Hollow Knight

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This game is so great it deserves its own thread.

I'm now 35 hours or so into this, and I have no idea how much progress I have made. Every time I play it I discover something new, or a new power, or a new secret. The map gets bigger, there are new enemies. And I get better, too. But as I posted on the other thread, I'm still not even sure what the objective is, so I have no clue how close I am to achieving that! Which is a little annoying, except that the design and writing and gameplay is so exemplary I'm having a blast just wandering around, finding and fighting things. I haven't had this much fun playing a game in ages, and I feel like in some ways it's preparing me for when I finally get around to cracking open my copy of Dark Souls on the PS4.

Josh in Chicago, Thursday, 16 August 2018 16:13 (three months ago) Permalink

this is a dark souls game posing as a metroid game and i got duped by it

ciderpress, Thursday, 16 August 2018 18:06 (three months ago) Permalink

I think it's a great hybrid of lots of stuff, but I think what is key for me is as of yet I'm not sick of looking at it. I just love the art and design. That was my problem with Celeste (besides hurting my thumbs and me not really getting any better at it).

Josh in Chicago, Thursday, 16 August 2018 18:36 (three months ago) Permalink

Something else I've liked about it so far is that I don't think I've hit an enemy or spot I couldn't figure out yet, or at least that required some sort of trick or luck or esoteric strategy. Part of that is because you can almost always go another way, or try some other area. You're never actually "stuck," and whether it's a tricky bit of platforming or an enemy there is no help, per se, just sticking with it until you do the thing. I have turned to one or two wikis or videos, but since there is no right or wrong way to proceed - I've heard of people making it super far before even learning they can upgrade their nail - my biggest takeaway has been discovering stuff/routes/secrets I just didn't see or missed. Or in the case of, say, the dash slash or whatever it is called, needing to look up instructions for how to perform it right. The game is definitely tougher than Steamworld, Dig 2, but iirc in that one I encountered more dead ends that required guidance.

An exception are the plumes of smoke coming up from the ground. I had no clue how to pass them and still don't, because I did a quick google and the explanation was convoluted and foreign to me at this point I decided to just cross that bridge when it became more obvious.

And again, I have absolutely no idea how much of this world I have not explored yet. I have a feeling I'm still at the tip of the iceberg.

Josh in Chicago, Thursday, 16 August 2018 18:50 (three months ago) Permalink

Heh, I had accumulated over 10,000 geo just goofing around, and then I lost it all doing something stupid (or at least underestimating a commonplace enemy). Oh well, back to the grind!

Josh in Chicago, Saturday, 18 August 2018 14:49 (three months ago) Permalink

this game owns

||||||||, Saturday, 18 August 2018 18:39 (three months ago) Permalink

... but is insanely hard

||||||||, Saturday, 18 August 2018 19:15 (three months ago) Permalink

See, posts like that make me wonder if indeed I have only scratched the surface of the game. I've explored tons, but so far nothing has seemed significantly (as in, stuck for hours) hard, at least not compared to Celeste or even Shovel Knight. An exception so far is Crystal Peak, which I find very frustrating, but I seem to be doing OK otherwise! Though to be fair I don't think I've even tried fighting any of the Dream bosses, and my discovery of the flower delivery quest ended in miserable failure when I diligently made it all the way to the (wrong) place only to get injured and lose the challenge at the last second (though I did discover something useful on the way there, so I guess that's a win?).

