Of Deathclaws & Radscorpions: A Fallout Thread

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I EXPECTED MORE.

I have been playing this and like every other one of these games I am finding it "slightly more fun than doing nothing at all" so I ended up wasting double-digit hours on it this weekend. Ugh, it makes me so annoyed... it keeps pulling me along but I don't feel like I'm getting anything from it at all. Like, can I think of anything memorable from my time playing this weekend? I remember (REDACTED) because it's the last thing I did. I remember very little. (to find out what REDACTED is, check the keys to the immediate left of the ones i use right now: bsi;y rohjyu pmr.)

nerd shit (Will M.), Monday, 16 November 2015 16:36 (ten years ago)

I'm up to like 40+ hrs in, just found the button to set up supply routes between settlements after taking the Local Leader perk. They really hide this shit, don't they? All they needed was just a little screenshot pop-up showing the new option, that's it.

Laser rifles are far more effective and quick-to-fire than I remember them ever being.

Professor Goodfeels (kingfish), Monday, 16 November 2015 17:32 (ten years ago)

Still digging the "each Vault is its own short story" construction

Professor Goodfeels (kingfish), Monday, 16 November 2015 17:32 (ten years ago)

http://fallout4map.com/

i made a scope for my laser musket out of some (forksclovetofu), Monday, 16 November 2015 17:40 (ten years ago)

Eff me, there really are 20 bobbleheads, aren't there.

Also, one would think that with a New England region that's been heavily isolated and is culturally(if not genetically) inbred, the accents in this game would be sharper(and far more comical).

Related fun bit that I can't remember if I've posted already: Codsworth/Mr Handy/Gutsy's voice also does Garret from the Thief games.

How does the dude protagonist voice work out in the game do you guys think? I'm fine with Courtney Taylor, especially since I mostly voice the A/Y-button options. Doesn't hit my aesthetic tastes as much as Jennifer Hale, but very few could be.

Professor Goodfeels (kingfish), Monday, 16 November 2015 18:09 (ten years ago)

Oh yeah, and just remembered we live in a universe where Sheena Easton voiced a Black Isle character.

Professor Goodfeels (kingfish), Monday, 16 November 2015 18:10 (ten years ago)

building your own apocalyptic bunker is the killer app here imo. scrapping is dangerously compulsive. cleaning up trash is the most fun ive had in the game yet. its a brilliant idea, deconstructing the world and making a new one in its place.

then again i learned there are like 30 settlements. so actually doing that would take forever..

AdamVania (Adam Bruneau), Monday, 16 November 2015 18:14 (ten years ago)

I wonder if the settlement-building is more fun on the PC, because on the PS4 it feels like I'm trying to do brain surgery in oven mitts

nerd shit (Will M.), Monday, 16 November 2015 18:20 (ten years ago)

deconstructing the world and making a new one in its place.

Yeah, I want the ability to clean up scrub brush, re-paint, re-tile, and re-form the Wasteland to finally bring about some sort of Art Deco/Googie dream.

Professor Goodfeels (kingfish), Monday, 16 November 2015 18:31 (ten years ago)

yeah, that's my dilemma as well. i enjoy the settlement idea but it boggles my mind that they'd implement it so poorly (on the consoles at least)

Karl Malone, Monday, 16 November 2015 18:32 (ten years ago)

Fallout Minecraft sounds like the worst thing ever.

EZ Snappin, Monday, 16 November 2015 18:48 (ten years ago)

Yeah, cuz it had the word "Minecraft" in it. An Anno/Sim-tycoon-type game work work better.

Also found a bug in weapon renaming. The name will display in mixed-case in your inv, but pops up in all-caps and will save in all-caps if you don't change it.

Professor Goodfeels (kingfish), Monday, 16 November 2015 19:30 (ten years ago)

I just escaped the vault. The tutorial at least is the most involving, interesting game tutorial I've played in a really, really long time. I also love the character creation process and didn't realize I could have made the female character look like my wife (although as soon as I got into the tutorial I was really fucking glad I hadn't)

I Am Curious (Dolezal) (DJP), Monday, 16 November 2015 20:35 (ten years ago)

game has finally grabbed me, could play a whole game based around Nick Valentine Investigates tbh.

