the secret to gitting gud is just patience, really - never, ever run your endurance bar all the way down, always have a bit in reserve to block or roll, learn your oppponent's tells, and just methodically chip down their health bar
oh, and trying to master parrying is a good idea
congrats, you are now gud
― your skeleton is ready to hatch (bizarro gazzara), Friday, 2 February 2018 16:21 (eight years ago)
https://kotaku.com/dark-souls-expert-beats-entire-series-without-getting-h-1823662283
someone beat the entire Dark Souls series 1 2 & 3 without getting hit. it was a glitch-free and magic-free run! this is how fair & well-designed these games are.
― Hazy Maze Cave (Adam Bruneau), Saturday, 10 March 2018 19:10 (eight years ago)
Huh. I'll check that out, but I haven't seen clips of people doing stuff like that without, if you pardon the phrase, gaming the system. Getting overpowered, or exploiting a design weakness or something.
I've really been enjoying Doom on the Switch. I think it looks pretty great, tbh, though even post patch I have encountered a couple of tiny glitches. Hopefully they don't get worse. It does leave me a little dizzy after playing, though. I think that is more a function of it being a FPS and not like Dark Soul's ... third person perspective? Anyway, between the rampant death of Celeste and the challenge (and rampant death) of Doom, of getting myself prepped for Dark Souls.
― Josh in Chicago, Saturday, 10 March 2018 20:41 (eight years ago)
http://www.ign.com/articles/2018/04/03/here-are-all-the-differences-between-dark-souls-and-dark-souls-remastered
― Roberto Spiralli, Tuesday, 3 April 2018 14:39 (eight years ago)
i'm such a nerd i'm considering buying both the ps4 version to play it in super-smooth 60fps and the switch version so i can play handheld on the couch while my wife watches tv
pls send help
― someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 14:43 (eight years ago)
old lunch, how's your playthru going?
will try to demo the switch version at pax next weekend to see how good it feels on there
― ciderpress, Tuesday, 3 April 2018 15:28 (eight years ago)
I tried playing Doom on handheld and it was just too small for me to see/fight well. So I suspect I'll be couching it up for Dark Souls.
― Josh in Chicago, Tuesday, 3 April 2018 15:48 (eight years ago)
using your vision to play dark souls is for n00bs iirc
― someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 15:53 (eight years ago)
Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
thank god for this, really the only QOL change i wanted. no more standing in front of Queelag feeding her 30 humanities one item at a time.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 3 April 2018 16:38 (eight years ago)
Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
I'm into this (DS3 style).
I didn't really play online the first time around, so I'm looking forward to giving it a shot after untold hours on the other games.
― change display name (Jordan), Tuesday, 3 April 2018 16:42 (eight years ago)
Also, not that I really care about graphics very much, but imo the original looks better than the remaster here (even if the blades of grass didn't wave or whatever): https://www.youtube.com/watch?v=4_aTqCCZgBw
― change display name (Jordan), Tuesday, 3 April 2018 16:57 (eight years ago)
doesn't look radically different. most notable difference will probably be the framerate.
― circa1916, Tuesday, 3 April 2018 17:03 (eight years ago)
That narrator sounds like he's about to cry.
― Josh in Chicago, Tuesday, 3 April 2018 17:38 (eight years ago)
more than you know:
http://www.youtube.com/playlist?list=PLWLedd0Zw3c5RCXboUsPwHsZJlXB2CzCz
― change display name (Jordan), Tuesday, 3 April 2018 17:50 (eight years ago)
been lurking around the internet a bit for news on the remaster. it's pure chaos right now, pixel counters and console warriors analyzing scant off-screen shot video. the improvements sound nice. being able to do more than 1 item at a time is going to make a huge difference. they are also including additional HUD options, including DSFix-style (without having to edit an .ini file) UI scaling. feel like this will come in really handy on Switch, where you can have standard size HUD on portable mode and scale them down for a more cinematic view when docked.
there is a new bonfire in the Catacombs to enable quick access to the Vamos the Blacksmith. which is nice cos making the trek down there and back was such a pain. new players take note - this is a huge change to the game and an accommodation towards "easy mode" critics that decry the gamemakers as cruel. this essentially nerfs quite possibly the most difficult part of the game. that pit in the bottom of the world filled with rolling skull wheels. they were also in DSIII but far far easier. i wonder if you will still be in constant danger of stun-locking. they have said there are no combat changes, which is good imo.
as for the graphics and effects and stuff, i won't know what to think until i am playing the game. im pretty sure it will be great for all systems. i am only getting it on Switch because i already bought it on PC and the fucking controls stop working from time to time. Steam gets a patch and my joystick will suddenly have LR/UD axis switched and the buttons wrong. i try to calibrate it. maybe i have to download new drivers or a new version of X360ce or configure Joy2Key. i would rather have Mario be chillin next to Zelda with no BS and a 1 press Dark Souls button.
