The Legend of Zelda: Breath of the Wild

Message Bookmarked
Bookmark Removed

this is Nintendo's attempt at 'modernizing' Zelda into an open-world game; looks equally inspired by Elder Scrolls, Shadow of the Colossus, and maybe a bit of Minecraft, plus the puzzles are based on a physics engine which i think is also new territory for Nintendo. supposedly out sometime next year on Wii U and also as a launch title for their still-mysterious new console. it's a big enough departure for the series that i think it deserves a thread.

trailer here:
https://www.youtube.com/watch?v=1rPxiXXxftE
plus there's lots of gameplay demos from E3 on their youtube channel

i'm cautiously excited, Nintendo hasn't made a game of this style or scale before so there's a lot that could go wrong, but on the other hand, filling out the world with tons of little secrets to find has always been a strength of this series

ciderpress, Friday, 17 June 2016 15:07 (two years ago) Permalink

Yeah, cautiously excited. I don't think open-world is necessarily a better game structure, but it's time for the series to do something different.

jmm, Friday, 17 June 2016 15:24 (two years ago) Permalink

More important than just making it open world is telling the story in a different way - and I love how they talk about you unearthing the story in pieces - no backstory unload at the beginning - and in whatever order your journey around the world defines. Super curious what they'll do with NPCs and towns, which they said specifically were kept out of the demo area.

The visual style is perfect.

100s of mini dungeons litter the world, apparently. Big dungeons still in.

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

abcfsk, Saturday, 18 June 2016 20:17 (two years ago) Permalink

One of the few games announced recently that I'm looking forward to.

My favourite Zelda was Ocarina, but I also loved all the 2D games on the handhelds. I'm hoping this is going to relight that love and joy I had playing those games.

Drop soap, not bombs (Ste), Saturday, 18 June 2016 21:01 (two years ago) Permalink

this looks amazing

because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (two years ago) Permalink

This was the only game that made me excited in E3 week.

remove butt (abanana), Sunday, 19 June 2016 01:06 (two years ago) Permalink

this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.

the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.

i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!

AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (two years ago) Permalink

My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert

Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (two years ago) Permalink

Oooo this looks good.

Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (two years ago) Permalink

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink

lol yeah i was about to make this complaint

i would play this if it had some chill music and minimal voice acting

the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (two years ago) Permalink

TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.

Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (two years ago) Permalink

five months pass...

another trailer out though not much to glean from it

https://www.youtube.com/watch?v=vDFZIUdo764

ciderpress, Friday, 2 December 2016 23:01 (two years ago) Permalink

I gleaned that there is a doggie woof woof!

Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?

El Tomboto, Saturday, 3 December 2016 02:30 (two years ago) Permalink

They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.

Pheeel, Saturday, 3 December 2016 22:39 (two years ago) Permalink

three months pass...

imo, this game is good

art, Saturday, 4 March 2017 02:47 (one year ago) Permalink

not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.

art, Saturday, 4 March 2017 02:52 (one year ago) Permalink

It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke

Noticed this in a review over there, although I can't verify how accurate it is:

Differences Wii U version compared to Switch:

The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install

Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.

PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (one year ago) Permalink

once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.

erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (one year ago) Permalink

i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.

art, Sunday, 5 March 2017 13:32 (one year ago) Permalink

im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game

lag∞n, Sunday, 5 March 2017 18:08 (one year ago) Permalink

here it is if u wld like a twitch free experience

https://www.youtube.com/watch?v=CE8PS7r3IGM

lag∞n, Sunday, 5 March 2017 18:10 (one year ago) Permalink

i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.

https://www.twitch.tv/kss7749

i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.

