Tabletop RPGs/story-building games - beyond D&D

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Thanks JCLC! Those look brilliant. Most of my gamer friends are women/NB so female-heavy scenarios like Night Witches could appeal. Though as I say, the others are more into classic style stuff than I am (though I am going to insist on playing some traditional fantasy RPGs if we manage to make this regular).

Will look up Downfall in a bit.

emil.y, Monday, 22 August 2016 16:51 (nine years ago)

Woah, Fiasco looks cool

an expired coupon for 50¢ off a moon pie (los blue jeans), Monday, 22 August 2016 23:50 (nine years ago)

I wouldn't ordinarily self-promote anything on ILX (I don't do much) but this game I wrote about being a teenager is my favorite thing I've ever written. And is totally playable, people have even played it without me in the room.

Sean, let me be clear (silby), Monday, 22 August 2016 23:58 (nine years ago)

Fiasco is a blast and kind of the go-to crowdpleaser of one-shot storytelling RPGs

Sean, let me be clear (silby), Tuesday, 23 August 2016 00:00 (nine years ago)

The best thing about Fiasco is that the creators have totally stayed on top of it and have released new free modules (or story packs, if you didn't grow up on 1st Edn TSR products) every month since release. There's a huge variety of settings there to use with a wide variety of broad types - Kennedy talks at a trade show in Dallas in 1963; Queen Elizabeth believes there is a traitor in court; a band of adventurers have lied about killing a dragon because there is no such thing; Hong Kong gangsters work out how to split up HK after the British leave; two local news channels vie for popularity.

Dread is also a pretty fun horror rpg you can convert to any appropriate setting but the looseness makes it more of a storytelling game. Diceless, attempts to do something important (or more appropriately out of character, like when a schoolgirl is suddenly able to tie a tourniquet) are resolved by pulling from a Jenga tower. It stays up, you do the thing. This also builds suspense into the game because you WILL fail at some point. It comes with an 80s VHS horror plot which is pretty great, and has a really solid character generation system where you answer a dozen questions (some of which are totally innocuous) and what you've written down should describe your character.

There are more than a handful of Japanese games that are at least superficially interesting and could work with the right group: Clover, which is kind of an unstructured game about being a 5 year old; Tokyo Brain Pop!, features psychic schoolgirls and demons; Maid RPG takes the core setting of being a maid at a house to set up anime adventures in the house; Motobushido is samurai bikers, like the Flower Travellin' Band cover gone violent; Golden Sky Stories has you playing magical foxes and raccoons and is twee as fuck.

There's a game of Monkey: Journey To The West that I haven't tried but I could see being fun.

Grace looks really good silby.

Horizontal Superman is invulnerable (aldo), Tuesday, 23 August 2016 08:12 (nine years ago)

haha i was recently having an argument abt how awful a lot of pen&paper rpgs in the kickstater era are using baker's 'urban shadows' as an example. often these games are just much worse versions of more comprehensive/restrictive rule sets - id rather play world of darkness than urban shadows, for e.g. and i think a well-run d&d/pathfinder campaign is just better than any of these loose 'story-telling' systems

lol I mean this in a friendly way but this totally sounds like an argument you'd pick

The bald Phil Collins impersonator cash grab (Joan Crawford Loves Chachi), Tuesday, 23 August 2016 12:19 (nine years ago)

http://www.marryingmrdarcy.com is good if you enjoy the novels/poking fun at the tropes of Jane Austen

I hear from this arsehole again, he's going in the river (James Morrison), Wednesday, 24 August 2016 03:55 (nine years ago)

Hm, not for me. I wouldn't mind a satirical society backstabbing game (like Sting of the Wasp in tabletop form) but romance is not my bag.

emil.y, Wednesday, 24 August 2016 12:30 (nine years ago)

Oh help. We've managed to organise a group to play Ten Candles but even though everyone else has more experience than me (because despite knowing a reasonable amount about this sort of game I've never actually played one) I have been nominated to GM. Any tips?

I've decided I'm going to concentrate prep on getting the room into a good horror atmosphere and do the introduction as a recorded message, but as the point of the game is to build the story together, do pretty much no preparation in terms of 'things I will make happen'. Is this a terrible idea?

emil.y, Monday, 29 August 2016 16:50 (nine years ago)

Using sound and/or mixtapes is a great thing. I remember doing a Cthulhu game in Pastoral England where I played the Mark Hollis album and Cycle of Days and Seasons for the opening sections and The Place Where Black Stars Hang when it started going wrong.

