― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 17 September 2015 12:09 (four years ago) link
that crowned skull looming out of the darkness at 1:24 is giving me the serious heebie-jeebies
psyched for this obv
― bizarro gazzara, Thursday, 17 September 2015 12:27 (four years ago) link
coma until March, please
― lil urbane (Jordan), Thursday, 17 September 2015 13:49 (four years ago) link
i signed up for the beta network test
― am0n, Friday, 18 September 2015 16:58 (four years ago) link
same. if i get in i look forward to explaining to my gf why i have to play video games for three hours on a Friday night.
― lil urbane (Jordan), Friday, 18 September 2015 17:21 (four years ago) link
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 18 September 2015 17:37 (four years ago) link
japan needs me
― am0n, Friday, 18 September 2015 19:48 (four years ago) link
Critical Arts are special attacks tailored to each weapon and available when you're two-handing. With a scimitar, for example, you launch into a dervish of blades, while a greatsword can be used to launch enemies comically high into the air. There's a magic meter sitting between your health and stamina bar, a throwback to Demon's Souls own approach, and performing critical arts as well as summoning spells eats into this. Restoring MP's more straightforward than the spice gathering of Demon's Souls, too - you've now got in your possession a second, blue estus flask that can be glugged to top up that bar.
― Meta Forksclove-Liebeskind (forksclovetofu), Sunday, 20 September 2015 19:47 (four years ago) link
Hoping this comes out for PC also.
― AdamVania (Adam Bruneau), Monday, 21 September 2015 01:18 (four years ago) link
they make too many of these games
― ♛ LIL UNIT ♛ (thomp), Monday, 21 September 2015 02:27 (four years ago) link
it'll have been two years since the last dark souls came out by the time this is released, and four-and-a-half since the first one was released - it's not exactly fifa in the churning-them-out stakes
― bizarro gazzara, Monday, 21 September 2015 10:01 (four years ago) link
but also bloodborne! that's one every 1.5 years
― ♛ LIL UNIT ♛ (thomp), Monday, 21 September 2015 14:00 (four years ago) link
three games in one series, each with their own subtly different take on the template, and one offshoot with distinct differences in its combat system and overarching theme, all packed with content - i dunno, i'm happy to play them as regularly as they come out as long as the level of quality remains this high
― bizarro gazzara, Monday, 21 September 2015 14:43 (four years ago) link
― AdamVania (Adam Bruneau), Monday, 21 September 2015 14:56 (four years ago) link
If Bloodborne is any indication then this is going to be the best souls game yet.
― AdamVania (Adam Bruneau), Monday, 21 September 2015 14:59 (four years ago) link
― am0n, Tuesday, 22 September 2015 18:44 (four years ago) link
I'm in on the beta!
― a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 13:31 (four years ago) link
nice! i didn't get in, but at least i don't have to explain why i'm cancelling all Friday night plans now.
― lil urbane (Jordan), Thursday, 15 October 2015 13:55 (four years ago) link
yeah, there's a conversation i'm looking forward to.
― a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 14:00 (four years ago) link
have You Died yet?
― 1998 ball boy (Karl Malone), Thursday, 15 October 2015 14:01 (four years ago) link
testing is fri/sat/sun from 8pm to 11pm
― a literal scarecrow on a quaint porch (forksclovetofu), Thursday, 15 October 2015 14:01 (four years ago) link
should i liveblog tonight, y/n
― a llove spat over a llama-keeper (forksclovetofu), Friday, 16 October 2015 20:12 (four years ago) link
just post I DIED every time you get killed
― Roberto Spiralli, Friday, 16 October 2015 20:18 (four years ago) link
― a llove spat over a llama-keeper (forksclovetofu), Friday, 16 October 2015 20:18 (four years ago) link
― lil urbane (Jordan), Friday, 16 October 2015 20:34 (four years ago) link
― lil urbane (Jordan), Friday, 16 October 2015 20:36 (four years ago) link
fucks sake, this is 8pm PACIFICwhich is 11pm until 1 in the morning.
