Civilization VI

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i was reading a preview of VI the other day and it seemed like a nice incremental improvement on V (which i liked a lot). one of the more noticeable changes is that workers will complete tile improvements immediately rather than over the course of several turns, and that after a set amount of tile improvements they'll disappear. seemed like a nice way to streamline the mid-to-late game

I look forward to hearing from you shortly, (Karl Malone), Friday, 3 June 2016 22:36 (six years ago) link

hell, it's a nice way to speed up the early game. Also interested in the combined arms unit stacking and to see what lessons they brought from After Earth

How Butch, I mean (Jimmy The Mod Awaits The Return Of His Beloved), Friday, 3 June 2016 23:07 (six years ago) link

my biggest hope is that they fix multiplayer. i had a beautiful 8-player game going on with a bunch of my friends, and it was a complete fucking blast...until about 50 turns in, when every turn took at least 5 minutes to load and it started crashing so often that it became impossible to play. but while it was working, it was some of the most fun i've ever had playing videogames.

I look forward to hearing from you shortly, (Karl Malone), Friday, 3 June 2016 23:10 (six years ago) link

and take it from me, a guy who has a LOT of fun playing videogames

*winks at camera 2*

I look forward to hearing from you shortly, (Karl Malone), Friday, 3 June 2016 23:10 (six years ago) link

the lead designer for this one oversaw the expansions for civ5, which came close to salvaging it, so i am tentatively interested

le Histoire du Edgy Miley (difficult listening hour), Friday, 3 June 2016 23:32 (six years ago) link

i didnt really care for brave new world - trade routes in particular just seemed so ham-fisted and poorly integrated into game play and it made the game very easy imo

fwiw the fan-made multiplayer for the og civ is really good. its probably the best multiplayer xp ive had w/ civ

( ^_^) (Lamp), Saturday, 4 June 2016 00:03 (six years ago) link

i still play civ 2 every once in a while

i don't really want a challenge, tho -- i just like building it

mookieproof, Saturday, 4 June 2016 00:07 (six years ago) link

three months pass...

Watching a guy play this on Twitch. I think maybe tap-to-farm tablet games (incl. Anno?) are catching up, except instead of spending $$$ on premium farming swag, you pay for it all up front and then there's a frisson of strategy / trade-offs built in to Civ. IMHO I would totally pay premium mobile dollars for a Tiny Pixel Tower People - Civ mashup.

Anacostia Aerodrome (El Tomboto), Sunday, 2 October 2016 19:17 (six years ago) link

having never played any tablet games idk how similar the gameplay is but it has certainly borrowed the cartoon style. it seems like they're resolving the less satisfying elements by copying their own success: unstacking cities as they did with units in V; turning culture into another research tree; having religious conflict take place on the map as with military units. the government card system, new builders, trade and combined arms all look promising. if it makes the game more about adapting to the contingencies of your situation rather than imposing a generic playstyle then it will be good. I'm keen, anyway

ogmor, Monday, 10 October 2016 08:35 (six years ago) link

from what i've seen, 6 looks really good -- still not used to the more cartoony graphics, but whatevs

i'm hoping they port this to mac around the same time as the pc release

i've not played any civs (or any games) in a really long time, maybe over 7 years? but really excited about this new one

F♯ A♯ (∞), Monday, 10 October 2016 18:47 (six years ago) link

cannot wait for this - mac version already in the works

Mordy, Monday, 10 October 2016 18:51 (six years ago) link

i know but no release date yet

F♯ A♯ (∞), Monday, 10 October 2016 18:56 (six years ago) link

i like the art style a lot (i think) -- thought civ5 was weirdly ugly and monotonous and am really taken by the way in 6's screenshots fog-of-warred land looks like a drawing on a map.

