Hollow Knight

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This game is so great it deserves its own thread.

I'm now 35 hours or so into this, and I have no idea how much progress I have made. Every time I play it I discover something new, or a new power, or a new secret. The map gets bigger, there are new enemies. And I get better, too. But as I posted on the other thread, I'm still not even sure what the objective is, so I have no clue how close I am to achieving that! Which is a little annoying, except that the design and writing and gameplay is so exemplary I'm having a blast just wandering around, finding and fighting things. I haven't had this much fun playing a game in ages, and I feel like in some ways it's preparing me for when I finally get around to cracking open my copy of Dark Souls on the PS4.

Josh in Chicago, Thursday, 16 August 2018 16:13 (four years ago) link

this is a dark souls game posing as a metroid game and i got duped by it

ciderpress, Thursday, 16 August 2018 18:06 (four years ago) link

I think it's a great hybrid of lots of stuff, but I think what is key for me is as of yet I'm not sick of looking at it. I just love the art and design. That was my problem with Celeste (besides hurting my thumbs and me not really getting any better at it).

Josh in Chicago, Thursday, 16 August 2018 18:36 (four years ago) link

Something else I've liked about it so far is that I don't think I've hit an enemy or spot I couldn't figure out yet, or at least that required some sort of trick or luck or esoteric strategy. Part of that is because you can almost always go another way, or try some other area. You're never actually "stuck," and whether it's a tricky bit of platforming or an enemy there is no help, per se, just sticking with it until you do the thing. I have turned to one or two wikis or videos, but since there is no right or wrong way to proceed - I've heard of people making it super far before even learning they can upgrade their nail - my biggest takeaway has been discovering stuff/routes/secrets I just didn't see or missed. Or in the case of, say, the dash slash or whatever it is called, needing to look up instructions for how to perform it right. The game is definitely tougher than Steamworld, Dig 2, but iirc in that one I encountered more dead ends that required guidance.

An exception are the plumes of smoke coming up from the ground. I had no clue how to pass them and still don't, because I did a quick google and the explanation was convoluted and foreign to me at this point I decided to just cross that bridge when it became more obvious.

And again, I have absolutely no idea how much of this world I have not explored yet. I have a feeling I'm still at the tip of the iceberg.

Josh in Chicago, Thursday, 16 August 2018 18:50 (four years ago) link

Heh, I had accumulated over 10,000 geo just goofing around, and then I lost it all doing something stupid (or at least underestimating a commonplace enemy). Oh well, back to the grind!

Josh in Chicago, Saturday, 18 August 2018 14:49 (four years ago) link

this game owns

||||||||, Saturday, 18 August 2018 18:39 (four years ago) link

... but is insanely hard

||||||||, Saturday, 18 August 2018 19:15 (four years ago) link

See, posts like that make me wonder if indeed I have only scratched the surface of the game. I've explored tons, but so far nothing has seemed significantly (as in, stuck for hours) hard, at least not compared to Celeste or even Shovel Knight. An exception so far is Crystal Peak, which I find very frustrating, but I seem to be doing OK otherwise! Though to be fair I don't think I've even tried fighting any of the Dream bosses, and my discovery of the flower delivery quest ended in miserable failure when I diligently made it all the way to the (wrong) place only to get injured and lose the challenge at the last second (though I did discover something useful on the way there, so I guess that's a win?).

Josh in Chicago, Sunday, 19 August 2018 14:06 (four years ago) link

insanely was maybe an exaggeration but in my defense I was drunk when I posted that. I was stuck on the hornet but just applied a little patience and cleared her pretty handily. about 2/3 hours into the game now

||||||||, Sunday, 19 August 2018 15:21 (four years ago) link

This game is just the right level of challenge, IMO

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:22 (four years ago) link

I am 40 hours deep, and I think in the home stretch. Just did the second fight with Hornet, taken out 2 of the 3 dreamers, and mapped all the areas except one, I think. The plot is still almost totally opaque to me. Is it possible to get the story without having to watch a bunch of lore videos on YouTube?

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:27 (four years ago) link

I am over 40 hours and nowhere near where you are, I don't think ... or I don't know. I keep finding new stuff to distract me. Right now I keep losing my soul ghost in that sealed room with a beating heart and all those manifesting poison-spitting bee-things (not the Hive). I think I have a long way to go, and regret not leaving more markers on my map.

