Elden Ring: YOU DIED on a horse

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I'm reading Russian interviews with Miyazaki and I can't wait to find out what "less annoying" means for invasions (also, invasions!):


change display name (Jordan), Monday, 14 June 2021 19:54 (one year ago) link

Elder Bling

calstars, Monday, 14 June 2021 20:26 (one year ago) link

So unless I misunderstood, it sounds like GRRM's contribution was the back story of the bosses/demi-gods you must face, which sounds fine to me, because it's not like Miyazaki has ever really needed someone's help before, let alone a name ringer.

Josh in Chicago, Tuesday, 15 June 2021 18:36 (one year ago) link

Yeah it sounds like he just wrote the mythology for the world and backstory, split and let From take it from there:

change display name (Jordan), Tuesday, 15 June 2021 20:27 (one year ago) link

Oops here's a link to the rest of that interview:

change display name (Jordan), Tuesday, 15 June 2021 20:28 (one year ago) link

looks absolutely incredible, sounds like it's trying to deliver on everything you could possibly want from "open world dark souls" and even more (there's a summonable monster collecting mechanic, combat is taking on some aspects from sekiro too), and bc it's fromsoft i believe they can actually pull it off. world design sounds like it's taking a lot from botw while directly addressing the biggest problems i had with it too

there's one more interview out there, in german but it's comprehensible enough with machine translation: https://www.4players.de/4players.php/dispbericht/Allgemein/Vorschau/40800/84122/0/Elden_Ring.html

ufo, Wednesday, 16 June 2021 10:02 (one year ago) link

I mean, it basically looks and sounds like another Dark Souls, which is fine with me.

Josh in Chicago, Wednesday, 16 June 2021 13:46 (one year ago) link

Dark Souls (or at least some of them) are basically open world games anyway so i'm bout it bout it

four months pass...

Yesss, perfectly happy with how Dark Souls (except with added horse, jump button, wayfinding, stealth, and NPCs moving their mouths) this looks:


change display name (Jordan), Thursday, 4 November 2021 14:34 (ten months ago) link

that looks really cool, definite Breath of the Wild things going on with it

Critique of the Goth Programme (Neil S), Thursday, 4 November 2021 15:52 (ten months ago) link

Super cool, super glad this is coming out on PS4. Nice to see so much comfortably familiar stuff recycled from Souls/Sekiro games (and borrowed from BotW), plus new stuff.

Josh in Chicago, Thursday, 4 November 2021 22:38 (ten months ago) link

Witcher RPG structure, Elder Scrolls sprawl, Dark Souls dialogue/lore/design/combat/UI and Breath of the Wild improv/central castle mechanic sounds like just what i'm looking for. just keep the stakes continually high and the procedurally generated shit minimal and you got me.

When Young Sheldon began to rap (forksclovetofu), Thursday, 4 November 2021 23:14 (ten months ago) link

The summoning spirits thing seems intriguing, as is the absence of health bars and the like in those clips.

Josh in Chicago, Friday, 5 November 2021 00:51 (ten months ago) link

Oh the HUD is definitely just turned off for the demo, to make it look more cinematic I'm sure.

change display name (Jordan), Friday, 5 November 2021 03:53 (ten months ago) link

Ive never played Dark Souls (the way everyone talks about how hard it is put me off - I dont play games to get MORE stressed out). I love and still play Skyrim and BOTW, would I like this? It looks very nice.

Stoop Crone (Trayce), Friday, 5 November 2021 04:08 (ten months ago) link

The thing about Dark Souls and all its successors is that they're difficult in a very specific way; it's all about paying careful attention to things like the timing of your own attacks. It's not hard the way a bullet-hell game is hard. It's a slower-paced, almost meditative challenge. I didn't think I liked "hard" games either, but I did get pretty into DS1. I found it frustrating and I did eventually slide off it. A few boss fights aside, I didn't find it "stressful" exactly. YMMV of course.

That having been said, I'd love to see From embrace the recent trend of allowing players a temporary assist if they're stuck, a la God Mode in Hades, or the assist features in Celeste.

feed me with your chips (zchyrs), Friday, 5 November 2021 15:34 (ten months ago) link

I think so? The difficulty of the games is way overstated imo, and this one is sure to be the most user-friendly version so far. It's more that you can't rush through or brute force it, at least not on a first playthrough. And there are so many different ways to approach the game, you can summon helpers and use magic from a distance if you don't want to get deep into the melee combat.