i didnt really care for brave new world - trade routes in particular just seemed so ham-fisted and poorly integrated into game play and it made the game very easy imo

agree that much of it felt pasted atop mechanics it maybe would rather have changed (tho the game was already trivially easy, because the ai couldn't play it), but that's why i'm optimistic about its designer making a civ from scratch. haven't kept up with its features because of a weird sense of spoilage but

turning culture into another research tree; having religious conflict take place on the map as with military units

sounds promising because it sounds like it reduces a thing i hated about civ5, that everything is a giant global variable:

a lot of the new mechanics are just new numbers tho. those big ugly numbers that add to themselves endlessly. i read a negative review of the original civ5 that said "huge numbers perch at the top of the screen like crows" and i can never forget that image when i play. it's not a very elegant game in some ways. the new diplomatic stuff tho is way fun: being able to spend the ~20 turns before a congress sending diplomats to capitals and bargaining for delegates and counting votes. it's more robust than SMAC actually. more of those kinds of numbers please, less "you have 3765 culture out of 4221."

― """""""""""""stalin""""""""""" (difficult listening hour), Saturday, July 13, 2013 8:45 AM Bookmark Flag Post Permalink

whatever, fuck this, played 4 today for the first time in a while and it was balm. ultimately you do nothing in 5 but wait for numbers to accrue, and you can't even give firaxis $5 to make them accrue faster.

― difficult listening hour, Monday, May 5, 2014 4:57 PM Bookmark Flag Post Permalink

happy w anything that makes a physical thing on a map (or even, like, a fluctuating variable! or a set of local variables like civ4's happiness/health) out of what in civ5 was just a thing you had more of every turn. think this is where adaptability to contingencies comes from, too.

i know nothing about russia (difficult listening hour), Monday, 10 October 2016 22:04 (six years ago) link

yes, I think making more of the map is the right way to go. when you say it's trivially easy, do you mean beasting it on deity easy?

ogmor, Tuesday, 11 October 2016 08:16 (six years ago) link

ha no fair cop i didn't play it enough. but feel like anyone who found it very easy on deity in brave new world would have found it easy already. high difficulties gave the comp cheats (making nonmilitary victories particularly harder) but idk that they ever taught it to field armies.

difficult listening hour, Tuesday, 11 October 2016 08:30 (six years ago) link

yeah it's just buffs for the AI but the higher difficulty levels so end up changing the game a lot, shortening it, the margins becoming so fine, diplomacy is crucial & you have to be very flexible and responsive. but yes the comp is not amazing at unit placement, especially at sea. I generally really liked V but that's at least partly bc I got a lot better at civ playing it.

ogmor, Tuesday, 11 October 2016 09:31 (six years ago) link

i disagree with dlh - part of the reason civ v ended up so easy was because the ratcheted back ai aggression and tinkered with build priorities. i actually think the difference btw deity and immortal or w/e the next lowest difficulty setting was werent that big, at least post g&k. civ v on deity was extremely challenging on release or maybe one patch post-release (i think the one that removed scientist slots from libraries?) where almost every ai went four cities - unit spam - dow you. i remember kinda liking that period because were super map dependent and there were reasons to go both liberty and tradition but it was very punishing. it slowly became the easiest and least interesting civ game as the added more features, none of which obscured the games essential sloth.

ive been watching filthy and marbozir stream some early access games and excited to give civ 6 a try but dont necessarily love some of the balancing theyve done. real test will be playing with higher level ai settings tho

( ^_^) (Lamp), Tuesday, 11 October 2016 19:48 (six years ago) link

oh i defer on the difficulty question then, def don't have exp at a similar level. think we agree abt "the game's essential sloth" tho.

difficult listening hour, Tuesday, 11 October 2016 19:57 (six years ago) link

the one civ game i can function in turned up all the way (to "transcend" iirc) is alpha centauri. love civ4 but don't play it well.

difficult listening hour, Tuesday, 11 October 2016 20:00 (six years ago) link

essential sloth is a nice way of describing it. civ v definitely had a off-putting feeling of inertia about it. i just felt like there were always things i had to do vs what i might've wanted to do so it felt more on rails than previously. idk i think that is partly a change in how i play games too tho, if i am comparing all the way back to say civ 2. haven't really thought about it. i was so excited for v to come out and now my enthusiasm is kind of burned away, although it's not like i really disliked it. hoping i get excited in the coming weeks. for some reason 6 is reminding me of endless legend.