Horizontal Superman is invulnerable (aldo), Monday, 29 August 2016 20:19 (nine years ago)

You could listen to some actual play podcasts to check that your assumptions mesh with the reality of the thing. I don't know if starting with ~~collaborative storytelling~~ for your first game to DM is more or less in the deep end than starting with the-party-is-in-a-tavern, though, I'm also in the 'I know too much about this stuff for someone with no actual experience' camp.

the ghost of tom, choad (thomp), Tuesday, 30 August 2016 00:18 (nine years ago)

I am thinking about looking for a group myself.

the ghost of tom, choad (thomp), Tuesday, 30 August 2016 00:20 (nine years ago)

So this went pretty well, I think. I probably could have forced more decision rolls as people still had most of their cards left to play by the time the candles started going out on their own, but the players were all getting into their characters so it seemed better to not interrupt. The darkness and the pre-recordings worked great for mood-building. I was completely and utterly drunk off my face by the end of the game, but so was everyone else and I think I managed to keep it together and running smoothly.

emil.y, Tuesday, 6 September 2016 16:51 (nine years ago)

Also for some reason I kind of figured people would just choose 'standard' characters, but loved that we ended up with a very strange group trying to fight the darkness together.

emil.y, Tuesday, 6 September 2016 16:54 (nine years ago)

is Delta Green to trad for this thread? I've been reading up on it/listening to some live plays

los blue jeans, Saturday, 10 September 2016 02:37 (nine years ago)

eight months pass...

This sounds amazing, I realize it's a bit of a puff piece in support of a kickstarter thing that isn't finished yet, but wow:

https://www.polygon.com/2017/5/9/15589492/divinity-original-sin-2-game-master-mode-gameplay-video-dungeons-and-dragons

The lizard — confusingly, he went by the name Walrus — looked at the wares on offer in this shop and was not satisfied. He demanded that the shopkeeper procure his finest magic wand, something he kept hidden away from the regular rabble that come to the shop.

To determine how the shopkeeper would respond, Walrus had to complete a dice roll. With a click of a button, the game master created a pop-up on Walrus’ screen that had him roll a 20-sided die. The GM also noted that since that character had an intelligence higher than 12, he got a bonus of plus one to the roll. The roll was successful; the dwarven shopkeep begrudgingly trudged to the back of the store and returned with a powerful fire wand that was not originally part of his stock.
Larian Studios

It’s important to note that none of this was scripted. There was no dialogue option in the game to confront the shopkeep, and the wand that Walrus purchased was not actually hidden in back in the initial version of the map as it existed when we loaded in. Rather, as in classic pen-and-paper role-playing games, the GM went along with the flow of the storytelling as it happened, adapting the world of the game, taking control of NPCs and spawning in items to meet the needs of the party.

key quote of course

“The game master mode was a Kickstarter stretch goal,” Wincke explained. “It’s grown a little bit out of hand. It’s become its own thing. But we’re really happy with it.”

your cognitive privilege (El Tomboto), Wednesday, 10 May 2017 19:11 (nine years ago)

five months pass...

anyone play starfinder yet? gearing up to gm a campaign and it's a lot to get my head around having only played 5e but i'm pretty excited about parts of it, the ship combat rules in particular have me itching to build some cool encounters. not sure about the heavy magic presence and why it couldn't be handwaved away as telepathy/alien powers instead of explicitly integrating the fantasy and sci-fi settings but that's quite a minor nitpick.

oiocha, Thursday, 12 October 2017 03:50 (eight years ago)

welp, to each their own

when was the last rpg to successfully inhabit the space opera, uh, space

the ghost of tom, choad (thomp), Thursday, 12 October 2017 10:21 (eight years ago)

Has there been one that isn't Traveller?

Thomas Gabriel Fischer does not endorse (aldo), Thursday, 12 October 2017 13:56 (eight years ago)

Star Frontiers was the bomb.

EZ Snappin, Thursday, 12 October 2017 14:18 (eight years ago)

Big co-sign on WFRP and The Enemy Within. Sadly we never got to finish the campaign.

Hey Bob (Scik Mouthy), Saturday, 14 October 2017 09:47 (eight years ago)

Star Frontiers was the bomb.


cosign

El Tomboto, Saturday, 14 October 2017 13:14 (eight years ago)

four weeks pass...

i played my first game of Burning Wheel on saturday & have signed up for a campaign with the same DM, so we'll see how that goes

the ghost of tom, choad (thomp), Monday, 13 November 2017 13:10 (eight years ago)

one year passes...

i'm looking to run a RP intensive game (or games) around themes of counterinsurgency, civilian urban survival during war, occupation, and small unit combat and i'm looking for a fairly light system that would be easy to run such a thing in -- any suggestions please? (it actually turns out there was a This War of Mine style RPG made but it seems basically impossible to find.)

