Hollow Knight

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This game is so great it deserves its own thread.

I'm now 35 hours or so into this, and I have no idea how much progress I have made. Every time I play it I discover something new, or a new power, or a new secret. The map gets bigger, there are new enemies. And I get better, too. But as I posted on the other thread, I'm still not even sure what the objective is, so I have no clue how close I am to achieving that! Which is a little annoying, except that the design and writing and gameplay is so exemplary I'm having a blast just wandering around, finding and fighting things. I haven't had this much fun playing a game in ages, and I feel like in some ways it's preparing me for when I finally get around to cracking open my copy of Dark Souls on the PS4.

Josh in Chicago, Thursday, 16 August 2018 16:13 (five years ago) link

this is a dark souls game posing as a metroid game and i got duped by it

ciderpress, Thursday, 16 August 2018 18:06 (five years ago) link

I think it's a great hybrid of lots of stuff, but I think what is key for me is as of yet I'm not sick of looking at it. I just love the art and design. That was my problem with Celeste (besides hurting my thumbs and me not really getting any better at it).

Josh in Chicago, Thursday, 16 August 2018 18:36 (five years ago) link

Something else I've liked about it so far is that I don't think I've hit an enemy or spot I couldn't figure out yet, or at least that required some sort of trick or luck or esoteric strategy. Part of that is because you can almost always go another way, or try some other area. You're never actually "stuck," and whether it's a tricky bit of platforming or an enemy there is no help, per se, just sticking with it until you do the thing. I have turned to one or two wikis or videos, but since there is no right or wrong way to proceed - I've heard of people making it super far before even learning they can upgrade their nail - my biggest takeaway has been discovering stuff/routes/secrets I just didn't see or missed. Or in the case of, say, the dash slash or whatever it is called, needing to look up instructions for how to perform it right. The game is definitely tougher than Steamworld, Dig 2, but iirc in that one I encountered more dead ends that required guidance.

An exception are the plumes of smoke coming up from the ground. I had no clue how to pass them and still don't, because I did a quick google and the explanation was convoluted and foreign to me at this point I decided to just cross that bridge when it became more obvious.

And again, I have absolutely no idea how much of this world I have not explored yet. I have a feeling I'm still at the tip of the iceberg.

Josh in Chicago, Thursday, 16 August 2018 18:50 (five years ago) link

Heh, I had accumulated over 10,000 geo just goofing around, and then I lost it all doing something stupid (or at least underestimating a commonplace enemy). Oh well, back to the grind!

Josh in Chicago, Saturday, 18 August 2018 14:49 (five years ago) link

this game owns

||||||||, Saturday, 18 August 2018 18:39 (five years ago) link

... but is insanely hard

||||||||, Saturday, 18 August 2018 19:15 (five years ago) link

See, posts like that make me wonder if indeed I have only scratched the surface of the game. I've explored tons, but so far nothing has seemed significantly (as in, stuck for hours) hard, at least not compared to Celeste or even Shovel Knight. An exception so far is Crystal Peak, which I find very frustrating, but I seem to be doing OK otherwise! Though to be fair I don't think I've even tried fighting any of the Dream bosses, and my discovery of the flower delivery quest ended in miserable failure when I diligently made it all the way to the (wrong) place only to get injured and lose the challenge at the last second (though I did discover something useful on the way there, so I guess that's a win?).

Josh in Chicago, Sunday, 19 August 2018 14:06 (five years ago) link

insanely was maybe an exaggeration but in my defense I was drunk when I posted that. I was stuck on the hornet but just applied a little patience and cleared her pretty handily. about 2/3 hours into the game now

||||||||, Sunday, 19 August 2018 15:21 (five years ago) link

This game is just the right level of challenge, IMO

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:22 (five years ago) link

I am 40 hours deep, and I think in the home stretch. Just did the second fight with Hornet, taken out 2 of the 3 dreamers, and mapped all the areas except one, I think. The plot is still almost totally opaque to me. Is it possible to get the story without having to watch a bunch of lore videos on YouTube?

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:27 (five years ago) link

I am over 40 hours and nowhere near where you are, I don't think ... or I don't know. I keep finding new stuff to distract me. Right now I keep losing my soul ghost in that sealed room with a beating heart and all those manifesting poison-spitting bee-things (not the Hive). I think I have a long way to go, and regret not leaving more markers on my map.

