Elden Ring: YOU DIED on a horse

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change display name (Jordan), Monday, 14 June 2021 19:51 (eleven months ago) link

I'm reading Russian interviews with Miyazaki and I can't wait to find out what "less annoying" means for invasions (also, invasions!):


change display name (Jordan), Monday, 14 June 2021 19:54 (eleven months ago) link

Elder Bling

calstars, Monday, 14 June 2021 20:26 (eleven months ago) link

So unless I misunderstood, it sounds like GRRM's contribution was the back story of the bosses/demi-gods you must face, which sounds fine to me, because it's not like Miyazaki has ever really needed someone's help before, let alone a name ringer.

Josh in Chicago, Tuesday, 15 June 2021 18:36 (eleven months ago) link

Yeah it sounds like he just wrote the mythology for the world and backstory, split and let From take it from there:

change display name (Jordan), Tuesday, 15 June 2021 20:27 (eleven months ago) link

Oops here's a link to the rest of that interview:

change display name (Jordan), Tuesday, 15 June 2021 20:28 (eleven months ago) link

looks absolutely incredible, sounds like it's trying to deliver on everything you could possibly want from "open world dark souls" and even more (there's a summonable monster collecting mechanic, combat is taking on some aspects from sekiro too), and bc it's fromsoft i believe they can actually pull it off. world design sounds like it's taking a lot from botw while directly addressing the biggest problems i had with it too

there's one more interview out there, in german but it's comprehensible enough with machine translation: https://www.4players.de/4players.php/dispbericht/Allgemein/Vorschau/40800/84122/0/Elden_Ring.html

ufo, Wednesday, 16 June 2021 10:02 (eleven months ago) link

I mean, it basically looks and sounds like another Dark Souls, which is fine with me.

Josh in Chicago, Wednesday, 16 June 2021 13:46 (eleven months ago) link

Dark Souls (or at least some of them) are basically open world games anyway so i'm bout it bout it

burly crafty woodsman (James Harden) vs tall ethereal phantom (forksclovetofu), Wednesday, 16 June 2021 14:34 (eleven months ago) link

four months pass...

Yesss, perfectly happy with how Dark Souls (except with added horse, jump button, wayfinding, stealth, and NPCs moving their mouths) this looks:


change display name (Jordan), Thursday, 4 November 2021 14:34 (six months ago) link

that looks really cool, definite Breath of the Wild things going on with it

Critique of the Goth Programme (Neil S), Thursday, 4 November 2021 15:52 (six months ago) link

Super cool, super glad this is coming out on PS4. Nice to see so much comfortably familiar stuff recycled from Souls/Sekiro games (and borrowed from BotW), plus new stuff.

Josh in Chicago, Thursday, 4 November 2021 22:38 (six months ago) link

Witcher RPG structure, Elder Scrolls sprawl, Dark Souls dialogue/lore/design/combat/UI and Breath of the Wild improv/central castle mechanic sounds like just what i'm looking for. just keep the stakes continually high and the procedurally generated shit minimal and you got me.

When Young Sheldon began to rap (forksclovetofu), Thursday, 4 November 2021 23:14 (six months ago) link

The summoning spirits thing seems intriguing, as is the absence of health bars and the like in those clips.

Josh in Chicago, Friday, 5 November 2021 00:51 (six months ago) link

Oh the HUD is definitely just turned off for the demo, to make it look more cinematic I'm sure.

change display name (Jordan), Friday, 5 November 2021 03:53 (six months ago) link

Ive never played Dark Souls (the way everyone talks about how hard it is put me off - I dont play games to get MORE stressed out). I love and still play Skyrim and BOTW, would I like this? It looks very nice.

Stoop Crone (Trayce), Friday, 5 November 2021 04:08 (six months ago) link

The thing about Dark Souls and all its successors is that they're difficult in a very specific way; it's all about paying careful attention to things like the timing of your own attacks. It's not hard the way a bullet-hell game is hard. It's a slower-paced, almost meditative challenge. I didn't think I liked "hard" games either, but I did get pretty into DS1. I found it frustrating and I did eventually slide off it. A few boss fights aside, I didn't find it "stressful" exactly. YMMV of course.

