Yeah, I wish they had an optional sub-sub-sub-sub-breakdown/listing of the mechanics/formulae for each stat, like something available for full-on stat freak/grognard-type such as what's accessible in a Diablo or Pillars of Eternity.
Then again, maybe it'd enable way too much mmorpg/jrpg min/maxing if one could tell precisely which aspect of the universe your decision could fiddle with.
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 19:22 (ten years ago)
am i the only one who has a whole character development plan worked out from the start or
― goole, Thursday, 12 November 2015 19:23 (ten years ago)
Those SPECIAL animations are the same ones Bethesda posted on YT, right?
https://www.youtube.com/watch?v=i6QyR1qk1aQ
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 19:25 (ten years ago)
xps yeah pillars of eternity is a great example of how to include a truly huge amount of mechanical information in your UI while still bothering everybody with exactly as much of it as they want to be bothered by.
my first char in a fallout game is good at shooting things, picking locks, and talking people into shit. on replays yeah i plan all kinds of things, in detail: pacifist doctors with heavy fists, dimwitted mechanical geniuses, etc.
― denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:26 (ten years ago)
kingfish yeah they are but i hadn't seen them cuz i'd been in media blackout.
― denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:27 (ten years ago)
(unrelatedly, pillars of eternity also had a truly godawful number and variety of spiders. surprised but grateful that fallout's never gone in for spiders.)
― denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:56 (ten years ago)
Witcher 3 had big ass arachnomorphs, if you really want to trigger a phobia
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 20:29 (ten years ago)
http://i.imgur.com/Pfndhx9h.jpg
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 20:39 (ten years ago)
Oh hello useful PC tweaks:
http://steamcommunity.com/sharedfiles/filedetails/?id=551069501
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 22:13 (ten years ago)
Oh shit, you make adhesives from vegetable starch.
I now know what to industrialize those civilians for.
― Professor Goodfeels (kingfish), Thursday, 12 November 2015 23:53 (ten years ago)
^^^ oh shit, on it.
lore praise: rly into the use of the green monster in this.
― denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 02:00 (ten years ago)
re perks: one thing i can't imagine not taking relatively ASAP are the modding perks (gun nut/armorer/blacksmith/science). you can try your luck with landing modded stuff off enemies (but they're usually not great) or buying them (for a ton of caps) but really you're just gonna wanna mod stuff. it's fun and 90% of the mods are perk-locked.
and the first level of local leader
― qualx, Friday, 13 November 2015 02:09 (ten years ago)
also you're gonna eventually get legendary weapons/armor and they don't come with a lot of mods. i don't know if it's obvious but mods can be moved from item to item, so if you soup up a 10mm and then get an awesome 10mm from a legendary, you can just strip the mods off the old one and stick them on the new one.
― qualx, Friday, 13 November 2015 02:13 (ten years ago)
yeah, really into the exploration/scavenging/crafting part of this (i.e. most of it) -- can see why bethesda bragged about taking a Leap even if the game's so superficially similar. it makes the miscellaneous-junk aspects of f3 and fnv look like an alpha. (you could actually make a fair bit of stuff in fnv but the interface fought you every step.) also unless i'm misremembering skyrim the last bethesda game with a more granular armor model than torso/legs/head/hands was morrowind. walking around in my patched-together half-modded set of armor, w a left arm from here and a right leg from there and a bandana around my mouth so i don't have to watch my lips move, and every piece w a lil story--not to mention being able to wear stuff underneath--is getting me involved.
also this is a low bar to clear but diamond city is easily bethesda's best town ever! it has alleys!
― denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 04:34 (ten years ago)
i guess there were some cool places in skyrim, that one w the rock bridge, etc. i basically forget skyrim. idk if those places had alleys.
― denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 04:37 (ten years ago)
i don't know if it's obvious but mods can be moved from item to item, so if you soup up a 10mm and then get an awesome 10mm from a legendary, you can just strip the mods off the old one and stick them on the new one.
*waynes world voice*
I did not know that!
― Karl Malone, Friday, 13 November 2015 04:42 (ten years ago)
should clarify that you still need to have another mod available to take its spot even if it's just the "base" mod it's set to (which is still a mod that requires components, unless it doesn't). fortunately the base mods usually take very little to make.
to be really clear, every time you make a new mod the old mod will be sent to your inventory and can be freely attached to other weapons/armors of the same type after. also they don't have to be in your inventory to use them, you can put them in your settlement inventory and they'll still be available at the workbenches, which is helpful because they have weight.