Josh in Chicago, Monday, 20 August 2018 13:44 (four years ago) link

Out of curiosity I glanced online at a map, and thankfully I think I've explored most/much of the world at this point. Now it's just a matter of discovering all the secrets, unlocking powers, beating enemies/bosses/challenges, that sort of thing, which should be fun!

Josh in Chicago, Tuesday, 21 August 2018 12:56 (four years ago) link

On sale for $10 right now!!!

Josh in Chicago, Friday, 24 August 2018 01:13 (four years ago) link

I've just opened up my fifth station and I love this so far. The atmosphere and rhythm of it is great, not getting a map at first in each area is a clever way to step up the sense of danger.

My one complaint is the annoying decision to assign the unnecessary quick cast to R - it's too close to RT and I've accidentally triggered it at the worst possible moment so many times.

Iain Mew (if), Friday, 24 August 2018 13:29 (four years ago) link

Apparently they just updated it with a big new free DLC.

Josh in Chicago, Friday, 24 August 2018 13:51 (four years ago) link

Whenever I get stuck I admit I glance at an online map, not for any specific hint but for a general direction as to where to go. But I sometimes I also check in with a particular youtube walkthrough, which is only so helpful, given the person is doing different things in a different order. And yet, every once in a while I watch and he pops into some place for the first time, some place I have been to dozens of times, and just immediately knocks down a hidden wall or finds a secret passage. Similarly faces various challenges in a seriously underpowered state, challenges I have problems with even after getting the thing that does the thing. What the fuck, dude!? How do you do that?

Josh in Chicago, Sunday, 26 August 2018 03:35 (four years ago) link

Bought it in the sale and enjoying it so far. Does a story/point develop or is it just amiably running and jumping in different directions?

Chuck_Tatum, Sunday, 26 August 2018 20:20 (four years ago) link

I think the latter? I have played almost 60 hours and have no idea what's going on!

Josh in Chicago, Sunday, 26 August 2018 21:14 (four years ago) link

I should stress/clarify that as I progress, things *are*changing and developing, and there is an overarching mythology to the world. I'm just not quite clear on the ultimate goal, or whether I am moving toward it. I'm certainly doing stuff, but I think it's partly a matter of trying different things and exploring different areas until other things and areas make themselves apparent to you. And with those areas and things and powers come more aspects of the mythology.

That said, every once in a while I get stuck and hit the internet for advice, and sometimes the advice is all stuff I'm am totally unfamiliar with! And I've made a lot of progress! "Oh, first you should get the thing from the place after you beat the guy." And I think, huh, that seems harder than what I'm trying to achieve!

Josh in Chicago, Monday, 27 August 2018 12:04 (four years ago) link

I'm enjoying wandering around randomly! I hope I don't have to remember too much about where I've been.

That said I'm wondering about getting a different controller - I'm not sure the basic set that comes with the Switch is really that suited to platforming. Had the same problem with Celeste. It's hard to do little micro-moves with the joystick.

Chuck_Tatum, Monday, 27 August 2018 18:53 (four years ago) link

I had a much easier time with this and the regular Switch controllers than I did with Celeste. But Celeste benefitted from the Pro, if only for comfort.

Josh in Chicago, Monday, 27 August 2018 19:05 (four years ago) link

This is great! Maybe the first Switch game outside of Zelda that I feel like I've really connecting with. But even just finding the coin for the quill and compass seems pretty hard!

Chuck_Tatum, Monday, 27 August 2018 21:49 (four years ago) link

It gets easier, gradually. But you know what? I've accumulated so many power-ups and charms and abilities, improved my nail three times, and still I have yet to encounter anything that made me feel overpowered. Even the simplest enemies can take you down if you don't pay attention, and some of the simpler enemies suddenly get more difficult as you progress in the game. Nothing is easy, just easier.

Josh in Chicago, Tuesday, 28 August 2018 02:03 (four years ago) link

I take it back: the Dream Shield charm, plus or minus a couple of others, has really helped me steamroll the last few bosses, even bosses that had given me a lot of trouble before (like Watcher Knights and Hive Knight). I don't know if it counts as overpowered, because I am terrible and need the help, but a few of those charms (plus extra life, etc.) have really made a big difference, at least added to my growing experience.