That having been said, I'd love to see From embrace the recent trend of allowing players a temporary assist if they're stuck, a la God Mode in Hades, or the assist features in Celeste.

feed me with your chips (zchyrs), Friday, 5 November 2021 15:34 (six months ago) link

I think so? The difficulty of the games is way overstated imo, and this one is sure to be the most user-friendly version so far. It's more that you can't rush through or brute force it, at least not on a first playthrough. And there are so many different ways to approach the game, you can summon helpers and use magic from a distance if you don't want to get deep into the melee combat.

Forks otm...like, I get to enjoy the 'aimlessly riding around on a horse' mechanic of BotW and Red Dead Redemption, except when you get off the horse, it's Dark Souls? Yes please.

change display name (Jordan), Friday, 5 November 2021 15:37 (six months ago) link


change display name (Jordan), Friday, 5 November 2021 15:37 (six months ago) link

Definitely overstated imo.... you mostly just have to pay close attention and remember things, and you're rarely put in a position where you can't take a breath (admittedly the only souls game I've played is demon's on ps3 but they apparently get easier from there)

, Friday, 5 November 2021 17:54 (six months ago) link

To expand on X's point, I'd say the "taking a breath" aspect is a huge part of these games, eg. bonfires. The moments of peace and quiet are all the more delicious after having slogged through lugubrious combat

feed me with your chips (zchyrs), Friday, 5 November 2021 17:59 (six months ago) link

*part of the appeal of these games*

feed me with your chips (zchyrs), Friday, 5 November 2021 18:00 (six months ago) link

A lot of these games are indeed pretty meditative, in mood and design. They're lonely and emphasize exploration and experimentation. All the dying and setbacks become amusing after a while, with the reward being how easy stuff that once challenged you becomes later on in the game, as if to emphasize, "See? you've come so far!" The only real stress comes with the boss fights, imo, which is where the real challenges lie, with a few specific areas or enemy exceptions here and there. The bosses, on the other hand, both impede progress and are the least forgiving, plus are more or less the only enemies where you can see just how close you are to beating them while still dying. Or, you know dying in just a couple of seconds, which can be frustrating, too. Don't think I found any/many enemies in Dark Souls 1/3 or Bloodborne as annoying or frustrating as many of the enemies in Sekiro, though, but clearly different strokes, etc. Maybe I'm just blocking them out. I'm sure I can find some posts of mine to the contrary.

Josh in Chicago, Friday, 5 November 2021 18:36 (six months ago) link

Also the boss fights are designed to psyche you out with their epic scale and music, but almost all of them are a matter of learning the boss's moves and how to avoid them, and picking your moments.

change display name (Jordan), Friday, 5 November 2021 18:45 (six months ago) link

Yeah, I remember reading a recommendation that sometimes when you hit a wall, just turn off the sound. Though sometimes you miss certain cues when you do that. Regardless of moves or scale or whatever, there will always be some bosses that some people can beat with their bare fists blindfolded the first attempt, but you'll fight 50 times and barely make headway. I tend to get bored after a while more than frustrated, which is another reason to turn down or off the sound.

Josh in Chicago, Friday, 5 November 2021 18:50 (six months ago) link

I definitely turn off the music sometimes (you can do that and leave the sound on).

change display name (Jordan), Friday, 5 November 2021 18:57 (six months ago) link


Josh in Chicago, Friday, 5 November 2021 19:02 (six months ago) link

Yeah! Just go into settings and there should be separate volume sliders for music and sound fx.

change display name (Jordan), Friday, 5 November 2021 19:22 (six months ago) link

I never had a PS3 so it was interesting to come to the Demon's Souls remake after playing all the other games. Some of the levels, one bonfire and all, seem monstrously punishing compared to later stuff, but the bosses don't really have any capacity to surprise when you've been through all the more developed, multi-stage/gimmicky ones from later games

I beat most of them in one try so far

hiroyoshi tins in (Sgt. Biscuits), Friday, 5 November 2021 20:14 (six months ago) link

Didn't get a network test code :(

change display name (Jordan), Tuesday, 9 November 2021 21:41 (six months ago) link

Tons of info & videos out there today from people who have early access. I'm trying to avoid spoilers for the most part, except for stuff about the mechanics.