Roberto Spiralli, Tuesday, 11 October 2016 20:05 (six years ago) link

How hard is it to transition from Starcraft to Civ?

calstars, Tuesday, 11 October 2016 20:05 (six years ago) link

totally different games but if you could learn starcraft there's no reason you couldn't learn civ

Mordy, Tuesday, 11 October 2016 20:09 (six years ago) link

if you like the idea of civ but are into space and scifi, try out galactic civilizations (II or III). i played II for a bit and it was entertaining. smaller compared to civ, though

civ's learning curve isn't as steep as, say, europa universalis, so you're good. but wait til 6 comes out

F♯ A♯ (∞), Tuesday, 11 October 2016 20:16 (six years ago) link

part of what made early civ v so difficult was that the higher-complexity units like naval and air didnt matter because they ai just leveraged its production bonuses to swarm you with swordsmen. also swordsmens power relative to natural city defenses made holding out against an early rush v challenging. i remember some of the og high score guys regularly finishing all their games win or lose before turn 80. none of this is probably particularly good game design but i think they ended up giving players too much time to do these 3-city tradition opens and then turtle up and pursue more optimized builds/unit use and beat the ai.

( ^_^) (Lamp), Tuesday, 11 October 2016 20:18 (six years ago) link

or endless space maybe xp

Mordy, Tuesday, 11 October 2016 20:24 (six years ago) link

my space 4x rec is still master of orion 2, tho i also enjoy getting high enough to be patient with the micromanagement in space empires 4.

starcraft is more like jet dogfighting than it is like a 4x game. all about rapid adaptability and constant rationing of attention. you'll be fine.

difficult listening hour, Tuesday, 11 October 2016 20:27 (six years ago) link

(not counting alpha centauri as "space" in the sense of moo and galciv but it is sf and is the best thing ever.)

difficult listening hour, Tuesday, 11 October 2016 20:32 (six years ago) link

i think they ended up giving players too much time to do these 3-city tradition opens and then turtle up and pursue more optimized builds/unit use and beat the ai

adding the composite bowman made it so much easier to turtle if you had aggressive neighbours. the diplomacy was easy to exploit too: AIs would start early wars with no clear plan and once their initial wave was repulsed they'd be quick to sue for peace. I did enjoy persuading AIs to attack each other tho & it'll be interesting to see how much these new agendas nerf that

ogmor, Wednesday, 12 October 2016 08:26 (six years ago) link

I had a friend who was heavy into Diety level Civ II, who ended up like a chess grandmaster - the stuff you have to do at the start, a few (dozen) significant moves, the great brow furrows, an impressed nod, then close it down and start again.

Andrew Farrell, Wednesday, 12 October 2016 23:23 (six years ago) link

i've got 80 dollars in my pocket and it's rainy af outside and this game isn't out for mac

ein Sexmonster (Jimmy The Mod Awaits The Return Of His Beloved), Friday, 21 October 2016 19:05 (six years ago) link

I've got two twenties and two tens in my wallet and I was afraid they'd be there til next April

calstars, Friday, 21 October 2016 20:19 (six years ago) link

I followed a Dealzon link and got it for $48 USD from GMG. Here we go!

(rocketcat) 🚀🐱 👑🐟 (kingfish), Saturday, 22 October 2016 02:57 (six years ago) link

i want to play this so bad

Mordy, Saturday, 22 October 2016 04:12 (six years ago) link

Hey, Sean Bean is the announcer in this one!