( X '____' )/ (zappi), Monday, 16 November 2015 20:55 (ten years ago)

Realized this weekend that the "noodle cup" is of course a Blade Runner ref

Professor Goodfeels (kingfish), Monday, 16 November 2015 21:44 (ten years ago)

http://gfycat.com/SlimLeafyGorilla

i made a scope for my laser musket out of some (forksclovetofu), Tuesday, 17 November 2015 17:43 (ten years ago)

level 3
power armor is awesome
haven't been anywhere
killed by deathclaw

wack wingtips, Wednesday, 18 November 2015 02:26 (ten years ago)

Stay on the roof, or fast travel home to repair your armor first

Professor Goodfeels (kingfish), Wednesday, 18 November 2015 03:42 (ten years ago)

is there a good video on the very basics of this settling/workshop stuff? ive been asked to build beds in sanctuary but it seems real unwieldy and vague - where do they want them? i cant put stuff all that far away. whole thing takes too long for a non-sims guy like me

NI, Thursday, 19 November 2015 00:16 (ten years ago)

once you've opened up the workshop you can walk around anywhere. put the beds in a house. remember you can scrap like everything for materials

Mordy, Thursday, 19 November 2015 00:18 (ten years ago)

Yeah, I just flung beds & mattresses everywhere like it was a punk squat. I think you can improve happiness by also building items that have the little yellow numbers under them in the build menu.

Also, you can assign non-active companions to tasks, so Codworth can start earning his keep on a scavenger station, for example.

Professor Goodfeels (kingfish), Thursday, 19 November 2015 00:44 (ten years ago)

I tried to stay on the roof but the DC was down the street and wouldn't come to me...so I went down and he got glitch-caught in a wall and was able to just pummel him with the minigun. I didn't mind the minor cheat - I'm not sure how bethesda expects you to kill one so early on.

calstars, Thursday, 19 November 2015 03:44 (ten years ago)

xposts, thanks, will give it another go. what does it do for the game, is it just the ability to make better weapons and items? don't want to spend half my game time crafting so aiming to do the minimum needed

NI, Thursday, 19 November 2015 15:45 (ten years ago)

if you stay up on the roof, the battle is fairly easy (although drawn out). i got him down to about a 1/3 health from the roof, and then when he disappeared behind buildings and wouldn't come back, i dropped onto the ground and took out his remaining health from a moderate distance.

Karl Malone, Thursday, 19 November 2015 15:47 (ten years ago)

what does it do for the game

it gives you power armor, which you'll probably need to get through areas later in the game. (i assume. i haven't used the power armor since the deathclaw battle because i'm overly stingy and don't want to use up my power cores for some reason)

it also kicks off the minutemen line of quests

Karl Malone, Thursday, 19 November 2015 15:49 (ten years ago)

I'm one of the noobs who didn't understand the perk chart. Thought you had to max levels before getting the next. Thank god for console commands.

bnw, Thursday, 19 November 2015 17:02 (ten years ago)

It seems like the Minutemen castle mission has some higher level baddies around it. Is that supposed to be a hint or am I just taking a bad route?

bnw, Thursday, 19 November 2015 17:50 (ten years ago)

If you're getting killed too much, you might be hitting that point too early in your play cycle. I haven't gotten to the castle yet.

Professor Goodfeels (kingfish), Thursday, 19 November 2015 19:12 (ten years ago)

the game generally tells you you need to grind when you get exploded by super mutants or crazy ass bugs youve never seen before rek u

carthago delenda est (mayor jingleberries), Thursday, 19 November 2015 23:07 (ten years ago)

http://www.nexusmods.com/fallout4/mods/1390/?

Replace the framed paintings with Bob Ross' work

Professor Goodfeels (kingfish), Thursday, 19 November 2015 23:44 (ten years ago)

love the thoreau reference

calstars, Friday, 20 November 2015 01:25 (ten years ago)

so if/when i get this, should i maybe get it for mac instead of ps4?

i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 01:27 (ten years ago)

or... wait... is this not ON mac?

i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 01:29 (ten years ago)

it is not on mac

qualx, Friday, 20 November 2015 01:41 (ten years ago)

ah, i see. this is my first full year as a mac owner, was not aware it's notoriously a non-mac game. well sony it is then.

i made a scope for my laser musket out of some (forksclovetofu), Friday, 20 November 2015 02:40 (ten years ago)

first mod installed: http://www.nexusmods.com/fallout4/mods/1235/

really enjoying this. stringing electrical wire is extremely satisfying. the first fallout in which i've gone into ruins, and had adventures, because i'm out of copper wiring, or aluminum cans. that is a coup i think. lots of things about it are much better than they were in f3, including the brotherhood of steel, who are still the eastern-chapter goody-goods of f3 (and fallout:tactics) but who are also allowed to be kind of ominous in their omnipresence. (unless you join them, in which case you must feel reassured when you hear the vertibirds growling. like-a-buncha-big-grass-hoppers.) seems like it's poised to be remembered as a Disappointing Sequel and it is definitely a conservative one but it is a much better rendering of bethesda's fallout (blander, wider, gapingly open in comparison to black isle's or oblivion's--tho should note i do not know what kind of stuff this game is gonna do storywise, later) than f3 was, and a much better argument for it imo.