Standing poise (instead of Dark Souls 3-style hyperarmor) = in (not sure how I feel about this)
Powerstancing (ie you can equip two weapons of the same type and get a different dual-wielding moveset) = in
Mixing your own combo potions that can make you explode = sure why not
Solo hosts can't be invaded unless they use a few items = ok, fine
Invaders get a compass to see what direction the host is = sick
Invaders also get an item to quickly vanish from the host's world and reappear nearby = oh my god

It really does seem like a blend of all their games plus a bunch of new stuff, can't wait.

change display name (Jordan), Wednesday, 10 November 2021 22:53 (six months ago) link


change display name (Jordan), Wednesday, 10 November 2021 22:54 (six months ago) link

all sounds cool. I have no problem with spoilers, because not only will I forget by the time I get it, I can't play any of these games without walkthrough help anyway lol.

Josh in Chicago, Wednesday, 10 November 2021 23:13 (six months ago) link

i have the same problem/gift with forgetting everything! really comes in handy on very rare occasions

just staying (Karl Malone), Thursday, 11 November 2021 01:09 (six months ago) link

Just finished that video and have some thoughts. One, I've never played Dark Souls II because I've ... well, I guess I just skipped it, but I've heard mixed things (and there are essentially two versions of it, for that matter). But it is interesting that some of its elements have made their way to other games, despite its reputation as a disappointment. For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro. And according to this video, power stances from DS2 have made their way to this one, too. Second, I've never used magic in any of these games, because choosing magic is like choosing an entirely different, novel way to play the game, and if you're only going to play it once I'm not sure magic is the way to do it. But maybe it is in this game, because magic looks super cool. Third, I really hope this plays well on PS4 (and other last generation systems), but I have a bad feeling between it being open world and generally newer than the past several From games it might really benefit from the speed and power of newer systems. That's one advantage of (as this video points out) From never being on the tech vanguard, because it means the games generally don't *need* next gen tech to run. (I know Demon's Souls is PS5 exclusive, but those that have played it, do you think it could run on a PS4?)

Anyway, I can already tell there are going to be a lot of funny videos generated by this game.

Josh in Chicago, Thursday, 11 November 2021 13:57 (six months ago) link

Oh, also, looks like you don't take fall damage when you jump, which would have been a very perverse thing for From to do, so I'm glad they didn't do it! Or at least, maybe there are height restrictions/allowances? And I like how there is environmental damage that can be done by at least bosses, which I know was in "Sekiro," though I can't recall if it was introduced there.

Josh in Chicago, Thursday, 11 November 2021 14:01 (six months ago) link

Demon's Souls is quite a tech showcase, it wouldn't have been able to run at that framerate on ps4, and some of the lighting/particle effects look like they would have been a big stretch too

I like Dark Souls 2 to some degree, some dispiritingly shit world design like the infamous Earthen Peak Elevator Jaunt travesty aside. It's like a difficult 3rd album that isn't among the classics but fits a certain mood when you happen to want it. I found the DLC far too much of a grim slog though

Elden Ring looks unreasonably good, can't wait

hiroyoshi tins in (Sgt. Biscuits), Thursday, 11 November 2021 14:45 (six months ago) link

This game looks fun, and by early accounts the open world design is supposed to be good, but I can't help but wonder whether the openness actually adds much to the Souls formula. The main draw of the world design in DS1 (admittedly the only one of these I've played) was for me, its labyrinthine density. Eldenringland just looks kinda vast and drab to me.

