People should get on this because it's fantastic.
― circa1916, Sunday, 15 May 2016 00:01 (three years ago) link
I've been on the fence all day
― calstars, Sunday, 15 May 2016 00:22 (three years ago) link
Worth it. Unless this totally drops the ball in the back half (and there hasn't been any indication that it does) this is a straight up New Classic. Outrageously fun.
― circa1916, Sunday, 15 May 2016 00:39 (three years ago) link
OK, it seems to get even better in the back half. The hell levels are madness.
― circa1916, Sunday, 15 May 2016 02:47 (three years ago) link
Sorry for the one man show here, but as far as single player FPS action is concerned, this is legitimately a new pinnacle. It really is that good.
― circa1916, Sunday, 15 May 2016 04:36 (three years ago) link
like i said on the other thread, i fuckin love this game. it's weird to praise a giant media company for adequately leveraging their most valuable IP but man there's a creative vision at work here that is much more distinct and aesthetically pleasing than typical modern big-$$$ plodding shooters.
― adam, Sunday, 15 May 2016 13:51 (three years ago) link
the level where you have to disable (read: smash) the "argent filters" is a masterpiece of 90s-style fps level design, vast interconnected spaces with progress checked by colored keycards but with tons of shortcuts, secrets, optional areas, all the shit that makes it feel like a space to inhabit (vs a corridor to walk down to trigger cutscenes).
― adam, Sunday, 15 May 2016 14:03 (three years ago) link
yeah, the level design is super-impressive - in a weird way it reminds me of alien isolation in that the levels on Mars do feel kinda like a real space, although in this, unlike in alien, you get to charge around at a breakneck pace blasting the shit out of enemies instead of cowering under tables and weeping in terror
i haven't had this much straightforward fun with a game in a long time. I could do without some of the fps platforming but the rest of it is such adrenalin-drenched insanity that it's easy to forgive.
i'm a little way into hell now and the sheer speed and aggressiveness of the enemy encounters has literally made me laugh with delight in places, usually right before I died.
also: super-shotgun wheeeeeeeee
― (main prostitute from Game Of Thrones) (bizarro gazzara), Sunday, 15 May 2016 19:08 (three years ago) link
what platform are people itt playing on? tempted by the PC one but would need some significant hardware upgrades for it to run...
― a passing spacecadet, Sunday, 15 May 2016 19:57 (three years ago) link
ps4 here - runs at a solid 60fps (or near enough that i can't tell the difference) and looks great
― (main prostitute from Game Of Thrones) (bizarro gazzara), Sunday, 15 May 2016 21:08 (three years ago) link
pc here, looks good on my reasonably old radeon 3gb card, runs real smooth save for two rooms that killed my framerate for whatever reason
― adam, Sunday, 15 May 2016 21:16 (three years ago) link
wow they just keep ratcheting up the intensity with every setpiece in this
― (main prostitute from Game Of Thrones) (bizarro gazzara), Monday, 16 May 2016 14:08 (three years ago) link
yeah, the arenas start getting insane towards the end. complete chaos. it's beautiful.
i'm coming very near to the end i think. will probably go back through to do a little more secret hunting once i wrap it up.
enjoying the nice balance of color in this. some segments going for a more realistic look, others straight up Video Gamey/OG DOOM colorfulness. i like the moments in the hell levels when everything goes really red. small, judiciously applied touch that heightens the bloodthirsty mania.
all in all, i can't imagine a better, more loving re-invention of DOOM in 2016. really want this to sell well. saw the first Big Name Review Site (IGN) gave this a 7.1, which is fucking criminal and hopefully an anomaly. maybe Bethesda made the right move in letting the fans have at it first?
― circa1916, Monday, 16 May 2016 16:30 (three years ago) link
oooh, i've also turned down all the sound levels except music to about 3/4. recommended.
