I'd love to see how they design the world or how they start from nothing or whatever, must be a very specific art in itself.
― LocalGarda, Wednesday, 10 July 2024 10:13 (one year ago)
dumpling cosplaying soulsborne dogs imo
https://www.youtube.com/watch?v=jkk8Ac19K48
― Fizzles, Wednesday, 10 July 2024 23:10 (one year ago)
This is the first time I've played a From DLC contemporaneously. As such, I've already spent so much time in the game that many things have lost their currency. I'm levelled to where I desire (175), my armor and weapon choices are set (dragon greatshield + Ordovis), my build is one I'm extremely content with. The constant stream of smithing stones that the DLC feeds me are essentially irrelevant, as there are few weapons I even desire to experiment with, I feel like my current build and playstyle is honest and interacts extremely well with the challenges ahead.
With that in mind, the reported-upon density of the DLC is somewhat absent for me. Aside from maps, upgraded versions of talismans I like, and Scadutree Fragments, I feel short of rewards. This is fine! The catacombs are designed well, the scenery is breathtaking. After making it to Scadutree Level 5 I stopped getting one-shot by randoms, and now it just feels like a very long and opulent 100-course meal. The bosses kill me once and then I kill them the second time. It's great!
That said, the feeling of combing through every room and environment for treats, that wonderful feeling I had especially in Demon's Souls and DS1, the architectural twistiness and the dopamine rushes that the interlocking paths would trigger, they're just not there. Instead there's something else... upon descending down the river, waterfall after waterfall, thinking "how low does this world go?", I started to wonder if the designers planned to have the bottom of the world end at its top, in an infinite loop, like that Ted Chiang short story. The increasing feeling of loneliness in the descent, and then suddenly The Cerulean Coast appeared out of nowhere, and I shuddered with pleasure. What the heck, this game is so beautiful
― Europe, where they eat flowers (flamboyant goon tie included), Friday, 12 July 2024 22:23 (one year ago)
Yeah there are some very open and empty areas. I got to the Cerulean Coast recently too and wow...But then there's Shadow Keep and that's definitely dense
― Sade of the Del Amitri (dog latin), Friday, 12 July 2024 23:04 (one year ago)
Fuck this game. I’m trying to read Kafka before bed and just keep seeing it as Miyazaki levels. Elden Ring is just a really long version of Before the Law with bonk, fine fine
― woof, Friday, 12 July 2024 23:24 (one year ago)
Ok I'm setup to get back to this for my 30 min a day cardio, and I've arrived at the Scadutree Avatar. Ok, guess I'll be here for a little while.
― Jordan s/t (Jordan), Friday, 12 July 2024 23:31 (one year ago)
some beautiful areas indeed. the path to charo's hidden grave is incredible.
tonight i finally killed commander gaius, prob the hardest boss for me across main game and dlc. to the point where i levelled up and went back twice and still could only get him down to about 25%. tried a different tactic tonight and it made it really easy. i won't spoil but if anyone is having difficulty i can share. i think i must be near the end now, have discovered lots of areas and i know i'm near enough to the final boss. the lead-up to that is horrible tho, just a really grim difficult level, and not so enjoyable.
― LocalGarda, Saturday, 13 July 2024 00:00 (one year ago)
fwiw me and mimic tear hit him with a big sunflower over and over and over again and eventually he died
― woof, Saturday, 13 July 2024 00:03 (one year ago)
he felt almost broken to me, couldn't get even near killing him even with beloved mimic. plenty of times he'd kill me in three hits and about ten seconds, and i am like level 215.
part of my secret to eventual victory was using a greatshield, which goes against everything i believe in. embarrassing.
also greatshield soldier ashes are p cool for some bosses, they sort of swarm around and slow them down.
― LocalGarda, Saturday, 13 July 2024 00:06 (one year ago)
The final boss is very hard :/
Time to go and do any minor dungeons I didn't do.
― LocalGarda, Saturday, 13 July 2024 13:14 (one year ago)
Oh also, a funny thing about this game is the unpredictability of how difficult something will be. Had this huge pompous cut scene for an enemy that took about thirty seconds to kill. Then of course some random lion knight is ten times harder than half the bosses.
― LocalGarda, Saturday, 13 July 2024 13:16 (one year ago)
Shields were great in DS1, irrelevant in BB and DS3, glad they’re back in a big way, here
― Europe, where they eat flowers (flamboyant goon tie included), Saturday, 13 July 2024 15:12 (one year ago)
So you're telling me there are at least SEVEN FLOORS of that Storehouse in Castle Keep and I'm going to have to fight all those bastarding fire knights and little annoying vulgar militia every time I try to get a bit further up??