Forks otm...like, I get to enjoy the 'aimlessly riding around on a horse' mechanic of BotW and Red Dead Redemption, except when you get off the horse, it's Dark Souls? Yes please.

change display name (Jordan), Friday, 5 November 2021 15:37 (ten months ago) link


change display name (Jordan), Friday, 5 November 2021 15:37 (ten months ago) link

Definitely overstated imo.... you mostly just have to pay close attention and remember things, and you're rarely put in a position where you can't take a breath (admittedly the only souls game I've played is demon's on ps3 but they apparently get easier from there)

, Friday, 5 November 2021 17:54 (ten months ago) link

To expand on X's point, I'd say the "taking a breath" aspect is a huge part of these games, eg. bonfires. The moments of peace and quiet are all the more delicious after having slogged through lugubrious combat

feed me with your chips (zchyrs), Friday, 5 November 2021 17:59 (ten months ago) link

*part of the appeal of these games*

feed me with your chips (zchyrs), Friday, 5 November 2021 18:00 (ten months ago) link

A lot of these games are indeed pretty meditative, in mood and design. They're lonely and emphasize exploration and experimentation. All the dying and setbacks become amusing after a while, with the reward being how easy stuff that once challenged you becomes later on in the game, as if to emphasize, "See? you've come so far!" The only real stress comes with the boss fights, imo, which is where the real challenges lie, with a few specific areas or enemy exceptions here and there. The bosses, on the other hand, both impede progress and are the least forgiving, plus are more or less the only enemies where you can see just how close you are to beating them while still dying. Or, you know dying in just a couple of seconds, which can be frustrating, too. Don't think I found any/many enemies in Dark Souls 1/3 or Bloodborne as annoying or frustrating as many of the enemies in Sekiro, though, but clearly different strokes, etc. Maybe I'm just blocking them out. I'm sure I can find some posts of mine to the contrary.

Josh in Chicago, Friday, 5 November 2021 18:36 (ten months ago) link

Also the boss fights are designed to psyche you out with their epic scale and music, but almost all of them are a matter of learning the boss's moves and how to avoid them, and picking your moments.

change display name (Jordan), Friday, 5 November 2021 18:45 (ten months ago) link

Yeah, I remember reading a recommendation that sometimes when you hit a wall, just turn off the sound. Though sometimes you miss certain cues when you do that. Regardless of moves or scale or whatever, there will always be some bosses that some people can beat with their bare fists blindfolded the first attempt, but you'll fight 50 times and barely make headway. I tend to get bored after a while more than frustrated, which is another reason to turn down or off the sound.

Josh in Chicago, Friday, 5 November 2021 18:50 (ten months ago) link

I definitely turn off the music sometimes (you can do that and leave the sound on).

change display name (Jordan), Friday, 5 November 2021 18:57 (ten months ago) link


Josh in Chicago, Friday, 5 November 2021 19:02 (ten months ago) link

Yeah! Just go into settings and there should be separate volume sliders for music and sound fx.

change display name (Jordan), Friday, 5 November 2021 19:22 (ten months ago) link

I never had a PS3 so it was interesting to come to the Demon's Souls remake after playing all the other games. Some of the levels, one bonfire and all, seem monstrously punishing compared to later stuff, but the bosses don't really have any capacity to surprise when you've been through all the more developed, multi-stage/gimmicky ones from later games

I beat most of them in one try so far

hiroyoshi tins in (Sgt. Biscuits), Friday, 5 November 2021 20:14 (ten months ago) link

Didn't get a network test code :(

change display name (Jordan), Tuesday, 9 November 2021 21:41 (ten months ago) link

Tons of info & videos out there today from people who have early access. I'm trying to avoid spoilers for the most part, except for stuff about the mechanics.

Standing poise (instead of Dark Souls 3-style hyperarmor) = in (not sure how I feel about this)
Powerstancing (ie you can equip two weapons of the same type and get a different dual-wielding moveset) = in
Mixing your own combo potions that can make you explode = sure why not
Solo hosts can't be invaded unless they use a few items = ok, fine
Invaders get a compass to see what direction the host is = sick
Invaders also get an item to quickly vanish from the host's world and reappear nearby = oh my god

It really does seem like a blend of all their games plus a bunch of new stuff, can't wait.

change display name (Jordan), Wednesday, 10 November 2021 22:53 (ten months ago) link


change display name (Jordan), Wednesday, 10 November 2021 22:54 (ten months ago) link

all sounds cool. I have no problem with spoilers, because not only will I forget by the time I get it, I can't play any of these games without walkthrough help anyway lol.

