Disco Elysium

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yeah, i didn't realise that until a few hours of embarrassing deaths - i should have mentioned it here to spare others the same miserable fate

you are like a scampicane, there's calm in your fries (bizarro gazzara), Wednesday, 11 November 2020 15:18 (five years ago)

How does this game compare to something like, say, Oxenfree (which is fun enough but basically a story-based game where you pick dialogue options and they slightly affect what happens in the end)

Specific Ocean Blue (dog latin), Wednesday, 11 November 2020 15:21 (five years ago)

never played that one, nor the often-mentioned Planescape: Torment which is mentioned in hushed tones as a parallel experience

mh, Wednesday, 11 November 2020 16:13 (five years ago)

worth noting that the conversation trees (and the Thoughts that come to you while conversing) can be very engrossing and wordy. many words

mh, Wednesday, 11 November 2020 16:15 (five years ago)

PS:T is the watershed, a verbose dark fantasy Memento avant la lettre. Very much worth playing if you enjoy DE.

pomenitul, Wednesday, 11 November 2020 16:16 (five years ago)

one month passes...

Feels kind of weird to me that they're announcing some sort of definitive special edition of this before it's come to any of the consoles in the first place. Supposedly PS version comes out in March 2021, and Xbox/Switch version in summer of 2021, though I wouldn't put much faith in those latter two, which is too bad, since I'm sure this could be a good Switch/portable game. I'm still super intrigued, though.

Josh in Chicago, Friday, 11 December 2020 15:41 (five years ago)

Is full voice acting really necessary for such a reading-intensive game? I hate how it's become an absolute must these days.

pomenitul, Friday, 11 December 2020 15:43 (five years ago)

you can turn it off! I do when playing dragon quest xi

it bangs for thee (Simon H.), Friday, 11 December 2020 15:46 (five years ago)

Sure, but it's not a binary. I like partial voice acting to highlight key narrative moments.

pomenitul, Friday, 11 December 2020 15:51 (five years ago)

a lot of jrpgs still do the "main story scenes are voice acted, incidental dialogue and sidequests are not" thing but people always complain about it so apparently it is necessary

ciderpress, Friday, 11 December 2020 16:54 (five years ago)

i suspect its usually more a budgetary than directorial choice

ciderpress, Friday, 11 December 2020 16:54 (five years ago)

switch performance will likely be dogshit : /

worzel scampidge (||||||||), Friday, 11 December 2020 22:18 (five years ago)

Which sort of makes me more intrigued. There have been some downright magical Switch ports (Ori, apparently Witcher 3, a lot of the Bethesda stuff). Then again, speak of the devil, Doom Eternal clearly ran into a million problems on Switch. But they got Control running on the Switch, right? Granted, it's on a server, iirc, but that's a game that doesn't even always run well on more powerful consoles, maybe they will do something like that?

Am I right, though, that this seems like a big open-world game that might benefit from portable Switch play? I've been avoiding spoilers, because the praise has been so fervent, but I kind of get the sense the PS4 might not be the right fit for this. I could be wrong, though.

Josh in Chicago, Saturday, 12 December 2020 14:07 (five years ago)

Some beautiful art in this game, seems reason enough to play

calstars, Sunday, 13 December 2020 14:55 (five years ago)

Disco Elysium’s map is... not big

It takes a while to walk your ass from end to end because of circuitous paths but there are basically just a handful of areas

mh, Sunday, 13 December 2020 16:08 (five years ago)

two weeks pass...

I finally picked this up on Steam thanks to the Noah Caldwell-Gervais appraisal, and I'm loving it. It's revealed that at heart, I'm a Moralist Sorry Cop, and that's about right. I do regret terrifying a bookship owner who was minding her own business.

Looking forward to the Final Cut version as well: 150,000+ words of new content, free to all present owners, fully voiced including personality traits. It may not need the additional voice acting, but I'm a fan of most of the current characters, especially the internal monologues, so I'll have something to look forward to for supercop, sad sack, and savior of communism playthroughs...

