The Best Free Online (in-browser or downloadable) Games

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(Also, has anyone tested with a dud computer to see if this actually deletes files? Could be a false claim.)

Mordy, Thursday, 24 September 2009 16:36 (sixteen years ago)

but don't we all have a "gun" with "auto-fire" as we traverse through a "dangerous land"? makes you think...

Z S, Friday, 25 September 2009 01:32 (sixteen years ago)

time fcuk is pretty fun: http://www.newgrounds.com/portal/view/511754

Ømår Littel (Jordan), Monday, 28 September 2009 17:58 (sixteen years ago)

... :/

Nhex, Monday, 28 September 2009 19:53 (sixteen years ago)

http://nintendo8.com/toplist/more/

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 29 September 2009 21:09 (sixteen years ago)

neat

Great Scott! It's Molecular Man. (Ste), Tuesday, 29 September 2009 21:46 (sixteen years ago)

http://secrettechnology.com/explode/evidence.html

Mordy, Wednesday, 7 October 2009 07:40 (sixteen years ago)

what the shit

this must be what FAIL is really like (ledge), Wednesday, 7 October 2009 09:40 (sixteen years ago)

ANTI GAME

forksclovetofu, Wednesday, 7 October 2009 13:59 (sixteen years ago)

if you win lose/lose do you get extra files

lil' kim jong-il (s1ocki), Wednesday, 7 October 2009 14:43 (sixteen years ago)

http://onemorelevel.com/game/miami_shark

Three Word Username, Friday, 9 October 2009 13:43 (sixteen years ago)

It's been getting picked up on a lot of blogs this week, and I have to say it's been a pretty fun little game (and for Mac too!) -- Star Guard: http://vacuumflowers.com/star_guard/star_guard.html

Been addicted to the time trial mode for the last few days. I went through the regular single player mode, finally beat level 9 after 50-odd deaths-- I ain't getting through the whole thing on hard mode, that's for sure!

The storytelling/aesthetic reminds me of The Manipulator which was also pretty fun, though SG is more refined.

Nhex, Saturday, 10 October 2009 20:09 (sixteen years ago)

ok that shark game is hilarious.

Nhex, Saturday, 10 October 2009 20:15 (sixteen years ago)

ha, i killed a space shuttle with a shark!

"Keep Tweeting", Raged Roger The Kindly Hippopotamus. (forksclovetofu), Sunday, 11 October 2009 01:04 (sixteen years ago)

This isn't free but the demo is:

http://machinarium.net/demo/

Your heartbeat soun like sasquatch feet (polyphonic), Monday, 19 October 2009 22:01 (sixteen years ago)

it's an awesome demo

Does the hole come standard or did you have to special order it (forksclovetofu), Monday, 19 October 2009 22:02 (sixteen years ago)

I'm loving Machinarium. And it plays on the Mac! (Super hard, tho.)

Mordy, Monday, 19 October 2009 22:37 (sixteen years ago)

oh hai the samorost guy is back <3 <3

, Tuesday, 20 October 2009 01:40 (sixteen years ago)

this is really meta but fun:
http://www.kongregate.com/games/ArmorGames/upgrade-complete

♪♫(●̲̲̅̅̅̅=̲̲̅̅̅̅●̲̅̅)♪♫ (Steve Shasta), Tuesday, 20 October 2009 05:51 (sixteen years ago)

well that just sucked up my whole morning.

Does the hole come standard or did you have to special order it (forksclovetofu), Tuesday, 20 October 2009 14:43 (sixteen years ago)

Enjoyed: http://www.kongregate.com/games/Coolio_Niato/light-bot

Gravel Puzzleworth, Tuesday, 20 October 2009 14:53 (sixteen years ago)

Really like this:

http://jayisgames.com/cgdc6/?gameID=9

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 01:20 (sixteen years ago)

cool

congratulations (n/a), Thursday, 29 October 2009 01:27 (sixteen years ago)

that is seriously beautiful

George Mucus (ledge), Thursday, 29 October 2009 10:11 (sixteen years ago)

Yeah, I got just as much enjoyment from that as I did from the whole of Shadow Complex.

