the bear took 10 min of tranq shooting and running away/dodging. i don't really understand the benefit of rescuing animals in the game. i'm rescuing them from their natural habitat, why?
i love the side ops more than main story. quiet w/ sniper tranq is hilariously op. getting spotted = entire base will soon be asleep
― am0n, Tuesday, 1 December 2015 18:32 (ten years ago)
http://kotaku.com/geoff-keighley-konami-barred-hideo-kojima-from-accepti-1746111339
crazy
― AdamVania (Adam Bruneau), Friday, 4 December 2015 05:08 (ten years ago)
these goddamn skulls everytime.i'm doing the one with the female borg snipers in a canyon and i'm kinda lost at what i need to do here.there are so many parts of this otherwise very good game that are flat out NOT FUN it's very weird
― Eugene Goostman (forksclovetofu), Friday, 4 December 2015 07:38 (ten years ago)
i found that one surprisingly easy? stay low and look for a crack to climb
― illegal economic migration (Tracer Hand), Friday, 4 December 2015 09:12 (ten years ago)
i tried it six times and every time they see me creeping up, jump down and shoot the shit outta me.
― Eugene Goostman (forksclovetofu), Friday, 4 December 2015 09:35 (ten years ago)
i think i just crawled on my belly through the river until i found the crack and literally went straight up it and they never even fucked w me
― illegal economic migration (Tracer Hand), Friday, 4 December 2015 12:50 (ten years ago)
that was tough i just did the extreme version where they one-shot kill you! had to resort to using stealth camo, which was kinda cool, made me feel like predator.
going down the river towards the waterfall and climbing up the left side is a good strategy. just don't run or get their attention. u can use D-Horse for this as well.
― AdamVania (Adam Bruneau), Friday, 4 December 2015 15:26 (ten years ago)
i got so frustrated with the extreme version of the oil facility that i called an airstrike in to blow up the tank. BOOM. kind of evened out, though, because it made part 2 harder, everyone was on alert. tense shit.
what's everybody's favorite weapons? i am so boring, all i use is wu and sniper tranq. occasionally a vehicle stun mine. a grenade here and there for comms equipment that's hard to reach, and an RPG of some sort (too lazy to search for which one it is) for heavy equipment. i'd like to use the decoys more but they seem like more trouble than they're worth. i'd also like to use the sleep mines, sleep grenades etc but they seem kind of hit and miss. i did develop the stealth camp but mainly out of a sense of obligation, like, you'd be a moron to not develop something that cool in a game like this, but, like a moron, i haven't actually used it. i think i used the night vision goggles once, for shooting at some animals in the grass.
― illegal economic migration (Tracer Hand), Friday, 4 December 2015 15:44 (ten years ago)
"stealth camp" = stealth camo
― illegal economic migration (Tracer Hand), Friday, 4 December 2015 15:45 (ten years ago)
are there lots of cracks to climb in the canyons and i'm not seeing them? i don't think i've found one yet
― am0n, Friday, 4 December 2015 16:16 (ten years ago)
tbh that is the first time i used stealth camo. i use NVG constantly for scouting purposes. once u have upgraded them to see through sandstorms and at daytime they are super useful. yeah i use wu and tranq sniper rifle tho i am starting to use the Brennan bc ive been playing a lot of FOB and it is super powerful. it will actually take down a wooden guard tower w a single shot. also i started using sleep grenades. you get 8 of them, why not use them. not only do they put people to sleep (including multiple floors) but the smoke is good cover. never used a smoke mine in my life. i also got in the habit of using anti-vehicle mines, the ones that electrify/stops the vehicles and makes the drivers fall out stunned. that's a good one for tank missions when u know the route.
― AdamVania (Adam Bruneau), Friday, 4 December 2015 16:21 (ten years ago)
wait, d-d-g can fulton dudes?
