Dark Souls 3 - April 2016 : You Died, You Died, You Died

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that crowned skull looming out of the darkness at 1:24 is giving me the serious heebie-jeebies

psyched for this obv

bizarro gazzara, Thursday, 17 September 2015 12:27 (four years ago) link

coma until March, please

lil urbane (Jordan), Thursday, 17 September 2015 13:49 (four years ago) link

i signed up for the beta network test

am0n, Friday, 18 September 2015 16:58 (four years ago) link

same. if i get in i look forward to explaining to my gf why i have to play video games for three hours on a Friday night.

lil urbane (Jordan), Friday, 18 September 2015 17:21 (four years ago) link


Meta Forksclove-Liebeskind (forksclovetofu), Friday, 18 September 2015 17:37 (four years ago) link

japan needs me

am0n, Friday, 18 September 2015 19:48 (four years ago) link


Critical Arts are special attacks tailored to each weapon and available when you're two-handing. With a scimitar, for example, you launch into a dervish of blades, while a greatsword can be used to launch enemies comically high into the air. There's a magic meter sitting between your health and stamina bar, a throwback to Demon's Souls own approach, and performing critical arts as well as summoning spells eats into this. Restoring MP's more straightforward than the spice gathering of Demon's Souls, too - you've now got in your possession a second, blue estus flask that can be glugged to top up that bar.

Meta Forksclove-Liebeskind (forksclovetofu), Sunday, 20 September 2015 19:47 (four years ago) link

Hoping this comes out for PC also.

AdamVania (Adam Bruneau), Monday, 21 September 2015 01:18 (four years ago) link

they make too many of these games

♛ LIL UNIT ♛ (thomp), Monday, 21 September 2015 02:27 (four years ago) link

it'll have been two years since the last dark souls came out by the time this is released, and four-and-a-half since the first one was released - it's not exactly fifa in the churning-them-out stakes

bizarro gazzara, Monday, 21 September 2015 10:01 (four years ago) link

but also bloodborne! that's one every 1.5 years

♛ LIL UNIT ♛ (thomp), Monday, 21 September 2015 14:00 (four years ago) link

three games in one series, each with their own subtly different take on the template, and one offshoot with distinct differences in its combat system and overarching theme, all packed with content - i dunno, i'm happy to play them as regularly as they come out as long as the level of quality remains this high

bizarro gazzara, Monday, 21 September 2015 14:43 (four years ago) link


AdamVania (Adam Bruneau), Monday, 21 September 2015 14:56 (four years ago) link

If Bloodborne is any indication then this is going to be the best souls game yet.

AdamVania (Adam Bruneau), Monday, 21 September 2015 14:59 (four years ago) link

three weeks pass...

I'm in on the beta!

a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 13:31 (four years ago) link

nice! i didn't get in, but at least i don't have to explain why i'm cancelling all Friday night plans now.

lil urbane (Jordan), Thursday, 15 October 2015 13:55 (four years ago) link

yeah, there's a conversation i'm looking forward to.

a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 14:00 (four years ago) link

have You Died yet?

1998 ball boy (Karl Malone), Thursday, 15 October 2015 14:01 (four years ago) link

testing is fri/sat/sun from 8pm to 11pm

a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 14:01 (four years ago) link

should i liveblog tonight, y/n

a llove spat over a llama-keeper (forksclovetofu), Friday, 16 October 2015 20:12 (four years ago) link

just post I DIED every time you get killed

Roberto Spiralli, Friday, 16 October 2015 20:18 (four years ago) link


a llove spat over a llama-keeper (forksclovetofu), Friday, 16 October 2015 20:18 (four years ago) link


lil urbane (Jordan), Friday, 16 October 2015 20:34 (four years ago) link


lil urbane (Jordan), Friday, 16 October 2015 20:36 (four years ago) link

fucks sake, this is 8pm PACIFIC
which is 11pm until 1 in the morning.

a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 01:10 (four years ago) link

still not working...

