Of Deathclaws & Radscorpions: A Fallout Thread

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laser pistols are so good against super mutants...

calstars, Wednesday, 2 December 2015 20:23 (ten years ago)

Yeah, going thru the UI listing and switching whatever is installed on that option to "Standard" or "Short" or "none" will remove it to be used on another weapon

Professor Goodfeels (kingfish), Wednesday, 2 December 2015 20:31 (ten years ago)

i kind of got bored and switched to other games, but i'll be back once they update it with a better UI for pipboy and settlement building, since so much of the game takes place looking at your inventory and building shit

Karl Malone, Wednesday, 2 December 2015 20:32 (ten years ago)

great, thank you (xposts).

are there any lists out there of the most valuable junk items? like, do i really need to collect every dinnner tray i see?

NI, Wednesday, 2 December 2015 21:57 (ten years ago)

what's valuable depends on what you want to build, which you'll get a sense of through playing, or also i am sure there are component tables on the fallout wiki. general notes from personal exp: adhesive is used for p much every mod; you get it from duct tape or wonderglue but really you get it from vegetable starch which you make (at a cooking station) from corn+mutfruit+tato+water, which you get from telling settlers to farm. aluminum is used for a lot of high-level mods and basically everything involving power armor. steel and wood and concrete build settlements but there will generally be a lot of both just lying around any settlement zone in the form of trees and rubble so you don't need to pick up e.g. every piece of steel combat armor you see. fiberoptics you will need a lot of if you mod energy weapons. gears and screws are needed in mods and also in generators and other machinery-- best way to get these as far as i can tell is to scrap modded weapons without taking the mods off.

there is a way you can "favorite" certain components, so that items containing them will be highlighted on the pickup lists. i haven't used this at all though, i don't know why. it seems useful.

denies the existence of dark matter (difficult listening hour), Wednesday, 2 December 2015 22:59 (ten years ago)

i think you only get rare parts from scrapping weapons if you put a second pt in the scrapping perk

oh wait, yeah, caveat re my scrapping advice, i did this.

denies the existence of dark matter (difficult listening hour), Wednesday, 2 December 2015 23:01 (ten years ago)

i'm sure you don't need a second point for gears and screws tho. you might need one.

denies the existence of dark matter (difficult listening hour), Wednesday, 2 December 2015 23:02 (ten years ago)

i have nuclear material, acids, ceramic, copper, aluminum, adhesive, cork, crystal, fiber optics, gear, glass, rubber, screws and springs all highlighted but idk if i really need all of those - i just had one crafting session where i was low on a ton of weapon modification related stuff and i tagged them all

Mordy, Wednesday, 2 December 2015 23:04 (ten years ago)

u are right that you can get gears and screws from some weapons. maybe only ones w/ certain modifications? i've noticed 10mm pistols unmodded don't break down into either.

Mordy, Wednesday, 2 December 2015 23:05 (ten years ago)

also i guess NI knew all that about the components. i have been, yes, picking up every dinner tray i see. (they're aluminum, right? aluminum's rare!) i also buy a lot of junk from shops, though (it and overpriced ammo and, roleplaying, noodles from the japanese robot are all i buy from shops)-- microscopes, things like that. i was low on ceramic a while because i wasn't picking up coffee cups, but the world teems with them.

denies the existence of dark matter (difficult listening hour), Wednesday, 2 December 2015 23:09 (ten years ago)

basically it seems like the only way to get a really powerful gun is to luck into finding one or mod it yourself so i've been putting all my perks in gun nut and science! to get to the most advanced modifications

Mordy, Wednesday, 2 December 2015 23:11 (ten years ago)

Highliting a component and then having it show up in your HUD when you encounter it is a neat touch

Professor Goodfeels (kingfish), Wednesday, 2 December 2015 23:35 (ten years ago)

