See you on the beach - the thread for Hideo Kojima's DEATH STRANDING

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*rocks BB way too quickly*

mh, Monday, 11 November 2019 14:42 (three years ago) link

Death Stranding (2019) @giantbomb @jeffgerstmann @taswell #DeathStranding

— Jacob! (@JacobGehnert) November 9, 2019

Glower, Disruption & Pies (kingfish), Monday, 11 November 2019 15:27 (three years ago) link

18 hours deep, still in chapter 3. happily building roads.

the design and aesthetic are top notch. i love that HD means you can really read all the dumbass slogans kojima slathers over every surface. even the corny music works, when it swells up and the camera pulls back crossing a giant open space. the upward-floating debris, the weird tendrils hanging from the hovering overpasses, the porter bots wearing little shoes and singing to themselves.

trudging slowly over wet sand with an enormous stack of high-performance underwear crates is fun. putting ladders in stupid places is fun. getting and sending thousands of likes is fun. rocking the baby is reasonably fun (and i spend most of my day entertaining an irl toddler). feel like most reviews don't mention that the game is actually fun and satisfying to play. when you do something stupid and drop every fucking thing you are carrying (a rare occurrence unless you are not paying any attention), mashing triangle to pick stuff up is hilarious. it's got a similar feel to snake picking stuff up in mgs, it's a really fast animation and when you mash it norman reedus goes fucking nuts throwing shit back on his cargo stack. feels good.

love the bananas story and setting.

adam, Monday, 11 November 2019 15:30 (three years ago) link

the walking simulator is my favorite game genre and this sounds fucking awful to me

tantric societal collapse (rushomancy), Monday, 11 November 2019 15:31 (three years ago) link

it's too bad everyone established "walking sim" as a flippant term for narrative adventure games because now that there's an actual walking sim we don't have a term for it that won't cause confusion

ciderpress, Monday, 11 November 2019 15:40 (three years ago) link

how does the online element of this game work? online players can affect the landscape based on things they leave out for each other... but does that mean that technically you might be able to bump into each other and if enough people play it there could be thousnads of Reedus's walking around? I take it that's not the case?

YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:41 (three years ago) link

i've already floated 'stumbling simulator' tbf xp

Titanic was cliched Marxist crap. (bizarro gazzara), Monday, 11 November 2019 15:41 (three years ago) link

“Drudgery sim”?

Fuck the NRA (ulysses), Monday, 11 November 2019 15:42 (three years ago) link

xp it's asynchronous, it'll load some amount of other players' constructions into your game, prioritizing people on your PS friends list, but you're not actually in the same instance of the game world as anyone else

ciderpress, Monday, 11 November 2019 15:43 (three years ago) link

'Slow Gaming'

YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:48 (three years ago) link

other people can contribute to your constructions and vice versa so the resource accumulation/distribution is less onerous. i like upgrading ppl's stuff when i don't feel like hauling a zillion kg of metal back to whatever knot city.

adam, Monday, 11 November 2019 15:50 (three years ago) link

i think the cutscenes' emphasis on connections and logistics are telling but what really gives it away is calling the bandits MULEs. i feel like kojima is in direct dialogue with M.U.L.E., advancing a vision of radical generosity over that game's free market ruthlessness.

so let's go with "post apocalyptic socialism sim"

adam, Monday, 11 November 2019 15:55 (three years ago) link

aw shit, i think by mentioning MULE you just made me buy this goddammit

Fuck the NRA (ulysses), Monday, 11 November 2019 16:45 (three years ago) link

it rules forks just do it

adam, Monday, 11 November 2019 17:03 (three years ago) link

damn u

Fuck the NRA (ulysses), Monday, 11 November 2019 17:08 (three years ago) link

Fuck the NRA (ulysses), Monday, 11 November 2019 17:09 (three years ago) link

I am kind of disappointed because it seemed like I was going to finally meet Mads' character and you.. kind of encounter him? not really. I'm sure it'll come later.

This is the first game where I've gotten something that seems like it could cause lethal damage after having some random incapacitating items and I feel really hesitant about the idea of shooting people. Those MULE guys seem like assholes, but do I really need to injure them that badly?

mh, Monday, 11 November 2019 17:11 (three years ago) link

“Drudgery sim”?

