this is Nintendo's attempt at 'modernizing' Zelda into an open-world game; looks equally inspired by Elder Scrolls, Shadow of the Colossus, and maybe a bit of Minecraft, plus the puzzles are based on a physics engine which i think is also new territory for Nintendo. supposedly out sometime next year on Wii U and also as a launch title for their still-mysterious new console. it's a big enough departure for the series that i think it deserves a thread.
trailer here:https://www.youtube.com/watch?v=1rPxiXXxftEplus there's lots of gameplay demos from E3 on their youtube channel
i'm cautiously excited, Nintendo hasn't made a game of this style or scale before so there's a lot that could go wrong, but on the other hand, filling out the world with tons of little secrets to find has always been a strength of this series
― ciderpress, Friday, 17 June 2016 15:07 (two years ago) Permalink
Yeah, cautiously excited. I don't think open-world is necessarily a better game structure, but it's time for the series to do something different.
― jmm, Friday, 17 June 2016 15:24 (two years ago) Permalink
More important than just making it open world is telling the story in a different way - and I love how they talk about you unearthing the story in pieces - no backstory unload at the beginning - and in whatever order your journey around the world defines. Super curious what they'll do with NPCs and towns, which they said specifically were kept out of the demo area.
The visual style is perfect.
100s of mini dungeons litter the world, apparently. Big dungeons still in.
Of course 'modernizing' in this case means going back to the structure of the original Zelda.
― abcfsk, Saturday, 18 June 2016 20:17 (two years ago) Permalink
One of the few games announced recently that I'm looking forward to.
My favourite Zelda was Ocarina, but I also loved all the 2D games on the handhelds. I'm hoping this is going to relight that love and joy I had playing those games.
― Drop soap, not bombs (Ste), Saturday, 18 June 2016 21:01 (two years ago) Permalink
this looks amazing
― because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (two years ago) Permalink
This was the only game that made me excited in E3 week.
― remove butt (abanana), Sunday, 19 June 2016 01:06 (two years ago) Permalink
this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.
the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.
i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!
― AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (two years ago) Permalink
My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert
― Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (two years ago) Permalink
Oooo this looks good.
― Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (two years ago) Permalink
― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink
lol yeah i was about to make this complaint
i would play this if it had some chill music and minimal voice acting
― the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (two years ago) Permalink
TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.
― Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (two years ago) Permalink
another trailer out though not much to glean from it
― ciderpress, Friday, 2 December 2016 23:01 (two years ago) Permalink
I gleaned that there is a doggie woof woof!
Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?
― El Tomboto, Saturday, 3 December 2016 02:30 (two years ago) Permalink
They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.
― Pheeel, Saturday, 3 December 2016 22:39 (two years ago) Permalink
imo, this game is good
― art, Saturday, 4 March 2017 02:47 (two years ago) Permalink
not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.
― art, Saturday, 4 March 2017 02:52 (two years ago) Permalink
It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke
Noticed this in a review over there, although I can't verify how accurate it is:
Differences Wii U version compared to Switch:
The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:-Slightly lower resolution-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version-Lower Audio Quality-Requires a mandatory 3gb install
Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.
― PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (two years ago) Permalink
once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.
― erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (two years ago) Permalink
i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.
― art, Sunday, 5 March 2017 13:32 (two years ago) Permalink
im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game
― lag∞n, Sunday, 5 March 2017 18:08 (two years ago) Permalink
here it is if u wld like a twitch free experience
― lag∞n, Sunday, 5 March 2017 18:10 (two years ago) Permalink
i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.
i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.
― Karl Malone, Sunday, 5 March 2017 18:12 (two years ago) Permalink
maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters
― Karl Malone, Sunday, 5 March 2017 18:15 (two years ago) Permalink
the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing
― ciderpress, Sunday, 5 March 2017 18:18 (two years ago) Permalink
the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter
― lag∞n, Sunday, 5 March 2017 18:24 (two years ago) Permalink
like if u want a sitting around playing games w pals type session then fine
i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes
― Karl Malone, Sunday, 5 March 2017 18:27 (two years ago) Permalink
10 more mins pass "maybe try throwing an apple at it?"