Josh in Chicago, Wednesday, 10 November 2021 23:13 (ten months ago) link

i have the same problem/gift with forgetting everything! really comes in handy on very rare occasions

just staying (Karl Malone), Thursday, 11 November 2021 01:09 (ten months ago) link

Just finished that video and have some thoughts. One, I've never played Dark Souls II because I've ... well, I guess I just skipped it, but I've heard mixed things (and there are essentially two versions of it, for that matter). But it is interesting that some of its elements have made their way to other games, despite its reputation as a disappointment. For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro. And according to this video, power stances from DS2 have made their way to this one, too. Second, I've never used magic in any of these games, because choosing magic is like choosing an entirely different, novel way to play the game, and if you're only going to play it once I'm not sure magic is the way to do it. But maybe it is in this game, because magic looks super cool. Third, I really hope this plays well on PS4 (and other last generation systems), but I have a bad feeling between it being open world and generally newer than the past several From games it might really benefit from the speed and power of newer systems. That's one advantage of (as this video points out) From never being on the tech vanguard, because it means the games generally don't *need* next gen tech to run. (I know Demon's Souls is PS5 exclusive, but those that have played it, do you think it could run on a PS4?)

Anyway, I can already tell there are going to be a lot of funny videos generated by this game.

Josh in Chicago, Thursday, 11 November 2021 13:57 (ten months ago) link

Oh, also, looks like you don't take fall damage when you jump, which would have been a very perverse thing for From to do, so I'm glad they didn't do it! Or at least, maybe there are height restrictions/allowances? And I like how there is environmental damage that can be done by at least bosses, which I know was in "Sekiro," though I can't recall if it was introduced there.

Josh in Chicago, Thursday, 11 November 2021 14:01 (ten months ago) link

Demon's Souls is quite a tech showcase, it wouldn't have been able to run at that framerate on ps4, and some of the lighting/particle effects look like they would have been a big stretch too

I like Dark Souls 2 to some degree, some dispiritingly shit world design like the infamous Earthen Peak Elevator Jaunt travesty aside. It's like a difficult 3rd album that isn't among the classics but fits a certain mood when you happen to want it. I found the DLC far too much of a grim slog though

Elden Ring looks unreasonably good, can't wait

hiroyoshi tins in (Sgt. Biscuits), Thursday, 11 November 2021 14:45 (ten months ago) link

This game looks fun, and by early accounts the open world design is supposed to be good, but I can't help but wonder whether the openness actually adds much to the Souls formula. The main draw of the world design in DS1 (admittedly the only one of these I've played) was for me, its labyrinthine density. Eldenringland just looks kinda vast and drab to me.

feed me with your chips (zchyrs), Thursday, 11 November 2021 16:57 (ten months ago) link

i was moderately interested in this game, but after watching some of those videos posted above i am now EAGERLY ANTICIPATING. my only problem is i don't have a system for it, and i was leaning toward getting a steam deck rather than a ps5.

just staying (Karl Malone), Thursday, 11 November 2021 17:18 (ten months ago) link


Josh in Chicago, Thursday, 11 November 2021 18:03 (ten months ago) link

Fwiw, both videos note the difficulty of the first mandatory boss.

Josh in Chicago, Thursday, 11 November 2021 18:15 (ten months ago) link

i showed the game a friend of mine who really likes dark souls, and he seemed to be a bit disappointed at first. i think he was thinking of it as a souls-like game, which, it is in some ways of course, very much so. but just being open world and adding jumping completely changes it. it reminds me of GTAIII or breath of the wild in terms of how those games were a departure from the games they built on

just staying (Karl Malone), Thursday, 11 November 2021 18:20 (ten months ago) link


And something else I was thinking about, given From's propensity for hidden walls/loot/enemies/NPCs/entire levels and/or alternate endgames, I wonder what that portends for an open world game? Gonna be a lot of OCD dudes slashing at every bush, rock or piece of foliage, looking for secret stuff, a la the first Zelda.