a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 03:15 (four years ago) link

a quick look around reddit and the internet suggests it's borked

a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 03:31 (four years ago) link


lil urbane (Jordan), Sunday, 18 October 2015 03:12 (four years ago) link

i died about six times. this looks fun.

a llove spat over a llama-keeper (forksclovetofu), Sunday, 18 October 2015 04:31 (four years ago) link

three months pass...


am0n, Tuesday, 2 February 2016 07:20 (four years ago) link

that's pretty much my dark souls experience except i'd be getting stuck in the corner and accidentally rolling off a cliff, too

Karl Malone, Tuesday, 2 February 2016 14:31 (four years ago) link

if it ended with the rolling guy running out of stamina then getting one-shotted by his opponent it'd be more true to my dark souls experiences for sure

Butt here is always time for the John Mayer Trio or Sting. (bizarro gazzara), Tuesday, 2 February 2016 14:53 (four years ago) link


sam jax sax jam (Jordan), Thursday, 4 February 2016 14:54 (four years ago) link

looks predictably fuckin' awesome.

ulysses, Thursday, 4 February 2016 17:26 (four years ago) link

cool that you can kinda go into Bloodborne-mode using those knife/bow weapon arts.

sam jax sax jam (Jordan), Thursday, 4 February 2016 19:44 (four years ago) link

three weeks pass...

i dunno about you but what i really needed was a dark souls branded endless runner for my phone

ulysses, Monday, 29 February 2016 00:47 (four years ago) link


it's getting really hard to avoid knowing more about this game than i want to. truly excited.

sam jax sax jam (Jordan), Tuesday, 1 March 2016 16:29 (four years ago) link

feel like today opened the floodgates of early game DS3 footage


AdamVania (Adam Bruneau), Wednesday, 2 March 2016 00:54 (four years ago) link

so far it looks really good. a bunch of references to Dark Souls get spoiled in the above video btw.

AdamVania (Adam Bruneau), Wednesday, 2 March 2016 00:55 (four years ago) link

i have seen some people freak out (not here of course) that it isn't a totally interconnected world like Dark Souls was. except Dark Souls wasn't. Undead Asylum was cut off from the rest of the world, so was Anor Londo, so was the Painted World.

i think the areas themselves will be bigger and more intricately designed. already just from watching this footage it looks 100x better than the starting Betwixt/Forest Of The Fallen Giants areas from DS2.

cannot wait to die.

AdamVania (Adam Bruneau), Wednesday, 2 March 2016 01:02 (four years ago) link

i'm not worried about it. i know there's warping from the beginning, and Although I did love the parts of Dark Souls where it felt like you really might not be able to get back (like going down into Blighttown or the Great Hollow for the first time), I'm sure they know what they're doing.

I'm also super excited for pvp in this game. I never really did it in DS1 because i missed the learning curve (everyone still playing was already way too experienced for me to even learn from my mistakes, it seemed like), and by the time i wanted to go back and try, I didn't have XBL anymore. I kinda sucked at DS2 and didn't want to keep playing it after finishing, and played Demon's Souls offline on a borrowed PS3. But Bloodborne is where I finally did enough pvp to mentally relax and not care about dying (which is really 90% of it), and learn some of the psychological tricks (switching up attacks & weapons, not repeating attacks on people who will parry you, baiting people into getting parried, etc). Feel like this is going to transfer over to DS3 pretty well.

sam jax sax jam (Jordan), Wednesday, 2 March 2016 15:46 (four years ago) link

Worst parts of being into these games:

1) Looking at Reddit for info. I'd never actually looked at it before Bloodborne came out and the depressing parts definitely creep in.

2) Most people who make Souls videos are into terrible music.

3) Occasional hate mail from children when playing online.

sam jax sax jam (Jordan), Thursday, 3 March 2016 19:07 (four years ago) link

Do these games have a story? And is there a larger, interconnected story?