A Like Supreme (Sanpaku), Thursday, 31 December 2020 23:21 (five years ago)

two months pass...

Disco Elysium - The Final Cut arrives March 30! https://t.co/Lqd6q39QOq

— Disco Elysium (@studioZAUM) March 17, 2021

A Like Supreme (Sanpaku), Wednesday, 17 March 2021 18:16 (five years ago)

oh my god oh my god oh my god

emil.y, Wednesday, 17 March 2021 18:25 (five years ago)

I'm glad I waited.

pomenitul, Wednesday, 17 March 2021 18:30 (five years ago)

Yesss

Party With A Jagger Ban (dog latin), Wednesday, 17 March 2021 18:33 (five years ago)

xbox this summer....please hit game pass...

intern at pepe le pew research (Simon H.), Wednesday, 17 March 2021 18:34 (five years ago)

when i got my PS5 last week i checked to see when this was coming, definitely on my want list

scamp til you're damp (Noodle Vague), Wednesday, 17 March 2021 18:35 (five years ago)

Tbc I only care about the final cut on PC because I am one of *those* snobs.

pomenitul, Wednesday, 17 March 2021 18:51 (five years ago)

the turn of the ending was one of the most emotional experiences I've had playing a video game

Bongo Jongus, Wednesday, 17 March 2021 18:51 (five years ago)

Hmm, comes out on Switch this summer, doesn't it (supposedly)? Seems like a good game for handheld, for once.

Josh in Chicago, Wednesday, 17 March 2021 19:04 (five years ago)

I am torn between waiting for Switch port (greatly increasing the chance I will actually, ya know, play it) or just biting on inevitable 50% Steam sale. And it's on Mac, which I also like to support.

Nhex, Thursday, 18 March 2021 13:20 (five years ago)

Lol, by the time it actually comes out on Switch it will be, like, less than $20 on PS4.

Actually, tbh the one potential negative of the Switch I think I've heard is that it is so text based that seeing everything on the small screen could be a real challenge.

Josh in Chicago, Thursday, 18 March 2021 13:30 (five years ago)

if all the text is spoken now, you can just patiently listen!

mh, Thursday, 18 March 2021 18:07 (five years ago)

A small pity that all of the "skills" will share the same voice, but at least will get all of the wit and wisdom of Cuno.

https://www.youtube.com/watch?v=N84rQcnAbaA

A Like Supreme (Sanpaku), Saturday, 20 March 2021 02:27 (five years ago)

just sitting here refreshing the Playstation Store

Party With A Jagger Ban (dog latin), Tuesday, 30 March 2021 09:11 (five years ago)

So, clearly not live, no? Have they stated a price?

Josh in Chicago, Tuesday, 30 March 2021 12:46 (five years ago)

not yet. it says it will go live between 3-4pm uk time

Party With A Jagger Ban (dog latin), Tuesday, 30 March 2021 12:49 (five years ago)

I see it now, $40 USD: https://store.playstation.com/en-us/product/UP6758-PPSA03268_00-6401393671841114

Ovid-19 (Leee), Tuesday, 30 March 2021 18:41 (five years ago)

still can't see it on the UK store. Disco Elusive more like

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 07:37 (five years ago)

ah it's finally popped up. £32.99, not too bad

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 07:39 (five years ago)

although now the PS Store keeps crashing

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 07:43 (five years ago)

We don’t need a liveblog of this

Scamp Granada (gyac), Wednesday, 31 March 2021 08:38 (five years ago)

I do

G.A.G.S. (Gophers Against Getting Stuffed) (forksclovetofu), Wednesday, 31 March 2021 10:57 (five years ago)

Update: Got it. Downloading. Don't forget to click and subscribe to hear the latest

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 11:29 (five years ago)

i'm only here for the top 10 video game betrayal reaction video notifications

chihuahuau, Wednesday, 31 March 2021 12:15 (five years ago)

Okay this game

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 21:25 (five years ago)

Only played about an hour and already LOL'd several times. "It doesn't have to be murder. It can just be sex"

Party With A Jagger Ban (dog latin), Wednesday, 31 March 2021 21:27 (five years ago)

The PS4/5 version is extremely buggy - to the point at which, when you can’t complete plot elements, it’s effectively unplayable by day three. There has been one patch already but it hasn’t fixed the key issues. They’ll have to patch again but, unless it’s on sale, it might be worth holding off purchasing until they do.