Josh in Chicago, Monday, 20 August 2018 13:44 (five years ago) link

Out of curiosity I glanced online at a map, and thankfully I think I've explored most/much of the world at this point. Now it's just a matter of discovering all the secrets, unlocking powers, beating enemies/bosses/challenges, that sort of thing, which should be fun!

Josh in Chicago, Tuesday, 21 August 2018 12:56 (five years ago) link

On sale for $10 right now!!!

Josh in Chicago, Friday, 24 August 2018 01:13 (five years ago) link

I've just opened up my fifth station and I love this so far. The atmosphere and rhythm of it is great, not getting a map at first in each area is a clever way to step up the sense of danger.

My one complaint is the annoying decision to assign the unnecessary quick cast to R - it's too close to RT and I've accidentally triggered it at the worst possible moment so many times.

Iain Mew (if), Friday, 24 August 2018 13:29 (five years ago) link

Apparently they just updated it with a big new free DLC.

Josh in Chicago, Friday, 24 August 2018 13:51 (five years ago) link

Whenever I get stuck I admit I glance at an online map, not for any specific hint but for a general direction as to where to go. But I sometimes I also check in with a particular youtube walkthrough, which is only so helpful, given the person is doing different things in a different order. And yet, every once in a while I watch and he pops into some place for the first time, some place I have been to dozens of times, and just immediately knocks down a hidden wall or finds a secret passage. Similarly faces various challenges in a seriously underpowered state, challenges I have problems with even after getting the thing that does the thing. What the fuck, dude!? How do you do that?

Josh in Chicago, Sunday, 26 August 2018 03:35 (five years ago) link

Bought it in the sale and enjoying it so far. Does a story/point develop or is it just amiably running and jumping in different directions?

Chuck_Tatum, Sunday, 26 August 2018 20:20 (five years ago) link

I think the latter? I have played almost 60 hours and have no idea what's going on!

Josh in Chicago, Sunday, 26 August 2018 21:14 (five years ago) link

I should stress/clarify that as I progress, things *are*changing and developing, and there is an overarching mythology to the world. I'm just not quite clear on the ultimate goal, or whether I am moving toward it. I'm certainly doing stuff, but I think it's partly a matter of trying different things and exploring different areas until other things and areas make themselves apparent to you. And with those areas and things and powers come more aspects of the mythology.

That said, every once in a while I get stuck and hit the internet for advice, and sometimes the advice is all stuff I'm am totally unfamiliar with! And I've made a lot of progress! "Oh, first you should get the thing from the place after you beat the guy." And I think, huh, that seems harder than what I'm trying to achieve!

Josh in Chicago, Monday, 27 August 2018 12:04 (five years ago) link

I'm enjoying wandering around randomly! I hope I don't have to remember too much about where I've been.

That said I'm wondering about getting a different controller - I'm not sure the basic set that comes with the Switch is really that suited to platforming. Had the same problem with Celeste. It's hard to do little micro-moves with the joystick.

Chuck_Tatum, Monday, 27 August 2018 18:53 (five years ago) link

I had a much easier time with this and the regular Switch controllers than I did with Celeste. But Celeste benefitted from the Pro, if only for comfort.

Josh in Chicago, Monday, 27 August 2018 19:05 (five years ago) link

This is great! Maybe the first Switch game outside of Zelda that I feel like I've really connecting with. But even just finding the coin for the quill and compass seems pretty hard!

Chuck_Tatum, Monday, 27 August 2018 21:49 (five years ago) link

It gets easier, gradually. But you know what? I've accumulated so many power-ups and charms and abilities, improved my nail three times, and still I have yet to encounter anything that made me feel overpowered. Even the simplest enemies can take you down if you don't pay attention, and some of the simpler enemies suddenly get more difficult as you progress in the game. Nothing is easy, just easier.

Josh in Chicago, Tuesday, 28 August 2018 02:03 (five years ago) link

I take it back: the Dream Shield charm, plus or minus a couple of others, has really helped me steamroll the last few bosses, even bosses that had given me a lot of trouble before (like Watcher Knights and Hive Knight). I don't know if it counts as overpowered, because I am terrible and need the help, but a few of those charms (plus extra life, etc.) have really made a big difference, at least added to my growing experience.

