*rocks BB way too quickly*
― mh, Monday, 11 November 2019 14:42 (one year ago) link
Death Stranding (2019) @giantbomb @jeffgerstmann @taswell #DeathStranding pic.twitter.com/CIsjHTgE47— Jacob! (@JacobGehnert) November 9, 2019
― Glower, Disruption & Pies (kingfish), Monday, 11 November 2019 15:27 (one year ago) link
18 hours deep, still in chapter 3. happily building roads.
the design and aesthetic are top notch. i love that HD means you can really read all the dumbass slogans kojima slathers over every surface. even the corny music works, when it swells up and the camera pulls back crossing a giant open space. the upward-floating debris, the weird tendrils hanging from the hovering overpasses, the porter bots wearing little shoes and singing to themselves.
trudging slowly over wet sand with an enormous stack of high-performance underwear crates is fun. putting ladders in stupid places is fun. getting and sending thousands of likes is fun. rocking the baby is reasonably fun (and i spend most of my day entertaining an irl toddler). feel like most reviews don't mention that the game is actually fun and satisfying to play. when you do something stupid and drop every fucking thing you are carrying (a rare occurrence unless you are not paying any attention), mashing triangle to pick stuff up is hilarious. it's got a similar feel to snake picking stuff up in mgs, it's a really fast animation and when you mash it norman reedus goes fucking nuts throwing shit back on his cargo stack. feels good.
love the bananas story and setting.
― adam, Monday, 11 November 2019 15:30 (one year ago) link
the walking simulator is my favorite game genre and this sounds fucking awful to me
― tantric societal collapse (rushomancy), Monday, 11 November 2019 15:31 (one year ago) link
it's too bad everyone established "walking sim" as a flippant term for narrative adventure games because now that there's an actual walking sim we don't have a term for it that won't cause confusion
― ciderpress, Monday, 11 November 2019 15:40 (one year ago) link
how does the online element of this game work? online players can affect the landscape based on things they leave out for each other... but does that mean that technically you might be able to bump into each other and if enough people play it there could be thousnads of Reedus's walking around? I take it that's not the case?
― YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:41 (one year ago) link
i've already floated 'stumbling simulator' tbf xp
― Titanic was cliched Marxist crap. (bizarro gazzara), Monday, 11 November 2019 15:41 (one year ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 15:42 (one year ago) link
xp it's asynchronous, it'll load some amount of other players' constructions into your game, prioritizing people on your PS friends list, but you're not actually in the same instance of the game world as anyone else
― ciderpress, Monday, 11 November 2019 15:43 (one year ago) link
― YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:48 (one year ago) link
other people can contribute to your constructions and vice versa so the resource accumulation/distribution is less onerous. i like upgrading ppl's stuff when i don't feel like hauling a zillion kg of metal back to whatever knot city.
― adam, Monday, 11 November 2019 15:50 (one year ago) link
i think the cutscenes' emphasis on connections and logistics are telling but what really gives it away is calling the bandits MULEs. i feel like kojima is in direct dialogue with M.U.L.E., advancing a vision of radical generosity over that game's free market ruthlessness.
so let's go with "post apocalyptic socialism sim"
― adam, Monday, 11 November 2019 15:55 (one year ago) link
aw shit, i think by mentioning MULE you just made me buy this goddammit
― Fuck the NRA (ulysses), Monday, 11 November 2019 16:45 (one year ago) link
it rules forks just do it
― adam, Monday, 11 November 2019 17:03 (one year ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:08 (one year ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:09 (one year ago) link
I am kind of disappointed because it seemed like I was going to finally meet Mads' character and you.. kind of encounter him? not really. I'm sure it'll come later.
This is the first game where I've gotten something that seems like it could cause lethal damage after having some random incapacitating items and I feel really hesitant about the idea of shooting people. Those MULE guys seem like assholes, but do I really need to injure them that badly?