― Fuck the NRA (ulysses)

that's sort of what i like about gaming, ultimately at a certain point they all boil down to tedious drudgery. commit this otherwise useless sequence of button presses to muscle memory. this vision of gaming has been around for at least as long as pac-man - i remember as a child reading books on how to get good at pac-man and it was all rote execution of patterns. we pay money for the chance to do routine things.

tantric societal collapse (rushomancy), Monday, 11 November 2019 17:41 (three years ago) link

This thread is the manifestation of the game I was most looking forward to, please update with tales of dystopian banality

change display name (Jordan), Monday, 11 November 2019 17:53 (three years ago) link

the irony of the fact that this will take until Wednesday to deliver is not lost on me

Fuck the NRA (ulysses), Monday, 11 November 2019 17:59 (three years ago) link

I think the banality aspect has been oversold, to an extent. There have been a number of games with interesting landscapes, but I can't remember many details of them past rote pathfinding. Might have to jump over some rocks, may encounter an impassable area. In this game, not only is the world very beautiful, but the obstacles seem meaningful. Do I set up a ladder to make it past, or do I go around and use my tools later?

When I connect a new area, will I discover that the other way up a hill that seemed insurmountable on the map already has a series of ropes and ladders placed by someone online, making my journey that much shorter? There's a joy of discovery to it

mh, Monday, 11 November 2019 18:03 (three years ago) link

yeah, the game isn't boring at all. in its insistence on paying attention to your surroundings and to your movements it's not at all unlike metal gear solid, just without the trappings of Tactical Espionage Action. that absence is the engine of Gamer Backlash, plus i think there's a (faulty) collective assumption of rebuke in that absence.

adam, Monday, 11 November 2019 18:10 (three years ago) link

So it's actually fun?

Antonym Scalia (Leee), Monday, 11 November 2019 19:07 (three years ago) link

what if I told you in 2019, that a video game would not only get the idea of "likes" from strangers giving that kick of dopamine, but did so in a way that made it a constructive gameplay dynamic?

there are some abuses of it, like spamming of a bunch of signs that a player has to pass through near home locations, but overall it's a well-balanced mechanic

mh, Monday, 11 November 2019 19:14 (three years ago) link

Still looking for clarity: if you play offline, that whole aspect of the game is nullified?

Josh in Chicago, Monday, 11 November 2019 19:21 (three years ago) link

You get "likes" from doing certain tasks in the game, but the abundance of physical objects in the landscape won't appear

mh, Monday, 11 November 2019 19:25 (three years ago) link

so there's no benefit to the likes if you're offline?

Josh in Chicago, Monday, 11 November 2019 19:26 (three years ago) link

my understanding is that the online components don't require playstation plus

adam, Monday, 11 November 2019 19:26 (three years ago) link

(if that is the issue)

adam, Monday, 11 November 2019 19:27 (three years ago) link

I'm perversely avoiding any actual reviews or gameplay videos atm because every anecdotal comment somehow confuses me further re: what this game even is/is about. Which I find fascinating.

Maybe you wanna lay off the Mountain Dew, there, Burt. (Old Lunch), Monday, 11 November 2019 19:28 (three years ago) link

it's possible some of the structures are put up by the NPC porters (your job) in the game, as a few appear, but I don't know that anyone reviewing or even playing the game has done it completely offline

mh, Monday, 11 November 2019 19:28 (three years ago) link

the "likes" are what levels up one of your five metrics

mh, Monday, 11 November 2019 19:29 (three years ago) link

i've gotten likes from NPC porters for shit i've left lying around

adam, Monday, 11 November 2019 19:30 (three years ago) link

OL, there's a backstory that at the core establishes this post-apocalyptic world, what the precursor event was, and some of the basics that differentiate this world from our own. The story starts to answer a lot of the unknowns, but a lot of it is "we discovered this technology, it did amazing things, and something horrible happened" with some additional elements related to the fact knowledge was lost in the chaos and your NPC peers are discovering the history as you are.

mh, Monday, 11 November 2019 19:32 (three years ago) link

fwiw the thread (strand?) title here is a reference that becomes clear not far into the game

mh, Monday, 11 November 2019 19:33 (three years ago) link

finally a game that can breach the high watermark set by bioshock for creepiest cosplay

$1,000,000 or 1 bag of honeycrisp apples (Sufjan Grafton), Monday, 11 November 2019 19:50 (three years ago) link

oh man there's gonna be a thousand norman reeduses at comicon
fat reedus, skinny reedus, buff reedus, black reedus, ups delivery uniform reedus, amazon delivery uniform reedus, DHL delivery uniform reedus, asia reedus, sexy reedus, mecha reedus, dog reedus...

