Of Deathclaws & Radscorpions: A Fallout Thread

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bah stupid effin sonora cruz bug, now i have a drawer at home with like a hundred fingers in it.

goole, Tuesday, 23 June 2009 02:25 (seventeen years ago)

i mean that's just gross

goole, Tuesday, 23 June 2009 02:25 (seventeen years ago)

hey point lookout drops today, right?

goole, Tuesday, 23 June 2009 19:42 (seventeen years ago)

haha. is it the thing where she starts running away from you? that happened to me and i cornered her out in the yard, and was still able to talk to her and get my bounty (then she ran away again).

Ømår Littel (Jordan), Tuesday, 23 June 2009 19:44 (seventeen years ago)

yeah, apptly she has the courage rating of 'cowardly' so if there's a creature anywhere near the regulator hq she just starts running. it happened once and i chased her pretty far to the north. i don't know if she's one of the unkillable characters or not, so either she's dead or is... somewhere on the landscape.

goole, Tuesday, 23 June 2009 19:54 (seventeen years ago)

hmmm maybe the next time i see her i should shoot one of her legs off so she can't run away.

point lookout sounds awesome. i'm almost done w broken steel and was planning on taking a break from fallout, but we'll see.

Ømår Littel (Jordan), Tuesday, 23 June 2009 19:56 (seventeen years ago)

Anyone have Point Lookout yet? I have yet to buy The Pitt and I'm curious which one is more worth my time. I thought the Anchorage one was so-so, but liked Broken Steel quite a bit. Army bases, more gadget-like guns, and fighting Enclave teams is more fun.

mh, Thursday, 25 June 2009 21:20 (seventeen years ago)

i'm enjoying the hell out of it! it seems bigger and more open-ended than the others. the missions are more interesting and well-written than average, and some of them are honest-to-god hard. everything is swampy and wet and there's a kind of deliverance/toxic avenger vibe (explicitly, in some of the new enemies)

i'd break it down like this, to an extent: the pitt was ok, but wasted its most interesting environment on a tedious find-100-of-these task. OA is a nice visual break since everything is frosty and blue instead of grubby and brown, but it's a blatant excuse to dole out some game-breaking equipment for 9.99. broken steel was just necessary, the stock ending sucks. if you liked any of the new content point lookout is well worth it.

goole, Thursday, 25 June 2009 21:29 (seventeen years ago)

yeah, goole def otm re: all of the dlcs

I've still to download point lookout, I think I will but give mothership zeta a pass

miniboss of s1ocki (cozwn), Thursday, 25 June 2009 21:33 (seventeen years ago)

Im kinda intrigued with this but have a feeling my lvl 28 char will annihilate all the new enemies.

mayor jingleberries, Thursday, 25 June 2009 23:12 (seventeen years ago)

i picked up fallout3 again tonight after a long spell of rest, it's such a formidable game - I feel I have to take it seriously sometimes, and it puts me off playing it as well (but in a respectful way)

** spoilers for the main game **
anyway don't laugh, but I've only just been into the 'other' vault and done the strange virtual reality story. Not sure if I did the right thing, becoming the little murderer and slaughtering the neighbourhood. I opened up the abandoned house failsafe terminal but it sounded like it would kill me if i activated it.
finding myself just following a main mission trail now, need to get out and start back with the side tasks.

Great Scott! It's Molecular Man. (Ste), Friday, 26 June 2009 00:40 (sixteen years ago)

Ha, I'm in exactly the same situation, picked it up last night after a couple of months off, because yeah, it felt like I needed a break from it. I'm a fair chunk further along the main quest than you are. But my problem at the moment is that I've finished all the side quests I had open, and I don't seem to be able to trigger any new ones. Every time I wander off trail to explore something interesting-looking, it turns out to just be a straight dungeon crawl with maybe a bobblehead at the end if I'm lucky, rather than an actual bit of side story. I know this can only be down to me being unlucky, but it's getting a bit frustrating.

JimD, Friday, 26 June 2009 08:23 (sixteen years ago)

I moved on a bit from where I last posted, upgrading my level three times in one sitting is pretty good going for me on this game.