Insane Prince of False Binaries (Gukbe), Friday, 4 March 2016 03:20 (four years ago) link

they have a story but it's really up to the player to piece it together.

as for are the games connected there are many theories and i thought the world of 2 was largely completely disconnected from the world of 1 but 3 has a lot of things returning from 1 so who knows maybe we will be playing in the past or future of places we have been to before. the first game was tightly directed by creator Hidetaka Miyazaki, then he took on a more supervisory role for 2 so that he could make Bloodborne at the same time. 3 looks like it will be a return to form in many ways receiving his full attention and his intention for it to be the final game in the series. so chances are good there will be some overarching story themes concluded or fleshed out.

imo dark souls 1 starts when you are cursed/hollowed/undead. the main mechanic of the games - dying over and over - is part of the story. as a hollow you cannot die; that is your curse. this is the same with all of your non-boss enemies and many of the NPCs that populate the world. how this curse is tied into the king-queen-god-monsters whose thrones you usurp remains to be seen. the motivations for many characters, including the "helpful" ones who guide you, is unclear. the writing and voice acting is pretty great. then there are the major themes of the series: the meaning between Light and Dark, the flames, the bonfires and kindling, death and rebirth, etc.

i've beaten the two Dark Souls games multiple times and can barely grasp the story. there is a lot of symbolism and ambiguity there. if you want there are dozens of hours of lore analysis waiting for you on youtube.

AdamVania (Adam Bruneau), Friday, 4 March 2016 06:42 (four years ago) link

i think from software's games are some of the greatest examples of environmental storytelling in gaming history tbh

the uniqueness of our billionaires (bizarro gazzara), Friday, 4 March 2016 09:35 (four years ago) link

what adam said, but basically the story is very vague and easy to miss/ignore (both the main one and those of the characters you meet). a lot of it has to do with reading the descriptions of the items you pick up.

i also love how it's done, partially because i like the option to completely ignore it much of the time. they provide just enough details to create atmosphere and let you fill in the gaps.

sam jax sax jam (Jordan), Friday, 4 March 2016 15:03 (four years ago) link

there is massive complex deep lore if you want it and it's totally not necessary to know while you play.

ulysses, Friday, 4 March 2016 15:24 (four years ago) link

Screaming aside (def turn your volume town), this is a good reminder of what a civilian learning this boss looks like (not a streamer who can do it sl1 + blindfolded + broken straight sword):

Stay close, only hit him once, otherwise you risk not having enough endurance to roll through his combos.

change display name (Jordan), Monday, 10 February 2020 16:18 (five months ago) link

lol I've come really close to where he was toward the end, but the road there has been relentless, and replicating the results ... few and far between. Aside from dying, that is.

Josh in Chicago, Monday, 10 February 2020 18:18 (five months ago) link

Nah fuck this boss and its bending space and time attacks. The sweeps are one thing, but you roll at an angle to his right when he's diving down to his left, 45 degrees away from where his spear is pointing, and he still somehow impales you. Again, maybe I could take it if I didn't have to fight the fucking bird and his strongest ally, the camera, again and again beforehand, but this seems like a (one-sided) war of attrition.

Josh in Chicago, Monday, 10 February 2020 20:16 (five months ago) link

Just curious, what soul level are you at?

change display name (Jordan), Monday, 10 February 2020 20:53 (five months ago) link

I think I'm at ... 107? Something like that. Pretty high, for a regular guy.

I can totally see how this all went down.

"How is that boss design coming along?"

"We have an angry dude on a flying dragon."

"Sounds good so far. How does it play?"

"Well, he's totally overpowered, and the camera is fucked. Also, it doesn't really matter how much you've leveled up, or what rings you have, or what weapons or shields or buffs you use. You might as well be naked, it's so unforgiving."

"Hmm. Does the environment at least look cool?"

"Just kind of nondescript white clouds. Oh, and there is no NPC summon, either."

"Oof. Well, I'm afraid we have to keep things the way they are, release day is tomorrow. Do you at least have a name for the boss?"