Scampo di tutti i Scampi (ShariVari), Sunday, 4 April 2021 07:49 (five years ago)

Oh no. That sucks. Not encountered anything yet myself. But I did die from kicking in a door and giving myself a hesrtattack and the game started me back quite far before that point. I had to dolefully go back through several conversations I'd already had because I was worried I'd miss something important if I skipped them. Have resolved to save my game a bit more often

Party With A Jagger Ban (dog latin), Sunday, 4 April 2021 10:19 (five years ago)

If you’ve made it over to the other side of the bridge and collected items from the car, you might be lucky. It’s not clear whether the bug affects every player, but it’s a substantial proportion at least.

Scampo di tutti i Scampi (ShariVari), Sunday, 4 April 2021 22:10 (five years ago)

thanks for the heads up here, will wait.

G.A.G.S. (Gophers Against Getting Stuffed) (forksclovetofu), Sunday, 4 April 2021 22:35 (five years ago)

The only bug I’ve encountered on PC (using a controller might be part of it) is getting locked on dialogue where the “next” prompt doesn’t show up.

It appears to be an issue where you’re close enough to trigger the dialogue but it fails the check to continue the conversation. The workaround that was effective for me the first time was to make sure I kept walking even after the dialogue prompt showed up until it actually stopped me.

That didn’t seem to help when it happened a second time, but I’m basically at the endgame already so I’m willing to sit it out until the patch or, god forbid, plug in my mouse and see if it’s a controller-specific glitch

mh, Monday, 5 April 2021 14:51 (five years ago)

I also encountered the glitch where the zoom-out after an interaction goes extreeeemely slowly before the game returns control. That can be alleviated by closing and reopening the game.

mh, Monday, 5 April 2021 14:53 (five years ago)

Only played one "day" of DE and I'm really enjoying it so far. There's so much to love about this game. The internal and external world-building are mindblowing, and with any luck I'll be playing this through multiple times in order to get different outcomes.

Have encountered a couple of glitches and mild frustrations - nothing game-breaking, but still just enough to affect suspension of belief and grind me down whilst playing:

- Sometimes audio dialogue plays late, doesn't play at all, or occasionally the wrong audio dialogue plays*.
- Can be a bit confusing when character dialogue text appears with narrative interjections, but only the character audio plays
- Text is small for a game that requires a lot of reading, even on the largest setting. Coupled with conversations that can take several minutes' worth of dialogue trees, it can be exhausting. As such, I found I couldn't play for long bouts without starting to fall asleep and lose track of some of the longer conversations. At this point, I would have saved my game and gone to bed, but you can't do this if you're in the middle of a lengthy interrogation. If I had a Switch and this were on it, I'd much rather play Disco Elysium in bed on a small screen than sitting on my sofa squinting at the telly.
- UI is very fiddly. The way dialogue options are highlighted in white, red, ever-so-slightly paler red etc, isn't intuitive and on several occasions I've made the mistake of choosing the wrong option to the one I wanted
- I'm finding the object menu really hard to use. It's not entirely obvious what I'm highlighting or what direction I'm meant to press to highlight the thing I want. Could be a bit clearer.
- I like the way there's no manual or instructions whatsoever; it complements the main character's amnesiac nature, but I did have to look up how to interact with things in my hostel room when I first woke up as I was just staggering around clutching my head and trying to press every button. I swear I fucking pressed the R3 stick a bunch of times along the way, but yeah, first little stumbling block.
- I still don't really understand how the Thought Bank works. If I stop thinking about something after I've finished the Thought, will I be able to retrieve the Thought later? Like, does it disappear once I've finished internalising it or is it stored in my memory bank? The first Thought I completed was my way home, but the instructions were long and prosaic and didn't really help a lot. I figure I'll just stumble into my house one day on my travels.
- A quirk of the isometric viewpoint is that it's not always obvious how to get from one point to another. There'll be a narrow passageway which I can spend a long time navigating into without luck before simply letting the computer do it for me by selecting an interaction point on the other side of the screen and letting my character walk there by his own volition.