Josh in Chicago, Sunday, 19 August 2018 14:06 (three months ago) Permalink

insanely was maybe an exaggeration but in my defense I was drunk when I posted that. I was stuck on the hornet but just applied a little patience and cleared her pretty handily. about 2/3 hours into the game now

||||||||, Sunday, 19 August 2018 15:21 (three months ago) Permalink

This game is just the right level of challenge, IMO

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:22 (three months ago) Permalink

I am 40 hours deep, and I think in the home stretch. Just did the second fight with Hornet, taken out 2 of the 3 dreamers, and mapped all the areas except one, I think. The plot is still almost totally opaque to me. Is it possible to get the story without having to watch a bunch of lore videos on YouTube?

a film with a little more emotional balls (zchyrs), Monday, 20 August 2018 13:27 (three months ago) Permalink

I am over 40 hours and nowhere near where you are, I don't think ... or I don't know. I keep finding new stuff to distract me. Right now I keep losing my soul ghost in that sealed room with a beating heart and all those manifesting poison-spitting bee-things (not the Hive). I think I have a long way to go, and regret not leaving more markers on my map.

Josh in Chicago, Monday, 20 August 2018 13:44 (three months ago) Permalink

Out of curiosity I glanced online at a map, and thankfully I think I've explored most/much of the world at this point. Now it's just a matter of discovering all the secrets, unlocking powers, beating enemies/bosses/challenges, that sort of thing, which should be fun!

Josh in Chicago, Tuesday, 21 August 2018 12:56 (three months ago) Permalink

On sale for $10 right now!!!

Josh in Chicago, Friday, 24 August 2018 01:13 (three months ago) Permalink

I've just opened up my fifth station and I love this so far. The atmosphere and rhythm of it is great, not getting a map at first in each area is a clever way to step up the sense of danger.

My one complaint is the annoying decision to assign the unnecessary quick cast to R - it's too close to RT and I've accidentally triggered it at the worst possible moment so many times.

Iain Mew (if), Friday, 24 August 2018 13:29 (three months ago) Permalink

Apparently they just updated it with a big new free DLC.

Josh in Chicago, Friday, 24 August 2018 13:51 (three months ago) Permalink

Whenever I get stuck I admit I glance at an online map, not for any specific hint but for a general direction as to where to go. But I sometimes I also check in with a particular youtube walkthrough, which is only so helpful, given the person is doing different things in a different order. And yet, every once in a while I watch and he pops into some place for the first time, some place I have been to dozens of times, and just immediately knocks down a hidden wall or finds a secret passage. Similarly faces various challenges in a seriously underpowered state, challenges I have problems with even after getting the thing that does the thing. What the fuck, dude!? How do you do that?

Josh in Chicago, Sunday, 26 August 2018 03:35 (three months ago) Permalink

Bought it in the sale and enjoying it so far. Does a story/point develop or is it just amiably running and jumping in different directions?

Chuck_Tatum, Sunday, 26 August 2018 20:20 (three months ago) Permalink

I think the latter? I have played almost 60 hours and have no idea what's going on!

Josh in Chicago, Sunday, 26 August 2018 21:14 (three months ago) Permalink

I should stress/clarify that as I progress, things *are*changing and developing, and there is an overarching mythology to the world. I'm just not quite clear on the ultimate goal, or whether I am moving toward it. I'm certainly doing stuff, but I think it's partly a matter of trying different things and exploring different areas until other things and areas make themselves apparent to you. And with those areas and things and powers come more aspects of the mythology.

That said, every once in a while I get stuck and hit the internet for advice, and sometimes the advice is all stuff I'm am totally unfamiliar with! And I've made a lot of progress! "Oh, first you should get the thing from the place after you beat the guy." And I think, huh, that seems harder than what I'm trying to achieve!

Josh in Chicago, Monday, 27 August 2018 12:04 (three months ago) Permalink

I'm enjoying wandering around randomly! I hope I don't have to remember too much about where I've been.

That said I'm wondering about getting a different controller - I'm not sure the basic set that comes with the Switch is really that suited to platforming. Had the same problem with Celeste. It's hard to do little micro-moves with the joystick.

Chuck_Tatum, Monday, 27 August 2018 18:53 (three months ago) Permalink

I had a much easier time with this and the regular Switch controllers than I did with Celeste. But Celeste benefitted from the Pro, if only for comfort.