Karl Malone, Sunday, 5 March 2017 18:12 (one year ago) Permalink

maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters

Karl Malone, Sunday, 5 March 2017 18:15 (one year ago) Permalink

the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing

ciderpress, Sunday, 5 March 2017 18:18 (one year ago) Permalink

the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter

lag∞n, Sunday, 5 March 2017 18:24 (one year ago) Permalink

like if u want a sitting around playing games w pals type session then fine

i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes

Karl Malone, Sunday, 5 March 2017 18:27 (one year ago) Permalink

10 more mins pass "maybe try throwing an apple at it?"

lag∞n, Sunday, 5 March 2017 18:28 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (one year ago) Permalink

Will be playing dis asap

calstars, Sunday, 5 March 2017 22:05 (one year ago) Permalink

I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.

Andrew Farrell, Sunday, 5 March 2017 22:43 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink

gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.

i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.

art, Sunday, 5 March 2017 23:01 (one year ago) Permalink

I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.

erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (one year ago) Permalink

WANT THIS

need a job tho

PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (one year ago) Permalink

I mean you can be a virtual opal miner

rb (soda), Monday, 6 March 2017 16:48 (one year ago) Permalink

:)

Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.

“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

Then they watched and waited. And watched. And waited.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

http://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234

Karl Malone, Tuesday, 7 March 2017 16:41 (one year ago) Permalink

THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.

jamiesummerz, Wednesday, 8 March 2017 11:15 (one year ago) Permalink

It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.

CraigG, Wednesday, 8 March 2017 11:49 (one year ago) Permalink

where are yall buying the switch from like did you preorder it or what

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (one year ago) Permalink

you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.

ciderpress, Wednesday, 8 March 2017 21:12 (one year ago) Permalink

the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release

ciderpress, Wednesday, 8 March 2017 21:17 (one year ago) Permalink

its not uncommon for popular electronic products ramping up the production of new stuff is difficult

lag∞n, Wednesday, 8 March 2017 21:24 (one year ago) Permalink

oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (one year ago) Permalink

i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(

kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (one year ago) Permalink

if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne.
which is probably everything i've ever wanted from a game?

jamiesummerz, Thursday, 9 March 2017 12:02 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (one year ago) Permalink

the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48

The second one just meant Demon Souls/Dark Souls/Bloodborne

Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (one year ago) Permalink

jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)

removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (one year ago) Permalink

i guess the souls comparison mainly comes from the fact that:

1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.
2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda
3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.

fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

jamiesummerz, Thursday, 9 March 2017 16:23 (one year ago) Permalink

also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.

also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.

aaaanyway, great game.

jamiesummerz, Thursday, 9 March 2017 16:28 (one year ago) Permalink

I think I might need cold weather gear if I'm going to deal with the bird people and their environment. Either that or roast a crap ton of peppers.

Josh in Chicago, Monday, 11 February 2019 23:26 (one week ago) Permalink

silby: a duhoy, that should have been obvious to me haha.

Stoop Crone (Trayce), Tuesday, 12 February 2019 00:02 (one week ago) Permalink

Yeah mipha's grace i dont find i trigger off that often, esp as I usually carry a few fairies around as well anyway.

BTW I rarely see fairies at the fountains anymore. Do they disappear late-game or something?

― Stoop Crone (Trayce)

mipha's grace triggers before fairies, though, right?

the scientology of mountains (rushomancy), Tuesday, 12 February 2019 00:16 (one week ago) Permalink

I think I might need cold weather gear if I'm going to deal with the bird people and their environment. Either that or roast a crap ton of peppers.

― Josh in Chicago

fortunately a shop in the rito town sells some! unfortunately it's ridiculously expensive :( saving up to buy armor was not one of my favorite parts of the game...

the scientology of mountains (rushomancy), Tuesday, 12 February 2019 00:17 (one week ago) Permalink

mipha's grace triggers before fairies, though, right?

Oh does it? Hm maybe I just never notice when it happens haha!

Stoop Crone (Trayce), Tuesday, 12 February 2019 00:38 (one week ago) Permalink

What's the quickest way to get cash? Blow up rocks and sell what you get? Just sell everything?