Another thing: I had made good progress but ran up against a figurative wall and needed to get a hint online. Not only had I totally forgotten about a boss I'd put off, even if I had beat said boss I literally would have had no idea what to do next. I would have just dashed around indefinitely. I don't know if that's because I missed a clue, or didn't understand, or what, but the game's dedication to ambiguity and elliptical mythology would have gotten me nowhere without some concrete direction. How some of these (you?) serious gamers figure all this shit out is beyond me.

Josh in Chicago, Wednesday, 29 August 2018 02:27 (five years ago) link

Made it to Greenpath! Loving this. Hands hurt.

Wonderful music too.

Chuck_Tatum, Wednesday, 29 August 2018 22:57 (five years ago) link

feels like the jump button has a lag. Or has different timing than most other games.

for i, sock in enumerate (Sufjan Grafton), Wednesday, 29 August 2018 22:59 (five years ago) link

Jump is fine for me! But finding it a little awkward attacking baddies on the diagonal (although maybe it's meant to be)

Chuck_Tatum, Wednesday, 29 August 2018 23:14 (five years ago) link

I think there's a problem with my controller when not directly connected. or maybe I am just bad.

for i, sock in enumerate (Sufjan Grafton), Thursday, 30 August 2018 00:07 (five years ago) link

jumping is really crisp for me. sounds like a controller issue

||||||||, Thursday, 30 August 2018 08:27 (five years ago) link

Like I said, I'm generally not very good at these games, and not being a game ninja it takes me longer than many to get a hang of things, but I've been cruising along at a pretty steady clip here so I assume the controls are pretty solid. My theory is that lots of 8-bit styled platformers, whether something challenging like Shovel Knight or punishing like Celeste, the style of the art lends themselves to very precise control movement, down to the pixel. But Hollow Knight (like Steamworld) is so beautifully stylized/designed/drawn that while it can be challenging it feels a little less pixel-precise. There are a couple places with very tough platform moves and attacks, but it all feels very graceful to me, not at all mechanical. That said, I've yet to be able to master the nail bounce in Hollow Knight, and I think that is the downside of its art style; when there's something specific and mechanical you have to do, doing something based almost on intuition and instinct rather than robotic precision is a bit more trouble. I dunno. I wonder how I'd do at something like Donkey Kong Tropical Freeze.

I feel like I'm in the home stretch of this game by the way, certainly the final 20% or so, though I get the impression there's an advanced mode or something you need to beat to really finish it.

Josh in Chicago, Thursday, 30 August 2018 11:49 (five years ago) link

I have three weeks before I go back to work when I thought I'd have a crack at finishing Middlemarch finally, but, uh, Hollow Knight

Chuck_Tatum, Thursday, 30 August 2018 12:35 (five years ago) link

All right I started playing this and beat the first boss…it’s good

faculty w1fe (silby), Thursday, 30 August 2018 15:45 (five years ago) link

This game is so good that sometimes I can't even tell if I'm even fighting a boss.

Josh in Chicago, Thursday, 30 August 2018 18:14 (five years ago) link

Curious to see how Dark Souls hits you Josh. I haven’t played HK yet (have it on the Switch tho, wanna get thru Zelda first), but a lot of things you’re talking about sound very much DS inspired.

circa1916, Saturday, 1 September 2018 01:05 (five years ago) link

I got it all figured out. Hollow Knight, then finish Doom, then Dark Souls. I can tell you right now that Hollow Knight is at times cute, and funny, and always nice to look at, even when it is really dark. Dark Souls is all gloom all the time isn't it?

Josh in Chicago, Saturday, 1 September 2018 02:07 (five years ago) link

um, well, there's a certain humor that can potentially be found in dying a lot, if you look at it from one perspective. but yeah, not too cheerful. but it does an excellent job of setting a distinct and memorable mood

Karl Malone, Saturday, 1 September 2018 02:09 (five years ago) link

Yeah it’s super gloom for the most part but there’s comedy to be had through getting wrecked like Karl said. Also unexpected lols from certain enemies.