Josh in Chicago, Monday, 27 August 2018 19:05 (three months ago) Permalink

This is great! Maybe the first Switch game outside of Zelda that I feel like I've really connecting with. But even just finding the coin for the quill and compass seems pretty hard!

Chuck_Tatum, Monday, 27 August 2018 21:49 (three months ago) Permalink

It gets easier, gradually. But you know what? I've accumulated so many power-ups and charms and abilities, improved my nail three times, and still I have yet to encounter anything that made me feel overpowered. Even the simplest enemies can take you down if you don't pay attention, and some of the simpler enemies suddenly get more difficult as you progress in the game. Nothing is easy, just easier.

Josh in Chicago, Tuesday, 28 August 2018 02:03 (three months ago) Permalink

I take it back: the Dream Shield charm, plus or minus a couple of others, has really helped me steamroll the last few bosses, even bosses that had given me a lot of trouble before (like Watcher Knights and Hive Knight). I don't know if it counts as overpowered, because I am terrible and need the help, but a few of those charms (plus extra life, etc.) have really made a big difference, at least added to my growing experience.

Another thing: I had made good progress but ran up against a figurative wall and needed to get a hint online. Not only had I totally forgotten about a boss I'd put off, even if I had beat said boss I literally would have had no idea what to do next. I would have just dashed around indefinitely. I don't know if that's because I missed a clue, or didn't understand, or what, but the game's dedication to ambiguity and elliptical mythology would have gotten me nowhere without some concrete direction. How some of these (you?) serious gamers figure all this shit out is beyond me.

Josh in Chicago, Wednesday, 29 August 2018 02:27 (three months ago) Permalink

Made it to Greenpath! Loving this. Hands hurt.

Wonderful music too.

Chuck_Tatum, Wednesday, 29 August 2018 22:57 (three months ago) Permalink

feels like the jump button has a lag. Or has different timing than most other games.

for i, sock in enumerate (Sufjan Grafton), Wednesday, 29 August 2018 22:59 (three months ago) Permalink

Jump is fine for me! But finding it a little awkward attacking baddies on the diagonal (although maybe it's meant to be)

Chuck_Tatum, Wednesday, 29 August 2018 23:14 (three months ago) Permalink

I think there's a problem with my controller when not directly connected. or maybe I am just bad.

for i, sock in enumerate (Sufjan Grafton), Thursday, 30 August 2018 00:07 (three months ago) Permalink

jumping is really crisp for me. sounds like a controller issue

||||||||, Thursday, 30 August 2018 08:27 (three months ago) Permalink

Like I said, I'm generally not very good at these games, and not being a game ninja it takes me longer than many to get a hang of things, but I've been cruising along at a pretty steady clip here so I assume the controls are pretty solid. My theory is that lots of 8-bit styled platformers, whether something challenging like Shovel Knight or punishing like Celeste, the style of the art lends themselves to very precise control movement, down to the pixel. But Hollow Knight (like Steamworld) is so beautifully stylized/designed/drawn that while it can be challenging it feels a little less pixel-precise. There are a couple places with very tough platform moves and attacks, but it all feels very graceful to me, not at all mechanical. That said, I've yet to be able to master the nail bounce in Hollow Knight, and I think that is the downside of its art style; when there's something specific and mechanical you have to do, doing something based almost on intuition and instinct rather than robotic precision is a bit more trouble. I dunno. I wonder how I'd do at something like Donkey Kong Tropical Freeze.

I feel like I'm in the home stretch of this game by the way, certainly the final 20% or so, though I get the impression there's an advanced mode or something you need to beat to really finish it.

Josh in Chicago, Thursday, 30 August 2018 11:49 (three months ago) Permalink

I have three weeks before I go back to work when I thought I'd have a crack at finishing Middlemarch finally, but, uh, Hollow Knight

Chuck_Tatum, Thursday, 30 August 2018 12:35 (three months ago) Permalink

All right I started playing this and beat the first boss…it’s good

faculty w1fe (silby), Thursday, 30 August 2018 15:45 (three months ago) Permalink

This game is so good that sometimes I can't even tell if I'm even fighting a boss.