Josh in Chicago, Tuesday, 12 February 2019 02:04 (one week ago) Permalink

Sell ore yeah (but bear in mind you'll eventually need some of each kind for armour upgrades).

A quick way to make good money is to gather as many "luminous stones" as you an and sell those, theyre worth a lot and easy to find at night (they glow).

Make and sell meals - selling them to shopkeeps or to Beedle is easiest.

DO NOT sell any guardian (robot) parts such as cogs, springs, and esp cores. They are rare and you will need them later for cool gear.

Stoop Crone (Trayce), Tuesday, 12 February 2019 02:10 (one week ago) Permalink

Easy meals to make quickly - load up on apples, mushrooms, berries and fish.

Stoop Crone (Trayce), Tuesday, 12 February 2019 02:11 (one week ago) Permalink

the quickest ways to get cash don't open up until later in the game. it depends on what you've done so far. selling gems can work. cooking and selling recipes also. if you've killed monsters you can sell the monster parts you get. at the point you're at in the game you'll probably have trouble scraping together the 1,150 rupees you'll need to get enough armor to get to level 2 cold resistance, though. :(

something you might try early in the game is seeing if you can hunt for meat, and then cooking five meat together and selling them. you can get pretty decent money for that and meat isn't the most efficient way of healing anyway.
it's good practice at stealth/bow & arrow skills as well.

the scientology of mountains (rushomancy), Tuesday, 12 February 2019 02:14 (one week ago) Permalink

yeah luminous stones will give you 70 rupees each and are plentiful, that's definitely another good way of making some quick money

the scientology of mountains (rushomancy), Tuesday, 12 February 2019 02:15 (one week ago) Permalink

The fastest way to make cash is to go to places in the mountains, kill things like elk or whatever, grab the meat before it freezes, hopefully it's "gourmet", combine 5x meats together (5x gourmet is best), cook it, sell it, lather rinse repeat

I wouldn't recommend selling other shit, it's useful to hold on to for upgrades. I didn't sell any gear and I found that in general my natural collection complimented my armour upgrade needs very well-- I seldom had to go hunting for specific deficiencies

Certain things like moblin tusks that you have 100s of, those can be sold though

flamboyant goon tie included, Tuesday, 12 February 2019 02:15 (one week ago) Permalink

Save your coloured Lizalfos horns, they are scarce and useful

flamboyant goon tie included, Tuesday, 12 February 2019 02:16 (one week ago) Permalink

Yeah electric and fire liz tails also, I had a bitch of a time finding enough of those for the armour upgrades they wanted. I ended up using the sonar thingy... I assume everyone knows you can set it from detecting shrines to detecting whatever you like, right?

Stoop Crone (Trayce), Tuesday, 12 February 2019 02:42 (one week ago) Permalink

The other thing I had a hard time getting my hands on (outside of the one shop that sells them) is swift violets.

Stoop Crone (Trayce), Tuesday, 12 February 2019 02:48 (one week ago) Permalink

Is grinding really an essential thing here? Like, keeping in mind that people have played under all sorts of self-restricted conditions, is it possible to advance in this game without a specific thing that does the thing? Or does that thing just make things easier? Am I going to have to spend hours scouring for stuff? I'm already having trouble keeping track or all the ingredients and equipment, and right about now I wish I knew where to find that magic maraca Mario world refugee dude again so that I can expand my inventory again.

Josh in Chicago, Tuesday, 12 February 2019 13:15 (one week ago) Permalink

magic korok man is on the hill on the road into kakariko village. unless you’ve upgraded a number of times, at which point he moves to the lost forest/hidden woods

||||||||, Tuesday, 12 February 2019 13:25 (one week ago) Permalink

I think I only upgraded once, but I couldn't find him again. is he only there a certain time of day?

Josh in Chicago, Tuesday, 12 February 2019 13:30 (one week ago) Permalink

I tended not to use the item detector and just search online as to where I could pull/buy the items I was missing.