Meant more the unexplained, esoteric nature of it. Also it’s supposed difficulty, but sounds like you’re managing it pretty well in HK.

circa1916, Saturday, 1 September 2018 07:29 (five years ago) link

Man, this Hornet is really really really really hard for a second level Boss

Chuck_Tatum, Saturday, 1 September 2018 14:56 (five years ago) link

Yeah I'm not much farther than you are and I had trouble with Hornet too - all I can say is just be patient, keep your distance, get in a hit or two when you can but just try to avoid her hits and wear her down

Screamin' Jay Gould (The Yellow Kid), Saturday, 1 September 2018 15:35 (five years ago) link

I am super stuck on Hornet too. As much as I appreciate not having to fight bosses again if you'd rather just peace out and do something else (and it's cool you can get your shade back without initiating the boss fight), I wish you could just hit "try again" rather than spending a couple minutes after every regen filling up with soul and heading back to their lair.

The Switch is the first videogame system I've played since the PS2, and the deterioration in my skills is never more evident than when I mess up and die fighting Hornet because my hands are sweaty lol. This game is extremely pretty and fun though, and I look forward to maybe getting to see at least one more area.

rob, Saturday, 1 September 2018 16:00 (five years ago) link

Hornet is pretty tough. Mantis Lords are super tough. Watcher Knights were hard. I'm trying to remember a few more. None has been totally maddening yet, except maybe Hive boss for me, mostly because I would get my ass kicked on my way there by enemies, so I'd arrive in a weakened state.

Josh in Chicago, Saturday, 1 September 2018 20:10 (five years ago) link

I took an hour and like eight tries to beat the soul master today. After taking an hour and like twelve tries to even open up the way to his room. I haven’t played a game tuned to this kind of difficulty since Viewtiful Joe I think. (Which I never beat.) Celeste B-sides are harder but the deaths are much less of a punishment so they don’t key me up as much.

faculty w1fe (silby), Tuesday, 4 September 2018 01:15 (five years ago) link

I think - and I could be wrong - that as you go along money/geo becomes less important, so losing that cash (and the time spent accumulating it) isn't as soul destroying. Plus, there's that dude you can unlock up in Dirthmouth who will restore your soul for a rotten egg, which is a) funny and b) a relief. I do like the spikes in difficulty, though. It keeps me engaged. I thought every single second of "Celeste" was tough, which eventually turned me off.

Josh in Chicago, Tuesday, 4 September 2018 02:23 (five years ago) link

I really hate this game and love it

for i, sock in enumerate (Sufjan Grafton), Tuesday, 4 September 2018 03:52 (five years ago) link

I'm definitely really close to (I think) the (first) final boss, and I only know that because once again I more or less did everything I thought I was supposed to be doing and literally had no idea what to do next and had to look it up.

Josh in Chicago, Wednesday, 5 September 2018 02:53 (five years ago) link

can someone come to my house and do hornet please

Chuck_Tatum, Wednesday, 5 September 2018 13:43 (five years ago) link

iirc just take your time and heal when you get the chance. I want to say there are times she gets tired and you are tempted to attack, but sometimes you just got to take one for the team and heal instead.

Josh in Chicago, Wednesday, 5 September 2018 14:18 (five years ago) link

if you think hornet is hard just wait for hornet v.2

Mordy, Wednesday, 5 September 2018 14:48 (five years ago) link

yeah i never got past hornet the game wasn't hooking me enough to persevere

ciderpress, Wednesday, 5 September 2018 16:12 (five years ago) link

I still think about this game a lot, just the mood and style of it. Can't wait for the sequel.

Josh in Chicago, Sunday, 12 May 2019 13:23 (four years ago) link

one month passes...

Man, this Hornet is really really really really hard for a second level Boss

― Chuck_Tatum, Saturday, 1 September 2018 14:56 (nine months ago) Permalink

Beat the hornet!!!!! In just NINE MONTHS.

Chuck_Tatum, Thursday, 13 June 2019 23:48 (four years ago) link

Fourth level boss to complete by 2021, I reckon

Chuck_Tatum, Thursday, 13 June 2019 23:48 (four years ago) link

I don’t know what happened to me, but some SM3, and some Celeste, and nine months later I seem to be um much better at video games?