Josh in Chicago, Thursday, 30 August 2018 18:14 (three months ago) Permalink

Curious to see how Dark Souls hits you Josh. I haven’t played HK yet (have it on the Switch tho, wanna get thru Zelda first), but a lot of things you’re talking about sound very much DS inspired.

circa1916, Saturday, 1 September 2018 01:05 (three months ago) Permalink

I got it all figured out. Hollow Knight, then finish Doom, then Dark Souls. I can tell you right now that Hollow Knight is at times cute, and funny, and always nice to look at, even when it is really dark. Dark Souls is all gloom all the time isn't it?

Josh in Chicago, Saturday, 1 September 2018 02:07 (three months ago) Permalink

um, well, there's a certain humor that can potentially be found in dying a lot, if you look at it from one perspective. but yeah, not too cheerful. but it does an excellent job of setting a distinct and memorable mood

Karl Malone, Saturday, 1 September 2018 02:09 (three months ago) Permalink

Yeah it’s super gloom for the most part but there’s comedy to be had through getting wrecked like Karl said. Also unexpected lols from certain enemies.

Meant more the unexplained, esoteric nature of it. Also it’s supposed difficulty, but sounds like you’re managing it pretty well in HK.

circa1916, Saturday, 1 September 2018 07:29 (three months ago) Permalink

Man, this Hornet is really really really really hard for a second level Boss

Chuck_Tatum, Saturday, 1 September 2018 14:56 (three months ago) Permalink

Yeah I'm not much farther than you are and I had trouble with Hornet too - all I can say is just be patient, keep your distance, get in a hit or two when you can but just try to avoid her hits and wear her down

Screamin' Jay Gould (The Yellow Kid), Saturday, 1 September 2018 15:35 (three months ago) Permalink

I am super stuck on Hornet too. As much as I appreciate not having to fight bosses again if you'd rather just peace out and do something else (and it's cool you can get your shade back without initiating the boss fight), I wish you could just hit "try again" rather than spending a couple minutes after every regen filling up with soul and heading back to their lair.

The Switch is the first videogame system I've played since the PS2, and the deterioration in my skills is never more evident than when I mess up and die fighting Hornet because my hands are sweaty lol. This game is extremely pretty and fun though, and I look forward to maybe getting to see at least one more area.

rob, Saturday, 1 September 2018 16:00 (three months ago) Permalink

Hornet is pretty tough. Mantis Lords are super tough. Watcher Knights were hard. I'm trying to remember a few more. None has been totally maddening yet, except maybe Hive boss for me, mostly because I would get my ass kicked on my way there by enemies, so I'd arrive in a weakened state.

Josh in Chicago, Saturday, 1 September 2018 20:10 (three months ago) Permalink

I took an hour and like eight tries to beat the soul master today. After taking an hour and like twelve tries to even open up the way to his room. I haven’t played a game tuned to this kind of difficulty since Viewtiful Joe I think. (Which I never beat.) Celeste B-sides are harder but the deaths are much less of a punishment so they don’t key me up as much.

faculty w1fe (silby), Tuesday, 4 September 2018 01:15 (three months ago) Permalink

I think - and I could be wrong - that as you go along money/geo becomes less important, so losing that cash (and the time spent accumulating it) isn't as soul destroying. Plus, there's that dude you can unlock up in Dirthmouth who will restore your soul for a rotten egg, which is a) funny and b) a relief. I do like the spikes in difficulty, though. It keeps me engaged. I thought every single second of "Celeste" was tough, which eventually turned me off.

