http://gfycat.com/SlimLeafyGorilla
― i made a scope for my laser musket out of some (forksclovetofu), Tuesday, 17 November 2015 17:43 (ten years ago)
level 3power armor is awesomehaven't been anywherekilled by deathclaw
― wack wingtips, Wednesday, 18 November 2015 02:26 (ten years ago)
Stay on the roof, or fast travel home to repair your armor first
― Professor Goodfeels (kingfish), Wednesday, 18 November 2015 03:42 (ten years ago)
is there a good video on the very basics of this settling/workshop stuff? ive been asked to build beds in sanctuary but it seems real unwieldy and vague - where do they want them? i cant put stuff all that far away. whole thing takes too long for a non-sims guy like me
― NI, Thursday, 19 November 2015 00:16 (ten years ago)
once you've opened up the workshop you can walk around anywhere. put the beds in a house. remember you can scrap like everything for materials
― Mordy, Thursday, 19 November 2015 00:18 (ten years ago)
Yeah, I just flung beds & mattresses everywhere like it was a punk squat. I think you can improve happiness by also building items that have the little yellow numbers under them in the build menu.
Also, you can assign non-active companions to tasks, so Codworth can start earning his keep on a scavenger station, for example.
― Professor Goodfeels (kingfish), Thursday, 19 November 2015 00:44 (ten years ago)
I tried to stay on the roof but the DC was down the street and wouldn't come to me...so I went down and he got glitch-caught in a wall and was able to just pummel him with the minigun. I didn't mind the minor cheat - I'm not sure how bethesda expects you to kill one so early on.
― calstars, Thursday, 19 November 2015 03:44 (ten years ago)
xposts, thanks, will give it another go. what does it do for the game, is it just the ability to make better weapons and items? don't want to spend half my game time crafting so aiming to do the minimum needed
― NI, Thursday, 19 November 2015 15:45 (ten years ago)
if you stay up on the roof, the battle is fairly easy (although drawn out). i got him down to about a 1/3 health from the roof, and then when he disappeared behind buildings and wouldn't come back, i dropped onto the ground and took out his remaining health from a moderate distance.
― Karl Malone, Thursday, 19 November 2015 15:47 (ten years ago)
what does it do for the game
it gives you power armor, which you'll probably need to get through areas later in the game. (i assume. i haven't used the power armor since the deathclaw battle because i'm overly stingy and don't want to use up my power cores for some reason)
it also kicks off the minutemen line of quests
― Karl Malone, Thursday, 19 November 2015 15:49 (ten years ago)
I'm one of the noobs who didn't understand the perk chart. Thought you had to max levels before getting the next. Thank god for console commands.
― bnw, Thursday, 19 November 2015 17:02 (ten years ago)
It seems like the Minutemen castle mission has some higher level baddies around it. Is that supposed to be a hint or am I just taking a bad route?
― bnw, Thursday, 19 November 2015 17:50 (ten years ago)
If you're getting killed too much, you might be hitting that point too early in your play cycle. I haven't gotten to the castle yet.
― Professor Goodfeels (kingfish), Thursday, 19 November 2015 19:12 (ten years ago)
the game generally tells you you need to grind when you get exploded by super mutants or crazy ass bugs youve never seen before rek u
― carthago delenda est (mayor jingleberries), Thursday, 19 November 2015 23:07 (ten years ago)
http://www.nexusmods.com/fallout4/mods/1390/?
Replace the framed paintings with Bob Ross' work
― Professor Goodfeels (kingfish), Thursday, 19 November 2015 23:44 (ten years ago)
love the thoreau reference
― calstars, Friday, 20 November 2015 01:25 (ten years ago)
so if/when i get this, should i maybe get it for mac instead of ps4?
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 01:27 (ten years ago)
or... wait... is this not ON mac?
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 01:29 (ten years ago)
it is not on mac
― qualx, Friday, 20 November 2015 01:41 (ten years ago)
ah, i see. this is my first full year as a mac owner, was not aware it's notoriously a non-mac game. well sony it is then.
