If we give him the impression Radahn is somewhere nearby, maybe he’ll fuck off and play street fighter
― woof, Friday, 2 August 2024 07:50 (one year ago)
lol.
― Fizzles, Friday, 2 August 2024 07:53 (one year ago)
yeah agree about the dragon fights, it really is just ride in and ride away again, over and over, slightly flailing for stamina with your sword for some reason moving more like a neolithic farming implement than at its usual speed.
also for some reason none of the dragons in the dlc are as hard or interesting as the later ones in the main game, not even close.
― LocalGarda, Friday, 2 August 2024 11:10 (one year ago)
Radahn down. Not that bad in the end - just tried to soak up everything with absurd armour and defensive incantations and then poke and bleed and rot the bugger. Mimic throwing all sorts of hefty pots - cold! rot! flies! We did him dirty, but for some reason, idk why, he needed killing.
― woof, Friday, 2 August 2024 11:15 (one year ago)
I like the part where Bayle flies very high on his ghost wings, that gives dragon. Maybe I should be fighting these guys on horseback with a great lance for full immersion.
― Jordan s/t (Jordan), Friday, 2 August 2024 15:39 (one year ago)
If I have some extra time this weekend I think I'll spend a while attempting to "learn Radahn". Considering that I "learned" every boss in the main game all the way up to (but not including) Malenia/Maliketh/Placidusax, it's the least I could do. It feels strange to think that I've just Fextra-strategied my way through all these late game guys on my first completion (Midra, Bayle, Gaius et al.)
― flamboyant goon tie included, Friday, 2 August 2024 16:19 (one year ago)
Had a few attempts at Radahn tonight, just felt mostly random and too difficult. I do hate the way it makes you take a fucking age to do your summon and you get one shotted by many bosses trying to do it, but then every now and again they decide to tie their shoelace before one shotting you, leading you to attempt to summon again next time.
None of felt really learnable, not sure I will bother tbh.
― LocalGarda, Friday, 2 August 2024 21:01 (one year ago)
I think I've got the (fextra check) opaline bubbletear in my flask, which lets you tank through summoning mimic + that first big Radahn hit if you neck it outside the fog wall
Took me about 20 runs over a few days - I ended up thinking 'I cannot learn and dodge the phase 2 bullshit - looks like a lot of holy, maybe magic, ok how do I push through that?'
― woof, Friday, 2 August 2024 22:36 (one year ago)
Vengeance. Fextraed those Abyssal Woods things & found out you've got to parry them so I cranked my focus (mushroom armour), got out my carian retaliation shield and killed 5 or 6 of them last night. Enormously satisfying.
Knocked off Midra's manse after that and I think that's me done. Might look up minor dungeons I've missed, maybe try to take down a few more furnace golems but I can put it away for a while now.
I very much enjoyed Elden Ring's downloadable content.
― woof, Sunday, 4 August 2024 10:17 (one year ago)
What!!!! You can kill them?
― flamboyant goon tie included, Sunday, 4 August 2024 16:30 (one year ago)
I thought the “try parry” message was having a laugh
They were dying from one post-parry crit. I recommend everyone get out there and murder them
― woof, Sunday, 4 August 2024 16:50 (one year ago)
I'm finding Messmer really quite difficult! First phase is no real problem (although I can't seem to be able to fully dodge that first attack), but he just slaughters me in the second phase. Often there's so much going on on screen I can't figure out what's what. Well, I've been at it for the best part of the afternoon. Hopefully I can best him before bedtime!
― Sade of the Del Amitri (dog latin), Sunday, 4 August 2024 19:30 (one year ago)
Beat him, finally. It really was going to be the last go of the night as I'd run out of buff materials, and I managed to just about get in there and wreck the last bit of his health.