― lag∞n, Sunday, 5 March 2017 18:28 (two years ago) Permalink
i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.
― kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (two years ago) Permalink
Will be playing dis asap
― calstars, Sunday, 5 March 2017 22:05 (two years ago) Permalink
I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.
― Andrew Farrell, Sunday, 5 March 2017 22:43 (two years ago) Permalink
i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink
― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink
gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.
i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.
― art, Sunday, 5 March 2017 23:01 (two years ago) Permalink
I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.
― erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (two years ago) Permalink
need a job tho
― PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (two years ago) Permalink
I mean you can be a virtual opal miner
― rb (soda), Monday, 6 March 2017 16:48 (two years ago) Permalink
Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”Then they watched and waited. And watched. And waited.“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”
“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”
Then they watched and waited. And watched. And waited.
“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”
― Karl Malone, Tuesday, 7 March 2017 16:41 (two years ago) Permalink
THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.
― jamiesummerz, Wednesday, 8 March 2017 11:15 (two years ago) Permalink
It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.
― CraigG, Wednesday, 8 March 2017 11:49 (two years ago) Permalink
where are yall buying the switch from like did you preorder it or what
― though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (two years ago) Permalink
you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.
― ciderpress, Wednesday, 8 March 2017 21:12 (two years ago) Permalink
the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release
― ciderpress, Wednesday, 8 March 2017 21:17 (two years ago) Permalink
its not uncommon for popular electronic products ramping up the production of new stuff is difficult
― lag∞n, Wednesday, 8 March 2017 21:24 (two years ago) Permalink
oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*
― though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (two years ago) Permalink
i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(
― kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (two years ago) Permalink
if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne. which is probably everything i've ever wanted from a game?
― jamiesummerz, Thursday, 9 March 2017 12:02 (two years ago) Permalink
hahahaha, i'm so old, i've never heard of either of those games
― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (two years ago) Permalink
the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.
― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (two years ago) Permalink
― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48
The second one just meant Demon Souls/Dark Souls/Bloodborne
― Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (two years ago) Permalink
jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)
― removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (two years ago) Permalink
i guess the souls comparison mainly comes from the fact that:
1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.
fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745
― jamiesummerz, Thursday, 9 March 2017 16:23 (two years ago) Permalink
also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.
also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.
aaaanyway, great game.
― jamiesummerz, Thursday, 9 March 2017 16:28 (two years ago) Permalink
you know, where gerardo hangs out. link's brother
― PaulDananVEVO (||||||||), Tuesday, 5 March 2019 21:57 (one month ago) Permalink
there are two specific sets of hot weather gear you need to access big parts of the story and divine beasts
― na (NA)
and one set costs more than your goddamn house. oh, sure, live it up now, gorons, but what happens after you eat all of your goddamn precious stones? try charging two thousand dollars for a fucking hat then
― the scientology of mountains (rushomancy), Tuesday, 5 March 2019 22:15 (one month ago) Permalink
stone munching wee fucks
― PaulDananVEVO (||||||||), Tuesday, 5 March 2019 22:19 (one month ago) Permalink
i was gonna make a rico suave joke but the moment has passed
― na (NA), Tuesday, 5 March 2019 22:27 (one month ago) Permalink
I set it up and everything ...
― Josh in Chicago, Tuesday, 5 March 2019 22:29 (one month ago) Permalink
Its funny I'd forgot how terrifying trying to get to Goron city was pre-heat gear. Lava and beasties everywhere argh! Now its all "eh, strollin along a volcano no fux given". I love the little hot springs you can sit in.
