Octopath Traveler (Nintendo Switch 2018)

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Octopath Traveler is a turn-based role-playing video game developed by Square Enix, in collaboration with Acquire, and published by Nintendo for the Nintendo Switch. The game was released worldwide on July 13, 2018.


-Explore multiple, distinct RPG adventures in a world created by Square Enix
-Choose from eight characters, each with their own distinct story
-Deep, strategic turn-based combat with a layered battle system
-Visuals inspired by retro RPGs, brought to life with modern touches and a rousing, dynamic musical score


Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 15:41 (one year ago) link

this game is pretty wonderful. the combat is a lot of fun and the level design and pathfinding, especially in the fields and dungeons, is a whole lot of fun and a cool new twist.

it is rare to have a game that does the retro thing but also does so much new stuff with it. the added depth and 3D solution to the pixel art is wonderful. the music is so good as well. the arrangements are very much classic SNES era RPGs but recorded with live musicians.

really love the game. im only like 3 hours in? the dungeons are jaw dropping, like living dioramas, like shadow puppets or something. i love the manga style art for the speech bubbles and emotional indicators.

great game! 20 years in the making and worth it.

Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 15:49 (one year ago) link

It’s good

devops mom (silby), Saturday, 14 July 2018 17:25 (one year ago) link

I'm enjoying it. the characters I like playing with so far are the opposite of the ones I was interested in going in

ciderpress, Saturday, 14 July 2018 21:51 (one year ago) link

i started off w the thief and then got Cyrus and after that i was wanting to get the hunter, who i used in the demo. it was a little unclear when chapter 2 started or whatever but i wanted to add new party members. opened up the map and found where she was and made my way over there. i thought the new character thing was all going to be done through menus so it was cool to actually be able to huff it across these maps rather than just fast travel.

Hazy Maze Cave (Adam Bruneau), Sunday, 15 July 2018 14:19 (one year ago) link

this was underprinted and is sold out everywhere apparently, lol at squenix continuing to be perplexed that people actually want to play games made in the style of their most famous/classic games.

ciderpress, Monday, 16 July 2018 13:48 (one year ago) link

about a dozen hours in, this is damn good

Hazy Maze Cave (Adam Bruneau), Monday, 16 July 2018 15:01 (one year ago) link

15 hours in, 1 more character to discover. i am traveling counter-clockwise and just did Alfyn, Primrose, & Olberic's storylines so am wrapping up the first Chapter 1's with Tressa. just 8 of these missions took me 16 hours, and there are 3 more sets of these, meaning this is a big epic game for real.

my main character is Therion the thief. it is nice to be able to try to steal from pretty much anyone in the game, and open all the treasure chests. you get a lot of equipment picking off random townspeople.

Hazy Maze Cave (Adam Bruneau), Thursday, 19 July 2018 21:17 (one year ago) link

i am loving all the environments in this game. the music is solidly amazing too, this is easily one of the better Square RPG soundtracks of the century.

Hazy Maze Cave (Adam Bruneau), Thursday, 19 July 2018 21:19 (one year ago) link

I did not like olberic's voice acting in the demo

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Thursday, 19 July 2018 21:26 (one year ago) link

i subclassed tressa as a scholar and now she has a black mage robe and is blasting enemies for thousands of damage with her stupidly named 'trade tempest' spell and then saying pun one liners like 'you got more than you bargained for'. very good

ciderpress, Thursday, 19 July 2018 22:10 (one year ago) link

tressa no


ciderpress, Thursday, 19 July 2018 22:34 (one year ago) link


Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Thursday, 19 July 2018 22:53 (one year ago) link

ive been using Japanese voices/English text

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 10:56 (one year ago) link

I play all games with english voices unless the dub is really really bad or doesn't exist. Xenoblade 2's dub was heavily criticized but was still well above the line for me

ciderpress, Friday, 20 July 2018 14:13 (one year ago) link

if I'm only gonna get one of Xenoblade or Octopath, which one right now?