feed me with your chips (zchyrs), Thursday, 11 November 2021 16:57 (six months ago) link

i was moderately interested in this game, but after watching some of those videos posted above i am now EAGERLY ANTICIPATING. my only problem is i don't have a system for it, and i was leaning toward getting a steam deck rather than a ps5.

just staying (Karl Malone), Thursday, 11 November 2021 17:18 (six months ago) link


Josh in Chicago, Thursday, 11 November 2021 18:03 (six months ago) link

Fwiw, both videos note the difficulty of the first mandatory boss.

Josh in Chicago, Thursday, 11 November 2021 18:15 (six months ago) link

i showed the game a friend of mine who really likes dark souls, and he seemed to be a bit disappointed at first. i think he was thinking of it as a souls-like game, which, it is in some ways of course, very much so. but just being open world and adding jumping completely changes it. it reminds me of GTAIII or breath of the wild in terms of how those games were a departure from the games they built on

just staying (Karl Malone), Thursday, 11 November 2021 18:20 (six months ago) link


And something else I was thinking about, given From's propensity for hidden walls/loot/enemies/NPCs/entire levels and/or alternate endgames, I wonder what that portends for an open world game? Gonna be a lot of OCD dudes slashing at every bush, rock or piece of foliage, looking for secret stuff, a la the first Zelda.

Josh in Chicago, Thursday, 11 November 2021 18:22 (six months ago) link

To be honest the open world part isn't particularly compelling to me. I do like the idea of all the new handcrafted zones that are the equivalent of large Dark souls areas, and a whole bunch of new build options and mechanics (and invasions, of course).

change display name (Jordan), Thursday, 11 November 2021 18:36 (six months ago) link


here's footage of the PS4 version - it seems like it runs without any serious issues or significant visual downgrades. i got into the network test on PS4 so i'll see how it is in a few hours from now.

i'm not at all concerned about the open world, all the footage of the network test has made it very clear that it's avoiding all the common open world pitfalls (repetitive content, big for the sake of being big, etc.) & is very dense with unique content. there are at least 10 bosses in the network test area alone (which is estimated to be around 1/12 of the full game's map). it's a big change, sure, but i don't think anywhere near as radical a shift as say GTA3 or BOTW were - the core gameplay is still very much the same despite the change in environmental scale.

For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro.

DS2's max health decreasing on death (in increments down to a min of 50%) was more of an iteration on Demon's Souls' mechanic where you lost half your max health when you were in 'soul form' opposed to 'human form', which happened upon dying while human. in both cases, the game was generally balanced around the halved max health, with more than that being a bonus, but it was still kinda presented as a punishment. i think both were intended to give the player another incentive to go into human form, which enabled being invaded as well as summoning other players as well as removing the max health penalty. DS3 improved upon this by having embers, which worked the same way in enabling multiplayer, provide a bonus to your max health instead.

there wasn't any sort of max health restriction upon death mechanic in Sekiro though, and there doesn't seem to be in Elden Ring either.

DS2 is one of the weaker souls games but it's still worth playing. the issues with it are largely that the encounter design isn't quite as tight, the world design is clumsier & it rarely reaches the same sorts of high-point boss fights as the best of the series. i'd still put it above Demon's Souls at least.

ufo, Friday, 12 November 2021 06:41 (six months ago) link

i may be a minority opinion here, but i don't worry at all about whether something can run well enough on a certain machine. i can count the number of times i have been bothered by the framerate/slowdown of a game on one hand. i think part of it is that i came to gaming age playing games like LIFE FORCE. the slowdown was part of the game. the bug became the feature. aiming for this perfect-smooth framerate ideal is understandable but also kind of disappointing. it's just different, i guess

just staying (Karl Malone), Friday, 12 November 2021 06:46 (six months ago) link

blighttown was pretty miserable at times in the original console versions of ds1 due to all the slowdown. it's certainly something to be concerned about & can make experiences much worse. with cross-gen games like this, it does happen sometimes that the last-gen versions are significantly inferior due to cutting corners trying to get the game to run on hardware they weren't focusing on, but that thankfully doesn't seem to be the case here at all.