― mh, Monday, 11 November 2019 17:11 (one year ago) link
― Fuck the NRA (ulysses)
that's sort of what i like about gaming, ultimately at a certain point they all boil down to tedious drudgery. commit this otherwise useless sequence of button presses to muscle memory. this vision of gaming has been around for at least as long as pac-man - i remember as a child reading books on how to get good at pac-man and it was all rote execution of patterns. we pay money for the chance to do routine things.
― tantric societal collapse (rushomancy), Monday, 11 November 2019 17:41 (one year ago) link
This thread is the manifestation of the game I was most looking forward to, please update with tales of dystopian banality
― change display name (Jordan), Monday, 11 November 2019 17:53 (one year ago) link
the irony of the fact that this will take until Wednesday to deliver is not lost on me
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:59 (one year ago) link
I think the banality aspect has been oversold, to an extent. There have been a number of games with interesting landscapes, but I can't remember many details of them past rote pathfinding. Might have to jump over some rocks, may encounter an impassable area. In this game, not only is the world very beautiful, but the obstacles seem meaningful. Do I set up a ladder to make it past, or do I go around and use my tools later?
When I connect a new area, will I discover that the other way up a hill that seemed insurmountable on the map already has a series of ropes and ladders placed by someone online, making my journey that much shorter? There's a joy of discovery to it
― mh, Monday, 11 November 2019 18:03 (one year ago) link
yeah, the game isn't boring at all. in its insistence on paying attention to your surroundings and to your movements it's not at all unlike metal gear solid, just without the trappings of Tactical Espionage Action. that absence is the engine of Gamer Backlash, plus i think there's a (faulty) collective assumption of rebuke in that absence.
― adam, Monday, 11 November 2019 18:10 (one year ago) link
So it's actually fun?
― Antonym Scalia (Leee), Monday, 11 November 2019 19:07 (one year ago) link
what if I told you in 2019, that a video game would not only get the idea of "likes" from strangers giving that kick of dopamine, but did so in a way that made it a constructive gameplay dynamic?
there are some abuses of it, like spamming of a bunch of signs that a player has to pass through near home locations, but overall it's a well-balanced mechanic
― mh, Monday, 11 November 2019 19:14 (one year ago) link
Still looking for clarity: if you play offline, that whole aspect of the game is nullified?
― Josh in Chicago, Monday, 11 November 2019 19:21 (one year ago) link
You get "likes" from doing certain tasks in the game, but the abundance of physical objects in the landscape won't appear
― mh, Monday, 11 November 2019 19:25 (one year ago) link
so there's no benefit to the likes if you're offline?
― Josh in Chicago, Monday, 11 November 2019 19:26 (one year ago) link
my understanding is that the online components don't require playstation plus
― adam, Monday, 11 November 2019 19:26 (one year ago) link
(if that is the issue)
― adam, Monday, 11 November 2019 19:27 (one year ago) link
I'm perversely avoiding any actual reviews or gameplay videos atm because every anecdotal comment somehow confuses me further re: what this game even is/is about. Which I find fascinating.
― Maybe you wanna lay off the Mountain Dew, there, Burt. (Old Lunch), Monday, 11 November 2019 19:28 (one year ago) link
it's possible some of the structures are put up by the NPC porters (your job) in the game, as a few appear, but I don't know that anyone reviewing or even playing the game has done it completely offline
― mh, Monday, 11 November 2019 19:28 (one year ago) link
the "likes" are what levels up one of your five metrics
― mh, Monday, 11 November 2019 19:29 (one year ago) link
i've gotten likes from NPC porters for shit i've left lying around
― adam, Monday, 11 November 2019 19:30 (one year ago) link
OL, there's a backstory that at the core establishes this post-apocalyptic world, what the precursor event was, and some of the basics that differentiate this world from our own. The story starts to answer a lot of the unknowns, but a lot of it is "we discovered this technology, it did amazing things, and something horrible happened" with some additional elements related to the fact knowledge was lost in the chaos and your NPC peers are discovering the history as you are.