― Hazy Maze Cave (Adam Bruneau), Thursday, 5 April 2018 23:16 (eight years ago)
^ consoles are great for this, input never just stops working right unless you pour jelly all over your controller and maybe not even then
― valorous wokelord (silby), Thursday, 5 April 2018 23:19 (eight years ago)
Ha, I had to get a new PS4 controller because I apparently dropped mine one too many times...I would be doing DS3 invasions and every so often my character would randomly do an R2 two or three times in a row, very embarrassing. Once or twice it was beneficial because of the sheer unexpected stupidity of that tactic, but usually would result in death.
― change display name (Jordan), Thursday, 5 April 2018 23:34 (eight years ago)
The great thing about not having any new console after the Wii, and no HD console at all, ever, is that all these graphics look great to me. Like, I've already run into framerate issues with Doom, which is annoying, but the game still operates better than most games I've played before, and the graphics look cool to me. So I suppose the secret is the same as any technological device, just avoid using something better/faster than what you own. Which is to say, if people are disappointed that Dark Souls doesn't look better on switch than it did 10 years ago, that means nothing to me, cuz I've never played it before.
― Josh in Chicago, Thursday, 5 April 2018 23:34 (eight years ago)
Same, I‘d rather have small quiet hardware than max shadows
― valorous wokelord (silby), Thursday, 5 April 2018 23:36 (eight years ago)
graphics fetishism is a big scam anyway, art direction is 90% of what makes good-looking games look good
― ciderpress, Thursday, 5 April 2018 23:38 (eight years ago)
I'm psyched to go through the contortions necessary to get a red eye orb in this game.
― change display name (Jordan), Thursday, 5 April 2018 23:45 (eight years ago)
if people are disappointed that Dark Souls doesn't look better on switch than it did 10 years ago, that means nothing to me, cuz I've never played it before.
if anything they are complaining that it isn't changed enough. i think many wanted a remake in DSIII engine or Bloodborne engine or something. there were some rumors/fake news on that front (i think i even said something as much on ILX even, oops ;-) with most games i am a fan of playing them as designed so the lack of a visual tune up doesn't bother me. in fact i am glad it guarantees that world design, brought on by geometry and textures, go as untouched as possible. world integrity is a huge part of this game in particular so perhaps no news is good news.
the Switch might be the authentic choice as the game was designed for 30fps. game physics & combat, rolling distance, dodging, jumping distance, etc, are all affected by unlocking this framerate. with DSFix it affected the physics of the PC/Steam game. 60 fps meant your rolls & jumps weren't as long as they were in 30fps. your dodges - moves essential for combat - cover less ground. there is a shortcut in Firelink Shrine that becomes much harder to get to playing in 60fps. presumably they will fix all of this for the PC/PS4/XBX ports but who knows.
― Hazy Maze Cave (Adam Bruneau), Friday, 6 April 2018 01:38 (eight years ago)
Reports of Dark Soul's performance on Switch are positive.
― Josh in Chicago, Monday, 9 April 2018 23:48 (eight years ago)
yeah it looked like a pretty stable 30fps from what i saw. I'll likely play it on PC though since i don't imagine it to be an ideal on-the-go game so might as well make it look super pretty
― ciderpress, Tuesday, 10 April 2018 01:24 (eight years ago)
bummed for the Switch delay but i can wait a month.
more bummed that Dark Souls II doesn't work anymore! i bought it on Steam like 3 years ago and have been playing it off and on. just tried it the other day and it crashes every time i try to boot. i re-verified the files and nothing. i deleted the game, downloaded the entire thing again, nothing.
exhibit one why im buying physical for the DS remaster.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 17 April 2018 21:45 (eight years ago)
could be more than a month, they haven't given a date yet. guessing this close to release it's some supply-chain/manufacturing issue with the carts, they had the full game running fine at pax east and anything else could just be fixed with a patch
― ciderpress, Tuesday, 17 April 2018 22:00 (eight years ago)
personally hoping they realised that releasing this without video capture support would be unacceptable in 2018... but yeah, it does seem like its logistics and not a code rewrite.
― my opinionation (Hamildan), Wednesday, 18 April 2018 11:16 (eight years ago)
playing some of PTD because i never did a magic run on this. turns out is it pretty op!
going back to DSFix has been a mixed experience. 60fps sometimes but i am in Blighttown rn and it is running in the 30s when in combat w 1 or more enemies. i have no AA turned on, no AO, no advanced shading, no hd textures, just DSFix vanilla @ 1080p. it isn't quite the cure-all it has been made to be. at the first Blighttown bonfire i get 45fps.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 16 May 2018 16:10 (eight years ago)
Haha, that might as well be cut and pasted from an Autechre fan site.
― Josh in Chicago, Wednesday, 16 May 2018 19:28 (eight years ago)
Well, I know what I'm doing this Saturday.
― change display name (Jordan), Thursday, 24 May 2018 20:27 (eight years ago)
i had pre ordered this on Switch and wasn't counting on getting it for PC. but with the long weekend coming up, and the PC port being already out (and being by a different dev that one), and it being half price since i already bought PTD, it wore down my resistance. 2 hours to go...
