See you on the beach - the thread for Hideo Kojima's DEATH STRANDING

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*rocks BB way too quickly*

mh, Monday, 11 November 2019 14:42 (two months ago) link

Death Stranding (2019) @giantbomb @jeffgerstmann @taswell #DeathStranding pic.twitter.com/CIsjHTgE47

— Jacob! (@JacobGehnert) November 9, 2019

Glower, Disruption & Pies (kingfish), Monday, 11 November 2019 15:27 (two months ago) link

18 hours deep, still in chapter 3. happily building roads.

the design and aesthetic are top notch. i love that HD means you can really read all the dumbass slogans kojima slathers over every surface. even the corny music works, when it swells up and the camera pulls back crossing a giant open space. the upward-floating debris, the weird tendrils hanging from the hovering overpasses, the porter bots wearing little shoes and singing to themselves.

trudging slowly over wet sand with an enormous stack of high-performance underwear crates is fun. putting ladders in stupid places is fun. getting and sending thousands of likes is fun. rocking the baby is reasonably fun (and i spend most of my day entertaining an irl toddler). feel like most reviews don't mention that the game is actually fun and satisfying to play. when you do something stupid and drop every fucking thing you are carrying (a rare occurrence unless you are not paying any attention), mashing triangle to pick stuff up is hilarious. it's got a similar feel to snake picking stuff up in mgs, it's a really fast animation and when you mash it norman reedus goes fucking nuts throwing shit back on his cargo stack. feels good.

love the bananas story and setting.

adam, Monday, 11 November 2019 15:30 (two months ago) link

the walking simulator is my favorite game genre and this sounds fucking awful to me

tantric societal collapse (rushomancy), Monday, 11 November 2019 15:31 (two months ago) link

it's too bad everyone established "walking sim" as a flippant term for narrative adventure games because now that there's an actual walking sim we don't have a term for it that won't cause confusion

ciderpress, Monday, 11 November 2019 15:40 (two months ago) link

how does the online element of this game work? online players can affect the landscape based on things they leave out for each other... but does that mean that technically you might be able to bump into each other and if enough people play it there could be thousnads of Reedus's walking around? I take it that's not the case?

YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:41 (two months ago) link

i've already floated 'stumbling simulator' tbf xp

Titanic was cliched Marxist crap. (bizarro gazzara), Monday, 11 November 2019 15:41 (two months ago) link

“Drudgery sim”?

Fuck the NRA (ulysses), Monday, 11 November 2019 15:42 (two months ago) link

xp it's asynchronous, it'll load some amount of other players' constructions into your game, prioritizing people on your PS friends list, but you're not actually in the same instance of the game world as anyone else

ciderpress, Monday, 11 November 2019 15:43 (two months ago) link

'Slow Gaming'

YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:48 (two months ago) link

other people can contribute to your constructions and vice versa so the resource accumulation/distribution is less onerous. i like upgrading ppl's stuff when i don't feel like hauling a zillion kg of metal back to whatever knot city.

adam, Monday, 11 November 2019 15:50 (two months ago) link

i think the cutscenes' emphasis on connections and logistics are telling but what really gives it away is calling the bandits MULEs. i feel like kojima is in direct dialogue with M.U.L.E., advancing a vision of radical generosity over that game's free market ruthlessness.

so let's go with "post apocalyptic socialism sim"

adam, Monday, 11 November 2019 15:55 (two months ago) link

aw shit, i think by mentioning MULE you just made me buy this goddammit

Fuck the NRA (ulysses), Monday, 11 November 2019 16:45 (two months ago) link

it rules forks just do it

adam, Monday, 11 November 2019 17:03 (two months ago) link

damn u

Fuck the NRA (ulysses), Monday, 11 November 2019 17:08 (two months ago) link

https://www.youtube.com/watch?v=Box4XDvBSgE

Fuck the NRA (ulysses), Monday, 11 November 2019 17:09 (two months ago) link

I am kind of disappointed because it seemed like I was going to finally meet Mads' character and you.. kind of encounter him? not really. I'm sure it'll come later.