Mordy, Tuesday, 22 January 2019 17:31 (seven years ago)

Haven't played it but: would you dig Night Witches? http://bullypulpitgames.com/games/night-witches/

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 22 January 2019 17:33 (seven years ago)

And from the same designer, Grey Ranks http://bullypulpitgames.com/games/grey-ranks/

I have measured out my life in coffee shop loyalty cards (silby), Tuesday, 22 January 2019 17:34 (seven years ago)

it looks extremely interesting and i'd love to play it but i don't think it'll let me simulate what i have in mind from the description... altho maybe. i do like the idea of having separate cycles for interpersonal drama and then mission/conflict.

Mordy, Tuesday, 22 January 2019 17:35 (seven years ago)

oh that looks good too. i'll have to watch the gameplay vids after work to see if there's enough of a framework there that i can alter it to take place today.

Mordy, Tuesday, 22 January 2019 17:36 (seven years ago)

any ilxors interested in maybe trying a rotating RPG club online through maybe roll20 or fb chat or something? there are a bunch of systems and settings i'm interested in trying and my weekly group is pretty much committed to the current dnd campaign.

Mordy, Tuesday, 29 January 2019 16:34 (seven years ago)

already doing one. we use roll20 for the map and character sheets and dice and we use google chat for talking to each other, works pretty good.

the late great, Tuesday, 29 January 2019 18:46 (seven years ago)

plz can i get in?

Mordy, Tuesday, 29 January 2019 18:47 (seven years ago)

sure. i'm the GM, we're playing the 1982 edition of TSR's star frontiers, about halfway through the volturnus campaign.

the late great, Tuesday, 29 January 2019 18:50 (seven years ago)

how do u want to connect? i'm on facebook at facebook.com/mordy if u want to talk through there or you can just email me @ mms531 *A*T* nyu *D*O*T* e;d;u;

Mordy, Tuesday, 29 January 2019 18:59 (seven years ago)

one year passes...

i&I wanna be playing some call of cthulhu tbh

ian, Sunday, 19 April 2020 19:06 (six years ago)

started a delta green campaign with four friends yesterday. it went pretty well.

the ghost of tom, choad (thomp), Monday, 20 April 2020 04:29 (six years ago)

i think i'm about to be part of a cyberpunk 2020 group

pretty pumped

let me be your friend on the other end! (Karl Malone), Monday, 20 April 2020 05:22 (six years ago)

I've been having fun running the newer WFRP 4e version of The Enemy Within, just in a discord server with a dice-rolling bot added.

The WFRP 4e rules are a bit of a messy patchwork but the fluff, its so crunchy

Dadjokke (Sgt. Biscuits), Monday, 20 April 2020 09:55 (six years ago)

only ever played first edition but it's def my fav, both arcane and endlessly strange and grotty, squalid and real

ogmor, Monday, 20 April 2020 12:43 (six years ago)

i think i'm about to be part of a cyberpunk 2020 group

pretty pumped

Jelly.

Triceratops Vowell (Leee), Monday, 20 April 2020 17:20 (six years ago)

yeah me too. cyberpunk 2020 is one of my favorite tabletop systems i'd love to play it again

Mordy, Monday, 20 April 2020 17:23 (six years ago)

lol

Leee i'm going to need you to expand on that, but i like where this is going

let me be your friend on the other end! (Karl Malone), Monday, 20 April 2020 17:24 (six years ago)

the system mechanics are only so-so iirc but the lore material is so good

Mordy, Monday, 20 April 2020 17:24 (six years ago)

one of the best card games ever (netrunner) is set in its world

Mordy, Monday, 20 April 2020 17:26 (six years ago)

the GM has never really ran a tabletop game of any sort before - are we doomed?

let me be your friend on the other end! (Karl Malone), Monday, 20 April 2020 17:26 (six years ago)

he is also incredibly bad at basic math. i guess part of the "are we doomed?" equation depends on how much i can chill out

let me be your friend on the other end! (Karl Malone), Monday, 20 April 2020 17:27 (six years ago)

no -- what's more important is the storytelling than the mechanics. as long as the GM feels comfortable learning as they go / fudging murky mechanics when they're too confusing and are slowing down the game i think you'll be fine. i suspect you're playing it more as a roleplaying game than a rollplaying game.

