Elden Ring: YOU DIED on a horse

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I definitely turn off the music sometimes (you can do that and leave the sound on).

change display name (Jordan), Friday, 5 November 2021 18:57 (two years ago) link

!

Josh in Chicago, Friday, 5 November 2021 19:02 (two years ago) link

Yeah! Just go into settings and there should be separate volume sliders for music and sound fx.

change display name (Jordan), Friday, 5 November 2021 19:22 (two years ago) link

I never had a PS3 so it was interesting to come to the Demon's Souls remake after playing all the other games. Some of the levels, one bonfire and all, seem monstrously punishing compared to later stuff, but the bosses don't really have any capacity to surprise when you've been through all the more developed, multi-stage/gimmicky ones from later games

I beat most of them in one try so far

hiroyoshi tins in (Sgt. Biscuits), Friday, 5 November 2021 20:14 (two years ago) link

Didn't get a network test code :(

change display name (Jordan), Tuesday, 9 November 2021 21:41 (two years ago) link

Tons of info & videos out there today from people who have early access. I'm trying to avoid spoilers for the most part, except for stuff about the mechanics.

Standing poise (instead of Dark Souls 3-style hyperarmor) = in (not sure how I feel about this)
Powerstancing (ie you can equip two weapons of the same type and get a different dual-wielding moveset) = in
Mixing your own combo potions that can make you explode = sure why not
Solo hosts can't be invaded unless they use a few items = ok, fine
Invaders get a compass to see what direction the host is = sick
Invaders also get an item to quickly vanish from the host's world and reappear nearby = oh my god

It really does seem like a blend of all their games plus a bunch of new stuff, can't wait.

change display name (Jordan), Wednesday, 10 November 2021 22:53 (two years ago) link

https://www.youtube.com/watch?v=WzFR5HsPcng

change display name (Jordan), Wednesday, 10 November 2021 22:54 (two years ago) link

all sounds cool. I have no problem with spoilers, because not only will I forget by the time I get it, I can't play any of these games without walkthrough help anyway lol.

Josh in Chicago, Wednesday, 10 November 2021 23:13 (two years ago) link

i have the same problem/gift with forgetting everything! really comes in handy on very rare occasions

just staying (Karl Malone), Thursday, 11 November 2021 01:09 (two years ago) link

Just finished that video and have some thoughts. One, I've never played Dark Souls II because I've ... well, I guess I just skipped it, but I've heard mixed things (and there are essentially two versions of it, for that matter). But it is interesting that some of its elements have made their way to other games, despite its reputation as a disappointment. For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro. And according to this video, power stances from DS2 have made their way to this one, too. Second, I've never used magic in any of these games, because choosing magic is like choosing an entirely different, novel way to play the game, and if you're only going to play it once I'm not sure magic is the way to do it. But maybe it is in this game, because magic looks super cool. Third, I really hope this plays well on PS4 (and other last generation systems), but I have a bad feeling between it being open world and generally newer than the past several From games it might really benefit from the speed and power of newer systems. That's one advantage of (as this video points out) From never being on the tech vanguard, because it means the games generally don't *need* next gen tech to run. (I know Demon's Souls is PS5 exclusive, but those that have played it, do you think it could run on a PS4?)

Anyway, I can already tell there are going to be a lot of funny videos generated by this game.

Josh in Chicago, Thursday, 11 November 2021 13:57 (two years ago) link

Oh, also, looks like you don't take fall damage when you jump, which would have been a very perverse thing for From to do, so I'm glad they didn't do it! Or at least, maybe there are height restrictions/allowances? And I like how there is environmental damage that can be done by at least bosses, which I know was in "Sekiro," though I can't recall if it was introduced there.