ufo, Friday, 12 November 2021 08:06 (six months ago) link

IDK I think having a smooth frame rate is critical for a game like this where you have to time movements precisely. And while 60 is nice, 30 is perfectly good as long as it stays consistent. I played DS1 on Switch and it runs great!

feed me with your chips (zchyrs), Friday, 12 November 2021 14:19 (six months ago) link

As a relatively recent returner to games, I've learned my lesson the hard way. When I got "Doom" for the Switch it kinda ran like shit, even after a few updates. The slowdowns definitely affected game play in such a fast paced game, and even things like jumping were impacted. Like, you would run at a couple of spots (even with no enemies) and suddenly things would slow down, right before you pressed jump, and you would fall to your death. But tbf, "Doom" is almost uniquely busy and fast paced, and yeah, I can't think of another game off the top of my head with issues like that.

That said, I sort of suspect at least some of my problems with "Sekiro" were related to the frame rate. Usually I don't notice/care, but that game was all about timing, and while it could have been me (I mean, for sure it was me), it's also possible it was just that much trickier for me at 30fps than it would have been at 60.

Josh in Chicago, Friday, 12 November 2021 14:38 (six months ago) link

I never farmed souls, but I've definitely farmed weapons for trading online. I respec'd for a high Arcane (bleed and item discovery) and netted myself a pile of Magma Swords and Bandit Curved Swords and Noble's Slender Swords and Haligtree Knight Sets and other farmable items that people seem to desire so strongly

a legible shriek (flamboyant goon tie included), Thursday, 12 May 2022 10:48 (one week ago) link

I have grown fond of the Farum Greatbridge Vulgar Militia through my time ruthlessly farming them

there is a poem to be written or a hard-hitting documentary to be made about the miserable existence these poor fuckers lead. sometimes i will approach and deliberately antagonise the three little creeps looking out over the cliffs on that lower level immediately to the east of that site of grace, just cuz i feel so guilty about the whole thing and think they deserve to get a few licks in

also idk what this 7k runes, takes too long, where else can i farm stuff is

you can collect c.20k in about 15 mins doing a full circuit of that part of the map and then you just rest at the site of grace or let them kill you and go round again.

Windsor Davies, Thursday, 12 May 2022 22:41 (one week ago) link

assuming of course that you are a miserable coward with shite reflexes and are not very good at video games generally

otherwise you might like to play the game as its creators probably intended

Windsor Davies, Thursday, 12 May 2022 22:44 (one week ago) link

I am at like level 80 rn and I've only now realized how elden ring is way more open ended in terms of builds than other fromsoft games, like I have a character that's almost all intelligence and I'm able to be an extremely effective melee guy with weapons leveled up and cold infused

Bongo Jongus, Thursday, 12 May 2022 23:42 (one week ago) link

This speed run is pretty crazy, especially the late game boss strats:

I'm having a surprising amount of fun dueling at Raya Lucaria Main Gate, considering that I'm not a big fan of honorable no-heal duels. And while there are builds and players that are not fun to fight against, I've also had a lot of good ones. And since I wasn't having a lot of fun in invasions lately, it makes sense to go back to basics since you have to be able to win a 1v1 before you can win a 3v1, and it's a good way to learn the different weapons & builds you come across.

change display name (Jordan), Friday, 13 May 2022 20:14 (one week ago) link

I did it! 180+ hours and 161 levels in, I beat the Elden Beast & got the Ranni ending.

I kinda don't get the point of new game+ but that might just be because I am pretty close to total burnout with this game.

feed me with your chips (zchyrs), Saturday, 14 May 2022 23:56 (one week ago) link

Around 250 hrs here and I'm at the Haligtree / Crumbling Cheesecake Azula.

