The Legend of Zelda: Breath of the Wild

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this is Nintendo's attempt at 'modernizing' Zelda into an open-world game; looks equally inspired by Elder Scrolls, Shadow of the Colossus, and maybe a bit of Minecraft, plus the puzzles are based on a physics engine which i think is also new territory for Nintendo. supposedly out sometime next year on Wii U and also as a launch title for their still-mysterious new console. it's a big enough departure for the series that i think it deserves a thread.

trailer here:
https://www.youtube.com/watch?v=1rPxiXXxftE
plus there's lots of gameplay demos from E3 on their youtube channel

i'm cautiously excited, Nintendo hasn't made a game of this style or scale before so there's a lot that could go wrong, but on the other hand, filling out the world with tons of little secrets to find has always been a strength of this series

ciderpress, Friday, 17 June 2016 15:07 (two years ago) Permalink

Yeah, cautiously excited. I don't think open-world is necessarily a better game structure, but it's time for the series to do something different.

jmm, Friday, 17 June 2016 15:24 (two years ago) Permalink

More important than just making it open world is telling the story in a different way - and I love how they talk about you unearthing the story in pieces - no backstory unload at the beginning - and in whatever order your journey around the world defines. Super curious what they'll do with NPCs and towns, which they said specifically were kept out of the demo area.

The visual style is perfect.

100s of mini dungeons litter the world, apparently. Big dungeons still in.

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

abcfsk, Saturday, 18 June 2016 20:17 (two years ago) Permalink

One of the few games announced recently that I'm looking forward to.

My favourite Zelda was Ocarina, but I also loved all the 2D games on the handhelds. I'm hoping this is going to relight that love and joy I had playing those games.

Drop soap, not bombs (Ste), Saturday, 18 June 2016 21:01 (two years ago) Permalink

this looks amazing

because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (two years ago) Permalink

This was the only game that made me excited in E3 week.

remove butt (abanana), Sunday, 19 June 2016 01:06 (two years ago) Permalink

this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.

the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.

i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!

AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (two years ago) Permalink

My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert

Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (two years ago) Permalink

Oooo this looks good.

Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (two years ago) Permalink

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink

lol yeah i was about to make this complaint

i would play this if it had some chill music and minimal voice acting

the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (two years ago) Permalink

TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.

Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (two years ago) Permalink

five months pass...

another trailer out though not much to glean from it

https://www.youtube.com/watch?v=vDFZIUdo764

ciderpress, Friday, 2 December 2016 23:01 (two years ago) Permalink

I gleaned that there is a doggie woof woof!

Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?

El Tomboto, Saturday, 3 December 2016 02:30 (two years ago) Permalink

They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.

Pheeel, Saturday, 3 December 2016 22:39 (two years ago) Permalink

three months pass...

imo, this game is good

art, Saturday, 4 March 2017 02:47 (one year ago) Permalink

not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.

art, Saturday, 4 March 2017 02:52 (one year ago) Permalink

It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke

Noticed this in a review over there, although I can't verify how accurate it is:

Differences Wii U version compared to Switch:

The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install

Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.

PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (one year ago) Permalink

once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.

erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (one year ago) Permalink

i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.

art, Sunday, 5 March 2017 13:32 (one year ago) Permalink

im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game

lag∞n, Sunday, 5 March 2017 18:08 (one year ago) Permalink

here it is if u wld like a twitch free experience

https://www.youtube.com/watch?v=CE8PS7r3IGM

lag∞n, Sunday, 5 March 2017 18:10 (one year ago) Permalink

i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.

https://www.twitch.tv/kss7749

i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.

Karl Malone, Sunday, 5 March 2017 18:12 (one year ago) Permalink

maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters

Karl Malone, Sunday, 5 March 2017 18:15 (one year ago) Permalink

the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing

ciderpress, Sunday, 5 March 2017 18:18 (one year ago) Permalink

the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter

lag∞n, Sunday, 5 March 2017 18:24 (one year ago) Permalink

like if u want a sitting around playing games w pals type session then fine

i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes

Karl Malone, Sunday, 5 March 2017 18:27 (one year ago) Permalink

10 more mins pass "maybe try throwing an apple at it?"

lag∞n, Sunday, 5 March 2017 18:28 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (one year ago) Permalink

Will be playing dis asap

calstars, Sunday, 5 March 2017 22:05 (one year ago) Permalink

I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.

Andrew Farrell, Sunday, 5 March 2017 22:43 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink

gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.

i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.

art, Sunday, 5 March 2017 23:01 (one year ago) Permalink

I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.

erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (one year ago) Permalink

WANT THIS

need a job tho

PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (one year ago) Permalink

I mean you can be a virtual opal miner

rb (soda), Monday, 6 March 2017 16:48 (one year ago) Permalink

:)

Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.