Josh in Chicago, Thursday, 11 November 2021 14:01 (two years ago) link

Demon's Souls is quite a tech showcase, it wouldn't have been able to run at that framerate on ps4, and some of the lighting/particle effects look like they would have been a big stretch too

I like Dark Souls 2 to some degree, some dispiritingly shit world design like the infamous Earthen Peak Elevator Jaunt travesty aside. It's like a difficult 3rd album that isn't among the classics but fits a certain mood when you happen to want it. I found the DLC far too much of a grim slog though

Elden Ring looks unreasonably good, can't wait

hiroyoshi tins in (Sgt. Biscuits), Thursday, 11 November 2021 14:45 (two years ago) link

This game looks fun, and by early accounts the open world design is supposed to be good, but I can't help but wonder whether the openness actually adds much to the Souls formula. The main draw of the world design in DS1 (admittedly the only one of these I've played) was for me, its labyrinthine density. Eldenringland just looks kinda vast and drab to me.

feed me with your chips (zchyrs), Thursday, 11 November 2021 16:57 (two years ago) link

i was moderately interested in this game, but after watching some of those videos posted above i am now EAGERLY ANTICIPATING. my only problem is i don't have a system for it, and i was leaning toward getting a steam deck rather than a ps5.

just staying (Karl Malone), Thursday, 11 November 2021 17:18 (two years ago) link

https://www.youtube.com/watch?v=R9DWTt37khU

Josh in Chicago, Thursday, 11 November 2021 18:03 (two years ago) link

Fwiw, both videos note the difficulty of the first mandatory boss.

Josh in Chicago, Thursday, 11 November 2021 18:15 (two years ago) link

i showed the game a friend of mine who really likes dark souls, and he seemed to be a bit disappointed at first. i think he was thinking of it as a souls-like game, which, it is in some ways of course, very much so. but just being open world and adding jumping completely changes it. it reminds me of GTAIII or breath of the wild in terms of how those games were a departure from the games they built on

just staying (Karl Malone), Thursday, 11 November 2021 18:20 (two years ago) link

Souls-like.

And something else I was thinking about, given From's propensity for hidden walls/loot/enemies/NPCs/entire levels and/or alternate endgames, I wonder what that portends for an open world game? Gonna be a lot of OCD dudes slashing at every bush, rock or piece of foliage, looking for secret stuff, a la the first Zelda.

Josh in Chicago, Thursday, 11 November 2021 18:22 (two years ago) link

To be honest the open world part isn't particularly compelling to me. I do like the idea of all the new handcrafted zones that are the equivalent of large Dark souls areas, and a whole bunch of new build options and mechanics (and invasions, of course).

change display name (Jordan), Thursday, 11 November 2021 18:36 (two years ago) link

https://www.youtube.com/watch?v=oEypd23I0pQ

here's footage of the PS4 version - it seems like it runs without any serious issues or significant visual downgrades. i got into the network test on PS4 so i'll see how it is in a few hours from now.

i'm not at all concerned about the open world, all the footage of the network test has made it very clear that it's avoiding all the common open world pitfalls (repetitive content, big for the sake of being big, etc.) & is very dense with unique content. there are at least 10 bosses in the network test area alone (which is estimated to be around 1/12 of the full game's map). it's a big change, sure, but i don't think anywhere near as radical a shift as say GTA3 or BOTW were - the core gameplay is still very much the same despite the change in environmental scale.

For example, as I understand it your health can be halved in DS2, and a similar mechanic was brought into Sekiro.

DS2's max health decreasing on death (in increments down to a min of 50%) was more of an iteration on Demon's Souls' mechanic where you lost half your max health when you were in 'soul form' opposed to 'human form', which happened upon dying while human. in both cases, the game was generally balanced around the halved max health, with more than that being a bonus, but it was still kinda presented as a punishment. i think both were intended to give the player another incentive to go into human form, which enabled being invaded as well as summoning other players as well as removing the max health penalty. DS3 improved upon this by having embers, which worked the same way in enabling multiplayer, provide a bonus to your max health instead.

there wasn't any sort of max health restriction upon death mechanic in Sekiro though, and there doesn't seem to be in Elden Ring either.