― illegal economic migration (Tracer Hand), Tuesday, 8 December 2015 13:50 (ten years ago)
d-dog??
post yr heli music. mine is currently luv will tear us apart
― am0n, Tuesday, 15 December 2015 17:44 (ten years ago)
"mission complete,................................................................. boss."
― am0n, Thursday, 17 December 2015 17:24 (ten years ago)
"boss... you killed a child? you going to extract him?!?"
― am0n, Thursday, 17 December 2015 17:27 (ten years ago)
lol @ this
― illegal economic migration (Tracer Hand), Thursday, 17 December 2015 19:24 (ten years ago)
sometimes i walk around the house saying Snake? Come in!SNAKE?SNAAAAAAAAAAAAAAAAAKE!Hurrrrgh....
― Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Thursday, 17 December 2015 19:55 (ten years ago)
'you're going to extract HIM?!'
um what does it look like, shut up and do your job
― illegal economic migration (Tracer Hand), Thursday, 17 December 2015 20:00 (ten years ago)
at first i thought he was actually commenting on the extraction, like 'come one look at his E/D stats. him? he's garbage' but then he said it when i extracted a guy with A+s
― am0n, Thursday, 17 December 2015 21:28 (ten years ago)
i got about halfway through the game before i realized that ocelot and miller had two different voices on the radio
currently trying to beat the second sahelanthropus and it's wearying :(
― illegal economic migration (Tracer Hand), Thursday, 17 December 2015 21:33 (ten years ago)
it sounds a bit like he's just jealous, like "oh, you're gonna extract HIM huh, whatever, it's fine"
― Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Thursday, 17 December 2015 22:34 (ten years ago)
"BE like that"
― illegal economic migration (Tracer Hand), Thursday, 17 December 2015 23:03 (ten years ago)
um holy shit the new 'challenge task list' while victim of some terrible UX is basically gifting me millions of GMP, soldiers and vehicles?
― illegal economic migration (Tracer Hand), Thursday, 17 December 2015 23:39 (ten years ago)
sounds like "you gunno extract him?" to me.
wow did not know there was an update. ive been enjoying the FOB Events. "Bound Dragons" was a lot of fun.
― AdamVania (Adam Bruneau), Friday, 18 December 2015 02:07 (ten years ago)
what are these 'events'? i have been scared of them. is it a multiplayer thing? apparently the new one has skulls.
― illegal economic migration (Tracer Hand), Friday, 18 December 2015 10:11 (ten years ago)
no they have been single player versions of the mulitplayer thing. the multiplayer thing is just you vs. AI anyways, the only thing that makes it multi is the possibility of the opposing player jumping in to defend. FOB events are that minus the player at the other end. it's a 100% safe way to do FOB-style missions without risking retaliation. the last one was called "Bound Dragons" and featured sparsely populated (but heavily armored) missions with 4 prisoners to rescue per platform. it felt like a new set of side ops. definitely give these a try if only to see the "new" maps.
― AdamVania (Adam Bruneau), Friday, 18 December 2015 15:29 (ten years ago)
i see those notes about events when i open the game but never know what they're talking about. how do u join them? i have fob unlocked
― am0n, Friday, 18 December 2015 16:45 (ten years ago)
cool!! i will try!
― illegal economic migration (Tracer Hand), Friday, 18 December 2015 17:28 (ten years ago)
it is kind of hidden away in the FOB Missions menu but look under Events. that will always have a single player campaign, as long as they keep updating them.
― AdamVania (Adam Bruneau), Friday, 18 December 2015 18:52 (ten years ago)
https://www.youtube.com/watch?v=qaqOp67gALc
Some Peace Walker 3-player co-op I played today. We got it working in PPSSPP! We had a 5 player deathmatch for a second earlier.