Urbandn hope all ye who enter here (dog latin), Sunday, 15 May 2022 11:42 (one week ago) link

Nice. The Sentinel outside the Farum Azula boss room is the only enemy in the game I legit could not get past without cheesing. And when I say "cheesing" I don't just mean using OP spells and such; I legit had to game his AI by positioning myself in weird places, etc.

feed me with your chips (zchyrs), Sunday, 15 May 2022 12:45 (one week ago) link

Congrats zchyrs!

change display name (Jordan), Sunday, 15 May 2022 16:16 (one week ago) link

^^ you provide me hope! i'm gonna find elden ring

Bruce Stingbean (Karl Malone), Sunday, 15 May 2022 16:28 (one week ago) link

Thanks Jordan! You can do it, KM! I have found that, at least with this game, my stubbornness was an adequate substitute for pr0 g4m3r sk1llz

feed me with your chips (zchyrs), Sunday, 15 May 2022 19:52 (one week ago) link

115 hours in and still haven't made it through raya lucaria. just finished radagon's wolf. though i also spent a few hours in gelmir/volcano manor after doing the abductor virgin shortcut. and then bailed because i didn't want to do things out of order.

the abductor virgin boss fight in the manor is one that i was proud to cheese. so annoying those two.

, Sunday, 15 May 2022 23:22 (one week ago) link

Just started poking around the flaming madness tower which I'd somehow missed before. I think because I ignored Varre's request, because why should I have to invade 3 ppl to finish a quest? :/ Anyway Ive put out the tower flame (handy tip: use beast repellent torch and you dont even have to deal with the rats), ran up to the church, but havent fought the invader yet because I've skipped the "do 3 invasions and let Varee cut yr finger off" bit.

I guess I dont have to do EVERYthing. I've got Skyrim syndrome here - loads of side quests and wandering about, no getting on with it.

Stoop Crone (Trayce), Monday, 16 May 2022 00:05 (one week ago) link

I've been listening to the Bonfireside Chat podcast (very good btw) and they're at Weeping Peninsula right now, mentioning there is a whole lot of stuff to do with the Frenzied Flame over there which I must have missed. I feel like Madness is an underused mechanic in this game really, and the Frenzied Flame (considering how important the lore around it is) doesn't really get much airspace. Or maybe I'm wrong? I think the only time I've really come across it is at that tower Trayce mentioned (and of course below Leyndell sewers)

Urbandn hope all ye who enter here (dog latin), Tuesday, 17 May 2022 00:11 (one week ago) link

I still don't understand what Madness even does tbh

feed me with your chips (zchyrs), Tuesday, 17 May 2022 00:29 (one week ago) link

Bleed builds up quickly and does significant damage once the status bar is filled
Frostbite builds up less quickly and does significant damage once filled, then leaves you extra vulnerable to damage afterward
Madness builds up even less quickly but does enormous huge damage once filled, usually enough to kill you if you're not super-highly invigorated
And death blight builds up and just kills you instantly if it maxes out

The first time I played through Weeping Peninsula, I stumbled into the Ailing Town, noticed a new status bar that I didn't recognize, saw a bunch of scary people, murdered looted and left

The second time I was like "oh damn I know what's going on here" and I noticed the flame logo wooden great shield lying somewhere and thought "aha"

There does seem to be a connection between the merchants and the Frenzied Flame. They use madness spells when attacked, they say things like "burn away like the rest of them" when murdered. I think the wide assumption is that once the merchants were shut away to the Shunning Ground to effectively be genocided, they made contact with the Three Fingers there and came to accept the Frenzied Flame both as saviours and as a logical response to how they'd been treated

a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 00:39 (one week ago) link

In all my hours of playing I don't think I ever encountered the sleep mechanic, not once, didn't fool around with any sleepy stuff either

a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 00:40 (one week ago) link

I think I must have missed the Ailing Town somehow because that's what they were talking about in the podcast.