DS2 is one of the weaker souls games but it's still worth playing. the issues with it are largely that the encounter design isn't quite as tight, the world design is clumsier & it rarely reaches the same sorts of high-point boss fights as the best of the series. i'd still put it above Demon's Souls at least.

ufo, Friday, 12 November 2021 06:41 (two years ago) link

i may be a minority opinion here, but i don't worry at all about whether something can run well enough on a certain machine. i can count the number of times i have been bothered by the framerate/slowdown of a game on one hand. i think part of it is that i came to gaming age playing games like LIFE FORCE. the slowdown was part of the game. the bug became the feature. aiming for this perfect-smooth framerate ideal is understandable but also kind of disappointing. it's just different, i guess

just staying (Karl Malone), Friday, 12 November 2021 06:46 (two years ago) link

blighttown was pretty miserable at times in the original console versions of ds1 due to all the slowdown. it's certainly something to be concerned about & can make experiences much worse. with cross-gen games like this, it does happen sometimes that the last-gen versions are significantly inferior due to cutting corners trying to get the game to run on hardware they weren't focusing on, but that thankfully doesn't seem to be the case here at all.

ufo, Friday, 12 November 2021 08:06 (two years ago) link

IDK I think having a smooth frame rate is critical for a game like this where you have to time movements precisely. And while 60 is nice, 30 is perfectly good as long as it stays consistent. I played DS1 on Switch and it runs great!

feed me with your chips (zchyrs), Friday, 12 November 2021 14:19 (two years ago) link

As a relatively recent returner to games, I've learned my lesson the hard way. When I got "Doom" for the Switch it kinda ran like shit, even after a few updates. The slowdowns definitely affected game play in such a fast paced game, and even things like jumping were impacted. Like, you would run at a couple of spots (even with no enemies) and suddenly things would slow down, right before you pressed jump, and you would fall to your death. But tbf, "Doom" is almost uniquely busy and fast paced, and yeah, I can't think of another game off the top of my head with issues like that.

That said, I sort of suspect at least some of my problems with "Sekiro" were related to the frame rate. Usually I don't notice/care, but that game was all about timing, and while it could have been me (I mean, for sure it was me), it's also possible it was just that much trickier for me at 30fps than it would have been at 60.

Josh in Chicago, Friday, 12 November 2021 14:38 (two years ago) link

there wasn't any sort of max health restriction upon death mechanic in Sekiro though

Oh, I just meant the mechanic that makes you lose half your souls or whatever. And gives everybody dragonrot. There's a cost of dying, which I found irritating since these games are built around dying over and over again. DS1 and DS3 don't have that cost, and Bloodborne gives you a shot to get some echoes back, too.

Josh in Chicago, Friday, 12 November 2021 14:41 (two years ago) link

I never minded slow downs either, it's like slo mo at a dramatic moment.

Glad the PS4 version runs well, I never cared about graphics but had to admit that 60fps is really nice after playing the DS1 remaster and now DS3 on PS5. But I played all of the other games at 30fps for hundreds of hours and had a great time, so it's definitely not essential.

change display name (Jordan), Friday, 12 November 2021 16:44 (two years ago) link

very positive impressions

https://kotaku.com/elden-ring-may-just-reinvent-the-open-world-genre-1848093261

just staying (Karl Malone), Saturday, 20 November 2021 20:38 (two years ago) link

I look forward to suddenly earning souls from some NPC that dies fighting enemies on the other side of the map.

Josh in Chicago, Saturday, 20 November 2021 23:47 (two years ago) link

I keep wondering if I should give the other From games a shot? I just got incredibly fed up with BB but maybe having a shield would make me feel better? (Probably not.)

Nelleee Hooper (Leee), Monday, 22 November 2021 18:32 (two years ago) link

On the one hand having experience in one of these games helps with all of them since they have some basics in common, but on the other hand, ER looks to be the most user-friendly of them all (from little things like the menus and upgrade systems, to how the combat system seems to align with what you see onscreen in a more intuitive way, rather than having to look up online how combos/poise/parries/etc work...that's mostly for pvp though).

Generally speaking though Dark Souls 1 and 2 are slower paced, while the combat in Bloodborne is faster (and DS3 is somewhere in-between).

change display name (Jordan), Monday, 22 November 2021 19:03 (two years ago) link

Shields in these games are mostly there to taunt you and weigh you down.