Fuck the NRA (ulysses), Monday, 11 November 2019 20:10 (three years ago) link

I'm wondering what point in the game unlocks the Chvrches song!

The non-score musical parts so far are ok, but I feel like Kojima has found a band that's halfway between Imagine Dragons and Coldplay

mh, Monday, 11 November 2019 20:17 (three years ago) link

I guess I should say vibe-wise, since there's not just one band

mh, Monday, 11 November 2019 20:19 (three years ago) link

This is actually pretty fun and addictive. I don’t think the gameplay footage really sells it. There is a kind of tactile satisfaction in hauling yourself over the landscape that doesn’t really translate well to someone not holding the controller.

Not without its problems. The MULE and BT enemy encounters seem really simplistic and half-baked. I’m down with de-emphasizing combat, but I wish those systems were a little more sophisticated.

There are certain elements that seem to be deliberately irritating. Trudging through BT morass, mashing buttons as monster arms tear cargo off your back while a baby is crying in your face via the controller speaker is a good example. But that stuff is relatively minor/brief.

circa1916, Monday, 11 November 2019 20:20 (three years ago) link

I've only had one BT battle encounter so far! And it was right at the beginning, before I really got the dynamic. If you're cautious and well-stocked with grenades or some of the later weapons, you can knock those suckers back to the afterlife.

I kind of want to trigger a battle because apparently if you take out one of the larger enemies that appear, they drop a ton of crystals

mh, Monday, 11 November 2019 20:25 (three years ago) link

gameplay in the looks a bit like a walking version of spintires, would that be accurate?

thomasintrouble, Tuesday, 12 November 2019 17:13 (three years ago) link


Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:43 (three years ago) link

the president's henchman is 'die hardman' who wears a leather suit, cravat and METAL SKULL MASK 24/7 i can't

i ended up just running the fuck away from the annoying BTs at the incinerator, suddenly found myself at the edge of a cliff, and somebody named igor had left.... a rope for me! at the edge! i liked the shit out of it and rappelled away, thanks igor.

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:46 (three years ago) link

thomas i think spintires is more frustrating and lets you screw yourself over. here a modicum of attention will keep you upright.

love this game. just got the "speed skeleton" and i am booking it across this rock strewn ghost-scape. also i am getting the rhythm of infiltrating BT areas so it's less of a drag. stupid MULEs not so much. i'll figure them out.

adam, Wednesday, 13 November 2019 00:58 (three years ago) link

I’ve gotten pretty good at shooting MULES in the face with my bolo gun. Drops em.

Game really starts opening up in chapter 3. Trucking my stolen MULE mobile down the highway, wind in my hair. Feels good.

circa1916, Wednesday, 13 November 2019 03:17 (three years ago) link

just got the BRIDGES truck, really adds to the UPS vibe. loading that motherfucker up with claimed metals and ceramics all the way to south knot city.

adam, Wednesday, 13 November 2019 12:20 (three years ago) link

Tracer, Igor was the guy in the truck with the corpse at the very beginning!

mh, Wednesday, 13 November 2019 13:02 (three years ago) link


Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 13:32 (three years ago) link

I've been trying to put a certain feeling into words and I think this is how one says this these days.. This game has big Tomb Raider 1 energy

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 15:11 (three years ago) link

Just NOT

calstars, Wednesday, 1 July 2020 23:20 (three years ago) link

Back to gta? Ugh

calstars, Wednesday, 1 July 2020 23:20 (three years ago) link

turn the difficulty way down!

it doesn't really matter, and I think the third one was the one I found easiest? if it's the one I am thinking of, I took out everyone but him with stealth

solo scampito (mh), Thursday, 2 July 2020 03:13 (three years ago) link

yeah the third one is the easiest and the last time. you're quite close to completing

doorstep jetski (dog latin), Thursday, 2 July 2020 07:37 (three years ago) link

I think a lot of people are taking the senseless player punishment of this game and somehow reading that as pleasure or innovation. It is neither

calstars, Friday, 3 July 2020 22:59 (three years ago) link

what do you mean by player punishment?

