Octopath Traveler (Nintendo Switch 2018)

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Octopath Traveler is a turn-based role-playing video game developed by Square Enix, in collaboration with Acquire, and published by Nintendo for the Nintendo Switch. The game was released worldwide on July 13, 2018.


-Explore multiple, distinct RPG adventures in a world created by Square Enix
-Choose from eight characters, each with their own distinct story
-Deep, strategic turn-based combat with a layered battle system
-Visuals inspired by retro RPGs, brought to life with modern touches and a rousing, dynamic musical score


Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 15:41 (nine months ago) Permalink

this game is pretty wonderful. the combat is a lot of fun and the level design and pathfinding, especially in the fields and dungeons, is a whole lot of fun and a cool new twist.

it is rare to have a game that does the retro thing but also does so much new stuff with it. the added depth and 3D solution to the pixel art is wonderful. the music is so good as well. the arrangements are very much classic SNES era RPGs but recorded with live musicians.

really love the game. im only like 3 hours in? the dungeons are jaw dropping, like living dioramas, like shadow puppets or something. i love the manga style art for the speech bubbles and emotional indicators.

great game! 20 years in the making and worth it.

Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 15:49 (nine months ago) Permalink

It’s good

devops mom (silby), Saturday, 14 July 2018 17:25 (nine months ago) Permalink

I'm enjoying it. the characters I like playing with so far are the opposite of the ones I was interested in going in

ciderpress, Saturday, 14 July 2018 21:51 (nine months ago) Permalink

i started off w the thief and then got Cyrus and after that i was wanting to get the hunter, who i used in the demo. it was a little unclear when chapter 2 started or whatever but i wanted to add new party members. opened up the map and found where she was and made my way over there. i thought the new character thing was all going to be done through menus so it was cool to actually be able to huff it across these maps rather than just fast travel.

Hazy Maze Cave (Adam Bruneau), Sunday, 15 July 2018 14:19 (nine months ago) Permalink

this was underprinted and is sold out everywhere apparently, lol at squenix continuing to be perplexed that people actually want to play games made in the style of their most famous/classic games.

ciderpress, Monday, 16 July 2018 13:48 (nine months ago) Permalink

about a dozen hours in, this is damn good

Hazy Maze Cave (Adam Bruneau), Monday, 16 July 2018 15:01 (nine months ago) Permalink

15 hours in, 1 more character to discover. i am traveling counter-clockwise and just did Alfyn, Primrose, & Olberic's storylines so am wrapping up the first Chapter 1's with Tressa. just 8 of these missions took me 16 hours, and there are 3 more sets of these, meaning this is a big epic game for real.

my main character is Therion the thief. it is nice to be able to try to steal from pretty much anyone in the game, and open all the treasure chests. you get a lot of equipment picking off random townspeople.

Hazy Maze Cave (Adam Bruneau), Thursday, 19 July 2018 21:17 (nine months ago) Permalink

i am loving all the environments in this game. the music is solidly amazing too, this is easily one of the better Square RPG soundtracks of the century.

Hazy Maze Cave (Adam Bruneau), Thursday, 19 July 2018 21:19 (nine months ago) Permalink

I did not like olberic's voice acting in the demo

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Thursday, 19 July 2018 21:26 (nine months ago) Permalink

i subclassed tressa as a scholar and now she has a black mage robe and is blasting enemies for thousands of damage with her stupidly named 'trade tempest' spell and then saying pun one liners like 'you got more than you bargained for'. very good

ciderpress, Thursday, 19 July 2018 22:10 (nine months ago) Permalink

tressa no


ciderpress, Thursday, 19 July 2018 22:34 (nine months ago) Permalink


Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Thursday, 19 July 2018 22:53 (nine months ago) Permalink

ive been using Japanese voices/English text

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 10:56 (nine months ago) Permalink

I play all games with english voices unless the dub is really really bad or doesn't exist. Xenoblade 2's dub was heavily criticized but was still well above the line for me

ciderpress, Friday, 20 July 2018 14:13 (nine months ago) Permalink

if I'm only gonna get one of Xenoblade or Octopath, which one right now?

