ITT people have been playing videogames too much and it has warped their mind

Message Bookmarked
Bookmark Removed

sometimes if you just take 10 steps back, this is all so fucked up

---

The 400 Pound Stash Limit has pretty much ruined the game for me.
Don't get me wrong this game will be great if it comes out and you have unlimited storage like Pete Hines originally said.

Store away. Not aware of any limit

— Pete Hines (@DCDeacon) October 6, 2018

but then said a few times after this that he did not know if it would be larger then 400 when the full game comes out.

i don't know

— Pete Hines (@DCDeacon) October 29, 2018

and

I don’t know

— Pete Hines (@DCDeacon) October 29, 2018

Also, junk DOES take up room in our stash scraped or bundled.

my big issue here is I don't have a ton of everything I have 5 bulk of everything junk and I sell or drop the rest I have a bit of rad free food and about 3-10 of each type of booze and drug, and that takes up 300 of my stash just to have a little bit of everything.

I am being honest here I have a modest amount of a bit of everything and I am full

this leaves no room at all to collect different guns and blunt weapons and sets of armor and power armor, at least clothes way very little.

People will say its a survival game AND it is but its also a collecting game as that's pretty much all there is to do with a bit of story and some very limited base building which I enjoy. Also, let's not forget most open world survival games with crafting have a shit ton of storage or ways to build unlimited amounts.

But the simple fact is if our storage is not unlimited neither will our play time be we will all max out our storage get 10 really good guns and a set of good armor and power armor and be done we don't have room for anything else. That sounds like a really terrible end to a game that could go on for years what are we going to do when new guns and armor come out just trash what we have and get the new stuff also how are we going to change our play styles if we can't keep one of every type of gun and melee weapons.

IM not trying to hate I love this game I love the -atmosphere -the coop with my friends that we have been wanting for years -the gunplay is janky but still I love it -the attention to detail and that you can pick up things unlike in eso

But I have to be honest this is a game breaker for me today I am 6 hours into my playthrough today and have played every other beta time fully and I hit a wall as I said up top of what I have in my stash and I'm like well FUCK I don't wanna play anymore as everything I pick up I have to barter with myself should I keep it and what should i get rid of instead of just adventuring and having fun

With all the bugs all the jank all the slow down and frame drops all the funny ass geometry throwing Brahmin tornados at me. I love this game but this one issue will break it for me and that really fucking saddens me and pisses me off if AND only if this 400lb is not just a beta thing so we don't get a huge advantage over day 1 players

I just wish someone at Bethesda game studios mainly Pete Hines would tell us.

IF we post about it and tweet about it maybe we will get an answer, and I won't feel so defeated after looking forward to this so much

UPDATE most recent feedback from Peet Hines on Twitter

That’s the sort of thing the team wants/needs to hear in terms of features/functionality going forward. Whether it’s the storage size of stash changing (again) or storage options or whatever. They’ll be adding and evolving the game as we go based on feedback. Thanks for sharing.

— Pete Hines (@DCDeacon) November 2, 2018

UPDATE #2 somewhat positive but nothing absolute

i'm certain the team is aware. i have no information of planned changes because i have been out of the office for two weeks. if there are any i'm sure they'll let everyone know. i will make sure they do.

— Pete Hines (@DCDeacon) November 4, 2018

Karl Malone, Friday, 9 November 2018 08:00 (five years ago) link

this reddit post was the basis for a kotaku article about how people are mad about storage limits in fallout 76

https://www.reddit.com/r/fo76/comments/9tezul/the_400_pound_stash_limit_has_pretty_much_ruined/
https://kotaku.com/bethesda-says-it-plans-to-fix-fallout-76-s-item-storage-1830321275

Karl Malone, Friday, 9 November 2018 08:01 (five years ago) link

i don't really read a lot of videogame websites so my links are going to be lame. honestly i frequently read kotaku, which is pretty much the same website as polygon only published 2 hours earlier and slightly better written and without a puke terrible purple/crimson aesthetic, and what they're reporting as hard news often strikes me as an accidental chronicle of some deeply fucked up people

tbh i believe that if people don't destroy themselves first, our future is post-biological, which is to say, this shit, amplified, until there is nothing but this.

