https://www.youtube.com/watch?v=bxSw6iDSujg
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 19:02 (ten years ago)
what kind of underground areas are there then? and are there any giant fire ants or are those native to the dc area
i found an underground pipe that led out of a dungeon, Corvega Assembly Plant. saw some ghouls but no giant fire ants.
console command:player.setav carryweight 1000
has been essential. i really dont care for the encumbrance in this game. it would be fine if every single piece of trash on the ground wasn't valuable.
― AdamVania (Adam Bruneau), Friday, 20 November 2015 19:31 (ten years ago)
junk should be weightless imo
definite game related lols
but thinking about how long it would have taken to produce
also lol but mostly sad
― please don't shampoo your eyes (stevie), Friday, 20 November 2015 19:36 (ten years ago)
I might have to enable that weight cheat. Seems like it would allow me to concentrate on the more fun aspects
― calstars, Friday, 20 November 2015 19:53 (ten years ago)
Walking through the woods at night and setting the perspective so you're looking at the stars, I got some serious skyrim vibes
― calstars, Friday, 20 November 2015 20:02 (ten years ago)
Yeah, unless you're playing this on a couch like 2m away from the screen, you wanna reset the FOVs to minimum 90'
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:34 (ten years ago)
I've been playing without console cheats, but I might do the encumbrance thing because slow-moving is annoying, and the hardcore wastelander mechanic from FNV isn't here.
Also want my char to be able to visibly sling her rifle on her back, or maybe two at a time, Witcher-style
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:37 (ten years ago)
yeah weapons need to stop disappearing into your infinite pockets.
carry weight is how i structure my game; it's how i know it's time to crawl home. couldn't work without it tho yeah i do miss fnv's hardcore requirements.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 21:43 (ten years ago)
Oh man, you can make armor out of _synth parts_. This is more like it.
Also, proper mod idiocy is finally taking form:
http://www.nexusmods.com/fallout4/mods/475/?
Have you ever sat and thought, "man, I want to launch my baby out of a catapult?". I know I have. In retrospect, this is why my wife left me.
Anyway, this mod replaces the mininukes fired by the Fat Man (or Nuka-Launcher if Bethesda is afraid of you), with a baby. Your baby. Guess you found him.
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:44 (ten years ago)
into dutch_justice's remembrance of f3. there was a popular mod called "fellout" which basically removed the green, cleaning things up atmospherically to make things look much more like fnv (which takes place somewhere relatively unscathed in the war) but i never liked it. the green haze over the moldy grey earth gave you a feeling of the world having been changed into another one. f1 was similarly bleak and monochrome in comparison to its denser sequel. still tho in f3 this unique atmosphere did not go unviolated long--
or when you first leave the vault and almost immediately run into that ragged homeless guy outside of megaton, dying of thirst and asking for some un-radiated water, that request felt entirely of place
--as this guy quickly turned out to be a karma vendor, and also presumably unintentionally a right-wing fantasy as no matter how much you gave him he never stood up or stopped begging. a lot of gears showing in f3. not that different ones don't show in f4. and some of the same ones.
highly recommended: view from the medical center's roof in east boston. the descent (a different way) made me giddy. more fun than the last two just to explore and look at stuff in, especially if you take it slow. (i was encumbered throughout. piper's at capacity too.)
― denies the existence of dark matter (difficult listening hour), Saturday, 21 November 2015 02:43 (ten years ago)
Just some thoughts:
What struck me first was how little had changed since the last two, which is disappointing in a way but I like the last few Betheda sprawling rpgs so I'm fine with it I suppose.
The graphics are great, the criticism of the graphics in FO3 are baffling since that's a large part of what gave that game such a strong atmosphere (I know I'm repeating what other people are saying with all this). As far as this one goes the enemies like the feral ghouls and deathclaws are genuinely quite horrifying and scary, and not just in the way of "oh great they killed me I'll have to do this bit all again." This game does horror pretty well.
But I'm also glad it's kept the series' kind of odd sense of humour too, e.g. the Silver Shroud stuff, and the inhabitants of the USSS Constitution...
I've just done the bare minimum to get by as far as base-building goes in Sanctuary, I don't go on Fallout to play post-apocalyptic Sims. I hope it's not something I'm forced to do it too often or at all. It's a great adition if you actually want to do some micro-managing though (I don't mean that in a a disparaging way honest).
I like modding weapons though. Stuff like that and the way that exploring is very satisfying give this a very Skyrim feel.