Chuck_Tatum, Thursday, 13 June 2019 23:50 (four years ago) link

SMB3 is core platform video game training imo

i will never make a typo ever again (Karl Malone), Thursday, 13 June 2019 23:55 (four years ago) link

SMB3 is too fucked up for my baby mind and I cleared a lot of Celeste B sides

don't mock my smock or i'll clean your clock (silby), Friday, 14 June 2019 01:26 (four years ago) link

I watched a couple of minutes of one of those E3 Silksong playthroughs, and given how the visuals and sound and music made me feel, it really made me consider that Hollow Knight could be my favorite game of all time.

Josh in Chicago, Friday, 14 June 2019 11:44 (four years ago) link

one year passes...

Didn't notice, but apparently there was a big interview with the Team Cherry people at the end of December. No "Silksong" release date, but as I understand it they claimed to be almost done. Also hinted at a totally unrelated game they may have in the pipes. It's kind of remarkable how quiet they've been about "Silksong," but on the other hand it's a nice respite from relentless hype. I'd rather they take their time and get it right than overpromise and underdeliver or, worse, rush a release (though they're clearly not running the risk of the latter at this point, lol).

Josh in Chicago, Friday, 5 February 2021 13:56 (three years ago) link

I just hope they had second thoughts about every single jump being slightly out of reach, requiring the new mechanic of grabbing onto the edge of the platform you're trying to reach and pulling yourself up that was present in the preview they showed a few years back. That didn't look very fun...

cwkiii, Sunday, 7 February 2021 18:59 (three years ago) link

one year passes...

Radio silence for "Silksong" remains. First announced back in February 2019 but probably started well before that, there's been basically nothing since that announcement trailer three years ago. Hmm.

Josh in Chicago, Friday, 10 June 2022 13:43 (one year ago) link

Yeah I watched that whole Geoff Keighley thing yesterday in hopes of hearing something about Silksong, but nope. Apparently the pandemic hit development extra hard on this one. Still, maybe something will turn up in the coming weeks.

feed me with your chips (zchyrs), Friday, 10 June 2022 16:12 (one year ago) link

I sat down to watch Giant Bomb talk over the Xbox thing yesterday, and I actually *screamed* when I saw the Silksong announcement. And I never even *beat* Hollow Knight, I'm such a poser

feed me with your chips (zchyrs), Monday, 13 June 2022 12:32 (one year ago) link

I never beat it after the first ending, iirc, when the difficulty spikes to perverse levels (buzzsaws and boss rushes!), but I had so much fun with the game I may just play it again.

Josh in Chicago, Monday, 13 June 2022 12:52 (one year ago) link

five months pass...

https://www.youtube.com/watch?v=w_lMn6nalqM

Josh in Chicago, Tuesday, 6 December 2022 00:08 (one year ago) link

video games are hard to make dude

G. D’Arcy Cheesewright (silby), Tuesday, 6 December 2022 00:32 (one year ago) link

If that were true, then why are there so many of them?

Josh in Chicago, Tuesday, 6 December 2022 00:49 (one year ago) link

🤔

G. D’Arcy Cheesewright (silby), Tuesday, 6 December 2022 01:26 (one year ago) link

Eh

I mean, I’ll buy it but I can wait

This video is pretty jerky

Chuck_Tatum, Wednesday, 7 December 2022 17:33 (one year ago) link

Heh, I agree it's pretty lame. The lack of updates from Team Cherry has been equally mysterious and maddening, though, so I took it as more funny than frustrated. Personally, I kind of admire TC's restraint/radio-silence for going on four years without more than the barest of teases. The last glimpse of gameplay was ... three years ago? Is that right?

Josh in Chicago, Wednesday, 7 December 2022 17:55 (one year ago) link

three months pass...

60 hours in, i’m probably almost done right? still have at least 10 charms to collect. right now the plan is to finally beat this third colosseum challenge and then go fight the final boss.

loved the experience tho, this game is really impressively deep

avatár the way of watár (voodoo chili), Monday, 13 March 2023 14:47 (eleven months ago) link

I don't know/remember where you are at, exactly, but I believe there is a bit more to do ...