Li'l Brexit (Tracer Hand), Friday, 3 July 2020 23:34 (three years ago) link

I think a lot of people are taking the senseless player punishment of this game and somehow reading that as pleasure or innovation. It is neither

I don’t think any of it’s senseless? It’s a game that sets you against total struggle out of the gate because it’s pointedly about rebuilding civilization. It becomes increasingly easier or at least less painful as you accomplish that.

I don’t wanna be all “git gud” about it, but those boss fights, of all things, aren’t exactly difficult...

circa1916, Saturday, 4 July 2020 03:44 (three years ago) link

there’s actually very little punishment meted out! either to the character or to the player.

Li'l Brexit (Tracer Hand), Saturday, 4 July 2020 09:44 (three years ago) link

I know the “oh no, he falls a lot and it’s hard” thing gets a lot of coverage but even playing the main storyline quests without doing side tasks gets you sufficient gear to do the work relatively easily, and the internet content basically hands you bunker homes, road segments/ziplines, and gear.

It’s only as punishing as you want to make it

solo scampito (mh), Saturday, 4 July 2020 16:44 (three years ago) link

Sorry guys I was taking out some aggression on this game last night. I lowered the damn difficulty and dispatched Mads for the final time (?). Now trudging on across the map again with those hot air balloons full of black pus.

calstars, Saturday, 4 July 2020 17:12 (three years ago) link

one month passes...

it really is crazy how much this game anticipates coronavirus.

Li'l Brexit (Tracer Hand), Sunday, 30 August 2020 22:05 (three years ago) link

it was really strange picking this up and starting to play it a week before lockdown

doorstep jetski (dog latin), Sunday, 30 August 2020 23:07 (three years ago) link

one month passes...

chihuahuau, Sunday, 4 October 2020 11:02 (two years ago) link

one month passes...

Started this last night, there was a point where I just wanted to save and quit but I had to get through 40 minutes of cut scenes before I could access the menu again.

Basic Chan Ho Park (Leee), Saturday, 28 November 2020 17:52 (two years ago) link


Li'l Brexit (Tracer Hand), Saturday, 28 November 2020 18:07 (two years ago) link

six months pass...

Went back to this after a year away. I was a bit rusty at first. There's so much lore and little control-aspects you get wrapped up in when you first start, it's hard to remember everything.
That said, one thing I remembered immediately was the landscape, the map. I know it's a cliché to say this but the Terrain really feels like a character in this game. You learn to use it, to negotiate it, to tame it, until you feel like you know each area like ab old friend.
I've spent the last couple of nights sinking time into getting more stars on my trousers and looking for memory chips (which are very hard to find).

Urbandn hope all ye who enter here (dog latin), Tuesday, 8 June 2021 01:30 (two years ago) link

What a great game this is. I’ll never revisit it but will recommend

calstars, Tuesday, 8 June 2021 01:35 (two years ago) link

two months pass...

Anyone still playing this? I'm close to platinuming the thing, along with listening to the DS audiobook (which is fairly entertaining in a way). Just need to do like a million more specific styles of delivery on hard mode without messing everything up. For a game that's fairly easy, that's not an easy challenge considering you often have to do a speed run with a lot of cargo to a place you haven't been in a while, so all the ziplines need fixing. Generally find I have to do the journey with plenty of chiral crystals and no luggage, then go back and do it again via the zips and with the luggage. It takes an awful lot of planning and foresight

Urbandn hope all ye who enter here (dog latin), Monday, 16 August 2021 17:17 (two years ago) link

I've just started it..

Diggin Holes (Ste), Monday, 16 August 2021 21:33 (two years ago) link

dl i genuinely admire the grind. i want you to keep reporting back.

Tracer Hand, Monday, 16 August 2021 22:13 (two years ago) link

Arguably the game really comes into its own once the story's out the way and it becomes more like a strategy city building game

Urbandn hope all ye who enter here (dog latin), Monday, 16 August 2021 23:29 (two years ago) link

So the rarest kinds of missions that you have to do in order to get the platinum are the time-based missions.

Nevertheless you have to do 20 of them in about a quarter of the alloted time limit on hard mode.

A strong zip line network is essential, but often it turns out that quite a few of the zip lines I set up earlier in the game have since been destroyed by timefall.

Now that wouldn't be a terrible issue until I get to a dead end: I can see the next zip line post, but it's dead. And inevitably, I'm bang in the middle of either a MULE camp or a BT area.

