*rocks BB way too quickly*
― mh, Monday, 11 November 2019 14:42 (four months ago) link
Death Stranding (2019) @giantbomb @jeffgerstmann @taswell #DeathStranding pic.twitter.com/CIsjHTgE47— Jacob! (@JacobGehnert) November 9, 2019
― Glower, Disruption & Pies (kingfish), Monday, 11 November 2019 15:27 (four months ago) link
18 hours deep, still in chapter 3. happily building roads.
the design and aesthetic are top notch. i love that HD means you can really read all the dumbass slogans kojima slathers over every surface. even the corny music works, when it swells up and the camera pulls back crossing a giant open space. the upward-floating debris, the weird tendrils hanging from the hovering overpasses, the porter bots wearing little shoes and singing to themselves.
trudging slowly over wet sand with an enormous stack of high-performance underwear crates is fun. putting ladders in stupid places is fun. getting and sending thousands of likes is fun. rocking the baby is reasonably fun (and i spend most of my day entertaining an irl toddler). feel like most reviews don't mention that the game is actually fun and satisfying to play. when you do something stupid and drop every fucking thing you are carrying (a rare occurrence unless you are not paying any attention), mashing triangle to pick stuff up is hilarious. it's got a similar feel to snake picking stuff up in mgs, it's a really fast animation and when you mash it norman reedus goes fucking nuts throwing shit back on his cargo stack. feels good.
love the bananas story and setting.
― adam, Monday, 11 November 2019 15:30 (four months ago) link
the walking simulator is my favorite game genre and this sounds fucking awful to me
― tantric societal collapse (rushomancy), Monday, 11 November 2019 15:31 (four months ago) link
it's too bad everyone established "walking sim" as a flippant term for narrative adventure games because now that there's an actual walking sim we don't have a term for it that won't cause confusion
― ciderpress, Monday, 11 November 2019 15:40 (four months ago) link
how does the online element of this game work? online players can affect the landscape based on things they leave out for each other... but does that mean that technically you might be able to bump into each other and if enough people play it there could be thousnads of Reedus's walking around? I take it that's not the case?
― YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:41 (four months ago) link
i've already floated 'stumbling simulator' tbf xp
― Titanic was cliched Marxist crap. (bizarro gazzara), Monday, 11 November 2019 15:41 (four months ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 15:42 (four months ago) link
xp it's asynchronous, it'll load some amount of other players' constructions into your game, prioritizing people on your PS friends list, but you're not actually in the same instance of the game world as anyone else
― ciderpress, Monday, 11 November 2019 15:43 (four months ago) link
― YOU CALL THIS JOURNALSIM? (dog latin), Monday, 11 November 2019 15:48 (four months ago) link
other people can contribute to your constructions and vice versa so the resource accumulation/distribution is less onerous. i like upgrading ppl's stuff when i don't feel like hauling a zillion kg of metal back to whatever knot city.
― adam, Monday, 11 November 2019 15:50 (four months ago) link
i think the cutscenes' emphasis on connections and logistics are telling but what really gives it away is calling the bandits MULEs. i feel like kojima is in direct dialogue with M.U.L.E., advancing a vision of radical generosity over that game's free market ruthlessness.
so let's go with "post apocalyptic socialism sim"
― adam, Monday, 11 November 2019 15:55 (four months ago) link
aw shit, i think by mentioning MULE you just made me buy this goddammit
― Fuck the NRA (ulysses), Monday, 11 November 2019 16:45 (four months ago) link
it rules forks just do it
― adam, Monday, 11 November 2019 17:03 (four months ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:08 (four months ago) link
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:09 (four months ago) link
I am kind of disappointed because it seemed like I was going to finally meet Mads' character and you.. kind of encounter him? not really. I'm sure it'll come later.
This is the first game where I've gotten something that seems like it could cause lethal damage after having some random incapacitating items and I feel really hesitant about the idea of shooting people. Those MULE guys seem like assholes, but do I really need to injure them that badly?
― mh, Monday, 11 November 2019 17:11 (four months ago) link
― Fuck the NRA (ulysses)
that's sort of what i like about gaming, ultimately at a certain point they all boil down to tedious drudgery. commit this otherwise useless sequence of button presses to muscle memory. this vision of gaming has been around for at least as long as pac-man - i remember as a child reading books on how to get good at pac-man and it was all rote execution of patterns. we pay money for the chance to do routine things.