― ultros ultros-ghali, Saturday, 21 November 2015 13:26 (ten years ago)
i just don't know if i'll ever be into modding or crafting either tbh
― thwomp (thomp), Saturday, 21 November 2015 13:44 (ten years ago)
Modding is at least quick and fairly simple. I still don't know if I'm using anything to it's potential though. Not sure what I'm doing. Layering of armour is also kind of confusing to me but I might just be me being dim.
― ultros ultros-ghali, Saturday, 21 November 2015 14:37 (ten years ago)
I like the modding here, if not always how they gate it. Being able to add sights and proper stocks to everything is fun, and I like how you can mod out random shit like rolling pins or walking canes
― Professor Goodfeels (kingfish), Saturday, 21 November 2015 17:49 (ten years ago)
i just cant get over this gameplay. maybe the gunplay has improved since the last fallout but it still feels like i am shooting and occasionally hitting something and sometimes VATS will give me the chance to be more accurate and i end up clicking on people w a mouse and watching my character still miss half his shots and its just.... grrrr....
― AdamVania (Adam Bruneau), Saturday, 21 November 2015 18:12 (ten years ago)
VATS got much better for me when I pointed a coupla points into guns and can headshot some at close range with a pistol repeatedly
― Professor Goodfeels (kingfish), Saturday, 21 November 2015 18:18 (ten years ago)
Also, upgraded the combat rifle to the point where I now have a silenced B.A.R., which is proving to be more fun than expected.
Wandering thru the wasteland with a medical droid is a hoot.
― Professor Goodfeels (kingfish), Saturday, 21 November 2015 19:26 (ten years ago)
I've just done the bare minimum to get by as far as base-building goes in Sanctuary, I don't go on Fallout to play post-apocalyptic Sims. I hope it's not something I'm forced to do it too often or at all.
don't think it's even necessary in sanctuary. a key feature here absent in earlier games is the ability to just walk away from people while they're talking to you. it encourages me not to put up with bullshit. still enjoying the basebuilding myself tho.
― denies the existence of dark matter (difficult listening hour), Saturday, 21 November 2015 20:21 (ten years ago)
also appreciated is that you don't have to repair weapons like in F3
― calstars, Saturday, 21 November 2015 22:14 (ten years ago)
aw man i loved that
― Drop soap, not bombs (Ste), Sunday, 22 November 2015 13:18 (ten years ago)
i don't miss repairing weapons at all. slowed the game down so much.
another question about base-building (sorry): can you guys walk around while in build mode? im left-handed and have my keys set up so the arrow keys serve as walk - forward back left and right. but in build mode they cycle through the options, so im stuck still and have to leave build mode to move around. is this the same for you or have i stumped myself?
i've few other key-bind issues, sick of having to use 'e' for taking items from containers when i can just press enter to pick up stuff that's lying around. are there any fixes for stuff like this? no way to change this key, and others, in options.
― NI, Sunday, 22 November 2015 16:41 (ten years ago)
yeah a lot of the keys are hard-coded, presumably because it was written for a gamepad. outrageous honestly. people seem to be using this at the moment -- maybe there'll be a mod eventually; idk how easy this stuff is to fix.
― denies the existence of dark matter (difficult listening hour), Sunday, 22 November 2015 19:55 (ten years ago)
Killed a legendary raider with a couple of molotovs, not too hard
― calstars, Sunday, 22 November 2015 20:51 (ten years ago)
i'd been away from my little village at oberland station for a while, and while i'd been away i'd weighed down and sent home two successive companions before hiring on a merc named macready from a bar in goodneighbor. he and i finally wound up back at oberland after a few days traveling through boston doing things i wouldn't want to do in front of nick or piper. (like the super mutant companion, tho, macready never seems to stop making fun of you for picking up junk.) it was around 10 PM when we got in but most of the population (10, plus nick and piper) was still awake, and seeing macready buy a drink from the settler-staffed bar while nick sipped from a coffee cup and dogmeat padded amongst the mutfruit plants with the mutt i bought for 250 caps from a traveling dogseller was very homey. i looked for piper for a long time and eventually found her standing by herself out by one of the power pylons smoking a cigarette and muttering about journalism. she was still out there when the rest of us went to bed. macready and i left early the next morning because i have a lead on some chems. he doesn't make fun of you for picking up those.
― denies the existence of dark matter (difficult listening hour), Sunday, 22 November 2015 21:22 (ten years ago)
xpost, that keybind trick has done the job - thanks! crafting a lot easier now (and weirdly addictive)
― NI, Monday, 23 November 2015 06:33 (ten years ago)
Something Bioshock-y about the raider power armor designs
― Professor Goodfeels (kingfish), Tuesday, 24 November 2015 08:20 (ten years ago)
http://gfycat.com/ImperfectEnchantingKentrosaurus
Why cats might not be the best Fallout 4 companion
― Professor Goodfeels (kingfish), Wednesday, 25 November 2015 08:02 (ten years ago)
Bethesda is running a Black Friday sale with 25% off merch and God Help Me but I want tshirts of the NCR flag and the Red Rocket logo.