I love bottle cap mines (who doesn't). But to make one you need a lunch box...so I'm always on the hunt for those

calstars, Thursday, 3 December 2015 01:56 (ten years ago)

might want to look around schools

for modding you'll get a sense of what you need early on and then you'll get to energy weapons and power armor and slap yourself for ignoring all those abraxo boxes. keep an eye out for

fiber optics fiberglass circuitry ceramic gold silver nuclear material crystal

aluminum is always important

have a companion handy, use the "hey pick that up" exploit if you're desperate for carry weight, have buffout and grilled radstag handy

also scrap everything in sanctuary. everything.

qualx, Thursday, 3 December 2015 04:20 (ten years ago)

i scrapped everything except sean's crib, for which i built a small enclosed shrine near the river

denies the existence of dark matter (difficult listening hour), Thursday, 3 December 2015 04:23 (ten years ago)

put jangles the monkey in it

qualx, Thursday, 3 December 2015 04:24 (ten years ago)

appreciate the advice above, things moving along much better now. another question though, how does the perk system work? i'm at level 13 but each time i level up i don't seem to be able to select a perk to go along with it.

i slowly got 6 on the charisma stat so i could get the local leader perk to transfer stuff across my workshops but it isn't letting me select it. i've only got about 3 perks chosen (sleeping sneak attack, gun mod and a vats thing) and haven't been able to select a new one in a lonnng time. i'm using the carryweight cheat above, is that screwing the perk system up or is it something else?

NI, Thursday, 3 December 2015 05:25 (ten years ago)

some of the perks have level reqs in addition to the stat req. is that possibly the problem?

Mordy, Thursday, 3 December 2015 05:42 (ten years ago)

the key at the bottom should show how many perks you can get ("CHOOSE (#)" at the far left)

the first level of all perks should be available if your SPECIAL is high enough for them. if none of them can be selected that's odd

qualx, Thursday, 3 December 2015 05:59 (ten years ago)

Cute, found yet another Lovecraft quest. I'm digging these.

http://www.hplovecraft.com/writings/texts/fiction/oa.aspx

I've also been enjoying playing the character as someone rather bemused by the weird shit she finds in the Wasteland, like the crew of the Constitution.

Professor Goodfeels (kingfish), Thursday, 3 December 2015 08:44 (ten years ago)

Weed and vidya games compromise most of John Carpenter's life these days, so it's fun to see this:

https://twitter.com/thehorrormaster/status/671881452355608576

John Carpenter
@thehorrormaster

FALLOUT 4 is incredibly addictive. RPG, shooter in a nuclear future. Very cool.

Professor Goodfeels (kingfish), Thursday, 3 December 2015 08:56 (ten years ago)

Anyone recommend any obscure perks? I've been too much of a slave to boosting crafting perks that I feel like I'm missing out on cool shit - minus mysterious stranger. Thats my fav..

carthago delenda est (mayor jingleberries), Thursday, 3 December 2015 19:27 (ten years ago)

I read somewhere that Luck is the best place to put all your points...I really can't be bothered with specialization. I end up focusing more on what I don't have than what i have.

calstars, Thursday, 3 December 2015 19:41 (ten years ago)

I put at list one tick into Bloody Mess, Mysterious Stranger, two into ammo finding, etc.

Nick Valentine's the only companion I've seen who will react to the Stranger showing up, which is great.

Professor Goodfeels (kingfish), Thursday, 3 December 2015 19:54 (ten years ago)

Aha, sorted - my problem was that upon levelling I didn't know you could *either* increase the SPECIAL stat by one point or choose a perk from the list.

NI, Friday, 4 December 2015 17:27 (ten years ago)

If i join the bros of steel when they ask, can I still the other factions quests? Is there a way to do all quests for all factions?

calstars, Friday, 4 December 2015 18:18 (ten years ago)

I don't want to lock myself out of hours of gameplay...

calstars, Friday, 4 December 2015 18:18 (ten years ago)

Yes you can join all the factions afaict

Mordy, Friday, 4 December 2015 18:19 (ten years ago)

i was told recently that "when you get to a choice that excludes other choices, the game makes it very explicit."

nerd shit (Will M.), Friday, 4 December 2015 18:27 (ten years ago)

meaning yes you can join the BOS and still do all of the other things but eventually you'll ahve to "pick" or whatever

nerd shit (Will M.), Friday, 4 December 2015 18:28 (ten years ago)

Yeah, I was hesitating at this, too. "But, like, I'm already leading the Minutemen. Why the fuck I wanna be in your crew just cuz you have a Final Fantasy-wannabe airship and yet still a superiority complex?"