― tantric societal collapse (rushomancy), Monday, 11 November 2019 17:41 (four months ago) link
This thread is the manifestation of the game I was most looking forward to, please update with tales of dystopian banality
― change display name (Jordan), Monday, 11 November 2019 17:53 (four months ago) link
the irony of the fact that this will take until Wednesday to deliver is not lost on me
― Fuck the NRA (ulysses), Monday, 11 November 2019 17:59 (four months ago) link
I think the banality aspect has been oversold, to an extent. There have been a number of games with interesting landscapes, but I can't remember many details of them past rote pathfinding. Might have to jump over some rocks, may encounter an impassable area. In this game, not only is the world very beautiful, but the obstacles seem meaningful. Do I set up a ladder to make it past, or do I go around and use my tools later?
When I connect a new area, will I discover that the other way up a hill that seemed insurmountable on the map already has a series of ropes and ladders placed by someone online, making my journey that much shorter? There's a joy of discovery to it
― mh, Monday, 11 November 2019 18:03 (four months ago) link
yeah, the game isn't boring at all. in its insistence on paying attention to your surroundings and to your movements it's not at all unlike metal gear solid, just without the trappings of Tactical Espionage Action. that absence is the engine of Gamer Backlash, plus i think there's a (faulty) collective assumption of rebuke in that absence.
― adam, Monday, 11 November 2019 18:10 (four months ago) link
So it's actually fun?
― Antonym Scalia (Leee), Monday, 11 November 2019 19:07 (four months ago) link
what if I told you in 2019, that a video game would not only get the idea of "likes" from strangers giving that kick of dopamine, but did so in a way that made it a constructive gameplay dynamic?
there are some abuses of it, like spamming of a bunch of signs that a player has to pass through near home locations, but overall it's a well-balanced mechanic
― mh, Monday, 11 November 2019 19:14 (four months ago) link
Still looking for clarity: if you play offline, that whole aspect of the game is nullified?
― Josh in Chicago, Monday, 11 November 2019 19:21 (four months ago) link
You get "likes" from doing certain tasks in the game, but the abundance of physical objects in the landscape won't appear
― mh, Monday, 11 November 2019 19:25 (four months ago) link
so there's no benefit to the likes if you're offline?
― Josh in Chicago, Monday, 11 November 2019 19:26 (four months ago) link
my understanding is that the online components don't require playstation plus
― adam, Monday, 11 November 2019 19:26 (four months ago) link
(if that is the issue)
― adam, Monday, 11 November 2019 19:27 (four months ago) link
I'm perversely avoiding any actual reviews or gameplay videos atm because every anecdotal comment somehow confuses me further re: what this game even is/is about. Which I find fascinating.
― Maybe you wanna lay off the Mountain Dew, there, Burt. (Old Lunch), Monday, 11 November 2019 19:28 (four months ago) link
it's possible some of the structures are put up by the NPC porters (your job) in the game, as a few appear, but I don't know that anyone reviewing or even playing the game has done it completely offline
― mh, Monday, 11 November 2019 19:28 (four months ago) link
the "likes" are what levels up one of your five metrics
― mh, Monday, 11 November 2019 19:29 (four months ago) link
i've gotten likes from NPC porters for shit i've left lying around
― adam, Monday, 11 November 2019 19:30 (four months ago) link
OL, there's a backstory that at the core establishes this post-apocalyptic world, what the precursor event was, and some of the basics that differentiate this world from our own. The story starts to answer a lot of the unknowns, but a lot of it is "we discovered this technology, it did amazing things, and something horrible happened" with some additional elements related to the fact knowledge was lost in the chaos and your NPC peers are discovering the history as you are.
― mh, Monday, 11 November 2019 19:32 (four months ago) link
fwiw the thread (strand?) title here is a reference that becomes clear not far into the game
― mh, Monday, 11 November 2019 19:33 (four months ago) link
finally a game that can breach the high watermark set by bioshock for creepiest cosplay
― $1,000,000 or 1 bag of honeycrisp apples (Sufjan Grafton), Monday, 11 November 2019 19:50 (four months ago) link
oh man there's gonna be a thousand norman reeduses at comiconfat reedus, skinny reedus, buff reedus, black reedus, ups delivery uniform reedus, amazon delivery uniform reedus, DHL delivery uniform reedus, asia reedus, sexy reedus, mecha reedus, dog reedus...
― Fuck the NRA (ulysses), Monday, 11 November 2019 20:10 (four months ago) link
I'm wondering what point in the game unlocks the Chvrches song!