I like all the mini-mini-quests, like fetching scrap metal for the dude back in megaton. It gives me a reason to scavange. And i've been carrying around with me toy cars and garden gnomes for heck knows how long. I still have no static residence

Great Scott! It's Molecular Man. (Ste), Friday, 26 June 2009 10:20 (sixteen years ago)

i like the feel and look of PL but damn those new hicksville enemies are tough. maybe i just got used to killing a minelurk with 3 shots in the main game, im only at level 21 too.

what are the best & most useful perks to get? considering getting the explorer one but i don't know if i want to know where every location is yet, i quite enjoy wandering about and stumbling across new areas. i think im gonna increase my (as-yet barely touched) unarmed skill level so i can test out that paralysing palm perk

NI, Friday, 26 June 2009 10:36 (sixteen years ago)

one real irritating bug is that when i first found tenpenny tower i made my way up to tenpenny's room, got in but he was nowhere to be seen, not on the balcony or anywhere. after about 30 mins of searching i went wandering round the grounds and there he was, splatted on the floor like he'd fallen/jumped/been pushed off his balcony. it meant i couldn't do the zombie task properly and it prevented me from doing the awesome spread-loads-of-mines-around-tenpenny-then-shoot thing where he gets flung miles and miles across the wasteland

NI, Friday, 26 June 2009 10:41 (sixteen years ago)

too much fun: https://www.youtube.com/watch?v=KwVDgTxr7fM

NI, Friday, 26 June 2009 10:44 (sixteen years ago)

i finished the broken steel quests last night. good fun (esp. running around the enclave missile platform with my pet deathclaw) but i'm feeling a little burnt out on fallout. i was about to download point lookout last night but figured i would probably just rush through it, so i got portal (still alive) instead.

ps did anyone blow up rivet city with the missiles? kinda wish i did.

Ømår Littel (Jordan), Friday, 26 June 2009 14:45 (sixteen years ago)

The best perks are absolutely the one that gives you 2 skill points for every book you read, and the one that gives you extra skill points every level.

Mordy, Friday, 26 June 2009 16:50 (sixteen years ago)

my favorite perks are animal friend and grim reaper

Ømår Littel (Jordan), Friday, 26 June 2009 17:03 (sixteen years ago)

Animal Friend is the dopeness; I love running deathclaws into groups of bears

Mindless Thugs Mixtape Volume One (forksclovetofu), Friday, 26 June 2009 17:25 (sixteen years ago)

i'm a fan of the ones that open up new dialogue options: lady killer/black widow & child at heart

goole, Friday, 26 June 2009 17:36 (sixteen years ago)

it was kinda disappointing that there were only like 2 or 3 black widow options in the whole game (that i found)

Ømår Littel (Jordan), Friday, 26 June 2009 17:37 (sixteen years ago)

yeah tru it's a little under-written -- SPOILER SPOILER SPOILER there's a funny one with the dude next to the nuka-cola chick

but for god's sake don't take the perks that give xp or another immediate level-up

goole, Friday, 26 June 2009 18:10 (sixteen years ago)

i think i'm done with Point Lookout, and it's the best DLC yet imo... maybe not better than Broken Steel for what that adds to the whole game, but well worth it in itself. well written and VERY well scripted. and hard! finally, something hard! there are a lot of really entertaining and clever visual touches here and there that i will not spoil 4 u. one of the side missions ties back into a location in the capital wasteland in a cool way, it's all really well done.

i hit level 30 while doing it and i could have easily overpowered everything, but i left most of my gear in megaton and tried to do it 'for real' and wasn't disappointed, still pretty challenging!

goole, Friday, 26 June 2009 18:18 (sixteen years ago)

don't want to give anything away but the new adam curtis exhibition/production in manchester is the nearest thing to a real-life fallout3. all set in the late 50s, early 60s, a lot of it consists of wandering through rooms looking in boxes/drawers, reading notes, etc. just incredible. in the unlikely event any of you are in manchester over the next 3 weeks you should beg/steal/borrow to get tickets for this

NI, Wednesday, 1 July 2009 10:34 (sixteen years ago)

no shooting at supermutants?

real men love cheeses (latebloomer), Wednesday, 1 July 2009 10:45 (sixteen years ago)

kindof, not shooting, but yeah kindof

NI, Wednesday, 1 July 2009 12:48 (sixteen years ago)

think: ripper

NI, Wednesday, 1 July 2009 12:49 (sixteen years ago)

in a perfect world, they would release a patch that makes the supply store quest lady just quit her job randomly at some point in the game with little explanation.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 15:53 (sixteen years ago)