Mordy, Monday, 20 April 2020 17:27 (six years ago)

iirc and you should google for more current + specific ideas, some of the rulesets are not super fun/functional particularly netrunning but maybe rigging too? ppl have workarounds including just using skill checks/storytelling as opposed to fully implementing all the details.

Mordy, Monday, 20 April 2020 17:29 (six years ago)

Karl, one of my favorite gaming YT channels did a (hilarious) mini Cyberpunk 2020 campaign and basically hooked me into TT RPGs, at least as a viewer, I've been looking for my own game to join since then but have only managed to find some D&D/Pathfinder groups, which have been fun but I really rilly want to dive into the a sci-fi world at the moment.

Triceratops Vowell (Leee), Monday, 20 April 2020 17:51 (six years ago)

anyone got recommendations for good channels/streams/whatever for non dnd content?

ogmor, Monday, 20 April 2020 17:57 (six years ago)

I just realized that maybe you were asking what "Jelly" means? It's jealous in kool kid talk, I'm surprised you don't know it!

Judd Apatowsaurus (Leee), Tuesday, 21 April 2020 19:06 (six years ago)

irl child = +1 bonus to everyone's key stat imo

John Stockton buying a used car from (Karl Malone), Tuesday, 19 October 2021 22:50 (four years ago)

three months pass...

I've started playing a ttrpg that is more of a "new school" storytelling rpg. There is still a GM (me), but players have way more agency than in "old school" rpgs. Action resolution (rolls) does not determine player success or failure but who narrates the outcome. If the player makes a certain roll, the player narrates the outcome including adding facts that are true and which the GM cannot contradict. The better the roll, the more facts a player can add. If the player does not make their roll, the GM narrates the outcome.

The game is highly collaborative - the GM can't really determine a plot (meaning a beginning, middle, and end) because the players will likely just go in a different direction at any time. Instead, I just introduce a starting problem/hook, then keep in mind a few potential complications and NPCs that I might introduce. The rest is improvised at the table.

This is a big change for me coming from a long history of traditional rpgs and requires me to unlearn some habits. It also goes against my personal bias toward over-planning. But the nice thing is I don't feel the same responsibility for everyone's enjoyment. There is more of an equal share of the storytelling responsibility. It's early, but I like it.

removing bookmarks never felt so good (PBKR), Monday, 14 February 2022 14:20 (four years ago)

What’s it called?

Hey Bob (Scik Mouthy), Thursday, 17 February 2022 06:35 (four years ago)

Bl00d & Hon0r - A Game of Samurai Tragedy. A name with terrible other uses. The .pdf is on drivethrurpg:

https://www.drivethrurpg.com/product/85815/Blood--Honor

The players make up a samurai clan then their characters who are members of the clan.

There is also a related game called World of Dew which expands beyond samurai and their clans to a later period, such as the Meije Restoration, with noir investigators, merchants, westerners, etc.

removing bookmarks never felt so good (PBKR), Thursday, 17 February 2022 12:14 (four years ago)

It uses particular elements of the FATE game though it is a bit different.

removing bookmarks never felt so good (PBKR), Thursday, 17 February 2022 12:15 (four years ago)

Also, would really love to give Mörk Börg a spin - it's a rules-light death metal fantasy rpg about the end of the world. Imagine an art-punk WFRP with the alienation, darkness, and gore cranked so far up you have to laugh. The doom of Call of Cthulhu with the character survival rate of Paranoia (albeit without clones). Geared for one-shots I would think.

removing bookmarks never felt so good (PBKR), Monday, 21 February 2022 15:29 (four years ago)

one month passes...

I'm imagining a Tinder for rpgs. It's hard.

move over GAPDY, now there's BIG THIEF! (PBKR), Tuesday, 22 March 2022 22:45 (four years ago)

what do you mean?

Kompakt Total Landscaping (Will M.), Wednesday, 23 March 2022 20:28 (four years ago)

When you’re not in junior high, life makes it hard to find and maintain an rpg group for an extended period. I was just fantasizing (and joking) about an app that would make it easier to find a game.

move over GAPDY, now there's BIG THIEF! (PBKR), Wednesday, 23 March 2022 20:54 (four years ago)

that makes so much more sense than what i was imagining, which was swiping left and right on rulesets

Kompakt Total Landscaping (Will M.), Wednesday, 23 March 2022 21:49 (four years ago)

five months pass...