― circa1916, Monday, 16 May 2016 16:32 (three years ago) link
pulled the trigger on this (and many times since). running on a pc at ultra everything. looks great, circa's posts in the orig doom thread re: gun/melee/chainsaw rhythm (melee kills get you health, chainsaw kills get you ammo) otm, a good idea for an actually very undoom but successfully doom-evoking mechanic. (tho it does p much let you pick a favorite gun and never run out of ammo for it, which is a lil contrary to the original's stinginess.) hugely appreciate the terseness of everything (tho have not been reading the lol "codex" -- i will tho don't get me wrong mars is cool) and the way the 2016 doom marine is successfully portrayed as rampaging badass while also remaining totally anonymous and (unlike the original smirking doomguy) gender-neutral.
huge amount of pleasure comes from an unexpected place: jumping. they added just the right dash of mirror's edge. particularly fun: blasting an imp on a ledge as you run towards it, then leaping+pulling yourself up to come face-to-face with it for a second before ripping its head off. this stuff blends rly well with the hurtling retro speed.
what i've seen of the level design isn't worthy of doom 1 or 2 -- it's closer to the more linear quake 2, with serious sam's open spaces (good) and waves-of-enemies arenas (eh). but at this point "fps inspired by quake 2 and serious sam" sounds like christmas to me.
the multiplayer seems like a bad quake live clone (w better grafix obv) and i don't think the game's new mechanics, except for the parkour, are suited to deathmatch. on the throwback pc arena fps front i'm still a defender of the new UT which has been in "pre-alpha" for like two years now and has what seems like a permanently enraged fanbase.
― le Histoire du Edgy Miley (difficult listening hour), Tuesday, 17 May 2016 02:52 (three years ago) link
levels already getting better and actually chainsaw fuel is scarce enough that no i do end up switching guns. what a nice surprise this is.
― le Histoire du Edgy Miley (difficult listening hour), Tuesday, 17 May 2016 04:11 (three years ago) link
also i was prob wrong about gender-neutral doomguy oh well.
― le Histoire du Edgy Miley (difficult listening hour), Tuesday, 17 May 2016 04:14 (three years ago) link
― (main prostitute from Game Of Thrones) (bizarro gazzara), Wednesday, 18 May 2016 22:46 (three years ago) link
not to mention bioshock infinite
― le Histoire du Edgy Miley (difficult listening hour), Thursday, 19 May 2016 08:05 (three years ago) link
the level where you have to disable (read: smash) the "argent filters" is a masterpiece of 90s-style fps level design
yeah this was more like it. breathtaking moment in it when you emerge on a balcony and p much the whole exterior part of the level is visible at once. and then you go back into it!
i've been really bad at finding secrets; i'm not even finding all the upgrade corpses/bots. decided to charge through on ultraviolence then go back secret-hunting on nightmare. the only upgrade tree i like is the weapon one and even that is about half stuff i don't care about (tho the other half is admittedly awesome); definitely think the challenge/rune system was exactly one modern feature too many. (well i also turned off the compass.)
just so fun bouncing around ripping off demon skulls.
― le Histoire du Edgy Miley (difficult listening hour), Thursday, 19 May 2016 08:12 (three years ago) link
This is longer than I expected it to be! Figured I had maybe an hour left when Imade my last posts, but a few hours later it's still going. Definitely surpassed the estimated 13 hours. On Ultra Violence.
Repetitiveness/fatigue was starting to set in at about the 10 hour mark, but I was totally marathoning this thing and that was probably inevitable. Getting only an hour or hour and a half here and there through the week has alleviated that.
Boss fights are fun. There's a new character that unfortunately looks like he was dropped in from a different video game altogether, but he was enjoyable to play against nonetheless.
Feel like the game's too generous with the upgrades. I'm practically maxed out on everything (except runes) and I haven't exactly done any deep exploration.
Anyway, still pretty much love this and don't think I've had this much fun with a single player FPS since jamming Quake 2 at maximum volume in my parents' basement. Looking forward to a Nightmare run.
― circa1916, Thursday, 19 May 2016 12:32 (three years ago) link
Regarding reviews, yeah, I guess this isn’t “sweepingly cinematic” enough or w/e element Corporate Game Journos immediately barf 9’s and 10’s at. See the reactions to the pretty-but-mediocre-as-an-actual-gameplay-experience Uncharted 4. This looks on track to score mid 80’s on Metacritic which is about as best as you can hope for a game that’s a little niche. Word-of-mouth hype has been a wildfire thankfully. Hoping for strong sales. A DOOM 2 built on a base like this could be REALLY spectacular.