It's weird, it doesn't feel like I sunk as many evening hours into this game (compared to Dead Cells, Dark Souls, Skyrim) but I did get 120 shrines, all the armour upgrades, and cleared the DLC content. Absorbing game!

flamboyant goon tie included, Tuesday, 12 February 2019 13:37 (one week ago) Permalink

@ Josh: It's not so much grinding as it's like, you look at what armours you have, what you need to upgrade them, you explore territories where the missing ingredients are naturally located, completing shrines on the way, then you find you've accumulated the ingredients for the upgrade, warp back to fairy and do so, and keep that up.

Once you've got the revival upgrade and three fairies unlocked (desert fairy is last) then the game seemed in my play through to be ridiculously balanced and enjoyable

flamboyant goon tie included, Tuesday, 12 February 2019 13:42 (one week ago) Permalink

the korok guy moves somewhere else in between kakariko village and the lost woods no?

L'assie (Euler), Tuesday, 12 February 2019 14:07 (one week ago) Permalink

i thought he kept moving with each upgrade but it was a long time ago

nxd, Tuesday, 12 February 2019 14:11 (one week ago) Permalink

zelda's an odd game because the 'grinding' - completing puzzles to increase your hearts/stamina, searching for stuff to upgrade your items - is pretty much the game...but it's fun, so it's not a grind. honestly josh i'm not sure how you're enjoying it (maybe you're not?) if you don't like the shrines. for me, i was actively seeking out shrines most of the time. i wish there were more of them!

Karl Malone, Tuesday, 12 February 2019 17:36 (one week ago) Permalink

I’d like to grind........... on prince sidon amirite

||||||||, Tuesday, 12 February 2019 17:38 (one week ago) Permalink

ya the shrines rule

if u hate shrines, I have got some divine beasts you’re going to love.......

||||||||, Tuesday, 12 February 2019 17:39 (one week ago) Permalink

yeah I loved walking through the world, or gliding over the world, but the point of my wandering was to find shrines. I really never worried about what gear I had until I'd pretty much done all the shrines, because you get so much good gear in them. I never had much money, probably I would have had to grind to get that, but I didn't need to because in regular game play I got enough to afford the big costs, the last fairy and the other big expense I can't remember anymore.

L'assie (Euler), Tuesday, 12 February 2019 17:39 (one week ago) Permalink

I actually am enjoying the wandering around stuff. But no, so far I'm not really enjoying the shrines, because I see them as chores, impediments to my quest for more hearts and stamina, which help me fight and wander, etc. They're mostly unsatisfying PIAs for me. And yeah, I remember seeing a clip of someone solving some divine beast (camel?) and thinking at the time, no way am I ever wasting the fucking time to do that. Again, I'm not some huge gamer, so I don't have many frames of references. But I've been enjoying this less than I enjoyed Dark Souls. I still think it's fun, and it's still good enough to have drawn me away from Spider-man (which I've barely played). But in DS it felt like putting in the time and learning to fight really accelerated powering up, there was a sense of momentum, but in this I'm not getting that vibe. For example, no amount of hearts or stamina will make me think using a leaf to awkwardly navigate around spikes while on a platform suspended by balloons is fun. The challenge is not in the challenge, the challenge (for me) is wanting to try it more than a couple of times. Vs. some bosses in DS, which gave me some real satisfaction.

Josh in Chicago, Tuesday, 12 February 2019 18:02 (one week ago) Permalink

so you like fighting more than 3d-platformy puzzling, that's fine & makes sense!

I thought that fighting hinoxes (hinoxen?) was fun even at low levels, because you can evade their bashes. & then eventually lynels are lots of fun, but you'll want better weapons and probably more hearts before you take them on.

