heh the swoop races are easy, sorry to break it 2 u
― a narwhal done gored my sister nell (cankles), Monday, 27 July 2009 15:13 (fourteen years ago) link
the last boss is a real son of a bitch if you dont have exactly the right build though... i had like the worst possible combination of skills and feats for that fight (low treat wounds, low force resistance, completely wrong set of force powers, etc)
― a narwhal done gored my sister nell (cankles), Monday, 27 July 2009 15:16 (fourteen years ago) link
maybe it was my shitty tv + xbox controller but the swoop races were a serious bitch
― Sugar Slam (Euler), Monday, 27 July 2009 15:17 (fourteen years ago) link
playin KOTOR 2 now - boy do i hate how this starts! the characters are horrible and right off the bat you have to slog through this gigantic dungeon that's bigger than any from the first game. the influence system seems interesting tho...
― a narwhal done gored my sister nell (cankles), Friday, 7 August 2009 16:20 (fourteen years ago) link
no neeshka no credibility
― #/.'#/'@ilikecats (g-kit), Friday, 7 August 2009 16:28 (fourteen years ago) link
are there new versions of this or anything similar? fucking loved this game
― I for one welcome this new Nazi ILX (Local Garda), Sunday, 9 August 2009 16:50 (fourteen years ago) link
it was easy as hell too, once you learned the lightning you could just bolt the holy mother mary out of everyone all the live long day
mass effect maybe?
― cozwn (webinar), Sunday, 9 August 2009 17:04 (fourteen years ago) link
mass effect blew chunks according to everyone i know
not really diggin KOTOR 2 btw - it just feels kinda cheap and crappy compared to the first game
― a narwhal done gored my sister nell (cankles), Sunday, 9 August 2009 17:11 (fourteen years ago) link
-the level design is awful - all samey cramped corridors no matter what the locale (except dantooine thusfar, and it's literally just the same environment from the first game with a lil gussying up)-the characters are borrrring and unlikeable (so far none of them own as hard as Jolee or Canderous)-it's pretty buggy and incomplete
the whole thing feels like half-a-game, like something the publishers rushed out the door to meet an arbitrary deadline (which is probably exactly what happened)
― a narwhal done gored my sister nell (cankles), Sunday, 9 August 2009 23:21 (fourteen years ago) link
KOTOR 2 is totally a rush job - publisher wanted it out regardless. Just wait until you get to the end! However, I think the character interaction is better, though the character's themselves aren't as interesting.
― EZ Snappin, Sunday, 9 August 2009 23:24 (fourteen years ago) link
yeah, the influence stuff is neat. if the first game had this system, it would've owned
― a narwhal done gored my sister nell (cankles), Sunday, 9 August 2009 23:46 (fourteen years ago) link
Very true.
― EZ Snappin, Monday, 10 August 2009 00:22 (fourteen years ago) link
kotor 2 has more dangling plot points than like any narrative thing i've ever encountered. so frustrating. wish they could have gone back and fixed that game up.
― Clay, Monday, 10 August 2009 00:24 (fourteen years ago) link
wow, i ran into a bug on nar shadaa that won't let me progress. what a piece of shit fagfest of a game.
― a narwhal done gored my sister nell (cankles), Wednesday, 12 August 2009 18:44 (fourteen years ago) link
I fired up kotor1 in honor of this thread. I just realized this morning that I cant go back and finish some of the quests on Taris because it done blowed up. Ohwell.
― mayor jingleberries, Wednesday, 12 August 2009 19:32 (fourteen years ago) link
http://www.eurogamer.net/articles/2015-07-21-star-wars-knights-of-the-old-republic-2-gets-a-surprise-huge-patch
I'm super excited about this, never got round to starting it (despite owning it for years and LOVING the first game) just because talk of bugginess and unfinishedness always put me off. So I'm set to jump right into it fresh.
― JimD, Tuesday, 21 July 2015 21:10 (eight years ago) link
Same here - I think I did finish it, but I can always do so again, and they aren't kidding about how desultory a lot of the ending is.
― Andrew Farrell, Tuesday, 21 July 2015 22:58 (eight years ago) link
that's awesome. i've had it in my library too, and haven't played it. nice that the fan patch is a Steam Workshop addition
― Nhex, Wednesday, 22 July 2015 01:32 (eight years ago) link
Haha I can't get past the first menu screen because some resolution issue means I can only see the top left corner of the screen. Hopefully the patch will get a patch eh.
― JimD, Thursday, 23 July 2015 16:48 (eight years ago) link
Hey, looks like this was just stealth released as an app (Apple and Android) like a week ago.
― Wet Pretzels and Other Soggy Snacks (Old Lunch), Saturday, 26 December 2020 14:12 (three years ago) link
kreia is an all-time villain, if that's what she is
― difficult listening hour, Saturday, 26 December 2020 14:20 (three years ago) link
but i think this game is a failure tbh and can only really be appreciated as an autopsy. it's not, or not just, that it's unfinished-- the Restored Content Mod renders the plot and most of the character arcs complete if still obscure; and these days it runs much stabler than kotor1. (haven't played the recent rerelease but presumably that works too.) but the more you understand what it's trying to do-- link the story's themes of teachers/students/choices to the practice of a padawan-rearing CYOA-- the more you feel compelled to plan the narrative development of your character far in advance, exactly as if it were a mechanical "build".
the game wants you to stumble naturally across triggers in the plot and environments that develop, not just your character, but the (many!) characters in your party. this is normal enough and now in fact an obsidian cliche, but unlike fallout new vegas or the pillars games or the (not good) the outer worlds, your relationship w your companions is the primary theme of the game's plot and the source of most of its content; the triggers that shape them are unevenly scattered and easy to miss or lock; and reaching the end of the main plot without having properly developed your companions leaves you w a very strange feeling that you have been told a story that had a point which has been removed. so you play it again and this time you know what you're doing, and suddenly the game is about cycling people in and out of your party in order to get the game to tell you the version of its story you have decided you want to hear. instead of being a kind of narrative space you freely explore while listening to lectures about freely exploring narrative space, the game is at first almost impossible to appreciate and then on replay responds to appreciation by becoming a game where you are always taking arbitrary actions in the service of picking plot components like feats. meanwhile you are listening to lectures. (stand by my spoilery assessment of kreia above-- an extremely cleverly designed NPC-- but the circuitous bull-session avellone dialogue style where everyone says "perhaps" 9000 times a conversation is tested to its v limits w her.)
a noble failure tho, which would be still be better than kotor1 if its environments weren't so denuded and hasty. as it is they're both huge wastes of time lol
― difficult listening hour, Sunday, 31 January 2021 04:40 (three years ago) link
anyway just checking if pom's still up
― difficult listening hour, Sunday, 31 January 2021 04:42 (three years ago) link