“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

Then they watched and waited. And watched. And waited.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

http://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234

Karl Malone, Tuesday, 7 March 2017 16:41 (one year ago) Permalink

THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.

jamiesummerz, Wednesday, 8 March 2017 11:15 (one year ago) Permalink

It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.

CraigG, Wednesday, 8 March 2017 11:49 (one year ago) Permalink

where are yall buying the switch from like did you preorder it or what

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (one year ago) Permalink

you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.

ciderpress, Wednesday, 8 March 2017 21:12 (one year ago) Permalink

the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release

ciderpress, Wednesday, 8 March 2017 21:17 (one year ago) Permalink

its not uncommon for popular electronic products ramping up the production of new stuff is difficult

lag∞n, Wednesday, 8 March 2017 21:24 (one year ago) Permalink

oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (one year ago) Permalink

i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(

kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (one year ago) Permalink

if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne.
which is probably everything i've ever wanted from a game?

jamiesummerz, Thursday, 9 March 2017 12:02 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (one year ago) Permalink

the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48

The second one just meant Demon Souls/Dark Souls/Bloodborne

Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (one year ago) Permalink

jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)

removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (one year ago) Permalink

i guess the souls comparison mainly comes from the fact that:

1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.
2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda
3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.

fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

jamiesummerz, Thursday, 9 March 2017 16:23 (one year ago) Permalink

also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.

also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.

aaaanyway, great game.

jamiesummerz, Thursday, 9 March 2017 16:28 (one year ago) Permalink

I mostly love how escapist it can feel, too. Heck Ive had a few dreams where I'm paragliding about the place haha.

Oh btw I finally finished that one tough shrine I'd been ragequitting over a few weeks back! Persistence paid off I guess. Now I find that the 4 champions have a set of 3 challenges each, meaning I have another 12 shrines to bloody get through. I swear I have put about 400 hours into this darn game.

Stoop Crone (Trayce), Friday, 24 August 2018 00:52 (three months ago) Permalink

two weeks pass...

This game has taken over my life :/

Post Alone (latebloomer), Friday, 7 September 2018 08:40 (three months ago) Permalink

Welcome to the club! =)

I've got one down of the DLC Champions Ballad Big Boss fights, 3 to go. Theyre harder than the initial big bosses (the various ganons), because this time round yr stripped to a bare few relevant weapons and tools, and revival foods. I still did ok though!

Stoop Crone (Trayce), Sunday, 9 September 2018 23:32 (three months ago) Permalink

I finished this today! I'm sad but it was about time. Got 97 shrines, the four beasts, the master sword, and all the memories. To be honest, I could've finished it pretty quickly after the last divine beast - I've been ridiculously overpowered for the last few months - but I loved ambling about in the world too much, building my house, building the village, finding the sand shoes...

I got the special extended ending - it's still pretty weird and abrupt, but there's power in that!

Josh, have you even started this yet??

Onto the DLC.

Chuck_Tatum, Saturday, 15 September 2018 20:10 (two months ago) Permalink

I'm tempted to buy a Wii U so I can play the full, post-Ocarina back catalog.

Chuck_Tatum, Saturday, 15 September 2018 20:11 (two months ago) Permalink

hoping Twilight Princess / Skyward Sword get ported so I don't have to do that

Nhex, Saturday, 15 September 2018 20:13 (two months ago) Permalink

one month passes...

played up to the first boss, and then put down the controller and never played it again

― karl wallogina (Autumn Almanac), 2018年5月20日 星期日 下午 7:34 (five months ago) Bookmark Flag Post Permalink

96%

calamity gammon (Autumn Almanac), Monday, 22 October 2018 12:11 (one month ago) Permalink

i've been playing this for a week and it's good but my least favorite thing is not being able to climb when it's raining

na (NA), Monday, 22 October 2018 15:27 (one month ago) Permalink

lol AA

Nhex, Monday, 22 October 2018 17:21 (one month ago) Permalink

best game ever*

*except the dumb diving beasts

||||||||, Monday, 22 October 2018 18:35 (one month ago) Permalink

yeah the rain is shenmue levels of annoying. i don't want to wait 4 minutes just to climb a tree, especially when i've done everything else there is to do around that tree. not sure why they thought slippery rain was a good idea.

calamity gammon (Autumn Almanac), Monday, 22 October 2018 19:49 (one month ago) Permalink

what's a game that never pisses you off

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 19:49 (one month ago) Permalink

slippery rain sucks but it's kinda fun being mad at pointless slippery rain

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 19:50 (one month ago) Permalink

"mad"

calamity gammon (Autumn Almanac), Monday, 22 October 2018 20:03 (one month ago) Permalink

Diving beasts?

Stoop Crone (Trayce), Monday, 22 October 2018 22:10 (one month ago) Permalink

divine?

calamity gammon (Autumn Almanac), Monday, 22 October 2018 22:52 (one month ago) Permalink

o right prob yeah.