― mh, Monday, 11 November 2019 19:32 (one year ago) link
fwiw the thread (strand?) title here is a reference that becomes clear not far into the game
― mh, Monday, 11 November 2019 19:33 (one year ago) link
finally a game that can breach the high watermark set by bioshock for creepiest cosplay
― $1,000,000 or 1 bag of honeycrisp apples (Sufjan Grafton), Monday, 11 November 2019 19:50 (one year ago) link
oh man there's gonna be a thousand norman reeduses at comiconfat reedus, skinny reedus, buff reedus, black reedus, ups delivery uniform reedus, amazon delivery uniform reedus, DHL delivery uniform reedus, asia reedus, sexy reedus, mecha reedus, dog reedus...
― Fuck the NRA (ulysses), Monday, 11 November 2019 20:10 (one year ago) link
I'm wondering what point in the game unlocks the Chvrches song!
The non-score musical parts so far are ok, but I feel like Kojima has found a band that's halfway between Imagine Dragons and Coldplay
― mh, Monday, 11 November 2019 20:17 (one year ago) link
I guess I should say vibe-wise, since there's not just one band
― mh, Monday, 11 November 2019 20:19 (one year ago) link
This is actually pretty fun and addictive. I don’t think the gameplay footage really sells it. There is a kind of tactile satisfaction in hauling yourself over the landscape that doesn’t really translate well to someone not holding the controller.Not without its problems. The MULE and BT enemy encounters seem really simplistic and half-baked. I’m down with de-emphasizing combat, but I wish those systems were a little more sophisticated.There are certain elements that seem to be deliberately irritating. Trudging through BT morass, mashing buttons as monster arms tear cargo off your back while a baby is crying in your face via the controller speaker is a good example. But that stuff is relatively minor/brief.
― circa1916, Monday, 11 November 2019 20:20 (one year ago) link
I've only had one BT battle encounter so far! And it was right at the beginning, before I really got the dynamic. If you're cautious and well-stocked with grenades or some of the later weapons, you can knock those suckers back to the afterlife.
I kind of want to trigger a battle because apparently if you take out one of the larger enemies that appear, they drop a ton of crystals
― mh, Monday, 11 November 2019 20:25 (one year ago) link
gameplay in the looks a bit like a walking version of spintires, would that be accurate?
― thomasintrouble, Tuesday, 12 November 2019 17:13 (one year ago) link
THE HEART-SHAPED BUBBLE
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:43 (one year ago) link
the president's henchman is 'die hardman' who wears a leather suit, cravat and METAL SKULL MASK 24/7 i can't
i ended up just running the fuck away from the annoying BTs at the incinerator, suddenly found myself at the edge of a cliff, and somebody named igor had left.... a rope for me! at the edge! i liked the shit out of it and rappelled away, thanks igor.
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:46 (one year ago) link
thomas i think spintires is more frustrating and lets you screw yourself over. here a modicum of attention will keep you upright.
love this game. just got the "speed skeleton" and i am booking it across this rock strewn ghost-scape. also i am getting the rhythm of infiltrating BT areas so it's less of a drag. stupid MULEs not so much. i'll figure them out.
― adam, Wednesday, 13 November 2019 00:58 (one year ago) link
I’ve gotten pretty good at shooting MULES in the face with my bolo gun. Drops em.Game really starts opening up in chapter 3. Trucking my stolen MULE mobile down the highway, wind in my hair. Feels good.
― circa1916, Wednesday, 13 November 2019 03:17 (one year ago) link
just got the BRIDGES truck, really adds to the UPS vibe. loading that motherfucker up with claimed metals and ceramics all the way to south knot city.
― adam, Wednesday, 13 November 2019 12:20 (one year ago) link
Tracer, Igor was the guy in the truck with the corpse at the very beginning!
― mh, Wednesday, 13 November 2019 13:02 (one year ago) link
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 13:32 (one year ago) link
I've been trying to put a certain feeling into words and I think this is how one says this these days.. This game has big Tomb Raider 1 energy
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 15:11 (one year ago) link
― Li'l Brexit (Tracer Hand), Sunday, 7 June 2020 11:42 (one year ago) link
I defeated the giant and beat up gold mask face pretty good, which kicked off a massive cut scene which I left the room for...when I came back some time later, Mads was back, still looking for BB...then Amelie pushed me and I'm back in my private room...this game still isn't over???