droit au butt (Euler), Friday, 20 July 2018 14:14 (nine months ago) Permalink

do you like big immersive weirdo anime RPGs or cozy retro rpgs? Xenoblade will take you for a ride, Octopath is more about just having a tight RPG system and nice aesthetics. theyre both good and bad in their own ways though Xenoblade is way more unique imo, there's not really anything else like it for better or for worse

ciderpress, Friday, 20 July 2018 14:58 (nine months ago) Permalink

nice, I should probably go for xenoblade for now then

droit au butt (Euler), Friday, 20 July 2018 15:11 (nine months ago) Permalink

be warned, it's extremely anime

ciderpress, Friday, 20 July 2018 15:11 (nine months ago) Permalink

well I'm gonna alternate this & persona 5 this fall so

droit au butt (Euler), Friday, 20 July 2018 15:24 (nine months ago) Permalink

ah yeah get both the cool and the uncool sides of the shonen anime rpg experience

ciderpress, Friday, 20 July 2018 15:30 (nine months ago) Permalink

i need to check out Xenoblade someday, it sounds up my alley. it is alongside Ni No Kuni and Beyond Oasis as games i need to play next.

OT is something special tho. i have been playing Final Fantasy XV and at around Chapter 9 just gave up. the level design, while gorgeous, became a nightmare to navigate, the quest system was just a menu of enemies to fight in an alleyway, combat was just holding down a button and moving the camera (it did look amazing, tho, certainly impressive for the first dozen or so hours).

this is easily the better Final Fantasy than that game. it really is like FF3 to me. in that game the character backstories were always a highlight, and it is neat to see those back, aggressively so. after so much confusing multi-syllabic cosmic bullshit, story is back on track, back to being about characters and their relationships.

these aren't incomprehensible CGI cutscenes, they are the classic pixel puppet plays of characters delivering lines of dialog and stage direction. even before FF6 this style of storytelling was in danger of becoming extinct, you had the anime comic book cutscenes of Phantasy Star IV, the animated cutscenes of Lunard and CD-ROM RPGs. especially alongside the Unreal Engine 4 graphical post production, it is almost frustrating how simple the story bits are delivered. but for that reason it must be a considered design choice.

ditching the cinematic realism of modern games, it allows the player to participate in the creative fiction that much more. imo a low resolution rendering of a mountain conjures an imaginative (idealized) image of the mountain in the mind of the gamer, since they are aware of "real" mountains and want to have an idea of how they would look if "real"y existed. this kind of interaction plays across all the low resolution elements of these games, from character models to background tiles to the low-production theatrical-style story bits. RPGs, ROLE playing games, are a particularly effective form of this immersive/interactive storytelling. maybe not as abstract and arcane of a ZORK or a text based but just on the edge of text + still image, putting it alongside books, rather than movies, in that realm of imaginative storytelling.

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:36 (nine months ago) Permalink

appy polly loggies for all the typos

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:37 (nine months ago) Permalink

this is Great

Roberto Spiralli, Sunday, 22 July 2018 01:55 (eight months ago) Permalink

i'm planning on playing this after i finish Hollow Knight

one thing though - i heard that after each character's unique prologue, you're really only playing one character for the rest of the game, other than in battle? is that kind of weird to get way into a character in a prologue and then never hear back from them again afterward except in a generic way? or did i totally hear wrong about all of this?