― Stoop Crone (Trayce), Tuesday, 5 March 2019 22:47 (one month ago) Permalink
― Karl Malone, Thursday, 7 March 2019 04:44 (one month ago) Permalink
― DJI, Thursday, 7 March 2019 04:47 (one month ago) Permalink
One of the reasons I kept postponing the Divine Bird is that I would get distracted en route and use up all my bomb arrows (which I knew I needed), then need to save up for more, then end up using those bomb arrows, too, and so on. So it was a nice surprise to finally tackle the Bird and find at the start the Bird Bro gifts you with 20 bomb arrows. Thanks, Bird Bro. I was able to take down the Divine Bird without looking up help until the last of the engines, because I missed the part about tilting the map. Once I learned how to do that it was pretty OK, and the baddie on the roof I got in maybe two tries, once I figured out what it did. Hilariously I didn't realize I still had to turn of the widget in the middle at the end and kept trying to fly back to Rito Village, to no avail. But yeah, Divine Bird is done, got my flying shoes. Oh, and I've unlocked all my magic+ powers, so there's that, too.
Next stop: Divine Waterworld beast? I should get more Ancient Arrows, too.
― Josh in Chicago, Friday, 8 March 2019 12:50 (one month ago) Permalink
Oh, and I came this close the killing a skeleton hilox or whatever, but then at the last minute it hit 5am or whatever the witching hour end time is and it dug itself back underground. Oh well.
― Josh in Chicago, Friday, 8 March 2019 12:51 (one month ago) Permalink
I never used any ancient arrows but maybe I should have?
All of the Divine Beasts give useful abilities. The bird & waters ones are particularly good for exploring.
― L'assie (Euler), Friday, 8 March 2019 13:23 (one month ago) Permalink
I used my first batch of Ancient Arrows and yeah, they blow up guardians good.
― Josh in Chicago, Friday, 8 March 2019 14:07 (one month ago) Permalink
I don't think a day has gone by yet where something in this game did not surprise me, which is awesome. There is just so much there to be discovered, so that it feels kind of special when you come across it, even if, obv., it has been programmed and is designed to be discovered. Like, I looked at the map and thought, huh, I've never been to that area, so climbed a mountain and found a spring and dragon to free. It was cool. Another time I went back to the Forgotten Ruins, which I had passed through but not explored, and found my way into a room filled with a bunch of stationary guardians, which I successfully destroyed for lots of parts, losing almost all my weapons in the process but justifying going on a kill spree in the countryside to find more weapons. Then today I spent too much time trying to ride a buck to fulfill a quest before realizing, well, it's optional and kind of dumb, so I'll just go off and do something else then come back some other time if I even remember to do so. Later I found a big waterfall and suspected there was something behind it, so jumped in and swam up and ... drowned. And then came back and realized there was another way into a shrine, one which did not kill me. Just lots of fun.
― Josh in Chicago, Sunday, 10 March 2019 03:08 (one month ago) Permalink
Ok now you’re getting it, I was worried you had some kinda problem
― moose; squirrel (silby), Sunday, 10 March 2019 03:33 (one month ago) Permalink
― Stoop Crone (Trayce)
my spouse has been playing botw again lately and was just hanging out on death mountain chilling and a bird literally caught on fire, it was weird
they also figured out why some weapons sparkle, which was a new realization to me too - it's to show that you haven't used them yet. (this is different from the metal weapon indicator when there's lightning around)
flying shoes are the best. also not really much of a spoiler but all the divine beast puzzles are based around moving them using the map so get used to it :)
have you got the stealth armor yet? i love the stealth armor.
― the scientology of mountains (rushomancy), Sunday, 10 March 2019 12:02 (one month ago) Permalink
I guess you don't max out clothing inventory, right? I should go shopping!
― Josh in Chicago, Sunday, 10 March 2019 14:41 (one month ago) Permalink
yeah you can carry all your clothes with you whenever, and even though you can't change your weapon while you're falling off a cliff you totally _can_ change your clothes. stealth gear definitely worth it!
― the scientology of mountains (rushomancy), Sunday, 10 March 2019 19:45 (one month ago) Permalink
played while in my stealth gear but don't know how stealthy it made me. Because I'm also getting better at defending myself. how sneaky is sneaky? anyway, eventually made my way to waterworld, which was kind of a long trek and preamble for the payoff, but I suppose I'm about to do another Divine beast.