Josh in Chicago, Thursday, 11 November 2021 18:22 (ten months ago) link

To be honest the open world part isn't particularly compelling to me. I do like the idea of all the new handcrafted zones that are the equivalent of large Dark souls areas, and a whole bunch of new build options and mechanics (and invasions, of course).

change display name (Jordan), Thursday, 11 November 2021 18:36 (ten months ago) link


here's footage of the PS4 version - it seems like it runs without any serious issues or significant visual downgrades. i got into the network test on PS4 so i'll see how it is in a few hours from now.

i'm not at all concerned about the open world, all the footage of the network test has made it very clear that it's avoiding all the common open world pitfalls (repetitive content, big for the sake of being big, etc.) & is very dense with unique content. there are at least 10 bosses in the network test area alone (which is estimated to be around 1/12 of the full game's map). it's a big change, sure, but i don't think anywhere near as radical a shift as say GTA3 or BOTW were - the core gameplay is still very much the same despite the change in environmental scale.

For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro.

DS2's max health decreasing on death (in increments down to a min of 50%) was more of an iteration on Demon's Souls' mechanic where you lost half your max health when you were in 'soul form' opposed to 'human form', which happened upon dying while human. in both cases, the game was generally balanced around the halved max health, with more than that being a bonus, but it was still kinda presented as a punishment. i think both were intended to give the player another incentive to go into human form, which enabled being invaded as well as summoning other players as well as removing the max health penalty. DS3 improved upon this by having embers, which worked the same way in enabling multiplayer, provide a bonus to your max health instead.

there wasn't any sort of max health restriction upon death mechanic in Sekiro though, and there doesn't seem to be in Elden Ring either.

DS2 is one of the weaker souls games but it's still worth playing. the issues with it are largely that the encounter design isn't quite as tight, the world design is clumsier & it rarely reaches the same sorts of high-point boss fights as the best of the series. i'd still put it above Demon's Souls at least.

ufo, Friday, 12 November 2021 06:41 (ten months ago) link

i may be a minority opinion here, but i don't worry at all about whether something can run well enough on a certain machine. i can count the number of times i have been bothered by the framerate/slowdown of a game on one hand. i think part of it is that i came to gaming age playing games like LIFE FORCE. the slowdown was part of the game. the bug became the feature. aiming for this perfect-smooth framerate ideal is understandable but also kind of disappointing. it's just different, i guess

just staying (Karl Malone), Friday, 12 November 2021 06:46 (ten months ago) link

blighttown was pretty miserable at times in the original console versions of ds1 due to all the slowdown. it's certainly something to be concerned about & can make experiences much worse. with cross-gen games like this, it does happen sometimes that the last-gen versions are significantly inferior due to cutting corners trying to get the game to run on hardware they weren't focusing on, but that thankfully doesn't seem to be the case here at all.

ufo, Friday, 12 November 2021 08:06 (ten months ago) link

IDK I think having a smooth frame rate is critical for a game like this where you have to time movements precisely. And while 60 is nice, 30 is perfectly good as long as it stays consistent. I played DS1 on Switch and it runs great!

feed me with your chips (zchyrs), Friday, 12 November 2021 14:19 (ten months ago) link

As a relatively recent returner to games, I've learned my lesson the hard way. When I got "Doom" for the Switch it kinda ran like shit, even after a few updates. The slowdowns definitely affected game play in such a fast paced game, and even things like jumping were impacted. Like, you would run at a couple of spots (even with no enemies) and suddenly things would slow down, right before you pressed jump, and you would fall to your death. But tbf, "Doom" is almost uniquely busy and fast paced, and yeah, I can't think of another game off the top of my head with issues like that.

That said, I sort of suspect at least some of my problems with "Sekiro" were related to the frame rate. Usually I don't notice/care, but that game was all about timing, and while it could have been me (I mean, for sure it was me), it's also possible it was just that much trickier for me at 30fps than it would have been at 60.

Josh in Chicago, Friday, 12 November 2021 14:38 (ten months ago) link

NG+ was a huuuge breeze for me except for Elden Beast who I can barely get down to half health.

I regret having done quite so much on my first playthrough (I did nearly all the quests and found almost all the sites of grace) as now in order to get the platinum I'm just having to repeat quests I already went through. Should have left some stuff for the next round

Urbandn hope all ye who enter here (dog latin), Friday, 22 July 2022 06:59 (two months ago) link

O I should point out my 2nd playthorugh isnt an NG+, I started from scratch! Still doing a Prisoner INT/DEX build with a little sidearm of faith.

Stoop Crone (Trayce), Friday, 22 July 2022 07:04 (two months ago) link

Ive yet to actually finish the fucking game. Same with skyrim and Windwaker.