Another thing: I had made good progress but ran up against a figurative wall and needed to get a hint online. Not only had I totally forgotten about a boss I'd put off, even if I had beat said boss I literally would have had no idea what to do next. I would have just dashed around indefinitely. I don't know if that's because I missed a clue, or didn't understand, or what, but the game's dedication to ambiguity and elliptical mythology would have gotten me nowhere without some concrete direction. How some of these (you?) serious gamers figure all this shit out is beyond me.

Josh in Chicago, Wednesday, 29 August 2018 02:27 (four years ago) link

Made it to Greenpath! Loving this. Hands hurt.

Wonderful music too.

Chuck_Tatum, Wednesday, 29 August 2018 22:57 (four years ago) link

feels like the jump button has a lag. Or has different timing than most other games.

for i, sock in enumerate (Sufjan Grafton), Wednesday, 29 August 2018 22:59 (four years ago) link

Jump is fine for me! But finding it a little awkward attacking baddies on the diagonal (although maybe it's meant to be)

Chuck_Tatum, Wednesday, 29 August 2018 23:14 (four years ago) link

I think there's a problem with my controller when not directly connected. or maybe I am just bad.

for i, sock in enumerate (Sufjan Grafton), Thursday, 30 August 2018 00:07 (four years ago) link

jumping is really crisp for me. sounds like a controller issue

||||||||, Thursday, 30 August 2018 08:27 (four years ago) link

Like I said, I'm generally not very good at these games, and not being a game ninja it takes me longer than many to get a hang of things, but I've been cruising along at a pretty steady clip here so I assume the controls are pretty solid. My theory is that lots of 8-bit styled platformers, whether something challenging like Shovel Knight or punishing like Celeste, the style of the art lends themselves to very precise control movement, down to the pixel. But Hollow Knight (like Steamworld) is so beautifully stylized/designed/drawn that while it can be challenging it feels a little less pixel-precise. There are a couple places with very tough platform moves and attacks, but it all feels very graceful to me, not at all mechanical. That said, I've yet to be able to master the nail bounce in Hollow Knight, and I think that is the downside of its art style; when there's something specific and mechanical you have to do, doing something based almost on intuition and instinct rather than robotic precision is a bit more trouble. I dunno. I wonder how I'd do at something like Donkey Kong Tropical Freeze.

I feel like I'm in the home stretch of this game by the way, certainly the final 20% or so, though I get the impression there's an advanced mode or something you need to beat to really finish it.

Josh in Chicago, Thursday, 30 August 2018 11:49 (four years ago) link

I have three weeks before I go back to work when I thought I'd have a crack at finishing Middlemarch finally, but, uh, Hollow Knight

Chuck_Tatum, Thursday, 30 August 2018 12:35 (four years ago) link

All right I started playing this and beat the first boss…it’s good

faculty w1fe (silby), Thursday, 30 August 2018 15:45 (four years ago) link

This game is so good that sometimes I can't even tell if I'm even fighting a boss.

Josh in Chicago, Thursday, 30 August 2018 18:14 (four years ago) link

Curious to see how Dark Souls hits you Josh. I haven’t played HK yet (have it on the Switch tho, wanna get thru Zelda first), but a lot of things you’re talking about sound very much DS inspired.

circa1916, Saturday, 1 September 2018 01:05 (four years ago) link

I got it all figured out. Hollow Knight, then finish Doom, then Dark Souls. I can tell you right now that Hollow Knight is at times cute, and funny, and always nice to look at, even when it is really dark. Dark Souls is all gloom all the time isn't it?

Josh in Chicago, Saturday, 1 September 2018 02:07 (four years ago) link

um, well, there's a certain humor that can potentially be found in dying a lot, if you look at it from one perspective. but yeah, not too cheerful. but it does an excellent job of setting a distinct and memorable mood

Karl Malone, Saturday, 1 September 2018 02:09 (four years ago) link

Yeah it’s super gloom for the most part but there’s comedy to be had through getting wrecked like Karl said. Also unexpected lols from certain enemies.

