Cuphead is the first game by StudioMDHR Entertainment, an indie game development studio consisting of brothers Chad and Jared Moldenhauer. Additional animation work was contributed by Jake Clark. Its development began in 2010, and they worked on the game from their respective homes in Toronto, Ontario and Saskatchewan. The game was inspired by cartoons produced by Fleischer Studios, Disney, and cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky, particularly their most "subversive and surrealist" elements. Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style".https://en.wikipedia.org/wiki/Cuphead
― AdamVania (Adam Bruneau), Sunday, 8 October 2017 19:20 (one year ago) Permalink
the 30s animation style is what interested me in this game at first. but it turns out it plays really well also. this game rules! the animation is really well done, with hand-painted backgrounds and hand-drawn cells. they did not skimp on this at all, there is a ton of unique art. in a way it reminds me of Dragon's Lair but also the arcade game of that era. the large sprites feel very 2d fighting game a la Street Fighter II or Final Fight.
gameplay is so great. it is a little like Gunstar Heroes w the multi tier boss battles. i just got to the 2nd island and am fighting the clown and i know im soooooo close to winning but now it's just a matter of pulling off that athlete-adjacent Zen mindzone where you and the game are one and your muscle memory has kicked in. bosses are tough - so far they take me a dozen or so attempts - but never unfair and never really to the point of getting frustrated. like an old arcade game it is very addictive (esp. the hyper sound and visual design being a huge part of the appeal) and more often than not i find myself "just one more time"-ing bosses over and over until i win.
― AdamVania (Adam Bruneau), Sunday, 8 October 2017 19:28 (one year ago) Permalink
i get to the last phase w 1 HP and then those baseball throwing penguins show up.
strong Parodius vibes w this game.
― AdamVania (Adam Bruneau), Sunday, 8 October 2017 20:57 (one year ago) Permalink
proof that the 1930s were better because back then this would've just been the cartoon it should have been instead of a boring platform shooter
― bob lefse (rushomancy), Sunday, 8 October 2017 21:08 (one year ago) Permalink
this is not a style of game i enjoy playing at all so i'm thankful for streaming sites since i get to look at it anyway
― ciderpress, Sunday, 8 October 2017 23:55 (one year ago) Permalink
https://go.twitch.tv/terroriser i just started watching this guy and he wants to go to bed but refuses to until he finishes this level and it's hilarious
― qualx, Monday, 9 October 2017 01:42 (one year ago) Permalink
Very nice game to look at, but I think it may be way too difficult for me. Would like to try it at some point.
― Moodles, Monday, 9 October 2017 01:49 (one year ago) Permalink
i beat the clown level last night. felt pretty amazing.
i can't imagine not loving Contra/Gunstar Heroes style gameplay but hey to each his own. enjoy those twitch streams
― AdamVania (Adam Bruneau), Monday, 9 October 2017 22:12 (one year ago) Permalink
defeated the bird tonight. that was a fun fight once i figured out that the feathers were easily avoidable. the first time i saw them it was overwhelming! but it wasn't long before i realized i could stay horizontally aligned and only have to dodge a row or two by focusing on the plane and using peripheral vision. right now at the last boss of the 2nd isle, Grim Matchstick. i love the design of this character and the fight.
i am enjoying these multi-phase boss fights a lot. this was a great way to do this game. you feel a sense of progression every time you retry a fight, and it keeps it interesting to keep switching up and improving the different tactics for the different phases. it also gives the makers an excuse to keep switching up the animations and designs, which is a real treat with sprites this large and detailed (and hand drawn, this game is fucking gorgeous - this cannot be said enough).
i got halfway through my first attempt but now i'm overthinking it so i like to step away and come back another day. i usually spend ~1hr per boss learning the moves and getting the skills to defeat them. each boss has a pretty good chill learning curve, no sudden leaps in difficulty. everything is nicely balanced. like the best moments in Castlevania NES it becomes a matter of calculating trajectories of multiple things travelling across the screen at once in varying curves and loops, solving for x through the audio-visual medium of live performance. you find yourself becoming a Math Acrobat.
― AdamVania (Adam Bruneau), Wednesday, 18 October 2017 00:33 (one year ago) Permalink
after getting distracted by Mario/Zelda for a few months i finally beat the train at the end of island 3 and entered the final battle area of Hell. the end area is a really cool take on the Gunstar Heroes dice rolling level. just a bunch of mini bosses in a row and you can roll the dice to try and get as far as possible (or hit bonuses on the gameboard). right now it seems crazy to make it through all these different bosses with one life. but it's only matter of problem solving. figuring out when/how to dodge and when its safe to just go on the offense.
the train boss was very cool here cos the moving platform added another layer to it, figuring out now also when and where to position the platform, keeping an eye out in the sky for the pumpkins dropping pink bombs that may slam you right into a giant skeleton arm if you aren't paying attention. the final part took me a few tries to figure out how to actually injure the boss but again it's as simple as the color scheme. pink/red = parry/jump and there is a big red blinking light. it can't get any clearer than that!
i have played 3 different bosses in the Hell gameboard so far. i beat the killer cigarettes/cigar boss once but used almost all my health. the martini glasses were sort of confusing and may take some puzzle solving. the stack of poker chips? very cool! very Mega Man boss fight here, it sort of reminds me of the giant yellow robot guy that shifted over bit by bit. of course the art and character design in all the bosses is amazing (and the watercolor backgrounds! that train bg in the op rules)
― AdamVania (Adam Bruneau), Sunday, 14 January 2018 21:05 (one year ago) Permalink
This game is incredible but man, the casino boss is giving me nightmares (fuck you, rabbit magician).
― Duane Barry, Saturday, 10 February 2018 20:46 (one year ago) Permalink
rabbit magician was a huge pain for me cos i could never reliably dodge his attack where the line of playing cards materializes at the top of the screen and sweeps down. he does this attack also occurs from bottom up but that is easier to dodge as you can jump and parry to pink cards as usual. you can parry the top down ones but it is v difficult.
― AdamVania (Adam Bruneau), Saturday, 10 February 2018 20:55 (one year ago) Permalink
Yeah, the parrying bit is hit or miss for me, but I'm terrible with the skulls as well since I never had much use for the jumping-downwards-from-a-platform move, so I keep messing it up!
I just try my best to avoid him and that damn monkey.
― Duane Barry, Saturday, 10 February 2018 23:16 (one year ago) Permalink
for the skulls i always use the warp dash. you can stand on the platform until they almost get you and then dash out of the way.
― AdamVania (Adam Bruneau), Sunday, 11 February 2018 16:20 (one year ago) Permalink
Thanks, but I managed to beat King Dice at last this morning! Luck definitely played a part in that (in other words, don't ask me to do it again)
I was relieved The Devil is more like a normal boss fight
― Duane Barry, Sunday, 11 February 2018 22:26 (one year ago) Permalink