"About that ... "

Josh in Chicago, Monday, 10 February 2020 22:03 (five months ago) link

There, I beat him. Obviously I'd seen a million posts and videos that proved he *could* be beat, but I was just not getting there. So I looked up how to cheese him, and even then there were only two options.

The first was to transpose the dragonarmour greatshield, which I did and tried, but he kept plowing through me, despite its high defenses. It was just taking too much strength to wield, and while I survived his first couple of hits I was usually so drained a third inevitably got me.

The second option I'd never considered: ranged attack. I'm playing as a knight, so a melee build, which means no casting fireballs or soulspears or whatever. But this one video demonstrated you can really take advantage of his dramatic slow approach by wearing him down ... with a crossbow. So I upgraded the heaviest crossbow I had, loaded up on heavy bolts, and then after taking out the dragon with the sword and getting to the Nameless King, just steadily walked backwards away from him as I fired my crossbow. Now, he still gets mad and attacks, so I had to stay relatively light and nimble and rolly-polly, and I kept my sword in my right hand. (I didn't bother with a shield, which seemed pretty useless in this fight). The secret was to use the crossbow to both wear him down and draw out his own ranged flying attack, which opened a couple of windows to swipe at him. And he still often connected; I ended with maybe two spare estus. Once you finally beat him down to those lightning bolt AOE attacks he's a lot easier to dodge, stagger and stab, which I did. Oh, and right before the second phase I popped the one ember I had left, which gave me a much needed health boost. (Fighting him before, I burned through maybe 35 embers.)

Am I embarrassed? Hell no. This game gives you enemies with infinite stamina, massive HP, multiple stages, one or two shot abilities and no obvious weaknesses that can still kill you in seconds, no matter your level. And then makes the Nameless King walk slowly toward you like a chump? It's an invitation to cheese, afaict, as blatant as "try plunging attack."

Anyway, I think this might be the most perverse level of the entire game so far. One bonfire is by a giant dragon boss you can one-shot with a plunging attack it tells you to use (har), another bonfire is by the infinitely generating NPC you can kill forever to farm souls, and the other is by the Nameless King, the biggest pain in the ass and most difficult boss so far. And an optional one, at that. Very funny, Dark Souls.

Josh in Chicago, Tuesday, 11 February 2020 16:55 (four months ago) link

Congrats, way to persevere, can't wait until you get to the Ringed City. ;)

change display name (Jordan), Tuesday, 11 February 2020 21:29 (four months ago) link

I know there are tough bosses to come. That seems to be the way of the DLC, plus I have the Lord of Cinder or whatever they call the main game Big Bad to take out. But in the meantime I took on the wolf and his pal in the snow, and after Nameless King it was very satisfying to kick their ass in seconds.

Josh in Chicago, Wednesday, 12 February 2020 21:50 (four months ago) link

OK, I've fought Sister Friede a few times now, so far always with NPC help. The first time I came so close to beating her I thought I *had* beat her; I couldn't even tell that she had a sliver of health left, and that pause cost me (even though I had plenty of estus). Each other time I (we, me and Gael) have made it to the third stage, but I think I was so emboldened by that first attempt I've just played very aggressively and been taken out by my own sloppiness. Either way, I think it's a cool fight with a cool (long) cut scene, so I have no real concerns about beating her.

Josh in Chicago, Saturday, 22 February 2020 19:08 (four months ago) link

Took a few more times than I expected, and I needed to be embered and have help from Gael, but finally took her/them down. Without a doubt my favorite fight, never got frustrated or bored with it, not even the cut scene. The funny thing is, I thought it was the end of that DLC, so proceeded on to the Dreg Heap, where I let my guard down and immediately got my ass kicked.

Josh in Chicago, Monday, 24 February 2020 18:21 (four months ago) link

Nice, that third phase can be brutal.

The next big boss fight is another of the few that I always end up summoning on.

change display name (Jordan), Monday, 24 February 2020 18:27 (four months ago) link

Oh, wait, Dreg Heap is the start of Ringed City? I'm going to hold off until I beat the main game big bad (who I'd put off until after Ashes of Snowland).