(rocketcat) 🚀🐱 👑🐟 (kingfish), Saturday, 22 October 2016 07:49 (six years ago) link

I'm stuck waiting for the Mac version too. Apparently they're promising to roll it out quicker than they usually do.

Mad Piratical (The Cursed Return of the Dastardly Thermo Thinwall), Saturday, 22 October 2016 13:27 (six years ago) link

Will become increasingly more useful over time, no doubt:

(rocketcat) 🚀🐱 👑🐟 (kingfish), Sunday, 23 October 2016 21:33 (six years ago) link

So Team Liquid has officially hired a pro Civ 6 player, I look forward to this because at least it isn't Hearthstone eSports

El Tomboto, Tuesday, 25 October 2016 03:12 (six years ago) link

is team liquid moving into civ? does civ even have competitive multiplayer? why would a civ 6 player be useful for an LOL team?

Mordy, Tuesday, 25 October 2016 03:56 (six years ago) link

Well I didn't make it up

El Tomboto, Tuesday, 25 October 2016 04:21 (six years ago) link

oh don't misunderstand - i think competitive civ 6 is a fantastic idea. just had no idea it existed (and acc to that link apparently this will be the first tournament so kinda it doesn't yet)

Mordy, Tuesday, 25 October 2016 04:25 (six years ago) link


Mordy, Tuesday, 25 October 2016 19:02 (six years ago) link

Mordy, Tuesday, 25 October 2016 19:03 (six years ago) link


F♯ A♯ (∞), Tuesday, 25 October 2016 19:04 (six years ago) link


Mordy, Tuesday, 25 October 2016 19:04 (six years ago) link

Mordy, Tuesday, 25 October 2016 19:04 (six years ago) link


should just leave work and play this all day

thanks man

F♯ A♯ (∞), Tuesday, 25 October 2016 19:08 (six years ago) link

dang, looks like it requires capitan or sierra.

it's for the best, i probably should not be allowed to play a new Civ until i get a job.

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 25 October 2016 20:54 (six years ago) link

this is the only game i have been fantasizing about playing

F♯ A♯ (∞), Tuesday, 25 October 2016 21:25 (six years ago) link

I can't even get into this until my move is done... And then...

Elvis Telecom, Tuesday, 25 October 2016 23:58 (six years ago) link

i love this game right now. started playing multiplayer with friends, really fun keeping an eye on what everyone's up to and unpredictable into the late game

ogmor, Monday, 11 December 2017 12:40 (five years ago) link

three months pass...

The Digital Antiquarian articles are giving me the yen to go back in.

I really underplayed Civ V - stuck with IV, pure comfort food. Should I go back to fully expanded V or spring for VI during a sale? Doesn't seem to be much in it from this thread, and I think I've already got a complete V in my Steam library.

woof, Wednesday, 28 March 2018 16:45 (four years ago) link

sometime last year i was thinking about buying VI and decided to get the complete expansion pack for V instead. almost an entirely different game to the launch version. think i will be happy picking up any new civ games about 3 years late from this point on.

Roberto Spiralli, Wednesday, 28 March 2018 17:06 (four years ago) link

the only reason to buy a game new these days is multiplayer, right?

ziggy the ginhead (rushomancy), Wednesday, 28 March 2018 17:52 (four years ago) link

civ 6 has so many little improvements. there are still problems with the AI but the ages, events, governors and loyalty system are all interesting and work well

ogmor, Wednesday, 28 March 2018 18:09 (four years ago) link

Reckon I’ll get to know v. Don’t think I’ve played the expansions at all (I assume I bought them while they were on sale and I was drunk).

See you in 2020 or so Civ VI.

woof, Wednesday, 28 March 2018 18:25 (four years ago) link

eh I'm not in love with civ6. don't rush out to get it until its on sale, imo

officer sonny bonds, lytton pd (mayor jingleberries), Wednesday, 28 March 2018 18:51 (four years ago) link

I used to love Civ 2 and I have a 12 year old with a modest 2010 iMac - which version should I look out for, to give her some Civ fun?

startled macropod (MatthewK), Wednesday, 28 March 2018 20:34 (four years ago) link

V is v good with the expansions and should run ok on your rig

Mordy, Wednesday, 28 March 2018 20:42 (four years ago) link

I think just get her 2!