― circa1916, Thursday, 19 May 2016 14:04 (three years ago) link
theres a map creator? even on consoles? dayum im prob going to end up getting this
― am0n, Friday, 20 May 2016 00:23 (three years ago) link
how are the wads
― home organ, Friday, 20 May 2016 02:51 (three years ago) link
There are a lot of complaints about the limitations of the map creator right now, but it seems like people are finding work-arounds. Also it looks like id will be releasing updates. Haven't really messed with that aspect yet.
― circa1916, Friday, 20 May 2016 13:26 (three years ago) link
Level quality definitely variable in the back half. Some brilliant stuff but also some areas that look like they were rushed out in an afternoon. Needed to pad it out a bit I guess.
― circa1916, Friday, 20 May 2016 15:28 (three years ago) link
Wow, they don't skimp on the last couple of levels. Really cool maps. I'm pretty much at the area (I believe) right before the end boss and I have to go away for the weekend. Nnngh.
I just started messing with the Gauss Cannon's siege mode. Goddamn. Nothing like blowing a Hellknight in half while he's in mid-leap towards you. Thing's crazy.
― circa1916, Friday, 20 May 2016 19:53 (three years ago) link
Bump because I'm hanging out in a cabin with a bunch of good friends and I can't stop thinking about this game.
― circa1916, Saturday, 21 May 2016 04:02 (three years ago) link
i want to play this so badly but deep down i know i really just want quake 3 rocket arena back in my life
― home organ, Saturday, 21 May 2016 15:45 (three years ago) link
okay i rly don't want to go to work
― le Histoire du Edgy Miley (difficult listening hour), Sunday, 22 May 2016 02:53 (three years ago) link
I beat this today. Long story how that happened. Best single player FPS of all time.
― circa1916, Sunday, 22 May 2016 05:57 (three years ago) link
I beat this today. Long story how that happened.
he had a good employment record. good references. from what i've been told, he seemed like a completely normal individual. but at some point, over the weekend, he must have suffered some kind of complete mental collapse.
― le Histoire du Edgy Miley (difficult listening hour), Sunday, 22 May 2016 06:25 (three years ago) link
― (main prostitute from Game Of Thrones) (bizarro gazzara), Sunday, 22 May 2016 08:50 (three years ago) link
This is fun. Man, do I die a lot.
Other fun bit: when the title card sequence finally hits, and the shotgun racking sound effect is so pronounced.
― Sentient animated cat gif (kingfish), Sunday, 22 May 2016 09:50 (three years ago) link
what the heck is that comic from?
― ulysses, Monday, 23 May 2016 00:51 (three years ago) link
I googled doom video game comic
The comic was not originally very well received, and was quietly forgotten for nearly five years after its release. However, it gained a large amount of attention in 2001 when Richard "Lowtax" Kyanka reviewed the comic on PlanetQuake, and later received exposure again in the 10 Years of Doom special at Doomworld in December of 2003, where it was published online. Original art from the project was put up for auction on eBay in April of 2004. The over-the-top character of the Doom comic has made it rather notorious within the fan community.
― glandular lansbury (sic), Monday, 23 May 2016 01:27 (three years ago) link
They thrown some references to that comic (well, one that I picked up on) in the new one. Rip and tear!
Started a game on Nightmare and died about 8 times before the opening credit. Don't think I can handle it. Plenty of people have beaten this on Ultra Nightmare already (hardest difficulty level and the game ends if you die once) but I think only on PC. Need to watch some of those playthroughs. I'm not sure that's humanly possible on consoles, but someone will likely prove me wrong.
― circa1916, Monday, 23 May 2016 02:02 (three years ago) link
The secrets in this are so well tucked away. In every map there's a switch that unlocks a classic DOOM level in full original graphics/music glory with the new weapons and demons. I've found one.
