Was it here that someone recommended Slay the Spire? It's got its hooks in me. I wish the art was a little less, I dunno, first edition monster manual? But whatever it's a good time.
― orifex, Thursday, 28 February 2019 01:14 (seven years ago)
the rerelease of the first Valkyria Chronicles for the Switch
not hard enough imo
― the ghost of tom, choad (thomp), Thursday, 28 February 2019 08:46 (seven years ago)
tempted to pick that up in the sale
― PaulDananVEVO (||||||||), Thursday, 28 February 2019 08:56 (seven years ago)
was smooth sailing in wargroove until i hit act 3 side 1, yeesh
― karl...arlk...rlka...lkar..., Thursday, 28 February 2019 14:52 (seven years ago)
Yeah, I hit that wall too.
― Leaghaidh am brón an t-anam bochd (dowd), Thursday, 28 February 2019 23:50 (seven years ago)
xxxp I'ce been enjoying Slay the Spire a lot, but the artwork sure looks shitty after staring at the same monsters for 30hrs.
― closed beta (NotEnough), Friday, 1 March 2019 09:14 (seven years ago)
I like the art! But if you're interested in a placeholder while you wait for it to be released on iOS, Night of Full Moon is pretty great, and nicer art.
― Leaghaidh am brón an t-anam bochd (dowd), Friday, 1 March 2019 15:13 (seven years ago)
ok i shelled out for 3 mo of ps4+, enough to pick up Hitman and try Red Dead Online.
RDO first impressions are... not good. the early reactions of really miserable grind+paid currency economy seem right to me. a stranger mission pays out $7 and using the fast travel can cost $10. people have already figured out that *hunting* is the most lucrative thing you can do. there's nothing to rob on trains, even.
it's too bad, i got a huge amount of enjoyment out of GTA online, but the draw there, for me, was how fun and varied the racing was. racing horses (ie buttonmashing) is less of a draw. and as a pure shooter, rockstar games are kind of sub-par so i'm not psyched about the deathmatch or battle royale clone gametypes either.
i have not experienced rampant griefing yet, except why trying to complete a job delivering something to a place, only to find a crew killing every NPC in the destination town. why? farming their honor down maybe? who knows. anyway, it bugged the mission out for a while until clearing.
i'd like to at least complete the story stuff in RDO, because hey more content. but literally every time I try, either it hangs on the matchmaking screen, or i get loaded in with a posse who immediately kick me. or maybe they don't like my female avatar! again, who knows.
at least you can't hear people talking on headset unless they're close to you on the landscape. small mercies.
but, HITMAN looks cool as hell (thanks Karl!). it may drive my OCD completionism up a wall, we'll see.
― goole, Friday, 1 March 2019 19:24 (seven years ago)
Plus the community blows.
― Karl Malone, Friday, 1 March 2019 19:31 (seven years ago)
there's a great youtube channel with someone who does walkthrough vids levels in hitman with the best troll assassinations
― PaulDananVEVO (||||||||), Friday, 1 March 2019 20:18 (seven years ago)
new Trials is good, i love how visually distinct all the tracks are and the bullshit ubisoft progression/lootbox layer is easy enough to ignore i guess
― ciderpress, Sunday, 3 March 2019 02:40 (seven years ago)
trials is straight crack right down to 'fuck this! fuck this shit! i'm never doing this again!' & twenty seconds later i'm trying the same stupid jump another 400 times. dangerous imo.
― if this is a simulation.. i gotta say, it's a pretty good simulation! (esby), Sunday, 3 March 2019 02:44 (seven years ago)
HITMAN is indeed cool as hell (thanks Karl!). there is an alarming amount of content stuffed into these half dozen areas
― goole, Monday, 11 March 2019 19:52 (seven years ago)
I’m playing the Mad Max game which I got as a PS4 freebie ages ago and it’s…not terrible? It’s a standard ubisoft-ish open world thing with too many repetitive little chores to do, and it’s definitely no Fury Road, but I love that the whole point of the game is to take a beater and turn it into a tricked out deathmobile. It’s very satisfying giving my car new shocks or the latest anti-warboy spike technology. Someday I hope to install flamethrowers on the doors.
― orifex, Tuesday, 12 March 2019 20:35 (seven years ago)
Been goofin' around with some shooters ... The Division, Rainbow Six Siege, Apex Legends... Division is the standout for me so far.
― reggae mike love (polyphonic), Tuesday, 12 March 2019 20:41 (seven years ago)
I've solved 30 fates in Obra Dinn -- is there any reason to not try for all 60 at this point?