Screamin' Jay Gould (The Yellow Kid), Wednesday, 28 March 2018 21:40 (four years ago) link


difficult listening hour, Wednesday, 28 March 2018 22:50 (four years ago) link

i mean just get 5

YouTube_-_funy_cats.flv (Jimmy The Mod Awaits The Return Of His Beloved), Wednesday, 28 March 2018 23:39 (four years ago) link

I think just get her 2!

― Screamin' Jay Gould (The Yellow Kid)

i understand the reasoning behind this, but i still think it would fall into the category of

Karl Malone, Thursday, 29 March 2018 05:49 (four years ago) link

2 and 3 are too old. 5 was a system hog in 2010. 4 lets you zoom out until the map turns into a globe.

the real remain in light dad answer tho, and the correct answer, is alpha centauri.

difficult listening hour, Thursday, 29 March 2018 05:54 (four years ago) link

i wish my dad would have bought me alpha centauri. still have never played it!

Karl Malone, Thursday, 29 March 2018 05:59 (four years ago) link

Civ 4 seems like a good way to get your kid into classical music.
Or to have her drop out of school, glued to the screen, muttering "the people are the heroes now, Behemoth pulls the peasants plow" forever and ever.

Wes Brodicus, Thursday, 29 March 2018 06:15 (four years ago) link

These are beautifully on-point parenting observations - I have already ruined her pop culture currency by showing her endless episodes of The Goodies and The Mighty Boosh, and she's into the new Breeders album.
Civ 4 sounds like it would be graphically interesting but not a resource hog - older versions may look too visually creaky, but then Minecraft and Undertale are good enough for today's hip kids.

startled macropod (MatthewK), Thursday, 29 March 2018 06:36 (four years ago) link

one year passes...

just bought Civ 6 on PS4. Haven't played Civ or any other strategy type game since the early 2000s. Have I made a good decision? Is there anything I should know before starting?

YOU CALL THIS JOURNALSIM? (dog latin), Monday, 6 January 2020 15:19 (three years ago) link

i've been trying to branch out beyond Civ V - i haven't even tried Civ VI because it seems like it has all the problems that V did and possibly more. i'm really not sure i'm cut out for 4X games though. I tried one of those Paradox games and I just had to nope out, too ridiculously complex for me. I'm trying a game called "Endless Legend" now that seems not quite as bad but it still took me an hour to do the tutorial and I was left so utterly exhausted I just want to play Cat Quest instead.

revenge of the jawn (rushomancy), Monday, 6 January 2020 15:25 (three years ago) link

If you haven't played in that long, you should be fine, as you're starting fresh: I came to VI after V (and IV before that) and had to forget all the strategies and habits I'd had from V. I highly recommend these guides for each civ, really helped me.

I think, after a decade of these games, I love them more in theory than in practice. I just don't have the patience or time anymore to sit down and study strategies for each civ, watch youtube videos, etc. Feels too much like studying for a test. And if I just set it on super easy, it gets boring. I've been playing the 7 Wonders Duel with my girlfriend and it's essentially Civ in card game form, and it scratches the itch nicely.

blatherskite, Monday, 6 January 2020 17:28 (three years ago) link

VI has more blunt force strategy going for it than V which I think was a little more subtle

Its big ball chunky time (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 6 January 2020 18:40 (three years ago) link

I just started playing VI last month, never played V or really any Civ since II, and I've been losing (playing on Prince and even Warlord). I don't want to hack out a big war so I've gone for science & religion & culture but keep getting whacked by some thug when I'm approaching these victories. I guess I need to build up a defense army. I've played as France, Australia, and India so far.

juntos pedemos (Euler), Monday, 6 January 2020 18:53 (three years ago) link

xp Definitely--I preferred "tall" cultural victories in V, and barely had to create military units on lower difficulties, aside from defeating barbarians in the initial scouting phase. Aside from barbarians being more aggressive in VI, the game seems to encourage more territorial wars during play, even if a domination victory isn't your endgame.