Urbandn hope all ye who enter here (dog latin), Tuesday, 17 May 2022 00:41 (one week ago) link

I assumed the Merchants were shut down there by the Golden Order because they worshipped the Frenzied Flame but you could be right

Urbandn hope all ye who enter here (dog latin), Tuesday, 17 May 2022 00:43 (one week ago) link

Been very much enjoying the lore videos by Smoughtown by the way

Urbandn hope all ye who enter here (dog latin), Tuesday, 17 May 2022 00:43 (one week ago) link

Yeah the Ailing Town (and the Demi-God Queen) are kinda easy to overlook, I just was fastidious about that particular area.

a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 00:52 (one week ago) link

I had to jump up a rock a bunch of times to get there like the roof in ds3 lol

Bongo Jongus, Tuesday, 17 May 2022 01:37 (one week ago) link

I stumbled on the demigod queen early on, which was very lucky as her staff has been excellent for my battlemage build.Still the only one I use, even though Ive got the meteor staff, lusat staff, etc.

Stoop Crone (Trayce), Tuesday, 17 May 2022 03:52 (one week ago) link

there's a sleep sword laying around in a cellar in one of the caelid ruins. apparently sleep works on some bosses though i haven't played around with it much.

it's very funny to have mooks fall asleep in front of you then get skewered on the ground, vulgar militia-style. the sound effects are on point, too (as usual)

also, st trina is the biggest mystery to me right now, who the fuck were they

chihuahuau, Tuesday, 17 May 2022 07:53 (one week ago) link

Sleep works on the godskin guys from videos ive seen. Ive only tried it once and it did work but I got hammered anyway.

Stoop Crone (Trayce), Tuesday, 17 May 2022 09:37 (one week ago) link

I've got the sleep sword, but I'm too dumb to use it. I've used sleep arrows in the past and they seemed effective. I may make up some of the grease to play with it.

Currently: underground doing a job for tiny little ranni doll; meeting Mogh, but thinking I might explore the whole dirty bloody area before I head back and beat him up; touring the beautiful capital city of Leyndell.

Turns out Mogh did not want to be beaten up by me and continues to put up a stiff fight. Rykard, Lord of Blasphemy, went down quickly though (lol mimic tear and +4ing the serpent hunter), so now I have a blasphemous blade. Enjoyed a test run with that.

The size of Leyndell is slightly doing my head in. I can't accidentally panic-roll off a roof without finding a whole new area.

woof, Tuesday, 17 May 2022 11:07 (one week ago) link


a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 11:07 (one week ago) link

At an early point my bf asked “what’s this game about” and I said “I don’t actually know.. yet”

Three weeks later I gave him the full explanation of all the gods and their lore and everything, feeling quite pleased with myself

Yesterday morning he put on Hairspray (the reboot movie) and it was 9am and he was watching on his laptop and the small speakers made it even more shrill and awful as ambient sound

And I said “ok maybe we need to have a permission slip situation when it comes to ‘musical theatre at 9am’ in this residence” and he bristled and said “I have listened to you go on for HOURS about fucking Marika and Radagon so suck it up” and he turned the volume up

a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 11:11 (one week ago) link

Oh god, that is harsh but oh so very fair!

Bruce Stingbean (Karl Malone), Tuesday, 17 May 2022 13:40 (one week ago) link


why? what have i missed?

chihuahuau, Tuesday, 17 May 2022 15:35 (one week ago) link

Oh no I was riffing off a particularly ham-fisted revelatory plot point in the game

a legible shriek (flamboyant goon tie included), Tuesday, 17 May 2022 16:17 (one week ago) link

I'm still theoretically working on my level 40 sleep build but haven't felt like playing through the early game again (yet). Also haven't been able to coordinate with anyone to drop a second St. Trina sword from my first character the second -- if anyone plays on Playstation around 6 - 7pm CST, let me know!