Josh in Chicago, Monday, 22 November 2021 19:05 (two years ago) link

i have played defense heavy builds to some advantage in these games on occasion; it's a preferred method. it makes me shit at pvp tho!

When Young Sheldon began to rap (forksclovetofu), Monday, 22 November 2021 19:12 (two years ago) link

I haven't used a shield in DS3 since my first playthrough, but I might use one for ER! For one thing, there's a shield weapon art (or "ash of war" I guess) that acts as both a normal parry AND can parry spells (and turn them into little magic swords you send back):
https://www.youtube.com/watch?v=6BBLmt_DI50

change display name (Jordan), Monday, 22 November 2021 19:14 (two years ago) link

In the pvp world, there's been a lot of talk of the big changes from Dark Souls 3, particularly:

-No guaranteed combos, ie hitting someone once doesn't necessarily mean you can hit them again if they decide to roll out of it. In DS3, most small and medium weapons had a guaranteed 2-hit combo on normal attacks, with a shorter stun window after that so the other person could get away.

-Backstabs are de-emphasized, and no one's sure if they're "working as intended" or not. Basically the backstab doesn't work if the other person isn't perfectly aligned with your character, or possibly if they're in any kind of animation. In DS3, it would work as long as the other person wasn't moving away from you, meaning that you could sneakily backstab someone if they were in a long animation (like after swinging a large weapon, or casting a healing spell). I enjoyed that system, but it makes sense that From is trying to smooth over elements that looked or felt weird to anyone not super versed in the mechanics.

I'm all for the changes if they make the pvp more intuitive and appealing to people. Although I hope there are some good unparryable attacks to use when someone keeps throwing out parries, since that still seems strong, and in DS3 you could run around behind them, use a kick, etc.

change display name (Jordan), Monday, 22 November 2021 19:49 (two years ago) link

This looks really good. I mean, it's very Soulsy and sometimes these things can feel like Scategories. Just replace bonfire with lamp; souls with blood echoes etc...
But I'm down with this. It looks a lot more open and less fiendishly claustro than Bloodborne. I also like how you can actually jump. There also seem to be a few more NPCs about the place, so it's got more of a Witchery vibe to it. Yeah looking forward to it

Urbandn hope all ye who enter here (dog latin), Tuesday, 23 November 2021 00:30 (two years ago) link

This is gonna own me isn't it.

When Young Sheldon began to rap (forksclovetofu), Thursday, 2 December 2021 17:06 (two years ago) link

There has been much Oroboro watching in our household this past month

covidsbundlertanze op. 6 (Jon not Jon), Thursday, 2 December 2021 17:07 (two years ago) link

just bought the lil baby xbox series s in a chip-shortage panic, just in case they disappear again before this comes out

adam, Thursday, 2 December 2021 17:11 (two years ago) link

I also got the lil' baby Xbox, the first Microsoft console I've ever had! Personally, I think it's great as an affordable, stand-alone Game Pass machine

feed me with your chips (zchyrs), Saturday, 4 December 2021 17:20 (two years ago) link

are they readily available?

When Young Sheldon began to rap (forksclovetofu), Saturday, 4 December 2021 17:53 (two years ago) link

though frankly i don't think i can hang with that joystick

When Young Sheldon began to rap (forksclovetofu), Saturday, 4 December 2021 17:57 (two years ago) link

got one at a gamestop on myrtle ave, looked like there were tons

adam, Sunday, 5 December 2021 00:21 (two years ago) link

one month passes...

They should split the difference between Dark Souls and Red Dead Redemption and make horse genitalia prominent, dynamic and a stat. Because you know there would be hundreds of level one players who will put every single soul into horse dick.

Josh in Chicago, Friday, 7 January 2022 19:13 (two years ago) link

Counterpoint, you should have a separate character creation menu for your horse, complete with gender and appearance sliders

change display name (Jordan), Friday, 7 January 2022 19:17 (two years ago) link

Why not both! Customizable horse would be next level From. Hell, you should be able to *play* as a horse, that would be rad.