― Sade of the Del Amitri (dog latin), Saturday, 13 July 2024 22:49 (one year ago)
not exactly? i left for a bit and ended up coming back by accident as other threads rejoin it at different points. many other threads i think. saying that as solace rather than any one spoiler cos i don't know it inside out by any means.
― LocalGarda, Sunday, 14 July 2024 00:18 (one year ago)
I'm currently trying to explore it thoroughly as I can. I kind of want to map out Shadow Keep in my head as exactly as I can, but it's massive and lots of places look similar to each other
― Sade of the Del Amitri (dog latin), Sunday, 14 July 2024 16:08 (one year ago)
I accidentally got up to the top, feeling good, wandered into a clearly-very-premature confrontation with a late-game boss, had to use a twig to get my millions of runes back. The main area of Shadow Keep did feel a little like that old Kung Fu arcade game, floor after floor fighting the same dudes over and over. (Like that old Kung Fu game, it was still fun!)
― Europe, where they eat flowers (flamboyant goon tie included), Sunday, 14 July 2024 16:48 (one year ago)
As for dragon pit, I never find dragon fights too difficult even the major ones. Hit the legs?
They're usually ok but every now and again I'll hit one who puts me on tilt. The magma wyrms (minor dragons!) destroyed me in base game and in Shadow my strategy (be overlevelled) and tactics (rotate weapons/affinities to test and exploit weaknesses, then hit it with bloodhound's fang or a sunflower) have meant I've cut through every boss in < 5 attempts but Bayle is the first roadblock.
― woof, Sunday, 14 July 2024 16:54 (one year ago)
You guys, after a few cumulative hours I almost have this Scadutree Avatar, I swear. The timings get pretty tricky in the latter phases.
― Jordan s/t (Jordan), Sunday, 14 July 2024 16:57 (one year ago)
There we go, dodging & bonking my way to success. Fun fight in the end.
https://www.youtube.com/watch?v=zfjexMoAlhg
― Jordan s/t (Jordan), Sunday, 14 July 2024 18:55 (one year ago)
I found Messmer! :-O
How are you all finding NPC quests? I thought I was versed in the language of FromSoft's arcanity enough to know that every time anything new happens, you should go back and speak to everyone at least three times, and sometimes rest and come back.
But recently I've resorted to cross-referencing online guides, which I think is maybe the only real way to do it. Even then, some NPC events don't trigger first or second time. Apparently there's a bit where two opposing NPCs are meant to fight and you have to choose between them, but I'm not seeing their summon signs anywhere.
― Sade of the Del Amitri (dog latin), Monday, 15 July 2024 10:05 (one year ago)
xp Jordan, that's incredible. I watch stuff like this and think I must be a really bad or basic Souls player.
Also, what are you playing on? Looks so silky smooth even compared to my PS5
― Sade of the Del Amitri (dog latin), Monday, 15 July 2024 10:09 (one year ago)
xp yeah I found him too, well before exploring many of the more outlying areas! He destroyed me obv.
― Critique of the Goth Programme (Neil S), Monday, 15 July 2024 10:14 (one year ago)
I actually got him down to his second phase on second try, so maybe I'm roughly the right level. Second phase was tough, mind. Getting strong Godrick vibes off him for some reason
― Sade of the Del Amitri (dog latin), Monday, 15 July 2024 10:41 (one year ago)
I think Bayle took me maybe three goes. The hardest by far was Commander Gaius, that took many, many attempts and I came back to it more than once thinking I'd be strong enough to succeed but it wasn't the case. Then Scadutree Avatar. Tho the final boss seems really hard based on the two or three goes I've had. Messmer was really easy for me for whatever reason.
― LocalGarda, Monday, 15 July 2024 11:05 (one year ago)
Oh yeah Gaius I found the other day and I was like "Nopenopenope" haha
― Sade of the Del Amitri (dog latin), Monday, 15 July 2024 11:17 (one year ago)
he is the worst.
― LocalGarda, Monday, 15 July 2024 11:40 (one year ago)
Nice fight Jordan. You are taking so so so much more damage than me, I don’t know why, but a hit from that guy would bring me down 1/4 health, not 1/2. Amazing playing!
I hate that third stage unblockable flash, it’s so dumb
― Europe, where they eat flowers (flamboyant goon tie included), Monday, 15 July 2024 13:46 (one year ago)
i really need to get better at guarding/parrying. i just don't really do it. probably because i don't usually wear a shield and i've usually got some sort of casting tool in my left hand and an ash of war on my right, but watching others play it seems the DLC is really trying to encourage a return to this kind of play which has kind of been optional since Bloodborne
― Sade of the Del Amitri (dog latin), Monday, 15 July 2024 14:29 (one year ago)
(Sekiro excepted ofc)
Thanks dl & fgti! Guessing the damage difference is down to scadutree blessings? Can't remember what mine is at, 6 I think. I just watched someone else's video and it looks like you can roll through those big phase 3 flashes, I wasn't sure about the timing though so just tried to get distance and panic roll.