Josh in Chicago, Tuesday, 4 September 2018 02:23 (three months ago) Permalink

I really hate this game and love it

for i, sock in enumerate (Sufjan Grafton), Tuesday, 4 September 2018 03:52 (three months ago) Permalink

I'm definitely really close to (I think) the (first) final boss, and I only know that because once again I more or less did everything I thought I was supposed to be doing and literally had no idea what to do next and had to look it up.

Josh in Chicago, Wednesday, 5 September 2018 02:53 (three months ago) Permalink

can someone come to my house and do hornet please

Chuck_Tatum, Wednesday, 5 September 2018 13:43 (three months ago) Permalink

iirc just take your time and heal when you get the chance. I want to say there are times she gets tired and you are tempted to attack, but sometimes you just got to take one for the team and heal instead.

Josh in Chicago, Wednesday, 5 September 2018 14:18 (three months ago) Permalink

if you think hornet is hard just wait for hornet v.2

Mordy, Wednesday, 5 September 2018 14:48 (three months ago) Permalink

yeah i never got past hornet the game wasn't hooking me enough to persevere

ciderpress, Wednesday, 5 September 2018 16:12 (three months ago) Permalink

I think I'm pretty far into the game. I just got the upgrade that lets you deal with those shaky floors. None of those 3 boss icons have been dealt with, though.

adam the (abanana), Monday, 15 October 2018 20:09 (one month ago) Permalink

I'm around the same place and feel like I've barely cracked the surface.

change display name (Jordan), Monday, 15 October 2018 20:12 (one month ago) Permalink

Shaky floors? You mean what lets you slam through them? I love the violence of that and a few other upgrades. You bounce and hop around, but a few on them are like BLAM, out like a bullet.

Josh in Chicago, Tuesday, 16 October 2018 02:26 (one month ago) Permalink

Got my double jump, acid immunity, and second nail upgrade yesterday!

Catherine Power (Leee), Tuesday, 16 October 2018 17:03 (one month ago) Permalink

I love how there is no specific order for the upgrades.

Josh in Chicago, Tuesday, 16 October 2018 17:05 (one month ago) Permalink

Watcher Knights ugghhhhhhhhhhh I even cheated and looked up where to get a Pale Ore because I hadn’t found any and that helped but not enough. Trying the same boss for two hours is the woooooorst

I have measured out my life in coffee shop loyalty cards (silby), Sunday, 21 October 2018 04:33 (one month ago) Permalink

I finally got the poison water immunity, somehow I missed it (and the map) when I went through its area. Also got the extra jump and the third sword upgrade.

I tried to beat a hard boss but died over 10 times. Think I'll explore some more. Got to remember to use that teleport sword power more often -- I've wasted a lot of time moving back to places I die.

adam the (abanana), Sunday, 21 October 2018 05:53 (one month ago) Permalink

There's a way of preemptively killing one of the Watchers, if you haven't tried that. Otherwise, try to isolate the Watchers because when they do different rolls at the same time from the same direction, it's virtually impossible to dodge. Also, get good at down slammed.

I had Defenders Crest and the thorn charm equipped too to do as much damage as possible.

Is Guardians of the Galaxy worse than it used to be? (Leee), Sunday, 21 October 2018 06:00 (one month ago) Permalink

I don't think I ever got a sword teleporter!

Josh in Chicago, Sunday, 21 October 2018 15:28 (one month ago) Permalink

watching this thread has gotten me back into this game! i've put 18 hours into it and i'm way behind everyone else. i definitely haven't gotten a sword teleporter, and i only have the double-jump, not the triple.

Karl Malone, Sunday, 21 October 2018 16:11 (one month ago) Permalink

I got nowhere with the Watcher Knights for a long time, couldn't even beat one. So I went off and did everything else I could (including looking up a whole not-very-obvious area and getting the reward for finishing it) and came back and then beat them on my second go. The upgrade from the very bottom of the map was the one that made the biggest difference.

Iain Mew (if), Sunday, 21 October 2018 17:22 (one month ago) Permalink

Also, get good at down slammed.

This should read down slash.