The only thing I can do is to sneak or fight my way to the dead zip line - which is usually in a really high-up place, hard to get to place - and fix it.

But then I get there, and I realise I don't have enough chiral crystals to fix the damn thing, and now I'm stuck up a horrible rocky cliff miles away from where I came from and even further away from where I'm going.

Chiral crystals are hard to come by. You can pick them off the ground and also drop off points will give you a few.

So obviously the best way to get loads of crystals is to get into fights with big BTs, which is very counterintuitive for me because I find the BT fights extremely stressful. I haven't really worked out a strategy for them other than run, jump, shoot, repeat. But it's a great way of farming enough crystals for me to rebuild these zip networks.

All that effort just to complete a single mission for which I'll probably never need that zip network again.

Urbandn hope all ye who enter here (dog latin), Tuesday, 17 August 2021 01:06 (two years ago) link

Still keeping on keeping on. These timed deliveries are ruthless. I zipped my way all the way from Geologist to EvoDevo, making a tiny error on my way. I made the delivery bang on 5 minutes and still didn't get the Legend of Legends

Urbandn hope all ye who enter here (dog latin), Tuesday, 24 August 2021 11:04 (two years ago) link

Plus I can spend a long time building the perfect zip network only to find that once it's completed there are no more valuable deliveries to make and I have to set up elsewhere

Urbandn hope all ye who enter here (dog latin), Tuesday, 24 August 2021 11:05 (two years ago) link

three weeks pass...

So I platinumed this the other week. It took a very very long time. For some reason I was expecting a bit more fanfare on reaching the platinum, but no, it's the same as if you get any trophy.

There is a DS shaped hole in my life now though. Part of me feels as though I could just play it forever, just exploring, making deliveries, making sure my ziplines are optimised to perfection, fighting BTs and Mules and gaining off the lucre.

Instead I downloaded Metal Gear Solid V. Now I've never really played these games before. I did watch a friend play one of them on PS2 a long way back now, but I remember nothing about it.

Have to say it's confounded me. I've no idea what's going on, even though I'm playing the prequel game. I feel like I've been dumped straight into it with no explanation of what is going on, what I'm really meant to be doing, nor how to do it. There's barely any introduction to the controls and it's all a bit frustrating. I've tried and tried to sneak past the enemy guards so I can rescue these kids in cages but they always see me and they always fun me down before I can run for cover. Not sure it's quite for me. I like the slow anti-violence of DS

Urbandn hope all ye who enter here (dog latin), Wednesday, 15 September 2021 23:44 (two years ago) link

Yeah Death Stranding has hardly any stealth bits and this is basically ALL stealth.

Use the binoculars to 'tag' enemies so you can keep track of them.

You can kill guards and then pick them up and dump them behind something to get them out of the way. Later on in the main game there's a really cool alternative to this.

MGS is actually mostly 'anti-violent' in the sense that firing your gun is almost always a consequence of failure to keep hidden and it feels very panicky and you know you've fucked up.

Tracer Hand, Wednesday, 15 September 2021 23:57 (two years ago) link

tw when I say killguards I mean sneak up behind them and grab them and then kill them. You can also choke them out to put them to sleep but they will eventually wake up, like the MULEs do.

Tracer Hand, Wednesday, 15 September 2021 23:59 (two years ago) link

That's cool. I couldn't work out how to do it (sneak up and strangle) though because the game tells you very little about the controls (I've been muddling my way through on the whole). When I go to the controls section it seems to take me to a website with trailers for the game(?!?)

Urbandn hope all ye who enter here (dog latin), Thursday, 16 September 2021 01:14 (two years ago) link

Yeah it’s lame.

Once you’ve grabbed them you should see three options. One is to force a piece of information out, one is to kill and one is to choke. To choke them I think it’s literally the same button you use to grab them in the first place. But you’re already holding that down. So what you have to do is hammer it several times.

Tracer Hand, Thursday, 16 September 2021 08:11 (two years ago) link

Uh oh.... there's a "Director's Cut"???

Tracer Hand, Friday, 24 September 2021 13:18 (two years ago) link

Ah PS5 only it seems -_-

Tracer Hand, Friday, 24 September 2021 14:38 (two years ago) link

what?? this is insane:

Tracer Hand, Friday, 24 September 2021 14:41 (two years ago) link

I mean obviously I want to play this but the Fragile Circuit is far fetched even for this game

Urbandn hope all ye who enter here (dog latin), Friday, 24 September 2021 21:13 (two years ago) link

three weeks pass...