― calstars, Wednesday, 24 June 2020 17:31 (one year ago) link
― doorstep jetski (dog latin), Wednesday, 24 June 2020 17:49 (one year ago) link
that’s the mid-game boss. how short did you think this thing was? :)
― solo scampito (mh), Wednesday, 24 June 2020 19:35 (one year ago) link
― calstars, Wednesday, 24 June 2020 20:38 (one year ago) link
yeah, you need to add canada to the uca now
― chihuahuau, Wednesday, 24 June 2020 21:23 (one year ago) link
― calstars, Wednesday, 24 June 2020 22:21 (one year ago) link
Back in the jungle with Mads—sigh
― calstars, Monday, 29 June 2020 15:04 (one year ago) link
i hadn't played in a while and decided to play on my bday and was gifted with the Mads birthday winky easter egg scene and cake.
― Yerac, Monday, 29 June 2020 15:20 (one year ago) link
Anyone watch the Winding Refn short? Found it on a data chip somewhere. But I can’t figure out how to watch it. Though my cufflink thing?
― calstars, Monday, 29 June 2020 16:48 (one year ago) link
Yes or in a private room, I think? You can get to it by looking at the map?
― Li'l Brexit (Tracer Hand), Monday, 29 June 2020 16:52 (one year ago) link
i mean the map in the room
― Li'l Brexit (Tracer Hand), Monday, 29 June 2020 16:53 (one year ago) link
that's a thought. I've only found one of those data chips so far
― doorstep jetski (dog latin), Monday, 29 June 2020 22:14 (one year ago) link
Ugh not going to continue. Fighting mads for a third time just gonna happen.
― calstars, Wednesday, 1 July 2020 23:19 (one year ago) link
― calstars, Wednesday, 1 July 2020 23:20 (one year ago) link
Back to gta? Ugh
turn the difficulty way down!
it doesn't really matter, and I think the third one was the one I found easiest? if it's the one I am thinking of, I took out everyone but him with stealth
― solo scampito (mh), Thursday, 2 July 2020 03:13 (one year ago) link
yeah the third one is the easiest and the last time. you're quite close to completing
― doorstep jetski (dog latin), Thursday, 2 July 2020 07:37 (one year ago) link
I think a lot of people are taking the senseless player punishment of this game and somehow reading that as pleasure or innovation. It is neither
― calstars, Friday, 3 July 2020 22:59 (one year ago) link
what do you mean by player punishment?
― Li'l Brexit (Tracer Hand), Friday, 3 July 2020 23:34 (one year ago) link
― circa1916, Saturday, 4 July 2020 03:44 (one year ago) link
there’s actually very little punishment meted out! either to the character or to the player.
― Li'l Brexit (Tracer Hand), Saturday, 4 July 2020 09:44 (one year ago) link
I know the “oh no, he falls a lot and it’s hard” thing gets a lot of coverage but even playing the main storyline quests without doing side tasks gets you sufficient gear to do the work relatively easily, and the internet content basically hands you bunker homes, road segments/ziplines, and gear. It’s only as punishing as you want to make it
― solo scampito (mh), Saturday, 4 July 2020 16:44 (one year ago) link
Sorry guys I was taking out some aggression on this game last night. I lowered the damn difficulty and dispatched Mads for the final time (?). Now trudging on across the map again with those hot air balloons full of black pus.
― calstars, Saturday, 4 July 2020 17:12 (one year ago) link
it really is crazy how much this game anticipates coronavirus.
― Li'l Brexit (Tracer Hand), Sunday, 30 August 2020 22:05 (one year ago) link
it was really strange picking this up and starting to play it a week before lockdown
― doorstep jetski (dog latin), Sunday, 30 August 2020 23:07 (one year ago) link
― chihuahuau, Sunday, 4 October 2020 11:02 (one year ago) link
Started this last night, there was a point where I just wanted to save and quit but I had to get through 40 minutes of cut scenes before I could access the menu again.