*The acting is brilliant though. Quite interested in the accent/dialect choices here. Only a handful of US accents here and there; lots of Francophone accents; while the rest seem to be a mishmash of regional UK accents. Nevertheless, a lot of the dialogue is US-centric and it's a bit strange hearing Cuno and Cunoess employ slang terms like "pig" and "ass", which I wouldn't associate so much with the UK.

Party With A Jagger Ban (dog latin), Tuesday, 6 April 2021 10:36 (five years ago)

I think the thoughts confer status bonuses as long as they're in the bank. You can unlock new slots by spending skill points or use skill points to remove thoughts that you no longer want to have.

Scampo di tutti i Scampi (ShariVari), Tuesday, 6 April 2021 10:41 (five years ago)

I also very much like solving, making choices, responding to clues, feeling like I'm in a private tussle of wits and expectations with the game designer...

blue prince is what you want then

ufo, Tuesday, 26 May 2026 00:44 (one week ago)

type help is getting a remaster as 'the incident at galley house' later this year fwiw

reports seem to be that zero parades is surprisingly excellent and manages to be its own thing instead of just being a second string disco elysium imitation. i'm curious and will probably get it on sale because i have other stuff to play for the moment.

some people seem to like esoteric ebb as a de-like so i guess that's worth looking into but i didn't find the demo compelling at all.

ufo, Tuesday, 26 May 2026 00:54 (one week ago)

Will def consider Blue Prince yes, hopefully there's a narrative element to it (which I'm realising is probably important to me)

My first SH playthrough was incredible, devastating, joyous and terrifying. It's going to be one of the greatest things ever made and I've barely scratched its surface

imago, Tuesday, 26 May 2026 08:09 (one week ago)

there is a strong narrative element to BP but it's scattered and mostly not on the surface

Wildfowler (Noodle Vague), Tuesday, 26 May 2026 08:13 (one week ago)

Ooh okay, that's good

imago, Tuesday, 26 May 2026 08:35 (one week ago)

I wonder about playing this through again. I was quite thorough on my first playthrough, so i'm wondering if a second one would be significantly different beyond a few dialogue options.

A little while ago I started a pure strength build and managed to knock out Measurehead in one punch.

rameau in the main room (dog latin), Tuesday, 26 May 2026 09:19 (one week ago)

All at least very good. But where can I find games with this level of writing? Especially with this level of grimly funny writing? I have friends who've advised me but besides all the above they've also recommended stuff that doesn't quite trip my sensors. Maybe I should just trust them...

ftr Pentiment doesn't run on my computer >:|

― imago, Wednesday, May 20, 2026 11:04 PM (six days ago)

how do you feel about mouthwashing lol

i got a friend who is very very enthusiastic about a particular brand of visual novels... her favorite stuff is doomed yuri, stuff like SIGNALIS and 1000xRESIST. i think she also likes, uh... heaven will be mine? "hypnospace outlaw", you might dig "hypnospace outlaw". idk, how do you feel about the classics? stuff like psychonauts? that's got great writing. or fallout: new vegas?

ummm, let me see.. "to the moon", fucking amazing writing on that, i kinda still need to play the followup games but i think they're probably good too. we're talking... that's kind of along the line of what's called "visual novels". "we know the devil", i fucking love "we know the devil", for instance. it's very short but excellent.