This is the first game where I've gotten something that seems like it could cause lethal damage after having some random incapacitating items and I feel really hesitant about the idea of shooting people. Those MULE guys seem like assholes, but do I really need to injure them that badly?

mh, Monday, 11 November 2019 17:11 (two months ago) link

“Drudgery sim”?

― Fuck the NRA (ulysses)

that's sort of what i like about gaming, ultimately at a certain point they all boil down to tedious drudgery. commit this otherwise useless sequence of button presses to muscle memory. this vision of gaming has been around for at least as long as pac-man - i remember as a child reading books on how to get good at pac-man and it was all rote execution of patterns. we pay money for the chance to do routine things.

tantric societal collapse (rushomancy), Monday, 11 November 2019 17:41 (two months ago) link

This thread is the manifestation of the game I was most looking forward to, please update with tales of dystopian banality

change display name (Jordan), Monday, 11 November 2019 17:53 (two months ago) link

the irony of the fact that this will take until Wednesday to deliver is not lost on me

Fuck the NRA (ulysses), Monday, 11 November 2019 17:59 (two months ago) link

I think the banality aspect has been oversold, to an extent. There have been a number of games with interesting landscapes, but I can't remember many details of them past rote pathfinding. Might have to jump over some rocks, may encounter an impassable area. In this game, not only is the world very beautiful, but the obstacles seem meaningful. Do I set up a ladder to make it past, or do I go around and use my tools later?

When I connect a new area, will I discover that the other way up a hill that seemed insurmountable on the map already has a series of ropes and ladders placed by someone online, making my journey that much shorter? There's a joy of discovery to it

mh, Monday, 11 November 2019 18:03 (two months ago) link

yeah, the game isn't boring at all. in its insistence on paying attention to your surroundings and to your movements it's not at all unlike metal gear solid, just without the trappings of Tactical Espionage Action. that absence is the engine of Gamer Backlash, plus i think there's a (faulty) collective assumption of rebuke in that absence.

adam, Monday, 11 November 2019 18:10 (two months ago) link

So it's actually fun?

Antonym Scalia (Leee), Monday, 11 November 2019 19:07 (two months ago) link

what if I told you in 2019, that a video game would not only get the idea of "likes" from strangers giving that kick of dopamine, but did so in a way that made it a constructive gameplay dynamic?

there are some abuses of it, like spamming of a bunch of signs that a player has to pass through near home locations, but overall it's a well-balanced mechanic

mh, Monday, 11 November 2019 19:14 (two months ago) link

Still looking for clarity: if you play offline, that whole aspect of the game is nullified?

Josh in Chicago, Monday, 11 November 2019 19:21 (two months ago) link

You get "likes" from doing certain tasks in the game, but the abundance of physical objects in the landscape won't appear

mh, Monday, 11 November 2019 19:25 (two months ago) link

so there's no benefit to the likes if you're offline?

Josh in Chicago, Monday, 11 November 2019 19:26 (two months ago) link

my understanding is that the online components don't require playstation plus

adam, Monday, 11 November 2019 19:26 (two months ago) link

(if that is the issue)

adam, Monday, 11 November 2019 19:27 (two months ago) link

I'm perversely avoiding any actual reviews or gameplay videos atm because every anecdotal comment somehow confuses me further re: what this game even is/is about. Which I find fascinating.