Karl Malone, Sunday, 22 July 2018 02:49 (eight months ago) Permalink

15 hours in, 1 more character to discover. i am traveling counter-clockwise and just did Alfyn, Primrose, & Olberic's storylines so am wrapping up the first Chapter 1's with Tressa. just 8 of these missions took me 16 hours, and there are 3 more sets of these, meaning this is a big epic game for real.

hmm, actually from reading adam's post above i guess the character-specific structure continues throughout? sorry, i'm probably just asking about something that doesn't even exist, in a very confusing way

Karl Malone, Sunday, 22 July 2018 02:51 (eight months ago) Permalink

Each character has their own four chapter storyline to follow, in which only they appear in cutscenes etc. You can switch between following each character’s story whenever you want, more or less. The first character you pick can’t be removed from your party (until after you beat their last chapter, i have heard?).

devops mom (silby), Sunday, 22 July 2018 03:04 (eight months ago) Permalink

The stories are told as solo character stories despite you having a party with you for combat, maybe that's what you saw. The characters weigh in on each others stories via Tales style optional conversations that pop up, that's the only real party interaction outside of combat.

ciderpress, Sunday, 22 July 2018 15:26 (eight months ago) Permalink

i am just doing my first chapter 2 (Therion's) right now. each character has 4 of these narrative story sequences, each with a dungeon/town. this means 32 story sequences in the game, cutscenes along with towns, NPCs, dungeons, bosses, etc. to go along with them.

storytelling doesn't bother me in the least. every game does not need to have the exact same structure, it is refreshing. and tbh a lot of the older games highlights were just centered around one character and their NPC relationships - think Celes's post-World of Ruin personal drama, Gau's flashback to his relationship w his father, etc.

it is just now this is modularly implemented into an Open World like game where you can customize it to your liking. if you want you can just follow one character's story through to the end, rather than having them come at you in a linear order. the content of the games is more or less the same as it always has been. fwiw i have already seen 2 FFIX-style Active Time Event scenes where you can check in on other party members chatting it up. this is a nontroversy.

Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:37 (eight months ago) Permalink

gotta say i like how story is tied to the geography of the game. you pull up the map and can see where all the story chapters take place. there is fast travel but it's a convenience and you still have to walk to get anywhere - exploring the map is key to uncovering the story.

Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:46 (eight months ago) Permalink

cool, thanks for the explanations!

Karl Malone, Sunday, 22 July 2018 16:02 (eight months ago) Permalink

I started out with Ophilia the Cleric, recruited the blond guy from the tavern with the wind spell, and then got my ass kicked by the first boss who apparently has infinite HP. For the number of encounters and interactive elements involved, was it really necessary for all that to take longer than a fucking Marvel Cinematic Universe entry?

Maybe I’ve just been away from “real” JRPGs for too long and I forgot all the tedium. I’m willing to dive back in a few more times but I need someone to tell me that Ophilia has the worst starting story, because if she isn’t, ⌛️

El Tomboto, Sunday, 22 July 2018 21:54 (eight months ago) Permalink

ophilia's story is the least interesting through 2 chapters yeah, though none of them are grand world-saving plots. olberic and primrose's stories feel like they were written by a different person, they're more dramatic than the others.

ciderpress, Sunday, 22 July 2018 22:31 (eight months ago) Permalink

oh Cyrus's is more dramatic too

ciderpress, Sunday, 22 July 2018 22:32 (eight months ago) Permalink

I’m finally enjoying this but the rest of family is still making fun of me for it. “Do they ever stop talking? When is the game?”

El Tomboto, Tuesday, 24 July 2018 03:39 (eight months ago) Permalink

Some people just don’t like doing the same thing over and over and they are entitled to their preferences I suppose.

devops mom (silby), Tuesday, 24 July 2018 04:13 (eight months ago) Permalink

Octopath Traveler’s battle system is like a cross between Magic the Gathering and TurboTax.

devops mom (silby), Tuesday, 24 July 2018 04:15 (eight months ago) Permalink

I mean Quicken.

devops mom (silby), Tuesday, 24 July 2018 04:15 (eight months ago) Permalink

if you think this game has a lot of text/dialogue, you should avoid every other jrpg made since about 2003

ciderpress, Tuesday, 24 July 2018 04:24 (eight months ago) Permalink

I am aware of all jrpg traditions, but it’s been a long time since I played one on a big screen where other people (namely, my 7yo) can watch

El Tomboto, Tuesday, 24 July 2018 14:08 (eight months ago) Permalink

dunkey rates this

||||||||, Tuesday, 24 July 2018 15:56 (eight months ago) Permalink

Played first 10 hours of this, good stuff. One of the kids just said "crivvens" which made me lol. Would play a FF5/6 remake in this engine.