The non-score musical parts so far are ok, but I feel like Kojima has found a band that's halfway between Imagine Dragons and Coldplay
― mh, Monday, 11 November 2019 20:17 (four months ago) link
I guess I should say vibe-wise, since there's not just one band
― mh, Monday, 11 November 2019 20:19 (four months ago) link
This is actually pretty fun and addictive. I don’t think the gameplay footage really sells it. There is a kind of tactile satisfaction in hauling yourself over the landscape that doesn’t really translate well to someone not holding the controller.Not without its problems. The MULE and BT enemy encounters seem really simplistic and half-baked. I’m down with de-emphasizing combat, but I wish those systems were a little more sophisticated.There are certain elements that seem to be deliberately irritating. Trudging through BT morass, mashing buttons as monster arms tear cargo off your back while a baby is crying in your face via the controller speaker is a good example. But that stuff is relatively minor/brief.
― circa1916, Monday, 11 November 2019 20:20 (four months ago) link
I've only had one BT battle encounter so far! And it was right at the beginning, before I really got the dynamic. If you're cautious and well-stocked with grenades or some of the later weapons, you can knock those suckers back to the afterlife.
I kind of want to trigger a battle because apparently if you take out one of the larger enemies that appear, they drop a ton of crystals
― mh, Monday, 11 November 2019 20:25 (four months ago) link
gameplay in the looks a bit like a walking version of spintires, would that be accurate?
― thomasintrouble, Tuesday, 12 November 2019 17:13 (four months ago) link
THE HEART-SHAPED BUBBLE
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:43 (four months ago) link
the president's henchman is 'die hardman' who wears a leather suit, cravat and METAL SKULL MASK 24/7 i can't
i ended up just running the fuck away from the annoying BTs at the incinerator, suddenly found myself at the edge of a cliff, and somebody named igor had left.... a rope for me! at the edge! i liked the shit out of it and rappelled away, thanks igor.
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 00:46 (four months ago) link
thomas i think spintires is more frustrating and lets you screw yourself over. here a modicum of attention will keep you upright.
love this game. just got the "speed skeleton" and i am booking it across this rock strewn ghost-scape. also i am getting the rhythm of infiltrating BT areas so it's less of a drag. stupid MULEs not so much. i'll figure them out.
― adam, Wednesday, 13 November 2019 00:58 (four months ago) link
I’ve gotten pretty good at shooting MULES in the face with my bolo gun. Drops em.Game really starts opening up in chapter 3. Trucking my stolen MULE mobile down the highway, wind in my hair. Feels good.
― circa1916, Wednesday, 13 November 2019 03:17 (four months ago) link
just got the BRIDGES truck, really adds to the UPS vibe. loading that motherfucker up with claimed metals and ceramics all the way to south knot city.
― adam, Wednesday, 13 November 2019 12:20 (four months ago) link
Tracer, Igor was the guy in the truck with the corpse at the very beginning!
― mh, Wednesday, 13 November 2019 13:02 (four months ago) link
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 13:32 (four months ago) link
I've been trying to put a certain feeling into words and I think this is how one says this these days.. This game has big Tomb Raider 1 energy
― Li'l Brexit (Tracer Hand), Wednesday, 13 November 2019 15:11 (four months ago) link
i like rebuilding roads. it's so satisfying to zoom from place to place on the highway.
― na (NA), Monday, 3 February 2020 17:12 (two months ago) link
I severely underrated how fun the bikes are for too long. Sure, trucks are great for lots of cargo. Speeding your way across the landscape on the bike? Now we're talking
― babu frik fan account (mh), Monday, 3 February 2020 17:13 (two months ago) link
the bikes can go pretty much anywhere as well. even up the matterhorn or whatever it is.
the exposition got insane. there was just hours of it. i started skipping it. so now i have no idea what the story was supposed to have been. i liked it better when it was sort of unexplained tbh so i guess this is my way of preserving the mystery :) i still think there is phenomenal scope for the story to go forward. sam and mama leading a resistance against bridges and the UCA.
― Li'l Brexit (Tracer Hand), Monday, 3 February 2020 17:15 (two months ago) link
love to do the patient 75 degree vertical angle zig zag up a craggy slope for 90 seconds only to fuck up at the end and plummet to a cargo scattered embarrassment. i know that sounds sarcastic but i really did love it
― adam, Monday, 3 February 2020 17:15 (two months ago) link
see i did that once on foot and then put the game down permanently. i think it takes a type.
