Of Deathclaws & Radscorpions: A Fallout Thread

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it all seems so tedious!

it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious!

nerd shit (Will M.), Friday, 13 November 2015 16:35 (ten years ago)

it really does!

Karl Malone, Friday, 13 November 2015 16:38 (ten years ago)

i haven't even gotten as far as the part you jsut said and i am dreading it. WHY DID I BUY THIS

nerd shit (Will M.), Friday, 13 November 2015 16:42 (ten years ago)

I love this game but they did a terrible job at explaining or tutorializing their systems.

Those crafting benches? You can pick them up & move them, so I gathered everyone from around Santuary and ringed them by the garage.

Also, you know how you can build shit that apparently needs people assigned to it? Crops or guard stations or scavenger benches? You hafta select somebody in build mode, then click again on the thing you want them assigned to, otherwise they'll just wander about the neighborhood not doing shit but letting all those mutfruit trees rot.

Professor Goodfeels (kingfish), Friday, 13 November 2015 16:44 (ten years ago)

You can set up a logistical resupply between settlements, apparently, but you need a point or two in Local Leader. I've freed a coupla settlements, but haven't outfitted the Red Rocket station yet.

Also, hold up on feeding drugs to Mama Murphy before she starts asking for the in-game version of PCP.

Professor Goodfeels (kingfish), Friday, 13 November 2015 16:47 (ten years ago)

so which settlement are you guys using? i haven't done anything w/ them yet (i went to the Corvega factory to clear it out for those guys in Tenpines Bluff and then i intend to head down to Diamond City) but it seems like Sanctuary, Red Rocket and Starlight Drive in are also potential settlements?

Mordy, Friday, 13 November 2015 16:49 (ten years ago)

In Sanctuary, you can find benches for weapons, chems, cookery, armor, & power armor.

Also, it didn't occur to me that you go from 3 dirty water -> 1 purified water at the food bench because you are _boiling_ it.

I found a free paint job option for my power armor parts that increases the Agility stat, which is nice.

Professor Goodfeels (kingfish), Friday, 13 November 2015 16:52 (ten years ago)

In Sanctuary, you can find benches for weapons, chems, cookery, armor, & power armor.

ooooooh. duh, i should have searched around in sanctuary a little more because i hadn't found the chems or cookery stations. that should solve my problem of having to travel to other places.

Karl Malone, Friday, 13 November 2015 16:55 (ten years ago)

this stuff is all explained in the help menu accessible to you every time you pause the game

red rocket also has every workbench off the bat

qualx, Friday, 13 November 2015 16:59 (ten years ago)

Waiting for the inventory mod that lists separates between underclothing/liners and armor/overcoats. The tuxedo can be worn in addition to your armor, the vault-tec lab coat can not.

Built a decent laser rifle with a quick fire rate last night and took out a water plant full of super mutants. Wow, they really _did_ improve the shooting by leaps & bounds. Played until about 130am because I'm easily addicted.

Professor Goodfeels (kingfish), Friday, 13 November 2015 17:02 (ten years ago)

Ah, I didn't actually check the help menu.

Professor Goodfeels (kingfish), Friday, 13 November 2015 17:03 (ten years ago)

yeah this finally started clicking last night - started playing yesterday evening and the next time i glanced at the clock it was 2:00AM.

Mordy, Friday, 13 November 2015 17:03 (ten years ago)

I still can't get the pip boy app to work, but I'm pretty sure this has more to do with my home network and/or some Win7 setting.

The mods you can graft onto your power armor are awesome when you start really looking into them.

I do need a green pip/marker on my hud showing where my companion is, tho. Dogmeat will run off and find something but echolocating him doesn't work too well.

Professor Goodfeels (kingfish), Friday, 13 November 2015 17:08 (ten years ago)

erg, didn't realize the Local Leader perk requires 6 charisma. i started with 2 charisma because i wanted my guy to be a total social idiot. didn't realize i'd be leading a settlement!

Karl Malone, Friday, 13 November 2015 19:06 (ten years ago)

luckily you can fix that w/ just 4 levels

Mordy, Friday, 13 November 2015 19:14 (ten years ago)

love the soundtrack already, would pay $$$ for radio DLC. was pleased when I found out that "It's A Man" is sung by Betty Hutton, who I was only recently made aware of via Kristin Hersh's autobiography "Rat Girl".