droit au butt (Euler), Friday, 20 July 2018 14:14 (one year ago) link

do you like big immersive weirdo anime RPGs or cozy retro rpgs? Xenoblade will take you for a ride, Octopath is more about just having a tight RPG system and nice aesthetics. theyre both good and bad in their own ways though Xenoblade is way more unique imo, there's not really anything else like it for better or for worse

ciderpress, Friday, 20 July 2018 14:58 (one year ago) link

nice, I should probably go for xenoblade for now then

droit au butt (Euler), Friday, 20 July 2018 15:11 (one year ago) link

be warned, it's extremely anime

ciderpress, Friday, 20 July 2018 15:11 (one year ago) link

well I'm gonna alternate this & persona 5 this fall so

droit au butt (Euler), Friday, 20 July 2018 15:24 (one year ago) link

ah yeah get both the cool and the uncool sides of the shonen anime rpg experience

ciderpress, Friday, 20 July 2018 15:30 (one year ago) link

i need to check out Xenoblade someday, it sounds up my alley. it is alongside Ni No Kuni and Beyond Oasis as games i need to play next.

OT is something special tho. i have been playing Final Fantasy XV and at around Chapter 9 just gave up. the level design, while gorgeous, became a nightmare to navigate, the quest system was just a menu of enemies to fight in an alleyway, combat was just holding down a button and moving the camera (it did look amazing, tho, certainly impressive for the first dozen or so hours).

this is easily the better Final Fantasy than that game. it really is like FF3 to me. in that game the character backstories were always a highlight, and it is neat to see those back, aggressively so. after so much confusing multi-syllabic cosmic bullshit, story is back on track, back to being about characters and their relationships.

these aren't incomprehensible CGI cutscenes, they are the classic pixel puppet plays of characters delivering lines of dialog and stage direction. even before FF6 this style of storytelling was in danger of becoming extinct, you had the anime comic book cutscenes of Phantasy Star IV, the animated cutscenes of Lunard and CD-ROM RPGs. especially alongside the Unreal Engine 4 graphical post production, it is almost frustrating how simple the story bits are delivered. but for that reason it must be a considered design choice.

ditching the cinematic realism of modern games, it allows the player to participate in the creative fiction that much more. imo a low resolution rendering of a mountain conjures an imaginative (idealized) image of the mountain in the mind of the gamer, since they are aware of "real" mountains and want to have an idea of how they would look if "real"y existed. this kind of interaction plays across all the low resolution elements of these games, from character models to background tiles to the low-production theatrical-style story bits. RPGs, ROLE playing games, are a particularly effective form of this immersive/interactive storytelling. maybe not as abstract and arcane of a ZORK or a text based but just on the edge of text + still image, putting it alongside books, rather than movies, in that realm of imaginative storytelling.

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:36 (one year ago) link

appy polly loggies for all the typos

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:37 (one year ago) link

this is Great

Roberto Spiralli, Sunday, 22 July 2018 01:55 (one year ago) link

i'm planning on playing this after i finish Hollow Knight

one thing though - i heard that after each character's unique prologue, you're really only playing one character for the rest of the game, other than in battle? is that kind of weird to get way into a character in a prologue and then never hear back from them again afterward except in a generic way? or did i totally hear wrong about all of this?

Karl Malone, Sunday, 22 July 2018 02:49 (one year ago) link

15 hours in, 1 more character to discover. i am traveling counter-clockwise and just did Alfyn, Primrose, & Olberic's storylines so am wrapping up the first Chapter 1's with Tressa. just 8 of these missions took me 16 hours, and there are 3 more sets of these, meaning this is a big epic game for real.

hmm, actually from reading adam's post above i guess the character-specific structure continues throughout? sorry, i'm probably just asking about something that doesn't even exist, in a very confusing way

Karl Malone, Sunday, 22 July 2018 02:51 (one year ago) link

Each character has their own four chapter storyline to follow, in which only they appear in cutscenes etc. You can switch between following each character’s story whenever you want, more or less. The first character you pick can’t be removed from your party (until after you beat their last chapter, i have heard?).

devops mom (silby), Sunday, 22 July 2018 03:04 (one year ago) link

The stories are told as solo character stories despite you having a party with you for combat, maybe that's what you saw. The characters weigh in on each others stories via Tales style optional conversations that pop up, that's the only real party interaction outside of combat.

ciderpress, Sunday, 22 July 2018 15:26 (one year ago) link

i am just doing my first chapter 2 (Therion's) right now. each character has 4 of these narrative story sequences, each with a dungeon/town. this means 32 story sequences in the game, cutscenes along with towns, NPCs, dungeons, bosses, etc. to go along with them.

storytelling doesn't bother me in the least. every game does not need to have the exact same structure, it is refreshing. and tbh a lot of the older games highlights were just centered around one character and their NPC relationships - think Celes's post-World of Ruin personal drama, Gau's flashback to his relationship w his father, etc.

it is just now this is modularly implemented into an Open World like game where you can customize it to your liking. if you want you can just follow one character's story through to the end, rather than having them come at you in a linear order. the content of the games is more or less the same as it always has been. fwiw i have already seen 2 FFIX-style Active Time Event scenes where you can check in on other party members chatting it up. this is a nontroversy.

Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:37 (one year ago) link

gotta say i like how story is tied to the geography of the game. you pull up the map and can see where all the story chapters take place. there is fast travel but it's a convenience and you still have to walk to get anywhere - exploring the map is key to uncovering the story.

Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:46 (one year ago) link

cool, thanks for the explanations!

Karl Malone, Sunday, 22 July 2018 16:02 (one year ago) link

I started out with Ophilia the Cleric, recruited the blond guy from the tavern with the wind spell, and then got my ass kicked by the first boss who apparently has infinite HP. For the number of encounters and interactive elements involved, was it really necessary for all that to take longer than a fucking Marvel Cinematic Universe entry?

Maybe I’ve just been away from “real” JRPGs for too long and I forgot all the tedium. I’m willing to dive back in a few more times but I need someone to tell me that Ophilia has the worst starting story, because if she isn’t, ⌛️

El Tomboto, Sunday, 22 July 2018 21:54 (one year ago) link

ophilia's story is the least interesting through 2 chapters yeah, though none of them are grand world-saving plots. olberic and primrose's stories feel like they were written by a different person, they're more dramatic than the others.

ciderpress, Sunday, 22 July 2018 22:31 (one year ago) link

oh Cyrus's is more dramatic too

ciderpress, Sunday, 22 July 2018 22:32 (one year ago) link

I’m finally enjoying this but the rest of family is still making fun of me for it. “Do they ever stop talking? When is the game?”

El Tomboto, Tuesday, 24 July 2018 03:39 (one year ago) link

Some people just don’t like doing the same thing over and over and they are entitled to their preferences I suppose.

devops mom (silby), Tuesday, 24 July 2018 04:13 (one year ago) link

Octopath Traveler’s battle system is like a cross between Magic the Gathering and TurboTax.

devops mom (silby), Tuesday, 24 July 2018 04:15 (one year ago) link

I mean Quicken.

devops mom (silby), Tuesday, 24 July 2018 04:15 (one year ago) link

if you think this game has a lot of text/dialogue, you should avoid every other jrpg made since about 2003

ciderpress, Tuesday, 24 July 2018 04:24 (one year ago) link

I am aware of all jrpg traditions, but it’s been a long time since I played one on a big screen where other people (namely, my 7yo) can watch

El Tomboto, Tuesday, 24 July 2018 14:08 (one year ago) link

dunkey rates this

||||||||, Tuesday, 24 July 2018 15:56 (one year ago) link

Played first 10 hours of this, good stuff. One of the kids just said "crivvens" which made me lol. Would play a FF5/6 remake in this engine.

( X '____' )/ (zappi), Tuesday, 24 July 2018 16:06 (one year ago) link

dunkey hates jrpgs in general

ciderpress, Tuesday, 24 July 2018 17:16 (one year ago) link

I'm at like 35 hours and running out of steam now, haven't finished any of the stories yet but am about to attempt Alfyn's finale with a slightly underlevelled party. this game has not changed my theory that 6 is the ideal jrpg crew size, 8 is pretty common but always feels like it's stretching it.

ciderpress, Tuesday, 24 July 2018 17:39 (one year ago) link

have you been trying to level everyone equally or mostly sticking with a core 4 and just switching in and out for stories?

Roberto Spiralli, Tuesday, 24 July 2018 17:44 (one year ago) link

I've been using a core 2 and rotating the other 2 slots such that I have good coverage of weapon types and buffs/debuffs. the core 2 are level 45 now which is the recommended level for the last chapters, most everyone else is in the 30s and then poor Cyrus is still at 22

ciderpress, Tuesday, 24 July 2018 17:55 (one year ago) link

Cyrus is my first character and tbh getting that free weakness every fight is pretty great. I walked up to my first chapter 2 boss yesterday with a party at levels 14-20 or so and got my face melted off.