Is Guardians of the Galaxy worse than it used to be? (Leee), Sunday, 21 October 2018 17:38 (one month ago) Permalink

Thanks for the tips, I didn’t actually get what Defender’s Crest did before. I beat them!

Here’s a fun thing, try having the Womb and Defender’s Crest on at the same time. It buffs your bugs! At least I think that’s what is doing it.

I have measured out my life in coffee shop loyalty cards (silby), Sunday, 21 October 2018 17:43 (one month ago) Permalink

Just found the watcher knights myself. Even with the nail upgrades it was hard.

What charms are you guys using? I use a bunch of cheap ones, the sprint (I think this is DLC), dashmaster and mark of pride (aka really long nail). For bosses I put in quick charge.

adam the (abanana), Sunday, 21 October 2018 18:48 (one month ago) Permalink

I almost always used the map, long nail, quick focus and a couple of the smaller ones I can't remember. the one you get from the bee Knight or whatever is useful for some specific tasks.

Josh in Chicago, Sunday, 21 October 2018 18:51 (one month ago) Permalink

If I'm just wandering around I use the compass, Grubsong, Longnail, Soul Catcher, and something else, usually Baldur Shell, though Quick Focus is great and Steady Body is kind of a must in some spots. I recently got a fun one that makes three little spider friends who attack enemies and gather soul for you, but I don't use it much since in certain environments they are useless. Stalwart Shell has been useful in a few specific situations.

I am bad at bosses and often have to use weird charm combos on them. Just beat this dude in Royal Waterways by maxing out my spell power with at least two charms and then just blasting it with Shade Soul. Other times I've used a few passive-damage ones like Defenders Crest and Dreamshield. Shamefully, I accidentally beat the mantis lords posthumously with this technique.

I do wish you got more notches more easily just because it's fun to experiment, but I can't imagine ever sacrificing three slots for, say, Flukenest even though it sounds intriguing

rob, Sunday, 21 October 2018 20:02 (one month ago) Permalink

Dreamshield! I used that a lot.

Josh in Chicago, Sunday, 21 October 2018 20:23 (one month ago) Permalink

I'd probably use it more but it's a little distracting. def a go-to when trying to crack a boss fight

rob, Sunday, 21 October 2018 20:40 (one month ago) Permalink

I used Dreamshield a bit and it fit my play style of moving around rapidly and randomly hitting enemies -- but 3 slots was too much.

adam the (abanana), Sunday, 21 October 2018 21:05 (one month ago) Permalink

For normal wandering, I use Wayward Compass, Gathering Swarm, Longnail, Thorns of Agony pretty much all the time, and I fill out the rest of my notches with stuff like Steady Body (which really helps when you need precision jumping with enemies around).

For bosses, Quick Focus is a must, and if I'm resorting to cheese, Thorns of Agony and Defenders Crest. I might try Dreamshield on the current Warrior Dream that I'm stuck on.

Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 05:55 (one month ago) Permalink

So for the boss that you fight more than once, it's still remarkably hard even despite all the upgrades I've gotten!

Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 06:00 (one month ago) Permalink

It seems I'm way closer to the end than I realized! Is there a point of no return, or can I keep roaming around after beating the game?

Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 19:46 (one month ago) Permalink

I think it's the latter but I'm probably about at the same spot you are

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 19:48 (one month ago) Permalink

i'm not sure how far i am, but getting the monarch wings reaaaally helped out with exploration. i feel like as soon as i found them i almost doubled the map. it also makes playing the game a lot more fun, imo, control-wise.

Karl Malone, Monday, 22 October 2018 19:50 (one month ago) Permalink


When you beat the last boss the game will let you continue to use the save that was created at the last bench you rested at. So you don't really have to stress too much about doing every last thing in the game. You can beat the last boss, then load that save again and keep playing the optional content, and eventually beat the last boss again if you want.

