Yup, David Ortiz now in the game:
https://www.youtube.com/watch?v=jq3EKv-HNR8
― Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:03 (ten years ago)
AAAAaaaaand the MLB are already being dicks about it:
http://deadspin.com/mlb-gets-huffy-over-fallout-4-david-ortiz-modification-1742405344
― Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:12 (ten years ago)
holy shit those sentry bots are something else, especially when they have to cool down. (I'm only watching someone else play)
― Drop soap, not bombs (Ste), Saturday, 14 November 2015 02:13 (ten years ago)
Gave F4 a try last night. I think me and Fallout games just were not meant to work. It's like looking at a really beautiful painting that upon closer examination is held together w scotch tape and wires.
So I'm in Concord trying to fight this Deathclaw in the city and I found a storefront to hide in that he can't get me. Unfortunately I emptied out ALL of my ammo into him and now have nothing. This always happens to me in these damn games. Where is the ammo?
Game is fine, if you like Fallout u probably will love it, but I can't see what the fuss is all about. Are people really that into moving digital trash around?
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:34 (ten years ago)
I died right in front of that museum w the Deathclaw down the street in front of me w no ammo while "Blue Danube" was playing on the radio. So now I'm in a Groundhog Day-type scenario where I keep respawning only to hear the exact same piece of music over again and get killed in 5 seconds.
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:38 (ten years ago)
were u in the power armor w/ the minigun?
― Mordy, Saturday, 14 November 2015 17:48 (ten years ago)
hah no. i met w the militia leader who told me to fight for him and decided to role play instead. "screw fighting for this guy's whatever it is, i am looking for my baby." bad idea. now i can't find him.
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:49 (ten years ago)
go in the museum
― Mordy, Saturday, 14 November 2015 17:50 (ten years ago)
gotcha. ive been many times but if the power armor is there then maybe i missed it.
the shootout in the museum gave me heavy bioshock infinite vibes
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:53 (ten years ago)
ime so far (still pretty early on) the game really opens up after concord
― Mordy, Saturday, 14 November 2015 17:56 (ten years ago)
yeah adam i found that segment totally dispiriting too and i ditched those people as soon as i got the power armor / killed the deathclaw. i haven't really used the power armor since tho so it may not really have been necessary to talk to them at all, but i think the game rly expects you to so you should get it over with. i had same impression as mordy--it started feeling like fallout right after that--but admittedly
Are people really that into moving digital trash around?
yes.
― denies the existence of dark matter (difficult listening hour), Saturday, 14 November 2015 18:04 (ten years ago)
lol sorry that was a cheap shot.
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 18:05 (ten years ago)
not really!
― denies the existence of dark matter (difficult listening hour), Saturday, 14 November 2015 18:09 (ten years ago)
my char got her head shaved and coldly fucked someone over in a drug deal. now it makes sense to ask her to kill deathclaws.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 03:09 (ten years ago)
Man, you can go from feeling cocky about having a decent store of ammo to feeling deflated after one mission. This won't get spoilery or anything, but pretty early on into the game I went inside a grocery store and wasted hundreds of bullets on about 35 or so feral mutants. Got some cool shit as well, but probably wasn't worth going into until later on in the game. Or I'm just a terrible shot. What sucks is I only have a few dozen bullets left, and I don't think it's enough to complete an early-on side mission request that I was headed to prior to making the grocery store diversion.
― Rod Steel (musicfanatic), Sunday, 15 November 2015 17:06 (ten years ago)
Is the game designed so that you are supposed to melee attack people more often, at least in the beginning? I have a very strong character with the melee attach perk, but it still seems impossible to use that against packs of feral mutants (I've tried).
― Rod Steel (musicfanatic), Sunday, 15 November 2015 17:09 (ten years ago)
Is the key, early on, to avoid the side missions and just head straight for the main quests (I've yet to go to Diamond City, for instance)? I played FO3 but had a lot of the same issues I'm having now with regards to ammo scarcity.