Stoop Crone (Trayce), Friday, 22 July 2022 07:04 (two months ago) link

Thanks fgti! That was level 40+8, I've been sitting there on this character. Btw I've finally gotten down the parry timing for Bloodhound's Fang, for when people are spamming the WA, it's satisfying.

Re: bleed, I think it really depends on your level, if they're dual wielding bleed weapons and stacking arcane, and your own absorption. On my low-level character I've encountered some password-summoned phantoms using dual Godskin peelers, curved swords, or naginatas and gotten one-shot.

My new Funtime these days is pairing two weapons with vastly different rhythms to mess up the opponent’s timing.

This was the Dark Souls 3 meta -- halberd or ultra-greatsword paired with offhand estoc or Dragonslayer axe, etc. My absolute favorite build was a lvl 40 with offhand great scythe and main hand straight sword, and I had a Pontiff lvl 60 build with offhand halberd. I really need to play around with it more in ER!

change display name (Jordan), Friday, 22 July 2022 17:12 (two months ago) link

I posted a video in the Slack Twitch where I hilariously go lance into iron cleaver and it's very satisfying and also I was very stoned at the time. The R2 on the iron cleaver is like a plot twist every time, and if you follow it with something like Sword Dance it feels like you're literally speeding up and slowing down time

flamboyant goon tie included, Friday, 22 July 2022 22:48 (two months ago) link

Re: bleed. I just figured that if I'm using one two three talismans to "be able to wear the armour" and to "be able to do good damage", I might as well wear one that will "reduce the chance I'll bleed to death" (thus, Mottled +1). I always buff with a blood-prevention meat too if I see a serrated edges on anything

flamboyant goon tie included, Friday, 22 July 2022 22:50 (two months ago) link

The good thing about Mottled also is that it's cold-preventative as well. Cold can be just as lethal as bleed! That ridiculous Glintblade Of Gargantua thing is a case in point

flamboyant goon tie included, Friday, 22 July 2022 22:51 (two months ago) link

fgti, I'd love to see your builds!

I clipped this one mostly because I thought the ending was hilarious, I can't believe that worked.


change display name (Jordan), Saturday, 23 July 2022 00:18 (two months ago) link

Is the "Hey" an invitation to some sort of parlay?

Andrew Farrell, Saturday, 23 July 2022 12:15 (two months ago) link

Closing in on the end now. First Ashen Capital boss down, and also at the inner wall of Elphael.

I’ve perversely enjoyed the haligtree so far: feels harder than anything before but really made me focus - can’t get away with overlevelled mashing so I will use every tool I have to beat these mfs, take their things and get from grace to grace, no matter how long it takes..

woof, Saturday, 23 July 2022 12:35 (two months ago) link

Ha Jordan that's awesome

flamboyant goon tie included, Saturday, 23 July 2022 12:51 (two months ago) link


Sometimes I use the "hey" to mean "hey, we're all playing a game, let's have a good time here" before we start fighting.

But if we're already fighting, and maybe they're clearly out of resources and close to defeat, it can mean "hey, let's stop, you were a good sport and I'll give you some and leave".

Or, it can mean "hey, I just murdered you, but we had fun, right? I respect you, see how I'm not doing any rude gestures over your corpse?

change display name (Jordan), Saturday, 23 July 2022 14:29 (two months ago) link

*give you some items

change display name (Jordan), Saturday, 23 July 2022 14:30 (two months ago) link

I took that as "hey, hiding down there is not cool," lol.

Josh in Chicago, Saturday, 23 July 2022 15:32 (two months ago) link

Ha, I thought it was "hey, I see you down there, and I know you can't get up, what a ridiculous situation we've found ourselves in."

change display name (Jordan), Saturday, 23 July 2022 15:37 (two months ago) link

There was a complaint thread on Reddit where people didn't like "ironic clapping" on the part of a victor

I often clap and it's never ironic!

flamboyant goon tie included, Saturday, 23 July 2022 15:47 (two months ago) link

what is needed is 5 seconds of open voice channel at the end of any PvP battle, so both players can say what they think out loud

Bruce Stingbean (Karl Malone), Saturday, 23 July 2022 15:57 (two months ago) link

Nooo, I couldn't play these games if there was any voice chat at all (and categorically refuse to ever wear a gaming headset). We just need more inflections for "hey".

change display name (Jordan), Saturday, 23 July 2022 16:30 (two months ago) link

I assume there are people that hack these games to add dialogue options?