― a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 01:10 (four years ago) link
still not working...
― a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 03:15 (four years ago) link
a quick look around reddit and the internet suggests it's borked
― a llove spat over a llama-keeper (forksclovetofu), Saturday, 17 October 2015 03:31 (four years ago) link
― lil urbane (Jordan), Sunday, 18 October 2015 03:12 (four years ago) link
i died about six times. this looks fun.
― a llove spat over a llama-keeper (forksclovetofu), Sunday, 18 October 2015 04:31 (four years ago) link
― sam jax sax jam (Jordan), Tuesday, 19 January 2016 17:09 (four years ago) link
― am0n, Tuesday, 2 February 2016 07:20 (three years ago) link
that's pretty much my dark souls experience except i'd be getting stuck in the corner and accidentally rolling off a cliff, too
― Karl Malone, Tuesday, 2 February 2016 14:31 (three years ago) link
if it ended with the rolling guy running out of stamina then getting one-shotted by his opponent it'd be more true to my dark souls experiences for sure
― Butt here is always time for the John Mayer Trio or Sting. (bizarro gazzara), Tuesday, 2 February 2016 14:53 (three years ago) link
― sam jax sax jam (Jordan), Thursday, 4 February 2016 14:54 (three years ago) link
looks predictably fuckin' awesome.
― ulysses, Thursday, 4 February 2016 17:26 (three years ago) link
cool that you can kinda go into Bloodborne-mode using those knife/bow weapon arts.
― sam jax sax jam (Jordan), Thursday, 4 February 2016 19:44 (three years ago) link
i dunno about you but what i really needed was a dark souls branded endless runner for my phonehttps://www.youtube.com/watch?v=LputQewHUIw
― ulysses, Monday, 29 February 2016 00:47 (three years ago) link
it's getting really hard to avoid knowing more about this game than i want to. truly excited.
― sam jax sax jam (Jordan), Tuesday, 1 March 2016 16:29 (three years ago) link
feel like today opened the floodgates of early game DS3 footage
― AdamVania (Adam Bruneau), Wednesday, 2 March 2016 00:54 (three years ago) link
so far it looks really good. a bunch of references to Dark Souls get spoiled in the above video btw.
― AdamVania (Adam Bruneau), Wednesday, 2 March 2016 00:55 (three years ago) link
i have seen some people freak out (not here of course) that it isn't a totally interconnected world like Dark Souls was. except Dark Souls wasn't. Undead Asylum was cut off from the rest of the world, so was Anor Londo, so was the Painted World.
i think the areas themselves will be bigger and more intricately designed. already just from watching this footage it looks 100x better than the starting Betwixt/Forest Of The Fallen Giants areas from DS2.
cannot wait to die.
― AdamVania (Adam Bruneau), Wednesday, 2 March 2016 01:02 (three years ago) link
i'm not worried about it. i know there's warping from the beginning, and Although I did love the parts of Dark Souls where it felt like you really might not be able to get back (like going down into Blighttown or the Great Hollow for the first time), I'm sure they know what they're doing.
I'm also super excited for pvp in this game. I never really did it in DS1 because i missed the learning curve (everyone still playing was already way too experienced for me to even learn from my mistakes, it seemed like), and by the time i wanted to go back and try, I didn't have XBL anymore. I kinda sucked at DS2 and didn't want to keep playing it after finishing, and played Demon's Souls offline on a borrowed PS3. But Bloodborne is where I finally did enough pvp to mentally relax and not care about dying (which is really 90% of it), and learn some of the psychological tricks (switching up attacks & weapons, not repeating attacks on people who will parry you, baiting people into getting parried, etc). Feel like this is going to transfer over to DS3 pretty well.
― sam jax sax jam (Jordan), Wednesday, 2 March 2016 15:46 (three years ago) link
Worst parts of being into these games:
1) Looking at Reddit for info. I'd never actually looked at it before Bloodborne came out and the depressing parts definitely creep in.