( X '____' )/ (zappi), Tuesday, 24 July 2018 16:06 (eight months ago) Permalink

dunkey hates jrpgs in general

ciderpress, Tuesday, 24 July 2018 17:16 (eight months ago) Permalink

I'm at like 35 hours and running out of steam now, haven't finished any of the stories yet but am about to attempt Alfyn's finale with a slightly underlevelled party. this game has not changed my theory that 6 is the ideal jrpg crew size, 8 is pretty common but always feels like it's stretching it.

ciderpress, Tuesday, 24 July 2018 17:39 (eight months ago) Permalink

have you been trying to level everyone equally or mostly sticking with a core 4 and just switching in and out for stories?

Roberto Spiralli, Tuesday, 24 July 2018 17:44 (eight months ago) Permalink

I've been using a core 2 and rotating the other 2 slots such that I have good coverage of weapon types and buffs/debuffs. the core 2 are level 45 now which is the recommended level for the last chapters, most everyone else is in the 30s and then poor Cyrus is still at 22

ciderpress, Tuesday, 24 July 2018 17:55 (eight months ago) Permalink

Cyrus is my first character and tbh getting that free weakness every fight is pretty great. I walked up to my first chapter 2 boss yesterday with a party at levels 14-20 or so and got my face melted off.

devops mom (silby), Tuesday, 24 July 2018 17:59 (eight months ago) Permalink

yeah I built Tressa as a scholar early on and liked it enough to stick with her which made Cyrus redundant. merchant has some good defensive abilities for glass cannon casters and the 4th merchant passive is halved SP costs so you can just spam the double hit spells once you have that.

ciderpress, Tuesday, 24 July 2018 18:12 (eight months ago) Permalink

I like how guessable a lot of the weaknesses are once you've seen enough of them - bow or lightning against flying enemies, fire against plant enemies, holy against undead, lance against armored stuff, etc. it's pretty consistent at meeting my expectations, and then they always are sorted in the same order so the remaining ones get progressively easier to guess

ciderpress, Tuesday, 24 July 2018 18:24 (eight months ago) Permalink

don't quote me on these but I think the sort orders are:
sword lance axe dagger bow staff
fire ice lightning wind light dark

more confident on the elements than the weapons

ciderpress, Tuesday, 24 July 2018 18:29 (eight months ago) Permalink

"Pray tell me more about From the Far Reaches of Hell."

Paleo Weltschmerz (El Tomboto), Saturday, 1 September 2018 20:11 (seven months ago) Permalink

most of the old people are just your PCs from 30 years ago


I can't wait to recruit this creaky sob. sadly it appears my octopants have to go back in the closet for another week or more since there's a shitload of homework due next week

Paleo Weltschmerz (El Tomboto), Thursday, 6 September 2018 04:40 (seven months ago) Permalink

OK, is there any more unstoppable party comp than OOPC? because holy fuck

Paleo Weltschmerz (El Tomboto), Saturday, 8 September 2018 01:16 (seven months ago) Permalink

more like OP AF

Paleo Weltschmerz (El Tomboto), Saturday, 8 September 2018 01:17 (seven months ago) Permalink

thats a good party i always specced ophilia as a dancer and vice versa though so i never had both at once

ciderpress, Saturday, 8 September 2018 01:35 (seven months ago) Permalink

I'm just getting into the secondary jobs and am glad you suggested that option. So how stupid was it for me to make H'aanit into an apothecary? Doesn't even gain a weapon type. Facepalm. Tell me I can fix this.