For a couple of months, I've been playing a GM-less version of The Pool, an early story game. It's been fun and a really interesting demolition of some of my conceptions about rpgs. It's one of the oldest new school games - your character is just a 50 word short story from which you assign dice from your pool as traits (i.e "lost his family +1"). Every few sessions you add 15-30 words to your story and can introduce new traits or change existing ones. If one of your traits applies to an action, you get extra dice in the roll. If you make your roll, you get to narrate the results - if not, the other players narrate the result. Everyone can introduce NPCs and play them at various times.

The biggest change is trying to play this game GM-less, which has really pulled back the curtain and exposed what it is a GM actually needs to do or not do. The game is so rules-lite that the only structure, the only game part that isn't pure imagination, is when you roll dice. The hardest part is trying to introduce new plot points without a GM - once things get going the improvisation takes over and things flow pretty well, but it can be difficult to get the ball rolling when there is no leader (GM) to tell you when to roll. Still, it's been great.

Still want to give Mörk Börg a try sometime.

i need to put some clouds behind the reaper (PBKR), Wednesday, 21 September 2022 11:53 (three years ago)

Still going with our WFRP campaign. About to hit our two year anniversary and session 65.

Hey Bob (Scik Mouthy), Tuesday, 27 September 2022 05:23 (three years ago)

eleven months pass...

I've never been interested in PBP rpgs, but I've been playing in one (actually we finished one and are on the second) on Discord for the more than three months. It's maybe the most fun I've had playing an rpg in a long while.

Right now it feels like we have a long way to go in this one and it's going to be a perfect winter activity as it's set in a sort of 1930's alpine setting with some Balkan flourishes, fantasy elements (spells), and pseudo-dungeons with ancient technology. The vibe is alternating between cozy and brutal.

il lavoro mi rovina la giornata (PBKR), Friday, 22 September 2023 22:26 (two years ago)

that should say, "fantasy elements (spells and undead)"

il lavoro mi rovina la giornata (PBKR), Friday, 22 September 2023 22:27 (two years ago)

six months pass...

Still playing the alpine/Balkan PBP game. What a journey.

I have really enjoyed running Trophy Gold, which is sort of an OSR-ish story game. It feels like an early D&D game where death is around every corner, but it is zero prep and no stress. It turns out I am much better as a high-improv GM than I ever was as a high-prep GM.

We had a lot of rolls last night - maybe 8 in three hours - but I have also had sessions with a single roll. Every roll is high stakes and can change the story dramatically.

The highest complement I can give is that it's the closest I've felt to what gaming was like as a young kid since that time.

il lavoro mi rovina la giornata (PBKR), Wednesday, 27 March 2024 23:17 (two years ago)

two months pass...

Free RPG Day happening this Saturday, June 24th

https://freerpgday.com

Happening a lot of places on the globe, check your FLGS

Glower, Disruption & Pies (kingfish), Friday, 21 June 2024 20:37 (one year ago)

three months pass...

Anyone played any of the ttrpgs in this bundle?

https://itch.io/b/2295/ttrpgs-for-palestine

reggae mike love (polyphonic), Tuesday, 24 September 2024 01:46 (one year ago)

Wanderhome is supposed to be good.

il lavoro mi rovina la giornata (PBKR), Tuesday, 24 September 2024 16:31 (one year ago)

four months pass...

Still playing the alpine/Balkan PBP game. What a journey.

I have really enjoyed running Trophy Gold, which is sort of an OSR-ish story game. It feels like an early D&D game where death is around every corner, but it is zero prep and no stress. It turns out I am much better as a high-improv GM than I ever was as a high-prep GM.

We had a lot of rolls last night - maybe 8 in three hours - but I have also had sessions with a single roll. Every roll is high stakes and can change the story dramatically.

The highest complement I can give is that it's the closest I've felt to what gaming was like as a young kid since that time.

― il lavoro mi rovina la giornata (PBKR), Wednesday, March 27, 2024 7:17 PM (ten months ago) bookmarkflaglink

I played that alpine setting pbp rpg for at least nine months. The game climaxed with us visiting Winterwhite, the goddess of winter and death, who a century or two ago had made a pact with the rulers of the valley that required each generation of rulers to sacrifice one of their children. The latest generation had broken the pact by failing to make the sacrifice, so Winterwhite brought a devastating supernatural winter to the valley that was on its way to killing everyone there, including the PCs. We ended up kidnapping the baron and his daughter and sacrificing them to the goddess to save everyone else. I voted against it and even offered up my character as a sacrifice instead. The game was very satisfying and also troubling. I kept thinking of the Star Trek line, "the needs of the many outweigh the needs of the few", which is all well and good until you are holding the knife in your hand. One of my favorite gaming experiences ever.

il lavoro mi rovina la giornata (PBKR), Wednesday, 29 January 2025 13:38 (one year ago)

eleven months pass...