― Fuck the NRA (ulysses), Monday, 3 February 2020 17:21 (two months ago) link
it gets easier with the all-terrain exoskeleton and powered gloves
there was one delivery where... damn did I screw it up. pretty sure frostbite was involved
― babu frik fan account (mh), Monday, 3 February 2020 17:25 (two months ago) link
i wonder if there should be an 'extra hard' difficulty setting. needing to stealth the fuck out of mule camps for instance. or having to do speed runs. or getting a C grade for any damage at all. (for all the difference that makes, lol. when i had to deliver to cryptobiotes to fragile i destroyed 99% of the cargo and still the story advanced and i didn't see any actual downside)
― Li'l Brexit (Tracer Hand), Monday, 3 February 2020 17:28 (two months ago) link
Did yall see this yet? https://kotaku.com/hiking-gets-even-harder-in-death-stranding-when-the-con-1841429693
― Charlotte Brontesaurus (Leee), Monday, 3 February 2020 21:30 (two months ago) link
oh my god. i love it.
― Li'l Brexit (Tracer Hand), Monday, 3 February 2020 21:39 (two months ago) link
fwiw there's another soundtrack on streaming now of more music from the game
I get the impression the prior two (original score and Timefall) were material Sony had the license for and the new one, which is 3/4 tracks by Low Roar, are Kojima's picks
― babu frik fan account (mh), Monday, 3 February 2020 22:25 (two months ago) link
I wanna get this game so much but it is very expensive atm
― doorstep jetski (dog latin), Tuesday, 4 February 2020 02:34 (two months ago) link
If you can wait some months the price will drop quite a bit. I'm personally going to wait till it reaches $20 before I consider buying it.
― Charlotte Brontesaurus (Leee), Tuesday, 4 February 2020 18:02 (two months ago) link
I was thinking about the plot on the way back from lunch and, although contrived in a very Kojima-esque way, it's kind of an amazing rumination on loss and the different ways people cope
otoh, it's a little overwrought because -- as I said before -- nearly everyone integral to the plot has a bleak backstory
― caucus fricked iowa account (mh), Tuesday, 4 February 2020 20:17 (two months ago) link
big kojima profile in the NYT https://www.nytimes.com/2020/03/03/magazine/hideo-kojima-death-stranding-video-game.html
i have not played this game in a while
― na (NA), Tuesday, 3 March 2020 17:32 (one month ago) link
After the endgame the loneliness became a little too intense for me tbpfh
― Li'l Brexit (Tracer Hand), Tuesday, 3 March 2020 21:46 (one month ago) link
what did you think of the end/coda, Tracer? hopefully didn’t skip all the story!
― mh, Tuesday, 3 March 2020 22:01 (one month ago) link
i think i figured out that I’m my own BB? i didn’t understand wtf was going on tbrr
― Li'l Brexit (Tracer Hand), Tuesday, 3 March 2020 23:29 (one month ago) link
― mh, Tuesday, 3 March 2020 23:31 (one month ago) link
i didn’t like that the game made me treat BB - i mean, ‘Lou’ - in a way that i totally didn’t want to just in order to advance the story and finish. but i liked the uncanny bit where reedus winds up in the past, in the hospital, interacting with past events. super weird. can’t even remember now what happened with deadman. die hardman’s the new president of jack shit, so that’s exciting for him.
― Li'l Brexit (Tracer Hand), Tuesday, 3 March 2020 23:34 (one month ago) link
deadman keeps on keep in’ onif anyone is not here for SPOILERS set bookmark after my post now it was kind of touching, and despite it being heavily telegraphed I was kind of surprised by the “current BB is not flashback BB” twist. that was my character! I was loved, and not by creepy extinction president! Mads is my dads. tbh I want Mads to be my dad though
― mh, Wednesday, 4 March 2020 00:42 (one month ago) link
oh i just assumed that from the beginning!
― thomasintrouble, Wednesday, 4 March 2020 22:05 (one month ago) link
I was too busy dumping my packages in a creek to ponder it
― mh, Wednesday, 4 March 2020 23:08 (one month ago) link
started this yesterday. bonkers. I've no idea what I'm doing. Just clinging on for dear life p much
― doorstep jetski (dog latin), Monday, 9 March 2020 22:49 (one month ago) link
keep on keepin' on 👍
― Li'l Brexit (Tracer Hand), Monday, 9 March 2020 23:21 (one month ago) link
My name’s Sam too!
― mh, Monday, 9 March 2020 23:24 (one month ago) link
this game's giving me some weird-ass dreams already.