DL, I'm playing the PS4 version on PS5, that's always worked well for me. For some reason the PS5 version was borderline unplayable for me, super choppy frame rate (and I'm not someone who cares about that usually).
I know I've said this before but I do think it's great how flexible they made this in terms of play style, like you can approach a boss as if it were Dark Souls or Sekiro but you totally don't have to. I've avoided learning about the last boss so far but a friend was complaining about it being unfair, that you don't have a chance to get spells off and need to change your build, etc. I'm sure that's not the case but look forward to finding out, lol.
xp
― Jordan s/t (Jordan), Monday, 15 July 2024 14:41 (one year ago)
Yeah I really need to try that deflecting hardtear, I imagine their thinking was along the lines of "ok, so nobody is using our guard counter mechanic, so what if we made it unspeakably powerful?"
I've totally lost the instinct for blocking but do love a parry, I keep a shield on all my builds for that.
― Jordan s/t (Jordan), Monday, 15 July 2024 14:44 (one year ago)
I’m no good at parrying in Elden Ring. I’ve tried! I’m bad.
I do like deflecting tear. Didn’t notice any crazy wild damage boosts when I did the perfect block, but I did notice a huge reduction in damage/stamina usage when I did it.
Blocking when two-handing is worth it for small pokes, sometimes.
@ Jordan, ah I see, I’m Scadu 12 now and was Scadu 10 when I fought the sunflower. I beat him second try! Sliver of health and no flasks at the end, wasn’t expecting the flash AoEs and he nearly murdered me. Full disclosure: I read a “try fire” message going in and tossed on the Blasphemous and the fight wasn’t so bad as a result
― Europe, where they eat flowers (flamboyant goon tie included), Monday, 15 July 2024 16:10 (one year ago)
Despite my Greatshield/Greatsword predilection, I really wanted something else. I want a rolly build so I can actually feel like I’m playing, not just tanking.
I didn’t respec, I just did some research. Running a two-handed great katana user now, heavy with faith buffs, bleed emphasis (but not reliance), and playing with storm ashes— stomp, assault, blade and caller— all buffed with the divine beast talisman
It’s nice to be kitted out poise and damage-reduction-wise without the great jar. Greatshields are heavy!
― Europe, where they eat flowers (flamboyant goon tie included), Monday, 15 July 2024 16:20 (one year ago)
Interesting, I've seen some people demoing crazy damage with the deflecting tear, but the biggest benefit might be in pvp where you can block and counter with a weapon that people wouldn't normally expect (like a katana or straight sword).
I was also reminded that even without the tear you can do a perfectly timed block and it will use much less stamina, which apparently has been in the games since Demon's Souls.
― Jordan s/t (Jordan), Monday, 15 July 2024 16:21 (one year ago)
Finished Midra's Manse tonight. The whole Abyssal Woods bit was fairly unsettling, was glad to be out of there, never going back.
I then spent an hour going back and finding any revered spirit ashes I had missed. Took a while and I had to use the internet but the last boss seems so hard based on my the couple of attempts I had that I wanted to max myself out. I had only missed like two or three but now I am ready. After that, however, I am too tired now to expend the energy on a few attempts at beating last boss, so I turned it off.
And I am now max scadu 20 also, lol.
― LocalGarda, Monday, 15 July 2024 18:30 (one year ago)
Ok, I broke my own rule and summoned the Hornsent for the hippo fight. I thought that because the npc summon signs were appearing even when you hadn't used a furlcalling finger, that they might be necessary for the quests? But then he died before the fight was over anyway, and I always mess up the npc quests, so whatever. That hippo needed to calm down.
I went into Shadow Keep through the church district entrance, and I'm not sure if the whole point of that area is the Scadutree Avatar fight, or if I'm missing some connection back to the main keep (if so, I couldn't find it, I gave up and went around to the front entrance).
― Jordan s/t (Jordan), Tuesday, 16 July 2024 14:26 (one year ago)
There is a connection, I believe. Essentially the Specimen Storehouse (which is humungous and very difficult to navigate and contains an important quest item and a convoluted NPC back-and-forth that is ridiculously easy to screw up) is the interim between the two entrances.
You can either go via the main gate, fight the hippo, then fight your way up some rickety stairs (there's also a courtyard with a really tough black knight you can fight), then get an elevator up to the Storehouse (there's also a big door shortcut I hadn't noticed till yesterday that skips the rickety stairs).