2) Most people who make Souls videos are into terrible music.
3) Occasional hate mail from children when playing online.
― sam jax sax jam (Jordan), Thursday, 3 March 2016 19:07 (three years ago) link
Do these games have a story? And is there a larger, interconnected story?
― Insane Prince of False Binaries (Gukbe), Friday, 4 March 2016 03:20 (three years ago) link
they have a story but it's really up to the player to piece it together.
as for are the games connected there are many theories and i thought the world of 2 was largely completely disconnected from the world of 1 but 3 has a lot of things returning from 1 so who knows maybe we will be playing in the past or future of places we have been to before. the first game was tightly directed by creator Hidetaka Miyazaki, then he took on a more supervisory role for 2 so that he could make Bloodborne at the same time. 3 looks like it will be a return to form in many ways receiving his full attention and his intention for it to be the final game in the series. so chances are good there will be some overarching story themes concluded or fleshed out.
imo dark souls 1 starts when you are cursed/hollowed/undead. the main mechanic of the games - dying over and over - is part of the story. as a hollow you cannot die; that is your curse. this is the same with all of your non-boss enemies and many of the NPCs that populate the world. how this curse is tied into the king-queen-god-monsters whose thrones you usurp remains to be seen. the motivations for many characters, including the "helpful" ones who guide you, is unclear. the writing and voice acting is pretty great. then there are the major themes of the series: the meaning between Light and Dark, the flames, the bonfires and kindling, death and rebirth, etc.
i've beaten the two Dark Souls games multiple times and can barely grasp the story. there is a lot of symbolism and ambiguity there. if you want there are dozens of hours of lore analysis waiting for you on youtube.
― AdamVania (Adam Bruneau), Friday, 4 March 2016 06:42 (three years ago) link
i think from software's games are some of the greatest examples of environmental storytelling in gaming history tbh
― the uniqueness of our billionaires (bizarro gazzara), Friday, 4 March 2016 09:35 (three years ago) link
what adam said, but basically the story is very vague and easy to miss/ignore (both the main one and those of the characters you meet). a lot of it has to do with reading the descriptions of the items you pick up.
i also love how it's done, partially because i like the option to completely ignore it much of the time. they provide just enough details to create atmosphere and let you fill in the gaps.
― sam jax sax jam (Jordan), Friday, 4 March 2016 15:03 (three years ago) link
there is massive complex deep lore if you want it and it's totally not necessary to know while you play.http://soulslore.wikidot.com/
― ulysses, Friday, 4 March 2016 15:24 (three years ago) link
Beat Aldrich third try. I think I got lucky, because it was only when it was over that I noticed I had no more estus!
― Josh in Chicago, Friday, 10 January 2020 16:39 (two weeks ago) link
Some thoughts right now, having spent a minute in the Profaned Capital: boy, does Dark Souls 3 lean in to the DS reputation. There are lots of enemies that are just perversely difficult or annoying, like invisible enemies, or enemies that suddenly reduce your health bar, or super powerful enemies in cramped rooms (like those fire monsters in the hallway or the giant in the room with respawning rat waves) that you can take down if you really want but which pretty much encourage you to run past, tons of mimics or other things that basically pick you up and chew you up. Having that OP giant alligator dog monster spawn out of nowhere *behind you* in Irithyll, for example, is like a DS programmer in-joke or something. There are of course features that help you out in this game, though, so I guess it's all about the balance.
― Josh in Chicago, Saturday, 11 January 2020 14:50 (two weeks ago) link
Unlike the first game, in this game so far Firelink is a pretty lonely place. There used to be a bunch of folks there to keep me company, but not anymore. Weird pilgrim guy is dead and just there. Bloodborne guy has been gone for a while. I had to kill Horace and accidentally had to kill Anri, so they're not there. There's the hooded guy who vanishes for long stretches. There's the sad sorcerer woman who I have no need to talk with. I think I may have missed something important to continue Onion Knight's quest. It's just me, the Firekeeper, the woman selling stuff and Andre. I have no idea whether Patches will show up, but that guy is a dick, anyway.