Josh in Chicago, Saturday, 23 July 2022 16:49 (two months ago) link


Stoop Crone (Trayce), Monday, 25 July 2022 23:17 (one month ago) link


Bruce Stingbean (Karl Malone), Monday, 25 July 2022 23:41 (one month ago) link

The Elden Andre Show pic.twitter.com/sIpKLMBtC5

— Jonkari P (@JonkariP) April 3, 2022

Josh in Chicago, Tuesday, 26 July 2022 00:25 (one month ago) link

Elden Beast can go suck a fuck

Urbandn hope all ye who enter here (dog latin), Tuesday, 26 July 2022 15:04 (one month ago) link


Urbandn hope all ye who enter here (dog latin), Wednesday, 27 July 2022 11:46 (one month ago) link


It took me SO MANY attempts, but I finally beat the Elden Beast in NG+.

I don't remember it being so hard the first time round, but this one stumped me. Up until this point, I'd felt really quite overleveled and even beat Placidusax in under a minute. But this was different.
It felt like I could never get close enough to EB to be able to get a hit in. And if I did, it would one-shot me every time.

Originally I was making the mistake of trying to jump over the golden slash waves, but soon learned that you can roll through them. I still usually got hit by a couple because the timing needs to be super accurate. Lord's Divine Fortification and Haligtree Talisman +2 helped to negate holy damage (but not by much).

I'd used up all my Rune Arcs by this point, had re-specced and leveled up to about 135y, and felt as though I knew the Radagon fight insise out (ironically in this fight I made a fair few silly mistakes).

I think what helped me a lot in this fight was Black Flame's Protection which guards against physical damage. Also worth remembering Maliketh's Black Blade which really seems to take chunks out this boy.
Notice also how many runes I started the fight with - I'd forgotten to spend them! Good thing I won.

Anyway, a tough fight - maybe the toughest fight I've had to do since starting the game. It isn't perfect, but I feel vindicated!

Urbandn hope all ye who enter here (dog latin), Wednesday, 27 July 2022 11:47 (one month ago) link

congrats, dog latin!

reggae mike love (polyphonic), Wednesday, 27 July 2022 16:08 (one month ago) link

yeah god, moments like that in video games.. feelsgoodman

Tracer Hand, Wednesday, 27 July 2022 16:15 (one month ago) link

Lotta running in that fight.

Josh in Chicago, Wednesday, 27 July 2022 17:15 (one month ago) link

nice work dog latin!

All very familiar (PEST THREADS) - it's the end of my first runthrough & I spent the last couple of days getting to know those 2 fucks, who hammered me about 30-40 times.

My dex/arc bleed build not that useful & I found Radagon a pain (his timings, my panic rolling) but the beast felt very doable when I made it through - regularly got it below half health.

A lot of trial and error: tinkering with weapons, buffs, talismans, summons etc. Ended up on Mimic + Bloodhound Fang, then mostly pest threads for the beast. Also used rune arcs for the first time. Once I started getting more of a feel for Radagon & was coming through without burning 6 or 7 flasks, it was definitely in reach.

And this lunchtime I became Elden Lord! Went off with Ranni, read all the credits, then popped back down to gatefront to slaughter the boys for old times' sake. I've got a couple of dragons to kill, might respec (str/fai maybe) & run a few more errands, then on to NG+.

woof, Friday, 29 July 2022 15:53 (one month ago) link

The "nothing works except physical damage on the final boss(es)" treat is such a pain

flamboyant goon tie included, Friday, 29 July 2022 17:28 (one month ago) link

I think for the final boss I used the black flame tornado ash of war on a maxed out halbert or something with a longer reach, to get maximum fast damage in. For spirit ash, for the life of me I'm not sure why anyone would use anything but mimic or maybe Black Knife Tiche once they become available. FWIW I used Bloodhound Fang for most of my game, with the halbert as a backup for stuff like gargoyles.

Josh in Chicago, Friday, 29 July 2022 17:51 (one month ago) link

In my experiments I tried black flame tornado - both the godskin peeler innate version, and applied to a cross-naginata. I just didn't have the rhythm or timing down for twinblades or spears or long-charge ashes of war, so the experiments went badly.

Same way it's gone for me throughout - upgrade something fun then when it get serious, always power through with fang + morgott or dual katanas (or Great Stars for strike). Means I've got a pretty big pile of fun +9 weapons, so I'm set for a respec.