― LEOPLOD BLOOMPS (Leee), Saturday, 16 March 2019 16:58 (seven years ago)
thats the goal of the game, if you're up to it...i think there's like 2 people you can't get before leaving the boat (it'll be obvious which, they don't have a prompt next to their name) bc they died in the scene that unlocks after you get everything else
― ciderpress, Saturday, 16 March 2019 17:07 (seven years ago)
lol duh! Thanks!
― LEOPLOD BLOOMPS (Leee), Saturday, 16 March 2019 17:40 (seven years ago)
oh i gotta get that thing i forgot it was out
i have been playing wargroove. if advance wars was the hard bop of videogames then this is the conservatory trained jazz of videogames
― the ghost of tom, choad (thomp), Monday, 18 March 2019 05:18 (seven years ago)
this looks goodhttps://www.youtube.com/watch?v=mFKpfpwgTDs
― Fuck the NRA (ulysses), Monday, 18 March 2019 13:26 (seven years ago)
i remember seeing that and thinking it looked too tech demo-y
is it actually coming out anytime soon?
― ciderpress, Monday, 18 March 2019 14:14 (seven years ago)
Is destructible environments the most in-theory-cool idea that has never produced a good game?
― Andrew Farrell, Monday, 18 March 2019 14:18 (seven years ago)
i dunno about good but it's produced the 2 most popular games of the decade
― ciderpress, Monday, 18 March 2019 14:21 (seven years ago)
xps something about that reminds me of the old BBC micro classic Exile
― thomasintrouble, Monday, 18 March 2019 14:58 (seven years ago)
Andrew: there are many stans still playing Red Faction: Guerilla, a decade after release.
― with Chew Guard™ technology (Sanpaku), Monday, 18 March 2019 22:01 (seven years ago)
bomberman
― difficult listening hour, Monday, 18 March 2019 22:12 (seven years ago)
finished playing life is strange: before the storm today. Definitely worth playing if you liked the original. The relationship between Chloe & Rachel is so great and heartbreaking. Don’t get the criticism that they get close fast though? That felt real to me.
― gyac, Monday, 18 March 2019 22:17 (seven years ago)
A remastered version titled Red Faction: Guerrilla Re-Mars-tered with improved graphics was released worldwide on July 3, 2018, for Microsoft Windows, PlayStation 4 and Xbox One.
because of course it was
― Andrew Farrell, Monday, 18 March 2019 23:46 (seven years ago)
i remember reading that title and immediately logging off
― ciderpress, Tuesday, 19 March 2019 00:36 (seven years ago)
super fun game imo
― reggae mike love (polyphonic), Tuesday, 19 March 2019 03:29 (seven years ago)
As a preliminary impression, ‘We. The Revolution’ seems good, especially if you’ve ever dreamed of being on a revolutionary tribunal (and who hasn’t?).
― Leaghaidh am brón an t-anam bochd (dowd), Thursday, 21 March 2019 17:14 (seven years ago)
RFG rules and if you don't like it.. you are clearly not a space asshole
― Nhex, Thursday, 21 March 2019 20:27 (seven years ago)
i got "baba is you" and i like it. does the difficulty ramp up really quickly or am i just dum
― na (NA), Monday, 25 March 2019 14:34 (seven years ago)
first 7-8 levels were pretty easy and then all of a sudden it got HARD
Yeah it’s pretty hard
― moose; squirrel (silby), Monday, 25 March 2019 14:36 (seven years ago)
yep it gets hard fast. it's one of those games where there's a lot of emergent secret tricks to the ruleset and the levels that teach them can feel impossible until you figure out what they are
― ciderpress, Monday, 25 March 2019 14:49 (seven years ago)
Stephens sausage roll was like that too i think but i didn't get very far in that
― ciderpress, Monday, 25 March 2019 16:28 (seven years ago)
anyone here played Hypnospace Outlaw?
― ciderpress, Thursday, 28 March 2019 13:28 (seven years ago)
at pax today, any upcoming indie games i should get impressions of?
― ciderpress, Friday, 29 March 2019 17:36 (seven years ago)
Christine Love's Get in the car, loser!