I am finding it a bit tiresome that more often than not, beating a boss or a miniboss, or completing a dungeon usually leaves me with no choice than to turn back round because it's a dead end. I know this happened in the base game, but it feels more common here. You can go for miles and miles only to end up in a room with a bit of loot
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 01:04 (one year ago)
Gg! Yeah I was kinda bummed that Messmer's chamber didn't lead elsewhere.
I'm doing the finger gardens and wishing there was more in them given the size and how imposing they are on the map, but it's also possible I'm missing stuff.
― Jordan s/t (Jordan), Monday, 5 August 2024 04:28 (one year ago)
That was my experience of that area also, felt like they maybe didn't come up with anything for it.
― LocalGarda, Monday, 5 August 2024 06:10 (one year ago)
Yeah those finger butthole places are a bit of a letdown. I didn't enjoy going to the second one because all it involved was dashing as fast as I could to the centre trying to avoid those lamprey homing tether spells (super annoying). Even if there had been new stuff to explore, I wouldn't have been able to. But the only thing I could find of note was a fairly easy c/p fallingstar beast
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 07:52 (one year ago)
Yeah those things are horrible. I went back and explored again recently and couldn't really find anything else. Very large area for how few things it contains.
― LocalGarda, Monday, 5 August 2024 09:14 (one year ago)
It's just... I'm sure the base game had some pretty open areas, but there always seemed to be "stuff" going on. Even Liurnia of the Lakes, which is a pretty wide and sparse space, still had lots of little hidden secrets, and seemed to be divided into micro-biomes. Compared to things like the Cerulean Coast, Hinterlands, Ruah Base, it's literally packed.
In the DLC, too often I find myself riding my horse in a sort-of zig zag tack up a long wide empty corridor of land with very little going on and only one direction to follow. The zig-zag is just land coverage in case I happen on something cool like a cave or even a hidden item. But usually there isn't anything. When I got to the Hinterland, for example, I saw a hill going off to the left which led to a large plateau. "Cool, there must be something up here", but no - just a bunch of bears and nothing else.
And then on the critical path you fight not one but two Tree Sentinels in a row. You can even summon an NPC to help you, even though you don't really need her. Then it's just a long long featureless ride to the finger gardens. The closest thing I've come to an obvious fetch quest in these games; not helped by the fact you can only access it by using a gesture to access the hidden path - I only worked this out through a guide.
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 11:00 (one year ago)
OTOH, there are other areas, notably the legacy dungeons but also other areas of land, that are so layered and intricate I have a hard time mapping them out in my mind. Try remembering how to get to the (I think) Western Nameless Mausoleum by heart. Not simple!
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 11:02 (one year ago)
Those two things together - tangled layered paths (+ verticality) combined with weirdly long empty or sparse stretches - seem to be the fundamental rhythm of the DLC. Don't know if that's intentional but I came to like it, tho more looking back on a session than when I was in - feeling like you're in this looping confusing not-quite-filled-in lonely dreamscape. It's a very different atmosphere from the main game - hard to articulate and it sometimes does just feel empty or under-realised but I love the moments where it works (for me, Cerulean Coast and then down into the fissure)
― woof, Monday, 5 August 2024 11:52 (one year ago)
You've definitely got a point, but it's disconcerting sometimes. Like, I'll often find myself thinking "there must be a point to this whole bit, no? They wouldn't have just put this gigantic hard-to-reach plateau on the map for no reason at all?"
It would be fine in some cases (Cerulan Coast is very pretty), but there are at least a handful of these areas that are clearly undercooked or feel unfinished. What about that massive Suppression Tower? It's so big and prominent and takes a good bit of scurrying to get to; you ride a lift up there forever and there's just a chest up there with an item and a fairly nice view of the place (so long as the weather's clear).
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 12:01 (one year ago)
Going to these areas and exploring all the little nooks and crannies only to find some butterflies or a mushroom (if I'm lucky) can feel like a cruel joke and a deliberate tax on my time for doing the thing FromSoft have been training me to do for all these years. I don't expect there to be rewards everywhere, but if you're going to have a long weird sidepath, make it lead to something!
