Spore meets Fallout Shelter meets Desert Bus
― reggae mike love (polyphonic), Tuesday, 9 August 2016 16:54 (nine years ago)
i do hope this game does reasonably well as i'd like to see what other developers can do with this sort of extreme procedural generation tech and i don't want it to become stigmatized and set back another 10 years like what happened with spore
― ciderpress, Tuesday, 9 August 2016 17:00 (nine years ago)
― thrusted pelvis-first back (ulysses), Tuesday, 9 August 2016 17:11 (nine years ago)
Trade Wars 2002 with graphics
― ciderpress, Tuesday, 9 August 2016 17:19 (nine years ago)
aaaaaaaaand you lost me again
lol I'm in!
― "Stop researching my life" (Ste), Tuesday, 9 August 2016 17:37 (nine years ago)
I want a mod that turns this into a gigantic space taxi game.
― "Stop researching my life" (Ste), Tuesday, 9 August 2016 17:39 (nine years ago)
are all the achievement trophy things named after sci-fi books?
― ( X '____' )/ (zappi), Tuesday, 9 August 2016 17:52 (nine years ago)
i put a solid few hours into this earlier - it's better than i thought it would be from my first impressions, and it's frequently very beautiful. the music is really good too.
like zappi, there's a bit more game than i expected, but unfortunately so far it seems to be a lot of fetch-questing. still not quite sure what to make of it but i'm looking forward to going back to it and exploring a bit more.
i think it's probably fair to say that it'll never live up to the incredibly close attention it's had since it was announced, though - if it had been released more quietly i suspect people would be losing their shit over such an ambitious game coming from a tiny studio rather than being disappointed that it's not elite x mass effect + wing commander
― pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 17:59 (nine years ago)
regardless of what i end up thinking about it in the end i think it'll very likely match up to my early hope that getting baked and wandering around vibrantly coloured alien worlds will be cool
― pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 18:02 (nine years ago)
― "Stop researching my life" (Ste), Tuesday, August 9, 2016 1:39 PM (22 minutes ago) Bookmark Flag Post Permalink
i was thinking about directions you could take "procgen galaxy + exploration" other than crafting/survival and this was definitely one that came to mind
― ciderpress, Tuesday, 9 August 2016 18:04 (nine years ago)
make it crazy space taxi and fuck yeah i'm in
― pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 18:20 (nine years ago)
I haven't been too interested but if you guys convince me it's time to make some CRAZY space money`
― mh, Tuesday, 9 August 2016 18:22 (nine years ago)
HEY HEY HEY...
― "Stop researching my life" (Ste), Tuesday, 9 August 2016 18:23 (nine years ago)
could be perfect for a pohl/gateway game
― Roberto Spiralli, Tuesday, 9 August 2016 18:25 (nine years ago)
the local barcade place has a crazy taxi machine and I made the mistake of playing it after my friends were like "hey, this game looks fun! mh, you try it!" and about 30 seconds in they realized I've lived that crazy taxi life
― mh, Tuesday, 9 August 2016 18:25 (nine years ago)
i bought it on lunch hand took it home (even tho i knew i wouldn't have time to play, just wanted to get the patch downloading cos my nets is slow) but then ended up playing 30-45m anyway. game looks as good as i hoped but the ui is so... weird? also the destructability isn't quite where i want it. there was like a gateway arch shaped thing made of rock, i took out its legs and the rest just hung there like minecraft. but idc. i just wanna explore strange new worlds. seek out new life. and civilizations.
― a simba man (Will M.), Tuesday, 9 August 2016 18:46 (nine years ago)
does this game have the leeway / infrastructure to allow for a metagame to spring up?