Karl Malone, Friday, 9 November 2018 08:04 (five years ago) link

it's easy to explain away as lol kotaku or lol fallout or lol stupid aaa videogames, but this kind of dumb bullshit pervades the entire industry, as far as i can tell. there's some cool small-time stuff that is good, a few aaa series that do good things, certain pockets of the culture that are able to play a fucking game without shitting their pants. but for the most part this huge industry that is taking in (MUCH) more money than films and music is full of this stuuuuuuuuuuuuuuuuuuuuuuuupid bullshit that is just agonizing to follow, and everyone is just supposed to nod along like it's normal and not fucking embarrassing

Karl Malone, Friday, 9 November 2018 08:09 (five years ago) link

it does seem like a consumer base more riddled with entitlement and craziness than any other. also full of people who seem to feel that they have to buy the product, no matter how bad the reviews or word of mouth, and then bitterly complain that they hate this thing they were warned they were likely to hate.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 09:13 (five years ago) link

I thought this article was kind of (albeit mildly) batshit - the argument, that RDR2 is not really "authentic" because NPCs are triggered by the presence of the lead character - it's like, what's the other option? How deep does your authenticity need to go? A game where you spend the whole days standing around waiting for things to happen? Which led me to think - oh, there are tons of people who would *love* that, which is also not un-scary.

https://kotaku.com/red-dead-redemption-2s-puppet-like-npcs-make-its-world-1830081078

Chuck_Tatum, Friday, 9 November 2018 10:58 (five years ago) link

tbf the comic book industry is giving gaming a run for its money with the ComicsGate stuff (I only learnt about the full extent of that horrorshow when talking to a friend the other week who does some work with comics and has been following it). But then that particular strand of idiocy arose from the woeful nonsense that was GamerGate, so yes "gaming culture" is literally the worst

Neil S, Friday, 9 November 2018 11:04 (five years ago) link

i'm all for hyper-authenticity tbh but

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 11:09 (five years ago) link

God, that Red Dead article...

Author should be reminded that they are in fact playing a fucking Video Game.

circa1916, Friday, 9 November 2018 14:39 (five years ago) link

I think the author of the Kotaku article is less complaining about the falseness of the NPCs in RDR2 and more pointing out the contradiction in all games that try to build immersive worlds. Of course it's all a puppet-show, and the weird thing is that the more "real" games try to feel, the more the falseness rings out. It's kind of an uncanny valley effect. This is why I tend to prefer games that are purposively unreal or stylized. Of course, the appropriate conclusion to draw from all this is "go outside."

a film with a little more emotional balls (zchyrs), Friday, 9 November 2018 14:52 (five years ago) link

that is never the appropriate conclusion to draw from anything ime #stayindoors

i want donald duck to scream into my dick (bizarro gazzara), Friday, 9 November 2018 14:59 (five years ago) link

Amen.

There have always been a handful of total freaks among these insular subcultures but I'm sure I don't really need to say that the internet is obviously the catalyst which made the total freak virus mutate and spread.

Ham Beats All Meat! (Old Lunch), Friday, 9 November 2018 15:10 (five years ago) link

I'm very appreciative that I had to learn to navigate the ways of the nerdy pre-teen shut-in without the aid of a Council of CHUDs.