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 02:40 (ten years ago)
first mod installed: http://www.nexusmods.com/fallout4/mods/1235/
really enjoying this. stringing electrical wire is extremely satisfying. the first fallout in which i've gone into ruins, and had adventures, because i'm out of copper wiring, or aluminum cans. that is a coup i think. lots of things about it are much better than they were in f3, including the brotherhood of steel, who are still the eastern-chapter goody-goods of f3 (and fallout:tactics) but who are also allowed to be kind of ominous in their omnipresence. (unless you join them, in which case you must feel reassured when you hear the vertibirds growling. like-a-buncha-big-grass-hoppers.) seems like it's poised to be remembered as a Disappointing Sequel and it is definitely a conservative one but it is a much better rendering of bethesda's fallout (blander, wider, gapingly open in comparison to black isle's or oblivion's--tho should note i do not know what kind of stuff this game is gonna do storywise, later) than f3 was, and a much better argument for it imo.
it is true that the settlement interface is a nightmare. if you have experience with playing these games modded it's also a nightmare in a specific awkward way that makes it feel really really like something bolted on by a mod. yet because it makes every piece of garbage in the world a potential motive, it is also the heart of the game. o bethesda.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 03:25 (ten years ago)
also i fought a legendary super mutant on top of a skyscraper in the rain and he yelled HUMAN TIME IS DONE! NOW... IS THE AGE... OF THE SUPER MUTANT!!!!. i liked that.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 03:27 (ten years ago)
the whole dense urban part of the map is just wonderful
― Mordy, Friday, 20 November 2015 03:51 (ten years ago)
yeah, going in and out of buildings and clambering up to destroyed upper levels and jumping from roof to roof. iirc f3's city center was mostly piles of rubble.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 04:14 (ten years ago)
I now want a fallout where you play as a super mutant
― μpright mammal (mh), Friday, 20 November 2015 04:35 (ten years ago)
not being forced to navigate an endless subway system makes things a lot better imo
― qualx, Friday, 20 November 2015 04:44 (ten years ago)
what kind of underground areas are there then? and are there any giant fire ants or are those native to the dc area
memory is iffy but the quest in f3 where some mad scientist living in the sewers asked you to poison/mini-nuke/spare the bus-sized ant queen was one of the best
― dutch_justice, Friday, 20 November 2015 05:14 (ten years ago)
there are some sewer and subway maps but you aren't forced to go through them to access different parts of the city (i believe f3 worked like this because the engine couldn't handle having too much city available at once)
― qualx, Friday, 20 November 2015 06:49 (ten years ago)
i dreaded the metro maps in f3, they were unpleasant and 90% exactly the same and i could never remember which ones i'd already been through
in f4 they're like any other dungeon. dungeons in general are more linear in f4 which is fine by me and probably other extremely thorough players who have to make absolute certain they've checked under every nook in every room. those f3 subways (and vaults tbh) drove me nuts.
― qualx, Friday, 20 November 2015 06:58 (ten years ago)
every time i return to sanctuary (i finally did double back there, after building up a fort somewhere else; it's much more defensible than my first settlement, not that i've really had any problems there either) i find a dead body or two on the perimeter. chuckled in grim satisfaction when it was raiders, but once it was just some guy in rags with a mangy dog. felt conflicted as i threw him in the river to float away with the rest.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:11 (ten years ago)
otm about the f3 metros. classic rpg notion--city/sewers--but it was a trick; eventually you twigged that it was just a way of rendering d.c. as five or six discrete medium-sized zones with identical linear tunnels between them and rubble hemming you in everywhere else. f4 boston so far is liberating; on top of it being an actual continuous map there was very little in either f3 or fnv that had this kind of porousness between exteriors+interiors, even though there should have been because ruins. have had some fights in f4 that felt a lil like the chase scenes in the third man.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:16 (ten years ago)
fnv had good sewers, btw: sewers that existed beneath coherent abovegrounds and could actually serve as alternate routes, or shortcuts, altho there wasn't a whole lot of reason to use them.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:20 (ten years ago)
man, maybe it's time to go back to fnv. i can come in on f4 when it's been thoroughly wiki-ed and i am like three laptops down the line.
― thwomp (thomp), Friday, 20 November 2015 10:17 (ten years ago)
the game people are describing--the game of scrappy post-apocalyptic town-building and dungeon-raiding--sounds like one i would love to play as a roguelike but have little interest in playing as an FPS. is that fair?
― thwomp (thomp), Friday, 20 November 2015 10:18 (ten years ago)
maybe, although you can play it more like an RPG with the VATS system where you slow the action and are given a % on possible hits etc. if it was a straight FPS I probably would never have got into the series.ran into a weird bug the other day where guns suddenly stopped doing damage, watched a dog very slowly take down 2 Brotherhood dudes who were firing their laser rifles at point blank range and missing every time. pretty funny until I had to reload a save from the day before and lost a bunch of progress.
― ( X '____' )/ (zappi), Friday, 20 November 2015 12:19 (ten years ago)
i can come in on f4 when it's been thoroughly wiki-ed and i am like three laptops down the line.
This. And also once my 18-month-old daughter has gone off to college. Until then I live through youse guys.
― please don't shampoo your eyes (stevie), Friday, 20 November 2015 12:45 (ten years ago)
maybe it's time to go back to fnv.
always imo. the only video game i own a "collector's edition" of, with what infocom used to call "feelies".
