Best Metal Gear poll

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ANd I think this answer is..... yes, at least I like to think I'm investing in drones etc. because they're going off and kicking ass while I'm doing the more interesting stuff

I think I've kind of subconsciously set the moment when I consider buying the terrotorial waters for a second FOB as the moment I should probably stop playing

illegal economic migration (Tracer Hand), Monday, 23 November 2015 17:46 (ten years ago)

Just having an FOB increases stuff in the background. Each one adds more soldiers to your overall limit, and you can send out more Combat Deployments. Before an FOB you can send out 2 at a time, with an FOB you can send out 4. I have two FOBs (bought one w MB Coins given as free rewards) so I can send out 6 teams at a time. I'm rally late game though. The size of your mother base dictates the quality of soldiers you find in the field and as volunteers. So FOB helps you find better soldiers. It also helps speed up all the background tasks like mining, processing resources, etc. When you are upgrading a platform the menu should tell you what it helps everything from the speed of supply drops to fulton success rate.

AdamVania (Adam Bruneau), Monday, 23 November 2015 17:48 (ten years ago)

If you don't invade other people you will probably not be invaded. It took me 200+ hours before I was invaded.

AdamVania (Adam Bruneau), Monday, 23 November 2015 17:50 (ten years ago)

Love the increased combat deployments - it's all about staying one step ahead of those helmet shipments. Quashing that shit ASAP stimulates some OCD part of my brain in a deeply gratifying way

illegal economic migration (Tracer Hand), Monday, 23 November 2015 17:51 (ten years ago)

Have this weird feeling that I'm bulking up my bases in preparation for something huge just as the game proper is winding down

illegal economic migration (Tracer Hand), Monday, 30 November 2015 15:28 (ten years ago)

this game has a looooong wind down. i wonder what you will think of the ending! its been pretty controversial.

AdamVania (Adam Bruneau), Monday, 30 November 2015 17:17 (ten years ago)

It's been hours and hours since the most awkward jeep ride in history with Skullface, which I thought was the end

illegal economic migration (Tracer Hand), Monday, 30 November 2015 17:48 (ten years ago)

oh yeah... i meant the final ending. there's three endings in the game.

AdamVania (Adam Bruneau), Monday, 30 November 2015 18:08 (ten years ago)

Lol yeah, I was like surely this is it and then it gives me like a... trailer? For something it called "Part 2" and I was like fffffuuuuuu whoa ok

illegal economic migration (Tracer Hand), Monday, 30 November 2015 19:53 (ten years ago)

hah. this is where the seems kind of come off. have u played mgs2?

AdamVania (Adam Bruneau), Monday, 30 November 2015 20:21 (ten years ago)

chapter 2 is about compulsion and the lust for completion. its really kind of a new game+. u can play the same missions again but in harder modes. unlocking the actual endings is not simply a matter of continuing the story missions. its more about diamond dogs and the rot within, the phantoms left over from the first ending, the idea that without an external enemy that they can see, they start attacking themselves. mission 43 is probably the best in the game, and is a kind of bizarro or inverted version of the prologue.

the final ending is very cool. without spoiling things (its the very first shot of the game) it literally leads right into the first Metal Gear. but its done in a very film school way and i think it is going over a lot of peoples heads. i found it very touching and an inventive use of a character by an author to speak directly to the audience.

AdamVania (Adam Bruneau), Monday, 30 November 2015 20:29 (ten years ago)

I think I'm up to 43 right now actually - just been tooling around with Side Ops and suddenly there's another vocal cord infection and Snake has heroically stepped in to solo mish it after an entire detachment just vanished into thin air looking for the cause

So many weird things have happened with zero impingement on plot that I can't even remember them. British killer kid stole Sahelanthropus I think? Hazy already... He keeps his beret folded up in his epaulet just like the gasmask floater clown/harbinger of fire demon dude..

illegal economic migration (Tracer Hand), Monday, 30 November 2015 20:47 (ten years ago)

the final ending is very cool. without spoiling things (its the very first shot of the game) it literally leads right into the first Metal Gear. but its done in a very film school way and i think it is going over a lot of peoples heads. i found it very touching and an inventive use of a character by an author to speak directly to the audience.

― AdamVania (Adam Bruneau), Monday, November 30, 2015 8:29 PM (Yesterday) Bookmark Flag Post Permalink

yo adam if you feel like spoiling this i'm sort of interested (it's unlikely i will ever find a three-digit number of hours to get there by myself)

thwomp (thomp), Tuesday, 1 December 2015 02:47 (ten years ago)

yeah, please don't or at least do a metal gear spoiler thread as i'm still playing and mostly skimming new posts at this point to avoid it

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 04:06 (ten years ago)

np i won't spoil it here. there is a thread for spoilers already on ILG:

Metal Gear V - The Phantom Pain - Spoilers Ahead

AdamVania (Adam Bruneau), Tuesday, 1 December 2015 05:00 (ten years ago)

i'm on mission 22 and i feel like i'm CRAWLING through the game. Some of the side missions are driving me bananas. I've unloaded hundreds of rubber bullets into this fucking legendary bear and he bails every time i throw a sleep grenade... do i need to bust out the trank gun?