― Josh in Chicago, Tuesday, 14 January 2020 13:10 (one week ago) link
I think there's a version in which there are a lot more people there, but the npc questlines are pretty inscrutable in this version (I think many require some degree of backtracking, which there's usually no other reason to do).
After my first playthrough the only one I bother with is Sirris, because I can't live without the silvercat ring.
― change display name (Jordan), Tuesday, 14 January 2020 15:28 (one week ago) link
How perverse that after the Giant, which more or less tells you how to beat it and gives that tool to you (still took me a couple of tries to get the rhythm down!), they transport you almost immediately to another, much harder boss fight. Grrr.
― Josh in Chicago, Friday, 17 January 2020 18:56 (one week ago) link
That's a good FROM joke. Dancer is definitely one of the harder bosses in the game, if you're underpowered (you can actually access her at the beginning of the game, if you kill the old lady in that room).
― change display name (Jordan), Friday, 17 January 2020 18:58 (one week ago) link
Dancer was great. totally took the cowards route by running in sheer panic from pillar to pillar and getting the hits in when i could.
― Fizzles, Friday, 17 January 2020 19:27 (one week ago) link
I've only just been introduced to her...
― Josh in Chicago, Friday, 17 January 2020 19:40 (one week ago) link
I think I got her on the fifth try! She actually wasn't that bad? I've been mostly using a black knight sword at +3, which is still better than my claymore+7. I got her down pretty low, but I was sloppy. Getting up close to her seemed to do the trick, that and rolling around like an idiot.
― Josh in Chicago, Friday, 17 January 2020 20:07 (one week ago) link
I have to admit, one of the reasons I like watching YouTube playthroughs is that I barely remember the fights, I'm in such a state of both concentration and panic.
― Josh in Chicago, Friday, 17 January 2020 20:09 (one week ago) link
Dragonslayer Armour, I got him close to one hit away from defeat my first time, but felt confident enough that I could do it again that I just summoned Egon to get it over with. Now I'm at Grand Archives, and it's a bit more ... mysterious. I have a feeling there is a lot to find/defeat.
― Josh in Chicago, Saturday, 18 January 2020 17:44 (one week ago) link
Oh, also will need to double back to the Painted World at some point, plus Consumed King's Garden, which I briefly popped into earlier.
― Josh in Chicago, Saturday, 18 January 2020 17:45 (one week ago) link
> I'm at Grand Archives
home to an all time great contextual action button prompt
― chihuahuau, Saturday, 18 January 2020 20:36 (one week ago) link
Dip head in wax?
― Josh in Chicago, Saturday, 18 January 2020 20:45 (one week ago) link
somewhat surprised with how much less i remember about ds3 vs ds1, despite having played 3 more recently than 1
― chihuahuau, Saturday, 18 January 2020 20:53 (one week ago) link
What I love about this game is that when faced with the prompt "dip head in wax," you just do it. It never says why to do it, you just know it's the right thing to do. And you may never learn why. But in this case, you do.
― Josh in Chicago, Saturday, 18 January 2020 21:02 (one week ago) link
dipping your head in wax is, in fact, u&k
― international sword swallower, producer and creative director (bizarro gazzara), Saturday, 18 January 2020 21:10 (one week ago) link
Recently learned by accident that if you quit out when your head is covered in wax, it shows on the character load menu next time.
― change display name (Jordan), Sunday, 19 January 2020 06:14 (one week ago) link
When do I tackle the DLC? Before or after main game? Snowy place was introduced hours and several bosses ago.
― Josh in Chicago, Monday, 20 January 2020 02:33 (one week ago) link
After, tbh. It's tuned for that imo, maybe they put the guy in the chapel for lore reasons.
― change display name (Jordan), Monday, 20 January 2020 04:40 (one week ago) link
Gotta say, I love how inscrutable all the lore is.