Josh in Chicago, Monday, 24 February 2020 18:29 (four months ago) link

I beat Soul of Cinder on my second attempt. I love how in this game and the first game, the two that I have played, the final boss is far from the hardest boss. Gives it all an additional sad air of tragedy.

Don't know why I'd been shying away from any giant swords. I've been using a fully upgraded black knight sword and fully upgraded claymore for much of the game, but using a fully upgraded lothric ultra greatsword has been awesome.

Josh in Chicago, Wednesday, 26 February 2020 20:38 (four months ago) link

You know what else I love about this game? I followed up the nominal finale by traveling back to Archdragon Peak just to check something out, and I promptly got my ass kicked by snake people.

Josh in Chicago, Wednesday, 26 February 2020 20:57 (four months ago) link

Something else I love about these games so far is that I've spent so much time, and done and fought so many things so many different ways ... and I've still never used magic or pyro or played online. And do the covenants ever do anything if you're offline? I think they were important once in DS1, but I forgot all about them after I joined them in this game, too.

Biggest regret was not really following or figuring out most of the quests. Esp. the dude in Firelink who I guess would have let me level up for free a lot, but who died before I figured that out.

Josh in Chicago, Thursday, 27 February 2020 18:52 (four months ago) link

so I've completed Witcher 3 and just started this last night. got nowhere. that first boss is about as tough as some of the harder bosses in Witcher!

So what can I expect from this game? how does it compare to Witcher? I'm not even really sure what I'm trying to achieve. The story feels a bit loose and cryptic. I take it there isn't so much in the way of dialogue and story, and that it's more about the combat mechanics etc?

doorstep jetski (dog latin), Wednesday, 4 March 2020 20:03 (four months ago) link

the story is cryptic certainly and fragmentary. you’re finding things out through remnants. it’s a v different rhythm. v different game. it’s absolutely not open world, but it is intricately structured.

it is about combat mechanics, very much so - the crucial one being the trade-off between stamina and attacking. but it is also about environment - really i’d say that stories in the soulsborne games are told through environments - the landscapes and buildings - and objects.

Fizzles, Wednesday, 4 March 2020 20:46 (four months ago) link

Esp. the dude in Firelink who I guess would have let me level up for free a lot, but who died before I figured that out.

It's ok, you would have ended up looking like beef jerky.

change display name (Jordan), Wednesday, 4 March 2020 22:33 (four months ago) link

lol I don't even know what my character looked like. She was/is female, but I usually have a helmet on.

As for stories, man, it's pretty obscure. Like, I know I got one of the three/four endings, but I have no real idea what happened, or why.

Josh in Chicago, Wednesday, 4 March 2020 23:37 (four months ago) link

dark souls is not comparable to witcher at all other than being in a medieval setting. gameplay wise it's a challenging action game whereas witcher is a lenient rpg. story wise it's mostly environmental storytelling rather than dialogue based

ciderpress, Wednesday, 4 March 2020 23:47 (four months ago) link

At some point I'm planning to dive into the DLC (well, Ringed City), though having "finished" the game otherwise there seems to be ... less pressure? Souls don't really matter, progress doesn't really matter, it'll only be for fun, or as fun as these games ever are.

Josh in Chicago, Tuesday, 17 March 2020 17:34 (three months ago) link

i restarted DS 2 but i think i'm realizing i bought all the DLC awhile back and never got around to it so maybe i should just go back here instead.

Fuck the NRA (ulysses), Tuesday, 17 March 2020 18:11 (three months ago) link

dark souls is the ultimate comfort food video game for me; it's always my fallback when i'm really truly distressed.

Fuck the NRA (ulysses), Tuesday, 17 March 2020 18:12 (three months ago) link

Ok, started Ringed City. Making slow progress, but it's fun!