― Rod Steel (musicfanatic), Sunday, 15 November 2015 17:12 (ten years ago)
I haven't had any ammo problems. I think that's because a. I've been scavenging/searching thoroughly and finding caches, as well as of course hitting up all dead bodies for more ammo and gear, and b. Check what guns you're using. You have a few different weapons running off different ammo types and some might be more plentiful than others. I love the shotgun but it runs off shells which I rarely have. Ditto .308 which powers some powerful guns I have. By contrast I have like 328x .38 and plenty of weapons (which mostly aren't my favorite) that run off it. I rarely use melee weapons; I'd rather hit enemies with the butt of my gun when we get too close. Also I try to use VATS whenever it's up which can help conserve ammo if you use it correctly (and make use of the criticals). I also have not been to Diamond City and instead hitting up all the locations between there and the opening on the map.
― Mordy, Sunday, 15 November 2015 17:17 (ten years ago)
Was the grocery store the mart thingy, like from the earlier game? Because I just activated the bot and let it take care of a lot of them.
― inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 19:11 (ten years ago)
me2
― Mordy, Sunday, 15 November 2015 19:12 (ten years ago)
do the settings you can give them matter? i made mine a medical drone bc i thought maybe he'd heal me but i think maybe it just gives them a different set of responses + the same behavior
I picked security? or law enforcement? No idea how it affected the behaviour though.
― inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 19:46 (ten years ago)
ammo's been fine for me even on hard. it's vats. espesh the crits, which are really useful.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 19:56 (ten years ago)
and espesh w things like the feral mutants who move so fast and erratically. you need to hit them in the head.
(ghouls.)
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 19:57 (ten years ago)
built a two-story house out of walls/floor/ceiling pieces, gave it a little balcony on the second floor and put a couch there so i can sit and watch the sunsets. still keep forgetting to pick up enough coffee mugs to build a radio beacon.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 20:01 (ten years ago)
stop making this game sound awesome
― i made a scope for my laser musket out of some (forksclovetofu), Sunday, 15 November 2015 20:06 (ten years ago)
If feral ghouls were a way for them to incorporate zombies into a game, then the synths add another fun bit. I got into a fight with what are effectively _Terminators_ and it was awesome
― Professor Goodfeels (kingfish), Sunday, 15 November 2015 20:24 (ten years ago)
All the enemies seem much more dangerous in this one.
― inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 20:31 (ten years ago)
Useful:
https://www.reddit.com/r/fo4/comments/3shl9i/fallout_4_tips_everyone_should_know/
E.g. Settlement people can farm up to 6 food at a time.
― Professor Goodfeels (kingfish), Sunday, 15 November 2015 20:36 (ten years ago)
that reddit list says there is no level scaling, so if true as in fnv there will just be some dangerous places to be (until there are no dangerous places). iirc f3 had a combo where the super mutants in the city were pretty hard to kill early on but almost everything else leveled up with you like oblivion.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 21:46 (ten years ago)
answer to this karl malone question from days ago--
problem is, if you're trying to build things you're probably carrying all your junk items with you, and if you're like me that means you'll be encumbered. so you sloooooooowly walk around the complex to build things, carrying all your extra shit with you because you need it to build. right? is there an easier way? almost wish it would go into full-on simcity-esque city management when you're in settlement mode, to save on pointless travel time.
--is to put all your junk in your workshop bench; there is a special "store junk" key. then you can walk around the settlement and use it remotely.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 21:48 (ten years ago)
sometimes you just have to make trips. and make sure your companion isn't picking up a bunch of 17 lb guns when you're not looking. also some items give you temporary carry weight boosts (grilled radstag i think)
that reddit list says there is no level scaling
there is definitely level scaling, just not everywhere
― qualx, Sunday, 15 November 2015 22:48 (ten years ago)
yeah it's the radstag. also pocketed apparel is useful. i never fast travel anywhere in these games tho (well sometimes to my own location, to dislodge a glitching companion) so i am willing in a pinch to just crawl across the map.
― denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 23:19 (ten years ago)
oh man that sounds terrible. i hate the movement when overloaded. so sluggish. also i use fast travel all the time except when i'm just wandering the wasteland.