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 20:40 (eight years ago)
ok i got it. they didn't remaster the intro cg, it's the same old one seemingly. but the game looks pretty nice and is a big step up from an initial view. the lighting is very nice and the game very smooth.
only one giant problem, the in-menus are entirely hidden for me.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 22:39 (eight years ago)
figured it out. the game starts with all the settings turned to 0. there is no music or sound because all the music, effects, and voice tracks are set to 0. the HUD scale is set to 0. it seem in order to get the HUD to appear you have to set it to something. lol this is the most obscure bullshit imaginable.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 22:52 (eight years ago)
Man I'm glad I don't play games on pc. That sounds too much like my day job.
― change display name (Jordan), Thursday, 24 May 2018 23:01 (eight years ago)
i really like the lighting in the remaster. like when magic missiles are shooting down a hallway the wall gets some of that blue glow. and the metal on armor and shields is nice and reflective.
also the texture filtering is really nice. in Undead Burg it looks super hd, you can see all the pores in the stones making up the ground. the animated grass is kinda cheesy but i do appreciate the lo res texture used.
― Hazy Maze Cave (Adam Bruneau), Friday, 25 May 2018 00:40 (eight years ago)
tfw you simultaneously want to defend pc gaming and to toss an elitist scoff at lol this is the most obscure bullshit imaginable
― difficult listening hour, Friday, 25 May 2018 20:33 (eight years ago)
i had a thing recently in witcher 1 where the skin on heads had disappeared and everyone was just a pair of eyeballs and a bleached talking jaw floating above their collars
― difficult listening hour, Friday, 25 May 2018 20:38 (eight years ago)
i know i promised you guys i'd play this when the remaster came out but after seeing it's mostly just upscaling and no significant new visuals i've decided to wait on the switch version
― ciderpress, Friday, 25 May 2018 20:40 (eight years ago)
me playing this game again is basically indefensible but i'm p sure i'm going to switch it up
― Roberto Spiralli, Friday, 25 May 2018 20:48 (eight years ago)
Anor Londo looks good in the remaster. the walls have a porous texture similar to limestone or irl materials. they fixed some glitchy stair camera moves as well. the shiny metal looks super rad as you parry the many Silver Knights throughout the golden mansion.
― Hazy Maze Cave (Adam Bruneau), Monday, 28 May 2018 02:47 (eight years ago)
it’s possible that i might never get tired of playing this game
― i am fast and full of teeth. i willl die in a barn fire (bizarro gazzara), Monday, 28 May 2018 10:02 (eight years ago)
that feeling when you first get to Darkroot Garden... i love it. still my favorite Souls forest. the fog, the green moss, the sound design, it's so atmospheric.
really like the use of motion blur, it does wonders for smoothing out the 30fps animation to look great at 60fps. w the added blur combat almost feels like DS3 at times.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 30 May 2018 13:25 (eight years ago)
I've been having a good time invading. Been doing fine one-on-one but haven't figured out how to deal with groups very well yet, at least with this build (fast roll, katana). Currently past the Four Kings and at the beginning of the dlc, but before Lost Izalith etc.
Also the enemies definitely have a larger aggro range and follow you farther than they did in the original version. I had to bail on the Garden at low levels because they were coming from everywhere, it was ridiculous. Maybe my memory is playing tricks on me, but I'm pretty certain it used to be easier to pull one of them at a time, and that you could run by the initial ambush area without triggering it.
― change display name (Jordan), Wednesday, 30 May 2018 17:43 (eight years ago)
just beat the Duke's Archives. kind of had a realization that the area is a kind of spin on The Tower of Latria. the whole library section is kind of like the jail with the two opposing sides and the prison section has that spiraling staircase going down (Tower has them going up). what make me start making the connection was all the cthulu dudes.
― Hazy Maze Cave (Adam Bruneau), Saturday, 2 June 2018 15:30 (eight years ago)
oh i encountered my first vagrant! was running through Darkroot Basin and started getting hit and i turned around and there was this octopus looking dude spitting homing arrows at me. definitely a wtf moment
― Hazy Maze Cave (Adam Bruneau), Saturday, 2 June 2018 15:33 (eight years ago)
started a strength run too. it is way more difficult to play melee-only! the gargoyles are destroying me rn. upgrading your weapon is a must.
― Hazy Maze Cave (Adam Bruneau), Monday, 4 June 2018 16:26 (eight years ago)
downloading this
― ciderpress, Friday, 8 June 2018 21:33 (eight years ago)
i just made it to Ash Lake. this place is so wonderful. the sand looks very nice in the Remaster.
the trip through the Great Hollow was pain-free. it seems they have fixed the camera issues. i can recall several spots where i used to get caught up on the geometry & it would suddenly shift the camera in a very precarious way (this used to happen while travelling across the flying buttress in Anor Londo).
i only died once or twice on my descent.
― Hazy Maze Cave (Adam Bruneau), Friday, 8 June 2018 22:00 (eight years ago)
Ash Lake is all-time. Also triggers some gamer PTSD in me.The toadstool monsters in the Hollow are one of the better jokes in the game. Adorable... and then they punch you like a Mack Truck
― circa1916, Saturday, 9 June 2018 04:02 (eight years ago)