We are 2-3 sessions away from finishing a campaign of Public Access, a game where you play adults who grew up in the late-80s/early 90s and return to their hometown in New Mexico in 2004 to investigate a Public Access TV station that disappeared and nearly no one else remembers. It's a premise with a very hard framing, but within that frame the players really shape the narrative. It's probably been the best ttrpg experience of my life.

il lavoro mi rovina la giornata (PBKR), Tuesday, 6 January 2026 18:50 (five months ago)

whoa that sounds great. definitely gonna check this game out!! can you elaborate on why it is one of the best experiences? is it tension, or character moments, or the in-book plot or what?

guess i haven't posted in here for a while which is wild bc ttrpgs have become a pretty big part of my life again in the past 2ish years. joined a steady table where we've been able to play 2-3 times a month (we aim for every tuesday, but... life). i think i actually took a seat from someone who just couldn't commit to it anymore, and since my weekly thing had ended (ran a pub quiz for 9 years before the pub finally axed it), i had time in my schedule! it was with the same GM as the cyberpunk game i spoke of above, but with mostly different players. 5 years is a long time!

initially she was running another cyberpunk-inspired game, CY_BORG (cyberpunk offshoot of mork borg) which we didn't run for tooooo long because i don't think the borg ruleset really worked for the crew we had. didn't really end up making characters we particularly cared about. so we ran i think one pre-gen module of some sort, started some homebrew, and GM said you know what, let's try something else. and that's when we tried...

MOTHERSHIP

good lord what a game. will avoid getting too "let me tell you about my game" about it (what next, i tell you my fantasy football team? what i dreamed about yesterday?) but GOOD LORD. we ran this for about a year with 4 players + GM (up from 3 players cyborg) (and eventually added a 5th for the back half). We ran through Another Bug Hunt, lost our first couple of PCs and really took it hard. Another Bug Hunt is a WONDERFUL module, excellent for learning the Mothership system. That was about six sessions to get through, then we did a short little pamphlet module, Haunting of Ypsilon-14, which we all survived (and credit to this crew, all people who really want to develop their characters as people. by now the surviving members are so COOL.) then we moved on to Prospero's Dream and ran A Pound of Flesh which... wow. Another Bug Hunt is very linear, but APOF gives you a sandbox and a few threads to pull... we spent a lot of time there. Then it was on to VR Dead, which was B R U T A L -- of the five characters we had, one was sent home early to warn the universe of this cursed place, one died mid-mission, and two more died on the VERY LAST ROLL in the escape. there were tears.

it was around then that i started getting really interested in writing my own material for the game. found out about a trifold pamphlet game jam thing, figured fuck it, why not?, and wrote my first-ever own TTRPG thing. Which was approved by the company so it has their logo on it and everything! and then i won an award for "most favoured" pamphlet??? and now i am developing other stuff for this game! first one was strictly free, next thing i make i might try and sell!

after the near TPK of VR Dead, where 3/5 died, 1/5 left early in an escape pod and 1/5 "survived the campaign" (me!), i took over as warden and ran the game i wrote. it was hilarious how much i had to make up to keep it moving, because the stuff on a pamphlet is... not a lot! gave me a lot of ideas to expand a 2-pager into maybe a 20-pager. players all re-rolled except for escape pod lady, who after a time jump had gone from young and naïve to jaded and hardened. i think everyone got out of that game alive, but the emotional exhaustion of VR Dead had dulled the table's taste for the game a little bit, and two players ended up taking an indefinite break and we switched systems.

So now we are playing a Warhammer 40K RPG called Imperium Maledictum. I have avoided learning 40k lore my entire life because WHO HAS THE TIME but now that i am getting into it like this, in a way that's bottom-up, i love it. really realizing the thing that makes me phase out when learning this kinda stuff is when it's all structured top-down like a history textbook or something. do it like CRPGs! start me in the equivalent of a village and let me learn my way out! it's only been a few sessions of the 40K RPG (imperium maledictum if that matters to u, dear reader) but... damn. our GM really is amazing. she knows how to walk the line between making it all about the players and making it all about the world/rules/lore/simulation/etc. helps that our table is all primed on making characters that grow and learn and feel and all that kinda stuff. my silver-tongued, pragmatic, cynical preacher character had a divine intervention scene in last night's game that completely changed the trajectory of how i intended to play her, in a way that feels earned and appropriate and exciting to continue with.

i love ttrpgs!!!