it is true that the settlement interface is a nightmare. if you have experience with playing these games modded it's also a nightmare in a specific awkward way that makes it feel really really like something bolted on by a mod. yet because it makes every piece of garbage in the world a potential motive, it is also the heart of the game. o bethesda.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 03:25 (ten years ago)

also i fought a legendary super mutant on top of a skyscraper in the rain and he yelled HUMAN TIME IS DONE! NOW... IS THE AGE... OF THE SUPER MUTANT!!!!. i liked that.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 03:27 (ten years ago)

the whole dense urban part of the map is just wonderful

Mordy, Friday, 20 November 2015 03:51 (ten years ago)

yeah, going in and out of buildings and clambering up to destroyed upper levels and jumping from roof to roof. iirc f3's city center was mostly piles of rubble.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 04:14 (ten years ago)

I now want a fallout where you play as a super mutant

μpright mammal (mh), Friday, 20 November 2015 04:35 (ten years ago)

not being forced to navigate an endless subway system makes things a lot better imo

qualx, Friday, 20 November 2015 04:44 (ten years ago)

what kind of underground areas are there then? and are there any giant fire ants or are those native to the dc area

memory is iffy but the quest in f3 where some mad scientist living in the sewers asked you to poison/mini-nuke/spare the bus-sized ant queen was one of the best

dutch_justice, Friday, 20 November 2015 05:14 (ten years ago)

there are some sewer and subway maps but you aren't forced to go through them to access different parts of the city (i believe f3 worked like this because the engine couldn't handle having too much city available at once)

qualx, Friday, 20 November 2015 06:49 (ten years ago)

i dreaded the metro maps in f3, they were unpleasant and 90% exactly the same and i could never remember which ones i'd already been through

in f4 they're like any other dungeon. dungeons in general are more linear in f4 which is fine by me and probably other extremely thorough players who have to make absolute certain they've checked under every nook in every room. those f3 subways (and vaults tbh) drove me nuts.

qualx, Friday, 20 November 2015 06:58 (ten years ago)

every time i return to sanctuary (i finally did double back there, after building up a fort somewhere else; it's much more defensible than my first settlement, not that i've really had any problems there either) i find a dead body or two on the perimeter. chuckled in grim satisfaction when it was raiders, but once it was just some guy in rags with a mangy dog. felt conflicted as i threw him in the river to float away with the rest.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:11 (ten years ago)

otm about the f3 metros. classic rpg notion--city/sewers--but it was a trick; eventually you twigged that it was just a way of rendering d.c. as five or six discrete medium-sized zones with identical linear tunnels between them and rubble hemming you in everywhere else. f4 boston so far is liberating; on top of it being an actual continuous map there was very little in either f3 or fnv that had this kind of porousness between exteriors+interiors, even though there should have been because ruins. have had some fights in f4 that felt a lil like the chase scenes in the third man.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:16 (ten years ago)

fnv had good sewers, btw: sewers that existed beneath coherent abovegrounds and could actually serve as alternate routes, or shortcuts, altho there wasn't a whole lot of reason to use them.

denies the existence of dark matter (difficult listening hour), Friday, 20 November 2015 07:20 (ten years ago)

man, maybe it's time to go back to fnv. i can come in on f4 when it's been thoroughly wiki-ed and i am like three laptops down the line.

thwomp (thomp), Friday, 20 November 2015 10:17 (ten years ago)

the game people are describing--the game of scrappy post-apocalyptic town-building and dungeon-raiding--sounds like one i would love to play as a roguelike but have little interest in playing as an FPS. is that fair?

thwomp (thomp), Friday, 20 November 2015 10:18 (ten years ago)

maybe, although you can play it more like an RPG with the VATS system where you slow the action and are given a % on possible hits etc. if it was a straight FPS I probably would never have got into the series.
ran into a weird bug the other day where guns suddenly stopped doing damage, watched a dog very slowly take down 2 Brotherhood dudes who were firing their laser rifles at point blank range and missing every time. pretty funny until I had to reload a save from the day before and lost a bunch of progress.

( X '____' )/ (zappi), Friday, 20 November 2015 12:19 (ten years ago)


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