Paleo Weltschmerz (El Tomboto), Saturday, 8 September 2018 05:05 (seven months ago) Permalink

Yeah you can swap at will. Only one person can have a given secondary job at a time, so I always strip jobs from people when I deposit them to Bill’s PC leave them at the tavern.

faculty w1fe (silby), Saturday, 8 September 2018 05:08 (seven months ago) Permalink

yeah you can freely swap, the only limiting factor is you don't get your job points back so if you waste those on a job you end up not using you might have to go grind some up

ciderpress, Saturday, 8 September 2018 13:55 (seven months ago) Permalink

i think i used thief on haanit mostly. nothing's particularly synergistic with her

ciderpress, Saturday, 8 September 2018 14:00 (seven months ago) Permalink

I think since Ophilia is my protagonist I’ll go ahead and make her the apothecary, that way she can also deal with status ailments & it doesn’t matter much that she sucks at physical attacks.

H’aanit’s going to end up with warrior secondary, I think.

Paleo Weltschmerz (El Tomboto), Sunday, 9 September 2018 20:18 (seven months ago) Permalink

If I make Olberic a dancer will he announce THE PEACOCK STRUT with the same sultry, yet stentorian assertiveness as Primrose?

Paleo Weltschmerz (El Tomboto), Sunday, 9 September 2018 20:20 (seven months ago) Permalink

Not positive but his outfit is the same as Primrose’s

faculty w1fe (silby), Sunday, 9 September 2018 20:54 (seven months ago) Permalink

His fate is sealed

Paleo Weltschmerz (El Tomboto), Sunday, 9 September 2018 21:24 (seven months ago) Permalink

anybody else sing "Rufus, the Left-hand Man" to the tune of "Roland the Thompson Gunner" or just me

Paleo Weltschmerz (El Tomboto), Sunday, 9 September 2018 23:24 (seven months ago) Permalink

I feel like I already won the game when I introduced the textiles guy to the idea of making pants. The rest is adventure saga gravy for historians to ponder, while they wear variations on the theme of durable, yet fashionable pants.

ciderpress otm (as usual) that the miniature biographies of NPCs is the best part, but the travel banter between party members is all but tied for first, and I don't want to make a choice

Paleo Weltschmerz (El Tomboto), Wednesday, 12 September 2018 04:22 (seven months ago) Permalink

There's so much nuance in these stories that got overlooked. Well, and there's a lot of stuff that's not nuanced at all!

As far as I can tell, this entire continent is a collection of failed states where hacks and charlatans and bandits do as they please, while the working folk die in poverty and the rich sit idle. Let's also put a nail on it - everyone who is rich got their via inheritance or theft. On top of that, you have a network of disgusting sexual abusers and pimps, highly politically connected, some Big Pharma, and I swear I had to fight one of the Koch brothers last night over the land rights to some shithole mine.

Who wrote this game? How is there not a MAGA chud outbreak of death threats against the people behind it? I'm only 42 hours in. Please tell me there's 100 hours more.

Paleo Weltschmerz (El Tomboto), Saturday, 15 September 2018 03:08 (seven months ago) Permalink

(violently incapacitating the Theranos-wannabe was almost as fun as stabbing Primrose's pimp to death, but, as above, nothing is going to match the latter tbf)

Paleo Weltschmerz (El Tomboto), Saturday, 15 September 2018 03:11 (seven months ago) Permalink

I should probably point out that I got on the computer to revive this thread for none of the reasons mentioned above. I just wanted to share that I LOL'D IRL at:
1. Cyrus apparently has the brains AND the looks - he should make some money
2. Ophilia, per travel banter, is not interested in either, and wow Cyrus sucks at talking to girls
3. omg how many "Cyrus is murderously awkward" story segments can there be? Can it be in the hundreds?

Paleo Weltschmerz (El Tomboto), Saturday, 15 September 2018 03:20 (seven months ago) Permalink

Cyrus should just go all in on terrible hair and cargo pants, like his new pal Alfyn. Then the girls will just go "ugh" and he can focus on his puzzles.

Paleo Weltschmerz (El Tomboto), Saturday, 15 September 2018 03:28 (seven months ago) Permalink

OK well it turns out that whole story was soaked in so much blood only an academic could come out the other side with even a modicum of sanity. Forget pimps and snake oil pushers, we're on to ritual killers with deliberately fucked up modus operandi.