No idea how to avoid areas swarming with timefall and BTs. Managed to escape by the skin of my teeth just by button bashing and hoping for the best, much to the detriment of my cargo.
If my cargo gets destroyed, or if a BT kills me, is it better to go back to a save point, or just continue? I'm not sure I really understand how reptriation really works.
― doorstep jetski (dog latin), Tuesday, 10 March 2020 12:08 (four weeks ago) link
i will admit restarting from a previous save a couple of times rather than lose my cargo and redo the mission.
many/most/all of the time you can't really avoid BT territory - you have to creep your way through it. but if you're patient you shouldn't have to actually fight them.
― Li'l Brexit (Tracer Hand), Tuesday, 10 March 2020 12:20 (four weeks ago) link
they seem to grab me no matter what but maybe i'm freaking out and being clumsy. feels like the rain damages a lot of my cargo whatever happens
― doorstep jetski (dog latin), Tuesday, 10 March 2020 15:59 (four weeks ago) link
the rain gets easier
keep in mind container damage doesn't count against you
― Li'l Brexit (Tracer Hand), Tuesday, 10 March 2020 16:01 (four weeks ago) link
it's trickier toward the beginning, but the main thing to remember is to be cautious and patient. make sure you're crouching, constantly re-scan, and if you have to creep by in relative close proximity, hold your breath
― mh, Tuesday, 10 March 2020 16:01 (four weeks ago) link
I played a little bit over the weekend to visit a few people I hadn't found originally. The Veteran Porter is in a cool spot, although running down that hill is ridiculous!
― mh, Tuesday, 10 March 2020 16:02 (four weeks ago) link
wait whaaa?? never knew about him
― Li'l Brexit (Tracer Hand), Tuesday, 10 March 2020 16:07 (four weeks ago) link
Does scanning tell you where BTs / timefall is? I thought it was just for terrain and landmarks?
― doorstep jetski (dog latin), Tuesday, 10 March 2020 16:21 (four weeks ago) link
nope, but other porters will often leave helpful signs warning of timefall or BTs that you can see on the map or while you're strolling by
― Li'l Brexit (Tracer Hand), Tuesday, 10 March 2020 16:28 (four weeks ago) link
I meant the odradek scanning so you can see the BTs hovering there as opposed to the map
― mh, Tuesday, 10 March 2020 16:57 (four weeks ago) link
One thing that frustrates me (and maybe it's my telly to blame) is how small some of the info on screen is. I've increased the font size, but even so, some writing is still quite tiny. As for icons, it's really hard to see what button I'm supposed to press for what. And in compass mode, my cross-hairs get lost in the landscape and feel super sensitive, so I'm always scanning past what I'm trying to identify. Anyone else getting this?
― doorstep jetski (dog latin), Tuesday, 10 March 2020 17:49 (four weeks ago) link
i almost never used compass mode so idkmy screen is 26” and it was just baaaarely big enough - i had to sit pretty closeoh yes that’s true about scanning for BTs - if they’re close enough they will show up! i got into a little rhythm of creep, stop, scan, creep etc
― Li'l Brexit (Tracer Hand), Wednesday, 11 March 2020 08:33 (four weeks ago) link
Huh, okay I use Compass quite a lot. Maybe I'm doing things 'wrong'?
― doorstep jetski (dog latin), Wednesday, 11 March 2020 09:27 (four weeks ago) link
I'm amazed at how involved this game makes me feel.
Weird dreams I've been having since I started playing notwithstanding, when I finally managed to track a long route around BT territory last night, suffering BB autotoxema on the way and dashing desperately towards my target outpost, the sense of relief when the receivers patted me on the back and I finally got to plug my BB back into its 'womb' was immense.
I had a shower (actually I had two) and sat on my bed looking at various things in my room for like 5-10 minutes, a bit like I would after an IRL hard day at work.
I spent a significant amount of time going through my Odradek, reading interviews and tips. In fact the Odradek is such a huge huge part of the game. I just wish it had been designed better. It seems incredibly over-detailed and fiddly and text-based. The whole thing feels ugly and clunky, like a beta version of something that's still in development. In some ways I feel like this about the whole world of the game - it's incredibly detailed and rendered but it's also ramshackle and ugly and the main character looks like a mess and the technology looks scrobbled together like they're still working on it.
While I was showering, I got some communication from Deadman where he apologised for interrupting me on my 'break' and it occurred to me that I had been treating this respite as a sort of break, which is ridiculous. I'm playing a computer game ffs, why does it feel like I need to take virtual 'breaks' from it where I'm effectively staring into space?