Maybe you wanna lay off the Mountain Dew, there, Burt. (Old Lunch), Monday, 11 November 2019 19:28 (two months ago) link

it's possible some of the structures are put up by the NPC porters (your job) in the game, as a few appear, but I don't know that anyone reviewing or even playing the game has done it completely offline

mh, Monday, 11 November 2019 19:28 (two months ago) link

the "likes" are what levels up one of your five metrics

mh, Monday, 11 November 2019 19:29 (two months ago) link

i've gotten likes from NPC porters for shit i've left lying around

adam, Monday, 11 November 2019 19:30 (two months ago) link

OL, there's a backstory that at the core establishes this post-apocalyptic world, what the precursor event was, and some of the basics that differentiate this world from our own. The story starts to answer a lot of the unknowns, but a lot of it is "we discovered this technology, it did amazing things, and something horrible happened" with some additional elements related to the fact knowledge was lost in the chaos and your NPC peers are discovering the history as you are.

mh, Monday, 11 November 2019 19:32 (two months ago) link

fwiw the thread (strand?) title here is a reference that becomes clear not far into the game

mh, Monday, 11 November 2019 19:33 (two months ago) link

finally a game that can breach the high watermark set by bioshock for creepiest cosplay

$1,000,000 or 1 bag of honeycrisp apples (Sufjan Grafton), Monday, 11 November 2019 19:50 (two months ago) link

oh man there's gonna be a thousand norman reeduses at comicon
fat reedus, skinny reedus, buff reedus, black reedus, ups delivery uniform reedus, amazon delivery uniform reedus, DHL delivery uniform reedus, asia reedus, sexy reedus, mecha reedus, dog reedus...

Fuck the NRA (ulysses), Monday, 11 November 2019 20:10 (two months ago) link

I'm wondering what point in the game unlocks the Chvrches song!

The non-score musical parts so far are ok, but I feel like Kojima has found a band that's halfway between Imagine Dragons and Coldplay

mh, Monday, 11 November 2019 20:17 (two months ago) link

I guess I should say vibe-wise, since there's not just one band

mh, Monday, 11 November 2019 20:19 (two months ago) link

This is actually pretty fun and addictive. I don’t think the gameplay footage really sells it. There is a kind of tactile satisfaction in hauling yourself over the landscape that doesn’t really translate well to someone not holding the controller.

Not without its problems. The MULE and BT enemy encounters seem really simplistic and half-baked. I’m down with de-emphasizing combat, but I wish those systems were a little more sophisticated.

There are certain elements that seem to be deliberately irritating. Trudging through BT morass, mashing buttons as monster arms tear cargo off your back while a baby is crying in your face via the controller speaker is a good example. But that stuff is relatively minor/brief.

circa1916, Monday, 11 November 2019 20:20 (two months ago) link

I've only had one BT battle encounter so far! And it was right at the beginning, before I really got the dynamic. If you're cautious and well-stocked with grenades or some of the later weapons, you can knock those suckers back to the afterlife.

I kind of want to trigger a battle because apparently if you take out one of the larger enemies that appear, they drop a ton of crystals

mh, Monday, 11 November 2019 20:25 (two months ago) link

gameplay in the looks a bit like a walking version of spintires, would that be accurate?

thomasintrouble, Tuesday, 12 November 2019 17:13 (two months ago) link

THE HEART-SHAPED BUBBLE

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:43 (two months ago) link

the president's henchman is 'die hardman' who wears a leather suit, cravat and METAL SKULL MASK 24/7 i can't

i ended up just running the fuck away from the annoying BTs at the incinerator, suddenly found myself at the edge of a cliff, and somebody named igor had left.... a rope for me! at the edge! i liked the shit out of it and rappelled away, thanks igor.

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:46 (two months ago) link

thomas i think spintires is more frustrating and lets you screw yourself over. here a modicum of attention will keep you upright.

love this game. just got the "speed skeleton" and i am booking it across this rock strewn ghost-scape. also i am getting the rhythm of infiltrating BT areas so it's less of a drag. stupid MULEs not so much. i'll figure them out.

adam, Wednesday, 13 November 2019 00:58 (two months ago) link

I’ve gotten pretty good at shooting MULES in the face with my bolo gun. Drops em.