& exactly - my summons experiments were basically flipping between tear and tiche, apart from 1 very unsuccessful attempt to get my great friend Latenna, who's an Albinauric, to fire arrows at Radagon. She died.

woof, Friday, 29 July 2022 18:19 (one month ago) link

"my great friend Latenna, who's an Albinauric"

My dear friend Mimic Tear, who is me

flamboyant goon tie included, Friday, 29 July 2022 18:48 (one month ago) link

Mimic all the way for me - esp cos they'll use anything you hold, so stock warming stones and they will chuck them about for healing too!

Stoop Crone (Trayce), Friday, 29 July 2022 22:54 (one month ago) link

you can also summon them, let them mimic you, then switch your weapon and stuff.

Josh in Chicago, Friday, 29 July 2022 23:00 (one month ago) link

Eventful patch out today, apparently. Rivers of Blood and Bloodhound Step less powerful (which seems more like a PvP QOL adjustment) and Varre quest can I guess now be completed offline through a new NPC invasion. Plus a million other tweaks.

Josh in Chicago, Tuesday, 9 August 2022 13:26 (one month ago) link

"Added the function to invade a larger area, including distant areas", plus a Rivers of Blood and Stars of Ruin nerf? Sign me up, please.

change display name (Jordan), Tuesday, 9 August 2022 17:13 (one month ago) link

The also buffed my beloved great axes, pshhhh I'm still abstaining from this game til the DLC

It was making me fat and turning my hands into claws

flamboyant goon tie included, Tuesday, 9 August 2022 17:29 (one month ago) link

I was pleased to read about the Varre quest patch - I ended up skipping (and I think breaking?) that quest on play #1, my recent new game I'll have to give it another go.

The only thing is this fucking covid has dragged on so long, and I just cant deal with a game like ER in this state, the brain fog is too much and my reflexes are shot to shit. So Ive not played it in weeks.

Stoop Crone (Trayce), Wednesday, 10 August 2022 01:21 (one month ago) link

Aww sorry Trace. :(

change display name (Jordan), Wednesday, 10 August 2022 13:51 (one month ago) link

two weeks pass...

This was the most fun invasi-duel I've had in a long time, because it was so long and evenly matched:


In general the pvp has been a dream since the latest patch, so much more fun to engage in.

change display name (Jordan), Thursday, 25 August 2022 17:14 (four weeks ago) link

I've never played online. When people do invasions/duels, do you pick places with no other enemies around? Or if there are enemies, do they get involved/get in the way of the fight, too? I've watched clips, and I could have sworn I sometimes see game enemies get involved, but other times they don't seem to engage.

Josh in Chicago, Thursday, 25 August 2022 17:23 (four weeks ago) link

For the invader/summoned duelist, enemies don't aggro or cause you damage. Unless they're really big, then there's friendly fire (fire-breathing dragons, etc).

So it can be a bit of psychological game for invasions -- of course the host would prefer to fight in an area without enemies, and the invader can't expect to just run into a mob and have the host give chase. But if the host and friends feel confident, or you can make them think you're close to death (maybe pretend to be out of healing items), then you can retreat to an area with enemies and use that to your advantage.

Duels on the other hand are almost always conducted in an area without enemies.

change display name (Jordan), Thursday, 25 August 2022 17:32 (four weeks ago) link

Also, if it seems unfair that the invader has enemies on their side, keep in mind that the host and their summoned phantoms don't have friendly fire, so they can just stay in a clump and mash attacks at you if they want.

change display name (Jordan), Thursday, 25 August 2022 17:34 (four weeks ago) link

two weeks pass...

There's an unofficial comedic series on YouTube as well (if you can get past the art style) https://www.youtube.com/watch?v=LSyRf8rAjTs

Andrew Farrell, Sunday, 11 September 2022 19:41 (one week ago) link

(if you can get past the art style)

uuuugh, yeah, this flash animation style has become one of the most recognizable things of the 21st century

Karl Malone, Sunday, 11 September 2022 20:03 (one week ago) link

I do like those Carbot ones; they nail a lot of what's funny and frustrating about the game. I think much of the Manga seems lost in translation though

Urbandn hope all ye who enter here (dog latin), Tuesday, 13 September 2022 01:18 (one week ago) link

Ok that lil series got me laughing pretty good. Well observed.

circa1916, Tuesday, 13 September 2022 01:40 (one week ago) link

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