Am now realizing this is Bethesda's way of letting you be the head of Winterhold, the Dark Brotherhood, the Thieves Guild, etc., all at the same time, only in more Fallout-y terms.

Professor Goodfeels (kingfish), Friday, 4 December 2015 19:13 (ten years ago)

The Fallout 4 cd for tge PC game is just an installation program for steam. I finally had to install it.

Very lame that I need steam to play games. It's just a glorified menu that slows down the time it takes for me to click on fallout.exe and play the game.

The Once-ler, Friday, 4 December 2015 23:56 (ten years ago)

Ha, it's a bloody breeze compared to Origin though

Drop soap, not bombs (Ste), Saturday, 5 December 2015 00:57 (ten years ago)

steam is great once-ler. it's very useful when you have a large library and you don't want to keep it all installed at once.

Mordy, Saturday, 5 December 2015 02:38 (ten years ago)

It's an updater/launcher/online hub all in one. Honestly programming some of that shit sucks and it's nice to have a standardized way of updating

When I first played Fallout 3 on PC it required Microsoft's sync framework, too. They dropped that eventually, right?

μpright mammal (mh), Saturday, 5 December 2015 02:50 (ten years ago)

i just realized that when you look at yr pip-boy outside in the rain droplets keep splashing on the screen

Mordy, Saturday, 5 December 2015 03:32 (ten years ago)

Yes, it was 'Games For Windows Live'. Recently I pirated FO3 and the sync platform was no longer required for up-to-date versions. I own FO3 on the 360.

The Once-ler, Saturday, 5 December 2015 03:40 (ten years ago)

the deliverer pistol is so op

Mordy, Sunday, 6 December 2015 00:25 (ten years ago)

i love this game but for some reason sometimes the controls / movement / pov gives me motion sickness. does this happen to anyone else?

Mordy, Monday, 7 December 2015 02:18 (ten years ago)

apparently so:
https://www.reddit.com/r/PS4/comments/3sk12x/if_youre_experiencing_motion_sickness_in_fallout/

Mordy, Monday, 7 December 2015 02:19 (ten years ago)

yeah game has a crazy low fov, even for a couch situation.

of interest to kingfish: currently amidst a very long quest that is basically a lovecraft adaptation.

denies the existence of dark matter (difficult listening hour), Monday, 7 December 2015 02:24 (ten years ago)

oh looked upthread, yeah that one.

also found the alien blaster! wish i could've talked to the alien.

denies the existence of dark matter (difficult listening hour), Monday, 7 December 2015 02:25 (ten years ago)

so i started playing new vegas last night, will report back once i get somewhere

thwomp (thomp), Monday, 7 December 2015 03:02 (ten years ago)

!

advice, besides to grin and bear primm which is the second town and a nadir: don't worry about leaving quests half-finished, don't worry about antagonizing people (or entire factions). the game has an elegant way (a character who is uniquely impossible either to kill or offend) of ensuring the main plot has no failure state--tho there are unsatisfying last resorts--but it's also ruthless about locking you out of stuff, so you must be ruthless too. a different philosophy than bethesda's has been from oblivion on. (morrowind had unwinnable states, which it indicated with a cute popup--"reload a save, or persist in the doomed world you have created"--but even there you could be guildmaster of an awful lot.)

denies the existence of dark matter (difficult listening hour), Monday, 7 December 2015 04:49 (ten years ago)

a fields of salmon post from years ago i think of every time i play fnv and am posting to get out in front of its flaws

One of the themes in the game is that these fucked-up little communities are somehow viable in their own way and submitting them to bureaucratic/managerial structures AGAIN negates the opportunity for exploring different modes of organizing groups of people that we haven't tried before...