Stoop Crone (Trayce), Monday, 22 October 2018 23:22 (one month ago) Permalink

Diving Rhames

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 23:22 (one month ago) Permalink

idk

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 23:22 (one month ago) Permalink

It’s almost impressive how un-fun the Divine Beasts are. Like obviously tent poles of the game that were meticulously designed, but they’re so irritatingly obscure. Puzzles that time some time to figure out and yet remain unsatisfying. Ugh.

circa1916, Sunday, 4 November 2018 05:52 (one month ago) Permalink

they are the #1 reason i‘ll probably never play this game again

calamity gammon (Autumn Almanac), Sunday, 4 November 2018 06:44 (one month ago) Permalink

I mean these things can take hours to complete if you aren’t using a guide. And you’re stuck in this confined space just rotating things until “oh...ok”. Don’t really get the feeling of accomplishment like you do moving through a temple in the old games or a shrine in this one. Total chore.

circa1916, Sunday, 4 November 2018 07:14 (one month ago) Permalink

yes they are dumb and bad and a blight on what is otherwise the best game ever made

||||||||, Sunday, 4 November 2018 12:52 (one month ago) Permalink

Loved all the Beasts and their puzzles -- except the camel, which was grrrrrrrrrrrrr

Nothing in the game proper is a s frustrating as trying to complete the spiky temple on half a heart in the DLC

Chuck_Tatum, Sunday, 4 November 2018 14:33 (one month ago) Permalink

i liked the divine beasts

ciderpress, Sunday, 4 November 2018 15:26 (one month ago) Permalink

Yeah I thought they were neat, except for the camel.

droit au butt (Euler), Sunday, 4 November 2018 15:28 (one month ago) Permalink

i've been playing this for a few weeks but i'm just exploring, finding towns, visiting shrines, etc. i've seen two of the divine beasts but haven't made any attempt to reach them. i'm particularly avoiding any serious combat; fighting is my least favorite part of video games and even though i've been through the combat training and gone through a couple of the easier combat trials, i don't really feel prepared for big fights. if i run into any big bad guys i sneak by them, and i still tend to deal with the bad guy camps by finding somewhere high up where i can throw bombs down at them. i flew over to that island where you're not allowed to save or bring your gear and made it through most of it before getting killed by the hinox and losing all my progress. sooner or later i'm going to have to bite the bullet and learn how to fight.

na (NA), Sunday, 4 November 2018 15:33 (one month ago) Permalink

theres no leveling up or anything so you don't have to fight other than the bosses, and combat trial shrines if you want to do those

most of the bad guy camps have alternate environmental solutions to taking them out, like explosive barrels, big chunks of metal you can swing around at them with magnesis, etc

ciderpress, Sunday, 4 November 2018 16:26 (one month ago) Permalink

I pray that the sequel to this game follows the exact same format, art direction, and everything, but scales down the number of shrines to 30, makes them all larger and more like dungeons, and doubles up the number of (and improves upon the quality of) the four boss pre-Ganon bosses

Exploring Hyrule Castle is just the greatest thing

fgti is for (flamboyant goon tie included), Sunday, 4 November 2018 16:30 (one month ago) Permalink

suspect they'll keep the engine and art direction but change the format/focus, e.g. oot vs majora

ciderpress, Sunday, 4 November 2018 16:33 (one month ago) Permalink

xxpost

I felt the same about fighting, but it gets easier as you get more hearts and better weapons, and more fun too. By the end of the game, I was ridiculously overpowered, and I actually enjoyed finding some challenging fights (the castle is good especially)

Also - learn how to use your shield. That helps

Chuck_Tatum, Sunday, 4 November 2018 17:40 (one month ago) Permalink

it gets easier as you get more hearts and better weapons

i was going to mention something similar. avoiding fighting is a viable and fun approach to the game, i think. as you progress you'll get better EQ and abilities, so when you run across the low-level enemies you'll be more comfortable just wiping them out. and then as you encounter higher-level enemies, you'll be more accustomed to thinking creatively and using environmental skills to get by, which will always help.

Karl Malone, Sunday, 4 November 2018 17:46 (one month ago) Permalink

Agree that the camel was the only bad one

Nhex, Sunday, 4 November 2018 18:45 (one month ago) Permalink

Nothing in the game proper is a s frustrating as trying to complete the spiky temple on half a heart in the DLC

Hahah yes see upthread for me raging about that. There is no way to cheat it, you just have to keep trying. Hated it.