― Josh in Chicago, Monday, 20 January 2020 04:48 (one week ago) link
i think I'm creeping toward the (a?) end, give or take the DLC and some other stuff. I just killed three fat angel-monsters on the top of a roof, there's a big staircase full of enemies on the way to what must be a boss in the Grand Archives. Plus there's a swamp to explore near/under Lothric Castle. Then I need to do snow land and ... some other DLC. Ringed City? I'm sure there's another final boss, too. I've got a black knight sword up to +5, my claymore (which seems to do less damage than the BKS but has a slightly faster moveset, plus can be buffed, which I generally don't do) up to +8, plus a host of other weapons I can upgrade if I want. My stats are creeping up with each round, too, but not sure how much they matter at this point. In a sense once you hit a level where you no longer need to bother with a shield that pretty much means you're ready for anything this game can throw at you, imo.
― Josh in Chicago, Tuesday, 21 January 2020 17:25 (six days ago) link
Btw, DS3 seems to have more than a few enemies that appear to be on par with a boss, in terms of difficulty and damage they do. I suppose just slightly less HP and no dramatic music.
― Josh in Chicago, Tuesday, 21 January 2020 17:26 (six days ago) link
Now those twin princes ... those dudes are tough. May wait to take them on tomorrow.
― Josh in Chicago, Wednesday, 22 January 2020 02:09 (five days ago) link
Oof, this boss. This might be the first one this game to make me feel seriously underpowered. I'm not, of course, but it's just kicking my ass in a way that no other DS3 boss has really done it. Doesn't appear to be a summon sign for this one, either (and for that matter this may be the first/only boss that talks to you/taunts you), so I guess I'm on my own. I've made it to the second stage once or twice so at least I know that part is possible, but ... yeah, I need to figure this one out.
― Josh in Chicago, Wednesday, 22 January 2020 04:30 (five days ago) link
OK, a primo example of non-intuitive (afaict) DS3 bullshittery. After dying to the Two Princes ... a bunch, I decide to ember up and find the summon sign. There is always a summon sign. But ... not this time. Die a bunch more and finally decide to see what's up. I look it up and it turns out there is no summons because I did not complete the Sirris quest. (Who I forgot existed. I met her once in Firelink, and like everyone else there she vanished, so I figured that was that.) Fine, gotta do the Sirris quest if I want any help. Now, I don't play embered, because I die too much, but it turns out there is a summons sign on the bridge to Irytthal, after you kill the wolf dog. I find it, *she* summons *me* (is this new to DS3?), I kick the other NPC's ass, and she thanks me. Now it turns out that first I have to go back to Firelink and have her thank me *again*. Um, ok. Then it turns out there is a *second* quest, and that I need to be summoned *again* outside of where I killed the Giant Tree. Fine, I do that and help her. Then you have to go back to Firelink *again* and have her pledge loyalty. OK, good to go! Except ... her summon is still not there. Because it turns out first I need to go back to the one place where I killed Hodrick and grab his armor, and *then* I have to go to a grave outside Firelink and grab his shield. Or so I assume, because I haven't tried for the Twins again.
Now, how was I supposed to know to do all that? Even if I was playing embered I don't think it would have triggered all these things I needed to do, I had to know I needed to backtrack, afaict. And that's probably true, I suppose, for all of the other Firelink peeps that have vanished.
― Josh in Chicago, Wednesday, 22 January 2020 23:59 (five days ago) link
I think there's a version in which there are a lot more people there, but the npc questlines are pretty inscrutable in this version (I think many require some degree of backtracking, which there's usually no other reason to do).
― change display name (Jordan), Tuesday, January 14, 2020 9:28 AM (one week ago) bookmarkflaglink
― change display name (Jordan), Thursday, 23 January 2020 01:05 (four days ago) link
And as you know, all bosses can be beaten solo if you learn their patterns. :)
― change display name (Jordan), Thursday, 23 January 2020 01:18 (four days ago) link
Oh, I've beaten most solo. I've only summoned once or twice after getting bored, usually of the walk back to the boss.