Ham Beats All Meat! (Old Lunch), Friday, 9 November 2018 15:14 (five years ago) link

karl otm that videogames are a collossally, breathtakingly lucrative industry, so it's worth remembering that the very visible freaks of gamergate etc are only really very visible to extremely online folks like us - the vast majority of people who play games are only paying attention to when the next grand theft fifa: infinite blops is coming out

or just playing candy crush or whatever on their phones while watching tv

i want donald duck to scream into my dick (bizarro gazzara), Friday, 9 November 2018 15:15 (five years ago) link

that's what i tell myself every time i accidentally look at a videogame news site's comment section anyway

i want donald duck to scream into my dick (bizarro gazzara), Friday, 9 November 2018 15:16 (five years ago) link

I think the author of the Kotaku article is less complaining about the falseness of the NPCs in RDR2 and more pointing out the contradiction in all games that try to build immersive worlds. Of course it's all a puppet-show, and the weird thing is that the more "real" games try to feel, the more the falseness rings out. It's kind of an uncanny valley effect. This is why I tend to prefer games that are purposively unreal or stylized. Of course, the appropriate conclusion to draw from all this is "go outside."


I get this, but it’s also something that’s easily surmounted by like... nearly everyone. Idk, as slick as it is, I never once felt like I was totally immersed in this hyper real simulation and these trad game elements just totally ruined the spell.

I’m not sure what the author wants would even be a game? Or even humanly possible to make.

circa1916, Friday, 9 November 2018 15:19 (five years ago) link

we will all max out our storage get 10 really good guns and a set of good armor and power armor and be done we don't have room for anything else

Set everyone's stash limit to 1 lb as punishment for this post.

jmm, Friday, 9 November 2018 15:31 (five years ago) link

NPCs are triggered by the presence of the lead character

amirite?

crüt, Friday, 9 November 2018 15:31 (five years ago) link

lol

i want donald duck to scream into my dick (bizarro gazzara), Friday, 9 November 2018 15:35 (five years ago) link

The NPC meme is a case in point of the thread thesis.

jmm, Friday, 9 November 2018 15:40 (five years ago) link

I may have posted on here before about my dream of a Dogme-style RPG manifesto but as a passably sane human being I recognise the commercial barriers to this

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 16:38 (five years ago) link

What rules would you put in?
I feel like the overarching rule of a Dogme game would be that it cannot be a power fantasy. You are not be to be saving any worlds.

jmm, Friday, 9 November 2018 17:13 (five years ago) link

That could definitely be part of it. No insta-heal, no fantasy elements are things I'd enjoy. Old game called Darklands had some of this I think but couldn't totally shake it.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 17:39 (five years ago) link

What interests me most about this as a thought experiment is how you might adapt conventions but still make something playable, I guess.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 17:41 (five years ago) link

whoa, speaking of people with warped minds, i barely remember starting this thread last night. way too much booze, sorry. i don't know what i was going on about in that last post, about what "this" is, "pervading the entire industry".

bizarro otm with "it's worth remembering that the very visible freaks of gamergate etc are only really very visible to extremely online folks like us - the vast majority of people who play games are only paying attention to when the next grand theft fifa: infinite blops is coming out

or just playing candy crush or whatever on their phones while watching tv"

in addition to the booze, i think i might have been influenced by watching a speedrun of dragon warrrior (NES) completed in 27 minutes at Awesome Games Done Quick, using no glitches or cheats, but instead exploiting an intense understanding of the game's underlying logic for "random" encounters. it is fucking amazing. top youtube comment otm: "I wish I could go back in time and do this for people in 1989 without explaining it." watching it reminded me of Arthur C Clarke's law, 'any sufficiently advanced technology is indistinguishable from magic.'

the dragon warrior speedrun is another side of being ~intensely into videogames~, one that doesn't involve demanding things from developers or complaining about the thing that you're voluntarily doing, but instead embracing the object as it is, trying to dissect it and perfect it. these speedrunners (and the people on the couch cheering them on, and the crowd that gives him the standing ovation at the end) are fascinating, i think, and i appreciate the commitment to projects like these that probably seem pointless to so many people. but they can also be very surreal and unsettling to watch, in some ways (especially when emptying out the liquor cabinet in the middle of the night). not to get all dramatic about it and repeat some of my stupider things from last night, but i can't help feeling there's a certain sadness to the whole endeavor. these incredibly bright, genius people dedicating themselves to the complete domination of a game that is 30+ years old. it's not sadness that their efforts are "wasted" on such things, it's more that this is their corner of the world where things make sense, where the rules can be laid out and discussed, where achievements like figuring how to shave 6 seconds off of a speedrun will almost certainly be recognized. i don't know. i'm not sure why that makes me sad. clearly they're all having a good time. it just reminds me of that part in the matrix where Neo is in the "real" world and sees that he's just one of millions of humans being harvested by the machines for energy.