I recommended this to a friend that likes Metroid and Castlevania and generally all points in between, but he found it too oppressively lonely to get into. I don't think he made it far at all, though, so I should pressure him to try again or follow a guide or something.

Josh in Chicago, Monday, 13 March 2023 18:30 (eleven months ago) link

I loved almost everything about this game, but still ended up bailing after a few (?) bosses due to all the backtracking, getting lost and not knowing where I hadn't been and where I should go, etc.

change display name (Jordan), Monday, 13 March 2023 19:35 (eleven months ago) link

Yeah I got stuck in the maze after two bosses, but fun while it lasted

I’d love to start from scratch again but there’s no point starting another big game when Zeldas out soon

For a first level boss Hornet was freaking hard a fuck

Chuck_Tatum, Monday, 13 March 2023 20:11 (eleven months ago) link

*er, as fuck

Chuck_Tatum, Monday, 13 March 2023 20:12 (eleven months ago) link

Ori: Will of the Wisps scratched all of the itches of a Metroidvania for me. Hollow Knight felt too monochrome, convoluted, and overly challenging for me and I stopped playing it after about 5-8 hours in. Loved the style, atmosphere and mysteriousness of it, though.

octobeard, Monday, 13 March 2023 20:12 (eleven months ago) link

Both Oris are beautiful (in every sense). HK is pretty bleak, though nonetheless pretty cute in its own way.

Josh in Chicago, Monday, 13 March 2023 20:53 (eleven months ago) link

I think I’m gonna play HK right now. Good plan!

Chuck_Tatum, Monday, 13 March 2023 21:15 (eleven months ago) link

Kind of having my mind boggled that people are calling HK monochrome and too hard when they also play From games.

Shartreuse (Leee), Monday, 13 March 2023 21:17 (eleven months ago) link

I loved the bosses and the aesthetic, it was really just the way finding. I think I'm over the Metroidvania thing, it would just stress me out to go past all these areas that were obviously inaccessible until I got some upgrade, then would have to find them all again.

Feels very different from the "aha!" moment you get in a From game when you find the shortcut in a winding level and realize how everything connects.

change display name (Jordan), Monday, 13 March 2023 22:20 (eleven months ago) link

Just got this game. Died to the first boss

But also I'm playing Ori and they feel quite similar?

I also got stuck/lost and bailed a few hours in. People do love it, but it never really clicked with me. Which is odd cuz I like From games and metroidvania stuff generally. Maybe I’ll give it another spin sometime down the line.

I don’t recall how the map and navigation system works exactly but yeah, I think that was part of what kind of threw the wrench into the works for me.

circa1916, Monday, 13 March 2023 22:26 (eleven months ago) link

felt like the first few map areas took me forever to get through but then once i reached the city of tears, the game totally opened up for me. i started navigating and conquering the areas in much shorter times. there is very little hand-holding tho, and it's not always clear where to go (took me forever to find the kingdom's edge smh)

avatár the way of watár (voodoo chili), Monday, 13 March 2023 23:17 (eleven months ago) link

i still haven't mastered the nail arts (rarely use them, prob should use em more), but i've definitely progressed a lot. now i can just demolish that soul warrior guy who it took me something like two hours to beat when i first encountered him in the soul asylum lol

avatár the way of watár (voodoo chili), Monday, 13 March 2023 23:18 (eleven months ago) link

Reportedly Team Cherry quietly changed the "Silksong" domain, which means 6 more weeks of winter.

Josh in Chicago, Saturday, 25 March 2023 14:10 (ten months ago) link

one month passes...

Been revisiting this in anticipation of whenever Silksong decides to appear. About 15 hours in, just finished Deepnest & Herrah. Is it an unpopular opinion to say this game is maybe *too* big? On my first playthrough, I clocked close to 40 hours and never even finished it, because I just burned out after a while. It makes me wonder if Silksong is going to be even more sprawling, and IDK if I have the stamina for that.

Also I learned recently that there is now a fan-made full voice acting mod, which I just do not understand at all. The gibberish voices are already perfect! I can *kinda* get it from an accessibility standpoint, but from an aesthetic standpoint...meh

feed me with your chips (zchyrs), Monday, 8 May 2023 15:34 (nine months ago) link

I burned out too, the thought of all the Metroidvania backtracking began to feel like a chore. But I really loved the look and feel, and the boss fights, so I'm kinda hoping Silksong will be a tighter experience? Although after all this time I suppose they're going to want to deliver something really big.