( X '____' )/ (zappi), Friday, 13 November 2015 19:36 (ten years ago)

Yup, David Ortiz now in the game:

https://www.youtube.com/watch?v=jq3EKv-HNR8

Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:03 (ten years ago)

AAAAaaaaand the MLB are already being dicks about it:

http://deadspin.com/mlb-gets-huffy-over-fallout-4-david-ortiz-modification-1742405344

Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:12 (ten years ago)

holy shit those sentry bots are something else, especially when they have to cool down. (I'm only watching someone else play)

Drop soap, not bombs (Ste), Saturday, 14 November 2015 02:13 (ten years ago)

Gave F4 a try last night. I think me and Fallout games just were not meant to work. It's like looking at a really beautiful painting that upon closer examination is held together w scotch tape and wires.

So I'm in Concord trying to fight this Deathclaw in the city and I found a storefront to hide in that he can't get me. Unfortunately I emptied out ALL of my ammo into him and now have nothing. This always happens to me in these damn games. Where is the ammo?

Game is fine, if you like Fallout u probably will love it, but I can't see what the fuss is all about. Are people really that into moving digital trash around?

AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:34 (ten years ago)

I died right in front of that museum w the Deathclaw down the street in front of me w no ammo while "Blue Danube" was playing on the radio. So now I'm in a Groundhog Day-type scenario where I keep respawning only to hear the exact same piece of music over again and get killed in 5 seconds.

AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:38 (ten years ago)

were u in the power armor w/ the minigun?

Mordy, Saturday, 14 November 2015 17:48 (ten years ago)

hah no. i met w the militia leader who told me to fight for him and decided to role play instead. "screw fighting for this guy's whatever it is, i am looking for my baby." bad idea. now i can't find him.

AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:49 (ten years ago)

go in the museum

Mordy, Saturday, 14 November 2015 17:50 (ten years ago)

gotcha. ive been many times but if the power armor is there then maybe i missed it.

the shootout in the museum gave me heavy bioshock infinite vibes

AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:53 (ten years ago)

ime so far (still pretty early on) the game really opens up after concord

Mordy, Saturday, 14 November 2015 17:56 (ten years ago)

yeah adam i found that segment totally dispiriting too and i ditched those people as soon as i got the power armor / killed the deathclaw. i haven't really used the power armor since tho so it may not really have been necessary to talk to them at all, but i think the game rly expects you to so you should get it over with. i had same impression as mordy--it started feeling like fallout right after that--but admittedly

Are people really that into moving digital trash around?

yes.

denies the existence of dark matter (difficult listening hour), Saturday, 14 November 2015 18:04 (ten years ago)

lol sorry that was a cheap shot.

AdamVania (Adam Bruneau), Saturday, 14 November 2015 18:05 (ten years ago)

not really!

denies the existence of dark matter (difficult listening hour), Saturday, 14 November 2015 18:09 (ten years ago)

my char got her head shaved and coldly fucked someone over in a drug deal. now it makes sense to ask her to kill deathclaws.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 03:09 (ten years ago)

Man, you can go from feeling cocky about having a decent store of ammo to feeling deflated after one mission. This won't get spoilery or anything, but pretty early on into the game I went inside a grocery store and wasted hundreds of bullets on about 35 or so feral mutants. Got some cool shit as well, but probably wasn't worth going into until later on in the game. Or I'm just a terrible shot. What sucks is I only have a few dozen bullets left, and I don't think it's enough to complete an early-on side mission request that I was headed to prior to making the grocery store diversion.

Rod Steel (musicfanatic), Sunday, 15 November 2015 17:06 (ten years ago)

Is the game designed so that you are supposed to melee attack people more often, at least in the beginning? I have a very strong character with the melee attach perk, but it still seems impossible to use that against packs of feral mutants (I've tried).

Rod Steel (musicfanatic), Sunday, 15 November 2015 17:09 (ten years ago)

Is the key, early on, to avoid the side missions and just head straight for the main quests (I've yet to go to Diamond City, for instance)? I played FO3 but had a lot of the same issues I'm having now with regards to ammo scarcity.