Ryan seaQuest (Will M.), Wednesday, 7 January 2026 23:00 (five months ago)

also wildly late lol, but

Anyone played any of the ttrpgs in this bundle?

https://itch.io/b/2295/ttrpgs-for-palestine

i haven't yet played, but i have been reading FIST Ultra Edition lately with the intention of maybe running it in the future. it'll probably take some tweaking to make it what i want -- a sort of "metal gear solid 2 but you're playing the badguys" kinda thing (the game seems to want to veer a bit harder into the silly, mechanically, than i think MGS does, which... yeah i know how that sounds. MGS is silly. but it's different silly! it takes ITSELF seriously). but the general idea is government black ops super soldiers with weird powers.

while im typing about games i'm reading and not yet playing, here's some stuff i have been reading/thinking about/preparing to play:

- TRIANGLE AGENCY: i bought the box set the second it was available, and read much of the core book with great interest. as a book it is fascinating. wonderful world, easy to imagine a lot of the beats... but the reality of running it is kind of impossible to imagine? it is described as a kind of supernatural workplace horror -- think X-files meets the video game Control with more than a sprinkle of that excellent but short-lived sitcom Corporate -- and a lot of it nails this vibe (the character sheet is TEN PAGES lol, because paperwork?????) -- but then it also has this huge section that is "playwalled" -- not even the GM is supposed to read it til players unlock it via XP paths. there are SO MANY MOVING PARTS. i imagine it collapsing under its own weight. i still wanna try it.
- WALKING DEAD RPG: don't really care for the tv or the comics. it's fine. but what really cracked something in my brain is the economy of building a colony, saving npcs, dying, and rolling one of those npcs -- a game where player characters can be disposable without "ending the story." the gears are turning and i am now developing my own (in space, no zombies) take on the idea with generation ships.
- MOTHERSHIP: yeah yeah i'm mentioning it again because there is so much material out there for it, the game is lightweight and easy to learn, it's pretty much all percentiles so you actually know your odds when you roll, great kind of stress/sanity mechanics that don't feel as fatal as e.g. cthulhu, (dont get me wrong the game is still lethal!), and two big books coming out sometime between "soon" and "a really long time from now" in Wages of Sin and a sequel/expansion (?) to A Pound of Flesh... good time to get into this game!!
- HIS MAJESTY THE WORM is an OSR inspired megadungeon game which isn't usually my cup of tea, but it's bursting with awesome ideas -- like every PC has an explicit relationship with each other PC, and you "earn" the ability to rest/heal/grow at camp by developing those relationships during stressful moments! tarot deck instead of dice! gotta get back into reading this one.

Ryan seaQuest (Will M.), Wednesday, 7 January 2026 23:19 (five months ago)

Mothership!

I've not played but hear some great things about it. The Warden Guide is supposed to have some of the best GM guidance around. I think it also has the most third party material for any rpg except Mork Borg. Some people in my extended group have talked about playing.

I don't have His Majesty the Worm but have heard high praise for its combat system, which supposedly has no turns/initiative and is totally open anyone can do anything at any time. I think someone in our group ran a one-shot of it.

can you elaborate on why it is one of the best experiences? is it tension, or character moments, or the in-book plot or what?

Since getting back into rpgs during the pandemic, my tastes have shifted toward more collaborative storygame rpgs.

In Public Access, the players gather Clues as they investigate Mysteries, like a haunted house or an abandoned amusement park. The Mysteries pose Questions like, "Where is the Monster's Lair", but there are no canonical answers and the Clues are just little phrases like, "strange patterns in the sand" or "a tromp l'oeil door painted on a wall". The GM just picks one that makes sense when the player gets one because of a roll. When the players have assembled enough Clues, they have to brainstorm and agree upon a story that answers the Question posed by the Mystery. Then they roll. If they succeed, their Answer is correct and it unlocks an Opportunity to resolve the Mystery. If they fail, their Answer is wrong, something bad happens, and they have to search for more Clues. There is a bunch of other stuff going on that teases out the back story of the characters via flashbacks. You end up with an experience not unlike a prestige TV show.

All of this is just to say the game is highly improvisational and collaborative. The feeling of working with the other players to come up with the Answers is just amazing, like when someone poses an idea and you just know that has to be the answer. It's exciting!

il lavoro mi rovina la giornata (PBKR), Thursday, 8 January 2026 01:17 (five months ago)

Also, this sounds amazing:

Then it was on to VR Dead, which was B R U T A L -- of the five characters we had, one was sent home early to warn the universe of this cursed place, one died mid-mission, and two more died on the VERY LAST ROLL in the escape. there were tears.

il lavoro mi rovina la giornata (PBKR), Thursday, 8 January 2026 02:07 (five months ago)

wrote my first-ever own TTRPG thing. Which was approved by the company so it has their logo on it and everything! and then i won an award for "most favoured" pamphlet??? and now i am developing other stuff for this game! first one was strictly free, next thing i make i might try and sell!