But I rarely see anything much worth preserving. Sometimes this is more of a design/programming/AI thing, though. I felt like blowing away everyone in Primm... what a shitty way to start a game. You walk into an abandoned casino and there's a bunch of people just staring blankly or walking into walls. "Please mister, protect our town." What town? You idiots, your town is an abandoned casino. Go find something to do.

denies the existence of dark matter (difficult listening hour), Monday, 7 December 2015 04:51 (ten years ago)

I played once, for a few hours, about three years ago. I was convinced I had somehow bypassed Primm, based on this description, and on my first encounter with it this time round, but I remember going to the Mojave outpost to the south, and I remember going to the next town along and meeting the Legion. Still nothing sparked any recollection until I read about the missing 9mm and then some neurons started rubbing together or whatever and I thought, oh, yes, I did do this; I have done this. Evidently I repressed it.

On realising this I thought, hm, you know, I'm going to go and do the thing the game keeps trying to discourage you from, and spent an hour sneaking around radscorpions and deathclaws north of Goodsprings until I reached New Vegas. It's ... surprisingly empty.

thwomp (thomp), Monday, 7 December 2015 16:59 (ten years ago)

Played the Silver Shroud cosplay missions and enjoyed them. Also dug how the voice actress obviously took great pleasure in performing the dialogue options you have in character.

Bethesda seems to have learnt a thing or two from Obsidian about integrating some wider pop cultural amusing weirdness into the game.

I have occasionally taken to hitting the Fallout wikia to see if there's any particular notable loot in whatever building I'm ransacking. I'm fine with leaving a fortune in parts but miss a magazine or any unique item(bobblehead, weapon) and I'll tear the place apart.

I think it's more useful to put stat points into ammo finding than cap finding, as ammo is both far more useful and you can sell it at a good rate.

Disappointed I haven't found the in-game version of Alt.2600 yet that tells me how to reprogram turrets. Being able to change their targeting programs was great fun last time.

Found the Drinkin' Buddy, too. He seems congenial

Also, it did take me a while to realize that synths at least Replicants, Blade Runners, and Terminators go the game, and probly some Asmiovy bits hither & yon.

Professor Goodfeels (kingfish), Tuesday, 8 December 2015 09:17 (ten years ago)

I have noticed that I can't talk my way out of conflicts as much in this game, which is disappointing. I always play speech heavy(having been trained on the original FOs and their Black Isle/Bioware successors), and it's a drag that I just have to rely on shooting to solve a situ rather than be given the option for (potentially) interesting dialogue and character interaction.

I do like that sometimes your interlocutor will respond better to appropriate sarcasm than just bog-standard constant niceness.

Some of the accents seem a bit more wiseguy NY/NJ than Boston working class. Yeah I know they're deliberately involving more noir, gangster, and detective aspects to the game, but let's remember the sense of place.

Never twigged until tonight that Super Mutants were created as versions of the Incredible Hulk. Seems so obvious now.

Professor Goodfeels (kingfish), Tuesday, 8 December 2015 09:28 (ten years ago)

XP

New Vegas is great from a lore and writing perspective but Obsidian really botches the Bethesda engine. The main joy I got from playing Fallout 3(haven't played 4) is wandering around and running into all these unscripted battles and encounters between the various factions and creatures in the waste. That's the best part of the Bethesda engine to me; It's this big fishbowl for different AI to battle it out whether the player interacts with them or not.

By contrast New Vegas is just too empty. They set up this huge faction system but they hardly ever encounter each other in the open world outside of some skirmishes between the Fiends and the NCR outside of the city. It's mostly just Cazadors and the occasional NCR patrol.

klonman, Tuesday, 8 December 2015 15:50 (ten years ago)

yep, the world and the population of that world were much better on 3 vs NV. and happily, 4 kills it in this category. in particular going thru boston itself it is almost unbelievable how well they have done this environment, how big a step forward it is.

Roberto Spiralli, Tuesday, 8 December 2015 15:59 (ten years ago)


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