― AdamVania (Adam Bruneau), Tuesday, 22 December 2015 20:50 (ten years ago)
Metal Gear Solid V’s Story Falls ApartHow strange that Metal Gear Solid V: The Phantom Pain, a 2015 standout and one of the best stealth games ever made, could still wind up on our disappointments list. But here we are: Billed as an epic final chapter in the decades-long Metal Gear saga, The Phantom Pain started strong and then took a bizarre left-turn toward nowheresville, sputtering into its final act with a collection of recycled missions and a hodgepodge of increasingly disconnected cutscenes. What a shame that such a storied saga should reach such great heights, then collapse with the summit in view.http://kotaku.com/the-biggest-video-game-disappointments-of-2015-1748542608
How strange that Metal Gear Solid V: The Phantom Pain, a 2015 standout and one of the best stealth games ever made, could still wind up on our disappointments list. But here we are: Billed as an epic final chapter in the decades-long Metal Gear saga, The Phantom Pain started strong and then took a bizarre left-turn toward nowheresville, sputtering into its final act with a collection of recycled missions and a hodgepodge of increasingly disconnected cutscenes. What a shame that such a storied saga should reach such great heights, then collapse with the summit in view.
http://kotaku.com/the-biggest-video-game-disappointments-of-2015-1748542608
Kotaku is getting on my nerves with the constant Konami and Metal Gear bashing. I don't get it, they constantly harp on about how bad the story is, but I haven't read a single in-depth critical analysis of the plot or comparison of it to that of the other games in the series. Or any attempt at a discussion of the 3 endings.
What do you guys think? I think the game was basically the ultimate Metal Gear Fan Service experience right down to literally rebooting the 8-bit series and Big Boss personally thanking you for making his legend possible. The whole "It's bad/it's unfinished" thing stands in for critique and is probably chosen for its viral and socially inflammatory qualities.
MGSV had a really weird release. It will be neat to look at it in the future, away from all this controversy, in the context of a full career and not just the latest headline story. Kotaku's 1-dimensional hate coverage plus the Video Game Awards (featuring video games like Churches and Deadmou5) throwing Kiefer Southerland and the game developers at Konami under the bus were the real video game disappointments of the year.
― AdamVania (Adam Bruneau), Saturday, 2 January 2016 23:58 (ten years ago)
I wonder if these people have taken film classes, it seems like they haven't been exposed to much culture that isn't overwhelmingly linear narratives. With MGSV Kojima is reaching for the art film game of his dreams. There is metaphor, there is symbolism. You may as well criticize cubism for being distorted and confusing. Kojima is asking for people to interpret the ending their own ways. Saying "It's bad/is disconnected" is the kind of note a studio exec would send down to creative. It ignores the state of the main character, who is still playing, hours past the end credits, with the main villain long dead.
― AdamVania (Adam Bruneau), Sunday, 3 January 2016 00:03 (ten years ago)
Kojima knew he wouldn't be able to do the ultimate MGSV (Ground Zeroes if anything being the writing on the wall) so he didn't compromise and thought big. He finalized the story years ago. Things were cut, but this is not new in artist and/or commercial production. I think if he was given his full budget, the game would turn out mostly the same story-wise, but the world would have received the level of polish seen in Ground Zeroes. I think that game looks TOO GOOD compared to this, to be honest, and it was probably easier to polish up that small a section of gameplay, fine-tuning the camera, lighting, NPC direction, etc. The camera work in the intro to GZ is masterful: a single-camera take that brings us across multiple, very different-seeming locations. It is very good at hiding that this is all going on in the same map, something TPP loses with its larger open world. The penultimate mission of TPP is broken compared to this: Skull Face's textures and material work is downgraded (note the rain drops on his skin in GZ) and the camera is locked to a single position. Mission 30 feels literally unfinished compared to GZ.
But I think the story is still solid. I like the character arc too, and I really like the twist. It all feels very cinematic.
― AdamVania (Adam Bruneau), Sunday, 3 January 2016 00:11 (ten years ago)
great ending, but the game keeps going? weird. will chapter 2 explain the floating gas mask kid and man on fire?