Also, I think I figured out how the apothecary class is useful, sort of?

Paleo Weltschmerz (El Tomboto), Saturday, 15 September 2018 05:15 (seven months ago) Permalink

Alfyn’s concoct unique can be super clutch with the right ingredients at the right time. My partner loves poisoning people

faculty w1fe (silby), Saturday, 15 September 2018 08:20 (seven months ago) Permalink

it's good for getting breaks - though I haven't mixed every combination yet, it seems like he's the only character able to hit any given elemental vulnerability, on top of inflicting status debuffs

Paleo Weltschmerz (El Tomboto), Sunday, 16 September 2018 20:42 (seven months ago) Permalink

yeah concoct basically does anything, in small amounts and if you have the right ingredients. the actual apothecary skill package is not that great though Amputate is the highest damage single target attack in any of the base classes iirc

I feel like I already won the game when I introduced the textiles guy to the idea of making pants.

my favorite one was the guy in one of the early towns who was bragging about his groundbreaking windmill design, which i thought was funny enough to screencap, and then to my delight later in the game there's a windmill town

ciderpress, Monday, 17 September 2018 00:45 (seven months ago) Permalink

I met that guy today in the dance hall, en route to finding the dancer shrine and knocking out some side quests. I’m getting all the secondary jobs and finishing off the last of the Chapter 2s today.

I like where H’aanit’s story is going.

I have no idea what secondary job to give to Therion. Hunter?

El Tomboto, Sunday, 23 September 2018 20:28 (six months ago) Permalink

Hunter’s pretty good to get the weapon diversity for Therion, and leghold trap is something to do with him on a dead turn

faculty w1fe (silby), Sunday, 23 September 2018 20:37 (six months ago) Permalink

he will be lego trapping so much

El Tomboto, Sunday, 23 September 2018 22:33 (six months ago) Permalink

OK here's the final roster before I get those extra special jobs I'm not supposed to know about yet:

Ophelia, the Holy Apothecary, batman
Cyrus, the Scholar of Trading
Tressa, the Merchant of Thievery
Olberic, the Warrior of the Dance
Primrose, the Twerking Cleric
Alfyn, a Pharmacist and a Scholar
Therion, the Thief of Hunting
H'aanit, the Huntress Of Fighting

I would be interested to know what other folks ended up with (MINUS THE SECRET JOBS THAT COME LATER)

El Tomboto, Sunday, 23 September 2018 22:45 (six months ago) Permalink

scholar tressa was my favorite one, the merchant passive that halves magic costs is a big deal there and the merchant defensive / regen skills are good on casters

i had alfyn as a warrior since the apothecary class is statted as more of a tank healer than a caster healer

ciderpress, Sunday, 23 September 2018 23:30 (six months ago) Permalink

also tressa's black mage outfit is stylish was another factor

ciderpress, Sunday, 23 September 2018 23:32 (six months ago) Permalink

was gonna say Alfyn looks rather striking in his cosplay

El Tomboto, Sunday, 23 September 2018 23:39 (six months ago) Permalink

given that Ophelia is my protagonist, I'm comfortable with my not-entirely-optimal support skills arrangement - there's a ton of fun in this game that's buried in all the different ways you can min/max the PCs.

I also like the cognitive dissonance involved in Thief Tressa and Scholar Alfyn

El Tomboto, Sunday, 23 September 2018 23:42 (six months ago) Permalink

yeah there arent really any bad combos other than mixing the pure physical and pure caster ones

ciderpress, Sunday, 23 September 2018 23:58 (six months ago) Permalink

Even with that, it's a grinder, and there are some equipment sets that I can see making those actually viable, albeit not so convenient

El Tomboto, Monday, 24 September 2018 00:15 (six months ago) Permalink

I’ve made Olberic a cleric and I’m gonna keep trying to make that work

faculty w1fe (silby), Monday, 24 September 2018 00:19 (six months ago) Permalink

just as long as you understand that as soon as you're out of the picture he's going to move to Central America and become a bartender and barely even talk to his family anymore