Meant more the unexplained, esoteric nature of it. Also it’s supposed difficulty, but sounds like you’re managing it pretty well in HK.

circa1916, Saturday, 1 September 2018 07:29 (four years ago) link

Man, this Hornet is really really really really hard for a second level Boss

Chuck_Tatum, Saturday, 1 September 2018 14:56 (four years ago) link

Yeah I'm not much farther than you are and I had trouble with Hornet too - all I can say is just be patient, keep your distance, get in a hit or two when you can but just try to avoid her hits and wear her down

Screamin' Jay Gould (The Yellow Kid), Saturday, 1 September 2018 15:35 (four years ago) link

I am super stuck on Hornet too. As much as I appreciate not having to fight bosses again if you'd rather just peace out and do something else (and it's cool you can get your shade back without initiating the boss fight), I wish you could just hit "try again" rather than spending a couple minutes after every regen filling up with soul and heading back to their lair.

The Switch is the first videogame system I've played since the PS2, and the deterioration in my skills is never more evident than when I mess up and die fighting Hornet because my hands are sweaty lol. This game is extremely pretty and fun though, and I look forward to maybe getting to see at least one more area.

rob, Saturday, 1 September 2018 16:00 (four years ago) link

Hornet is pretty tough. Mantis Lords are super tough. Watcher Knights were hard. I'm trying to remember a few more. None has been totally maddening yet, except maybe Hive boss for me, mostly because I would get my ass kicked on my way there by enemies, so I'd arrive in a weakened state.

Josh in Chicago, Saturday, 1 September 2018 20:10 (four years ago) link

I took an hour and like eight tries to beat the soul master today. After taking an hour and like twelve tries to even open up the way to his room. I haven’t played a game tuned to this kind of difficulty since Viewtiful Joe I think. (Which I never beat.) Celeste B-sides are harder but the deaths are much less of a punishment so they don’t key me up as much.

faculty w1fe (silby), Tuesday, 4 September 2018 01:15 (four years ago) link

I think - and I could be wrong - that as you go along money/geo becomes less important, so losing that cash (and the time spent accumulating it) isn't as soul destroying. Plus, there's that dude you can unlock up in Dirthmouth who will restore your soul for a rotten egg, which is a) funny and b) a relief. I do like the spikes in difficulty, though. It keeps me engaged. I thought every single second of "Celeste" was tough, which eventually turned me off.

Josh in Chicago, Tuesday, 4 September 2018 02:23 (four years ago) link

I really hate this game and love it

for i, sock in enumerate (Sufjan Grafton), Tuesday, 4 September 2018 03:52 (four years ago) link

I'm definitely really close to (I think) the (first) final boss, and I only know that because once again I more or less did everything I thought I was supposed to be doing and literally had no idea what to do next and had to look it up.

Josh in Chicago, Wednesday, 5 September 2018 02:53 (four years ago) link

can someone come to my house and do hornet please

Chuck_Tatum, Wednesday, 5 September 2018 13:43 (four years ago) link

iirc just take your time and heal when you get the chance. I want to say there are times she gets tired and you are tempted to attack, but sometimes you just got to take one for the team and heal instead.

Josh in Chicago, Wednesday, 5 September 2018 14:18 (four years ago) link

if you think hornet is hard just wait for hornet v.2

Mordy, Wednesday, 5 September 2018 14:48 (four years ago) link

yeah i never got past hornet the game wasn't hooking me enough to persevere

ciderpress, Wednesday, 5 September 2018 16:12 (four years ago) link

I just beat the first final boss (inside the egg), and got the incomplete ending (95 % of the game completed)... And I gotta say, even though I've loved most of the game, that was quite disappointing. Without having read the Wiki for the game, I would have had no idea what the ending was all about, or how to proceed to get the better ending. I mean...
...it looks like the dude was sealed inside the egg for some reason? It seemed like he was the source of the orange light that's infected most of the bugs, but clearly sealing him away didn't make the light disappear, so what was the point of that? So I get egg unsealed, kill the dude, and take his place inside the egg? What did that achieve, aren't we just back to square one? Or is the orange infection now sealed away for good? Who knows?
And yeah, I was at complete loss what to do next to get the good ending, so I had to cheat and use the Wiki, and apparently I need to collect way more Essence to get an upgrade that will let me move forward? I'm sure I would've figured it out eventually, but that probably would've taken hours, there's absolutely no hint anywhere you can get an enhanced version of the Dream Nail that lets you do other things.