― Josh in Chicago, Sunday, 10 March 2019 20:40 (one month ago) Permalink
Heh, my first attempt at the water elephant beast was a disaster, since I misheard/misunderstood the instructions and thought I had to take out all the glowing circles in the water wheel, but of course my shock arrows did nothing. Then I realized I had to use my magic to break the ice, and even if I just let them hit me the fish man wouldn't bring me to the waterfalls. I kept trying to steer him, too, or use my gale force glider power to fly up, but, nope, need to break the ice first. Hopefully the inside of the elephant will be more obvious (to me).
On the plus side, I already had a bunch of shock arrows, so I didn't need to mess with the lynel. But maybe I'll do that anyway.
― Josh in Chicago, Monday, 11 March 2019 16:19 (one month ago) Permalink
Water elephant down! So far the Divine Beast bosses have been easier than some of the more common enemies. At the very least figuring out what to do has posed a bigger challenge than the actual battle. I totally forgot that my freeze ray worked horizontally.
After I beat it I did mess with the nearby Lynel a bit to get more shock arrows. But rather than just die at its hands I simply teleported somewhere else when I noticed it was getting perturbed.
― Josh in Chicago, Monday, 11 March 2019 23:13 (one month ago) Permalink
Glad to hear its all finally falling into place for you man! :)
― Stoop Crone (Trayce), Monday, 11 March 2019 23:40 (one month ago) Permalink
― ciderpress, Saturday, May 19, 2018 1:55 PM (nine months ago) Bookmark Flag Post Permalink
this is still my favorite thing in the game
― ciderpress, Monday, 11 March 2019 23:44 (one month ago) Permalink
I love reading various discussions about the game and people going "wait, theres other ways to do this!?" about a thing, a great example being the mining carts. I'd been kicking them into gear with stasis and a bash with a weapon. Turns out that little cage at the rear was designed to stick a bomb into and detonate it to make the cart move >_<
― Stoop Crone (Trayce), Tuesday, 12 March 2019 00:29 (one month ago) Permalink
In the elephant beast there was this gate I had to get under. For some reason it didn't occur to me to use my magic ice power, so I just used stasis and hit it a bunch and then ran under it (and, later, ran out). Ice would have been better, but stasis worked. (And cost me a weapon, but whatever.)
― Josh in Chicago, Tuesday, 12 March 2019 00:45 (one month ago) Permalink
the ice power is definitely the one i always forget about, i never internalized to look for ways to use it anytime there's water on the ground
― ciderpress, Tuesday, 12 March 2019 00:48 (one month ago) Permalink
U can knock over some dead guardians with it, if theyre near a puddle.
― Stoop Crone (Trayce), Tuesday, 12 March 2019 03:02 (one month ago) Permalink
I killed my first rock monster. Found a good perch on a pillar and jus started tossing bombs.
Gale force wind thrust is a pretty good power, like getting a double jump. Upstream waterfall swimmer is useful, too, for shortcuts. I just found a pair of rubber pants, will they stop me from getting hit by lightning? Can't tell yet. I think I have 11 hearts, which is good, since now most things/falls/attacks don't immediately kill me, not even guardians, I don't think. Speaking of which, I've yet to use my shield once on this game, in part because whenever it comes up I happen to have something two-handed equipped and can't use it. But I haven't really had to use it yet, either.
― Josh in Chicago, Tuesday, 12 March 2019 12:02 (one month ago) Permalink
you can parry guardian lasers with a shield, that's the big use case
― ciderpress, Tuesday, 12 March 2019 13:02 (one month ago) Permalink
And easily collect arrows, like trayce mentioned a few times upthread (which I didn’t know about! So many little things like that in this game.)
― but i'm there are fuckups (Karl Malone), Tuesday, 12 March 2019 13:08 (one month ago) Permalink
I just buy any and all arrows I come across. Or pick them up after the dummy monsters miss me, because I'm running around, flaunting my stamina.
