the like. a complicated second skill tree for mutants (growing new limbs etc) i haven't really touched yet because i've been playing as unmutated arcology dwellers, but i think you can, like, have a different magic battle axe in each of six hands, if you want.

world map is always the same but individual screens are randomized based on terrain type. adom, which i've never played, maybe has this stuff covered, but i've enjoyed the different kinds of underground terrain: twisty corridor-and-room dungeons giving way through ruined walls to screens and screens of wide caverns, with maybe a river of flickering blue tildes running through them. anyway, idk, just lost another char to this, somewhere in a gloomy cavern of apostrophes. definitely a game for lovers of compulsive "depth" over people looking for something more elegant and iterative.

denies the existence of dark matter (difficult listening hour), Saturday, 30 January 2016 02:40 (five years ago) link

yeah i was really hoping 'caslainaird and polluxus' was the output of a prefix-suffix dictionary mishap

i am still playing and not particularly enjoying dream quest while i wait for michael brough to finish making what sounds like that game only good

carly rae jetson (thomp), Saturday, 30 January 2016 14:48 (five years ago) link

four months pass...

Trying our Alphaman on Dosbox tonight, so far quite intriguing. Post apocalypse themed.

Anyone familiar with it?

Drop soap, not bombs (Ste), Saturday, 25 June 2016 18:22 (five years ago) link

"Killed by a centipede"

hmm

Drop soap, not bombs (Ste), Saturday, 25 June 2016 19:22 (five years ago) link

Not familiair with it but perhaps I should get acquainted.

Le Bateau Ivre, Saturday, 25 June 2016 19:24 (five years ago) link

What did you name the wimpy monster?

Christine Green Leafy Dragon Indigo, Saturday, 25 June 2016 20:17 (five years ago) link

haha Moggy, after my mates wimpy cat

Drop soap, not bombs (Ste), Saturday, 25 June 2016 20:44 (five years ago) link

Anyone played The Swindle (stealthy roguelike-like for all PS platforms)? It's on sale in the PS store this week and I'm considering it but reviews suggest that its difficulty level is brutal.

There must be some magic clue inside these gentle walls (Old Lunch), Saturday, 25 June 2016 22:52 (five years ago) link

two months pass...
three weeks pass...

it won't be a conventional roguelike but i am stoked for aria end

http://www.atlasobscura.com/articles/the-extremely-strange-world-of-infinite-dungeon-video-games

peter burr rules
porpentine charity heartscape appears to rule too but i'm just learning about her stuff

I look forward to hearing from you shortly, (Karl Malone), Saturday, 15 October 2016 06:21 (four years ago) link

five months pass...

I enjoyed this article about blind people playing roguelikes via screen readers:

https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/

That's p. hardcore.

a passing spacecadet, Friday, 7 April 2017 15:32 (four years ago) link

was reading that this morning, it is a good piece. used to work with a visually impaired guy who was into interactive fiction

Raul Chamgerlain (Noodle Vague), Friday, 7 April 2017 15:38 (four years ago) link

that's a great piece, thanks!

we have to comply pretty strictly with WCAG and 508 for all our stuff and in my limited experience it's impressive how much accessibility requirements actually improve the UX for everyone.

The Jams Manager (1992, Brickster) (El Tomboto), Friday, 7 April 2017 15:53 (four years ago) link

good read

Nhex, Saturday, 8 April 2017 06:19 (four years ago) link

four years pass...

for those that love to roguelike and enjoyed rogue legacy 1:

The release of the Drifting Worlds marks our third content release patch, and the halfway point on our road to completing Rogue Legacy 2. It’s hard to believe it has already been 9 months since the game entered Early Access, and we’ve added an immense amount of content and features. Since launching we’ve released 4 new biomes, 7 new classes, numerous major systems, and a consistent stream of new enemies, spells, traits, skills, relics, and runes. RL2 is absolutely brimming with content, and we believe it is time to raise the price from $19.99 USD to $24.99 USD. A price-rise was always on our roadmap, and our development trajectory has not changed since we launched in Early Access.

Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.

i am diving in

parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:15 (four months ago) link

and i just bought it and realized it's pc only. oh.

welp, nbd and it's easy to get a steam refund, but dang. i was getting excited.

parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:20 (four months ago) link

Owen P was right in 2011; the game that I couldn't remember the name of in 2005 was Super ZZT, specifically Monster Zoo: https://www.youtube.com/watch?v=I6VljA7WSSM

Dan I., Tuesday, 18 May 2021 22:32 (four months ago) link

But it's not even a rogue-like, is it!

Dan I., Tuesday, 18 May 2021 22:32 (four months ago) link

KM, I loved Rogue Legacy 1, but I'm a little wary after having been really excited for Spelunky 2, then being disappointed with it because it was just "more of the same", even though I had thought that's exactly what I'd wanted.

Dan I., Tuesday, 18 May 2021 22:33 (four months ago) link

Haha what a highly delayed exchange/realization

ZZT is not a roguelike in any way, it was an ASCII puzzle-action game designed by a very-young Tim Sweeney (who went on to start Epic, now an Unreal engine/Gears Of War multi-multi-millionaire). I designed a game for it when I was 12 and at least one person played and reviewed it last year haha

https://museumofzzt.com/review/q/tiara.zip

Nice! ZZT graphics really appealed to me as a kid, probably in the same way that Minecraft does to kids today.

Dan I., Tuesday, 1 June 2021 00:55 (three months ago) link


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