Dark Souls 3 - April 2016 : You Died, You Died, You Died

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the linearity bums me out. didn't bother me in bloodborne but every souls game gave you choices of where to go. next playthrough i'm gonna do dancer/lothric castle first, thats about the only change-up it allows

am0n, Friday, 13 May 2016 16:02 (ten years ago)

the level design is flatter and less creative than ds1, definitely, but i felt like there were at least a few other opportunities for choice as far as zone selection went (farron vs cathedral, optional zones like ashen lake and second gundyr fight) and i still much prefer the design over ds2 or demon's souls

geometry-stabilized craft (art), Friday, 13 May 2016 16:12 (ten years ago)

really? it's not DS1 in terms of being able to skip large parts of the game, but it feels like there are more branching options than Bloodborne. once you hit the first swamp you can go to Road of Sacrifices/Cathedral or to Farron Keep/Catacombs/Smouldering Lake, although i guess you need to do both routes to get to Irithyll. Then you can go to the Dungeon or A*** L****, and there are also the dragon peak/Untended Graves Side areas.

sam jax sax jam (Jordan), Friday, 13 May 2016 16:12 (ten years ago)

xp

sam jax sax jam (Jordan), Friday, 13 May 2016 16:12 (ten years ago)

the side areas are little branches but you can't deviate from the main route. the world feels more of a piece in 3 but that one-way funneling hurts the replayibility for me. ds1 you can go straight to the worst parts if you want, turn pve into different challenges. the choices this time feel more illusory

am0n, Friday, 13 May 2016 16:22 (ten years ago)

i even liked demons/ds2 hub setup because you could do the spokes in whatever order. just my preference. ds1 went just far beyond, i guess they'll never recapture that.

am0n, Friday, 13 May 2016 16:47 (ten years ago)

ok i get that. i like that each area is pretty twisty and intricate, but i suppose it's true that each playthrough is going to look more or less the same. i wonder if the speedrunners will figure out any crazy tricks.

sam jax sax jam (Jordan), Friday, 13 May 2016 18:23 (ten years ago)

the areas themselves are expansive which helps. the cathedral/castle areas are massive and they did a good job of utilizing the vertical space too, ground to rooftop

i got the shrine rooftop jump down where you run up the tree and jump up before you've bought the tower key. hope they don't patch that or the butt glitch

am0n, Friday, 13 May 2016 20:26 (ten years ago)

yeah i get what you are saying wrt world linearity but i wouldn't trade it for smaller areas, which seems like it would be the trade-off they would have had to make. the first couple of areas (High Wall and Undead Settlement) are so great i really don't mind the linearity and the game opens up pretty soon anyways once you get to the Dilapitated bridge/tree boss/that whole area that connects to the also forest and the catacombs.

started a new game yesterday to try the default knight. it was way easier than my pyro build! they give the knight some really good equipment early on.

god, High Wall is so beautifully designed. every time i go back to visit i just love it, the lighting, the weird rooftops, etc. it's up there with Undead Burg from DS1 tho personally i like the DS3 levels far more (both art-wise and monster-wise).

AdamVania (Adam Bruneau), Friday, 13 May 2016 20:36 (ten years ago)

fight Club in high wall pw is ilx come join if u want

geometry-stabilized craft (art), Saturday, 14 May 2016 18:34 (ten years ago)

Putting my sign down shortly!

sam jax sax jam (Jordan), Saturday, 14 May 2016 18:44 (ten years ago)

I got killed trying to summon, I will turn on and off the code for randoms as needed. What's your char name?

geometry-stabilized craft (art), Saturday, 14 May 2016 18:49 (ten years ago)

Enomoto

sam jax sax jam (Jordan), Saturday, 14 May 2016 18:57 (ten years ago)

this purple Phantom why do I keep bringing him he doesn't understand what's going on

geometry-stabilized craft (art), Saturday, 14 May 2016 19:00 (ten years ago)

lol

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:01 (ten years ago)

how do you do this? put down a white soapstone? do u need a covenant? what do i do to get on this

AdamVania (Adam Bruneau), Saturday, 14 May 2016 19:17 (ten years ago)

Go to high wall bonfire drop white or red summon sign I'll start using ilx as pw again for the next few mins. What's ur char name? No cover needed but fair warning jordan is killing everyone rn

geometry-stabilized craft (art), Saturday, 14 May 2016 19:21 (ten years ago)

Adam we're both on ps4 :(

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:22 (ten years ago)

Covenant not cover

geometry-stabilized craft (art), Saturday, 14 May 2016 19:22 (ten years ago)

ah this is ps4 only? i guess no cross-platform

AdamVania (Adam Bruneau), Saturday, 14 May 2016 19:29 (ten years ago)

Stacia

AdamVania (Adam Bruneau), Saturday, 14 May 2016 19:29 (ten years ago)

Yeah no cross-platform unfortunately.

Some really good matches here! Also some healing goofballs but that's ok too.

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:31 (ten years ago)

Oh man I really need to get that guy who's having a streak w/the fire twinswords.

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:34 (ten years ago)

Wow people are actually using magic to good effect. With this one guy, it's like fighting a boss.