devops mom (silby), Tuesday, 24 July 2018 17:59 (one year ago) link

yeah I built Tressa as a scholar early on and liked it enough to stick with her which made Cyrus redundant. merchant has some good defensive abilities for glass cannon casters and the 4th merchant passive is halved SP costs so you can just spam the double hit spells once you have that.

ciderpress, Tuesday, 24 July 2018 18:12 (one year ago) link

I like how guessable a lot of the weaknesses are once you've seen enough of them - bow or lightning against flying enemies, fire against plant enemies, holy against undead, lance against armored stuff, etc. it's pretty consistent at meeting my expectations, and then they always are sorted in the same order so the remaining ones get progressively easier to guess

ciderpress, Tuesday, 24 July 2018 18:24 (one year ago) link

don't quote me on these but I think the sort orders are:
sword lance axe dagger bow staff
fire ice lightning wind light dark

more confident on the elements than the weapons

ciderpress, Tuesday, 24 July 2018 18:29 (one year ago) link

it's good for getting breaks - though I haven't mixed every combination yet, it seems like he's the only character able to hit any given elemental vulnerability, on top of inflicting status debuffs

Paleo Weltschmerz (El Tomboto), Sunday, 16 September 2018 20:42 (one year ago) link

yeah concoct basically does anything, in small amounts and if you have the right ingredients. the actual apothecary skill package is not that great though Amputate is the highest damage single target attack in any of the base classes iirc

I feel like I already won the game when I introduced the textiles guy to the idea of making pants.

my favorite one was the guy in one of the early towns who was bragging about his groundbreaking windmill design, which i thought was funny enough to screencap, and then to my delight later in the game there's a windmill town

ciderpress, Monday, 17 September 2018 00:45 (one year ago) link

I met that guy today in the dance hall, en route to finding the dancer shrine and knocking out some side quests. I’m getting all the secondary jobs and finishing off the last of the Chapter 2s today.

I like where H’aanit’s story is going.

I have no idea what secondary job to give to Therion. Hunter?

El Tomboto, Sunday, 23 September 2018 20:28 (one year ago) link

Hunter’s pretty good to get the weapon diversity for Therion, and leghold trap is something to do with him on a dead turn

faculty w1fe (silby), Sunday, 23 September 2018 20:37 (one year ago) link

he will be lego trapping so much

El Tomboto, Sunday, 23 September 2018 22:33 (one year ago) link

OK here's the final roster before I get those extra special jobs I'm not supposed to know about yet:

Ophelia, the Holy Apothecary, batman
Cyrus, the Scholar of Trading
Tressa, the Merchant of Thievery
Olberic, the Warrior of the Dance
Primrose, the Twerking Cleric
Alfyn, a Pharmacist and a Scholar
Therion, the Thief of Hunting
H'aanit, the Huntress Of Fighting

I would be interested to know what other folks ended up with (MINUS THE SECRET JOBS THAT COME LATER)

El Tomboto, Sunday, 23 September 2018 22:45 (one year ago) link

scholar tressa was my favorite one, the merchant passive that halves magic costs is a big deal there and the merchant defensive / regen skills are good on casters

i had alfyn as a warrior since the apothecary class is statted as more of a tank healer than a caster healer

ciderpress, Sunday, 23 September 2018 23:30 (one year ago) link

also tressa's black mage outfit is stylish was another factor

ciderpress, Sunday, 23 September 2018 23:32 (one year ago) link

was gonna say Alfyn looks rather striking in his cosplay

El Tomboto, Sunday, 23 September 2018 23:39 (one year ago) link

given that Ophelia is my protagonist, I'm comfortable with my not-entirely-optimal support skills arrangement - there's a ton of fun in this game that's buried in all the different ways you can min/max the PCs.

I also like the cognitive dissonance involved in Thief Tressa and Scholar Alfyn

El Tomboto, Sunday, 23 September 2018 23:42 (one year ago) link

yeah there arent really any bad combos other than mixing the pure physical and pure caster ones

ciderpress, Sunday, 23 September 2018 23:58 (one year ago) link

Even with that, it's a grinder, and there are some equipment sets that I can see making those actually viable, albeit not so convenient

El Tomboto, Monday, 24 September 2018 00:15 (one year ago) link

I’ve made Olberic a cleric and I’m gonna keep trying to make that work

faculty w1fe (silby), Monday, 24 September 2018 00:19 (one year ago) link

just as long as you understand that as soon as you're out of the picture he's going to move to Central America and become a bartender and barely even talk to his family anymore