Game really starts opening up in chapter 3. Trucking my stolen MULE mobile down the highway, wind in my hair. Feels good.

circa1916, Wednesday, 13 November 2019 03:17 (two months ago) link

just got the BRIDGES truck, really adds to the UPS vibe. loading that motherfucker up with claimed metals and ceramics all the way to south knot city.

adam, Wednesday, 13 November 2019 12:20 (two months ago) link

Tracer, Igor was the guy in the truck with the corpse at the very beginning!

mh, Wednesday, 13 November 2019 13:02 (two months ago) link

Ahhhh!

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 13:32 (two months ago) link

I've been trying to put a certain feeling into words and I think this is how one says this these days.. This game has big Tomb Raider 1 energy

Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 15:11 (two months ago) link

i would make long truck trips along the highways i'd already built appropriating ceramics at every stop. then when you reach the end of the road you can load up the next paver, drive back to the beginning and do it all over again.

game of the century

adam, Wednesday, 8 January 2020 17:00 (two weeks ago) link

if any of those ziplines were set up by "precisiongrind" I would recommend throwing him a few dozen likes

I didn't realize until near the end that you can give structures more than one like at a time. the really useful things are worth it

babu frik fan account (mh), Wednesday, 8 January 2020 20:33 (two weeks ago) link

mysteriously music by the band Low Roar made it onto my phone after playing

not that I'd go outdoors and stand on the edge of a bluff and cue up a song, or anything

babu frik fan account (mh), Wednesday, 8 January 2020 20:35 (two weeks ago) link

i'm not that many hours in but completely against expectations am really enjoying it. so tactile!

Fizzles, Wednesday, 8 January 2020 20:41 (two weeks ago) link

i like the shit out of pretty much everything i use apart from signs.

Li'l Brexit (Tracer Hand), Wednesday, 8 January 2020 21:59 (two weeks ago) link

same but i made an exception for the no-peeing sign at the springs

chihuahuau, Thursday, 9 January 2020 01:19 (two weeks ago) link

The zip lines in the mountains for me were sparse enough and rightly placed enough to bounce off of them with my own additions.

Haven’t picked this up since X-Mas, I wonder if the building deterioration is based on game time or real time?

circa1916, Thursday, 9 January 2020 04:44 (two weeks ago) link

This is still easily my favorite game of the year. Wanna get back in.

circa1916, Thursday, 9 January 2020 04:45 (two weeks ago) link

i want skis so bad

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 10:04 (two weeks ago) link

can't see that YouTube, but you can kinda snowboard on those floating carriers

circa1916, Friday, 10 January 2020 13:49 (two weeks ago) link

lol yes that's exactly what this guy did. he created a "ski resort" with rails and jumps for floating carriers. try this:

https://youtu.be/mnJMElfDItc

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 14:31 (two weeks ago) link

that ski slope is excellent!

babu frik fan account (mh), Friday, 10 January 2020 15:09 (two weeks ago) link

God I would love a proper skiing minigame though. FUCK

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 15:10 (two weeks ago) link

I like that there really *aren't* minigames within the game? The closest we get is the encounters with the larger BTs and a very brief segment in one of the endgame boss battles.

Even the BT encounters aren't really any different than normal gameplay

babu frik fan account (mh), Friday, 10 January 2020 15:14 (two weeks ago) link

fwiw my version of hell was when I was half-asleep and did some extended mountain hiking using the wrong damn exoskeleton. The all-terrain one is incredibly essential. The warming packs really help, too.

babu frik fan account (mh), Friday, 10 January 2020 15:15 (two weeks ago) link

i guess by minigame i just mean that i dream one of these preppers will present me with a blueprint for some skis. and then i will just ski the fuck out of those mountains

i haven't gotten the warmers yet. something to look forward to! am using the gloves but i can't tell a difference.

man some of these autopavers need a LOT of stuff.

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 15:45 (two weeks ago) link

the gloves do help with traction. the boot upgrades are gradual enough you don't notice too much, but they also help. i've also got some CHIRAL BOOTS now

babu frik fan account (mh), Friday, 10 January 2020 15:50 (two weeks ago) link

fuckin MULES

https://www.youtube.com/watch?v=0I64CF3SR0k

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 15:51 (two weeks ago) link

I wonder if anyone's tried eradicating the MULEs from their game by blowing them all up and making runs to the incinerator

babu frik fan account (mh), Friday, 10 January 2020 15:54 (two weeks ago) link

I've read game forum posts where this exact speculation has occurred but afaict no one has actually tried it!