i also really like the writing in Spiritfarer, again it's not something i'd call _funny_ but i do think it's very uh... it's not a "doomy" game despite the subject matter, i don't think. very well written. "hatoful boyfriend"? maybe? idk how you'd feel about that one. it's kinda along the lines of doki doki literature club. there are definitely superficially "funny" elements to it, i mean, it's a pigeon dating sim so...

interactive fiction is one that i really used to play a lot and i lost touch with. emily short is, like, a legend now and i'm still like "oh yeah, she did galatea". there's this weird kind of divergent/convergent evolution with IF and visual novels, at least in ludic terms. in storytelling terms western "IF" tends to focus less on visuals. i remember... i can't remember the name haha but i tried a couple of games from the IFComp a couple years ago... ok I looked it up, it's called LATEX, LEATHER, LIPSTICK, LOVE, LUST. haha looking up the rankings in the results summarizes it well, it made 11th place (out of 67) but the ranking curve is what's interesting, as opposed to the other games near the top of the list, which tend to have a curve peaking around 8 and 9, the mode of this game (the most common score) is literally 10... it ranks where it does because there are a lot more low and VERY Low scores than anything else on this section of the list.

i've actually for a long time been wanting to start a thread on how excellent the writing in the "powerwash simulator" games is. it's really fascinating to me because of the _subtlety_ of the writing. are there people out there complaining about powerwash simulator's "woke agenda"? i don't really follow discourse lol. these games are woke as fuck though and the character writing here is really fucking good imo. the rec for chants of sennaaar made me think of a video i saw that recommended scriptorium: master of manuscripts, which just came out and i haven't played much but which sounds AMAZING.

probably _my_ favorite out game in terms of writing, though, just incredible game, is "kentucky route zero". god. such a fucking great game. anyway here's this post in list form:

MUST TRY
Tux and Fanny
Kentucky Route Zero

CLASSICS
Psychonauts
Fallout: New Vegas

OTHERS
Mouthwashing
Spiritfarer
LATEX, LEATHER, LIPSTICK, LOVE, LUST
We Know the Devil
Hatoful Boyfriend
To the Moon
Powerwash Simulator and Powerwash Simulator 2

HAVEN'T PLAYED MUCH
Hypnospace Outlaw
SIGNALIS
1000XRESIST
Scriptorium

final recommendation: my single most trusted source for games is the recommendations by the steam curator Wholesome Games. they're never going to recommend something like Mouthwashing or LATEX, LEATHER, LIPSTICK, LOVE, LUST (which isn't actually on steam i don't think), but the stuff they DO recommend is often very well-written, they recommend a lot of top-notch indie stuff that slips under the radar of a lot of other folks.

emil.y, since i haven't kept up with interactive fiction at all since, the early '00s, i'd love to hear any particular recommendations of yours!

Kate (rushomancy), Tuesday, 26 May 2026 10:12 (one week ago)

oh shit i left Little Inferno off that list, sorry Little Inferno :( i distinctly remember writing about it in my post and i guess i must have deleted that bit and never added it back. it doesn't initially seem like a story focused game but there's a VERY LONG coda that's basically all story, i'd call it more than half the game. i haven't played the more recent update, despite FULLY INTENDING TO.

Kate (rushomancy), Tuesday, 26 May 2026 10:15 (one week ago)

there is a strong narrative element to BP but it's scattered and mostly not on the surface

― Wildfowler (Noodle Vague)

Yes. The question of whether or not there would be a strong enough narrative hook was huge for me before going into Blue Prince, and the demo didn't give a strong indication that there would be, but I definitely feel like there was a very rich story in there, often hidden but always bubbling away under the surface. Narrative is deeply important to me and I feel like it delivered well. I said on the dedicated thread but I was playing it together with my boyfriend, so our play experience was slow and we ended up only playing to the first win condition, but that was honestly satisfying enough! I am tempted to try to explore the other layers on my own, tbh.

emil.y, Tuesday, 26 May 2026 13:40 (one week ago)

I wonder about playing this through again. I was quite thorough on my first playthrough, so i'm wondering if a second one would be significantly different beyond a few dialogue options.