Or, you can go through the Church District entrance that takes you over the roofs, dropping you down into the Shadow Keep and leading to a lever that drains all the water. There's also an elevator that takes you to (I think) the back entrance of the Storehouse.
I kind of pincer-manoeuvred it, kind of whittling away alternately at both ends until I was like "Aha! That's where it leads".
Be aware that there are also several exits leading out of Shadow Keep to other areas too. Plus two major bosses who are fairly well hidden. I didn't realise there were quite so many floors to the Storehouse.
― Sade of the Del Amitri (dog latin), Tuesday, 16 July 2024 14:34 (one year ago)
Hmmm I drained the water but haven't found the storehouse I guess, thanks!
― Jordan s/t (Jordan), Tuesday, 16 July 2024 14:39 (one year ago)
You don’t need to drain the water in the church district to get to the storehouse, just do some jumping to get onto a roof with a hole in it and drop down onto some beams and you’re in
― crisp, Tuesday, 16 July 2024 15:09 (one year ago)
You can't miss it one way or another, it sort of weaves its way around the final third of the game.
― LocalGarda, Tuesday, 16 July 2024 16:48 (one year ago)
No progress without meeting the fire knights who love tall wooden structures with needlessly complex rafters
― woof, Tuesday, 16 July 2024 18:49 (one year ago)
Ok maybe stone walls but wooden floors, they’re still fire hazard knights
― woof, Tuesday, 16 July 2024 18:50 (one year ago)
I keep playing-without-a-walkthrough and ending up someplace I shouldn't be. Saw Messmer way early. Saw Bayle way early. I fight a fight (and die) and then realise "oops I shouldn't be here right now anyway"
― Europe, where they eat flowers (flamboyant goon tie included), Tuesday, 16 July 2024 18:57 (one year ago)
On the fire knights, a thing I like/fear in this game is the way some of the robed characters like this seem to move in sort of haughty way that suggests disdain or hatred for you. See also this large headed bearded sorcerer guys. Sort of swishing around acting class status 20 then they see you and change to a really murderous physicality.
― LocalGarda, Tuesday, 16 July 2024 22:36 (one year ago)
Maybe one for my therapist
I got to the Thiollier/St Trina quest today, beat the Putrescent Knight first go and Thiollier first go too, but my god did I HATE that bit with the snipey stoney wormbois leading up to it
I'm now at a stage in the game where I've explored and pushed outward until I've hit something like 3 or 4 bosses, including Boarman, Snakeyman, Treeman, maybe a couple of others, but haven't spent much time on any of them as they're all kind of intimidating.
I've not managed to take down any of the Furnace Golems yet, but I did get one down to about half with some difficulty. I saw you're meant to get up high and throw furnace pots into them, but I haven't been able to find a good vantage point
I haven't been able to beat Blackguard Gaol Knight dude yet, or any of the other mausoleum mini bosses
But then bosses aren't my favourite thing about these games really. I'm not brilliant at fighting, but I love exploring and finding hidden passages and learning about the lore and figuring out tactical ways to get from one place to another. Unless the boss is a particularly spectacular fight like the dancing lion or Rykard, I can take or leave them
― Sade of the Del Amitri (dog latin), Wednesday, 17 July 2024 01:27 (one year ago)
Xp LocalGuarda otm about those fire Knight red wizard dudes. Maybe it's how slowly they move towards you, or the fact you can spot them far off. It's very intimidating, even once you've pretty much figured out how to beat them quite easily
― Sade of the Del Amitri (dog latin), Wednesday, 17 July 2024 01:29 (one year ago)
Most of the furnace golems you just need to hit the legs until they fall down. The ones with the armored legs are the only ones you need the pots for. I think only 2 or 3 require pots.
― ColinO, Wednesday, 17 July 2024 11:59 (one year ago)
On my 2nd dlc playthrough trying for an intelligence build but so far the new weapons and spells have been underwhelming. Faith seems to get all the good stuff!
― ColinO, Wednesday, 17 July 2024 12:04 (one year ago)
Most of the furnace golems you just need to hit the legs until they fall down. The ones with the armored legs are the only ones you need the pots for. I think only 2 or 3 require pots.― ColinO, Wednesday, 17 July 2024 12:59 (forty-four minutes ago) bookmarkflaglink
― ColinO, Wednesday, 17 July 2024 12:59 (forty-four minutes ago) bookmarkflaglink
Easy for you to say - I was whacking its legs for ages and it did fall down eventually, right when I was at the end of my health. Died shortly after
― Sade of the Del Amitri (dog latin), Wednesday, 17 July 2024 12:44 (one year ago)