Stoop Crone (Trayce), Sunday, 4 November 2018 20:26 (one month ago) Permalink

i really want the proposed sequel to cover the parts of this game you can see but can’t get to, but this is nintendo and zelda, so it’ll probably be a whole new space with like three times the surface area (which would of course be better).

the stuff i like most about this game is basically all the stuff i liked about morrowind: exploring new areas, running errands, collecting stuff, wandering aimlessly for an hour before going to bed. botw really makes you earn that freedom, so it’s more rewarding getting to that point, but i’d sooner replay an elder scrolls game than this.

calamity gammon (Autumn Almanac), Sunday, 4 November 2018 20:43 (one month ago) Permalink

I did wonder if a DLC would add some more access because theres at least one named mountain you cant get to (Mount Agaat). Theres been heaps of speculation as to why.

Stoop Crone (Trayce), Monday, 5 November 2018 00:16 (one month ago) Permalink

two weeks pass...

f the parts of this game that don't let you save

stuck in the yiga camp. im figuring it out but i hate having to start at the beginning each time i get caught. though I love the delighted prance they do when they see bananas

na (NA), Thursday, 22 November 2018 21:36 (two weeks ago) Permalink

of course I beat it immediately after posting that

funny how the yiga ninjas are pretty tough but the guards and the boss are such doofuses

na (NA), Thursday, 22 November 2018 22:26 (two weeks ago) Permalink

Hahah the end boss on that dungeon was my favourite. Such an idiot :D

Stoop Crone (Trayce), Thursday, 22 November 2018 22:37 (two weeks ago) Permalink

I was *so* proud of myself for getting through the Yiga camp without using hints - it's pretty hard! - and then I got stuck in an empty room forever because I didn't see that there was a FUCKING DOOR OUTSIDE in the room. The door that took you to the boss.

Felt like the Yigas needed a bit more story - unless I missed something? They kept attacking me after I'd completed the boss, and I wanted another showdown. They're basically Hyrule nazis.

Chuck_Tatum, Friday, 23 November 2018 16:28 (two weeks ago) Permalink

lebowski nihilists

Tom: I do all the bills. (Sufjan Grafton), Friday, 23 November 2018 17:03 (two weeks ago) Permalink

I didn't mind the camel divine beast once I realized you could rotate the components in the map but this boss fucking sucks

na (NA), Friday, 23 November 2018 20:14 (two weeks ago) Permalink

i had to watch a youtube vid to get the camel boss

Chuck_Tatum, Friday, 23 November 2018 21:13 (two weeks ago) Permalink

Yiga banana dance is the absolute best

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Friday, 23 November 2018 22:34 (two weeks ago) Permalink

i finally got through the camel boss. i watched a youtube but it still took me while to get through the third phase of the boss fight because the video i watched focused on dodging/parrying which i suck at. but i found a different approach that worked. it all clicked once i realized that he doesn't switch to a shock weapon until the third phase so i could save my one non-electricity-conducting shield for that part.

na (NA), Monday, 26 November 2018 18:04 (two weeks ago) Permalink

this was my approach to thunderblight for the sake of future generations:
make sure you have at least one shield that doesn't conduct electricity, and a few decent one-handed weapons (i just used lizal boomerangs the whole time, so they don't have to be amazing)
phase I: when he's up in the air, back up far enough that you can avoid his electricity balls. when he's about to come down, lock on to him, wait until he hits your shield, then hit him a bunch of times until his shield shatters, then hit him a bunch more times. repeat until he flies way up, which is time for:
phase II: when the metal pillars come down, move to the outside of the batch of pillars (so you don't get zapped), then use magnet power to pick one up and lift it up as close as you can to him. he'll zap it and knock himself back down. sometimes this takes a couple of tries but as long as you don't get caught inside the group of pillars you won't get hurt.
phase III: same as phase I but make sure you're using your non-electricity-conducting shield or you'll get zapped when he hits you. only other variation is the one attack where he locks on to you; if you're standing near the door to go outside you can duck out and use the wall to block the attack

na (NA), Monday, 26 November 2018 18:15 (two weeks ago) Permalink

then use magnet power to pick one up and lift it up as close as you can to him. he'll zap it and knock himself back down

Yeah that was one that completely stumped me. I was getting blasted repeatedly and would never have thought to try that myself.

Stoop Crone (Trayce), Tuesday, 27 November 2018 02:31 (two weeks ago) Permalink

"エポナと旅するブレスオブザワイルド"は中止になりました#ゼルダの伝説 #BreathoftheWild #NintendoSwitch pic.twitter.com/Rs6ayfuWJa

— Jun.haz (@Juntendo_Sw) November 20, 2018

ciderpress, Thursday, 6 December 2018 23:25 (six days ago) Permalink

i wish that happened for everyone who plays BotW

it's right up there with ned stark's demise

Karl Malone, Thursday, 6 December 2018 23:30 (six days ago) Permalink

I laughed at that. Why did I laugh at that!?

Stoop Crone (Trayce), Friday, 7 December 2018 00:17 (five days ago) Permalink


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