Random Restaurateur (Jordan), Monday, 8 May 2023 15:56 (nine months ago) link

i finally got access to the white palace, once i clear this, i think i'm finally ready to fight the knight.

i am def sympathetic to the "too big" feeling, but i have a tendency to completely bury myself in games, so the bigger the better imo. i've clocked close to 100 hours, ready to stop just in time for zelda to take over my life.

ludicrously capacious bag (voodoo chili), Monday, 8 May 2023 16:00 (nine months ago) link

Hey gang, just a quick update about Silksong.

We had planned to release in the 1st half of 2023, but development is still continuing. We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can.

Expect…

— Matthew Griffin (@griffinmatta) May 10, 2023

Josh in Chicago, Wednesday, 10 May 2023 02:12 (nine months ago) link

*gang gets sad*

z_tbd, Wednesday, 10 May 2023 02:57 (nine months ago) link

Ok I'm psyching myself up to get back into this. Curious if it will be possible to get back in the swing of things on my old save, given that I have no memory of anything.

Random Restaurateur (Jordan), Wednesday, 10 May 2023 19:13 (nine months ago) link

That's sort of a weird waking nightmare I have, that I will be mostly through a challenging game and then get distracted by something else, and by the time I get back to it I have forgotten how to do anything.

Josh in Chicago, Wednesday, 10 May 2023 19:58 (nine months ago) link

Haha. Ok, it took a few bumbling deaths and accidentally selling something for a few hundred currency units and dying again, but I'm back in! Apparently I'm at the Royal Waterway, and I've found two bosses there.

Random Restaurateur (Jordan), Wednesday, 10 May 2023 23:39 (nine months ago) link

Lol, yesterday I beat the infamous Dung Defender, then in the next area I threw all of my money in a fountain just before running into the map seller and the paid bench unlock for the area. I guess I thought it might function like a bank? That one is really on me.

Random Restaurateur (Jordan), Thursday, 11 May 2023 14:08 (nine months ago) link

i love the dung defender

ludicrously capacious bag (voodoo chili), Thursday, 11 May 2023 14:45 (nine months ago) link

I'm fully committed now, but I've seldom had less idea where I'm supposed to go in a video game.

Random Restaurateur (Jordan), Friday, 12 May 2023 17:01 (nine months ago) link

I've got the super dash and the double jump so now we're fully ready to wander.

I accessed the 'dream nail' version of one of the bosses (Broken Vessel/Lost Kin) for the first time, did you all do those? Is it worth it? I like the boss battles but I'm not especially compelled to repeat them, but maybe it's something you do later on when you're fully powered up?

Random Restaurateur (Jordan), Monday, 15 May 2023 17:58 (nine months ago) link

It's been too long to remember the details, but I don't recall a clear incentive to do all the dream nail battles. But I didn't do all the post-game/deep endgame stuff, either, so maybe it has something to do with that?

Josh in Chicago, Monday, 15 May 2023 18:06 (nine months ago) link

one month passes...

Lol, yesterday I beat the infamous Dung Defender, then in the next area I threw all of my money in a fountain just before running into the map seller and the paid bench unlock for the area. I guess I thought it might function like a bank? That one is really on me.

― Random Restaurateur (Jordan), Thursday, May 11, 2023 3:08 PM (one month ago) bookmarkflaglink

If put 3000 geo in it gives you a vessel fragment, which I only discovered after looking at a guide and trying to figure out how I'd missed so many upgrades

I'm currently playing on the Switch which I'm convinced has some control issues over the PC version, I've played both now and I don't think it's just me. It just feels like something is slightly off and they aren't tight enough to pull off certain moves with confidence every time. I find I'm constantly ending up diving straight into the ground when I should be going left/right, and it feels the game only randomly decides when you've successfully pulled off a downstrike or not leading to some sections just being absolute misery. Trying to obtain the vessel fragment in Deepnest is the worst so far, total hell.

"Spaghetti" Thompson (Pheeel), Sunday, 18 June 2023 11:05 (eight months ago) link


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