I like the precepts behind some of the choices of VI, to encourage approaching each play as unique rather than V's tendency of "always go for this Liberty/Tradition for this playstyle, do this opener". In practice, though, eras go by so fast that policy cards tend to pile up without me really using them.

blatherskite, Monday, 6 January 2020 18:56 (three years ago) link

seven months pass...

925 hours into Gathering Storm and the game still manages to surprise me. I started an assault on China and they retaliated with a Betrayal Emergency, so all the other leaders, my former level 3 allies, are now pouring troops in the direction of my capital for the next fifty turns, while my own forces are on the other end of the map, fighting with -3 combat strength. And I can do nothing to boost their power because I've been at war non-stop for 118 turns and need all the policy slots to counteract rampant war weariness and the escalating troop budget.

Well I won't lie, I'm loving it.

oder doch?, Saturday, 8 August 2020 10:00 (two years ago) link

Diplomacy has got so much better in civ 6, haven't really tried out the new diplomatic district but Ethiopia have ridiculous faith generation and I love the rock hewn churches

rumpy riser (ogmor), Saturday, 8 August 2020 12:41 (two years ago) link

nine months pass...

This is my first Civ game, and I stayed up waaaaay too late last night playing it.

Elementary, My Dear Hoatzin (Leee), Tuesday, 25 May 2021 00:05 (one year ago) link

you may lose your job. but that might be a good thing! listen to civ and don't go to bed!!

Karl Malone, Tuesday, 25 May 2021 00:08 (one year ago) link

i listened to civ, and these days i'm feeling great :D

i'm curious about your thoughts about it, Leee, on first impression!

Karl Malone, Tuesday, 25 May 2021 00:09 (one year ago) link

The slow-drip of "Oh my research/unit production is about to finish in a few turns, let's just just play through that" happened like a hundred times last night!

I didn't see that the game has a dedicated tutorial on the main menu and so when I started I had absolutely no idea what I was doing (the in-game tutorial is laughably unhelpful) -- and part of the reason that I kept playing was because I was trying to figure out how to get my builders to make fishing boats.

Also, one impetus for playing was because a bunch of players in my trivia league have mentioned that they've gotten questions right thanks to the series... although when I play video games, I have little patience for reading, and I'm afraid that I won't get the salutary effects of KNOWLEDGE that comes with sleep deprivation.

Elementary, My Dear Hoatzin (Leee), Tuesday, 25 May 2021 00:23 (one year ago) link

The diplomacy dynamic surprised me, too! Cleopatra reached out to me and I was like, "HI DERE!" And after maybe one turn, she denounced me! (Apparently she doesn't get down with Classical Republics?)

Elementary, My Dear Hoatzin (Leee), Tuesday, 25 May 2021 00:41 (one year ago) link

If you can, make a trade deal the second you meet a CIV if you’re not a very powerful one. You’ll get a better return before they decide you suck and it will get your relationship off to a decent enough start they might not denounce you at all. For a bit.

and if you meet gandhi, do not assume he will be peaceful. that guy is crazy

Karl Malone, Tuesday, 25 May 2021 01:03 (one year ago) link

i thought they fixed that whole "nukey" quirk?!

they did

They did, but I think it’s good for the community to keep spreading the rumor because it used to be so good :)

Karl Malone, Tuesday, 25 May 2021 16:04 (one year ago) link

it's just what Gandhi wants us to believe.