― rameau in the main room (dog latin)

I did this recently, just feels like a Disco Elysium kind of time period. I was also very thorough on my first playthrough, so I don't think I experienced anything notably different, but I did allow my rolls to fail much more (I was terrible about savescumming the first time). Went for mystical over smart this go around, which gave me some different options and dialogue. Possibly the main thing that stayed the same was that I couldn't bring myself to play any other way than communist, not even ultraliberal, never mind fascist. My loyalty to Mazov cannot be swayed. Apparently if Kim gets injured there's a way to have Cuno be your partner, but I won that roll so didn't get to explore that.

emil.y, Tuesday, 26 May 2026 13:49 (one week ago)

how do you feel about mouthwashing lol

I keep wondering if I should try it, but it just seems so... edgelordy. Would you make a case for it?

emil.y, since i haven't kept up with interactive fiction at all since, the early '00s, i'd love to hear any particular recommendations of yours!

― Kate (rushomancy)

Well, you mention Emily Short in your post, and I would say anything by her is a mark of quality, but especially Counterfeit Monkey. I think you specifically, and quite possibly imago, would love Eat Me by Chandler Groover - it's a limited parser game and the writing is just INCREDIBLE, very, uh, sensory. His Midnight. Swordfight. is much shorter but similar in tone and quality (seriously though, play Eat Me, you will love it). If you want something sad, both Of Their Shadows Deep by Amanda Walker and The Absence of Miriam Lane by Abigail Corfman will get you sniffling. Ryan Veeder's games are always fun, love him as a creator. Oh! Cannery Vale by Hanon Ondricek, I remember that one being wild.

Also, you mentioning Hypnospace Outlaw reminded me that I used to always rep for Digital: A Love Story by Christine Love. Haven't thought about that one in ages but I bet it stands up!

emil.y, Tuesday, 26 May 2026 14:11 (one week ago)

Digital is still great but definitely on the border where IF and VN meet

Wildfowler (Noodle Vague), Tuesday, 26 May 2026 14:29 (one week ago)

I keep wondering if I should try it, but it just seems so... edgelordy. Would you make a case for it?

― emil.y, Tuesday, May 26, 2026 7:11 AM (forty-four minutes ago)

sure. framing matters - when talking about extreme content, it's not just about what a game says, but how it says it. honestly i'd say that in its themes and setting "mouthwashing" isn't a million miles from "Analogue: A Hate Story" - ultimately it's a study in the effects of patriarchy and capitalism on human beings, _especially_ women. of course the risk of a lot of these games is that of "preaching to the choir", which i _don't_ think "mouthwashing" is. the upside of games like these is that if done well they can be really validating, they can be a mirror through which we can understand and emotionally deal with the fucked up world we live in. that's the way i've always related to "edgelord" content. sometimes in doing that i'm cutting against the grain of the authorial narrative, and sometimes i'm going with the grain. if the creators and i have the same approach to the material, it can be cathartic in a good way.

for the record i do think "mouthwashing" is a better-written game than "analogue". that's not me putting down christine love, who i think very highly of as a creator.

gonna spoiler this cuz it's not directly related, but thoughts on "perfect blue" (with spoilers for that film):

i went to see "perfect blue" in theaters with a friend for the first time a couple days ago and talked about it and she reacted EXTREMELY emotionally badly to it. she hadn't really seen any other Kon films except for Paprika when it came out, which is a LONG time ago, and looked at "perfect blue" as an example of the pitfalls of "men writing women". in particular she was unhappy that the movie boiled down to a fight between Mima and Rumi, that Rumi was "revealed" as the "killer", and that the film suggested that this was because of Rumi's 'dissociative identity disorder'. My friend is a singlet, but in our community, plurality is very common. my friend also didn't like that Me-Mania was presented as being physically deformed.