― Basic Chan Ho Park (Leee), Saturday, 28 November 2020 17:52 (ten months ago) link
― Li'l Brexit (Tracer Hand), Saturday, 28 November 2020 18:07 (ten months ago) link
Went back to this after a year away. I was a bit rusty at first. There's so much lore and little control-aspects you get wrapped up in when you first start, it's hard to remember everything. That said, one thing I remembered immediately was the landscape, the map. I know it's a cliché to say this but the Terrain really feels like a character in this game. You learn to use it, to negotiate it, to tame it, until you feel like you know each area like ab old friend. I've spent the last couple of nights sinking time into getting more stars on my trousers and looking for memory chips (which are very hard to find).
― Urbandn hope all ye who enter here (dog latin), Tuesday, 8 June 2021 01:30 (four months ago) link
What a great game this is. I’ll never revisit it but will recommend
― calstars, Tuesday, 8 June 2021 01:35 (four months ago) link
Anyone still playing this? I'm close to platinuming the thing, along with listening to the DS audiobook (which is fairly entertaining in a way). Just need to do like a million more specific styles of delivery on hard mode without messing everything up. For a game that's fairly easy, that's not an easy challenge considering you often have to do a speed run with a lot of cargo to a place you haven't been in a while, so all the ziplines need fixing. Generally find I have to do the journey with plenty of chiral crystals and no luggage, then go back and do it again via the zips and with the luggage. It takes an awful lot of planning and foresight
― Urbandn hope all ye who enter here (dog latin), Monday, 16 August 2021 17:17 (two months ago) link
I've just started it..
― Diggin Holes (Ste), Monday, 16 August 2021 21:33 (two months ago) link
dl i genuinely admire the grind. i want you to keep reporting back.
― Tracer Hand, Monday, 16 August 2021 22:13 (two months ago) link
Arguably the game really comes into its own once the story's out the way and it becomes more like a strategy city building game
― Urbandn hope all ye who enter here (dog latin), Monday, 16 August 2021 23:29 (two months ago) link
So the rarest kinds of missions that you have to do in order to get the platinum are the time-based missions.
Nevertheless you have to do 20 of them in about a quarter of the alloted time limit on hard mode.
A strong zip line network is essential, but often it turns out that quite a few of the zip lines I set up earlier in the game have since been destroyed by timefall.
Now that wouldn't be a terrible issue until I get to a dead end: I can see the next zip line post, but it's dead. And inevitably, I'm bang in the middle of either a MULE camp or a BT area.
The only thing I can do is to sneak or fight my way to the dead zip line - which is usually in a really high-up place, hard to get to place - and fix it.
But then I get there, and I realise I don't have enough chiral crystals to fix the damn thing, and now I'm stuck up a horrible rocky cliff miles away from where I came from and even further away from where I'm going.
Chiral crystals are hard to come by. You can pick them off the ground and also drop off points will give you a few.
So obviously the best way to get loads of crystals is to get into fights with big BTs, which is very counterintuitive for me because I find the BT fights extremely stressful. I haven't really worked out a strategy for them other than run, jump, shoot, repeat. But it's a great way of farming enough crystals for me to rebuild these zip networks.
All that effort just to complete a single mission for which I'll probably never need that zip network again.
― Urbandn hope all ye who enter here (dog latin), Tuesday, 17 August 2021 01:06 (two months ago) link
Still keeping on keeping on. These timed deliveries are ruthless. I zipped my way all the way from Geologist to EvoDevo, making a tiny error on my way. I made the delivery bang on 5 minutes and still didn't get the Legend of Legends
― Urbandn hope all ye who enter here (dog latin), Tuesday, 24 August 2021 11:04 (one month ago) link
Plus I can spend a long time building the perfect zip network only to find that once it's completed there are no more valuable deliveries to make and I have to set up elsewhere
― Urbandn hope all ye who enter here (dog latin), Tuesday, 24 August 2021 11:05 (one month ago) link
So I platinumed this the other week. It took a very very long time. For some reason I was expecting a bit more fanfare on reaching the platinum, but no, it's the same as if you get any trophy.