L'assie (Euler), Tuesday, 12 February 2019 18:05 (one week ago) Permalink

Yeah, maybe that's it? I mean, I loved Hollow Knight, but I don't remember much of that feeling like a chore. Or really involving much rote puzzle solving? I like the surprises of finding stuff, I just don't like ... the redundancy? Like with Hollow Knight, I "finished" the game, but damned if I'm ever going to try to 100% it, let alone find every charm or worm. Who cares, you know?

I did find my first hinox (I think). It was sleeping near the bird people. But it looked pretty huge, and given I've barely made a dent in the rock monsters or guardians, I just snuck past it and took one look over my shoulder at it lumbering after me before recognizing I probably made the right choice.

Josh in Chicago, Tuesday, 12 February 2019 18:09 (one week ago) Permalink

the puzzles in the shrines are not rote at all though

L'assie (Euler), Tuesday, 12 February 2019 18:10 (one week ago) Permalink

I meant rote in the sense that they all kind of start and end the same, and a lot of the puzzles in the middle are just doing the same thing again and again until you succeed. The puzzles, at least as I've experienced them so far, seem to be variations on the same themes.

Josh in Chicago, Tuesday, 12 February 2019 18:13 (one week ago) Permalink

now I will say finding or getting to some of the shrines, I've actually found that to be pretty satisfying. doing some tasks and seeing one rise out of the ground, or finding my way past thorns. I find that sort of problem-solving more fun than the interiors. I'm off and happy enough just to have activated the shrines to give me places to teleport to.

Josh in Chicago, Tuesday, 12 February 2019 18:16 (one week ago) Permalink

arsehole shrine
https://www.youtube.com/watch?v=tcKELDqNl5I

||||||||, Tuesday, 12 February 2019 18:18 (one week ago) Permalink

that's a good shrine

say it with sausages (Sufjan Grafton), Tuesday, 12 February 2019 19:04 (one week ago) Permalink

xpost Yeah, exactly! I actually tried that one, and after the first couple of conveyor belts (which weren't that bad) I got to the part with the stasis, and squatting, and running, and carrying, and avoiding the lasers, and I came *this close* (assuming there wasn't a lot more) and I was like, fuck this, I'm done. Same with the one involving wind travel and balloons and spikes and stuff. It just kept going until I couldn't take it anymore.

I'm also at a point where if I enter the shrine and it promises a modest combat trial or whatever, I'm in, but if it says difficult combat, fuck that.

Josh in Chicago, Tuesday, 12 February 2019 20:05 (one week ago) Permalink

ha, i remember not enjoying that particular shrine

Nhex, Tuesday, 12 February 2019 20:27 (one week ago) Permalink

tbh of all the "big" monsters hinox are prob easiest once you want to have a crack. A few well aimed arrows into their eye, whack them while theyre down.

Stoop Crone (Trayce), Tuesday, 12 February 2019 20:29 (one week ago) Permalink

now I will say finding or getting to some of the shrines, I've actually found that to be pretty satisfying. doing some tasks and seeing one rise out of the ground, or finding my way past thorns. I find that sort of problem-solving more fun than the interiors. I'm off and happy enough just to have activated the shrines to give me places to teleport to.

― Josh in Chicago

fyi some shrines you "solve" by just getting to them, go inside and you just get free shit

the scientology of mountains (rushomancy), Wednesday, 13 February 2019 01:24 (six days ago) Permalink

I gave up on this game I think during the "you can't see shit in here" divine beast

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Wednesday, 13 February 2019 02:50 (six days ago) Permalink

I dont remember any of the beasts being dark? U sure yr not thinking of that awful inky black forest? (I managed to somehow end up landing in that from the air and thus missed its entrance that had like, helpful torches and shit haha)

Stoop Crone (Trayce), Wednesday, 13 February 2019 02:57 (six days ago) Permalink

there's one beast that starts out dark but it doesn't last long

na (NA), Wednesday, 13 February 2019 03:05 (six days ago) Permalink

I gave up on this game I think during the "you can't see shit in here" divine beast

― she carries a torch. two torches, actually (Joan Crawford Loves Chachi)

if it helps you're not likely to be eaten by a grue

the scientology of mountains (rushomancy), Wednesday, 13 February 2019 03:09 (six days ago) Permalink

FINALLY finished all the Champions Ballad DLC wooooo *fistpump*. Did not expect to have to do a wily monk boss battle at the end! He was fun. More challenging than Ganon tbrh.