(You can make runs to the black crater lake as well if you need to, right?)

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 15:59 (two weeks ago) link

Yeah, incinerators and the lake are your two disposal methods

One of the craftsmen has a bunch of chiralium-corrupted cargo outside his location that you can take to the lake to dump and get an achievement and karma

babu frik fan account (mh), Friday, 10 January 2020 16:06 (two weeks ago) link

What's your opinion on bot deliveries? I used to max him out but I started feeling humiliated by the C and B ratings so I had to bench him. Fuckin guy.

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 16:21 (two weeks ago) link

It's not a bad way to passively (and slowly) increase your ranking for out-of-the-way places. I have been working on getting 5 stars at every location and bots gave me a good head start.

Alternately useful to increase material storage in an area where you might need mats.

circa1916, Friday, 10 January 2020 16:26 (two weeks ago) link

Ah because increased stars of connection increase those materials there? Hmm. Still. I feel like I'm letting these people down. I see stuff like 'Rare painting. Damage level - 92%' And I'm like damn.

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 18:20 (two weeks ago) link

Things I have never done:

- Created a sign requesting something, much less done that and then gone back to see if someone's actually followed through on the request

- Killed anyone

- used a 'Bridge Link' or created a 'contract' with another online player

Li'l Brexit (Tracer Hand), Friday, 10 January 2020 18:22 (two weeks ago) link

the bridge links/contacts are subtle enough to seem ephemeral given the amount of material that bleeds in naturally, tbh

babu frik fan account (mh), Friday, 10 January 2020 18:25 (two weeks ago) link

Well, any time a place receives a delivery there are some materials added to their cache I believe. I'm not sure if increased star rating = increased material gain, I'm just gunning for 5 stars for fun and for the items and equipment upgrades you can get out of that.

I understand the hesitancy to send important or delicate sounding materials via bots though haha. I wish you could encounter them stumbling around in the wild.

xxp

circa1916, Friday, 10 January 2020 18:29 (two weeks ago) link

increasing your ratings ups the maximum amount of materials a site can hold, but I'm unsure whether it ups the regeneration rate

babu frik fan account (mh), Friday, 10 January 2020 18:36 (two weeks ago) link

man i suck at this game. still in chapter 2, trying to get to port knot city for the first time. it seems like i need the bike to get there with all my cargo, but the bike can't get through the terrain. so i try to walk and end up falling down cliffs with my overloaded cargo.

na (NA), Friday, 10 January 2020 21:57 (two weeks ago) link

keep on keeping on

chihuahuau, Friday, 10 January 2020 23:45 (two weeks ago) link

ropes and ladders, friend. ropes and ladders

babu frik fan account (mh), Saturday, 11 January 2020 01:57 (two weeks ago) link

NA did you know you can see the elevation of the land on your map? you hold down the touchpad on your controller and tilt the controller.

Li'l Brexit (Tracer Hand), Saturday, 11 January 2020 10:01 (two weeks ago) link

#PS4share pic.twitter.com/USo3fdU9vl

— 芝生の頭 (@sibahunoatama) November 29, 2019

chihuahuau, Sunday, 12 January 2020 19:54 (two weeks ago) link

i like it

Li'l Brexit (Tracer Hand), Sunday, 12 January 2020 20:24 (two weeks ago) link

what begins in comedy ends in tragedy

I’m being a big dummy and running around my game where I finished the story in normal mode, now in hard mode

the big old BT fights are definitely meaner, and I’m more apt to run away. it’s like the first time I ran into two of those lion-looking jerks the first time, only now every fight is that stressful. and the timefall is much more punishing!