Despite the obvious freedom of exploration, which I love, I feel like up to this point the game has been pretty good at letting you know what the objective is: find the three dreamers, break the seal on the egg, see what's inside. But here they could've at least given some hint how to move forward.

Tuomas, Sunday, 18 November 2018 19:47 (four years ago) link

Also, am I the only one who was surprised that two of the Dreamers were protected by bosses while one wasn't? I had saved that Dreamer the last, because based on the area where it's located I was expecting a really gruesome boss fight. So finally I enter the room with the Dreamer's body, all psyched, and... nothing happens? Where's the boss? Did the developers run out of time to come up with one, or what?

Tuomas, Sunday, 18 November 2018 19:57 (four years ago) link

Ok, since my comment above I defeated the Traitor Lord and spoke with the White Lady, and her comments made me understand what the first final boss fight and the incomplete ending were all about. But the fact that you can fight the boss and get the ending without ever having talked with her makes me feel this is the one point where the freedom of exploration (which, like I said, is mostly a good thing) in this game makes its storytelling fail.

Tuomas, Monday, 19 November 2018 21:10 (four years ago) link

three weeks pass...

nearing the end now I think

beat hornet II. fighting ummuu (?)

||||||||, Sunday, 16 December 2018 14:49 (three years ago) link

completed !


amazing game

||||||||, Sunday, 16 December 2018 17:28 (three years ago) link

the hornet battle music really is something else, soundtrack is soooooo good

esby, Sunday, 16 December 2018 20:33 (three years ago) link

Can I play this thing with a keyboard and mouse?

calstars, Sunday, 16 December 2018 20:34 (three years ago) link

technically you could, and i bet you could get pretty far if you have keyboard master dexterity. but you might also get really frustrated and hulk smash your keyboard? depends on your patience level

Karl Malone, Sunday, 16 December 2018 20:43 (three years ago) link

this game is a stone cold masterpiece in my opinion and everyone who has switch should own it. I can't believe it costs like 20p too - it's massive

||||||||, Monday, 17 December 2018 23:26 (three years ago) link

things I know I still have to do:
- unlock about 20+ charms
- complete the second trials
- find isma's tear
- do the flower quest
- all of grimm's troupe
- upgrade my nail one more time
- try godhome (lol?)
- get all charm notches/masks

||||||||, Monday, 17 December 2018 23:33 (three years ago) link

don't think I went to the white palace either

||||||||, Monday, 17 December 2018 23:34 (three years ago) link

Dammit you guys making me want to try to finish this again.

Siouxie Sioux Vide (Leee), Tuesday, 18 December 2018 01:08 (three years ago) link

I know there is a ton of stuff I didn't do, but I loved every second of what I did do.

Josh in Chicago, Tuesday, 18 December 2018 01:39 (three years ago) link

one month passes...

Played this again last night trying and failing by to beat Zote. Instead, I'm going to try to get more charms to pick up the last notch from Salubra (I've got 24). I also realized that my nail isn't fully upgraded, so I might try the Colosseum of Fools again (I beat the first wave).

Stateleee, Plump Buck Mulleeegan (Leee), Sunday, 3 February 2019 18:24 (three years ago) link

Yay! Got 2 more charms, plus a notch from (the second wave of COF), found/beat the Collector (I'd already found the Love Key but had no idea what to do with it), and beat Zote v1.

Stateleee, Plump Buck Mulleeegan (Leee), Monday, 4 February 2019 18:31 (three years ago) link

Also PSA: if you're doing the delicate flower quest, don't think that, because the dreamgate is not explicitly prohibited, it will work, because I tried it and let's just say I had to go back for a fresh flower.

Stateleee, Plump Buck Mulleeegan (Leee), Wednesday, 6 February 2019 00:15 (three years ago) link

Finished! 89%.