― Josh in Chicago, Tuesday, 12 March 2019 13:17 (one month ago) Permalink
are you enjoying the greatest game of all time, zelda: breath of the wild ?
― PaulDananVEVO (||||||||), Tuesday, 12 March 2019 13:17 (one month ago) Permalink
it's no links awakening dx
― ciderpress, Tuesday, 12 March 2019 13:29 (one month ago) Permalink
congrats to Josh. i'm glad this worked out for everyone. i haven't been able to play for a week or so and have been surviving the withdrawal with small doses of this thread.
― say it with sausages (Sufjan Grafton), Tuesday, 12 March 2019 18:07 (one month ago) Permalink
like trayce mentioned a few times upthread
LOL I am terrible at repeating myself ;_;
― Stoop Crone (Trayce), Tuesday, 12 March 2019 23:02 (one month ago) Permalink
I'd argue that I just hit peak Breath, which is wandering around until I found the way into the forest, was made to search for and discover a shrine by torchlight, then fight a Hinox in the dark. Very satisfying and not, surprisingly, as difficult as I expected. Also hung with the ridiculous body builder bros who are now, it seems, my blood bros.
― Josh in Chicago, Thursday, 14 March 2019 11:38 (one month ago) Permalink
Back to a long stretch of mostly goofing around and exploring. I've killed a few Hinoxes, and one rock monster, the former of which is not as scary as first seems and the latter definitely not worth the trouble. But today while I was harvesting durian I saw a Lynel and thought, you know, let's see what this guy is like. I killed it, but it took some time and a whole bunch of hearty meals. I got the sense my ranged weapons just did little to nothing, so had to get in there and hack away. I got a couple of cool looking weapons, but honestly, if they're just going to break like everything else I don't see the point. I have the same problem with an ancient bow I bought. Is it just a five shots and done sort of deal, too?
The biggest waste of my time was trying that lighting challenge, where you have to get all the spheres in the right place while you're constantly getting struck by lightning. After decimating more of my hearty meals I though, nah, why bother? At least for now.
― Josh in Chicago, Thursday, 14 March 2019 22:48 (one month ago) Permalink
In the videos I’ve seen (I know...), the great lynel bow is good for taking out lynels. Maybe save it for that and then harvest away...
― DJI, Friday, 15 March 2019 02:49 (one month ago) Permalink
Speaking of which, I was watching the Matthewmatosis review video that made the rounds, and he made some really good points about the game's flaws (which are often linked to its best attributes). One of the biggest ones I just sort of touched on, the feeling of low-stakes or "why bother?" If you can stockpile stamina stuff, then climbing mountains will never be a challenge. If you can stockpile hearty meals that you can eat during battles at no cost, then fighting powerful enemies will never be a real challenge. If enemies respawn and taking on enemy camps offers only modest rewards of treasure or equipment, then why not just avoid them, anyway? If swimming up a waterfall is as easy as putting on the right armor, then why not just make it a power rather than make you put on the armor for those few seconds? And so on.
The guy in the video pretty astutely I thought highlighted some of these aspects as the downside of total freedom. You can theoretically make the game as hard as you want - as he points out, your first instruction is "destroy Ganon" or whatever and in theory you can head right out to do that - but you have to choose to do so and stick to the rules you set out for yourself. Doesn't detract that much from the game, really, since it's still a great game that I'm really enjoying and will enjoy for many hours more, just ways he demonstrated that for all the strides this game made and for all it did right there are still ways it could have been even better. That's what I really liked about Dark Souls, the cost/benefit balance seemed dead-on, and even "avoiding" certain enemies took some skill and strategy. Anyway, if you haven't seen this:
― Josh in Chicago, Friday, 15 March 2019 12:10 (one month ago) Permalink
All those "flaws" are things I enjoy! If it were as easy as "grab stamina stuff, climb mountain", yes, the game might be a bit boring.