Josh in Chicago, Wednesday, 18 March 2020 19:42 (three months ago) link

Got to Ringed City proper. Demon Prince was dramatic but ultimately one of those filler bosses. As I understand it, the remaining two or three bosses are much tougher, and the generic enemies in this DLC seem tougher, too. I'm glad losing souls (which is to say, repeatedly dying) is not a big deal at this point, because that field with all the insta-kill phantom archers and other comically lethal obstacles killed me a lot.

Josh in Chicago, Thursday, 19 March 2020 13:39 (three months ago) link

those phantom archers were *absolute fuckers*.

Fizzles, Thursday, 19 March 2020 13:40 (three months ago) link

JUST restarted. That first boss is already a pain! Gotta immerse after playing DS2 for several days to acclimate to control differences.

Fuck the NRA (ulysses), Thursday, 19 March 2020 15:07 (three months ago) link

There has been a lot of fresh blood online, people clearly playing through the game for the first time with their friends, which is nice to see *devil emoji*. I've been dropping lots of embers for people (when they don't disconnect on me).

change display name (Jordan), Thursday, 19 March 2020 15:37 (three months ago) link

lol Ringed City is hilariously challenging. Curses, powerful enemies, powerful enemies in multiples. It's kind of neat, because it forces you to approach the game like a bunch of puzzles to solve, since brute force alone can rarely cut it in some of these scenarios.

Josh in Chicago, Thursday, 19 March 2020 22:52 (three months ago) link

Loving this. After I make significant progress I do look up to see what I've missed and whether it's worth going back for it. In this case, after I made it to the bonfire before the dragon on the bridge, I look back and ... come on, who in the world would know that you can use a branch to turn into a ghost (*if* you are standing in the swamp), and that you could then float back past the bonfire, go around the corner, and a magic ladder would lower? And that's how you get to the purging monument? That's like hidden wall X10, there is just no way anyone figured that out unless they made it their full time job and literally tried everything.

Josh in Chicago, Saturday, 21 March 2020 21:14 (three months ago) link

Oof, that dragon ...

Josh in Chicago, Sunday, 22 March 2020 21:15 (three months ago) link

It's super convoluted, but there is a message there that says "Show Your Humanity", so if you know from DS1 that you need to turn into a humanity sprite, and if you know that there are items and spells (Chameleon) in the game that change your shape into one of the elements found in the area, and if you notice that there are little humanities that attack you in the swamp...

change display name (Jordan), Sunday, 22 March 2020 21:34 (three months ago) link

But also because of the online element, they can be confident that someone will figure it out, and that the information will be passed along via the in-game messages people leave (and the internet obv)

change display name (Jordan), Sunday, 22 March 2020 21:36 (three months ago) link

Also I really can't wait until you fight that dragon :)

change display name (Jordan), Sunday, 22 March 2020 21:36 (three months ago) link

Oh, I fought the dragon. Three times, so far. The first time I maybe took out ... 15% of its health? The second time I died with no hits. The third time maybe 10%? Once I just fell down the ladder on the way there and died. It's a bad sign when it takes longer to get the stupid dragon than it does to die to it.

Josh in Chicago, Sunday, 22 March 2020 22:48 (three months ago) link

Tried a few more times and I think Midir might be the first boss I just skip. I dunno, there is just no getting the upper hand, and it can one shot you with some attacks, and more or less two shot you with others, so you (I) die real fast. Takes forever to get there, the camera (even not locked on) just doesn't do you any favors, which is an extra pain, since it has about a million HP but you have to hit the head to do the most damage, and even that is one or two hits at a time. Of course it's doable, and if I fight it enough I'll beat it, but lack of any clear progress is more boring than dispiriting.

Josh in Chicago, Monday, 23 March 2020 21:36 (three months ago) link


Fuck the NRA (ulysses), Monday, 23 March 2020 21:37 (three months ago) link

I'm offline. And everything I've heard says summoning the in-game NPC assist is no real help, because they add even more HP to the dragon, and they tend to die fast, because NPCs can't (or don't) dodge.