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 12:04 (one year ago)
No, I basically agree - there are quite long runs where I come out thinking something like 'honestly? smithing stone 7?'. Definitely different from those cruel but funny moments in base game when you carefully edge round some ledges and then it's mushroom.
― woof, Monday, 5 August 2024 12:07 (one year ago)
xpost i like the suppression tower! It's pointless but has sinister meaning at the same time - it makes sense in terms of the landscape. However, completely agree that the finger ruins are undercooked (assuming we're talking about the same place). It's quite unnerving as you go down into them, and on the map, or when you see them from afar, and then they're just a bit empty and crap.
i'm either which way on it all. the most obvious thing, which woof has highlighted, is that it is so different form from the base game. Very different feel. I love the verticality, the tangled legacy dungeons and innocuous gaps that lead to completely new areas all around you. One problem with that though is a sense of being directionless, which leads to those boss dead ends that you mentioned, dl, as well as exhaustive exploration feeling a bit... well, exhausting really.
the emptiness i just didn't mind as I liked exploring the landscapes, and then suddenly you creep up on a busy lair or nest of things, and it produces a different vibe, wandering in benighted lands, rather than the teeming lands between of the base game.
― Fizzles, Monday, 5 August 2024 12:13 (one year ago)
oh yeah, co-sign on the boss dead ends and absolutely the finger ruins - they got a genuine 'get the fuck out miyazaki you sick fuck' out of me when I came to them cold but then they were just thin to go through
― woof, Monday, 5 August 2024 12:18 (one year ago)
Yeah I agree with all this. It was kinda jarring in the main game to get to the Snowfield area where there just was... less content. The DLC feels like a bunch of Snowfields, dressed up in exceptionally pretty ways. The boss and enemy design is wonderful, though.
I'm at 49/50 and 24/25. It's soooooo annoying. Last night I went down the list to find my last Scadufragment, visited every location, got to the end and still hadn't found it.
― flamboyant goon tie included, Monday, 5 August 2024 14:52 (one year ago)
Part of the thrill, for me, of DeS and DS1 was the way that repetition, exploration, and the density of the design meant that I literally knew every rock and cranny of the world. I could likely trace a convincing map on paper, right now, of Undead Burg. This density was lost in Elden Ring, with the exception of Stormveil Castle and Elphael. The fussier the design is, the better, imo
― flamboyant goon tie included, Monday, 5 August 2024 14:55 (one year ago)
Finding the last scadus is definitely difficult. Have you got all of them in the specimen storehouse etc? There are loads there.
It is quite maddening when there's one or two left and you've no real idea if you got them or not.
― LocalGarda, Monday, 5 August 2024 15:02 (one year ago)
I had this stretch of going through all the amazing parts (Shadow Keep, Ruah, Enir Ilim) without really knowing it was the main path, and now I'm feeling a little over-blessed (scadutree level 15 I think) and checking out all the outskirts of the map that feel more empty. I'm sure there will be some more good bits, but yeah it seems like it would have been so easy to add a few more bits in some of these places (or even to spread out some of the weapons and talismans).
― Jordan s/t (Jordan), Monday, 5 August 2024 15:09 (one year ago)
Still looking forward to doing a playthrough with light greatswords, great katanas, and some of the claw weapons though!
― Jordan s/t (Jordan), Monday, 5 August 2024 15:35 (one year ago)
There was that online game you could play where you're shown a random image of somewhere in Elden Ring and you have to work out where on the map you are. I got pretty good at it. I'm not sure I could feasibly do that with SOTE
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 16:03 (one year ago)
But yeah, what sort of builds have you been rolling with for this?