...the motorbike's a bit of a let down. I think I prefer my horse!

Stoop Crone (Trayce), Monday, 18 February 2019 21:52 (yesterday) Permalink

I keep playing this, and it's fun, but I feel like I'm making no real progress. I mean, I guess I'm getting better - I killed one of those big troll monster things - but I'm still mostly just wandering around and hunter/gathering/replacing weapons.

Josh in Chicago, Tuesday, 19 February 2019 18:43 (one hour ago) Permalink

That actually does serve as progress, the quality of randomized weapon drops increases as you break more weapons. From what I understand.

Norm’s Superego (silby), Tuesday, 19 February 2019 19:12 (forty-seven minutes ago) Permalink

what is progress? is it winning the game? in that case you need to get back to the storyline/main missions . is it getting stronger? then you have to get back to the shrines. you're right that wandering around randomly is not going to lead to progress.

na (NA), Tuesday, 19 February 2019 19:17 (forty-two minutes ago) Permalink

Progress in the sense that there does not seem to be any clear directive. I don't really feel like I'm working toward anything specific, and the open world environment means I can avoid missions as easily as I can pursue them, but it gives no clear indication which missions are important and which are distractions. For that matter, I'm reluctant to go for the main storyline/missions, as I understand them, if I am woefully underprepared or underpowered. But so far the game has given me no hints as to what underprepared or underpowered even looks like. For example, are certain enemies difficult because I am underpowered/equipped, or are they just ... really difficult? I've gotten hints to pursue at least a couple of the divine beasts, for another example, but there has been given no indication I'm remotely ready to do so without a certain set of armor, or certain number of hearts and stamina, or specific potions or whatever. And I'm reluctant to try if it just means breaking or using up all my weapons.

The rock monsters, for example. Thus far I've mostly avoided them, because 1) I can and 2) fighting them seems slow and fruitless at this point. And that's even assuming the rewards are worth the effort. The giant sleeping troll I woke up and killed, for example, I honestly can't remember what that earned me. Or if I should even care.

Josh in Chicago, Tuesday, 19 February 2019 19:38 (twenty-one minutes ago) Permalink

i will suggest a direction: go take down a divine beast. you can do it with whatever weapons or items you have right now. if it's too hard, note what was too hard about it, and come back later. (this approach is pretty much identical to what it was like to play the original NES Zelda)

Karl Malone, Tuesday, 19 February 2019 19:51 (eight minutes ago) Permalink

if you try to take it down and find it too hard, you will have lost about 20-30 minutes and will maybe break a couple weapons. you can find new weapons!

Karl Malone, Tuesday, 19 February 2019 19:51 (eight minutes ago) Permalink

The giant sleeping troll I woke up and killed, for example, I honestly can't remember what that earned me. Or if I should even care.

you should not care. i think i only fought the rock monsters like three times, and i stopped fighting lynels because i didn't care. i'd rather be soaring with my paraglider and shooting arrows in slow motion (give that a shot sometime if you haven't already). other people love fighting lynels and seek them out, setting their own goal to beat all of them. you don't get any special reward for doing so (i don't think), it's just what they want. that's why BotW rules - there is no wrong way to play it, other than stressing out about how to play it

Karl Malone, Tuesday, 19 February 2019 19:54 (five minutes ago) Permalink

otm

Norm’s Superego (silby), Tuesday, 19 February 2019 19:57 (two minutes ago) Permalink


You must be logged in to post. Please either login here, or if you are not registered, you may register here.