apparently there’s a backpack cover upgrade that I was unaware of that protects packages that don’t extend beyond the top of the bag! working on that

babu frik fan account (mh), Monday, 13 January 2020 02:54 (two weeks ago) link

i was just being too cute about finding a route to avoid the BTs when the game at this stage is obviously trying to funnel me towards them. i made pretty good progress getting through them the other day (and finally figured out there some that don't appear like big floating humans but are instead wispier and harder to see) but then i turned off the console without saving by accident so now i get to do it all again. this game obviously rewards patience and i am not a patient person so i am likely going to continue to suck at it.

na (NA), Monday, 13 January 2020 15:18 (two weeks ago) link

the BTs are annoying. later you get bombs and stuff that will “kill” them.

Li'l Brexit (Tracer Hand), Monday, 13 January 2020 17:29 (two weeks ago) link

you can do a lot of evasion by crouching, walking slowly, and holding your breath at strategic times

babu frik fan account (mh), Monday, 13 January 2020 18:12 (two weeks ago) link

yeah just slowing down and going around them pretty much always works.

Li'l Brexit (Tracer Hand), Monday, 13 January 2020 18:52 (two weeks ago) link

mh have you ever cut their “umbilical” cord with the fancy new handcuffs?

Li'l Brexit (Tracer Hand), Monday, 13 January 2020 18:53 (two weeks ago) link

don’t try and bust through on a trike tho cos it don’t work.

Fizzles, Monday, 13 January 2020 18:54 (two weeks ago) link

yeah that's the problem, i'm trying to get the cargo through on the trike so it's a slow process of clearing a path, moving the trike, clearing a path, etc. i've got the blood bombs. i can do it, i just need to find the time to sit down and do it in one sitting since you can't save amongst the BTs

na (NA), Monday, 13 January 2020 18:56 (two weeks ago) link

you don’t need to clear *all* of them to get through on the trike ime. but yeah, slow going.

Fizzles, Monday, 13 January 2020 18:58 (two weeks ago) link

I've done the umbilical cut multiple times, but it's become exceedingly difficult now that I'm in HARD MODE and late game

the funniest shit is when you're on a vehicle and it's a beautiful flat area with no rocks, fuck the BTs, I'm gonna barrel through

and then your vehicle going full speed runs directly into one and INSTANT HARD STOP

babu frik fan account (mh), Monday, 13 January 2020 19:01 (two weeks ago) link

finally got through to port knot city. turned out it was a lot easier to ditch the trike and just hike through. i was able to bypass most of the BTs just by climbing around them.

na (NA), Tuesday, 14 January 2020 03:57 (two weeks ago) link

finally got through to port knot city. turned out it was a lot easier to ditch the trike and just hike through. i was able to bypass most of the BTs just by climbing around them.


yeah iirc that’s a load of painful mountainous terrain anyway. still enjoying this game. i mean tbf at the moment it seems “easy” in the sense that neither MULES nor BTs seem to present a problem. I don’t think i’ve ever seen “laborious” be quite so enjoyable though. With Sekiro and Outer Worlds some of my favourite game experiences recently.

Fizzles, Tuesday, 14 January 2020 07:36 (two weeks ago) link

this is getting easier and more fun. i stole a truck from the MULES and have a bolo gun and suddenly there are paved roads and i'm just tooling around between outposts making deliveries

na (NA), Monday, 20 January 2020 00:33 (one week ago) link

also getting the cyborg skeleton thing has helped

na (NA), Monday, 20 January 2020 00:34 (one week ago) link

cut some BT umbilicals yesterday and.... feels good man.

i'm now at the tar lake and apparently trucking around the outer edge of.... everything i've connected so far. which is weird, because i thought i was going across the united states??

not enough has been said about how great this game looks. the tactility of the snow. and how the game teases the mountains even at the very early stages of the game, and how you ease up into them, a few incursions here or there, but you know it's inevitable. some of the weather you end up encountering is just tremendous.

Li'l Brexit (Tracer Hand), Monday, 20 January 2020 01:07 (one week ago) link


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