El Tomboto, Monday, 24 September 2018 01:02 (six months ago) Permalink

Dancin' Olberic with Eye for an Eye equipped is lots of fun when a foe uses a multiple strike technique on him. The first time it happened I thought the game had hiccuped

El Tomboto, Wednesday, 26 September 2018 20:19 (six months ago) Permalink

obv any character with that skill does the same thing but when it's Olberic it def feels like cheating, e.g. they shoot him with 4 arrows for like 120 damage tops and then it's just murder time

El Tomboto, Thursday, 27 September 2018 01:32 (six months ago) Permalink

I dunno 'bout you fellas but if I were the king of the lizardmen I'd feel pretty fucking embarrassed gettin' cut to shreds by a nun, two dancers, a druggist and some rando amateur travelin' pastry chef

El Tomboto, Sunday, 30 September 2018 03:52 (six months ago) Permalink

It's rare, in my experience, that RPG level-up events coincide in cinematic fashion with RPG narrative events, so it seems necessary to memorialize what just happened:

- Olberic got enough JP in his 3rd chapter dungeon to get the Warrior's Divine Skill
- I decided to let him build BP while stacking physical attack buffs (if you played this game without providing Olberic the opportunity to pursue his dreams as a dancer, you missed out)
- thanks to Eye for an Eye, he got the Break right on time
- Brand's Thunder, Erhardt eats it

I love this game.

El Tomboto, Sunday, 30 September 2018 04:43 (six months ago) Permalink

I finished all the chapters 2 and I have Cyrus at 35, a couple people at 30, the rest 24-27 or so. Probably just going to do miscellaneous grinding and shopping for another session or two. Most of the sidequests are too enigmatic to really be able to just sit down and try to solve some so that’s not really gonna help much.

I have measured out my life in coffee shop loyalty cards (silby), Saturday, 6 October 2018 03:33 (six months ago) Permalink

My partner managed to kill a Cait in one lucky fight where she had a surprise round a while ago, some of her dudes leveled up like twice.

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 9 October 2018 18:13 (six months ago) Permalink

i played this game for almost 60 hours and never managed to kill one of those

ciderpress, Tuesday, 9 October 2018 18:13 (six months ago) Permalink

two months pass...

might grab this in the EU e-shop sale

can you turn off random encounters?

there are no good podcasts (||||||||), Monday, 24 December 2018 15:53 (three months ago) Permalink


ciderpress, Monday, 24 December 2018 17:22 (three months ago) Permalink

sounds like it’s not that much of an issue because the battle system is so good

there are no good podcasts (||||||||), Monday, 24 December 2018 17:24 (three months ago) Permalink

Yeah this is a game primarily about hanging out with the battle system. I've found that you don't necessarily have to spend extra time leveling up your guys to beat bosses, as long as you don't have a mental block around burning through recovery items. (I did before I started playing this game lol)

I have measured out my life in coffee shop loyalty cards (silby), Monday, 24 December 2018 17:34 (three months ago) Permalink

three weeks pass...

reading this thread has given me much relief as i am about 11 hours in, have 7/8 characters through chapter 1, and was genuinely concerned that none of these 8 people were going to ever interact with each other/would just endlessly travel from solo plot to solo plot, never speaking, never explaining why they're together, just an archipelago of every-man's-an-islands forever taking a knee while anything significant happens in their walkmates' lives

suggest boban (Will M.), Tuesday, 15 January 2019 20:32 (three months ago) Permalink

there's some tales skit style conversations in chapter 2 onwards but outside of those it's as you describe

ciderpress, Tuesday, 15 January 2019 20:36 (three months ago) Permalink

ah nuts. well at least there's the little skits, better than nothing

suggest boban (Will M.), Tuesday, 15 January 2019 20:37 (three months ago) Permalink

three months pass...

this is out on steam in june, surprising since i figured nintendo had partially funded it but i guess not

ciderpress, Monday, 15 April 2019 17:19 (six days ago) Permalink

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