― qualx, Friday, 13 November 2015 05:03 (ten years ago)
basically sprinting toward cannibalism rn, maxing endurance. in three levels i am gonna eat a few dudes.
really enjoying that the detritus hunt has a tangible payoff in this game, crafting seems really well put together. wish i had more time to dive in, luckily the weekend is nigh
― INTOXICATING LIQUORS (art), Friday, 13 November 2015 05:05 (ten years ago)
xp this also means that every time you kill a dude you should look closely at their weapons and armor because you can strip their mods and use them on your own guns or vice versa, including mods that are still perk-locked
― qualx, Friday, 13 November 2015 05:06 (ten years ago)
crafting is fun
― qualx, Friday, 13 November 2015 05:07 (ten years ago)
https://www.youtube.com/watch?v=_1jGnFt78H8
― i made a scope for my laser musket out of some (forksclovetofu), Friday, 13 November 2015 06:35 (ten years ago)
gosh darn it ilx, this thread made me realize i gotta get this game to keep up. had only about 2h to play before bed last night, spent the first 45-60m making my couple look tolerable (spoiler: i failed), another ~15m getting the pip-boy app to work, another 30+ thru the intro (glad i spent all that time working on my couple!), and then i got to codsworth/red rocket/the little town at the start, died a couple times bc shooting feels weird in this game...
wondering why the fuck i do this to myself
― nerd shit (Will M.), Friday, 13 November 2015 16:06 (ten years ago)
stupid question (again):
in order to modify your weapons/armor/etc, you need to use the workshops. the workshops are scattered across different areas of the map. sometimes i want to use a certain workshop, but it's located far away from where all my Junk is stored (in Sanctuary). i know it's possible to share your settlement inventory across different settlements, but not until you establish some sort of link between them, which i'm not able to do yet. i also know it's possible to build workshop/crafting areas in Sanctuary so you don't have to travel elsewhere to use them, but i'm not a high enough Leader for that, either.
so what do you all do when you want to use a workshop that's not at your primary settlement? go to the primary settlement, load up yourself and a companion with a bunch of crap, and then go back to the workshop in the middle of nowhere, then bring your surplus junk/items back to the primary settlement when you're done? it all seems so tedious!
― Karl Malone, Friday, 13 November 2015 16:31 (ten years ago)
https://www.youtube.com/watch?v=tSTHOqO6A7Q
― Mordy, Friday, 13 November 2015 16:33 (ten years ago)
it all seems so tedious!
it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious! it all seems so tedious!
― nerd shit (Will M.), Friday, 13 November 2015 16:35 (ten years ago)
it really does!
― Karl Malone, Friday, 13 November 2015 16:38 (ten years ago)
i haven't even gotten as far as the part you jsut said and i am dreading it. WHY DID I BUY THIS
― nerd shit (Will M.), Friday, 13 November 2015 16:42 (ten years ago)
I love this game but they did a terrible job at explaining or tutorializing their systems.
Those crafting benches? You can pick them up & move them, so I gathered everyone from around Santuary and ringed them by the garage.
Also, you know how you can build shit that apparently needs people assigned to it? Crops or guard stations or scavenger benches? You hafta select somebody in build mode, then click again on the thing you want them assigned to, otherwise they'll just wander about the neighborhood not doing shit but letting all those mutfruit trees rot.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 16:44 (ten years ago)
You can set up a logistical resupply between settlements, apparently, but you need a point or two in Local Leader. I've freed a coupla settlements, but haven't outfitted the Red Rocket station yet.
Also, hold up on feeding drugs to Mama Murphy before she starts asking for the in-game version of PCP.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 16:47 (ten years ago)
so which settlement are you guys using? i haven't done anything w/ them yet (i went to the Corvega factory to clear it out for those guys in Tenpines Bluff and then i intend to head down to Diamond City) but it seems like Sanctuary, Red Rocket and Starlight Drive in are also potential settlements?
― Mordy, Friday, 13 November 2015 16:49 (ten years ago)
In Sanctuary, you can find benches for weapons, chems, cookery, armor, & power armor.
Also, it didn't occur to me that you go from 3 dirty water -> 1 purified water at the food bench because you are _boiling_ it.