my take on the film was very different... though i thought it was flawed and ambiguous, ultimately i saw the film condemning the way idol culture fetishizes youth, the trauma it inflicts on people, including rumi, a failed idol trying to live her dreams vicariously. it echoes a lot of the themes i saw of generational abuse in Akira - the larger issue is not that rumi is a woman, but that both rumi and the men rumi kills are replicating patriarchal patterns of abuse. a lot of the ambiguity i think comes from the dialogue in the "show-within-a-show" "double bind", which takes the form of a shitty patriarchal "crime drama". you know, 'edgelordy' in a kind of, like, SVU way. it has all these tropes of, like, saying that the killer is a 'man who wants to be a woman', and then pivots, when the story starts to center around mima's character, to say that the killer has 'dissociative identity disorder' - rumi definitely does have some psychological thing where she has this persistent belief that she's the 'real' mima, but i think that's very different from the way it's presented in the film, which is much more similar to (the infamously misogynist) alfred hitchcock's coda of "psycho". actually writing it out i _do_ think it's interesting that the killer switches from "man-who-wants-to-be-a-woman" to "dissociative-identity-disorder" when the (again, very clearly misogynist) writer changes the story plot to center around mina. it says something about the ways patriarchy medicalizes and pathologizes the effects of the trauma it inflicts on us.

---

i was looking through my unplayed games and ran across once upon a jester (which is on ridiculously good sale for a game that just came out, i feel dumb paying full price for a game i haven't played but also money is fake and i had the fake money in my bank account so) and wondered if that was a game i should recommend and it's in a bundle with "techno banter" which is a game where you're a bouncer in a berlin club and you decide whether or not to let people in and it's got a dialogue-based battle system, like the swordfights in Monkey Island except presumably Orson Scott Card had nothing to do with "techno banter". anyway i mean lj if you don't know lucasarts seriously so many of those games have great writing. like grim fandango too. really tim shafer...

ok i just found out about shafer's credit on Star Wars Episode I Racer ("never actively tried to sabotage the project") lol

yeah i definitely know Digital and its followup Analogue, love went on to do Ladykiller in a Bind which I played a little of and was interesting but didn't blow my mind or anything and then "Get in the Car, Loser!" which i don't think i've played. i didn't know that she published a novel last year, which seems pretty interesting. honestly my bias is towards work in a Certain Demographic, i also love the writing on Anna Anthropy's old games haha. i do find VNs really interesting, it's not the milieu i come from but something like "white album 2" is something i probably should play at some point. and of course like, uh... what's the acclaimed anime where john titor is a character... steins;gate, that started out as a VN. most of the VNs amelie doree talks about in her videos aren't games i'd _play_, i'm not really interested in eroge (i guess L.L.L.L.L. is probably some sort of eroge but it doesn't have graphics which hits different), but, i mean... you talk about danganronpa, VNs often have the same kind of strengths and weaknesses.

the last IF game i really remember playing in loving before, idk, shit changed for me, was varicella, i really liked that one, people seem to mostly not remember that one these days even though "photopia" was a big fuckin' deal in the community when it came out. "photopia" didn't interest me but "varicella", that one i liked.

Kate (rushomancy), Tuesday, 26 May 2026 15:44 (one week ago)

Will def consider Blue Prince yes, hopefully there's a narrative element to it (which I'm realising is probably important to me)

it has a narrative beneath the surface and it's compelling enough for a while but sort of spirals out unsatisfyingly and goes in some odd directions. it's one of the weakest aspects in the end though i wouldn't say it's terrible or anything. if you go into it wanting a narrative more than anything else you will be disappointed. if you want ~80 hours of a very elaborate puzzle box that happens to have an ok narrative as part of the puzzles then you will be absolutely delighted

ufo, Wednesday, 27 May 2026 01:32 (one week ago)


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