So I just found out about the win conditions and to see my score compared to other cities, and I'm losing on basically all fronts! I kind of screwed myself a little bit -- I'm boxed in, I've pissed off all the other big cities -- I wonder if I should restart the campaign or just play the tutorial?

Elementary, My Dear Hoatzin (Leee), Tuesday, 25 May 2021 17:53 (one year ago) link

I bet you could just restart, skip the tutorial and just take a look at the Civilopedia for a bit. there might be some concepts/rules that are new to you that you'll find in there (like how combat works and stuff like that) but in general you're good to go

Karl Malone, Tuesday, 25 May 2021 18:27 (one year ago) link

I restarted my game and only played till 11pm, which is progress! I thought I was doing pretty well till another leader declared war on me -- I hadn't bothered building up ANY defenses, and what military troops I bothered to train were all over the continent, so that's going to be take 3 sometime this weekend.

Elementary, My Dear Hoatzin (Leee), Friday, 28 May 2021 01:25 (one year ago) link

I won my first game! Unfortunately I played from 4pm to 8am.

Elementary, My Dear Hoatzin (Leee), Saturday, 29 May 2021 21:36 (one year ago) link

:D congrats! Classic

Karl Malone, Saturday, 29 May 2021 22:08 (one year ago) link

That’s a very quick game!

I'd figured out (more like read up on) the early game strategy -- I didn't realize how critical early expansion is, whereas I'd been thinking that organic growth was the way to go, even though it happens very slowly (I guess I thought it would accelerate over time). I also didn't know that parking my units on the borders of other nations would provoke them into war.

And actually, technically, my game is still going on -- I was close to launching a satellite when I actually reached a cultural victory.

Elementary, My Dear Hoatzin (Leee), Sunday, 30 May 2021 19:24 (one year ago) link

I haven't played VI yet, but building a load of cities as early as you can has always been.the best strategy

A viking of frowns, (Camaraderie at Arms Length), Sunday, 30 May 2021 19:51 (one year ago) link

I'd figured out (more like read up on) the early game strategy -- I didn't realize how critical early expansion is, whereas I'd been thinking that organic growth was the way to go, even though it happens very slowly (I guess I thought it would accelerate over time). I also didn't know that parking my units on the borders of other nations would provoke them into war.

That was a learning curve for me as well, as I tended to play V with Civs that got by with just three or four cities. VI seems also to encourage more early skirmishing as a result. I tend to play relatively peaceful games so it took me a bit to adjust, as it felt like I was spending the early game pumping out combat units and settlers rather than doing the building I was interested in.

blatherskite, Monday, 31 May 2021 23:31 (one year ago) link

three months pass...

some of the disasters are so overpowered, wtf. i was playing a game with default settings and a blizzard killed a quarter of a city's population and pillaged all of its tiles when i was in the information age. that same game i had tornadoes take out the industrial zone that was powering half my civ and killed a bunch of population in the city i was building a spaceport in.

circles, Sunday, 5 September 2021 15:03 (one year ago) link

Its so real

Its big ball chunky time (Jimmy The Mod Awaits The Return Of His Beloved), Sunday, 5 September 2021 15:48 (one year ago) link

on extra-real mode, sometimes half of your citizens just choose to kill themselves, and no matter how hard you try to get them to stop doing it, they keep doing it. these death cult citizens are not only annoying, but they are also very loud and you can't turn them down. any time you scroll over your part of the world, it's just these loud people complaining and dying

Karl Malone, Sunday, 5 September 2021 15:58 (one year ago) link

luckily you can use new diplomatic measures to convince another empire to let you join them and wage war on the republic of whiners that you once had to oversee

Karl Malone, Sunday, 5 September 2021 15:59 (one year ago) link

one year passes...

i had to re-install civ 6 and now i get these weird dark vertical lines coming up out of land that's in shadow. i vaguely remember this happening in the past but i totally don't remember what settings i tweaked to make it go away, v annoying.

circles, Monday, 28 November 2022 05:23 (two months ago) link

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