I found a free paint job option for my power armor parts that increases the Agility stat, which is nice.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 16:52 (ten years ago)
ooooooh. duh, i should have searched around in sanctuary a little more because i hadn't found the chems or cookery stations. that should solve my problem of having to travel to other places.
― Karl Malone, Friday, 13 November 2015 16:55 (ten years ago)
this stuff is all explained in the help menu accessible to you every time you pause the game
red rocket also has every workbench off the bat
― qualx, Friday, 13 November 2015 16:59 (ten years ago)
Waiting for the inventory mod that lists separates between underclothing/liners and armor/overcoats. The tuxedo can be worn in addition to your armor, the vault-tec lab coat can not.
Built a decent laser rifle with a quick fire rate last night and took out a water plant full of super mutants. Wow, they really _did_ improve the shooting by leaps & bounds. Played until about 130am because I'm easily addicted.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 17:02 (ten years ago)
Ah, I didn't actually check the help menu.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 17:03 (ten years ago)
yeah this finally started clicking last night - started playing yesterday evening and the next time i glanced at the clock it was 2:00AM.
― Mordy, Friday, 13 November 2015 17:03 (ten years ago)
I still can't get the pip boy app to work, but I'm pretty sure this has more to do with my home network and/or some Win7 setting.
The mods you can graft onto your power armor are awesome when you start really looking into them.
I do need a green pip/marker on my hud showing where my companion is, tho. Dogmeat will run off and find something but echolocating him doesn't work too well.
― Professor Goodfeels (kingfish), Friday, 13 November 2015 17:08 (ten years ago)
erg, didn't realize the Local Leader perk requires 6 charisma. i started with 2 charisma because i wanted my guy to be a total social idiot. didn't realize i'd be leading a settlement!
― Karl Malone, Friday, 13 November 2015 19:06 (ten years ago)
luckily you can fix that w/ just 4 levels
― Mordy, Friday, 13 November 2015 19:14 (ten years ago)
love the soundtrack already, would pay $$$ for radio DLC. was pleased when I found out that "It's A Man" is sung by Betty Hutton, who I was only recently made aware of via Kristin Hersh's autobiography "Rat Girl".
― ( X '____' )/ (zappi), Friday, 13 November 2015 19:36 (ten years ago)
Yup, David Ortiz now in the game:
https://www.youtube.com/watch?v=jq3EKv-HNR8
― Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:03 (ten years ago)
AAAAaaaaand the MLB are already being dicks about it:
http://deadspin.com/mlb-gets-huffy-over-fallout-4-david-ortiz-modification-1742405344
― Professor Goodfeels (kingfish), Saturday, 14 November 2015 00:12 (ten years ago)
holy shit those sentry bots are something else, especially when they have to cool down. (I'm only watching someone else play)
― Drop soap, not bombs (Ste), Saturday, 14 November 2015 02:13 (ten years ago)
Gave F4 a try last night. I think me and Fallout games just were not meant to work. It's like looking at a really beautiful painting that upon closer examination is held together w scotch tape and wires.
So I'm in Concord trying to fight this Deathclaw in the city and I found a storefront to hide in that he can't get me. Unfortunately I emptied out ALL of my ammo into him and now have nothing. This always happens to me in these damn games. Where is the ammo?
Game is fine, if you like Fallout u probably will love it, but I can't see what the fuss is all about. Are people really that into moving digital trash around?
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:34 (ten years ago)
I died right in front of that museum w the Deathclaw down the street in front of me w no ammo while "Blue Danube" was playing on the radio. So now I'm in a Groundhog Day-type scenario where I keep respawning only to hear the exact same piece of music over again and get killed in 5 seconds.
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:38 (ten years ago)
were u in the power armor w/ the minigun?
― Mordy, Saturday, 14 November 2015 17:48 (ten years ago)
hah no. i met w the militia leader who told me to fight for him and decided to role play instead. "screw fighting for this guy's whatever it is, i am looking for my baby." bad idea. now i can't find him.
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:49 (ten years ago)
go in the museum
― Mordy, Saturday, 14 November 2015 17:50 (ten years ago)
gotcha. ive been many times but if the power armor is there then maybe i missed it.
the shootout in the museum gave me heavy bioshock infinite vibes
― AdamVania (Adam Bruneau), Saturday, 14 November 2015 17:53 (ten years ago)
ime so far (still pretty early on) the game really opens up after concord
― Mordy, Saturday, 14 November 2015 17:56 (ten years ago)