― circa1916, Monday, 23 May 2016 02:24 (three years ago) link
I haven't found sooo many things and I'm going to do so in the spirit of replaying, but just blasting your way through as intensely as possible is so much fun. If I die, which I do so much, i feel like it's deserved! I had a couple bad falls on the platforming bits after you get the jump boots, but most of the time it's because I think I can run in and blast everything close quarters. WHICH I CAN, DAMN IT.
The melee kill animations are so great, especially the one where you grab the explodey tentacle thing off the guy's chest and shove it down his throat.
― μpright mammal (mh), Monday, 30 May 2016 04:34 (three years ago) link
I'm still playing this and it's still a blast.
The entirely optional story/lore stuff you find in the codex is actually entertaining and worth your time if yr curious.
― circa1916, Monday, 30 May 2016 05:29 (three years ago) link
Read words later, rip demons apart with my hands now
― μpright mammal (mh), Monday, 30 May 2016 14:11 (three years ago) link
playing Hurt Me Plenty, about 6 levels through and its hurting, but worth it. does the difficulty scale up a lot in later levels though? a few of these arena fights are getting pretty intense
― jamiesummerz, Tuesday, 31 May 2016 11:50 (three years ago) link
all it does is scale up in difficulty tbh, although you can do a decent job of staying ahead of the curve by carefully searching out upgrades. i'm getting close to the end now i think and in a weird way it's almost become a puzzle game, trying to work out the optimum time to use weapons and powerups at each stage of the setpieces
― benzarro ghazarri (bizarro gazzara), Tuesday, 31 May 2016 12:20 (three years ago) link
yes definitely, first level of hell i hit the Quad way too soon in the final fight and then it run out just as some huge bastards spawned in
― jamiesummerz, Tuesday, 31 May 2016 13:19 (three years ago) link
getting pinned in by two hell knights is some shit
― μpright mammal (mh), Tuesday, 31 May 2016 15:04 (three years ago) link
as a lifelong screamer of obscenities at "pinky" i appreciate the one where you rip its tusk off and jam it into its eye, but fair play i also appreciate my own looking down in horror when it gores me
― le Histoire du Edgy Miley (difficult listening hour), Tuesday, 31 May 2016 21:10 (three years ago) link
Someone made a full on MOBA with Snapmaps. Insane.
― circa1916, Thursday, 2 June 2016 23:29 (three years ago) link
― circa1916, Thursday, 2 June 2016 23:30 (three years ago) link
this is on sale finally, hmmm
― am0n, Tuesday, 18 October 2016 22:09 (two years ago) link
30 bux? Do it. I still fire this up every few weeks.
― circa1916, Wednesday, 19 October 2016 05:08 (two years ago) link
you talked me into it. I need some time to play now tho'.
― the notes the loon doesn't play (ulysses), Friday, 21 October 2016 03:14 (two years ago) link
def gonna post in here when i get there tho'.
found it used for $25
― am0n, Sunday, 23 October 2016 00:47 (two years ago) link
idk why but i find it v upsetting playing this game
― Mordy, Friday, 10 February 2017 21:34 (two years ago) link
it's clearly a good game don't misunderstand it's just something about the theme and the style and noises and the gameplay just makes me feel v stressful + anxious
― Mordy, Friday, 10 February 2017 21:36 (two years ago) link
because demons pop out of nowhere and try to rip u in half
― mh 😏, Friday, 10 February 2017 23:07 (two years ago) link
Yes probably that
― Mordy, Friday, 10 February 2017 23:13 (two years ago) link
IDK I kinda ride the industrial metal and adrenaline wave through the levels like a berserker. Gameplay not suited to all tastes tho for sure. :)
― circa1916, Friday, 10 February 2017 23:18 (two years ago) link
i'm very bad at finding secrets
― Mordy, Saturday, 11 February 2017 01:23 (two years ago) link
it took me forever, but I have returned to this game and finished it
I am the Doomslayer
― mh, Wednesday, 31 May 2017 15:05 (two years ago) link
this game is so great. just got to the Mars Hell area and it is very nice. the old DOOM was mostly about aliens-style space bases, the actual Hell stuff was always teased but never really portrayed. DOOM II had a half dozen or so Hell levels towards the end of the game (Map 29 "The Living End") that attempted to do caves full of demons but DOOM 3 was back to being about space bases again.
it is done so well here, jumping from platform to platform shooting at demons that are throwing green fireballs from the other side of a chasm, they have the necessary candle-littered shrines, the pentagrams and evil talismans/glowing skulls. it is cool and evil and def feels like i am in a Mercyful Fate album cover. A+ game where's the sequel?
― Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:25 (one year ago) link
Map 28 The Spirit World was the Hell level i was thinking of, it has these rivers of lava and floating pedestals and stuff, Barons of Hell and Spiderdemons. it's pretty insane, but you can tell they can only do so much w the tech at the time. with the new DOOM they can really do some cool Frazetta-style fantasy landscape looking stuff.
― Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:30 (one year ago) link
i was just strafe fighting some cacodemons w a rocket launcher <3 this is classic gameplay. the slow projectiles are something i miss from other shooters, in DOOM you can actually dodge fireballs, it makes it all the cooler. if someone shoots at you in Far Cry or Bioshock you can't dodge that shit.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:19 (one year ago) link
Map28 vid really taking me back. New doom is too real for me.
― Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:28 (one year ago) link
i loved DOOM II. my favorite level ever was map 29.
it is this series of encounters, all with different art design/textures, this weird spiral that winds it's way up a huge lava pit. there are some really cool areas. the music absolutely rules. new DOOM has good music but DOOM II's is just so damn good.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:40 (one year ago) link
the room at 1:55 with the strobe light and the giant pentagram over the demon's face is so awesome. i don't think there are many rooms in videogames that can top how metal that room is.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:42 (one year ago) link
I always imagined the flickering light was natural, from bad wiring or a candle. Feels kinda gauche if the demons are DJs with strobe light setups.
― Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:48 (one year ago) link
The Doom Eternal footage that's been shown is... something
can't wait to rip and tear
― mh, Tuesday, 14 August 2018 17:53 (one year ago) link
I'm not sure how that unbelievably shit sub-Denis Leary PCU-ass "mortally challenged" joke came from the same team as the amazing keycard/wheely chair bit
― You guys are caterpillar (Telephone thing), Tuesday, 14 August 2018 20:12 (one year ago) link
reminds me of when I found out that Blizzard used to have the scripting/plot team completely separate from most of the game development. like one team's busy drawing orcs and demons and crap, then someone writes a story and dialogue and cutscenes at a later date and has the gameplay development team make minor tweaks
classic id games (Doom, Quake, etc) never even had the story/script people
― mh, Tuesday, 14 August 2018 20:35 (one year ago) link
Yeah, dumb, careless touch that only served to bring the wrong kind of attention. Gameplay was even more amped up/ridiculous than I expected. All the extra movement options are gonna be fun. Really dig the new environments they showed off.Demon that got his head bonked into his body cavity as a glory kill was an unexpected highlight.
― circa1916, Tuesday, 14 August 2018 20:43 (one year ago) link
I'm somewhat iffy on the giant open area part with the character doing multiple sideways dashes midair and the myriad of jump pads. seemed very Q3A-ish
― mh, Tuesday, 14 August 2018 20:51 (one year ago) link
I more meant I liked the look and varietyof styleYeah D2016 had just the right balance of normal stages and playground Q3 stages and I hope that’s maintained. When the auto map was brought up it looked nice and complex like some of the better levels in 2016. Part of me worries they’re gonna Duke Nukem this with the OTT-ness. And I’m unsure about this blade and shoulder weapon, could be too many moving parts.Still... v. excited.
― circa1916, Tuesday, 14 August 2018 21:07 (one year ago) link
didn't like the look of what they showed - too cartoony - but I did like some of the mechanics, like a grappling hook that pulls you closer to the enemy
― Josh in Chicago, Tuesday, 14 August 2018 21:24 (one year ago) link
the demo footage standard of skilled player + monsters do less than easy mode damage + show the number of monsters that show up in super hard mode is always ott
― mh, Tuesday, 14 August 2018 21:27 (one year ago) link
they did promise twice as many monsters!
― Josh in Chicago, Tuesday, 14 August 2018 21:41 (one year ago) link