I have been mostly using a Quality Milady with the Wing Stance Ash of War and the Rellana's Cameo to bolster it. Works really nicely in the wild but not great on very fast bosses like Messmer
― Sade of the Del Amitri (dog latin), Monday, 5 August 2024 16:06 (one year ago)
I may be tempted to respec now im part way through the game
I think I have definitely found all the Scadu drops, there might be some potsmokers who just haven't dropped the bong
― flamboyant goon tie included, Monday, 5 August 2024 16:08 (one year ago)
I just read SOTE as "Shadows Of The Empire", god I'm old.
TMI to follow I guess. When I was six, seven years old, I used to build structures with blocks and Lego, tightly-wound little urban landscapes with tunnels and intersections that I could drive little cars on, and the complexity and density of the structure would give me the sudden urge to shit. I'd go shit and be trying to hurry up, excited to get back to my play. Undead Burg reminded me so much of that feeling of tightly-wound architecture and what it did to my bowels, same with Stormveil. There's something really appealing about exploring a very densely designed knot of structure!
― flamboyant goon tie included, Monday, 5 August 2024 16:12 (one year ago)
You must have had many urges to shit in the sewers of Leyndell
― octobeard, Monday, 5 August 2024 16:58 (one year ago)
Haha, can't say I've experienced that physiological phenomenon but that you for sharing.
I enjoyed this 30 minute explication of the virtues of the Milady:
https://www.youtube.com/watch?v=5iqFCL_3tOc
― Jordan s/t (Jordan), Monday, 5 August 2024 17:07 (one year ago)
I guess the intestines are stimulated by architecture that is intestinal
Thanks for that Milady video, gonna watch it now
― flamboyant goon tie included, Monday, 5 August 2024 17:09 (one year ago)
there's one really well hidden in ruins of rauh
― LocalGarda, Monday, 5 August 2024 17:12 (one year ago)
Strange women dragons lying in ponds distributing swords ridership is no basis for a system of government.
― reggae mike love (polyphonic), Tuesday, 6 August 2024 00:58 (one year ago)
oops wrong nerd thread
Reached the Ruah Ruins yesterday. Is that passage with the lift from the First Floor Storehouse to the big bridge always open or does it only open when you beat Messmer? I'd never come across it before
― Sade of the Del Amitri (dog latin), Tuesday, 6 August 2024 01:46 (one year ago)
Ruah is pretty amazing though huh? Another absolute maze
I reached it before Messmer, if I'm thinking of the right place.
― Jordan s/t (Jordan), Tuesday, 6 August 2024 04:07 (one year ago)
I enjoyed the underwater lair of the finger mom btw.
― Jordan s/t (Jordan), Tuesday, 6 August 2024 04:30 (one year ago)
Yeah that's brilliant, if it's the bit I'm thinking of with the long ladder
― Sade of the Del Amitri (dog latin), Tuesday, 6 August 2024 08:23 (one year ago)
I reached it before Messmer, if I'm thinking of the right place.― Jordan s/t (Jordan), Tuesday, 6 August 2024 05:07 (four hours ago) bookmarkflaglink
― Jordan s/t (Jordan), Tuesday, 6 August 2024 05:07 (four hours ago) bookmarkflaglink
This is crazy to me. I thought I'd explored almost all of the Storehouse, but it seems I just never thought to go directly left from the first Storehouse site of grace and take the elevator down. After beating Messmer I was so confused because it led to a dead end. Online, someone told me to go back to the first Miquella's Cross and there's a note there from Leda telling me where to go.
― Sade of the Del Amitri (dog latin), Tuesday, 6 August 2024 08:25 (one year ago)
I too just wandered into Rauh before seeing any of the rest of the storehouse. Between the base and the multi-level ruins it's the area I feel I understand the least - like I don't understand where I am or how it fits together at all.
― woof, Tuesday, 6 August 2024 10:32 (one year ago)
And you keep ending up there! Like that random imbued gate early on that drops you in an odd bit of it.
― woof, Tuesday, 6 August 2024 10:34 (one year ago)