Is Guardians of the Galaxy worse than it used to be? (Leee), Monday, 22 October 2018 19:59 (one month ago) Permalink

I haven't been playing so I'm way behind you all now. I think it's because I'm not sure where to go next and I just need to explore around the City of Tears, so when I only have a free 20 min I'm unlikely to fire it up (compared to having a clear objective like beating a boss).

change display name (Jordan), Monday, 22 October 2018 20:12 (one month ago) Permalink

well, i beat it. the easy version, not the really hard ending. 77%, 38 hours (i am really slow. also i spent about 5-8 hours mid-game just wandering around, unable to find the double jump or other key abilities and just kind of locked into the same few areas)

question: how hard is it to get the "real" ending? i mean, i know it will be difficult. but is this a 9.5/10 difficulty kind of thing or a 9.9? don't say 10, which may never be used so that there is always the possibility of more difficulty

Karl Malone, Wednesday, 31 October 2018 20:34 (one month ago) Permalink

I got into the Black Egg Temple the last time I played, gave what was inside a shot, and was like "I think I've seen enough of this game". I'll go back to it when I feel like just trying hard bosses repeatedly; the last thing I want to do is go hunting for upgrades

I have measured out my life in coffee shop loyalty cards (silby), Wednesday, 31 October 2018 20:40 (one month ago) Permalink

the thing i'm worried about is that the real ending is the classic 'beat every boss you ever fought...but this time, all in a row, without ever healing or changing equipment!' style of 'difficult', and i really don't want to deal with that. if, on the other hand, the ending is kind of interesting and it feels like new stuff rather than a remix, i'm game

Karl Malone, Wednesday, 31 October 2018 20:48 (one month ago) Permalink

"I'll go back to it when I feel like just trying hard bosses repeatedly"

lol I have not beaten this game yet, but I wandered into Godhome and was like, game you don't get me

rob, Wednesday, 31 October 2018 20:50 (one month ago) Permalink

Yeah, I too have kind of left the game alone after I passed my "this is the hard part" saturation point.

Captain Hardchord (Leee), Wednesday, 31 October 2018 20:55 (one month ago) Permalink

I stopped with the first final boss. But what I've seen of the White Palace level, which comes after the first ending, seems so maddeningly frustrating, like Celeste. The farthest I got in the post-game game, which is a lot different from just replaying bosses afaict, is starting to fight the Grimm Troupe, who were haaaaard. Or maybe they're DLC? Regardless, I never fought them in the first place. I never made it to the coliseum either, for that matter, but that seemed fun.

Josh in Chicago, Wednesday, 31 October 2018 21:11 (one month ago) Permalink

I also reached a point after the “easy” ending where I realized any additional progress (hard ending, hard version of dlc boss, spirit versions of various bosses) was more effort than it was worth

Dan I., Thursday, 1 November 2018 01:41 (one month ago) Permalink

Ah, I skipped the final round of the coliseum, too

Dan I., Thursday, 1 November 2018 01:43 (one month ago) Permalink

I got to what might be the final boss (what you get to when the masks disappear from the map), but I haven't bothered to beat him yet. Don't know anything about different endings. If there's really a boss rush, I'll lose interest just like I lose interest near the end of Mega Man games.

adam the (abanana), Thursday, 1 November 2018 05:18 (one month ago) Permalink

That's a good question, did I beat all the spirit bosses? I can't remember. I think at some point I realized all the dream nail stuff had nothing really to do with the game, as far as I could tell. It was fun and cool, but I don't know if I finished all the related stuff.