But (a) it's never that easy, and (b) - this is the part where the massive playing area makes a difference - no single mountain is the same. Every part of the map has a unique geography and set of puzzles to solve. Even two sides of the same canyon might have different problems and approaches and bonuses and NPCs and weather patterns...
― Chuck_Tatum, Saturday, 16 March 2019 16:07 (one month ago) Permalink
Also, I've always rolled my eyes when gamers say things like "I didn't want to play the game, I just wanted to hang out in the world" - but I finally felt like that with this game.
The DLC, on the other hand...
― Chuck_Tatum, Saturday, 16 March 2019 16:10 (one month ago) Permalink
All true! But the biggest challenge to travel and traversal has been time, not difficulty. Climbing and wandering and whatnot are not just a big part of the game, they are a huge part of the game, and without it there wouldn't be much. Now, I like wandering, it might be my favorite part of the game, but it could still have been a bit more compelling if they added some more rigorous survival aspects to it. For example, for dozens of hours I have been accumulating flint and wood, but never felt the need to start a fire until yesterday, and only because I was impatient to melt a shrine out of a glacier.Anyway, those flaws aren't really flaws, just ways the game could have been maybe a bit better or more challenging. For example, in the video the guy suggests consuming food could freeze you for a second or two, making you vulnerable while you eat. Right now with essentially unlimited food and the ability to consume at will while impervious makes it pretty easy to power through anything. I do like the time/use limitations of the two shrine powers I have earned, there's a slight incentive not to abuse them.
― Josh in Chicago, Saturday, 16 March 2019 16:18 (one month ago) Permalink
It was always the same with the GTA games though. It's about creating your own criteria for how challenging you want the game to be and then rising to that challenge. My personal approach to BotW ("don't cook") meant that I was usually going from uncompleted shrine to uncompleted shrine to attend to it and restore my health in the process. It was challenging and fun and never felt grind-y
― flamboyant goon tie included, Saturday, 16 March 2019 16:52 (one month ago) Permalink
Yeah, and even when you have guardian armor and food and whatnot up the wazoo, there's still plenty of difficult stuff to complete - or stuff like Tarrytown that's easy but SUPER delightful.
― Chuck_Tatum, Saturday, 16 March 2019 17:13 (one month ago) Permalink
Back to putzing around in this game, which is fun. I've been spending time in Lava Land, now that I have my iron armor. I also beat the fire rock monster. Def. at the point in this game where there is little point fighting anything.
― Josh in Chicago, Friday, 5 April 2019 20:46 (two weeks ago) Permalink
Putzing around in lava land is great. I recommend trying to do a lap round the top of the volcano region and along the back of the very north of the map, west of akkala. Nothing much of consequence storywise but it’s a beautiful area to wander in.
In news that no one else in the world will care about but thrills me to bits, I finally finished the impossible rota chiga shrine on the DLC after like SIX MONTHS of awful failure. Link is finally back to fulll strength and I’m equal parts FUCK YOU NINTENDO for putting me through that and excited to start playing again
― Chuck_Tatum, Monday, 8 April 2019 22:05 (one week ago) Permalink
That shrine is the worst. Woooorrrsssst.
― Stoop Crone (Trayce), Tuesday, 9 April 2019 02:54 (one week ago) Permalink
Ewok Land challenges I just did were among my least favorite, not because they were difficult but because they were super easy but just took time. "For this next challenge, you will don full armor and cautiously ... follow an ewok through the woods. If you dare!!!"
― Josh in Chicago, Tuesday, 9 April 2019 14:43 (one week ago) Permalink
I thought that one was kinda cute! But I recall Adam raging about it upthread, I guess some ppl dont like sneaking. Ijust love the music and fog atmos in the woods.
― Stoop Crone (Trayce), Wednesday, 10 April 2019 00:07 (one week ago) Permalink
otm, i don’t like sneaking, i want to get shit done
― seedy ron (Autumn Almanac), Thursday, 11 April 2019 09:37 (one week ago) Permalink
Lol u sound like my other 'alf.
― Stoop Crone (Trayce), Friday, 12 April 2019 01:25 (one week ago) Permalink