(continued from other thread)

oh I also found the outpost of ppl getting raided by slavers and mutants and told them I'd go take care of the mutants for them; I intend to never go back lol

suddenly, everything was dark and smelly (HI DERE), Monday, 13 July 2009 15:56 (sixteen years ago)

i have so many other games to pound through right now, but it is so tempting to just go back to fallout and roll on with the dirty evil bastard character i made after beating the main quest. blowing up megaton was kind of AWESOME.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 15:59 (sixteen years ago)

i also have op anchorage sitting unplayed on my hard drive. prob is my videogame time is in short supply right now, and if i start down the slippery slope of fallout, everything else will get dusty.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:02 (sixteen years ago)

in a perfect world, they would release a patch that makes the supply store quest lady just quit her job randomly at some point in the game with little explanation.

or you could just kill her.

Ømår Littel (Jordan), Monday, 13 July 2009 16:08 (sixteen years ago)

nah i was making a Wasila joke

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:16 (sixteen years ago)

so was Jordan

suddenly, everything was dark and smelly (HI DERE), Monday, 13 July 2009 16:17 (sixteen years ago)

apparently not a very good one

xpost looool

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:17 (sixteen years ago)

has anyone ever found the Firelance?

goole, Monday, 13 July 2009 16:19 (sixteen years ago)

no ;_;

i refuse to do the reload save point a billion times exploit. i assume that luck points are pretty key to this tho.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:27 (sixteen years ago)

wait wait wait

I just read some spoilers and remembered some old posts and YOU CAN HAVE A DOG??????

suddenly, everything was dark and smelly (HI DERE), Monday, 13 July 2009 16:43 (sixteen years ago)

warning: having a dog will lead to spending a lot of time not getting yer dog killed, trying to figure out where your dog has managed to get lost, reloading your game because yer dog got killed, etc.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:45 (sixteen years ago)

i never got a dog. ;_; but broken steel does add a "puppies!" perk so that if your dog gets killed, you can just grab a new one from the litter.

Ømår Littel (Jordan), Monday, 13 July 2009 16:47 (sixteen years ago)

besides who would want a dog when you can have a super mutant

Ømår Littel (Jordan), Monday, 13 July 2009 16:47 (sixteen years ago)

ehhhh fuck followers imo

goole, Monday, 13 July 2009 16:48 (sixteen years ago)

tempted to do a poll of which Fallout 3 buddy is the best.

xpost: well now u arent allowed to vote. so there.

It's got a whole identity in the dick (jjjusten), Monday, 13 July 2009 16:49 (sixteen years ago)

fawkes is great because if someone starts shooting at you from far away you can just hide behind him

Ømår Littel (Jordan), Monday, 13 July 2009 17:18 (sixteen years ago)

ha! never tried that

goole, Monday, 13 July 2009 17:19 (sixteen years ago)

i just get really annoyed herding them around, none of them are all that in combat anyway, and the game isn't even hard!

goole, Monday, 13 July 2009 17:20 (sixteen years ago)

i've managed to avoid having any followers except the dog, mainly by not noticing them - like, i realised later it was probably a good idea to recruit that jericho guy in megaton while i was low-level and useless. might pick up the zombie guy next time i'm in underworld.

i did a lot of reloading in the anchorage memorial where dogmeat kept going one on one with mirelurks while i was trying to sneak around and shoot them in the face. then left him outside. then sent him off to wait at vault 101 the entire time. i don't know why i'm less cold-blooded about a non-existent dog than i am non-existent ppl.

spent most of this week playing this semi-obsessively btw. started obeying several fictional hard mode rules that exist only in my head, like not being able to pause the game and heal in the middle of combat, and not being able to repair weapons in situations where i would be likely to be interrupted. i was considering having to have my character eat on the regular but i think the food distribution in the game is too broken for it; also i thought "but what about refrigeration and spoilage?" and realised it was definitely a step too far

thomp, Monday, 13 July 2009 17:44 (sixteen years ago)

game this reminds me most of: ULTIMA VII

thomp, Monday, 13 July 2009 17:45 (sixteen years ago)

u can set stimpacks to a hotkey, no need to pause dogg

goole, Monday, 13 July 2009 17:46 (sixteen years ago)


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