― am0n, Thursday, 7 January 2016 15:46 (ten years ago)
But I think the story is still solid. I like the character arc too, and I really like the twist. It all feels very cinematic.― AdamVania (Adam Bruneau), Saturday, January 2, 2016 7:11 PM
― AdamVania (Adam Bruneau), Saturday, January 2, 2016 7:11 PM
whats the twist exactly? the plot kind of loses me at certain points even though i listen to every tape
― am0n, Thursday, 7 January 2016 15:49 (ten years ago)
you need to finish chapter 2 and see the other 2 endings
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 15:50 (ten years ago)
love the tapes tho, kiefer did a helluva job...boss
― am0n, Thursday, 7 January 2016 15:51 (ten years ago)
other 2 endings? whaaat?? are there different timelines like doctor who
― am0n, Thursday, 7 January 2016 15:52 (ten years ago)
"boss..we need you back at mother base immediately..to watch a cutscene of quiet playing in rain puddles"
― am0n, Tuesday, 12 January 2016 19:12 (ten years ago)
lol @ the kaz miller hamburger tapes
― am0n, Tuesday, 12 January 2016 19:17 (ten years ago)
lol pretty sneaky twist kojima. quiets ending was pretty cool but damn if i didn't die 30 times trying to finish that battle. still have all the extreme missions and side ops left but i think i might run through ground zeroes again.
― am0n, Sunday, 7 February 2016 23:54 (ten years ago)
Yeah i love the ending! I highly recommend re-doing Ground Zeroes. The controls take a second to get used to (mostly the diving) but it really is an essential part of Metal Gear Solid V. Character-wise it speaks volumes when placed next to the Phantom Pain. Sly old Kojima had all of this planned out years and years ago.
― AdamVania (Adam Bruneau), Monday, 8 February 2016 05:03 (ten years ago)
funny thing about the ending
*spoilers ahead*
i had forgotten the name i had given my character at the start so in the cutscene where he flips the photo over, the boss's written message was made out to "trouser snake" lol
― am0n, Wednesday, 10 February 2016 00:18 (ten years ago)
There's a similar scene in MGS2 with a dogtag
I had forgotten I named my save file Solid Dick
I searched the internet for like 45 minutes trying to figure out if I had actually seen the words "SOLID DICK" on that dogtag
― Worth Taking from Little Kid (Will M.), Wednesday, 10 February 2016 00:22 (ten years ago)
https://www.youtube.com/watch?v=0Ai1bh-D3K8
― AdamVania (Adam Bruneau), Saturday, 26 March 2016 18:18 (ten years ago)
Sooooooo...I just finished Ground Zeroes and...whatthefuck? I had heard it was short but that might seriously have been the shortest game I've ever played. I was just warming up to the control scheme and looking forward to the next level only to discover that there was only one level. If that one level hadn't been badass, I might've been pissed. I had the day off today and set aside part of the day specifically to go deep with this. So, well, guess I'm moving on to Phantom Pain now.
― You will notice a small sink where your sofa once was. (Old Lunch), Tuesday, 29 March 2016 23:04 (ten years ago)
Okay, wait, so now the credits are over and I see 'Completion Ratio 6%' and a bunch of side missions popped up so I feel potentially less ripped off now.
― You will notice a small sink where your sofa once was. (Old Lunch), Tuesday, 29 March 2016 23:12 (ten years ago)
:)
― illegal economic migration (Tracer Hand), Tuesday, 29 March 2016 23:51 (ten years ago)
hah. i think it is worth it to do all the side missions just cos the game plays so good. plus if you want more you can go for all the optional tasks inside every mission: extracting a guy instead of sniping him, destroying AA guns by driving trucks into them, finding hidden cassette tapes with 8-bit Metal Gear songs, etc.). you can get dozens of hours out of the game easily.
― AdamVania (Adam Bruneau), Wednesday, 30 March 2016 01:16 (ten years ago)