I gave up on the game last year when I was stuck on the Traitor Lord and the HK, but getting the final upgrade for my nail plus getting quick slash makes boss fights way more forgiving.

Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 9 February 2019 19:11 (three years ago) link

I will say that I have very little idea of what's going on in the world, which is too bad.

Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 9 February 2019 19:15 (three years ago) link

Ha, I think that's yet another element this game borrows from Dark Souls, this mysterious mythology that is as cool and compelling as it is utterly impenetrable.

Josh in Chicago, Saturday, 9 February 2019 19:17 (three years ago) link

Hornet DLC!

Ready your Needle!

First look at Hornet's new adventure coming this Valentine's Day, February 14th! pic.twitter.com/LVgKkPYi1U

— Team Cherry (@TeamCherryGames) February 11, 2019

Stateleee, Plump Buck Mulleeegan (Leee), Monday, 11 February 2019 22:05 (three years ago) link

The mythology is not really unpenetrable! If you just explore the world and talk to everyone you meet, it's not that hard to gather what's happening. Though do you need to talk with the White Lady, acquire the Void Heart, and gather enough soul pieces so the moth prophet will give you her final message... Like I said upthread, if you get to the bad ending (defeat the Hollow Knight without the Void Heart), it might be kinda baffling, but at that point the game is helpful enough to tell you you haven't finished it 100% yet, so you know there's more stuff to discover.

Tuomas, Monday, 11 February 2019 22:28 (three years ago) link

For me, I think that I have a hard time digesting story when I have to read it when I'm gaming, and I also took off several months from the game.

Stateleee, Plump Buck Mulleeegan (Leee), Monday, 11 February 2019 22:47 (three years ago) link

Deserves to be here:


Josh in Chicago, Thursday, 14 February 2019 12:54 (three years ago) link

it's a whole new game(!!!) not just DLC, apparently http://www.kotaku.co.uk/2019/02/14/hollow-knight-is-getting-a-full-sequel

Neil S, Thursday, 14 February 2019 13:07 (three years ago) link


||||||||, Thursday, 14 February 2019 13:22 (three years ago) link


A Grape Ape Agape (Leee), Friday, 15 February 2019 02:59 (three years ago) link

Live that her moveset seems to be pretty intact, too!

I beat Zote v2, and started on the White Palace! I expected it to be more rage inducing, but then I’ve only lit two of the lanterns.

A Grape Ape Agape (Leee), Friday, 15 February 2019 17:10 (three years ago) link

I totally stalled out on HK, but I'm excited at the prospect of a new game

change display name (Jordan), Friday, 15 February 2019 17:22 (three years ago) link

This game makes me sad because I could never beat the first hornet and I was loving the game up to the point.

Illl buy this obvs

Chuck_Tatum, Saturday, 16 February 2019 13:37 (three years ago) link

I did manage to beat Hornet, though I gave up on this game toward the end when all my options narrowed to: fight another boss.

My not-a-real-gamer hope is that they offer different difficulty levels this time--I don't really get denying the Chucks of the world the chance to experience the game in full because they couldn't get past one arbitrary checkpoint. But all I want is more levels to explore, so I will also buy this obvs.

rob, Saturday, 16 February 2019 14:24 (three years ago) link

I like the setup in Mario Odyssey, where if you're crap at beating a boss, after a few turns an NPC turns up to give you free hearts.

I probably would've managed the boss fight eventually, but I lost patience with all the preamble (after every fight resurrection you have to wander off for ten minutes to collect hearts before fighting).

Chuck_Tatum, Saturday, 16 February 2019 17:56 (three years ago) link

I finished the White Palace yesterday! It was strangely not as hard our frustrating as I was expecting? Or maybe I've gotten good at the game? (Probably not, I wasn't terribly close to beating Zote 4.)

A Grape Ape Agape (Leee), Sunday, 17 February 2019 16:52 (three years ago) link

I've put 60 hours (and counting) into this game! (103% game completion, I think.)


I'm currently trying to beat the true boss -- anyone else have luck/advice? Incidentally, I love the design: you go into the dream, strike a cool pose, then the screen goes blank except for the name of the boss. Team Cherry's design sense is so beautiful.