Josh in Chicago, Thursday, 1 November 2018 11:55 (one month ago) Permalink

this game is haaaaard and so so gooooooood

not quite sure where to go next. I’m avoiding the brooding mawket (?) for the meantime

||||||||, Monday, 5 November 2018 21:20 (one month ago) Permalink

dung defender down. second nail upgrade bagged. a couple more locations opened. progress

||||||||, Tuesday, 6 November 2018 00:13 (one month ago) Permalink

dung defender is my boyfriend

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 6 November 2018 00:26 (one month ago) Permalink

making good progress now. one dreamer bagged. soul master down. the long dash and vertical smash added to my moveset. just need to find another pale ore (for third nail upgrade) and 7 more charms (for last charm slot off the vendor)

||||||||, Tuesday, 6 November 2018 19:19 (one month ago) Permalink

did a dozen or so attempts of the boss inside the black egg last night and was making some progress through the phases, I may yet persevere

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 6 November 2018 20:05 (one month ago) Permalink

omw to the watcher knights ;_;

||||||||, Tuesday, 6 November 2018 21:58 (one month ago) Permalink

watcher knights buhbye

||||||||, Tuesday, 6 November 2018 22:37 (one month ago) Permalink

19h28m in. two masks done... going for the third next

||||||||, Tuesday, 6 November 2018 22:51 (one month ago) Permalink

I took a break from Hollow Knight and beat Yoku's Island Express, which is a fun metroidvania that is much easier.

adam the (abanana), Saturday, 10 November 2018 05:16 (one month ago) Permalink

I finally, finally beat those fuckers the Watcher Knights. I took a break from them for a while to take down The Collector, free a few grubs, & get another nail upgrade. The nail upgrade plus using more of my charge attacks did the trick. Had to restrain myself from triumphantly shouting "EAT IT" in my office cube.

a film with a little more emotional balls (zchyrs), Thursday, 15 November 2018 18:26 (three weeks ago) Permalink

I haven't touched this game in a long time (and Bloodborne for even longer), because I don't think I want to deal with the amount of frustration that I'm sure I'd be courting.

Alexandric Ocasek-Carstez (Leee), Thursday, 15 November 2018 21:43 (three weeks ago) Permalink

I just beat the first final boss (inside the egg), and got the incomplete ending (95 % of the game completed)... And I gotta say, even though I've loved most of the game, that was quite disappointing. Without having read the Wiki for the game, I would have had no idea what the ending was all about, or how to proceed to get the better ending. I mean...
...it looks like the dude was sealed inside the egg for some reason? It seemed like he was the source of the orange light that's infected most of the bugs, but clearly sealing him away didn't make the light disappear, so what was the point of that? So I get egg unsealed, kill the dude, and take his place inside the egg? What did that achieve, aren't we just back to square one? Or is the orange infection now sealed away for good? Who knows?
And yeah, I was at complete loss what to do next to get the good ending, so I had to cheat and use the Wiki, and apparently I need to collect way more Essence to get an upgrade that will let me move forward? I'm sure I would've figured it out eventually, but that probably would've taken hours, there's absolutely no hint anywhere you can get an enhanced version of the Dream Nail that lets you do other things.

Despite the obvious freedom of exploration, which I love, I feel like up to this point the game has been pretty good at letting you know what the objective is: find the three dreamers, break the seal on the egg, see what's inside. But here they could've at least given some hint how to move forward.

Tuomas, Sunday, 18 November 2018 19:47 (three weeks ago) Permalink

Also, am I the only one who was surprised that two of the Dreamers were protected by bosses while one wasn't? I had saved that Dreamer the last, because based on the area where it's located I was expecting a really gruesome boss fight. So finally I enter the room with the Dreamer's body, all psyched, and... nothing happens? Where's the boss? Did the developers run out of time to come up with one, or what?

Tuomas, Sunday, 18 November 2018 19:57 (three weeks ago) Permalink

Ok, since my comment above I defeated the Traitor Lord and spoke with the White Lady, and her comments made me understand what the first final boss fight and the incomplete ending were all about. But the fact that you can fight the boss and get the ending without ever having talked with her makes me feel this is the one point where the freedom of exploration (which, like I said, is mostly a good thing) in this game makes its storytelling fail.

Tuomas, Monday, 19 November 2018 21:10 (three weeks ago) Permalink

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