This is so cool, happy for you, Will.

there are no canonical answers and the Clues are just little phrases like, "strange patterns in the sand" or "a tromp l'oeil door painted on a wall". The GM just picks one that makes sense when the player gets one because of a roll. When the players have assembled enough Clues, they have to brainstorm and agree upon a story that answers the Question posed by the Mystery.

Oh, this sounds like the mechanic for Brindlewood Bay, my bf bought me the gamebook for it but I haven't had a chance to play it - it's elderly women detectives a la Jessica Fletcher investigating Lovecraftian horrors.

Honestly not managed to play very many ttrpgs since I started this thread nine years ago. Am thinking about forcing some friends to join me for a one-shot session for my birthday next month, but I fear it might end up with yet another round of me GMing Ten Candles (which I love, but I wanna play some other stuff too!)

emil.y, Thursday, 8 January 2026 15:48 (five months ago)

Yes, Public Access is the same designer and publisher as Brindlewood Bay, which I also have, and The Between (which is basically Penny Dreadful, the RPG). The mechanics are all very similar with some important differences. I am bugging my GM to run The Between after we finish the current campaign.

il lavoro mi rovina la giornata (PBKR), Thursday, 8 January 2026 19:40 (five months ago)

i feel like i should clarify that the ttrpg thing i wrote was for a game jam so the award i won, while i am thrilled to have won, was among other a handful of ppl who made a thing within a month and not hundreds over the course of a year or something haha. still cool! but kinda forgot to write that important detail.

do ppl on this thread fw quinn's quest? started watching it only recently and i guess he's like the main guy ppl listen to for ttrpg stuff. i like his stuff! he covers things i am interested in! wish there were more ppl doing this!

Ryan seaQuest (Will M.), Friday, 9 January 2026 19:00 (five months ago)

One of the Discord's I am on are kind of strongly divided by Quinn's Quest.

il lavoro mi rovina la giornata (PBKR), Friday, 9 January 2026 19:22 (five months ago)

I haven't really watched.

il lavoro mi rovina la giornata (PBKR), Friday, 9 January 2026 19:22 (five months ago)

Also, Will, missed your game jam thing earlier. That's very cool. I had an Incursion for Trophy Gold I wrote and was going to submit it to a fanzine publication but life stuff got in the way. Doing that would scratch an itch I've had since I made up my own games at age 10.

il lavoro mi rovina la giornata (PBKR), Friday, 9 January 2026 19:28 (five months ago)

I want to also big up the rpg Trophy Dark. It's a horror-fantasy rpg based on Cthulhu Dark about doomed treasure hunters exploring forgotten places and encountering terrible things. It's really for one-shots (1-2 sessions) as your characters are not expected or even intended to survive and there is a PvP element. It is a high improv game with a structure a bit like The Blair Witch Project: sort of typical fantasy party enters the woods, encounters strange, unsettling things, gets lost, starts blaming and betraying each other, until there is some kind of final confrontation. Against this structure, you also get brief deep dives into the backstories and drives of each character via flashbacks. The two times I've run it have been some of the most fun I've had on the GM side and you end up with a little story that would make a great 2 hour movie. A very satisfying game.

il lavoro mi rovina la giornata (PBKR), Saturday, 17 January 2026 12:45 (four months ago)

one month passes...

well that strong divide is only going to get more relevant to your crew, because guess what he just dropped a review for yesterday? that's right it's public access

Ryan seaQuest (Will M.), Wednesday, 18 February 2026 19:43 (three months ago)

he being quinns quest

Ryan seaQuest (Will M.), Wednesday, 18 February 2026 19:43 (three months ago)

Ha, there was some PvP violence on our Discord yesterday about that review! This one guy hates Quinns apparently.

I watched most of the review because of my prior experience with the game. Quinns was very enthusiastic and touched on some really subtle reasons why the game really works. I really had no idea Quinns was such a big deal, but I am happy his review is giving the game a big boost for the upcoming kickstarter. They reported one of the actual play videos got about a months worth of views overnight!

il lavoro mi rovina la giornata (PBKR), Wednesday, 18 February 2026 20:17 (three months ago)

really really really = my god

il lavoro mi rovina la giornata (PBKR), Wednesday, 18 February 2026 20:34 (three months ago)


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