Didn’t know this was out! 10 dollar upgrade for the Director’s Cut if you own the original. I lucked out on a PS5 and have recently made a significant TV upgrade so I’m currently downloading.

Weirdly don’t feel super compelled to replay this even though I loved it the first time around? Enough additions and enhancements (this seems tailor made for PS5 controller bells n whistles) to make me want to give it a spin at least. May well end up dozens of hours in and obsessively creating zipline networks all over again.

circa1916, Sunday, 17 October 2021 18:01 (one year ago) link

I'm desperate to play the Director's Cut, and I only recently platinumed the original. It really really is worth going for those trophies if you haven't already and enjoyed the game

Urbandn hope all ye who enter here (dog latin), Monday, 18 October 2021 01:28 (one year ago) link

Recently hiking on the Cornish coast, and half the time clambering over rocks all I could think to myself was boy wish someone had left a ladder here.

Sorry, but that is how I feel (Ste), Monday, 18 October 2021 08:41 (one year ago) link


calstars, Monday, 25 October 2021 02:32 (one year ago) link

i knew this revive was for dunkey before i clicked

When Young Sheldon began to rap (forksclovetofu), Monday, 25 October 2021 03:04 (one year ago) link

"The only thing he listens to is Radiohead"

Urbandn hope all ye who enter here (dog latin), Monday, 25 October 2021 10:45 (one year ago) link

four months pass...

I guess this is going here

"The LEGO Batman Movie" is a masterpiece that dares to step into this tacit understanding.


brisk money (lukas), Monday, 14 March 2022 05:47 (one year ago) link

two weeks pass...

I’m back on my bullshit (playing DS: Director’s Cut on PC)

Not sure how I feel about some of the additions, but the entire field packed with the floating balloon-like visible BT creatures was cool. I’ve got so many chiral crystals now.

Trudging through mountain passes in the snow remains a test of endurance, but one I appreciate

mh, Thursday, 31 March 2022 17:46 (one year ago) link

I did find a good use for the cargo cannon, though. I screwed up and managed to get my truck stuck in a treacherous rocky area when it was full. Built a cannon near it and got all the cargo to a safe harbor

mh, Thursday, 31 March 2022 17:48 (one year ago) link

I did find a good use for the cargo cannon, though. I screwed up and managed to get my truck stuck in a treacherous rocky area when it was full. Built a cannon near it and got all the cargo to a safe harbor

mh, Thursday, 31 March 2022 17:48 (one year ago) link

I think if I went back in it would be to get all the zip lines working. Those things are dope

calstars, Thursday, 31 March 2022 17:58 (one year ago) link

Yeah, my save game I was working on was pretty early so I transferred it to the DC

Unfortunately it was early enough that my chiral bandwidth was low and I can’t zipline it up

mh, Thursday, 31 March 2022 18:42 (one year ago) link

As someone who platinumed the original version of the game a while back, I'll say that the real game starts once the story is over. It becomes a deeply strategic experience setting up those zip lines just so that you can shave seconds off each run

Urbandn hope all ye who enter here (dog latin), Friday, 1 April 2022 07:42 (one year ago) link


calstars, Friday, 1 April 2022 12:00 (one year ago) link

one year passes...

So I recently realised I could transfer my platinumed PS4 game onto the PS5 Director's Cut. So pleased!

Bit miffed to find a lot of my zipwire network now has holes in it - that's not supposed to happen is it? Ziplines don't deteriorate just cos you left the game alone for a few months? Nevertheless, it's now saying a lot of my lines are out of range, despite me having placed them super carefully so I could get from one end of the map to the other in mere seconds.

I'm yet to do any of the cool new stuff. I understand there's catapults, a race track and a shooting range now?

Stomp Jomperson (dog latin), Wednesday, 5 July 2023 15:21 (two months ago) link

They do deteriorate, I believe, regardless of whether you've been playing or not :(

Tracer Hand, Wednesday, 5 July 2023 15:35 (two months ago) link

It’s a feature of Kojima’s “strand-type gaming”

calstars, Wednesday, 5 July 2023 15:38 (two months ago) link

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