― Mordy, Sunday, 15 November 2015 23:20 (ten years ago)
Right, I just mean that everything seems like a greater threat, I feel like I'm taking enemies much more seriously a lot earlier.
― inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 23:57 (ten years ago)
Tonight a friend was going through dungeons using some kind of metal knuckles and V.A.T.S. to target his punches in slow motion. It was pretty funny.
― AdamVania (Adam Bruneau), Monday, 16 November 2015 00:22 (ten years ago)
You can make spiked boxing gloves!
― Professor Goodfeels (kingfish), Monday, 16 November 2015 08:46 (ten years ago)
That David Ortiz mod sucks. He bats right-handed.
― nerd shit (Will M.), Monday, 16 November 2015 15:33 (ten years ago)
See, that's why the MLB was upset!
Even tho this is the alt-universe Ortiz
― Professor Goodfeels (kingfish), Monday, 16 November 2015 16:23 (ten years ago)
I EXPECTED MORE.
I have been playing this and like every other one of these games I am finding it "slightly more fun than doing nothing at all" so I ended up wasting double-digit hours on it this weekend. Ugh, it makes me so annoyed... it keeps pulling me along but I don't feel like I'm getting anything from it at all. Like, can I think of anything memorable from my time playing this weekend? I remember (REDACTED) because it's the last thing I did. I remember very little. (to find out what REDACTED is, check the keys to the immediate left of the ones i use right now: bsi;y rohjyu pmr.)
― nerd shit (Will M.), Monday, 16 November 2015 16:36 (ten years ago)
I'm up to like 40+ hrs in, just found the button to set up supply routes between settlements after taking the Local Leader perk. They really hide this shit, don't they? All they needed was just a little screenshot pop-up showing the new option, that's it.
Laser rifles are far more effective and quick-to-fire than I remember them ever being.
― Professor Goodfeels (kingfish), Monday, 16 November 2015 17:32 (ten years ago)
Still digging the "each Vault is its own short story" construction
http://fallout4map.com/
― i made a scope for my laser musket out of some (forksclovetofu), Monday, 16 November 2015 17:40 (ten years ago)
Eff me, there really are 20 bobbleheads, aren't there.
Also, one would think that with a New England region that's been heavily isolated and is culturally(if not genetically) inbred, the accents in this game would be sharper(and far more comical).
Related fun bit that I can't remember if I've posted already: Codsworth/Mr Handy/Gutsy's voice also does Garret from the Thief games.
How does the dude protagonist voice work out in the game do you guys think? I'm fine with Courtney Taylor, especially since I mostly voice the A/Y-button options. Doesn't hit my aesthetic tastes as much as Jennifer Hale, but very few could be.
― Professor Goodfeels (kingfish), Monday, 16 November 2015 18:09 (ten years ago)
Oh yeah, and just remembered we live in a universe where Sheena Easton voiced a Black Isle character.
― Professor Goodfeels (kingfish), Monday, 16 November 2015 18:10 (ten years ago)
building your own apocalyptic bunker is the killer app here imo. scrapping is dangerously compulsive. cleaning up trash is the most fun ive had in the game yet. its a brilliant idea, deconstructing the world and making a new one in its place.
then again i learned there are like 30 settlements. so actually doing that would take forever..
― AdamVania (Adam Bruneau), Monday, 16 November 2015 18:14 (ten years ago)
I wonder if the settlement-building is more fun on the PC, because on the PS4 it feels like I'm trying to do brain surgery in oven mitts
― nerd shit (Will M.), Monday, 16 November 2015 18:20 (ten years ago)
deconstructing the world and making a new one in its place.
Yeah, I want the ability to clean up scrub brush, re-paint, re-tile, and re-form the Wasteland to finally bring about some sort of Art Deco/Googie dream.
― Professor Goodfeels (kingfish), Monday, 16 November 2015 18:31 (ten years ago)
yeah, that's my dilemma as well. i enjoy the settlement idea but it boggles my mind that they'd implement it so poorly (on the consoles at least)
― Karl Malone, Monday, 16 November 2015 18:32 (ten years ago)