― Josh in Chicago, Thursday, 23 January 2020 02:42 (four days ago) link
My equipped rings are usually endurance boost, Havel, ring of favor and then some other ring. For Twin Princes I've also used the one for more I frames, or the estus boost. But they kill me pretty quickly.
― Josh in Chicago, Thursday, 23 January 2020 02:45 (four days ago) link
The biggest problem I've had with the Twin Princes is, either by design or, er, lack of design, camera-related. That is, the boss keeps popping up some distance away from me, but behind me, which is to say, behind the camera, so I have to spin or tumble around wildly looking for it, and that's when it teleports and kills me, or unleashes that blast and kills me. At first I thought a better shield would help, and it does, to some extent. But managing endurance seems to be a bigger issue, to let me repeatedly tumble away to safety. Even Sirris (who I think is meant/guaranteed to die midway through the fight) gives only a little boost of help, in the first stage. But if every other time I've summoned for help has made a fight pretty easy, this is the first time it only makes it a little easier. But still not easy! I'm sure I'll defeat them today, but boy am I sick of taking that elevator up and making sure it is primed to take me the correct direction again after I die.
― Josh in Chicago, Thursday, 23 January 2020 15:50 (four days ago) link
It's been ages since I've done this fight, but from what I remember it's best done without locking on (because of the teleporting). You get better camera control this way but it takes a little practice. Also I believe you have to be extremely non-greedy, I remember limiting myself to one hit at a time (except when he's down and you're desperately trying to damage the paraplegic prince, of course).
― change display name (Jordan), Thursday, 23 January 2020 15:58 (four days ago) link
I have no idea why, but this boss is giving me more trouble than literally any boss in DS1 or DS3 so far, except for maybe Artorias of the Abyss. But will definitely try keeping lock off.
― Josh in Chicago, Thursday, 23 January 2020 20:13 (four days ago) link
Watched someone do it and the big things seem to be 1) only doing 1 hit at a time, because he counterattacks so quickly, and you don't want to be trading hits or not have enough endurance to roll, and 2) surviving those homing magic missiles at the beginning of the second phase, and then staying as close as possible so he doesn't keep casting them?
Also things like rolling into him rather than away, so that you can get in a swing between his attacks.
― change display name (Jordan), Thursday, 23 January 2020 20:58 (four days ago) link
So far I've had the best luck after summoning, since Sirris bears the brunt of some of the attacks and allows me to conserve estus. But still doesn't seal the deal! (And of course adds HP to the enemy.) I tried buffing my claymore with lightning (right now, +10 heavy) but that's not much of a help. I've had better luck with the unbuffed claymore, or usually the black knight sword. Rolling is better than blocking, so I haven't really bothered with a shield. But I do seem to be making progress, in that often I make it to the second stage before dying. Hmm, maybe I'll try some different combos of rings? Ultimately I think my dodging of this guy is just off, so maybe I'll face it a few more times just to practice rolling and get out of the bad habit of panic rolling.
― Josh in Chicago, Friday, 24 January 2020 04:38 (three days ago) link
this is more like it. it’s been quite demoralising seeing you go through saying how do i do this, how do i do that, and then beating bosses in about five goes. weeks, *weeks* it took me sometimes. i did just end up getting the rhythm of this boss, once you start getting past the first stage every time you know you’re going to be ok - Jordan otm when he says don’t get too greedy.
― Fizzles, Friday, 24 January 2020 07:52 (three days ago) link
OK, I got them down this morning in two final tries (which was my plan). I played embered but with no summon (since the added boss HP was doing me no favors). I had been rolling too much, vs. just rolling once or twice as needed, so indeed I just followed the pattern and calmly avoided attacks. Dodge, hit, dodge dodge, hit, back away, dodge, hit, etc. Had the green crest shield on my back to help with endurance. I tested the approach this morning before I took my kid to school, and it got me pretty far, so when I faced them the second time I knew I could do it. And did it. One key was to hide behind the pillars (which I suppose were there for a reason lol) whenever the second stage shot all that magic at me. When I eventually staggered him off his brother and I saw how low his HP was it was totally exhilarating, which is what it's supposed to do. Dunno why, exactly, but DS3 seems to have a lot more personality than DS1, in enemy and level design, especially this end-game stuff.