Josh in Chicago, Friday, 7 January 2022 19:50 (two years ago) link

If they did have horse dick, what stat would it scale with

flamboyant goon tie included, Friday, 7 January 2022 22:54 (two years ago) link

Luck

change display name (Jordan), Friday, 7 January 2022 22:56 (two years ago) link

girth

i cannot help if you made yourself not funny (forksclovetofu), Friday, 7 January 2022 22:56 (two years ago) link

all horse dicks aside, i am really fucking hyped to play this game

i cannot help if you made yourself not funny (forksclovetofu), Friday, 7 January 2022 22:56 (two years ago) link

I've got a soft spot for that second one because iirc I ran past and made it to the grace immediately beyond him before taking him on. Took the pressure off.

woof, Wednesday, 19 June 2024 14:50 (yesterday) link

& it had been a bastard stretch of you died to get there

woof, Wednesday, 19 June 2024 14:51 (yesterday) link

Oh yeah I think cheesing that one from the grace is the only way to go, lol.

Jordan s/t (Jordan), Wednesday, 19 June 2024 14:55 (yesterday) link

thank you I'll have those runes back now let's go again

woof, Wednesday, 19 June 2024 15:21 (yesterday) link

Oh I always had far more difficulty with the avatar guarding grace #2. I’d sneak through the Cleanrot dark room, deal with the crossbowfuckers, climb up the branch to the Halighelm room, save to grace, and bait the Halig Knights to come in before attempting that avatar

frociaggine e figaggine (flamboyant goon tie included), Wednesday, 19 June 2024 15:51 (yesterday) link

Best Mohg guide

https://www.youtube.com/watch?v=-dN7HCjqfxc

Jordan s/t (Jordan), Wednesday, 19 June 2024 16:13 (yesterday) link

Oh my god, using Glintstone blades to kill the invisible scarabs is good -

https://www.youtube.com/watch?v=NDhoDThUIHc

Jordan s/t (Jordan), Wednesday, 19 June 2024 16:25 (yesterday) link

How much do you all use shields in this game? Me, barely, apart from maybe right at the start...

But in DS2 I've got my shield up pretty much all the time.

Another difference is that in DS2 I'm basically rolling naked with no armour and the highest strength weapons and shield I can wear

your mom goes to limgrave (dog latin), Wednesday, 19 June 2024 17:12 (yesterday) link

i’m just always walking around with my shield up basically and relying on the very dodgy and not at all universally useful idea that i can get a guard counter in. also one of my builds is a tank so…

but i had covid last week and fancied a dex build play in limgrave, getting used to parrying etc. it takes some getting used to.

bloodborne was my entry to soulsborne and i completed with a dex build so i’m used to rapid sidestep as part of dancing round the enemy (ie zero shield usage). the sidestep weapon art isn’t close enough to do that reliably or responsively enough to make it useful.

Fizzles, Wednesday, 19 June 2024 17:25 (yesterday) link

Not at all except for parrying (especially Carian retaliation), but shields are still super good. It lets you pressure and do mix-ups, but I still have dumb biases against shields from my Dark Souls 1 days.

I did my very first playthrough as many do, with the biggest shield I could find (tower) and the highest damage weapon I could wield one-handed. Never really learned to roll properly, was scared of everything, just blocked and then counterattacked. Then I started watching youtube vids of people playing with two-handed katanas + no armor + dodging everything and I never really went back to shields. In DS3 it was always left-hand weapons or caestus parries for me. And I don't really like the uncertainty of not knowing whether an attack is going to break my guard, especially in pvp. I also try to minimize the number of things I need to think about, so would rather just focus on dodging rather than deciding whether to block or dodge. So while I do think there are advantages to not using shields (your left hand is free for spells or other weapons), a good player with a shield can be scary.