(And maybe a set of Vault 111 full-body pajamas to hide out the winter in)
― Professor Goodfeels (kingfish), Saturday, 28 November 2015 01:45 (ten years ago)
3 and nv are $2.50 on steam
splurged ($6.50) on the nv ultimate edition cause fuck if i'm ever gonna hook my ps3 up again
― qualx, Saturday, 28 November 2015 02:28 (ten years ago)
Got to level 10 and decided to buy this thing. Guess I'm enjoying more than I thought I would.
― calstars, Saturday, 28 November 2015 04:03 (ten years ago)
Saw this for sale-http://vignette4.wikia.nocookie.net/fallout/images/8/80/Fallout_4_General_Chaos_Revenge.jpg/revision/latest?cb=20151113204447
aww yeah, contrarian protections gonna feel my blade +50%
― calstars, Saturday, 28 November 2015 04:06 (ten years ago)
watched my friends traverse the Glowing Sea yesterday. what a cool area.
― AdamVania (Adam Bruneau), Saturday, 28 November 2015 16:32 (ten years ago)
http://imgur.com/a/rqS97
― Professor Goodfeels (kingfish), Sunday, 29 November 2015 06:45 (ten years ago)
Just found out the brother of my first ever girlfriend did the voice of John Hancock. Help.
― orifex, Sunday, 29 November 2015 07:18 (ten years ago)
I found the Lovecrafty area last night. Nice that it made a return to this game
― Professor Goodfeels (kingfish), Sunday, 29 November 2015 20:06 (ten years ago)
Where is that?
― calstars, Sunday, 29 November 2015 23:48 (ten years ago)
Two of them so far. The Pickman Gallery and a quarry owned by Dunwich Borers
― Professor Goodfeels (kingfish), Monday, 30 November 2015 08:07 (ten years ago)
Have you found Cheers yet?
― Drop soap, not bombs (Ste), Monday, 30 November 2015 12:51 (ten years ago)
Not yet. There's plenty of the city I haven't been thru yet.
― Professor Goodfeels (kingfish), Monday, 30 November 2015 16:18 (ten years ago)
cheers doesn't pop up as a location, you kinda have to know where to look. plus you have to go down the stairs so you can't even see that it's a door from ground level
― nerd shit (Will M.), Monday, 30 November 2015 16:20 (ten years ago)
Nice touch. Yeah, I wondered how much real world Boston they could sync up with a divergent bombed-out city
― Professor Goodfeels (kingfish), Monday, 30 November 2015 17:06 (ten years ago)
wdyll
http://img.photobucket.com/albums/v87/Inuxx/needed_zpsqwbxxcmt.jpg
― denies the existence of dark matter (difficult listening hour), Wednesday, 2 December 2015 07:59 (ten years ago)
that's f4? you can get weird face tattoos and zinc paint?
― nerd shit (Will M.), Wednesday, 2 December 2015 16:03 (ten years ago)
i think u have to find magazines to unlock new face tattoos
― Mordy, Wednesday, 2 December 2015 16:05 (ten years ago)
I have multiple face tatt designs but no tattooist yet
― Professor Goodfeels (kingfish), Wednesday, 2 December 2015 17:37 (ten years ago)
there's one in diamond city iirc
― Mordy, Wednesday, 2 December 2015 17:42 (ten years ago)
Ok, loving this. Finding my feet in the whole scavenging/building side of things too. Couple of questions about modding weapons:
1) If I make a mod for my laser pistol then scrap it, do I get back exactly what I used to make it or do I lose parts? I'm thinking about rare items like fibre optics. I guess this applies to everything I build, not just weapon mods.
2) Can someone explain how to take mods off weapons I pick up and put them on my own weapons? I think it's something to do with building new base mods and replacing the mod with them, is that right? Finding this part a bit confusing.
― NI, Wednesday, 2 December 2015 18:06 (ten years ago)
go in modifications and swap out the mod for a standard mod, that will remove the current mod and put it in your inventory and then you can use it on another weapon.
i think you only get rare parts from scrapping weapons if you put a second pt in the scrapping perk
― Mordy, Wednesday, 2 December 2015 18:16 (ten years ago)
laser pistols are so good against super mutants...
― calstars, Wednesday, 2 December 2015 20:23 (ten years ago)