Gaseous Clay (Leee), Monday, 25 February 2019 18:05 (three years ago) link

I beat The Radiance last night (60 hours, 102%). This really is one of my favorite games of all time. Even though it got really unnecessarily hard at times, I love pretty much everything about it.

So very reassuring to read this thread and realize that the consensus is that the plot is pretty impenetrable.

Managed to mostly avoid spoilers before I caved and looked up all the stuff I was struggling with towards the end and was relieved to realize that it was either stuff that I was never, ever going to figure out (how to open the lifeblood door on the way down to the Abyss) or stuff that wasn't really worth doing.

Now I have to convince myself not to start buying Hollow Knight merch.

cwkiii, Thursday, 7 March 2019 02:38 (three years ago) link

I love how instantly iconic Hollow Knight has become, just the design alone.

Josh in Chicago, Thursday, 7 March 2019 15:22 (three years ago) link

two months pass...

I still think about this game a lot, just the mood and style of it. Can't wait for the sequel.

Josh in Chicago, Sunday, 12 May 2019 13:23 (three years ago) link

one month passes...

Man, this Hornet is really really really really hard for a second level Boss

― Chuck_Tatum, Saturday, 1 September 2018 14:56 (nine months ago) Permalink

Beat the hornet!!!!! In just NINE MONTHS.

Chuck_Tatum, Thursday, 13 June 2019 23:48 (three years ago) link

Fourth level boss to complete by 2021, I reckon

Chuck_Tatum, Thursday, 13 June 2019 23:48 (three years ago) link

I don’t know what happened to me, but some SM3, and some Celeste, and nine months later I seem to be um much better at video games?

Chuck_Tatum, Thursday, 13 June 2019 23:50 (three years ago) link

SMB3 is core platform video game training imo

i will never make a typo ever again (Karl Malone), Thursday, 13 June 2019 23:55 (three years ago) link

SMB3 is too fucked up for my baby mind and I cleared a lot of Celeste B sides

don't mock my smock or i'll clean your clock (silby), Friday, 14 June 2019 01:26 (three years ago) link

I watched a couple of minutes of one of those E3 Silksong playthroughs, and given how the visuals and sound and music made me feel, it really made me consider that Hollow Knight could be my favorite game of all time.

Josh in Chicago, Friday, 14 June 2019 11:44 (three years ago) link

one year passes...

Didn't notice, but apparently there was a big interview with the Team Cherry people at the end of December. No "Silksong" release date, but as I understand it they claimed to be almost done. Also hinted at a totally unrelated game they may have in the pipes. It's kind of remarkable how quiet they've been about "Silksong," but on the other hand it's a nice respite from relentless hype. I'd rather they take their time and get it right than overpromise and underdeliver or, worse, rush a release (though they're clearly not running the risk of the latter at this point, lol).

Josh in Chicago, Friday, 5 February 2021 13:56 (one year ago) link

I just hope they had second thoughts about every single jump being slightly out of reach, requiring the new mechanic of grabbing onto the edge of the platform you're trying to reach and pulling yourself up that was present in the preview they showed a few years back. That didn't look very fun...

cwkiii, Sunday, 7 February 2021 18:59 (one year ago) link

one year passes...

Radio silence for "Silksong" remains. First announced back in February 2019 but probably started well before that, there's been basically nothing since that announcement trailer three years ago. Hmm.

Josh in Chicago, Friday, 10 June 2022 13:43 (five months ago) link

Yeah I watched that whole Geoff Keighley thing yesterday in hopes of hearing something about Silksong, but nope. Apparently the pandemic hit development extra hard on this one. Still, maybe something will turn up in the coming weeks.

feed me with your chips (zchyrs), Friday, 10 June 2022 16:12 (five months ago) link

I sat down to watch Giant Bomb talk over the Xbox thing yesterday, and I actually *screamed* when I saw the Silksong announcement. And I never even *beat* Hollow Knight, I'm such a poser

feed me with your chips (zchyrs), Monday, 13 June 2022 12:32 (five months ago) link

I never beat it after the first ending, iirc, when the difficulty spikes to perverse levels (buzzsaws and boss rushes!), but I had so much fun with the game I may just play it again.

Josh in Chicago, Monday, 13 June 2022 12:52 (five months ago) link

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