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 09:09 (ten years ago)

Enough headshots with the tranq will work iirc.. You might want tranq sniper rifle though. I believe you can also find some high ground or a rock to stand on where he can't get at you

illegal economic migration (Tracer Hand), Tuesday, 1 December 2015 11:12 (ten years ago)

the bear took 10 min of tranq shooting and running away/dodging. i don't really understand the benefit of rescuing animals in the game. i'm rescuing them from their natural habitat, why?

i love the side ops more than main story. quiet w/ sniper tranq is hilariously op. getting spotted = entire base will soon be asleep

am0n, Tuesday, 1 December 2015 18:32 (ten years ago)

http://kotaku.com/geoff-keighley-konami-barred-hideo-kojima-from-accepti-1746111339

crazy

AdamVania (Adam Bruneau), Friday, 4 December 2015 05:08 (ten years ago)

these goddamn skulls everytime.
i'm doing the one with the female borg snipers in a canyon and i'm kinda lost at what i need to do here.
there are so many parts of this otherwise very good game that are flat out NOT FUN it's very weird

Eugene Goostman (forksclovetofu), Friday, 4 December 2015 07:38 (ten years ago)

i found that one surprisingly easy? stay low and look for a crack to climb

illegal economic migration (Tracer Hand), Friday, 4 December 2015 09:12 (ten years ago)

i tried it six times and every time they see me creeping up, jump down and shoot the shit outta me.

Eugene Goostman (forksclovetofu), Friday, 4 December 2015 09:35 (ten years ago)

i think i just crawled on my belly through the river until i found the crack and literally went straight up it and they never even fucked w me

illegal economic migration (Tracer Hand), Friday, 4 December 2015 12:50 (ten years ago)

that was tough i just did the extreme version where they one-shot kill you! had to resort to using stealth camo, which was kinda cool, made me feel like predator.

going down the river towards the waterfall and climbing up the left side is a good strategy. just don't run or get their attention. u can use D-Horse for this as well.

AdamVania (Adam Bruneau), Friday, 4 December 2015 15:26 (ten years ago)

i got so frustrated with the extreme version of the oil facility that i called an airstrike in to blow up the tank. BOOM. kind of evened out, though, because it made part 2 harder, everyone was on alert. tense shit.

what's everybody's favorite weapons? i am so boring, all i use is wu and sniper tranq. occasionally a vehicle stun mine. a grenade here and there for comms equipment that's hard to reach, and an RPG of some sort (too lazy to search for which one it is) for heavy equipment. i'd like to use the decoys more but they seem like more trouble than they're worth. i'd also like to use the sleep mines, sleep grenades etc but they seem kind of hit and miss. i did develop the stealth camp but mainly out of a sense of obligation, like, you'd be a moron to not develop something that cool in a game like this, but, like a moron, i haven't actually used it. i think i used the night vision goggles once, for shooting at some animals in the grass.

illegal economic migration (Tracer Hand), Friday, 4 December 2015 15:44 (ten years ago)

"stealth camp" = stealth camo

illegal economic migration (Tracer Hand), Friday, 4 December 2015 15:45 (ten years ago)

are there lots of cracks to climb in the canyons and i'm not seeing them? i don't think i've found one yet

am0n, Friday, 4 December 2015 16:16 (ten years ago)

tbh that is the first time i used stealth camo. i use NVG constantly for scouting purposes. once u have upgraded them to see through sandstorms and at daytime they are super useful. yeah i use wu and tranq sniper rifle tho i am starting to use the Brennan bc ive been playing a lot of FOB and it is super powerful. it will actually take down a wooden guard tower w a single shot. also i started using sleep grenades. you get 8 of them, why not use them. not only do they put people to sleep (including multiple floors) but the smoke is good cover. never used a smoke mine in my life. i also got in the habit of using anti-vehicle mines, the ones that electrify/stops the vehicles and makes the drivers fall out stunned. that's a good one for tank missions when u know the route.

AdamVania (Adam Bruneau), Friday, 4 December 2015 16:21 (ten years ago)

wait, d-d-g can fulton dudes?

illegal economic migration (Tracer Hand), Tuesday, 8 December 2015 13:50 (ten years ago)

d-dog??

illegal economic migration (Tracer Hand), Tuesday, 8 December 2015 13:50 (ten years ago)

post yr heli music. mine is currently luv will tear us apart

am0n, Tuesday, 15 December 2015 17:44 (ten years ago)

"mission complete,................................................................. boss."

am0n, Thursday, 17 December 2015 17:24 (ten years ago)

"boss... you killed a child? you going to extract him?!?"

am0n, Thursday, 17 December 2015 17:27 (ten years ago)

"mission complete,................................................................. boss."

lol @ this

illegal economic migration (Tracer Hand), Thursday, 17 December 2015 19:24 (ten years ago)

sometimes i walk around the house saying
Snake? Come in!
SNAKE?
SNAAAAAAAAAAAAAAAAAKE!
Hurrrrgh....

Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Thursday, 17 December 2015 19:55 (ten years ago)

'you're going to extract HIM?!'

um what does it look like, shut up and do your job

illegal economic migration (Tracer Hand), Thursday, 17 December 2015 20:00 (ten years ago)

at first i thought he was actually commenting on the extraction, like 'come one look at his E/D stats. him? he's garbage' but then he said it when i extracted a guy with A+s

am0n, Thursday, 17 December 2015 21:28 (ten years ago)

i got about halfway through the game before i realized that ocelot and miller had two different voices on the radio

currently trying to beat the second sahelanthropus and it's wearying :(

illegal economic migration (Tracer Hand), Thursday, 17 December 2015 21:33 (ten years ago)

it sounds a bit like he's just jealous, like "oh, you're gonna extract HIM huh, whatever, it's fine"

Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Thursday, 17 December 2015 22:34 (ten years ago)

"BE like that"

illegal economic migration (Tracer Hand), Thursday, 17 December 2015 23:03 (ten years ago)

um holy shit the new 'challenge task list' while victim of some terrible UX is basically gifting me millions of GMP, soldiers and vehicles?

illegal economic migration (Tracer Hand), Thursday, 17 December 2015 23:39 (ten years ago)

sounds like "you gunno extract him?" to me.

wow did not know there was an update. ive been enjoying the FOB Events. "Bound Dragons" was a lot of fun.

AdamVania (Adam Bruneau), Friday, 18 December 2015 02:07 (ten years ago)

what are these 'events'? i have been scared of them. is it a multiplayer thing? apparently the new one has skulls.

illegal economic migration (Tracer Hand), Friday, 18 December 2015 10:11 (ten years ago)

no they have been single player versions of the mulitplayer thing. the multiplayer thing is just you vs. AI anyways, the only thing that makes it multi is the possibility of the opposing player jumping in to defend. FOB events are that minus the player at the other end. it's a 100% safe way to do FOB-style missions without risking retaliation. the last one was called "Bound Dragons" and featured sparsely populated (but heavily armored) missions with 4 prisoners to rescue per platform. it felt like a new set of side ops. definitely give these a try if only to see the "new" maps.

AdamVania (Adam Bruneau), Friday, 18 December 2015 15:29 (ten years ago)

i see those notes about events when i open the game but never know what they're talking about. how do u join them? i have fob unlocked

am0n, Friday, 18 December 2015 16:45 (ten years ago)

cool!! i will try!

illegal economic migration (Tracer Hand), Friday, 18 December 2015 17:28 (ten years ago)

it is kind of hidden away in the FOB Missions menu but look under Events. that will always have a single player campaign, as long as they keep updating them.

AdamVania (Adam Bruneau), Friday, 18 December 2015 18:52 (ten years ago)

https://www.youtube.com/watch?v=qaqOp67gALc

Some Peace Walker 3-player co-op I played today. We got it working in PPSSPP! We had a 5 player deathmatch for a second earlier.

AdamVania (Adam Bruneau), Tuesday, 22 December 2015 20:50 (ten years ago)

Metal Gear Solid V’s Story Falls Apart

How strange that Metal Gear Solid V: The Phantom Pain, a 2015 standout and one of the best stealth games ever made, could still wind up on our disappointments list. But here we are: Billed as an epic final chapter in the decades-long Metal Gear saga, The Phantom Pain started strong and then took a bizarre left-turn toward nowheresville, sputtering into its final act with a collection of recycled missions and a hodgepodge of increasingly disconnected cutscenes. What a shame that such a storied saga should reach such great heights, then collapse with the summit in view.

http://kotaku.com/the-biggest-video-game-disappointments-of-2015-1748542608

Kotaku is getting on my nerves with the constant Konami and Metal Gear bashing. I don't get it, they constantly harp on about how bad the story is, but I haven't read a single in-depth critical analysis of the plot or comparison of it to that of the other games in the series. Or any attempt at a discussion of the 3 endings.

What do you guys think? I think the game was basically the ultimate Metal Gear Fan Service experience right down to literally rebooting the 8-bit series and Big Boss personally thanking you for making his legend possible. The whole "It's bad/it's unfinished" thing stands in for critique and is probably chosen for its viral and socially inflammatory qualities.

MGSV had a really weird release. It will be neat to look at it in the future, away from all this controversy, in the context of a full career and not just the latest headline story. Kotaku's 1-dimensional hate coverage plus the Video Game Awards (featuring video games like Churches and Deadmou5) throwing Kiefer Southerland and the game developers at Konami under the bus were the real video game disappointments of the year.

AdamVania (Adam Bruneau), Saturday, 2 January 2016 23:58 (ten years ago)

I wonder if these people have taken film classes, it seems like they haven't been exposed to much culture that isn't overwhelmingly linear narratives. With MGSV Kojima is reaching for the art film game of his dreams. There is metaphor, there is symbolism. You may as well criticize cubism for being distorted and confusing. Kojima is asking for people to interpret the ending their own ways. Saying "It's bad/is disconnected" is the kind of note a studio exec would send down to creative. It ignores the state of the main character, who is still playing, hours past the end credits, with the main villain long dead.

AdamVania (Adam Bruneau), Sunday, 3 January 2016 00:03 (ten years ago)


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