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 16:28 (ten years ago)
Yeah, I never got into 3 as much I did New Vegas, and when I finally went back to redo 3's main quest after beating the majority of the DLC, I had a game-ending bug where trying to enter the Jefferson Memorial for the mid-game climax with your father crashed every time. Eventually I just stopped.
The ugly monochromatic design was some mid-00s nadir for visuals, tho. Shit grey, sickly muted green, pale blue, dumb browns.
Here, for a nightmare flashback, is Dogmeat's FO3 model:
http://vignette2.wikia.nocookie.net/fallout/images/1/16/DogmeatFO3.jpg/revision/latest?cb=20120429215917
Looking back at it now, you have to wonder in what universe is this an acceptable design aesthetic?
― Professor Goodfeels (kingfish), Friday, 20 November 2015 16:56 (ten years ago)
Also, I dug how FNV would let you escape into the Oregon forest if need be
― Professor Goodfeels (kingfish), Friday, 20 November 2015 17:08 (ten years ago)
this has been covered before but f3's palette was sublime precisely because it was so bleak and tortured. the like general unease you got when you talked with a ghoul and the camera zoomed in for a close up on their melted face was helped a lot by the fact that this felt like an environment which could believably spawn something that looked so inhuman. same with the pale slimy mirelurks living in the smokey silvery tunnels. or when you first leave the vault and almost immediately run into that ragged homeless guy outside of megaton, dying of thirst and asking for some un-radiated water, that request felt entirely of place and gave some weight to what was actually the easiest quest in the game. having not played the new one i'm not sure it would have felt that way given how much more liveable the world looks.
and todays major games, f4 included, could never get away with how extremely washed out the whole thing was. a lot of games trying for similar aesthetic territory, like say bloodborne, look grim but have too wide an array of color and lighting to achieve the effect of f3, where you don't get what felt like separate levels that had their own sense of place, but rather one entire world that felt like it was the same level, no matter what part of the world you were in (that obv changed with the dlc). that feels strange to say about bloodborne which has by most standards a very defined and cohesive look, but f3, almost by accident, took the whole thing to its greatest possible extreme in an open world game.
that dogmeat looks like he's spent some time in the trenches (lol), far cry from the spirited one in f4 who comes running up to you with a shiny coat.
― dutch_justice, Friday, 20 November 2015 18:54 (ten years ago)
https://www.youtube.com/watch?v=bxSw6iDSujg
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 19:02 (ten years ago)
i found an underground pipe that led out of a dungeon, Corvega Assembly Plant. saw some ghouls but no giant fire ants.
console command:player.setav carryweight 1000
has been essential. i really dont care for the encumbrance in this game. it would be fine if every single piece of trash on the ground wasn't valuable.
― AdamVania (Adam Bruneau), Friday, 20 November 2015 19:31 (ten years ago)
junk should be weightless imo
definite game related lols
but thinking about how long it would have taken to produce
also lol but mostly sad
― please don't shampoo your eyes (stevie), Friday, 20 November 2015 19:36 (ten years ago)
I might have to enable that weight cheat. Seems like it would allow me to concentrate on the more fun aspects
― calstars, Friday, 20 November 2015 19:53 (ten years ago)
Walking through the woods at night and setting the perspective so you're looking at the stars, I got some serious skyrim vibes
― calstars, Friday, 20 November 2015 20:02 (ten years ago)
Yeah, unless you're playing this on a couch like 2m away from the screen, you wanna reset the FOVs to minimum 90'
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:34 (ten years ago)
I've been playing without console cheats, but I might do the encumbrance thing because slow-moving is annoying, and the hardcore wastelander mechanic from FNV isn't here.
Also want my char to be able to visibly sling her rifle on her back, or maybe two at a time, Witcher-style
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:37 (ten years ago)
yeah weapons need to stop disappearing into your infinite pockets.
carry weight is how i structure my game; it's how i know it's time to crawl home. couldn't work without it tho yeah i do miss fnv's hardcore requirements.
― denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 21:43 (ten years ago)
Oh man, you can make armor out of _synth parts_. This is more like it.
Also, proper mod idiocy is finally taking form:
http://www.nexusmods.com/fallout4/mods/475/?
Have you ever sat and thought, "man, I want to launch my baby out of a catapult?". I know I have. In retrospect, this is why my wife left me.
Anyway, this mod replaces the mininukes fired by the Fat Man (or Nuka-Launcher if Bethesda is afraid of you), with a baby. Your baby. Guess you found him.
― Professor Goodfeels (kingfish), Friday, 20 November 2015 21:44 (ten years ago)