― thrusted pelvis-first back (ulysses), Tuesday, 9 August 2016 19:23 (nine years ago)
it's not true multiplayer which tends to put a damper on that sort of thing
― ciderpress, Tuesday, 9 August 2016 19:27 (nine years ago)
hey i kinda got sucked into this again for a couple of hours and i had a pretty good time
not sure how much depth or longevity it'll turn out to have but it's pretty hypnotic at the moment. it's actually (dare i say it) bringing back memories of getting lost in elite on the zx spectrum for hours at a time
― pokemon go speed run (bizarro gazzara), Tuesday, 9 August 2016 21:44 (nine years ago)
Pls report it on this when possible because it would probably be my default playmode, if you know what I'm saying, wink wink 420
― I look forward to hearing from you shortly, (Karl Malone), Tuesday, 9 August 2016 22:36 (nine years ago)
i am not paying full price for a game that requires extra peripherals for enjoyment
― Nhex, Tuesday, 9 August 2016 22:50 (nine years ago)
That's what we all said about Bandersnatch
― "Stop researching my life" (Ste), Tuesday, 9 August 2016 23:37 (nine years ago)
just when it was becoming repetitive and kinda boring something v v cool happened. hmmmm. feels like a subtle narrative thread is being set up, which again was not what I was expecting. the menus are really annoying me tho, but then that always happens to me with games that have a crafting system.
― ( X '____' )/ (zappi), Wednesday, 10 August 2016 00:13 (nine years ago)
Whats its PC playability like? If I get this on PS4, I'll never get to play it cos bf is a fckn console hog, but my laptop only has a Geforce 750m and struggles on games like cities skylines...
― Stoop Crone (Trayce), Wednesday, 10 August 2016 00:37 (nine years ago)
This should totally have a two-player split screen mode on consoles.
― El Tomboto, Wednesday, 10 August 2016 01:33 (nine years ago)
Yes! I was just thinking that.
― Stoop Crone (Trayce), Wednesday, 10 August 2016 01:54 (nine years ago)
"oh hey I'm flying by your planet, wave to me hai"
https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/
synopsis - two players manage to be in the same spot in the universe at the same time and are unable to see/interact with each other.
if true (seems to be lots of evidence from twitch streams etc) implications are that the loose multiplayer eluded to by devs doesn't actually exist and/or the universe isn't actually as large as suggested given how long the odds are (in a universe of the size that they claim)
― geometry-stabilized craft (art), Wednesday, 10 August 2016 01:56 (nine years ago)
*that two players would meet
lost part of that post oops
― geometry-stabilized craft (art), Wednesday, 10 August 2016 01:57 (nine years ago)
or the universe isn't actually as large as suggested
or they used a crappy random number generator? but, yeah.
― 0 / 0 (lukas), Wednesday, 10 August 2016 03:18 (nine years ago)
one anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate
― ciderpress, Wednesday, 10 August 2016 03:33 (nine years ago)
I played for a few hours this evening. It was, unfortunately, super boring and clumsy. The dull universe is difficult to navigate and I feel pretty confident I wasted my money. :(
― Allen (etaeoe), Wednesday, 10 August 2016 03:39 (nine years ago)
anomaly does not signify a crappy random number generator, true RNGs should create anomalies like that at some rate
I visited three planets. One of the three was previously discovered. They are clearly intending for collisions. I don't know why since everything looks the same and they are separately instanced.
― Allen (etaeoe), Wednesday, 10 August 2016 03:41 (nine years ago)
ok yeah if it's happening multiple times then that sounds like a bug or else they misrepresented the size of the gameworld by a lot
― ciderpress, Wednesday, 10 August 2016 03:43 (nine years ago)
i like aspects of this and am unsure if they are strong enough to propel me much further. it's early days yet
― geometry-stabilized craft (art), Wednesday, 10 August 2016 03:55 (nine years ago)
the whole multiplayer thing has always confused me. if the universe is actually so large that it would be very rare to meet another player, then why bother designing multiplayer at all? seems like a wasteful use of resources. but if the universe is small and they're intending for collisions to occur, then why did they either a) make multiplayer impossible (if you believe that reddit and don't think it'll be patched) or b) make it so difficult to purposefully meet up with people?
― I look forward to hearing from you shortly, (Karl Malone), Wednesday, 10 August 2016 04:21 (nine years ago)
Inventory management in this thing is horrible.
― JimD, Wednesday, 10 August 2016 08:02 (nine years ago)
it's godawful, yeah. even worse is that you can't speak to some npcs without an empty exosuit inventory slot - wtf? i've just bought a new ship but i know my expanded inventory will be full in no time at all.
i've had a couple of crashes in five or six hours of play, which i don't think has ever happened in the two years of so i've had a ps4.
i really wish there was a way to alter the fov to make it even a little bit wider - it feels super-restrictive, especially during combat.
― pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 08:33 (nine years ago)
oof - this sounds bad. for months i've been feeling like it was going to be a flop but i was still hopeful.
― Mordy, Wednesday, 10 August 2016 12:06 (nine years ago)
if it was mid-priced and hadn't been super-mega-hyped for the last three years i'm sure people would be giving it a much easier ride
― pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 12:23 (nine years ago)
I'm enjoying the hell out of this. No crashes, no problems beyond me sucking at aerial combat like I do in every game that isn't Crimson Skies. The UI isn't great, and inventory management can be a pain like in every game (why can't I stack high price items? Oh right, you want me constantly selling stuff ASAP. Thankfully the planet I spent the most time on had scattered robo-vendors out in the wilderness). I was surprised about the inventory slot to interact with things, but I learned to keep a space open. Finding and buying a bunch of suit upgrade slots was a huge help. As was fixing up a wreck of a ship that had a 4 more spaces. I haven't seen signs of any other players yet.
― EZ Snappin, Wednesday, 10 August 2016 12:50 (nine years ago)
After playing some more, I agree that this is godawful rather than just ordinary bad. The game actively discourages you from crafting because of the limited materials, the limited items that can be crafted, and the non-existent aesthetic or gameplay rewards (there's practically 0 terraforming and absolutely 0 building). Likewise, the game actively discourages you from exploring because you're forced to babysit meters (oxygen, radiation, life support, health, and so on) so you end up staying near your ship. I guess this isn't too much of a problem since everything looks identical and there's nobody to interact with (the space station in the tutorial literally has one NPC who is completely stationary).
― Allen (etaeoe), Wednesday, 10 August 2016 14:32 (nine years ago)
So the main incentive is to get more inventory slots.
― El Tomboto, Wednesday, 10 August 2016 15:33 (nine years ago)
i played for a few hours last night and while it may not be a "good game" in the sense of um everything everyone is talking about, i am still thinking about it a lot and want to go home and play more.
never underestimate the power of a game i want to hang out in pulling me in
(unless it gets INCRED tho, don't expect it at the top of my c&p 2016 list)
― a simba man (Will M.), Wednesday, 10 August 2016 15:38 (nine years ago)
same - i recognise it's pretty massively flawed but for the moment i'm enjoying pottering about on day-glo planets and feeding isotopes to tiny alien t-rexes (haven't seen any of them poop yet tho. sad!)
― pokemon go speed run (bizarro gazzara), Wednesday, 10 August 2016 15:41 (nine years ago)
Journey to the heart of the universe where you'll find A LOCKER
This is true though, I'm still kind of itchy to get back.
One thing is that the main quest (which just seems to be a slow tutorial really, so far at least) keeps wanting me to jump from planet to planet but I feel like I'm getting most fun from just fully exploring/scanning/mining a single world. But I do that, and get to uncover a bunch of different building types/resources/etc as I go, only to find that the main quest, when I return to it, then wants me to do all those things again but without any of the fun of discovery.
― JimD, Wednesday, 10 August 2016 15:55 (nine years ago)
what worries me is that this is just a really pretty starbound which was extremely cool and interesting for the first few hours and then you realize everything is the same (like hitting the 7th forest planet with the same exact dungeon facility) and there's no gripping storyline.
― Mordy, Wednesday, 10 August 2016 16:01 (nine years ago)
not every 'tech demo' game can be a donkey kong country or mario 64 i suppose
― ciderpress, Wednesday, 10 August 2016 16:05 (nine years ago)
Game designed to appeal to everyone ends up only appealing to a lot of people.
― Andrew Farrell, Wednesday, 10 August 2016 16:20 (nine years ago)
Trade Wars 2002 with graphics― ciderpress, Tuesday, August 9, 2016 5:19 PM (Yesterday) Bookmark Flag Post Permalink
― ciderpress, Tuesday, August 9, 2016 5:19 PM (Yesterday) Bookmark Flag Post Permalink
fuck I loved this game so hard. this and the legend of the red dragon were my bbs JAMS.
― carthago delenda est (mayor jingleberries), Wednesday, 10 August 2016 17:22 (nine years ago)