El Tomboto, Monday, 24 September 2018 01:02 (one year ago) link

Dancin' Olberic with Eye for an Eye equipped is lots of fun when a foe uses a multiple strike technique on him. The first time it happened I thought the game had hiccuped

El Tomboto, Wednesday, 26 September 2018 20:19 (one year ago) link

obv any character with that skill does the same thing but when it's Olberic it def feels like cheating, e.g. they shoot him with 4 arrows for like 120 damage tops and then it's just murder time

El Tomboto, Thursday, 27 September 2018 01:32 (one year ago) link

I dunno 'bout you fellas but if I were the king of the lizardmen I'd feel pretty fucking embarrassed gettin' cut to shreds by a nun, two dancers, a druggist and some rando amateur travelin' pastry chef

El Tomboto, Sunday, 30 September 2018 03:52 (one year ago) link

It's rare, in my experience, that RPG level-up events coincide in cinematic fashion with RPG narrative events, so it seems necessary to memorialize what just happened:

- Olberic got enough JP in his 3rd chapter dungeon to get the Warrior's Divine Skill
- I decided to let him build BP while stacking physical attack buffs (if you played this game without providing Olberic the opportunity to pursue his dreams as a dancer, you missed out)
- thanks to Eye for an Eye, he got the Break right on time
- Brand's Thunder, Erhardt eats it

I love this game.

El Tomboto, Sunday, 30 September 2018 04:43 (one year ago) link

I finished all the chapters 2 and I have Cyrus at 35, a couple people at 30, the rest 24-27 or so. Probably just going to do miscellaneous grinding and shopping for another session or two. Most of the sidequests are too enigmatic to really be able to just sit down and try to solve some so that’s not really gonna help much.

I have measured out my life in coffee shop loyalty cards (silby), Saturday, 6 October 2018 03:33 (one year ago) link

My partner managed to kill a Cait in one lucky fight where she had a surprise round a while ago, some of her dudes leveled up like twice.

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 9 October 2018 18:13 (one year ago) link

i played this game for almost 60 hours and never managed to kill one of those

ciderpress, Tuesday, 9 October 2018 18:13 (one year ago) link

two months pass...

might grab this in the EU e-shop sale

can you turn off random encounters?

there are no good podcasts (||||||||), Monday, 24 December 2018 15:53 (nine months ago) link


ciderpress, Monday, 24 December 2018 17:22 (nine months ago) link

sounds like it’s not that much of an issue because the battle system is so good

there are no good podcasts (||||||||), Monday, 24 December 2018 17:24 (nine months ago) link

Yeah this is a game primarily about hanging out with the battle system. I've found that you don't necessarily have to spend extra time leveling up your guys to beat bosses, as long as you don't have a mental block around burning through recovery items. (I did before I started playing this game lol)

I have measured out my life in coffee shop loyalty cards (silby), Monday, 24 December 2018 17:34 (nine months ago) link

three weeks pass...

reading this thread has given me much relief as i am about 11 hours in, have 7/8 characters through chapter 1, and was genuinely concerned that none of these 8 people were going to ever interact with each other/would just endlessly travel from solo plot to solo plot, never speaking, never explaining why they're together, just an archipelago of every-man's-an-islands forever taking a knee while anything significant happens in their walkmates' lives

suggest boban (Will M.), Tuesday, 15 January 2019 20:32 (nine months ago) link

there's some tales skit style conversations in chapter 2 onwards but outside of those it's as you describe

ciderpress, Tuesday, 15 January 2019 20:36 (nine months ago) link

ah nuts. well at least there's the little skits, better than nothing

suggest boban (Will M.), Tuesday, 15 January 2019 20:37 (nine months ago) link

three months pass...

this is out on steam in june, surprising since i figured nintendo had partially funded it but i guess not

ciderpress, Monday, 15 April 2019 17:19 (six months ago) link

one month passes...

I'm finally playing this, have finished all the first chapters & just Therion's chapter 2. Do I need to grind all my characters to the same level more or less? It seems like it because Therion, at only level 15, sucked in the chapter 2 battles. And the other ones not in my primary party thus far suck too. I don't really just want to grind the underleveled characters in non story parts if I don't have to, but do I have to?

L'assie (Euler), Monday, 10 June 2019 14:33 (four months ago) link

and if I do have to grind random encounters, is there some reliable place to do so? I was in the desert yesterday boringly grindingly away, but I can't keep doing that, it will drive me batty.