JimD, Thursday, 29 October 2009 10:36 (sixteen years ago)

it's an amazing proof of concept; would love to see it fully fleshed out

I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 13:55 (sixteen years ago)

i definitely liked that, but definitely more art piece than game, not sure how much further you could go with it without adding something more to it.

Nhex, Thursday, 29 October 2009 13:56 (sixteen years ago)

Yeah, you'd have to add some sort of interactivity at least.

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 15:23 (sixteen years ago)

Idea #1: a gun

I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 15:51 (sixteen years ago)

Idea #2: Detective Mode

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 15:52 (sixteen years ago)

Why can't we be nice to one another for a change? (xp)

George Mucus (ledge), Thursday, 29 October 2009 15:55 (sixteen years ago)

Did Mario ever need a gun?

George Mucus (ledge), Thursday, 29 October 2009 15:55 (sixteen years ago)

no, because he had fireballs

congratulations (n/a), Thursday, 29 October 2009 15:58 (sixteen years ago)

idea #3: fireballs

koogs, Thursday, 29 October 2009 16:02 (sixteen years ago)

idea #4 a cute widdle puppy
idea #5 a howitzer

I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 16:10 (sixteen years ago)

idea #6 quicktime events

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 16:17 (sixteen years ago)

http://gam.ebb.jp/kaitai1.html

I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 5 November 2009 21:12 (sixteen years ago)

I like. Not too tough.

George Mucus (ledge), Friday, 6 November 2009 09:42 (sixteen years ago)

two weeks pass...

I realize that 1) most of you probably don't have Grid Wars (see first post in this thread) and 2) don't really give a shit about music matching up well with games, but if you get a chance, play this song:

https://www.youtube.com/watch?v=0RsdMs-Whlo

and play Grid Wars with the game music turned off but the sound effects left on. The sound fx from the game and the song are in the same key and match together perfectly, whether you're blowing shit up or exploding yourself.

big darn deal (Z S), Sunday, 22 November 2009 01:19 (sixteen years ago)

killer music here too: http://www.newgrounds.com/portal/view/473755

caek, Saturday, 5 December 2009 16:27 (sixteen years ago)

grid wars is so great

caek, Saturday, 5 December 2009 16:45 (sixteen years ago)

just completed this fun little platform rpg

http://www.newgrounds.com/portal/view/519030

caek, Saturday, 5 December 2009 18:13 (sixteen years ago)

http://www.continuitygame.com/

real bears playing hockey (polyphonic), Saturday, 5 December 2009 19:24 (sixteen years ago)

xpost to caek

Jeez, that game was awesome! It kind of reminded me of the feel of Cave Story. Weird anal sex ending though

big darn deal (Z S), Saturday, 5 December 2009 19:39 (sixteen years ago)

That game was pretty damn cool, but I burned out around the time the 12 block grids of almost identical stages starting cropping up. Nice to see they added a little control graphic at the start, and they actually put a level countdown (31 levels from the end).

Nhex, Saturday, 5 December 2009 20:09 (sixteen years ago)

Level Up was fun. (i'm glad Z S wasn't being literal about the ending, there's at least one popular newgrounds game that ends with a graphic sex scene.)

abanana, Sunday, 6 December 2009 09:42 (sixteen years ago)

levelup WAS fun and i kinda think ZS was being literal about that ending; what a lousy reaming I got for my time.

Drama Mama's and Papa's too! (forksclovetofu), Monday, 7 December 2009 05:17 (sixteen years ago)

two weeks pass...

http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

This is interesting, but I'm not finished yet and I suspect there's not much actual gameplay in it. Worth a look tho.

when i was your age i was thinking about how to kill people (Noodle Vague), Tuesday, 22 December 2009 11:27 (sixteen years ago)

I just played that tonight! Loved the ending.

Mordy, Tuesday, 22 December 2009 11:33 (sixteen years ago)

I dunno, I finished it now. It was a cute enough diversion but the mechanics of walking sloooooowly left to right outweighed the end a bit, for me. I like my art statement games to have a bit more game in them.

when i was your age i was thinking about how to kill people (Noodle Vague), Tuesday, 22 December 2009 11:47 (sixteen years ago)


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