There is a DS shaped hole in my life now though. Part of me feels as though I could just play it forever, just exploring, making deliveries, making sure my ziplines are optimised to perfection, fighting BTs and Mules and gaining off the lucre.
Instead I downloaded Metal Gear Solid V. Now I've never really played these games before. I did watch a friend play one of them on PS2 a long way back now, but I remember nothing about it.
Have to say it's confounded me. I've no idea what's going on, even though I'm playing the prequel game. I feel like I've been dumped straight into it with no explanation of what is going on, what I'm really meant to be doing, nor how to do it. There's barely any introduction to the controls and it's all a bit frustrating. I've tried and tried to sneak past the enemy guards so I can rescue these kids in cages but they always see me and they always fun me down before I can run for cover. Not sure it's quite for me. I like the slow anti-violence of DS
― Urbandn hope all ye who enter here (dog latin), Wednesday, 15 September 2021 23:44 (one month ago) link
Yeah Death Stranding has hardly any stealth bits and this is basically ALL stealth.
Use the binoculars to 'tag' enemies so you can keep track of them.
You can kill guards and then pick them up and dump them behind something to get them out of the way. Later on in the main game there's a really cool alternative to this.
MGS is actually mostly 'anti-violent' in the sense that firing your gun is almost always a consequence of failure to keep hidden and it feels very panicky and you know you've fucked up.
― Tracer Hand, Wednesday, 15 September 2021 23:57 (one month ago) link
tw when I say killguards I mean sneak up behind them and grab them and then kill them. You can also choke them out to put them to sleep but they will eventually wake up, like the MULEs do.
― Tracer Hand, Wednesday, 15 September 2021 23:59 (one month ago) link
That's cool. I couldn't work out how to do it (sneak up and strangle) though because the game tells you very little about the controls (I've been muddling my way through on the whole). When I go to the controls section it seems to take me to a website with trailers for the game(?!?)
― Urbandn hope all ye who enter here (dog latin), Thursday, 16 September 2021 01:14 (one month ago) link
Yeah it’s lame.Once you’ve grabbed them you should see three options. One is to force a piece of information out, one is to kill and one is to choke. To choke them I think it’s literally the same button you use to grab them in the first place. But you’re already holding that down. So what you have to do is hammer it several times.
― Tracer Hand, Thursday, 16 September 2021 08:11 (one month ago) link
Uh oh.... there's a "Director's Cut"???
― Tracer Hand, Friday, 24 September 2021 13:18 (four weeks ago) link
Ah PS5 only it seems -_-
― Tracer Hand, Friday, 24 September 2021 14:38 (four weeks ago) link
what?? this is insane:
― Tracer Hand, Friday, 24 September 2021 14:41 (four weeks ago) link
I mean obviously I want to play this but the Fragile Circuit is far fetched even for this game
― Urbandn hope all ye who enter here (dog latin), Friday, 24 September 2021 21:13 (four weeks ago) link
Didn’t know this was out! 10 dollar upgrade for the Director’s Cut if you own the original. I lucked out on a PS5 and have recently made a significant TV upgrade so I’m currently downloading.
Weirdly don’t feel super compelled to replay this even though I loved it the first time around? Enough additions and enhancements (this seems tailor made for PS5 controller bells n whistles) to make me want to give it a spin at least. May well end up dozens of hours in and obsessively creating zipline networks all over again.
― circa1916, Sunday, 17 October 2021 18:01 (five days ago) link
I'm desperate to play the Director's Cut, and I only recently platinumed the original. It really really is worth going for those trophies if you haven't already and enjoyed the game
― Urbandn hope all ye who enter here (dog latin), Monday, 18 October 2021 01:28 (four days ago) link
Recently hiking on the Cornish coast, and half the time clambering over rocks all I could think to myself was boy wish someone had left a ladder here.
― Sorry, but that is how I feel (Ste), Monday, 18 October 2021 08:41 (four days ago) link