Jordan s/t (Jordan), Wednesday, 19 June 2024 17:44 (yesterday) link

These Revenants! They kill me before I can even use that healing spell, every time!

your mom goes to limgrave (dog latin), Wednesday, 19 June 2024 21:07 (yesterday) link

the guts sword is one of the better shields in the game so all the time i guess

chihuahuau, Wednesday, 19 June 2024 21:10 (yesterday) link

Best Mohg guide

I just watched my partner summon her Mimic and smash Mohg with repeated blasts of Comet Azure fueled by the Cerulean Hidden Tear before he even "nihiled". What other strategy do you need? Just get a couple larval tears and make quick work of him.

octobeard, Wednesday, 19 June 2024 21:20 (yesterday) link

I remember spending an entire afternoon guide digging to get his shackle and the Purifying Crystal Tear to even get to his 2nd phase.

octobeard, Wednesday, 19 June 2024 21:21 (yesterday) link

Spending an hour+ repetitively learning a boss's moveset so that my reflexes can respond to their cues on a subconscious level is how I get my kicks I guess

Jordan s/t (Jordan), Wednesday, 19 June 2024 21:30 (yesterday) link

First playthrough I was drawn to dual wield, roll at random, hit the buggers more than they hit you and make them bleed. Sort of didn't believe that shields actually protected you against big things and guard breaks/staggers made me nervous. NG+, with a lot of stamina, learned to stand my ground and counterhit & came to love my no skill brass shield +25.

Also experimented with carian parry - a lot of fun but never really got consistent. Keep it on a back-up shield tho.

woof, Wednesday, 19 June 2024 21:45 (yesterday) link

I never had any issue killing reveants with a heal spell, maybe it depends on the spell? Or maybe Ive only tested it on the easy ones in Liurnia haha. I didn't know about that trick in areas where it wouldve really helped like that poison castle.

Stoop Crone (Trayce), Thursday, 20 June 2024 00:08 (nineteen hours ago) link

xxp Jordan I see you like to git gud. Some of us have lazy days, or are magic users.

octobeard, Thursday, 20 June 2024 01:40 (seventeen hours ago) link

Tonight! So excited!

(As if I haven't been playing ER every evening this week)

your mom goes to limgrave (dog latin), Thursday, 20 June 2024 09:28 (nine hours ago) link

Jealous! Hopefully I get some time to dig in this weekend, gonna try and avoid spoilers in the meantime.

I did only co-op last night during my stationary bike + Elden Ring session, just to get runes for pre-dlc smithing stones. It was pretty silly - I'd say 90% of hosts died during the first ten seconds. I think they wanted their phantoms to beat the boss, but didn't want to seem like they weren't contributing so they just threw themselves into the meat grinder instead? I saw hosts continuing to spam Radagon with holy spells, Rivers of Blood, and Waterfowl Dance despite the fact that they were doing zero damage to him (and he would poise through and destroy them). I felt bad for the person who put on three buffs and promptly ran off the ledge at the entrance to Maliketh's arena though, lol. We did manage to beat Maliketh another time though, I think that was the only win. I was surprised to never get a Mohg summon.

Jordan s/t (Jordan), Thursday, 20 June 2024 14:47 (four hours ago) link

Wow, you can use the horse in the Elden Beast fight now! Also lots of nice quality of life additions (new items are flagged, you can see how much FP different skills consume in the menu, roll out of gestures sooner, etc).

Jordan s/t (Jordan), Thursday, 20 June 2024 16:14 (two hours ago) link

Decreased the effect that increases the power of spells of Terra Magica.

Decreased the effect duration of the Cerulean Hidden Tear.

How dare you nerf my magic user cheese!

Increased the speed of some attacks of the following weapon types:

Axes / Greataxes / Hammers / Flails / Reapers

Increased the damage of charged attacks of the following weapon types:

Axes / Greataxes / Some Colossal Weapons

Okay - definitely time to respec to my dual great stars bonk build

octobeard, Thursday, 20 June 2024 18:11 (one hour ago) link

Heh I'm curious how the changes to spinning slash affect my dragon halberd build. It's probably a good time to nerf the strong builds (power-stanced weapons etc) to get people to try the new dlc weapons.

Jordan s/t (Jordan), Thursday, 20 June 2024 18:23 (fifty minutes ago) link


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