And I guess that's one of the main themes in Death Stranding: man's relationship with labour. Why am I compelled to find this arduous trudge enjoyable? Why am I so relieved when I reach my destination? Then there's the whole thing with the MULEs and Homo Demens and their own obsession with cargo and portering. Reminds me of one of my favourite books, The Pale King, by David Foster Wallace, which is similarly a meditation on boredom and drudgery and how different people approach this.
― doorstep jetski (dog latin), Wednesday, 11 March 2020 09:34 (four weeks ago) link
okay Gawd... another parallel with actual real work is that there's SO MUCH to take on board, it feels like my first week on the job and I'm being bombarded with different admin tasks I'm supposed to understand, being given complicated systems training I can barely keep up with etc.. I feel like I walked in on my first day expecting to do some heavy lifting, and I'm getting told I'm doing great etc but also that there's a bunch of stuff I have to know first
― doorstep jetski (dog latin), Wednesday, 11 March 2020 20:06 (four weeks ago) link
great posts dl! it's true this game is a lot about your relationship to work, and being tasked. all (most of) the holograms at the various depots are so relentlessly upbeat and fawning over what you do i feel like it's a bit of an ego-boost placebo for most of us who play this game who probably don't get nearly enough of this at our actual jobs.
― Li'l Brexit (Tracer Hand), Wednesday, 11 March 2020 21:49 (four weeks ago) link
I can only hope I'd be as kind to someone who brought new underwear to my post-apocalyptic underground bunker
― mh, Wednesday, 11 March 2020 21:50 (four weeks ago) link
Kojima in 2019: this game is set in a near future where people live in self isolation hiding from an invisible threat, as a delivery man you play a key role in keeping society aliveEveryone: haha ok kojima— Hal is in the air tonite (@halphelt) March 19, 2020
― uncle-knower is coming for you (bizarro gazzara), Thursday, 19 March 2020 16:21 (three weeks ago) link
So strange that I started playing this almost to the day coronavirus hit the UK. As such I am finding it all at once strangely close to home, somewhat close to the bone and strangely comforting. Unlike the Witcher, I'm quite content to play just one mission at a time and it doesn't seem to frustrate me if I get stuck or lose all my parcels and have to start again.
You'd think that having to start a mission over after you've trudged miles and miles while trying to stop parcels falling off your back would have the opposite effect, and that after a couple of attempts at getting through BT territory one would get frustrated and quit. But somehow I don't seem to mind. I die, I quit the game and come back to it afresh the next day hoping to find a new and better route.
That said, I'm still only on Lvl2, hoping to reach Lake Knot City. Haven't got the hang of getting past BTs
― doorstep jetski (dog latin), Monday, 23 March 2020 11:09 (two weeks ago) link
...oops posted without finishing...
I have tried throwing grenades at them but somehow they still manage to grab me and throw me around like a rag doll. Those parts are especially stressful.
If you create a voidout, is that it? Is it there for the rest of the game? Do you mind? Do you just continue as is, or do you generally go back to an old save point?
― doorstep jetski (dog latin), Monday, 23 March 2020 11:10 (two weeks ago) link
you just have to be patient with BTs. crouch, hold your breath while moving, stop, catch your breath, repeat.not sure about the voidouts tbh.
― Li'l Brexit (Tracer Hand), Monday, 23 March 2020 11:36 (two weeks ago) link
i think i heard that they eventually clear up? i luckily never had one.
― Hackers (1995) (Will M.), Monday, 23 March 2020 20:16 (two weeks ago) link
I find some of the confrontation mechanics almost deliberately clunky. like, I'll be confronting a BT and trying to throw a grenade at it, but somehow and for a reason I can't work out, Sam decides to freeze. I'm also completely unsure how to use that decoy cargo on MULEs. With them I'm trying to use the Bola gun but mostly I just punch them and they go down fairly easily
― doorstep jetski (dog latin), Thursday, 2 April 2020 07:51 (one week ago) link
Every time I think I’m done making Death Stranding Real jokes, the universe throws me a bone pic.twitter.com/JvNoVYI0pN— Social “Distancing” Snake (@hyenasandgin) April 5, 2020
― chihuahuau, Sunday, 5 April 2020 20:29 (four days ago) link
― bam! Free bees! (bizarro gazzara), Sunday, 5 April 2020 21:06 (four days ago) link