Josh in Chicago, Monday, 23 March 2020 21:44 (three months ago) link

Nooooo. I will say that even with real players, Midir is a summon-proof boss. Additional summons just mess up the AI and make him unpredictable, and this one is all about reading tells and figuring out a counter for each move, and when you can attack. And he already has so much hp, adding summons just makes him ridiculous (because bosses gain hp for each person you summon).

That said, figuring him out was my most memorable fight in all of DS3 (like Manus was for me in DS1).

change display name (Jordan), Monday, 23 March 2020 21:59 (three months ago) link

Also I think locking on is a bad move here, I don't think I did it.

I also think I switched up my weapons just for this boss, because I need something with a long (but not too slow) vertical swing, to reach his head in the moments when you can counterattack.

change display name (Jordan), Monday, 23 March 2020 22:01 (three months ago) link

And like many bosses in this game, there's a riposte opportunity midway through the fight, so it goes faster than you think it will (based on the damage you're doing initially)

change display name (Jordan), Monday, 23 March 2020 22:01 (three months ago) link

(I won't pretend like I didn't watch a couple fights on Youtube to help learn his moveset)

change display name (Jordan), Monday, 23 March 2020 22:09 (three months ago) link

Yeah, I can't figure out a weapon strategy. I was using a heavy lothric knight greatsword, which scales A with strength and has bonus lightning, plus reach, but it's heavy and you have to be judicious with swings. Then I went back to the heavy claymore+10, and you can swing it more, and it has OK reach, but the dragon rarely lets you hit it more than once or twice before moving, anyway. That's why I suspect beating it could ultimately prove boring. Hit once, dodge, wait, hit once, dodge, wait, heal, repeat. And any mistake can seriously set you back if not take you out instantly. My biggest frustration is just finding its head again after dodging. There are times I could have sworn I had a clear shot, but my sword just did not connect. Of course, clearly plenty of people have no problem with Midir, so there's that, too.

I had tons of trouble with Nameless King, too, but there seemed more incentive to do that one. He had some similar issues, though. Fighting the camera, plus a super boring arena. I wish the bonfire was right outside the Midir drop down.

Josh in Chicago, Monday, 23 March 2020 22:11 (three months ago) link

It's definitely a fight where you're only going to get in one hit at a time, maaaaybe two (can't remember, but there's maybe only one or two moves of his where you're safe to keep swinging afterward).

If you can get the hang of controlling your camera without locking on, I think that helps (although you can always lock on once you're going in for a swing, and then unlock again).

change display name (Jordan), Monday, 23 March 2020 22:32 (three months ago) link

I also had a big incentive to beat him, because that's the only way you get to BE the boss in another spot (instead of Halflight, who you probably already fought?).

change display name (Jordan), Monday, 23 March 2020 22:33 (three months ago) link

Yeah, that was easy. Offline, at least.

Josh in Chicago, Monday, 23 March 2020 22:59 (three months ago) link

four weeks pass...

Exanima - a broken rag doll physics Dark Souls - sounds like a fever dream and this video makes it seem like it plays like one too

Fuck the NRA (ulysses), Wednesday, 22 April 2020 18:18 (two months ago) link

one month passes...

Playing this on PC in 2020 is wild with the hacking. An invader used what's apparently called a "monster vac" hack on me, summoning like a dozen enemies at a time to teleport right on top of me. The third time he did it it even included the nearest boss (it was the rotten tree boss). Managed to survive (somehow the boss just kinda died on its own?), but I'm not looking forward to anything like that happening again, and I hope it didn't break my saved game in some way that doesn't become apparent for another 20 hours or something.

Dan I., Saturday, 20 June 2020 21:56 (two weeks ago) link

Damn, I play on PS4, and I think of I was on pc I would constantly be wondering if people were stat-hacking or giving themselves tons of divine blessings and siegbraus, even aside from the crazy stuff.

change display name (Jordan), Saturday, 20 June 2020 22:00 (two weeks ago) link

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