change display name (Jordan), Tuesday, 17 May 2022 16:57 (one week ago) link

xp lol ok then, you got me because iirc the text is ambigous re miquella's gender, if im not mistaken some item descriptions call them malenia's brother and others sister so i wouldn't be shocked if they pulled that one a second time

chihuahuau, Tuesday, 17 May 2022 17:04 (one week ago) link

Reddit ppl have said that re St Trina too fwiw

Stoop Crone (Trayce), Wednesday, 18 May 2022 04:14 (six days ago) link

So not only did I miss the Ailing Village, but I've only just happened upon the Frenzied Flame Village in Liurnia. Seriously, that whole area with the Mausoleum Compound and the Minor Erdtree etc is so hard to navigate - so many cliffs and dead ends. But no wonder I'd been thinking the Frenzied Flame was undermentioned in the game

Urbandn hope all ye who enter here (dog latin), Wednesday, 18 May 2022 23:33 (six days ago) link

Yeah you kinda have to go up and around. I'd tried to get to it via the path up thru the aboveground bit of Urd Ruins and kept running into dead ends, looking at the map and scratching my head. There *is* one spot you can squeeze up in thru o Torrent that gets you to a lake with a jumping (!) mausoleum. But otherwise I guess you were meant to come down from above.

Stoop Crone (Trayce), Thursday, 19 May 2022 00:31 (five days ago) link

Uhl Palace ruins I meant. Blargh. Too many placemnames.

Stoop Crone (Trayce), Thursday, 19 May 2022 00:35 (five days ago) link

I very much dislike that whole area. There's still one mausoleum I can hear but have never seen

Urbandn hope all ye who enter here (dog latin), Thursday, 19 May 2022 08:10 (five days ago) link

Theres one in the lake, and one just above it. The lake one I only got to jumping up a tiny gap in the rocks from where all the Viking guys are shooting arrows at you.

Stoop Crone (Trayce), Friday, 20 May 2022 03:00 (four days ago) link

fuck those guys

Urbandn hope all ye who enter here (dog latin), Friday, 20 May 2022 09:36 (four days ago) link

Oh god... I let Boc die I AM A MONSTER. I had the prattling pate, I knew about using it, but somehow I clicked unthinkingly on a set of dialog and happily handed him a larval tear and... argh! :(

Stoop Crone (Trayce), Saturday, 21 May 2022 00:38 (three days ago) link

I never got the larval tear dialogue for some reason... The prattling pate thing was quite underwhelming really I must say

Urbandn hope all ye who enter here (dog latin), Saturday, 21 May 2022 13:46 (three days ago) link

People are NOT kidding about Malenia are they? I'm using like eight buffs and a +10 mimic tear and she's still whooping me

Urbandn hope all ye who enter here (dog latin), Saturday, 21 May 2022 15:04 (three days ago) link

Is Malenia someone you have to fight to finish the game?

Stoop Crone (Trayce), Sunday, 22 May 2022 02:51 (two days ago) link

Nope, extremely optional.

change display name (Jordan), Sunday, 22 May 2022 03:11 (two days ago) link

Now that I've seen videos like this, I kinda want to fight her again

change display name (Jordan), Sunday, 22 May 2022 04:11 (two days ago) link

I really thought I was done with this game, but now I'm 10 hours in to a new Faith-oriented build and I'm still having a blast. I would have gladly paid $80 for this game given how much quality time I've gotten out of it.

feed me with your chips (zchyrs), Sunday, 22 May 2022 15:53 (two days ago) link

It took me til about ~250 hours of play for me to be actually "done with this game", and done with gaming in general lol

a legible shriek (flamboyant goon tie included), Sunday, 22 May 2022 16:47 (two days ago) link

I finally best Malenia with the help of two players. Very very tough. Shame the quest just ends in the arena though. Bit of an anticlimax after that whole journey only to be rewarded with a rune and some loot

Urbandn hope all ye who enter here (dog latin), Monday, 23 May 2022 08:03 (yesterday) link

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