L'assie (Euler), Monday, 10 June 2019 14:34 (four months ago) link

you do have to grind a bit because it doesn't have bench exp yeah. definitely the worst part of the game. you can kind of circumvent it by having 3 'main' party members carry a rotating 4th underleveled one through their stories. the postgame superboss is the only thing where you need to grind all 8 chars up to high level and that's totally optional if you're not a completionist, i checked out before it.

ciderpress, Monday, 10 June 2019 14:38 (four months ago) link

I did the rotating 4th under leveled one on therion chapter 2 & I beat the boss but it took an hour!

L'assie (Euler), Monday, 10 June 2019 14:43 (four months ago) link

did you find the secondary job shrines yet? chapter 2 bosses and onward are tuned expecting your chars to have those

ciderpress, Monday, 10 June 2019 14:44 (four months ago) link

I just found the mage one! near the therion town. I haven't been looking for the others yet, sounds like I should.

L'assie (Euler), Monday, 10 June 2019 14:46 (four months ago) link

Ophilia is my main & I gave her the mage second & with 200 spell points she's now a capable master

L'assie (Euler), Monday, 10 June 2019 14:46 (four months ago) link

also equips, especially weapons, are more powerful than levels in this game, so seeking out good ones from npcs in the chapter 2 towns may be worth the time. iirc you can hand a strong weapon to an underleveled char and they'll contribute decently as long as they're not so low level that they're getting one-shot.

ciderpress, Monday, 10 June 2019 14:54 (four months ago) link

I tried to steal all I could in nobleville but therion's percentage for the good stuff was only 8% :(

L'assie (Euler), Monday, 10 June 2019 14:55 (four months ago) link

or you can always just give one of the supportive secondaries to an underleveled char e.g. dancer or cleric and have them contribute that way

ciderpress, Monday, 10 June 2019 14:56 (four months ago) link

it still sucks that the game doesn't have bench exp when almost all other JRPGs have moved to having it in the past 10 years but there's enough of these ways to mitigate it that it's not as bad as it could have been

ciderpress, Monday, 10 June 2019 15:00 (four months ago) link

Going around the chapter two cities tonight w an under level party was good, grinding without feeling pointless as I open up map and find new cities and shrines. I found the starseer one though and holy fuck

L'assie (Euler), Monday, 10 June 2019 21:44 (four months ago) link

oh yeah don't bother with the ones in the outer ring yet, those are for the endgame. i think my party was level 40ish when i beat them

ciderpress, Monday, 10 June 2019 23:24 (four months ago) link

one month passes...

I made it to the final boss last night, and it sucked. I haven't lost yet, maybe I can win it, but it's so tedious that I don't think I want to. I just put the machine to sleep after about half an hour, realizing that I have to somehow coordinate killing the dumb nodes it grows. Ah well, the game was pretty good until here! My party ended up in the 58-65 range, with Ophelia, my main, pushing 75 I think.

L'assie (Euler), Tuesday, 16 July 2019 08:28 (three months ago) link

its more of a postgame challenge boss than a final boss. there's no dramatic conclusion or anything after it.

ciderpress, Tuesday, 16 July 2019 15:17 (three months ago) link


Any suggestions on another rpg on switch or ps4 if I dug this?

L'assie (Euler), Tuesday, 16 July 2019 15:20 (three months ago) link

which elements of this are you looking for? turn-based? 'retro'?

ciderpress, Tuesday, 16 July 2019 15:30 (three months ago) link

turn based, retro not a pro or con really

L'assie (Euler), Tuesday, 16 July 2019 15:32 (three months ago) link

I should add that I haven't played a Final Fantasy since II. I played Dragon Quest IV and V on DS a while back, but I don't know that series otherwise.

L'assie (Euler), Tuesday, 16 July 2019 15:38 (three months ago) link

dragon quest XI is pretty good, its on ps4 and has a switch version coming out in a couple months

the FF games on switch are all from the PSX/PS2 era and i don't know those ones very well

ciderpress, Tuesday, 16 July 2019 15:50 (three months ago) link

FFX is turn based but very linear, FFXII is not turn based but really interesting imo
most of the modern turn based JRPGS that I liked were on 3DS, going to take a while for them to turn up on Switch

( X '____' )/ (zappi), Tuesday, 16 July 2019 16:02 (three months ago) link

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