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:44 (ten years ago)

Yeah this magic is tearing it up v interesting

geometry-stabilized craft (art), Saturday, 14 May 2016 19:45 (ten years ago)

I can host too if you want some action

sam jax sax jam (Jordan), Saturday, 14 May 2016 19:53 (ten years ago)

it's cool I may head off in a little bit I'll keep it going until then. Ps 136k souls for free

geometry-stabilized craft (art), Saturday, 14 May 2016 19:57 (ten years ago)

lmao i think that's it for me today

geometry-stabilized craft (art), Saturday, 14 May 2016 20:02 (ten years ago)

I'll push for pontiff next time, I need to get hollowed for this build

geometry-stabilized craft (art), Saturday, 14 May 2016 20:02 (ten years ago)

Ok thanks, that was really fun!

sam jax sax jam (Jordan), Saturday, 14 May 2016 20:07 (ten years ago)

Back to figuring out what to do about the Princes I guess

sam jax sax jam (Jordan), Saturday, 14 May 2016 20:17 (ten years ago)

Ok the last boss was hilarious. Kinda cheesy, but pretty fun to fight (so many moves to learn how to read).

I'm sure I'll keep doing pvp for awhile and it would be fun to try some other builds, but finishing the game always breaks the spell for me. Which is probably a good thing, as I've been playing this every spare moment I had.

sam jax sax jam (Jordan), Monday, 16 May 2016 14:09 (ten years ago)

omg that final fight
maybe on ng+ i will start fighting bosses solo. i doubt it tho.

ulysses, Monday, 16 May 2016 14:10 (ten years ago)

bosses i summoned for:

Crystal Sage (don't regret it, seems tailor made for co-op, otherwise it's bullet hell)
Wolnir (eh, don't feel like i cheated myself out of anything in particular)
Champion Gundyr (the main regret of my playthrough, should have figured it out solo)
Nameless King (kinda regret this but it was fun teaming up with a friend)

sam jax sax jam (Jordan), Monday, 16 May 2016 18:04 (ten years ago)

i missed out sat., maybe next time. im doing 2nd playthrough w/ no summoning and am up to cathedral. i embered to get the npc invader in crab area and it pulled in 2 additional blue invaders... what kind of balancing is that? or is there some watchdogs thing im not getting?

am0n, Monday, 16 May 2016 18:58 (ten years ago)

like sentinels helping you? probably that patch that was supposed to make the matching more lenient for blues and darkmoons.

sam jax sax jam (Jordan), Monday, 16 May 2016 19:26 (ten years ago)

https://www.youtube.com/watch?v=Wz5vnejEieA

sam jax sax jam (Jordan), Monday, 16 May 2016 21:31 (ten years ago)

1 npc and 2 human invaders so 3v1

am0n, Tuesday, 17 May 2016 14:31 (ten years ago)

oh that sucks, must have improved summoning ranges for watchdogs too.

sam jax sax jam (Jordan), Tuesday, 17 May 2016 14:39 (ten years ago)

the library is so cool. way better than DS1 library.

AdamVania (Adam Bruneau), Friday, 20 May 2016 02:18 (ten years ago)

this crazy wax sorcerer who has a lit candle on his head walking through this doorway was pretty dreamlike and scary and the grasping spectral arms that grow out of certain books in the library are fantastic

AdamVania (Adam Bruneau), Friday, 20 May 2016 04:38 (ten years ago)

it's almost like...vector graphics? what is this effect? just a low poly monster?

AdamVania (Adam Bruneau), Friday, 20 May 2016 04:42 (ten years ago)

http://66.media.tumblr.com/d3766fc79b3b0d0ed2720c75c3918a00/tumblr_inline_o6q5c1T6oC1s1rrb3_500.png

(main prostitute from Game Of Thrones) (bizarro gazzara), Tuesday, 24 May 2016 12:14 (ten years ago)

i was too dumb to figure out what dipping your head in wax did, a friend had to tell me.

sam jax sax jam (Jordan), Tuesday, 24 May 2016 14:27 (ten years ago)

5 million bucks!
https://www.kickstarter.com/projects/steamforged/dark-soulstm-the-board-game/description

anybody want to fight?

ulysses, Thursday, 26 May 2016 01:18 (ten years ago)

sick minifigs

AdamVania (Adam Bruneau), Thursday, 26 May 2016 21:30 (ten years ago)

Yeah, $100 for all that is actually not that bad and if it's ever available for straight up purchase, i will likely cave.

So, again: anybody want to fight? Or co-op? I'm on my first NG playthru and at the start of the poison marsh level.

ulysses, Friday, 27 May 2016 00:14 (ten years ago)

i mean it's like 90 minifigs and the game for $110... but it's shipping from China and god knows what that's gonna cost ultimately.
http://steamforged.com/late-pledge

ulysses, Friday, 27 May 2016 00:23 (ten years ago)

are you on steam? gonna play some DS3 tonight and i am down for some co-op!

do we need to be the same covenant or soul level or something? i'm forever fuzzy on the specifics of PvP.

AdamVania (Adam Bruneau), Friday, 27 May 2016 00:41 (ten years ago)

PS4 unfortunately.

ulysses, Friday, 27 May 2016 01:41 (ten years ago)


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