Not sure where the game is going now, exactly. Offered the cinders, Firelink is now dark and empty. Does that mean I can't buy or upgrade anything anymore? I know I can go to the big end boss, or the snowy DLC, or all of the earlier parts of the game, but that last choice doesn't really seem to have a point if souls are no longer really an issue. Though I did burn through a lot of my embers in all those Twin Princes attempts, for whatever that is worth. Either way, I'm giving it a break for a couple of days.
― Josh in Chicago, Friday, 24 January 2020 15:56 (three days ago) link
Oh, wait, there is a swamp under Lothric to explore, iirc. Must be optional, but I'll opt to do it.
― Josh in Chicago, Friday, 24 January 2020 16:17 (three days ago) link
Nice, that's the way you do it!
The swampy garden is a prerequisite to the two secret areas/bosses in the game.
― change display name (Jordan), Friday, 24 January 2020 16:23 (three days ago) link
Actually three secret bosses, and one of the areas is pretty big & cool
― change display name (Jordan), Friday, 24 January 2020 16:24 (three days ago) link
But am I right that there is nothing to do with souls anymore/no way to spend them? With Firelink shut down ...
― Josh in Chicago, Friday, 24 January 2020 16:27 (three days ago) link
Nah I don't think that's the 'real' firelink, it's the "Kiln of the First Flame" that leads to the last boss. You should still be able to get back to good ol' Firelink.
― change display name (Jordan), Friday, 24 January 2020 16:44 (three days ago) link
But there's no Andre or Firekeeper afaict ...
― Josh in Chicago, Friday, 24 January 2020 16:57 (three days ago) link
oh wait I think I understand. I will check later.
― Josh in Chicago, Friday, 24 January 2020 16:58 (three days ago) link
"Now, how was I supposed to know to do all that?" is the true DS motto
― Dan I., Friday, 24 January 2020 17:33 (three days ago) link
Seriously. After killing the boss in the swamp/garden you're given this dragon gesture to add to your repertoire. I was under the impression I needed to fight a dragon in this game at some point, and having made it close to the end with no real dragon battle I decide to figure out what I was missing. It turns out you're supposed to go back to a balcony in a much earlier level and then make the gesture there to unlock a new area with the dragon boss at the end. Now, how was I supposed to know to do all that?
(See also: how to find Champion Gundyr and Nameless King, two other optional bosses whose reputation preceded them.)
― Josh in Chicago, Saturday, 25 January 2020 01:27 (two days ago) link
The dragon-human statue with a conspicuously empty mat next to it was def a tip-off, I tried all my sitting gestures next to it the first time around (but only because of the crow's nest in DS1).
― change display name (Jordan), Saturday, 25 January 2020 05:26 (two days ago) link
But did you know, many hours later, to go back there and try again?
― Josh in Chicago, Saturday, 25 January 2020 13:38 (two days ago) link
When I eventually found the gesture called 'Path of the Dragon' with the exact same pose, yes!
(there was a quest in DS1 to turn into dragon form too btw)
― change display name (Jordan), Saturday, 25 January 2020 14:37 (two days ago) link
Huh, I must have missed dragon quest in the first game, too. (Though I do recall fighting a dragon!) My attention of detail is just not good enough to remember that kind of stuff when I play through. I'm usually very focused on forward momentum. In fact, there are already some moments, enemies and levels I've almost totally forgotten in DS3, and when I'm reminded I suddenly flash back and recall, oh yeah, I did spend a lot of time in Spooky Town, didn't I? In a lot of ways that's another pleasure of the game, looking back at stuff you struggled with earlier and finding none of it a real threat anymore.
― Josh in Chicago, Saturday, 25 January 2020 15:15 (two days ago) link