Rod Steel (musicfanatic), Sunday, 15 November 2015 17:12 (ten years ago)

I haven't had any ammo problems. I think that's because a. I've been scavenging/searching thoroughly and finding caches, as well as of course hitting up all dead bodies for more ammo and gear, and b. Check what guns you're using. You have a few different weapons running off different ammo types and some might be more plentiful than others. I love the shotgun but it runs off shells which I rarely have. Ditto .308 which powers some powerful guns I have. By contrast I have like 328x .38 and plenty of weapons (which mostly aren't my favorite) that run off it. I rarely use melee weapons; I'd rather hit enemies with the butt of my gun when we get too close. Also I try to use VATS whenever it's up which can help conserve ammo if you use it correctly (and make use of the criticals). I also have not been to Diamond City and instead hitting up all the locations between there and the opening on the map.

Mordy, Sunday, 15 November 2015 17:17 (ten years ago)

Was the grocery store the mart thingy, like from the earlier game? Because I just activated the bot and let it take care of a lot of them.

inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 19:11 (ten years ago)

me2

Mordy, Sunday, 15 November 2015 19:12 (ten years ago)

do the settings you can give them matter? i made mine a medical drone bc i thought maybe he'd heal me but i think maybe it just gives them a different set of responses + the same behavior

Mordy, Sunday, 15 November 2015 19:12 (ten years ago)

I picked security? or law enforcement? No idea how it affected the behaviour though.

inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 19:46 (ten years ago)

ammo's been fine for me even on hard. it's vats. espesh the crits, which are really useful.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 19:56 (ten years ago)

and espesh w things like the feral mutants who move so fast and erratically. you need to hit them in the head.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 19:56 (ten years ago)

(ghouls.)

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 19:57 (ten years ago)

built a two-story house out of walls/floor/ceiling pieces, gave it a little balcony on the second floor and put a couch there so i can sit and watch the sunsets. still keep forgetting to pick up enough coffee mugs to build a radio beacon.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 20:01 (ten years ago)

stop making this game sound awesome

i made a scope for my laser musket out of some (forksclovetofu), Sunday, 15 November 2015 20:06 (ten years ago)

If feral ghouls were a way for them to incorporate zombies into a game, then the synths add another fun bit. I got into a fight with what are effectively _Terminators_ and it was awesome

Professor Goodfeels (kingfish), Sunday, 15 November 2015 20:24 (ten years ago)

All the enemies seem much more dangerous in this one.

inside, skeletons are always inside, that's obvious. (dowd), Sunday, 15 November 2015 20:31 (ten years ago)

Useful:

https://www.reddit.com/r/fo4/comments/3shl9i/fallout_4_tips_everyone_should_know/

E.g. Settlement people can farm up to 6 food at a time.

Professor Goodfeels (kingfish), Sunday, 15 November 2015 20:36 (ten years ago)

All the enemies seem much more dangerous in this one.

that reddit list says there is no level scaling, so if true as in fnv there will just be some dangerous places to be (until there are no dangerous places). iirc f3 had a combo where the super mutants in the city were pretty hard to kill early on but almost everything else leveled up with you like oblivion.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 21:46 (ten years ago)

answer to this karl malone question from days ago--

problem is, if you're trying to build things you're probably carrying all your junk items with you, and if you're like me that means you'll be encumbered. so you sloooooooowly walk around the complex to build things, carrying all your extra shit with you because you need it to build. right? is there an easier way? almost wish it would go into full-on simcity-esque city management when you're in settlement mode, to save on pointless travel time.

--is to put all your junk in your workshop bench; there is a special "store junk" key. then you can walk around the settlement and use it remotely.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 21:48 (ten years ago)

sometimes you just have to make trips. and make sure your companion isn't picking up a bunch of 17 lb guns when you're not looking. also some items give you temporary carry weight boosts (grilled radstag i think)

that reddit list says there is no level scaling

there is definitely level scaling, just not everywhere

qualx, Sunday, 15 November 2015 22:48 (ten years ago)

yeah it's the radstag. also pocketed apparel is useful. i never fast travel anywhere in these games tho (well sometimes to my own location, to dislodge a glitching companion) so i am willing in a pinch to just crawl across the map.

denies the existence of dark matter (difficult listening hour), Sunday, 15 November 2015 23:19 (ten years ago)


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