Karl Malone, Friday, 9 November 2018 17:44 (five years ago) link

Isn't Kingdom Come: Deliverance a Dogme-style ARPG?

Captain Hardchord (Leee), Friday, 9 November 2018 18:12 (five years ago) link

Ooh, dunno, I'll have a look.

There are solid reasons why these things aren't standard, and solid reasons why remimaging gameplay mechanics is commercially dodgy, but there's also a sweet spot between reinvention and crowd-pleasing that produces a lot of great games, given the chance.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 18:27 (five years ago) link

But obv I don't harass people online for not doing this stuff.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 18:28 (five years ago) link

Just remembered, isn't that the slightly white power mmorpg?

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 19:25 (five years ago) link

yep

Karl Malone, Friday, 9 November 2018 19:28 (five years ago) link

Aww nuts didn't know that. :(

Captain Hardchord (Leee), Friday, 9 November 2018 19:40 (five years ago) link

That's a bummer, I was kind of sold on "reality-based peasant simulator"

a film with a little more emotional balls (zchyrs), Friday, 9 November 2018 20:23 (five years ago) link

if it helps to ease the pain, apparently the game kinda sucks, too. i was really excited about it when i first heard about it, too, because it sounds awesome. but the reviews amounted to a universal meh

Karl Malone, Friday, 9 November 2018 20:44 (five years ago) link

I demand that all NPCs in online games be played by actual actors in motion capture suits, in real time

if you find where they sleep in game, it wakes up the actor and they are forced to interact with you

mh, Monday, 12 November 2018 18:39 (five years ago) link

in addition to the booze, i think i might have been influenced by watching a speedrun of dragon warrrior (NES) completed in 27 minutes at Awesome Games Done Quick, using no glitches or cheats, but instead exploiting an intense understanding of the game's underlying logic for "random" encounters.

― Karl Malone

i'm definitely into the TAS scene and i find it utterly fascinating on a meta level. i don't watch much streaming speedrunners because i never know which ones of them will be awful people, and even if they're not twitch chat is awful, but multiplayer gaming has never been something i've cared about. for me it's very much player vs. game programmer. i like seeing, in a pkd sense, just how badly most of these games can be broken.

dub pilates (rushomancy), Monday, 12 November 2018 18:41 (five years ago) link

for real, you should check out that dragon warrior speed run. the way he explains it as he goes it brilliant, too.

Karl Malone, Monday, 12 November 2018 18:45 (five years ago) link

i don't watch much streaming speedrunners because i never know which ones of them will be awful people, and even if they're not twitch chat is awful,

― dub pilates (rushomancy), Monday, November 12, 2018 6:41 PM

You mean guys that act like assholes during their stream?

Robert Adam Gilmour, Monday, 12 November 2018 18:50 (five years ago) link

^literally 90% of twitch streams that have more than 100 viewers^

Karl Malone, Monday, 12 November 2018 18:54 (five years ago) link

There's a lot of extremely popular girl streamers who have legions of trolls following them.

Robert Adam Gilmour, Monday, 12 November 2018 21:47 (five years ago) link

If you’re surprised that chat is awful you must have been born yesterday

calstars, Monday, 12 November 2018 21:51 (five years ago) link

https://i.imgur.com/pOh0tRL.jpg

ciderpress, Monday, 12 November 2018 21:54 (five years ago) link

two months pass...

Looks like another medieval peasant simulator but this time with magic and weird monsters is coming, hopefully not made by racists this time: https://www.pcgamer.com/outward-rpg-preview/

Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 2 February 2019 18:32 (five years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.