― moose; squirrel (silby), Friday, 29 March 2019 17:43 (seven years ago)
I looked at the indie megabooth lineup and that's the only thing there I've been following so plz just mention anything that seems real good
― moose; squirrel (silby), Friday, 29 March 2019 17:46 (seven years ago)
i ended up waiting in line for more than an hour to play bloodstained and didn't get to try much else whoops. will write up some stuff later when i get home
― ciderpress, Friday, 29 March 2019 21:42 (seven years ago)
OK a pax capsule report:
Bloodstained: Ritual of the Night - this is basically SotN given the Tropical Freeze "spectacle-platformer" treatment (i'm coining this term now that i have 2 games to use it with), i was worried going in because the movement in the preview footage looked kinda stiff but nope it put me right into the Castlevania Zone from the get-go, no friction there.
(aside: the same publisher also has Indivisible which is the valkyrie profile style sidescrolling RPG from the skullgirls devs. i watched a bunch of it while i was waiting in line for bloodstained and the character designs and combat look great as you would expect given the dev, but the out of combat / platforming part of the game looks kinda bland. this game's been in development for like 5 years and its flavor of hand-drawn backgrounds has kinda aged into normalcy i think)
Samurai Shodown - i only played one match of this but it felt just right and i'm on board and excited to learn it
Creature in the Well - the pinball hack and slash game from the nindies direct, this seems legit. the artstyle is really sharp and the controls are a lot simpler than i expected, i was fearing twin stick which i'm awful at but it's not.
Industries of Titan - sci-fi city builder/real-time-with-pause strategy game from the necrodancer devs. had my eye on this some years back because i liked how the city scenes looked so i'm glad it seems to be coming out. hard to get a handle on how well this sort of game plays in the expo setting though i kinda wish it was more sim city and less RTS
Sayonara Wild Hearts - finally got to see exactly what this is, which is basically just an extremely stylish 'endless runner' or 3d sonic type game. there's a bunch of different scenes/perspectives but you're mostly just zooming along a track and/or dodging stuff to music. i'm fine with this but it's not something i'm super psyched about
Super Crush K.O. - nice little warm-colored sidescroller beat-em-up with really good feeling moves/combos.
Evergate - nice looking puzzle platformer with some sort of line up crystals with stuff to zap them and catapult yourself around mechanic i dunno i didn't actually play this one but it looked good enough in motion when i walked by it that i snapped a pic of the otherwise unmemorable name
Keen - cute puzzle-tactics game that puts the 'when you move you keep going until you hit a wall' mechanic through a workout, turning it into almost like a turn-based combat system. this seems to have 0 buzz compared to all the other stuff i looked at today and is ungoogleable thanks to commander keen but i was really digging what it's trying to do.
― ciderpress, Saturday, 30 March 2019 02:46 (seven years ago)
thx for the report ciderpress
― Nhex, Saturday, 30 March 2019 14:18 (seven years ago)
add this to the this looks good give us a switch port pilehttps://www.kotaku.co.uk/2019/04/10/pathway-is-an-indiana-jones-inspired-tactics-game-thats-hard-to-put-down
― ... and the crowd said DESELECT THEM (||||||||), Thursday, 11 April 2019 17:32 (seven years ago)
Aw man for a second there I thought there was a new Commander Keen game
― lukas, Thursday, 11 April 2019 17:48 (seven years ago)
can't help but be intrigued by that one since i was someone who for some reason really liked Indiana Jones and his Desktop Adventures and Yoda Stories
― Nhex, Thursday, 11 April 2019 21:54 (seven years ago)
me2
― Mordy, Thursday, 11 April 2019 22:03 (seven years ago)
Replaying Skyrim for the 1st time since 2012.
The overworld is still gorgeous but showing its age, the faction questlines and individual dungeons are still way too linear. What I want for Elder Scrolls VI is the sense of freedom from the overworld extend to these, and that means it will be possible that I won't experience every faction or every room in each dungeon every playthrough.
Everything about Skyrim except loot weights seems designed for "solo" exploration, with companions more likely to congest narrow corridors or get lost than to contribute. I still like the idea of "conducting" engagements, debuffing enemies, buffing allies, forcing the enemies to commit, sneaking to their rear for the coup de grace. I believe it could work in a 1st person open world RPG, and wouldn't mind if VI borrowed some ideas from Dragon Age: Origins in giving players scripting options for their NPC companions.
― we honor David Buckel (Sanpaku), Tuesday, 16 April 2019 23:59 (seven years ago)
Me too! I had to go through the start section 3 times (for various reasons). Boy does that drag.
― Leaghaidh am brón an t-anam bochd (dowd), Wednesday, 17 April 2019 00:11 (seven years ago)